Mythic+ and Solo Shuffle standing, followed by the talents selected by
each spec's top 100 tracked Mythic+ characters.
Mythic+ tier
–
No M+ ranking data
PvP tier · Solo Shuffle
–
No Solo Shuffle data
PvP tier · Blitz
–
No Blitz data
PvP tier · 2v2
–
No 2v2 data
PvP tier · 3v3
–
No 3v3 data
Talent sample
100 / 100
top characters with an active loadout
Solo Shuffle and Blitz publish one ladder per specialization, so those two
standings are the ladder's own. 2v2 and 3v3 are single mixed ladders that
record no specialization at all — those entries are counted under each
character's currently active spec, which need not be the one they played,
and are a much smaller sample per spec.
M+ Talents
Solo Shuffle Talents
Blitz Talents
Pick rate
75%+
Under 75%
Unused
Passive
Ability
Choice
Class Tree
Talents shared by every Shaman specialization.
8 points required
23 points required
?
100
⇄
Tree node 99845
Unresolved tree node Blizzard supplied the position and connections without an entry tooltip.
100
Chain Heal
Chain Heal
100/100 · 100.0%
Heals the friendly target for 869, then jumps up to 20 yards to heal the 3 most injured nearby allies. Healing is reduced by 30% with each jump.
100
Lava Burst
Lava Burst
100/100 · 100.0%
Hurls molten lava at the target, dealing 682 Fire damage. Lava Burst will always critically strike if the target is affected by Flame Shock and its damage is increased by your critical strike chance.
100
Chain Lightning
Chain Lightning
100/100 · 100.0%
Hurls a lightning bolt at the enemy, dealing 436 Nature damage and then jumping to additional nearby enemies. Affects 3 total targets
99
Earth Shield
Earth Shield
99/100 · 99.0%
Protects the target with an earthen shield, increasing your healing on them by 20% and healing them for 338 when they take damage. This heal can only occur once every 3 sec. Maximum 9 charges.
Earth Shield can only be placed on one target at a time. Only one Elemental Shield can be active on the Shaman.
1
Ancestral Wolf Affinity
Ancestral Wolf Affinity
1/100 · 1.0%
Cleanse Spirit, Wind Shear, Purge, and totem casts no longer cancel Ghost Wolf.
100
Fire and Ice
Fire and Ice
100/100 · 100.0%
Increases all Fire and Frost damage you deal by 3%.
99
⇄
Thunderous Paws
Thunderous Paws
67/100 · 67.0%
Ghost Wolf removes snares and increases your movement speed by an additional 25% for the first 3 sec. May only occur once every 20 sec.
Spirit Wolf
32/100 · 32.0%
While transformed into a Ghost Wolf, you gain 5% increased movement speed and 5% damage reduction every 1 sec, stacking up to 4 times.
18
Frost Shock
Frost Shock
18/100 · 18.0%
Chills the target with frost, causing 274 Frost damage and reducing the target's movement speed by 50% for 6 sec.
99
Elemental Orbit
Elemental Orbit
99/100 · 99.0%
Increases the number of Elemental Shields you can have active on yourself by 1.
You can have Earth Shield on yourself and one ally at the same time.
100
⇄
Gust of Wind
Gust of Wind
78/100 · 78.0%
A gust of wind hurls you forward.
Spirit Walk
22/100 · 22.0%
Removes all movement impairing effects and increases your movement speed by 60% for 8 sec.
100
Astral Shift
Astral Shift
100/100 · 100.0%
Shift partially into the elemental planes, taking 40% less damage for 12 sec.
100
Nature's Guardian
Nature's Guardian
100/100 · 100.0%
When your health is brought below 35%, you instantly heal for 40% of your maximum health. Cannot occur more than once every 45 sec.
0
⇄
Arctic Snowstorm
Arctic Snowstorm
0/100 · 0%
Enemies within 10 yds of your Frost Shock are snared by 30%.
Encasing Cold
0/100 · 0%
Increases the cooldown of Frost Shock by 15 sec, but Frost Shock now freezes targets in place for 4 sec.
7
Healing Stream Totem
Healing Stream Totem
7/100 · 7.0%
Summons a totem at your feet for 15 sec that heals an injured party or raid member within 40 yards for 255 every 1.8 sec.
If you already know Healing Stream Totem, instead gain 1 additional charge of Healing Stream Totem.
87
Winds of Al'Akir
Winds of Al'Akir
87/100 · 87.0%
Up to 2 ranks · average 1.9
Increases your movement speed by 3% and the movement speed bonus of Ghost Wolf by an additional 5%.
100
⇄
Planes Traveler
Planes Traveler
99/100 · 99.0%
Reduces the cooldown of Astral Shift by 30 sec.
Astral Bulwark
1/100 · 1.0%
Astral Shift reduces damage taken by an additional 20%.
100
Brimming with Life
Brimming with Life
100/100 · 100.0%
Up to 2 ranks · average 2.0
Stamina increased by 8%.
While you are at full health, Reincarnation cools down 50% faster.
100
Wind Shear
Wind Shear
100/100 · 100.0%
Disrupts the target's concentration with a burst of wind, interrupting spellcasting and preventing any spell in that school from being cast for 4 sec.
3
Elemental Resistance
Elemental Resistance
3/100 · 3.0%
Healing from Healing Stream Totem reduces Fire, Frost, and Nature damage taken by 6% for 3 sec.
16
Earthgrab Totem
Earthgrab Totem
16/100 · 16.0%
Summons a totem at the target location for 20 sec. The totem pulses every 2 sec, rooting all enemies within 8 yards for 8 sec. Enemies previously rooted by the totem instead suffer 50% movement speed reduction.
100
Capacitor Totem
Capacitor Totem
100/100 · 100.0%
Summons a totem at the target location that gathers electrical energy from the surrounding air and explodes after 2 sec, stunning all enemies within 8 yards for 3 sec.
100
Spiritual Awakening
Spiritual Awakening
100/100 · 100.0%
Mastery increased by 3%.
95
Enhanced Imbues
Enhanced Imbues
95/100 · 95.0%
The effects of your weapon and shield imbues are increased by 30%.
92
Windveil
Windveil
92/100 · 92.0%
Interrupting a spell with Wind Shear reduces all spell damage taken by 15% for 12 sec.
5
Refreshing Waters
Refreshing Waters
5/100 · 5.0%
Your Healing Surge is 25% more effective on yourself.
97
Cleanse Spirit
Cleanse Spirit
97/100 · 97.0%
Removes all Curse effects from a friendly target.
SC
12
Static Charge
Static Charge
12/100 · 12.0%
Up to 2 ranks · average 1.2
Reduces the cooldown of Capacitor Totem by 10 sec.
86
Wind Rush Totem
Wind Rush Totem
86/100 · 86.0%
Summons a totem at the target location for 15 sec, continually granting all allies who pass within 10 yards 40% increased movement speed for 5 sec.
98
Earth Elemental
Earth Elemental
98/100 · 98.0%
Calls forth a Greater Earth Elemental to protect you and your allies, generating high threat and taunting enemies periodically for 30 sec.
97
⇄
Purge
Purge
97/100 · 97.0%
Purges the enemy target, removing 1 beneficial Magic effect.
Greater Purge
0/100 · 0%
Purges the enemy target, removing 2 beneficial Magic effects.
100
Nature's Fury
Nature's Fury
100/100 · 100.0%
Up to 2 ranks · average 2.0
Increases the critical strike chance of your Nature spells and abilities by 2%.
59
⇄
Jet Stream
Jet Stream
47/100 · 47.0%
Wind Rush Totem's movement speed bonus is increased by 10% and now removes snares.
Ascending Air
12/100 · 12.0%
Wind Rush Totem's cooldown is reduced by 30 sec and its movement speed effect lasts an additional 2 sec.
93
Primordial Bond
Primordial Bond
93/100 · 93.0%
Your Earth Elemental no longer taunts nearby enemies or generates threat and instead increases your maximum health by 15% while active.
1
Hex
Hex
1/100 · 1.0%
Transforms the enemy into a frog for 1 min. While hexed, the victim is incapacitated, and cannot attack or cast spells. Damage may cancel the effect. Limit 1. Only works on Humanoids and Beasts.
100
Spiritwalker's Grace
Spiritwalker's Grace
100/100 · 100.0%
Calls upon the guidance of the spirits for 15 sec, permitting movement while casting Shaman spells. Castable while casting.
1
Totemic Projection
Totemic Projection
1/100 · 1.0%
Relocates your active totems to the specified location.
100
Elemental Warding
Elemental Warding
100/100 · 100.0%
Reduces all magic damage taken by 8%.
46
Totemic Focus
Totemic Focus
46/100 · 46.0%
Increases the radius of your totem effects by 15%.
Increases the duration of your Earthbind and Earthgrab Totems by 10 sec.
Increases the duration of your Healing Stream, Tremor, Poison Cleansing, and Wind Rush Totems by 3.0 sec.
100
⇄
Graceful Spirit
Graceful Spirit
100/100 · 100.0%
Reduces the cooldown of Spiritwalker's Grace by 30 sec and increases your movement speed by 20% while it is active.
Spiritwalker's Aegis
0/100 · 0%
When you cast Spiritwalker's Grace, you become immune to Silence and Interrupt effects for 5 sec.
1
Mana Spring
Mana Spring
1/100 · 1.0%
Your Lava Burst casts restore 22 mana to you and 4 allies nearest to you within 40 yards.
Allies can only benefit from one Shaman's Mana Spring effect at a time, prioritizing healers.
86
⇄
Poison Cleansing Totem
Poison Cleansing Totem
79/100 · 79.0%
Summons a totem at your feet that removes all Poison effects from a nearby party or raid member within 30 yards every 1.5 sec for 6 sec.
Tremor Totem
7/100 · 7.0%
Summons a totem at your feet that shakes the ground around it for 10 sec, removing Fear, Charm and Sleep effects from party and raid members within 30 yards.
100
⇄
Therazane's Resilience
Therazane's Resilience
100/100 · 100.0%
Earth Shield no longer loses charges and is 115% effective.
Reactive Warding
0/100 · 0%
When refreshing Earth Shield, your target is healed for 1,038 for each stack of Earth Shield they are missing.
Additionally, Earth Shield can consume charges 1.0 sec faster.
VM
0
Voodoo Mastery
Voodoo Mastery
0/100 · 0%
Your Hex target is slowed by 70% during Hex and for 6 sec after it ends.
Reduces the cooldown of Hex by 15 sec.
100
Nature's Swiftness
Nature's Swiftness
100/100 · 100.0%
Your next healing or damaging Nature spell is instant cast and costs no mana.
26
Totemic Surge
Totemic Surge
26/100 · 26.0%
Reduces the cooldown of most totems by 5 sec.
100
Instinctive Imbuements
Instinctive Imbuements
100/100 · 100.0%
Lightning Shield increases your Intellect by 3%.
Casting Lightning Shield now applies your weapon imbuements. Earth Shield is also applied if you have the Elemental Orbit talent.
Specialization Tree
Talents available only to Elemental.
8 points required
20 points required
100
⇄
Elemental Blast
Elemental Blast
98/100 · 98.0%
Harnesses the raw power of the elements, dealing 764 Elemental damage and increasing your Critical Strike or Haste by 3% or Mastery by 6% for 10 sec.
Earth Shock
2/100 · 2.0%
Instantly shocks the target with concussive force, causing 2,976 Nature damage.
100
⇄
Earthquake
Earthquake
100/100 · 100.0%
Causes the earth within 8 yards of your target to tremble and break, dealing 1,437 Nature damage over 6 sec and has a 5% chance to knock the enemy down. Multiple uses of Earthquake may overlap.
This spell is cast at your target.
Earthquake
0/100 · 0%
Causes the earth within 8 yards of the target location to tremble and break, dealing 1,438 Nature damage over 6 sec and has a 5% chance to knock the enemy down. Multiple uses of Earthquake may overlap.
This spell is cast at a selected location.
100
Elemental Fury
Elemental Fury
100/100 · 100.0%
Your damaging critical strikes deal 250% damage instead of the usual 200%.
100
Echo of the Elements
Echo of the Elements
100/100 · 100.0%
Lava Burst has an additional charge.
100
Flash of Lightning
Flash of Lightning
100/100 · 100.0%
Increases the critical strike chance of Lightning Bolt and Chain Lightning by 10%.
100
⇄
Tectonic Collapse
Tectonic Collapse
97/100 · 97.0%
Earth Shock, Elemental Blast, and Earthquake deal 20% increased damage.
Aftershock
3/100 · 3.0%
Earth Shock, Elemental Blast, and Earthquake have a 25% chance to refund all Maelstrom spent.
100
⇄
Molten Wrath
Molten Wrath
85/100 · 85.0%
Lava Burst deals 10% additional damage.
Master of the Elements
15/100 · 15.0%
Casting Lava Burst increases the damage or healing of your next Nature, Physical, or Frost spell by 15%.
100
Lightning Capacitor
Lightning Capacitor
100/100 · 100.0%
While Lightning Shield is active, your Nature damage dealt is increased by 8%.
100
Stormkeeper
Stormkeeper
100/100 · 100.0%
Charge yourself with lightning, causing your next 2 Lightning Bolts to be instant cast and deal 150% more damage, or cause your next 2 Chain Lightings to be instant cast and trigger an Elemental Overload on every target.
100
Flametongue Weapon
Flametongue Weapon
100/100 · 100.0%
Imbue your weapon with the element of Fire for 1 hour, increasing the damage of your Fire spells by 5.0%.
100
Storm Frenzy
Storm Frenzy
100/100 · 100.0%
Reduces the cast time of Lightning Bolt and Chain Lightning by 15%.
4
Swelling Maelstrom
Swelling Maelstrom
4/100 · 4.0%
Increases your maximum Maelstrom by 50.
Increases Earth Shock, Elemental Blast, and Earthquake damage by 5%.
100
Primordial Fury
Primordial Fury
100/100 · 100.0%
Elemental Fury increases critical strike damage by an additional 25%.
100
⇄
Fury of the Storms
Fury of the Storms
100/100 · 100.0%
Casting Stormkeeper summons a Greater Storm Elemental to hurl gusts of wind at your enemies for 10 sec.
Herald of the Storms
0/100 · 0%
Reduces the cooldown of Stormkeeper by 15 sec.
58
Flames of the Cauldron
Flames of the Cauldron
58/100 · 58.0%
Reduces the cooldown of Flame Shock and Voltaic Blaze by 1.5 sec.
Flame Shock deals damage 15% faster.
100
Amped Up
Amped Up
100/100 · 100.0%
Increases your haste by 3%.
100
⇄
Elemental Resonance
Elemental Resonance
100/100 · 100.0%
All Elemental damage increased by 3%.
Thunderstrike Ward
0/100 · 0%
Imbue your shield with the element of Lightning for 1 hour, giving Lightning Bolt and Chain Lightning a chance to call down 2 Thunderstrikes on your target for 271 Nature damage.
100
Path of the Seer
Path of the Seer
100/100 · 100.0%
Increases your Intellect by 3%.
68
Elemental Unity
Elemental Unity
68/100 · 68.0%
While a Fire Elemental is active, your Fire damage dealt is increased by 6%.
While a Storm Elemental is active, your Nature damage dealt is increased by 6%.
0
Searing Flames
Searing Flames
0/100 · 0%
Flame Shock damage has a chance to generate 2 Maelstrom.
12
Power of the Maelstrom
Power of the Maelstrom
12/100 · 12.0%
Chain Lightning and Lightning Bolt have a 15% chance to cause your next Lava Burst deal 20% extra damage, stacking up to 2 times.
100
Earthshatter
Earthshatter
100/100 · 100.0%
Increases Earth Shock and Earthquake damage by 8% and the stat bonuses granted by Elemental Blast by 25%.
30
Storm Infusion
Storm Infusion
30/100 · 30.0%
Elemental Resonance
All elemental damage is increased by an additional 2%.
Thunderstrike Ward
Increases the chance for Thunderstrikes to occur by 30% and increases Thunderstrike damage by 75%.
100
Echo Chamber
Echo Chamber
100/100 · 100.0%
Increases the damage dealt by your Elemental Overloads by 25%.
41
Everlasting Elements
Everlasting Elements
41/100 · 41.0%
Increases the duration of your Elementals by 20%.
11
Earthen Rage
Earthen Rage
11/100 · 11.0%
Your damaging spells incite the earth around you to come to your aid for 6 sec, repeatedly dealing 159 Nature damage to your most recently attacked target.
0
Lava Flows
Lava Flows
0/100 · 0%
Lava Burst damage increased by 5%.
Lava Burst and Lava Burst Overload generate 1 additional Maelstrom.
12
Fusion of Elements
Fusion of Elements
12/100 · 12.0%
Consuming Power of the Maelstrom additionally fires an Elemental Blast at your target at 40% effectiveness.
0
Eye of the Storm
Eye of the Storm
0/100 · 0%
Reduces the Maelstrom cost of Earth Shock and Earthquake by 5.
Reduces the Maelstrom cost of Elemental Blast by 10.
100
Ascendance
Ascendance
100/100 · 100.0%
Transform into a Flame Ascendant for 15 sec, instantly casting a Flame Shock and a 50% effectiveness Lava Burst at up to 6 nearby enemies.
While ascended, Elemental Overload damage is increased by 30% and spells affected by your Mastery: Elemental Overload cause 1 additional Elemental Overload.
100
Inferno Arc
Inferno Arc
100/100 · 100.0%
Lightning Bolt, Chain Lightning, Earth Shock, Elemental Blast, and Earthquake deal 10% increased damage to targets affected by Flame Shock.
11
Flames of the Firelord
Flames of the Firelord
11/100 · 11.0%
Flame Shock damage increased by 100%.
0
Lightning Rod
Lightning Rod
0/100 · 0%
Lightning Bolt and Chain Lightning make your target a Lightning Rod for 8 sec.
Lightning Rods take 10% of all damage you deal with Lightning Bolt and Chain Lightning.
100
Mountains Will Fall
Mountains Will Fall
100/100 · 100.0%
Earth Shock, Elemental Blast, and Earthquake can trigger your Mastery: Elemental Overload at 50% effectiveness.
Overloaded Earthquakes do not knock enemies down.
100
Call of Fire
Call of Fire
100/100 · 100.0%
Ascendance summons a Greater Fire Elemental to rain destruction on your enemies for 20 sec.
While the Fire Elemental is active, Flame Shock deals damage 33% faster, and newly applied Flame Shocks last 100% longer.
89
Voltaic Blaze
Voltaic Blaze
89/100 · 89.0%
Instantly shocks the target and 5 enemies within 10 yds with blazing thunder, applying Flame Shock and dealing 1,509 Nature damage. Always critically strikes.
Generates 1 stack of Maelstrom Weapon.
0
Charged Conduit
Charged Conduit
0/100 · 0%
Increases the duration of Lightning Rod by 4 sec and its damage bonus by 25%.
100
⇄
First Ascendant
First Ascendant
100/100 · 100.0%
The cooldown of Ascendance is reduced by 60 sec.
Preeminence
0/100 · 0%
Your haste is increased by 25% during Ascendance and its duration is increased by 3 sec.
100
Primal Elementalist
Primal Elementalist
100/100 · 100.0%
Your Earth, Fire, and Storm Elementals are drawn from primal elementals 80% more powerful than regular elementals, with additional abilities, and you gain direct control over your Primal Fire Elemental.
88
Crackling Fury
Crackling Fury
88/100 · 88.0%
Up to 2 ranks · average 2.0
Voltaic Blaze's cooldown is reduced by 3 sec and its instant damage is increased by 50%.
89
Purging Flames
Purging Flames
89/100 · 89.0%
Voltaic Blaze unleashes volcanic rage, causing your next Lava Burst to also fire at 5 additional targets with your Flame Shock at 80% effectiveness with reduced Maelstrom generation.
Lava Burst damage increased by 10%.
100
Feedback Loop
Feedback Loop
100/100 · 100.0%
Damage of your spells and abilities increased by 10%. Elemental Overload damage increased by 10%.
Hero Talents
The hero paths Elemental plays, with the same top-100 selection overlay. A character picks one.
100
Call of the Ancestors
Call of the Ancestors
100/100 · 100.0%
Unleash Life calls an Ancestor to your side for 12 sec.
Whenever you cast a healing or damaging spell, the Ancestor will cast a similar spell.
100
⇄
Ancient Fellowship
Ancient Fellowship
100/100 · 100.0%
Ancestors have a 20% chance to call another Ancestor for 8 sec when they depart.
Latent Wisdom
0/100 · 0%
Your Ancestors' spells are 25% more powerful.
100
⇄
Routine Communication
Routine Communication
100/100 · 100.0%
Riptide has a 15% chance to call an Ancestor to your side for 8 sec.
Heed My Call
0/100 · 0%
Ancestors last an additional 4 sec.
100
Elemental Reverb
Elemental Reverb
100/100 · 100.0%
Lava Burst gains an additional charge and deals 10% increased damage.
100
Ancestral Influence
Ancestral Influence
100/100 · 100.0%
Your Intellect is increased by 1.0% for each Ancestor active.
100
Offering from Beyond
Offering from Beyond
100/100 · 100.0%
When an Ancestor is called, they reduce the cooldown of Riptide by 2 sec.
100
Primordial Capacity
Primordial Capacity
100/100 · 100.0%
Increases your maximum mana by 10%.
Tidal Waves can now stack up to 3 times.
100
Spiritwalker's Momentum
Spiritwalker's Momentum
100/100 · 100.0%
Using spells with a cast time increases the duration of Spiritwalker's Grace and Spiritwalker's Aegis by 1 sec, up to a maximum of 4 sec.
100
Windspeaker
Windspeaker
100/100 · 100.0%
The cast times of Healing Surge, Chain Heal and Lava Burst are reduced by 10%.
100
⇄
Natural Harmony
Natural Harmony
99/100 · 99.0%
Reduces the cooldown of Nature's Guardian by 15 sec and causes it to heal for an additional 10% of your maximum health.
Earthen Communion
1/100 · 1.0%
Earth Shield has an additional 3 charges and heals you for 25% more.
100
Maelstrom Supremacy
Maelstrom Supremacy
100/100 · 100.0%
Increases the healing done by Healing Wave, Downpour, and Chain Heal by 25%.
100
Final Calling
Final Calling
100/100 · 100.0%
When an Ancestor departs, they cast Hydrobubble on a nearby injured ally.
Hydrobubble
Surrounds your target in a protective water bubble for 15 sec.
The shield absorbs the next 1,795 incoming damage, but the absorb amount decays fully over its duration.
100
Mystic Knowledge
Mystic Knowledge
100/100 · 100.0%
Increases the chance for Lava Surge to occur by 20%.
100
Ancestral Swiftness
Ancestral Swiftness
100/100 · 100.0%
Your next healing or damaging spell is instant, costs no mana, and deals 10% increased damage and healing.
If you know Nature's Swiftness, it is replaced by Ancestral Swiftness and causes Ancestral Swiftness to call an Ancestor to your side for 8 sec.
4 selected talents not present in the current static tree
These usually come from a character profile captured on the previous game-data patch.
Chain Lightning — 100/100 Chain Lightning — 100/100 Lava Burst — 100/100 Lava Burst — 100/100
Layout and prerequisite lines follow Blizzard's static tree for this
patch. The heatmap remains aggregate analysis, not a generated build:
independently popular choices may not form a valid import string.
Pick rate
75%+
Under 75%
Unused
Passive
Ability
Choice
Class Tree
Talents shared by every Shaman specialization.
8 points required
23 points required
?
100
⇄
Tree node 99845
Unresolved tree node Blizzard supplied the position and connections without an entry tooltip.
97
Chain Heal
Chain Heal
97/100 · 97.0%
Heals the friendly target for 869, then jumps up to 20 yards to heal the 3 most injured nearby allies. Healing is reduced by 30% with each jump.
100
Lava Burst
Lava Burst
100/100 · 100.0%
Hurls molten lava at the target, dealing 682 Fire damage. Lava Burst will always critically strike if the target is affected by Flame Shock and its damage is increased by your critical strike chance.
25
Chain Lightning
Chain Lightning
25/100 · 25.0%
Hurls a lightning bolt at the enemy, dealing 436 Nature damage and then jumping to additional nearby enemies. Affects 3 total targets
97
Earth Shield
Earth Shield
97/100 · 97.0%
Protects the target with an earthen shield, increasing your healing on them by 20% and healing them for 338 when they take damage. This heal can only occur once every 3 sec. Maximum 9 charges.
Earth Shield can only be placed on one target at a time. Only one Elemental Shield can be active on the Shaman.
6
Ancestral Wolf Affinity
Ancestral Wolf Affinity
6/100 · 6.0%
Cleanse Spirit, Wind Shear, Purge, and totem casts no longer cancel Ghost Wolf.
99
Fire and Ice
Fire and Ice
99/100 · 99.0%
Increases all Fire and Frost damage you deal by 3%.
97
⇄
Thunderous Paws
Thunderous Paws
86/100 · 86.0%
Ghost Wolf removes snares and increases your movement speed by an additional 25% for the first 3 sec. May only occur once every 20 sec.
Spirit Wolf
11/100 · 11.0%
While transformed into a Ghost Wolf, you gain 5% increased movement speed and 5% damage reduction every 1 sec, stacking up to 4 times.
17
Frost Shock
Frost Shock
17/100 · 17.0%
Chills the target with frost, causing 274 Frost damage and reducing the target's movement speed by 50% for 6 sec.
96
Elemental Orbit
Elemental Orbit
96/100 · 96.0%
Increases the number of Elemental Shields you can have active on yourself by 1.
You can have Earth Shield on yourself and one ally at the same time.
99
⇄
Gust of Wind
Gust of Wind
97/100 · 97.0%
A gust of wind hurls you forward.
Spirit Walk
2/100 · 2.0%
Removes all movement impairing effects and increases your movement speed by 60% for 8 sec.
100
Astral Shift
Astral Shift
100/100 · 100.0%
Shift partially into the elemental planes, taking 40% less damage for 12 sec.
100
Nature's Guardian
Nature's Guardian
100/100 · 100.0%
When your health is brought below 35%, you instantly heal for 40% of your maximum health. Cannot occur more than once every 45 sec.
3
⇄
Encasing Cold
Encasing Cold
3/100 · 3.0%
Increases the cooldown of Frost Shock by 15 sec, but Frost Shock now freezes targets in place for 4 sec.
Arctic Snowstorm
0/100 · 0%
Enemies within 10 yds of your Frost Shock are snared by 30%.
90
Healing Stream Totem
Healing Stream Totem
90/100 · 90.0%
Summons a totem at your feet for 15 sec that heals an injured party or raid member within 40 yards for 255 every 1.8 sec.
If you already know Healing Stream Totem, instead gain 1 additional charge of Healing Stream Totem.
13
Winds of Al'Akir
Winds of Al'Akir
13/100 · 13.0%
Up to 2 ranks · average 1.6
Increases your movement speed by 3% and the movement speed bonus of Ghost Wolf by an additional 5%.
100
⇄
Planes Traveler
Planes Traveler
95/100 · 95.0%
Reduces the cooldown of Astral Shift by 30 sec.
Astral Bulwark
5/100 · 5.0%
Astral Shift reduces damage taken by an additional 20%.
100
Brimming with Life
Brimming with Life
100/100 · 100.0%
Up to 2 ranks · average 2.0
Stamina increased by 8%.
While you are at full health, Reincarnation cools down 50% faster.
99
Wind Shear
Wind Shear
99/100 · 99.0%
Disrupts the target's concentration with a burst of wind, interrupting spellcasting and preventing any spell in that school from being cast for 4 sec.
26
Elemental Resistance
Elemental Resistance
26/100 · 26.0%
Healing from Healing Stream Totem reduces Fire, Frost, and Nature damage taken by 6% for 3 sec.
94
Earthgrab Totem
Earthgrab Totem
94/100 · 94.0%
Summons a totem at the target location for 20 sec. The totem pulses every 2 sec, rooting all enemies within 8 yards for 8 sec. Enemies previously rooted by the totem instead suffer 50% movement speed reduction.
81
Capacitor Totem
Capacitor Totem
81/100 · 81.0%
Summons a totem at the target location that gathers electrical energy from the surrounding air and explodes after 2 sec, stunning all enemies within 8 yards for 3 sec.
98
Spiritual Awakening
Spiritual Awakening
98/100 · 98.0%
Mastery increased by 3%.
94
Enhanced Imbues
Enhanced Imbues
94/100 · 94.0%
The effects of your weapon and shield imbues are increased by 30%.
53
Windveil
Windveil
53/100 · 53.0%
Interrupting a spell with Wind Shear reduces all spell damage taken by 15% for 12 sec.
4
Refreshing Waters
Refreshing Waters
4/100 · 4.0%
Your Healing Surge is 25% more effective on yourself.
97
Cleanse Spirit
Cleanse Spirit
97/100 · 97.0%
Removes all Curse effects from a friendly target.
SC
7
Static Charge
Static Charge
7/100 · 7.0%
Up to 2 ranks · average 1.9
Reduces the cooldown of Capacitor Totem by 10 sec.
6
Wind Rush Totem
Wind Rush Totem
6/100 · 6.0%
Summons a totem at the target location for 15 sec, continually granting all allies who pass within 10 yards 40% increased movement speed for 5 sec.
85
Earth Elemental
Earth Elemental
85/100 · 85.0%
Calls forth a Greater Earth Elemental to protect you and your allies, generating high threat and taunting enemies periodically for 30 sec.
99
⇄
Greater Purge
Greater Purge
89/100 · 89.0%
Purges the enemy target, removing 2 beneficial Magic effects.
Purge
10/100 · 10.0%
Purges the enemy target, removing 1 beneficial Magic effect.
100
Nature's Fury
Nature's Fury
100/100 · 100.0%
Up to 2 ranks · average 2.0
Increases the critical strike chance of your Nature spells and abilities by 2%.
4
⇄
Jet Stream
Jet Stream
3/100 · 3.0%
Wind Rush Totem's movement speed bonus is increased by 10% and now removes snares.
Ascending Air
1/100 · 1.0%
Wind Rush Totem's cooldown is reduced by 30 sec and its movement speed effect lasts an additional 2 sec.
18
Primordial Bond
Primordial Bond
18/100 · 18.0%
Your Earth Elemental no longer taunts nearby enemies or generates threat and instead increases your maximum health by 15% while active.
92
Hex
Hex
92/100 · 92.0%
Transforms the enemy into a frog for 1 min. While hexed, the victim is incapacitated, and cannot attack or cast spells. Damage may cancel the effect. Limit 1. Only works on Humanoids and Beasts.
100
Spiritwalker's Grace
Spiritwalker's Grace
100/100 · 100.0%
Calls upon the guidance of the spirits for 15 sec, permitting movement while casting Shaman spells. Castable while casting.
82
Totemic Projection
Totemic Projection
82/100 · 82.0%
Relocates your active totems to the specified location.
100
Elemental Warding
Elemental Warding
100/100 · 100.0%
Reduces all magic damage taken by 8%.
68
Totemic Focus
Totemic Focus
68/100 · 68.0%
Increases the radius of your totem effects by 15%.
Increases the duration of your Earthbind and Earthgrab Totems by 10 sec.
Increases the duration of your Healing Stream, Tremor, Poison Cleansing, and Wind Rush Totems by 3.0 sec.
99
⇄
Spiritwalker's Aegis
Spiritwalker's Aegis
91/100 · 91.0%
When you cast Spiritwalker's Grace, you become immune to Silence and Interrupt effects for 5 sec.
Graceful Spirit
8/100 · 8.0%
Reduces the cooldown of Spiritwalker's Grace by 30 sec and increases your movement speed by 20% while it is active.
2
Mana Spring
Mana Spring
2/100 · 2.0%
Your Lava Burst casts restore 22 mana to you and 4 allies nearest to you within 40 yards.
Allies can only benefit from one Shaman's Mana Spring effect at a time, prioritizing healers.
96
⇄
Tremor Totem
Tremor Totem
91/100 · 91.0%
Summons a totem at your feet that shakes the ground around it for 10 sec, removing Fear, Charm and Sleep effects from party and raid members within 30 yards.
Poison Cleansing Totem
5/100 · 5.0%
Summons a totem at your feet that removes all Poison effects from a nearby party or raid member within 30 yards every 1.5 sec for 6 sec.
98
⇄
Therazane's Resilience
Therazane's Resilience
97/100 · 97.0%
Earth Shield no longer loses charges and is 115% effective.
Reactive Warding
1/100 · 1.0%
When refreshing Earth Shield, your target is healed for 1,038 for each stack of Earth Shield they are missing.
Additionally, Earth Shield can consume charges 1.0 sec faster.
VM
60
Voodoo Mastery
Voodoo Mastery
60/100 · 60.0%
Your Hex target is slowed by 70% during Hex and for 6 sec after it ends.
Reduces the cooldown of Hex by 15 sec.
98
Nature's Swiftness
Nature's Swiftness
98/100 · 98.0%
Your next healing or damaging Nature spell is instant cast and costs no mana.
89
Totemic Surge
Totemic Surge
89/100 · 89.0%
Reduces the cooldown of most totems by 5 sec.
100
Instinctive Imbuements
Instinctive Imbuements
100/100 · 100.0%
Lightning Shield increases your Intellect by 3%.
Casting Lightning Shield now applies your weapon imbuements. Earth Shield is also applied if you have the Elemental Orbit talent.
Specialization Tree
Talents available only to Elemental.
8 points required
20 points required
100
⇄
Earth Shock
Earth Shock
93/100 · 93.0%
Instantly shocks the target with concussive force, causing 2,976 Nature damage.
Elemental Blast
7/100 · 7.0%
Harnesses the raw power of the elements, dealing 764 Elemental damage and increasing your Critical Strike or Haste by 3% or Mastery by 6% for 10 sec.
100
⇄
Earthquake
Earthquake
100/100 · 100.0%
Causes the earth within 8 yards of your target to tremble and break, dealing 1,437 Nature damage over 6 sec and has a 5% chance to knock the enemy down. Multiple uses of Earthquake may overlap.
This spell is cast at your target.
Earthquake
0/100 · 0%
Causes the earth within 8 yards of the target location to tremble and break, dealing 1,438 Nature damage over 6 sec and has a 5% chance to knock the enemy down. Multiple uses of Earthquake may overlap.
This spell is cast at a selected location.
100
Elemental Fury
Elemental Fury
100/100 · 100.0%
Your damaging critical strikes deal 250% damage instead of the usual 200%.
100
Echo of the Elements
Echo of the Elements
100/100 · 100.0%
Lava Burst has an additional charge.
100
Flash of Lightning
Flash of Lightning
100/100 · 100.0%
Increases the critical strike chance of Lightning Bolt and Chain Lightning by 10%.
100
⇄
Tectonic Collapse
Tectonic Collapse
88/100 · 88.0%
Earth Shock, Elemental Blast, and Earthquake deal 20% increased damage.
Aftershock
12/100 · 12.0%
Earth Shock, Elemental Blast, and Earthquake have a 25% chance to refund all Maelstrom spent.
100
⇄
Molten Wrath
Molten Wrath
90/100 · 90.0%
Lava Burst deals 10% additional damage.
Master of the Elements
10/100 · 10.0%
Casting Lava Burst increases the damage or healing of your next Nature, Physical, or Frost spell by 15%.
100
Lightning Capacitor
Lightning Capacitor
100/100 · 100.0%
While Lightning Shield is active, your Nature damage dealt is increased by 8%.
100
Stormkeeper
Stormkeeper
100/100 · 100.0%
Charge yourself with lightning, causing your next 2 Lightning Bolts to be instant cast and deal 150% more damage, or cause your next 2 Chain Lightings to be instant cast and trigger an Elemental Overload on every target.
96
Flametongue Weapon
Flametongue Weapon
96/100 · 96.0%
Imbue your weapon with the element of Fire for 1 hour, increasing the damage of your Fire spells by 5.0%.
14
Storm Frenzy
Storm Frenzy
14/100 · 14.0%
Reduces the cast time of Lightning Bolt and Chain Lightning by 15%.
90
Swelling Maelstrom
Swelling Maelstrom
90/100 · 90.0%
Increases your maximum Maelstrom by 50.
Increases Earth Shock, Elemental Blast, and Earthquake damage by 5%.
100
Primordial Fury
Primordial Fury
100/100 · 100.0%
Elemental Fury increases critical strike damage by an additional 25%.
99
⇄
Fury of the Storms
Fury of the Storms
98/100 · 98.0%
Casting Stormkeeper summons a Greater Storm Elemental to hurl gusts of wind at your enemies for 10 sec.
Herald of the Storms
1/100 · 1.0%
Reduces the cooldown of Stormkeeper by 15 sec.
94
Flames of the Cauldron
Flames of the Cauldron
94/100 · 94.0%
Reduces the cooldown of Flame Shock and Voltaic Blaze by 1.5 sec.
Flame Shock deals damage 15% faster.
96
Amped Up
Amped Up
96/100 · 96.0%
Increases your haste by 3%.
100
⇄
Elemental Resonance
Elemental Resonance
100/100 · 100.0%
All Elemental damage increased by 3%.
Thunderstrike Ward
0/100 · 0%
Imbue your shield with the element of Lightning for 1 hour, giving Lightning Bolt and Chain Lightning a chance to call down 2 Thunderstrikes on your target for 271 Nature damage.
98
Path of the Seer
Path of the Seer
98/100 · 98.0%
Increases your Intellect by 3%.
98
Elemental Unity
Elemental Unity
98/100 · 98.0%
While a Fire Elemental is active, your Fire damage dealt is increased by 6%.
While a Storm Elemental is active, your Nature damage dealt is increased by 6%.
0
Searing Flames
Searing Flames
0/100 · 0%
Flame Shock damage has a chance to generate 2 Maelstrom.
7
Power of the Maelstrom
Power of the Maelstrom
7/100 · 7.0%
Chain Lightning and Lightning Bolt have a 15% chance to cause your next Lava Burst deal 20% extra damage, stacking up to 2 times.
96
Earthshatter
Earthshatter
96/100 · 96.0%
Increases Earth Shock and Earthquake damage by 8% and the stat bonuses granted by Elemental Blast by 25%.
9
Storm Infusion
Storm Infusion
9/100 · 9.0%
Elemental Resonance
All elemental damage is increased by an additional 2%.
Thunderstrike Ward
Increases the chance for Thunderstrikes to occur by 30% and increases Thunderstrike damage by 75%.
100
Echo Chamber
Echo Chamber
100/100 · 100.0%
Increases the damage dealt by your Elemental Overloads by 25%.
5
Everlasting Elements
Everlasting Elements
5/100 · 5.0%
Increases the duration of your Elementals by 20%.
1
Earthen Rage
Earthen Rage
1/100 · 1.0%
Your damaging spells incite the earth around you to come to your aid for 6 sec, repeatedly dealing 159 Nature damage to your most recently attacked target.
88
Lava Flows
Lava Flows
88/100 · 88.0%
Lava Burst damage increased by 5%.
Lava Burst and Lava Burst Overload generate 1 additional Maelstrom.
6
Fusion of Elements
Fusion of Elements
6/100 · 6.0%
Consuming Power of the Maelstrom additionally fires an Elemental Blast at your target at 40% effectiveness.
2
Eye of the Storm
Eye of the Storm
2/100 · 2.0%
Reduces the Maelstrom cost of Earth Shock and Earthquake by 5.
Reduces the Maelstrom cost of Elemental Blast by 10.
100
Ascendance
Ascendance
100/100 · 100.0%
Transform into a Flame Ascendant for 15 sec, instantly casting a Flame Shock and a 50% effectiveness Lava Burst at up to 6 nearby enemies.
While ascended, Elemental Overload damage is increased by 30% and spells affected by your Mastery: Elemental Overload cause 1 additional Elemental Overload.
100
Inferno Arc
Inferno Arc
100/100 · 100.0%
Lightning Bolt, Chain Lightning, Earth Shock, Elemental Blast, and Earthquake deal 10% increased damage to targets affected by Flame Shock.
89
Flames of the Firelord
Flames of the Firelord
89/100 · 89.0%
Flame Shock damage increased by 100%.
5
Lightning Rod
Lightning Rod
5/100 · 5.0%
Lightning Bolt and Chain Lightning make your target a Lightning Rod for 8 sec.
Lightning Rods take 10% of all damage you deal with Lightning Bolt and Chain Lightning.
9
Mountains Will Fall
Mountains Will Fall
9/100 · 9.0%
Earth Shock, Elemental Blast, and Earthquake can trigger your Mastery: Elemental Overload at 50% effectiveness.
Overloaded Earthquakes do not knock enemies down.
99
Call of Fire
Call of Fire
99/100 · 99.0%
Ascendance summons a Greater Fire Elemental to rain destruction on your enemies for 20 sec.
While the Fire Elemental is active, Flame Shock deals damage 33% faster, and newly applied Flame Shocks last 100% longer.
97
Voltaic Blaze
Voltaic Blaze
97/100 · 97.0%
Instantly shocks the target and 5 enemies within 10 yds with blazing thunder, applying Flame Shock and dealing 1,509 Nature damage. Always critically strikes.
Generates 1 stack of Maelstrom Weapon.
5
Charged Conduit
Charged Conduit
5/100 · 5.0%
Increases the duration of Lightning Rod by 4 sec and its damage bonus by 25%.
99
⇄
First Ascendant
First Ascendant
94/100 · 94.0%
The cooldown of Ascendance is reduced by 60 sec.
Preeminence
5/100 · 5.0%
Your haste is increased by 25% during Ascendance and its duration is increased by 3 sec.
99
Primal Elementalist
Primal Elementalist
99/100 · 99.0%
Your Earth, Fire, and Storm Elementals are drawn from primal elementals 80% more powerful than regular elementals, with additional abilities, and you gain direct control over your Primal Fire Elemental.
95
Crackling Fury
Crackling Fury
95/100 · 95.0%
Up to 2 ranks · average 2.0
Voltaic Blaze's cooldown is reduced by 3 sec and its instant damage is increased by 50%.
95
Purging Flames
Purging Flames
95/100 · 95.0%
Voltaic Blaze unleashes volcanic rage, causing your next Lava Burst to also fire at 5 additional targets with your Flame Shock at 80% effectiveness with reduced Maelstrom generation.
Lava Burst damage increased by 10%.
100
Feedback Loop
Feedback Loop
100/100 · 100.0%
Damage of your spells and abilities increased by 10%. Elemental Overload damage increased by 10%.
Hero Talents
The hero paths Elemental plays, with the same top-100 selection overlay. A character picks one.
93
Call of the Ancestors
Call of the Ancestors
93/100 · 93.0%
Unleash Life calls an Ancestor to your side for 12 sec.
Whenever you cast a healing or damaging spell, the Ancestor will cast a similar spell.
95
⇄
Ancient Fellowship
Ancient Fellowship
93/100 · 93.0%
Ancestors have a 20% chance to call another Ancestor for 8 sec when they depart.
Latent Wisdom
2/100 · 2.0%
Your Ancestors' spells are 25% more powerful.
95
⇄
Routine Communication
Routine Communication
95/100 · 95.0%
Riptide has a 15% chance to call an Ancestor to your side for 8 sec.
Heed My Call
0/100 · 0%
Ancestors last an additional 4 sec.
95
Elemental Reverb
Elemental Reverb
95/100 · 95.0%
Lava Burst gains an additional charge and deals 10% increased damage.
95
Ancestral Influence
Ancestral Influence
95/100 · 95.0%
Your Intellect is increased by 1.0% for each Ancestor active.
95
Offering from Beyond
Offering from Beyond
95/100 · 95.0%
When an Ancestor is called, they reduce the cooldown of Riptide by 2 sec.
95
Primordial Capacity
Primordial Capacity
95/100 · 95.0%
Increases your maximum mana by 10%.
Tidal Waves can now stack up to 3 times.
95
Spiritwalker's Momentum
Spiritwalker's Momentum
95/100 · 95.0%
Using spells with a cast time increases the duration of Spiritwalker's Grace and Spiritwalker's Aegis by 1 sec, up to a maximum of 4 sec.
95
Windspeaker
Windspeaker
95/100 · 95.0%
The cast times of Healing Surge, Chain Heal and Lava Burst are reduced by 10%.
95
⇄
Natural Harmony
Natural Harmony
95/100 · 95.0%
Reduces the cooldown of Nature's Guardian by 15 sec and causes it to heal for an additional 10% of your maximum health.
Earthen Communion
0/100 · 0%
Earth Shield has an additional 3 charges and heals you for 25% more.
95
Maelstrom Supremacy
Maelstrom Supremacy
95/100 · 95.0%
Increases the healing done by Healing Wave, Downpour, and Chain Heal by 25%.
95
Final Calling
Final Calling
95/100 · 95.0%
When an Ancestor departs, they cast Hydrobubble on a nearby injured ally.
Hydrobubble
Surrounds your target in a protective water bubble for 15 sec.
The shield absorbs the next 1,795 incoming damage, but the absorb amount decays fully over its duration.
95
Mystic Knowledge
Mystic Knowledge
95/100 · 95.0%
Increases the chance for Lava Surge to occur by 20%.
95
Ancestral Swiftness
Ancestral Swiftness
95/100 · 95.0%
Your next healing or damaging spell is instant, costs no mana, and deals 10% increased damage and healing.
If you know Nature's Swiftness, it is replaced by Ancestral Swiftness and causes Ancestral Swiftness to call an Ancestor to your side for 8 sec.
T
5
Tempest
Tempest
5/100 · 5.0%
Each Maelstrom Weapon spent has a 2.00% chance to upgrade your next Lightning Bolt to Tempest.
UP
5
Unlimited Power
Unlimited Power
5/100 · 5.0%
Spending Maelstrom Weapon stacks grants you 1% haste for 15 sec.
Multiple applications may overlap.
S
5
Stormcaller
Stormcaller
5/100 · 5.0%
Increases the critical strike chance of your Nature damage spells by 5% and the critical strike damage of your Nature spells by 5%.
5
⇄
Lightning Conduit
Lightning Conduit
5/100 · 5.0%
You have a chance to get struck by lightning, increasing your movement speed by 50% for 5 sec. The effectiveness is increased to 100% in outdoor areas.
You call down a Thunderstorm when you Reincarnate.
Electroshock
0/100 · 0%
Tempest increases your movement speed by 20% for 5 sec.
5
Stormwell
Stormwell
5/100 · 5.0%
Storm Elemental lasts 2 sec longer, and Stormkeeper generates 10 Maelstrom.
5
⇄
Storm Swell
Storm Swell
3/100 · 3.0%
Tempest grants 7% Mastery for 6 sec.
Supercharge
2/100 · 2.0%
Lightning Bolt, Tempest, and Chain Lightning have a 35% chance to refund 2 Maelstrom Weapon stacks.
5
Arc Discharge
Arc Discharge
5/100 · 5.0%
Tempest causes your next Chain Lightning to be instant cast, deal 40% increased damage, and cast an additional time.
Can accumulate up to 2 charges.
RT
5
Rolling Thunder
Rolling Thunder
5/100 · 5.0%
Doom Winds summons a Nature Feral Spirit for 12 sec.
Feral Spirit
An Elemental Spirit infused with Nature magic, granting the summoner with 5% increased Nature damage and 5% Physical damage for 12 sec.
5
Natural Gift
Natural Gift
5/100 · 5.0%
Nature damage is increased by 2%
5
Voltaic Surge
Voltaic Surge
5/100 · 5.0%
Crash Lightning and Chain Lightning damage increased by 15%.
5
Conductive Energy
Conductive Energy
5/100 · 5.0%
Gain the effects of the Lightning Rod talent:
Lightning Rod
Lightning Bolt and Chain Lightning make your target a Lightning Rod for 8 sec.
Lightning Rods take 10% of all damage you deal with Lightning Bolt and Chain Lightning.
NP
5
⇄
Nature's Protection
Nature's Protection
5/100 · 5.0%
Lightning Shield reduces the damage you take by 3%.
Surging Currents
0/100 · 0%
Casting Tempest grants Surging Currents, increasing the effectiveness of your next Chain Heal or Healing Surge by 16%, up to 80%.
5
Descending Skies
Descending Skies
5/100 · 5.0%
Casting Ascendance upgrades your next Lightning Bolt to Tempest.
5
Awakening Storms
Awakening Storms
5/100 · 5.0%
Stormstrike has a small chance to upgrade your next Lightning Bolt to Tempest.
4 selected talents not present in the current static tree
These usually come from a character profile captured on the previous game-data patch.
Chain Lightning — 100/100 Chain Lightning — 100/100 Lava Burst — 100/100 Lava Burst — 100/100
Layout and prerequisite lines follow Blizzard's static tree for this
patch. The heatmap remains aggregate analysis, not a generated build:
independently popular choices may not form a valid import string.
Pick rate
75%+
Under 75%
Unused
Passive
Ability
Choice
Class Tree
Talents shared by every Shaman specialization.
8 points required
23 points required
?
100
⇄
Tree node 99845
Unresolved tree node Blizzard supplied the position and connections without an entry tooltip.
96
Chain Heal
Chain Heal
96/100 · 96.0%
Heals the friendly target for 869, then jumps up to 20 yards to heal the 3 most injured nearby allies. Healing is reduced by 30% with each jump.
100
Lava Burst
Lava Burst
100/100 · 100.0%
Hurls molten lava at the target, dealing 682 Fire damage. Lava Burst will always critically strike if the target is affected by Flame Shock and its damage is increased by your critical strike chance.
67
Chain Lightning
Chain Lightning
67/100 · 67.0%
Hurls a lightning bolt at the enemy, dealing 436 Nature damage and then jumping to additional nearby enemies. Affects 3 total targets
96
Earth Shield
Earth Shield
96/100 · 96.0%
Protects the target with an earthen shield, increasing your healing on them by 20% and healing them for 338 when they take damage. This heal can only occur once every 3 sec. Maximum 9 charges.
Earth Shield can only be placed on one target at a time. Only one Elemental Shield can be active on the Shaman.
13
Ancestral Wolf Affinity
Ancestral Wolf Affinity
13/100 · 13.0%
Cleanse Spirit, Wind Shear, Purge, and totem casts no longer cancel Ghost Wolf.
98
Fire and Ice
Fire and Ice
98/100 · 98.0%
Increases all Fire and Frost damage you deal by 3%.
93
⇄
Thunderous Paws
Thunderous Paws
62/100 · 62.0%
Ghost Wolf removes snares and increases your movement speed by an additional 25% for the first 3 sec. May only occur once every 20 sec.
Spirit Wolf
31/100 · 31.0%
While transformed into a Ghost Wolf, you gain 5% increased movement speed and 5% damage reduction every 1 sec, stacking up to 4 times.
53
Frost Shock
Frost Shock
53/100 · 53.0%
Chills the target with frost, causing 274 Frost damage and reducing the target's movement speed by 50% for 6 sec.
95
Elemental Orbit
Elemental Orbit
95/100 · 95.0%
Increases the number of Elemental Shields you can have active on yourself by 1.
You can have Earth Shield on yourself and one ally at the same time.
100
⇄
Gust of Wind
Gust of Wind
97/100 · 97.0%
A gust of wind hurls you forward.
Spirit Walk
3/100 · 3.0%
Removes all movement impairing effects and increases your movement speed by 60% for 8 sec.
100
Astral Shift
Astral Shift
100/100 · 100.0%
Shift partially into the elemental planes, taking 40% less damage for 12 sec.
100
Nature's Guardian
Nature's Guardian
100/100 · 100.0%
When your health is brought below 35%, you instantly heal for 40% of your maximum health. Cannot occur more than once every 45 sec.
11
⇄
Encasing Cold
Encasing Cold
8/100 · 8.0%
Increases the cooldown of Frost Shock by 15 sec, but Frost Shock now freezes targets in place for 4 sec.
Arctic Snowstorm
3/100 · 3.0%
Enemies within 10 yds of your Frost Shock are snared by 30%.
81
Healing Stream Totem
Healing Stream Totem
81/100 · 81.0%
Summons a totem at your feet for 15 sec that heals an injured party or raid member within 40 yards for 255 every 1.8 sec.
If you already know Healing Stream Totem, instead gain 1 additional charge of Healing Stream Totem.
26
Winds of Al'Akir
Winds of Al'Akir
26/100 · 26.0%
Up to 2 ranks · average 2.0
Increases your movement speed by 3% and the movement speed bonus of Ghost Wolf by an additional 5%.
99
⇄
Planes Traveler
Planes Traveler
81/100 · 81.0%
Reduces the cooldown of Astral Shift by 30 sec.
Astral Bulwark
18/100 · 18.0%
Astral Shift reduces damage taken by an additional 20%.
99
Brimming with Life
Brimming with Life
99/100 · 99.0%
Up to 2 ranks · average 2.0
Stamina increased by 8%.
While you are at full health, Reincarnation cools down 50% faster.
99
Wind Shear
Wind Shear
99/100 · 99.0%
Disrupts the target's concentration with a burst of wind, interrupting spellcasting and preventing any spell in that school from being cast for 4 sec.
14
Elemental Resistance
Elemental Resistance
14/100 · 14.0%
Healing from Healing Stream Totem reduces Fire, Frost, and Nature damage taken by 6% for 3 sec.
96
Earthgrab Totem
Earthgrab Totem
96/100 · 96.0%
Summons a totem at the target location for 20 sec. The totem pulses every 2 sec, rooting all enemies within 8 yards for 8 sec. Enemies previously rooted by the totem instead suffer 50% movement speed reduction.
83
Capacitor Totem
Capacitor Totem
83/100 · 83.0%
Summons a totem at the target location that gathers electrical energy from the surrounding air and explodes after 2 sec, stunning all enemies within 8 yards for 3 sec.
91
Spiritual Awakening
Spiritual Awakening
91/100 · 91.0%
Mastery increased by 3%.
91
Enhanced Imbues
Enhanced Imbues
91/100 · 91.0%
The effects of your weapon and shield imbues are increased by 30%.
62
Windveil
Windveil
62/100 · 62.0%
Interrupting a spell with Wind Shear reduces all spell damage taken by 15% for 12 sec.
28
Refreshing Waters
Refreshing Waters
28/100 · 28.0%
Your Healing Surge is 25% more effective on yourself.
85
Cleanse Spirit
Cleanse Spirit
85/100 · 85.0%
Removes all Curse effects from a friendly target.
SC
12
Static Charge
Static Charge
12/100 · 12.0%
Up to 2 ranks · average 1.7
Reduces the cooldown of Capacitor Totem by 10 sec.
20
Wind Rush Totem
Wind Rush Totem
20/100 · 20.0%
Summons a totem at the target location for 15 sec, continually granting all allies who pass within 10 yards 40% increased movement speed for 5 sec.
68
Earth Elemental
Earth Elemental
68/100 · 68.0%
Calls forth a Greater Earth Elemental to protect you and your allies, generating high threat and taunting enemies periodically for 30 sec.
96
⇄
Greater Purge
Greater Purge
77/100 · 77.0%
Purges the enemy target, removing 2 beneficial Magic effects.
Purge
19/100 · 19.0%
Purges the enemy target, removing 1 beneficial Magic effect.
96
Nature's Fury
Nature's Fury
96/100 · 96.0%
Up to 2 ranks · average 2.0
Increases the critical strike chance of your Nature spells and abilities by 2%.
12
⇄
Jet Stream
Jet Stream
8/100 · 8.0%
Wind Rush Totem's movement speed bonus is increased by 10% and now removes snares.
Ascending Air
4/100 · 4.0%
Wind Rush Totem's cooldown is reduced by 30 sec and its movement speed effect lasts an additional 2 sec.
17
Primordial Bond
Primordial Bond
17/100 · 17.0%
Your Earth Elemental no longer taunts nearby enemies or generates threat and instead increases your maximum health by 15% while active.
91
Hex
Hex
91/100 · 91.0%
Transforms the enemy into a frog for 1 min. While hexed, the victim is incapacitated, and cannot attack or cast spells. Damage may cancel the effect. Limit 1. Only works on Humanoids and Beasts.
98
Spiritwalker's Grace
Spiritwalker's Grace
98/100 · 98.0%
Calls upon the guidance of the spirits for 15 sec, permitting movement while casting Shaman spells. Castable while casting.
64
Totemic Projection
Totemic Projection
64/100 · 64.0%
Relocates your active totems to the specified location.
96
Elemental Warding
Elemental Warding
96/100 · 96.0%
Reduces all magic damage taken by 8%.
60
Totemic Focus
Totemic Focus
60/100 · 60.0%
Increases the radius of your totem effects by 15%.
Increases the duration of your Earthbind and Earthgrab Totems by 10 sec.
Increases the duration of your Healing Stream, Tremor, Poison Cleansing, and Wind Rush Totems by 3.0 sec.
97
⇄
Spiritwalker's Aegis
Spiritwalker's Aegis
88/100 · 88.0%
When you cast Spiritwalker's Grace, you become immune to Silence and Interrupt effects for 5 sec.
Graceful Spirit
9/100 · 9.0%
Reduces the cooldown of Spiritwalker's Grace by 30 sec and increases your movement speed by 20% while it is active.
3
Mana Spring
Mana Spring
3/100 · 3.0%
Your Lava Burst casts restore 22 mana to you and 4 allies nearest to you within 40 yards.
Allies can only benefit from one Shaman's Mana Spring effect at a time, prioritizing healers.
79
⇄
Tremor Totem
Tremor Totem
75/100 · 75.0%
Summons a totem at your feet that shakes the ground around it for 10 sec, removing Fear, Charm and Sleep effects from party and raid members within 30 yards.
Poison Cleansing Totem
4/100 · 4.0%
Summons a totem at your feet that removes all Poison effects from a nearby party or raid member within 30 yards every 1.5 sec for 6 sec.
97
⇄
Therazane's Resilience
Therazane's Resilience
92/100 · 92.0%
Earth Shield no longer loses charges and is 115% effective.
Reactive Warding
5/100 · 5.0%
When refreshing Earth Shield, your target is healed for 1,038 for each stack of Earth Shield they are missing.
Additionally, Earth Shield can consume charges 1.0 sec faster.
VM
33
Voodoo Mastery
Voodoo Mastery
33/100 · 33.0%
Your Hex target is slowed by 70% during Hex and for 6 sec after it ends.
Reduces the cooldown of Hex by 15 sec.
98
Nature's Swiftness
Nature's Swiftness
98/100 · 98.0%
Your next healing or damaging Nature spell is instant cast and costs no mana.
63
Totemic Surge
Totemic Surge
63/100 · 63.0%
Reduces the cooldown of most totems by 5 sec.
98
Instinctive Imbuements
Instinctive Imbuements
98/100 · 98.0%
Lightning Shield increases your Intellect by 3%.
Casting Lightning Shield now applies your weapon imbuements. Earth Shield is also applied if you have the Elemental Orbit talent.
Specialization Tree
Talents available only to Elemental.
8 points required
20 points required
100
⇄
Earth Shock
Earth Shock
94/100 · 94.0%
Instantly shocks the target with concussive force, causing 2,976 Nature damage.
Elemental Blast
6/100 · 6.0%
Harnesses the raw power of the elements, dealing 764 Elemental damage and increasing your Critical Strike or Haste by 3% or Mastery by 6% for 10 sec.
100
⇄
Earthquake
Earthquake
100/100 · 100.0%
Causes the earth within 8 yards of your target to tremble and break, dealing 1,437 Nature damage over 6 sec and has a 5% chance to knock the enemy down. Multiple uses of Earthquake may overlap.
This spell is cast at your target.
Earthquake
0/100 · 0%
Causes the earth within 8 yards of the target location to tremble and break, dealing 1,438 Nature damage over 6 sec and has a 5% chance to knock the enemy down. Multiple uses of Earthquake may overlap.
This spell is cast at a selected location.
100
Elemental Fury
Elemental Fury
100/100 · 100.0%
Your damaging critical strikes deal 250% damage instead of the usual 200%.
100
Echo of the Elements
Echo of the Elements
100/100 · 100.0%
Lava Burst has an additional charge.
95
Flash of Lightning
Flash of Lightning
95/100 · 95.0%
Increases the critical strike chance of Lightning Bolt and Chain Lightning by 10%.
100
⇄
Tectonic Collapse
Tectonic Collapse
87/100 · 87.0%
Earth Shock, Elemental Blast, and Earthquake deal 20% increased damage.
Aftershock
13/100 · 13.0%
Earth Shock, Elemental Blast, and Earthquake have a 25% chance to refund all Maelstrom spent.
100
⇄
Molten Wrath
Molten Wrath
89/100 · 89.0%
Lava Burst deals 10% additional damage.
Master of the Elements
11/100 · 11.0%
Casting Lava Burst increases the damage or healing of your next Nature, Physical, or Frost spell by 15%.
94
Lightning Capacitor
Lightning Capacitor
94/100 · 94.0%
While Lightning Shield is active, your Nature damage dealt is increased by 8%.
100
Stormkeeper
Stormkeeper
100/100 · 100.0%
Charge yourself with lightning, causing your next 2 Lightning Bolts to be instant cast and deal 150% more damage, or cause your next 2 Chain Lightings to be instant cast and trigger an Elemental Overload on every target.
98
Flametongue Weapon
Flametongue Weapon
98/100 · 98.0%
Imbue your weapon with the element of Fire for 1 hour, increasing the damage of your Fire spells by 5.0%.
14
Storm Frenzy
Storm Frenzy
14/100 · 14.0%
Reduces the cast time of Lightning Bolt and Chain Lightning by 15%.
91
Swelling Maelstrom
Swelling Maelstrom
91/100 · 91.0%
Increases your maximum Maelstrom by 50.
Increases Earth Shock, Elemental Blast, and Earthquake damage by 5%.
100
Primordial Fury
Primordial Fury
100/100 · 100.0%
Elemental Fury increases critical strike damage by an additional 25%.
99
⇄
Fury of the Storms
Fury of the Storms
93/100 · 93.0%
Casting Stormkeeper summons a Greater Storm Elemental to hurl gusts of wind at your enemies for 10 sec.
Herald of the Storms
6/100 · 6.0%
Reduces the cooldown of Stormkeeper by 15 sec.
93
Flames of the Cauldron
Flames of the Cauldron
93/100 · 93.0%
Reduces the cooldown of Flame Shock and Voltaic Blaze by 1.5 sec.
Flame Shock deals damage 15% faster.
89
Amped Up
Amped Up
89/100 · 89.0%
Increases your haste by 3%.
98
⇄
Elemental Resonance
Elemental Resonance
95/100 · 95.0%
All Elemental damage increased by 3%.
Thunderstrike Ward
3/100 · 3.0%
Imbue your shield with the element of Lightning for 1 hour, giving Lightning Bolt and Chain Lightning a chance to call down 2 Thunderstrikes on your target for 271 Nature damage.
91
Path of the Seer
Path of the Seer
91/100 · 91.0%
Increases your Intellect by 3%.
92
Elemental Unity
Elemental Unity
92/100 · 92.0%
While a Fire Elemental is active, your Fire damage dealt is increased by 6%.
While a Storm Elemental is active, your Nature damage dealt is increased by 6%.
4
Searing Flames
Searing Flames
4/100 · 4.0%
Flame Shock damage has a chance to generate 2 Maelstrom.
5
Power of the Maelstrom
Power of the Maelstrom
5/100 · 5.0%
Chain Lightning and Lightning Bolt have a 15% chance to cause your next Lava Burst deal 20% extra damage, stacking up to 2 times.
89
Earthshatter
Earthshatter
89/100 · 89.0%
Increases Earth Shock and Earthquake damage by 8% and the stat bonuses granted by Elemental Blast by 25%.
15
Storm Infusion
Storm Infusion
15/100 · 15.0%
Elemental Resonance
All elemental damage is increased by an additional 2%.
Thunderstrike Ward
Increases the chance for Thunderstrikes to occur by 30% and increases Thunderstrike damage by 75%.
100
Echo Chamber
Echo Chamber
100/100 · 100.0%
Increases the damage dealt by your Elemental Overloads by 25%.
17
Everlasting Elements
Everlasting Elements
17/100 · 17.0%
Increases the duration of your Elementals by 20%.
11
Earthen Rage
Earthen Rage
11/100 · 11.0%
Your damaging spells incite the earth around you to come to your aid for 6 sec, repeatedly dealing 159 Nature damage to your most recently attacked target.
89
Lava Flows
Lava Flows
89/100 · 89.0%
Lava Burst damage increased by 5%.
Lava Burst and Lava Burst Overload generate 1 additional Maelstrom.
4
Fusion of Elements
Fusion of Elements
4/100 · 4.0%
Consuming Power of the Maelstrom additionally fires an Elemental Blast at your target at 40% effectiveness.
6
Eye of the Storm
Eye of the Storm
6/100 · 6.0%
Reduces the Maelstrom cost of Earth Shock and Earthquake by 5.
Reduces the Maelstrom cost of Elemental Blast by 10.
100
Ascendance
Ascendance
100/100 · 100.0%
Transform into a Flame Ascendant for 15 sec, instantly casting a Flame Shock and a 50% effectiveness Lava Burst at up to 6 nearby enemies.
While ascended, Elemental Overload damage is increased by 30% and spells affected by your Mastery: Elemental Overload cause 1 additional Elemental Overload.
94
Inferno Arc
Inferno Arc
94/100 · 94.0%
Lightning Bolt, Chain Lightning, Earth Shock, Elemental Blast, and Earthquake deal 10% increased damage to targets affected by Flame Shock.
90
Flames of the Firelord
Flames of the Firelord
90/100 · 90.0%
Flame Shock damage increased by 100%.
3
Lightning Rod
Lightning Rod
3/100 · 3.0%
Lightning Bolt and Chain Lightning make your target a Lightning Rod for 8 sec.
Lightning Rods take 10% of all damage you deal with Lightning Bolt and Chain Lightning.
13
Mountains Will Fall
Mountains Will Fall
13/100 · 13.0%
Earth Shock, Elemental Blast, and Earthquake can trigger your Mastery: Elemental Overload at 50% effectiveness.
Overloaded Earthquakes do not knock enemies down.
100
Call of Fire
Call of Fire
100/100 · 100.0%
Ascendance summons a Greater Fire Elemental to rain destruction on your enemies for 20 sec.
While the Fire Elemental is active, Flame Shock deals damage 33% faster, and newly applied Flame Shocks last 100% longer.
96
Voltaic Blaze
Voltaic Blaze
96/100 · 96.0%
Instantly shocks the target and 5 enemies within 10 yds with blazing thunder, applying Flame Shock and dealing 1,509 Nature damage. Always critically strikes.
Generates 1 stack of Maelstrom Weapon.
3
Charged Conduit
Charged Conduit
3/100 · 3.0%
Increases the duration of Lightning Rod by 4 sec and its damage bonus by 25%.
100
⇄
First Ascendant
First Ascendant
96/100 · 96.0%
The cooldown of Ascendance is reduced by 60 sec.
Preeminence
4/100 · 4.0%
Your haste is increased by 25% during Ascendance and its duration is increased by 3 sec.
93
Primal Elementalist
Primal Elementalist
93/100 · 93.0%
Your Earth, Fire, and Storm Elementals are drawn from primal elementals 80% more powerful than regular elementals, with additional abilities, and you gain direct control over your Primal Fire Elemental.
96
Crackling Fury
Crackling Fury
96/100 · 96.0%
Up to 2 ranks · average 2.0
Voltaic Blaze's cooldown is reduced by 3 sec and its instant damage is increased by 50%.
96
Purging Flames
Purging Flames
96/100 · 96.0%
Voltaic Blaze unleashes volcanic rage, causing your next Lava Burst to also fire at 5 additional targets with your Flame Shock at 80% effectiveness with reduced Maelstrom generation.
Lava Burst damage increased by 10%.
99
Feedback Loop
Feedback Loop
99/100 · 99.0%
Damage of your spells and abilities increased by 10%. Elemental Overload damage increased by 10%.
Hero Talents
The hero paths Elemental plays, with the same top-100 selection overlay. A character picks one.
92
Call of the Ancestors
Call of the Ancestors
92/100 · 92.0%
Unleash Life calls an Ancestor to your side for 12 sec.
Whenever you cast a healing or damaging spell, the Ancestor will cast a similar spell.
96
⇄
Ancient Fellowship
Ancient Fellowship
88/100 · 88.0%
Ancestors have a 20% chance to call another Ancestor for 8 sec when they depart.
Latent Wisdom
8/100 · 8.0%
Your Ancestors' spells are 25% more powerful.
96
⇄
Routine Communication
Routine Communication
94/100 · 94.0%
Riptide has a 15% chance to call an Ancestor to your side for 8 sec.
Heed My Call
2/100 · 2.0%
Ancestors last an additional 4 sec.
96
Elemental Reverb
Elemental Reverb
96/100 · 96.0%
Lava Burst gains an additional charge and deals 10% increased damage.
96
Ancestral Influence
Ancestral Influence
96/100 · 96.0%
Your Intellect is increased by 1.0% for each Ancestor active.
96
Offering from Beyond
Offering from Beyond
96/100 · 96.0%
When an Ancestor is called, they reduce the cooldown of Riptide by 2 sec.
96
Primordial Capacity
Primordial Capacity
96/100 · 96.0%
Increases your maximum mana by 10%.
Tidal Waves can now stack up to 3 times.
96
Spiritwalker's Momentum
Spiritwalker's Momentum
96/100 · 96.0%
Using spells with a cast time increases the duration of Spiritwalker's Grace and Spiritwalker's Aegis by 1 sec, up to a maximum of 4 sec.
96
Windspeaker
Windspeaker
96/100 · 96.0%
The cast times of Healing Surge, Chain Heal and Lava Burst are reduced by 10%.
96
⇄
Natural Harmony
Natural Harmony
92/100 · 92.0%
Reduces the cooldown of Nature's Guardian by 15 sec and causes it to heal for an additional 10% of your maximum health.
Earthen Communion
4/100 · 4.0%
Earth Shield has an additional 3 charges and heals you for 25% more.
96
Maelstrom Supremacy
Maelstrom Supremacy
96/100 · 96.0%
Increases the healing done by Healing Wave, Downpour, and Chain Heal by 25%.
96
Final Calling
Final Calling
96/100 · 96.0%
When an Ancestor departs, they cast Hydrobubble on a nearby injured ally.
Hydrobubble
Surrounds your target in a protective water bubble for 15 sec.
The shield absorbs the next 1,795 incoming damage, but the absorb amount decays fully over its duration.
96
Mystic Knowledge
Mystic Knowledge
96/100 · 96.0%
Increases the chance for Lava Surge to occur by 20%.
96
Ancestral Swiftness
Ancestral Swiftness
96/100 · 96.0%
Your next healing or damaging spell is instant, costs no mana, and deals 10% increased damage and healing.
If you know Nature's Swiftness, it is replaced by Ancestral Swiftness and causes Ancestral Swiftness to call an Ancestor to your side for 8 sec.
T
4
Tempest
Tempest
4/100 · 4.0%
Each Maelstrom Weapon spent has a 2.00% chance to upgrade your next Lightning Bolt to Tempest.
UP
4
Unlimited Power
Unlimited Power
4/100 · 4.0%
Spending Maelstrom Weapon stacks grants you 1% haste for 15 sec.
Multiple applications may overlap.
S
4
Stormcaller
Stormcaller
4/100 · 4.0%
Increases the critical strike chance of your Nature damage spells by 5% and the critical strike damage of your Nature spells by 5%.
4
⇄
Lightning Conduit
Lightning Conduit
3/100 · 3.0%
You have a chance to get struck by lightning, increasing your movement speed by 50% for 5 sec. The effectiveness is increased to 100% in outdoor areas.
You call down a Thunderstorm when you Reincarnate.
Electroshock
1/100 · 1.0%
Tempest increases your movement speed by 20% for 5 sec.
4
Stormwell
Stormwell
4/100 · 4.0%
Storm Elemental lasts 2 sec longer, and Stormkeeper generates 10 Maelstrom.
4
⇄
Supercharge
Supercharge
4/100 · 4.0%
Lightning Bolt, Tempest, and Chain Lightning have a 35% chance to refund 2 Maelstrom Weapon stacks.
Storm Swell
0/100 · 0%
Tempest grants 7% Mastery for 6 sec.
4
Arc Discharge
Arc Discharge
4/100 · 4.0%
Tempest causes your next Chain Lightning to be instant cast, deal 40% increased damage, and cast an additional time.
Can accumulate up to 2 charges.
RT
4
Rolling Thunder
Rolling Thunder
4/100 · 4.0%
Doom Winds summons a Nature Feral Spirit for 12 sec.
Feral Spirit
An Elemental Spirit infused with Nature magic, granting the summoner with 5% increased Nature damage and 5% Physical damage for 12 sec.
4
Natural Gift
Natural Gift
4/100 · 4.0%
Nature damage is increased by 2%
4
Voltaic Surge
Voltaic Surge
4/100 · 4.0%
Crash Lightning and Chain Lightning damage increased by 15%.
4
Conductive Energy
Conductive Energy
4/100 · 4.0%
Gain the effects of the Lightning Rod talent:
Lightning Rod
Lightning Bolt and Chain Lightning make your target a Lightning Rod for 8 sec.
Lightning Rods take 10% of all damage you deal with Lightning Bolt and Chain Lightning.
NP
4
⇄
Nature's Protection
Nature's Protection
4/100 · 4.0%
Lightning Shield reduces the damage you take by 3%.
Surging Currents
0/100 · 0%
Casting Tempest grants Surging Currents, increasing the effectiveness of your next Chain Heal or Healing Surge by 16%, up to 80%.
4
Descending Skies
Descending Skies
4/100 · 4.0%
Casting Ascendance upgrades your next Lightning Bolt to Tempest.
4
Awakening Storms
Awakening Storms
4/100 · 4.0%
Stormstrike has a small chance to upgrade your next Lightning Bolt to Tempest.
4 selected talents not present in the current static tree
These usually come from a character profile captured on the previous game-data patch.
Chain Lightning — 100/100 Chain Lightning — 100/100 Lava Burst — 100/100 Lava Burst — 100/100
Layout and prerequisite lines follow Blizzard's static tree for this
patch. The heatmap remains aggregate analysis, not a generated build:
independently popular choices may not form a valid import string.
Mythic+ tier
–
No M+ ranking data
PvP tier · Solo Shuffle
–
No Solo Shuffle data
PvP tier · Blitz
–
No Blitz data
PvP tier · 2v2
–
No 2v2 data
PvP tier · 3v3
–
No 3v3 data
Talent sample
100 / 100
top characters with an active loadout
Solo Shuffle and Blitz publish one ladder per specialization, so those two
standings are the ladder's own. 2v2 and 3v3 are single mixed ladders that
record no specialization at all — those entries are counted under each
character's currently active spec, which need not be the one they played,
and are a much smaller sample per spec.
M+ Talents
Solo Shuffle Talents
Blitz Talents
Pick rate
75%+
Under 75%
Unused
Passive
Ability
Choice
Class Tree
Talents shared by every Shaman specialization.
8 points required
23 points required
?
100
⇄
Tree node 99847
Unresolved tree node Blizzard supplied the position and connections without an entry tooltip.
100
Chain Heal
Chain Heal
100/100 · 100.0%
Heals the friendly target for 875, then jumps up to 20 yards to heal the 3 most injured nearby allies. Healing is reduced by 30% with each jump.
100
Lava Lash
Lava Lash
100/100 · 100.0%
Charges your off-hand weapon with lava and burns your target, dealing 4 Fire damage.
Damage is increased by 100% if your offhand weapon is imbued with Flametongue Weapon.
100
Chain Lightning
Chain Lightning
100/100 · 100.0%
Hurls a lightning bolt at the enemy, dealing 443 Nature damage and then jumping to additional nearby enemies. Affects 3 total targets
100
Earth Shield
Earth Shield
100/100 · 100.0%
Protects the target with an earthen shield, increasing your healing on them by 20% and healing them for 338 when they take damage. This heal can only occur once every 3 sec. Maximum 9 charges.
Earth Shield can only be placed on one target at a time. Only one Elemental Shield can be active on the Shaman.
11
Ancestral Wolf Affinity
Ancestral Wolf Affinity
11/100 · 11.0%
Cleanse Spirit, Wind Shear, Purge, and totem casts no longer cancel Ghost Wolf.
100
Fire and Ice
Fire and Ice
100/100 · 100.0%
Increases all Fire and Frost damage you deal by 3%.
SW
100
⇄
Spirit Wolf
Spirit Wolf
55/100 · 55.0%
While transformed into a Ghost Wolf, you gain 5% increased movement speed and 5% damage reduction every 1 sec, stacking up to 4 times.
Thunderous Paws
45/100 · 45.0%
Ghost Wolf removes snares and increases your movement speed by an additional 25% for the first 3 sec. May only occur once every 20 sec.
1
Frost Shock
Frost Shock
1/100 · 1.0%
Chills the target with frost, causing 277 Frost damage and reducing the target's movement speed by 50% for 6 sec.
100
Elemental Orbit
Elemental Orbit
100/100 · 100.0%
Increases the number of Elemental Shields you can have active on yourself by 1.
You can have Earth Shield on yourself and one ally at the same time.
100
⇄
Spirit Walk
Spirit Walk
91/100 · 91.0%
Removes all movement impairing effects and increases your movement speed by 60% for 8 sec.
Gust of Wind
9/100 · 9.0%
A gust of wind hurls you forward.
100
Astral Shift
Astral Shift
100/100 · 100.0%
Shift partially into the elemental planes, taking 40% less damage for 12 sec.
100
Nature's Guardian
Nature's Guardian
100/100 · 100.0%
When your health is brought below 35%, you instantly heal for 40% of your maximum health. Cannot occur more than once every 45 sec.
0
⇄
Arctic Snowstorm
Arctic Snowstorm
0/100 · 0%
Enemies within 10 yds of your Frost Shock are snared by 30%.
Encasing Cold
0/100 · 0%
Increases the cooldown of Frost Shock by 15 sec, but Frost Shock now freezes targets in place for 4 sec.
10
Healing Stream Totem
Healing Stream Totem
10/100 · 10.0%
Summons a totem at your feet for 15 sec that heals an injured party or raid member within 40 yards for 253 every 1.8 sec.
If you already know Healing Stream Totem, instead gain 1 additional charge of Healing Stream Totem.
96
Winds of Al'Akir
Winds of Al'Akir
96/100 · 96.0%
Up to 2 ranks · average 1.9
Increases your movement speed by 3% and the movement speed bonus of Ghost Wolf by an additional 5%.
100
⇄
Planes Traveler
Planes Traveler
100/100 · 100.0%
Reduces the cooldown of Astral Shift by 30 sec.
Astral Bulwark
0/100 · 0%
Astral Shift reduces damage taken by an additional 20%.
100
Brimming with Life
Brimming with Life
100/100 · 100.0%
Up to 2 ranks · average 2.0
Stamina increased by 8%.
While you are at full health, Reincarnation cools down 50% faster.
100
Wind Shear
Wind Shear
100/100 · 100.0%
Disrupts the target's concentration with a burst of wind, interrupting spellcasting and preventing any spell in that school from being cast for 4 sec.
8
Elemental Resistance
Elemental Resistance
8/100 · 8.0%
Healing from Healing Stream Totem reduces Fire, Frost, and Nature damage taken by 6% for 3 sec.
62
Earthgrab Totem
Earthgrab Totem
62/100 · 62.0%
Summons a totem at the target location for 20 sec. The totem pulses every 2 sec, rooting all enemies within 8 yards for 8 sec. Enemies previously rooted by the totem instead suffer 50% movement speed reduction.
99
Capacitor Totem
Capacitor Totem
99/100 · 99.0%
Summons a totem at the target location that gathers electrical energy from the surrounding air and explodes after 2 sec, stunning all enemies within 8 yards for 3 sec.
100
Spiritual Awakening
Spiritual Awakening
100/100 · 100.0%
Mastery increased by 3%.
100
Enhanced Imbues
Enhanced Imbues
100/100 · 100.0%
The effects of your weapon and shield imbues are increased by 30%.
95
Windveil
Windveil
95/100 · 95.0%
Interrupting a spell with Wind Shear reduces all spell damage taken by 15% for 12 sec.
61
Refreshing Waters
Refreshing Waters
61/100 · 61.0%
Your Healing Surge is 25% more effective on yourself.
82
Cleanse Spirit
Cleanse Spirit
82/100 · 82.0%
Removes all Curse effects from a friendly target.
SC
48
Static Charge
Static Charge
48/100 · 48.0%
Up to 2 ranks · average 1.7
Reduces the cooldown of Capacitor Totem by 10 sec.
99
Wind Rush Totem
Wind Rush Totem
99/100 · 99.0%
Summons a totem at the target location for 15 sec, continually granting all allies who pass within 10 yards 40% increased movement speed for 5 sec.
100
Earth Elemental
Earth Elemental
100/100 · 100.0%
Calls forth a Greater Earth Elemental to protect you and your allies, generating high threat and taunting enemies periodically for 30 sec.
76
⇄
Purge
Purge
76/100 · 76.0%
Purges the enemy target, removing 1 beneficial Magic effect.
Greater Purge
0/100 · 0%
Purges the enemy target, removing 2 beneficial Magic effects.
100
Nature's Fury
Nature's Fury
100/100 · 100.0%
Up to 2 ranks · average 2.0
Increases the critical strike chance of your Nature spells and abilities by 2%.
85
⇄
Jet Stream
Jet Stream
83/100 · 83.0%
Wind Rush Totem's movement speed bonus is increased by 10% and now removes snares.
Ascending Air
2/100 · 2.0%
Wind Rush Totem's cooldown is reduced by 30 sec and its movement speed effect lasts an additional 2 sec.
99
Primordial Bond
Primordial Bond
99/100 · 99.0%
Your Earth Elemental no longer taunts nearby enemies or generates threat and instead increases your maximum health by 15% while active.
6
Hex
Hex
6/100 · 6.0%
Transforms the enemy into a frog for 1 min. While hexed, the victim is incapacitated, and cannot attack or cast spells. Damage may cancel the effect. Limit 1. Only works on Humanoids and Beasts.
0
Spiritwalker's Grace
Spiritwalker's Grace
0/100 · 0%
Calls upon the guidance of the spirits for 15 sec, permitting movement while casting Shaman spells. Castable while casting.
24
Totemic Projection
Totemic Projection
24/100 · 24.0%
Relocates your active totems to the specified location.
100
Elemental Warding
Elemental Warding
100/100 · 100.0%
Reduces all magic damage taken by 8%.
60
Totemic Focus
Totemic Focus
60/100 · 60.0%
Increases the radius of your totem effects by 15%.
Increases the duration of your Earthbind and Earthgrab Totems by 10 sec.
Increases the duration of your Healing Stream, Tremor, Poison Cleansing, and Wind Rush Totems by 3.0 sec.
0
⇄
Graceful Spirit
Graceful Spirit
0/100 · 0%
Reduces the cooldown of Spiritwalker's Grace by 30 sec and increases your movement speed by 20% while it is active.
Spiritwalker's Aegis
0/100 · 0%
When you cast Spiritwalker's Grace, you become immune to Silence and Interrupt effects for 5 sec.
12
Mana Spring
Mana Spring
12/100 · 12.0%
Your Lava Burst casts restore 22 mana to you and 4 allies nearest to you within 40 yards.
Allies can only benefit from one Shaman's Mana Spring effect at a time, prioritizing healers.
89
⇄
Poison Cleansing Totem
Poison Cleansing Totem
76/100 · 76.0%
Summons a totem at your feet that removes all Poison effects from a nearby party or raid member within 30 yards every 1.5 sec for 6 sec.
Tremor Totem
13/100 · 13.0%
Summons a totem at your feet that shakes the ground around it for 10 sec, removing Fear, Charm and Sleep effects from party and raid members within 30 yards.
100
⇄
Therazane's Resilience
Therazane's Resilience
100/100 · 100.0%
Earth Shield no longer loses charges and is 115% effective.
Reactive Warding
0/100 · 0%
When refreshing Earth Shield, your target is healed for 1,038 for each stack of Earth Shield they are missing.
Additionally, Earth Shield can consume charges 1.0 sec faster.
VM
0
Voodoo Mastery
Voodoo Mastery
0/100 · 0%
Your Hex target is slowed by 70% during Hex and for 6 sec after it ends.
Reduces the cooldown of Hex by 15 sec.
0
Nature's Swiftness
Nature's Swiftness
0/100 · 0%
Your next healing or damaging Nature spell is instant cast and costs no mana.
53
Totemic Surge
Totemic Surge
53/100 · 53.0%
Reduces the cooldown of most totems by 5 sec.
100
Instinctive Imbuements
Instinctive Imbuements
100/100 · 100.0%
Lightning Shield increases your Intellect by 3%.
Casting Lightning Shield now applies your weapon imbuements. Earth Shield is also applied if you have the Elemental Orbit talent.
Specialization Tree
Talents available only to Enhancement.
8 points required
20 points required
100
Maelstrom Weapon
Maelstrom Weapon
100/100 · 100.0%
When you deal damage with a melee weapon, you have a chance to generate Maelstrom Weapon, stacking up to 5 times.
Each stack of Maelstrom Weapon reduces the cast time of your next Lightning Bolt or Chain Lightning by 20% and increases its damage by 20%.
100
Windfury Weapon
Windfury Weapon
100/100 · 100.0%
Imbue your main-hand weapon with the element of Wind for 1 hour. Each main-hand attack has a 15% chance to trigger two extra attacks, dealing 10 Physical damage each.
100
Flametongue Weapon
Flametongue Weapon
100/100 · 100.0%
Imbue your weapon with the element of Fire for 1 hour, increasing the damage of your Fire spells by 5.0%.
FW
100
Forceful Winds
Forceful Winds
100/100 · 100.0%
Windfury has a 10% additional chance to trigger and its damage is increased by 50%.
100
Crash Lightning
Crash Lightning
100/100 · 100.0%
Electrocutes all enemies in front of you, dealing 63 Nature damage.
Enhances your weapons for 12 sec, causing Stormstrike and Lava Lash to discharge 34 Nature damage split between up to 5 enemies in front of you.
100
Molten Assault
Molten Assault
100/100 · 100.0%
Lava Lash cooldown reduced by 6.0 sec, and if Lava Lash is used against a target affected by your Flame Shock, Flame Shock will be spread to up to 5 nearby enemies.
100
Unruly Winds
Unruly Winds
100/100 · 100.0%
Windfury Weapon has a 100% chance to trigger a third attack.
100
Overflowing Maelstrom
Overflowing Maelstrom
100/100 · 100.0%
Maelstrom Weapon can now stack 5 additional times.
Each Maelstrom Weapon stacks consumed grants Overflowing Maelstrom, reducing the cast time of your next Healing Surge or Chain Heal by 10%, and increasing their healing by 10% up to 10 times. This effect can be accumulated up to 20 times.
0
Ashen Catalyst
Ashen Catalyst
0/100 · 0%
When Lava Lash strikes a target affected by your Flame Shock, its cooldown is reduced by 2.0 sec.
100
Stormblast
Stormblast
100/100 · 100.0%
Stormstrike has an additional charge.
Stormsurge now also causes your next Stormstrike to deal 25% additional damage as Nature damage, stacking up to 2 times.
100
Overcharge
Overcharge
100/100 · 100.0%
The critical strike damage of your Nature abilities are increased by 40% of your critical strike chance.
100
Raging Maelstrom
Raging Maelstrom
100/100 · 100.0%
Lightning Bolt and Chain Lightning can consume up to 10 Maelstrom Weapon stacks.
100
Flurry
Flurry
100/100 · 100.0%
Increases your attack speed by 15% for your next 3 melee swings after dealing a critical strike with a spell or ability.
0
Hot Hand
Hot Hand
0/100 · 0%
Up to 2 ranks
Melee auto-attacks with Flametongue Weapon active have a 5% chance to reduce the cooldown of Lava Lash by 25% and increase the damage of Lava Lash by 20% for 8 sec.
May not occur during an active Hot Hand.
100
Storm's Wrath
Storm's Wrath
100/100 · 100.0%
Increase the chance for Mastery: Enhanced Elements to trigger Windfury and Stormsurge by 150%.
100
Elemental Tempo
Elemental Tempo
100/100 · 100.0%
Elemental damage increased by 10%.
Each stack of Maelstrom Weapon consumed reduces the cooldown of Stormstrike by 0.3 sec and Lava Lash by 0.3 sec.
100
Voltaic Blaze
Voltaic Blaze
100/100 · 100.0%
Instantly shocks the target and 5 enemies within 10 yds with blazing thunder, applying Flame Shock and dealing 1,528 Nature damage. Always critically strikes.
Generates 1 stack of Maelstrom Weapon.
100
Chaining Storms
Chaining Storms
100/100 · 100.0%
Chain Lightning now jumps to 2 additional targets and deals 10% increased damage.
100
Converging Storms
Converging Storms
100/100 · 100.0%
Each target hit by Crash Lightning increases the damage of your next Stormstrike by 25%, up to a maximum of 6 stacks.
100
Stormflurry
Stormflurry
100/100 · 100.0%
Stormstrike has a 20% chance to strike the target an additional time for 40% of normal damage. This effect can chain off of itself.
0
Stormbind
Stormbind
0/100 · 0%
Critical strikes of your Nature abilities reduce the target's movement speed by 60% for 5 sec.
100
Elemental Weapons
Elemental Weapons
100/100 · 100.0%
Each active weapon imbue increases all Fire, Frost, and Nature damage dealt by 5.0%.
100
Fire Nova
Fire Nova
100/100 · 100.0%
Voltaic Blaze generates 2 additional Maelstrom Weapon and has a 30% chance to cause a Fire Nova.
Fire Nova
Erupt a burst of fiery damage from all targets affected by your Flame Shock, dealing 35 Volcanic damage to up to 6 targets within 8 yds of your Flame Shock targets.
0
Lashing Flames
Lashing Flames
0/100 · 0%
Lava Lash and Sundering increases the damage of Flame Shock on its target by 100% for 20 sec.
100
Ride the Lightning
Ride the Lightning
100/100 · 100.0%
Stormstrike and Lava Lash unleash a Chain Lightning at 100% effectiveness that deals 20% reduced damage with each jump.
100
Doom Winds
Doom Winds
100/100 · 100.0%
Unleash a devastating storm around yourself, dealing 42 Stormstrike damage every 1 sec to nearby enemies for 8 sec.
Increases your chance to activate Windfury Weapon by 50%, and the damage of Windfury Weapon by 20%.
4
Sundering
Sundering
4/100 · 4.0%
Shatters a line of earth in front of you with your main hand weapon, causing 90 Flamestrike damage to any enemy hit.
100
Lightning Strikes
Lightning Strikes
100/100 · 100.0%
Consuming 10 stacks of Maelstrom Weapon increases the damage of your next Stormstrike or Lava Lash by 25% and causes them to generate a stack of Maelstrom Weapon.
99
Elemental Assault
Elemental Assault
99/100 · 99.0%
Stormstrike damage is increased by 20%, and Stormstrike and Lava Lash have a 100% chance to generate 1 stack of Maelstrom Weapon.
100
Static Accumulation
Static Accumulation
100/100 · 100.0%
Up to 2 ranks · average 2.0
During Doom Winds or Ascendance, you generate 1 Maelstrom Weapon stack every 1 sec.
96
Feral Spirit
Feral Spirit
96/100 · 96.0%
Casting Sundering summons 1 Fire Feral Spirit and Doom Winds summons 1 Nature Feral Spirit by your side for 8 sec.
Feral Spirit
An Elemental Spirit Wolf infused with Fire or Nature magic, granting the summoner with 5% increased Fire or Nature damage and 5% Physical damage for 8 sec.
4
Surging Elements
Surging Elements
4/100 · 4.0%
Casting Sundering grants you 15% Haste for 12 sec, and generates 5 stacks of Maelstrom Weapon.
100
Thunder Capacitor
Thunder Capacitor
100/100 · 100.0%
Lightning Bolt and Chain Lightning deal 20% increased damage and have a 20% chance to refund the Maelstrom Weapon spent.
98
⇄
Ascendance
Ascendance
98/100 · 98.0%
Transform into an Air Ascendant for 15 sec and unleash Doom Winds, reducing the cooldown and cost of Stormstrike by 60%, and transforming your auto attack and Stormstrike into Wind attacks which bypass armor and have a 30 yd range.
Maelstrom Weapon spenders have a 0.5% chance to unleash Doom Winds per Maelstrom Weapon spent while Ascendance is not active.
Deeply Rooted Elements
0/100 · 0%
Each stack of Maelstrom Weapon consumed has a 0.6% chance to activate Ascendance for 6.0 sec.
Ascendance
Transform into an Air Ascendant for 15 sec and unleash Doom Winds, reducing the cooldown and cost of Stormstrike by 60%, and transforming your auto attack and Stormstrike into Wind attacks which bypass armor and have a 30 yd range.
100
Thorim's Invocation
Thorim's Invocation
100/100 · 100.0%
Doom Winds and Deeply Rooted Elements last 2 sec longer, and the cooldown of Ascendance is reduced by 60 sec.
During Doom Winds or Ascendance, Stormstrike and Crash Lightning consume up to 10 Maelstrom Weapon to discharge a Lightning Bolt or Chain Lightning at 100% effectiveness at your enemy, whichever you most recently used.
3
Primordial Storm
Primordial Storm
3/100 · 3.0%
Sundering transforms into a single use Primordial Storm for 15 sec after it is cast.
Primordial Storm
Devastate nearby enemies with a Primordial Storm dealing 41 Flamestrike, 42 Froststrike, 41 Stormstrike damage, and unleashing a Lightning Bolt or a Chain Lightning at 150% effectiveness. Deals reduced damage beyond 5 targets.
Consumes Maelstrom Weapon for increased damage.
100
Storm Unleashed
Storm Unleashed
100/100 · 100.0%
Each Maelstrom Weapon spent has a 2% chance to cause your next Crash Lightning to ignore its cooldown. The weapon enhancement effect of Crash Lightning may now overlap.
Hero Talents
The hero paths Enhancement plays, with the same top-100 selection overlay. A character picks one.
T
98
Tempest
Tempest
98/100 · 98.0%
Each Maelstrom Weapon spent has a 2.00% chance to upgrade your next Lightning Bolt to Tempest.
UP
100
Unlimited Power
Unlimited Power
100/100 · 100.0%
Spending Maelstrom Weapon stacks grants you 1% haste for 15 sec.
Multiple applications may overlap.
S
100
Stormcaller
Stormcaller
100/100 · 100.0%
Increases the critical strike chance of your Nature damage spells by 5% and the critical strike damage of your Nature spells by 5%.
E
100
⇄
Electroshock
Electroshock
100/100 · 100.0%
Tempest increases your movement speed by 20% for 5 sec.
Lightning Conduit
0/100 · 0%
You have a chance to get struck by lightning, increasing your movement speed by 50% for 5 sec. The effectiveness is increased to 100% in outdoor areas.
You call down a Thunderstorm when you Reincarnate.
100
Stormwell
Stormwell
100/100 · 100.0%
Storm Elemental lasts 2 sec longer, and Stormkeeper generates 10 Maelstrom.
100
⇄
Supercharge
Supercharge
87/100 · 87.0%
Lightning Bolt, Tempest, and Chain Lightning have a 35% chance to refund 2 Maelstrom Weapon stacks.
Storm Swell
13/100 · 13.0%
Tempest grants 7% Mastery for 6 sec.
100
Arc Discharge
Arc Discharge
100/100 · 100.0%
Tempest causes your next Chain Lightning to be instant cast, deal 40% increased damage, and cast an additional time.
Can accumulate up to 2 charges.
RT
100
Rolling Thunder
Rolling Thunder
100/100 · 100.0%
Doom Winds summons a Nature Feral Spirit for 12 sec.
Feral Spirit
An Elemental Spirit infused with Nature magic, granting the summoner with 5% increased Nature damage and 5% Physical damage for 12 sec.
100
Natural Gift
Natural Gift
100/100 · 100.0%
Nature damage is increased by 2%
100
Voltaic Surge
Voltaic Surge
100/100 · 100.0%
Crash Lightning and Chain Lightning damage increased by 15%.
100
Conductive Energy
Conductive Energy
100/100 · 100.0%
Gain the effects of the Lightning Rod talent:
Lightning Rod
Lightning Bolt and Chain Lightning make your target a Lightning Rod for 8 sec.
Lightning Rods take 10% of all damage you deal with Lightning Bolt and Chain Lightning.
NP
100
⇄
Nature's Protection
Nature's Protection
98/100 · 98.0%
Lightning Shield reduces the damage you take by 3%.
Surging Currents
2/100 · 2.0%
Casting Tempest grants Surging Currents, increasing the effectiveness of your next Chain Heal or Healing Surge by 16%, up to 80%.
100
Descending Skies
Descending Skies
100/100 · 100.0%
Casting Ascendance upgrades your next Lightning Bolt to Tempest.
100
Awakening Storms
Awakening Storms
100/100 · 100.0%
Stormstrike has a small chance to upgrade your next Lightning Bolt to Tempest.
4 selected talents not present in the current static tree
These usually come from a character profile captured on the previous game-data patch.
Chain Lightning — 100/100 Chain Lightning — 100/100 Maelstrom Weapon — 100/100 Maelstrom Weapon — 100/100
Layout and prerequisite lines follow Blizzard's static tree for this
patch. The heatmap remains aggregate analysis, not a generated build:
independently popular choices may not form a valid import string.
Pick rate
75%+
Under 75%
Unused
Passive
Ability
Choice
Class Tree
Talents shared by every Shaman specialization.
8 points required
23 points required
?
100
⇄
Tree node 99847
Unresolved tree node Blizzard supplied the position and connections without an entry tooltip.
100
Chain Heal
Chain Heal
100/100 · 100.0%
Heals the friendly target for 875, then jumps up to 20 yards to heal the 3 most injured nearby allies. Healing is reduced by 30% with each jump.
100
Lava Lash
Lava Lash
100/100 · 100.0%
Charges your off-hand weapon with lava and burns your target, dealing 4 Fire damage.
Damage is increased by 100% if your offhand weapon is imbued with Flametongue Weapon.
16
Chain Lightning
Chain Lightning
16/100 · 16.0%
Hurls a lightning bolt at the enemy, dealing 443 Nature damage and then jumping to additional nearby enemies. Affects 3 total targets
100
Earth Shield
Earth Shield
100/100 · 100.0%
Protects the target with an earthen shield, increasing your healing on them by 20% and healing them for 338 when they take damage. This heal can only occur once every 3 sec. Maximum 9 charges.
Earth Shield can only be placed on one target at a time. Only one Elemental Shield can be active on the Shaman.
18
Ancestral Wolf Affinity
Ancestral Wolf Affinity
18/100 · 18.0%
Cleanse Spirit, Wind Shear, Purge, and totem casts no longer cancel Ghost Wolf.
55
Fire and Ice
Fire and Ice
55/100 · 55.0%
Increases all Fire and Frost damage you deal by 3%.
100
⇄
Thunderous Paws
Thunderous Paws
69/100 · 69.0%
Ghost Wolf removes snares and increases your movement speed by an additional 25% for the first 3 sec. May only occur once every 20 sec.
Spirit Wolf
31/100 · 31.0%
While transformed into a Ghost Wolf, you gain 5% increased movement speed and 5% damage reduction every 1 sec, stacking up to 4 times.
7
Frost Shock
Frost Shock
7/100 · 7.0%
Chills the target with frost, causing 277 Frost damage and reducing the target's movement speed by 50% for 6 sec.
100
Elemental Orbit
Elemental Orbit
100/100 · 100.0%
Increases the number of Elemental Shields you can have active on yourself by 1.
You can have Earth Shield on yourself and one ally at the same time.
100
⇄
Gust of Wind
Gust of Wind
53/100 · 53.0%
A gust of wind hurls you forward.
Spirit Walk
47/100 · 47.0%
Removes all movement impairing effects and increases your movement speed by 60% for 8 sec.
100
Astral Shift
Astral Shift
100/100 · 100.0%
Shift partially into the elemental planes, taking 40% less damage for 12 sec.
100
Nature's Guardian
Nature's Guardian
100/100 · 100.0%
When your health is brought below 35%, you instantly heal for 40% of your maximum health. Cannot occur more than once every 45 sec.
4
⇄
Encasing Cold
Encasing Cold
4/100 · 4.0%
Increases the cooldown of Frost Shock by 15 sec, but Frost Shock now freezes targets in place for 4 sec.
Arctic Snowstorm
0/100 · 0%
Enemies within 10 yds of your Frost Shock are snared by 30%.
47
Healing Stream Totem
Healing Stream Totem
47/100 · 47.0%
Summons a totem at your feet for 15 sec that heals an injured party or raid member within 40 yards for 253 every 1.8 sec.
If you already know Healing Stream Totem, instead gain 1 additional charge of Healing Stream Totem.
93
Winds of Al'Akir
Winds of Al'Akir
93/100 · 93.0%
Up to 2 ranks · average 1.9
Increases your movement speed by 3% and the movement speed bonus of Ghost Wolf by an additional 5%.
100
⇄
Planes Traveler
Planes Traveler
90/100 · 90.0%
Reduces the cooldown of Astral Shift by 30 sec.
Astral Bulwark
10/100 · 10.0%
Astral Shift reduces damage taken by an additional 20%.
100
Brimming with Life
Brimming with Life
100/100 · 100.0%
Up to 2 ranks · average 2.0
Stamina increased by 8%.
While you are at full health, Reincarnation cools down 50% faster.
100
Wind Shear
Wind Shear
100/100 · 100.0%
Disrupts the target's concentration with a burst of wind, interrupting spellcasting and preventing any spell in that school from being cast for 4 sec.
22
Elemental Resistance
Elemental Resistance
22/100 · 22.0%
Healing from Healing Stream Totem reduces Fire, Frost, and Nature damage taken by 6% for 3 sec.
98
Earthgrab Totem
Earthgrab Totem
98/100 · 98.0%
Summons a totem at the target location for 20 sec. The totem pulses every 2 sec, rooting all enemies within 8 yards for 8 sec. Enemies previously rooted by the totem instead suffer 50% movement speed reduction.
98
Capacitor Totem
Capacitor Totem
98/100 · 98.0%
Summons a totem at the target location that gathers electrical energy from the surrounding air and explodes after 2 sec, stunning all enemies within 8 yards for 3 sec.
100
Spiritual Awakening
Spiritual Awakening
100/100 · 100.0%
Mastery increased by 3%.
100
Enhanced Imbues
Enhanced Imbues
100/100 · 100.0%
The effects of your weapon and shield imbues are increased by 30%.
97
Windveil
Windveil
97/100 · 97.0%
Interrupting a spell with Wind Shear reduces all spell damage taken by 15% for 12 sec.
97
Refreshing Waters
Refreshing Waters
97/100 · 97.0%
Your Healing Surge is 25% more effective on yourself.
38
Cleanse Spirit
Cleanse Spirit
38/100 · 38.0%
Removes all Curse effects from a friendly target.
SC
34
Static Charge
Static Charge
34/100 · 34.0%
Up to 2 ranks · average 1.6
Reduces the cooldown of Capacitor Totem by 10 sec.
85
Wind Rush Totem
Wind Rush Totem
85/100 · 85.0%
Summons a totem at the target location for 15 sec, continually granting all allies who pass within 10 yards 40% increased movement speed for 5 sec.
10
Earth Elemental
Earth Elemental
10/100 · 10.0%
Calls forth a Greater Earth Elemental to protect you and your allies, generating high threat and taunting enemies periodically for 30 sec.
97
⇄
Greater Purge
Greater Purge
93/100 · 93.0%
Purges the enemy target, removing 2 beneficial Magic effects.
Purge
4/100 · 4.0%
Purges the enemy target, removing 1 beneficial Magic effect.
97
Nature's Fury
Nature's Fury
97/100 · 97.0%
Up to 2 ranks · average 2.0
Increases the critical strike chance of your Nature spells and abilities by 2%.
80
⇄
Jet Stream
Jet Stream
76/100 · 76.0%
Wind Rush Totem's movement speed bonus is increased by 10% and now removes snares.
Ascending Air
4/100 · 4.0%
Wind Rush Totem's cooldown is reduced by 30 sec and its movement speed effect lasts an additional 2 sec.
10
Primordial Bond
Primordial Bond
10/100 · 10.0%
Your Earth Elemental no longer taunts nearby enemies or generates threat and instead increases your maximum health by 15% while active.
86
Hex
Hex
86/100 · 86.0%
Transforms the enemy into a frog for 1 min. While hexed, the victim is incapacitated, and cannot attack or cast spells. Damage may cancel the effect. Limit 1. Only works on Humanoids and Beasts.
0
Spiritwalker's Grace
Spiritwalker's Grace
0/100 · 0%
Calls upon the guidance of the spirits for 15 sec, permitting movement while casting Shaman spells. Castable while casting.
83
Totemic Projection
Totemic Projection
83/100 · 83.0%
Relocates your active totems to the specified location.
100
Elemental Warding
Elemental Warding
100/100 · 100.0%
Reduces all magic damage taken by 8%.
91
Totemic Focus
Totemic Focus
91/100 · 91.0%
Increases the radius of your totem effects by 15%.
Increases the duration of your Earthbind and Earthgrab Totems by 10 sec.
Increases the duration of your Healing Stream, Tremor, Poison Cleansing, and Wind Rush Totems by 3.0 sec.
0
⇄
Graceful Spirit
Graceful Spirit
0/100 · 0%
Reduces the cooldown of Spiritwalker's Grace by 30 sec and increases your movement speed by 20% while it is active.
Spiritwalker's Aegis
0/100 · 0%
When you cast Spiritwalker's Grace, you become immune to Silence and Interrupt effects for 5 sec.
11
Mana Spring
Mana Spring
11/100 · 11.0%
Your Lava Burst casts restore 22 mana to you and 4 allies nearest to you within 40 yards.
Allies can only benefit from one Shaman's Mana Spring effect at a time, prioritizing healers.
97
⇄
Tremor Totem
Tremor Totem
95/100 · 95.0%
Summons a totem at your feet that shakes the ground around it for 10 sec, removing Fear, Charm and Sleep effects from party and raid members within 30 yards.
Poison Cleansing Totem
2/100 · 2.0%
Summons a totem at your feet that removes all Poison effects from a nearby party or raid member within 30 yards every 1.5 sec for 6 sec.
100
⇄
Therazane's Resilience
Therazane's Resilience
100/100 · 100.0%
Earth Shield no longer loses charges and is 115% effective.
Reactive Warding
0/100 · 0%
When refreshing Earth Shield, your target is healed for 1,038 for each stack of Earth Shield they are missing.
Additionally, Earth Shield can consume charges 1.0 sec faster.
VM
38
Voodoo Mastery
Voodoo Mastery
38/100 · 38.0%
Your Hex target is slowed by 70% during Hex and for 6 sec after it ends.
Reduces the cooldown of Hex by 15 sec.
0
Nature's Swiftness
Nature's Swiftness
0/100 · 0%
Your next healing or damaging Nature spell is instant cast and costs no mana.
90
Totemic Surge
Totemic Surge
90/100 · 90.0%
Reduces the cooldown of most totems by 5 sec.
99
Instinctive Imbuements
Instinctive Imbuements
99/100 · 99.0%
Lightning Shield increases your Intellect by 3%.
Casting Lightning Shield now applies your weapon imbuements. Earth Shield is also applied if you have the Elemental Orbit talent.
Specialization Tree
Talents available only to Enhancement.
8 points required
20 points required
100
Maelstrom Weapon
Maelstrom Weapon
100/100 · 100.0%
When you deal damage with a melee weapon, you have a chance to generate Maelstrom Weapon, stacking up to 5 times.
Each stack of Maelstrom Weapon reduces the cast time of your next Lightning Bolt or Chain Lightning by 20% and increases its damage by 20%.
100
Windfury Weapon
Windfury Weapon
100/100 · 100.0%
Imbue your main-hand weapon with the element of Wind for 1 hour. Each main-hand attack has a 15% chance to trigger two extra attacks, dealing 10 Physical damage each.
100
Flametongue Weapon
Flametongue Weapon
100/100 · 100.0%
Imbue your weapon with the element of Fire for 1 hour, increasing the damage of your Fire spells by 5.0%.
FW
100
Forceful Winds
Forceful Winds
100/100 · 100.0%
Windfury has a 10% additional chance to trigger and its damage is increased by 50%.
100
Crash Lightning
Crash Lightning
100/100 · 100.0%
Electrocutes all enemies in front of you, dealing 63 Nature damage.
Enhances your weapons for 12 sec, causing Stormstrike and Lava Lash to discharge 34 Nature damage split between up to 5 enemies in front of you.
100
Molten Assault
Molten Assault
100/100 · 100.0%
Lava Lash cooldown reduced by 6.0 sec, and if Lava Lash is used against a target affected by your Flame Shock, Flame Shock will be spread to up to 5 nearby enemies.
100
Unruly Winds
Unruly Winds
100/100 · 100.0%
Windfury Weapon has a 100% chance to trigger a third attack.
100
Overflowing Maelstrom
Overflowing Maelstrom
100/100 · 100.0%
Maelstrom Weapon can now stack 5 additional times.
Each Maelstrom Weapon stacks consumed grants Overflowing Maelstrom, reducing the cast time of your next Healing Surge or Chain Heal by 10%, and increasing their healing by 10% up to 10 times. This effect can be accumulated up to 20 times.
11
Ashen Catalyst
Ashen Catalyst
11/100 · 11.0%
When Lava Lash strikes a target affected by your Flame Shock, its cooldown is reduced by 2.0 sec.
100
Stormblast
Stormblast
100/100 · 100.0%
Stormstrike has an additional charge.
Stormsurge now also causes your next Stormstrike to deal 25% additional damage as Nature damage, stacking up to 2 times.
9
Overcharge
Overcharge
9/100 · 9.0%
The critical strike damage of your Nature abilities are increased by 40% of your critical strike chance.
100
Raging Maelstrom
Raging Maelstrom
100/100 · 100.0%
Lightning Bolt and Chain Lightning can consume up to 10 Maelstrom Weapon stacks.
92
Flurry
Flurry
92/100 · 92.0%
Increases your attack speed by 15% for your next 3 melee swings after dealing a critical strike with a spell or ability.
10
Hot Hand
Hot Hand
10/100 · 10.0%
Up to 2 ranks · average 2.0
Melee auto-attacks with Flametongue Weapon active have a 5% chance to reduce the cooldown of Lava Lash by 25% and increase the damage of Lava Lash by 20% for 8 sec.
May not occur during an active Hot Hand.
93
Storm's Wrath
Storm's Wrath
93/100 · 93.0%
Increase the chance for Mastery: Enhanced Elements to trigger Windfury and Stormsurge by 150%.
100
Elemental Tempo
Elemental Tempo
100/100 · 100.0%
Elemental damage increased by 10%.
Each stack of Maelstrom Weapon consumed reduces the cooldown of Stormstrike by 0.3 sec and Lava Lash by 0.3 sec.
100
Voltaic Blaze
Voltaic Blaze
100/100 · 100.0%
Instantly shocks the target and 5 enemies within 10 yds with blazing thunder, applying Flame Shock and dealing 1,528 Nature damage. Always critically strikes.
Generates 1 stack of Maelstrom Weapon.
88
Chaining Storms
Chaining Storms
88/100 · 88.0%
Chain Lightning now jumps to 2 additional targets and deals 10% increased damage.
86
Converging Storms
Converging Storms
86/100 · 86.0%
Each target hit by Crash Lightning increases the damage of your next Stormstrike by 25%, up to a maximum of 6 stacks.
100
Stormflurry
Stormflurry
100/100 · 100.0%
Stormstrike has a 20% chance to strike the target an additional time for 40% of normal damage. This effect can chain off of itself.
95
Stormbind
Stormbind
95/100 · 95.0%
Critical strikes of your Nature abilities reduce the target's movement speed by 60% for 5 sec.
100
Elemental Weapons
Elemental Weapons
100/100 · 100.0%
Each active weapon imbue increases all Fire, Frost, and Nature damage dealt by 5.0%.
100
Fire Nova
Fire Nova
100/100 · 100.0%
Voltaic Blaze generates 2 additional Maelstrom Weapon and has a 30% chance to cause a Fire Nova.
Fire Nova
Erupt a burst of fiery damage from all targets affected by your Flame Shock, dealing 35 Volcanic damage to up to 6 targets within 8 yds of your Flame Shock targets.
10
Lashing Flames
Lashing Flames
10/100 · 10.0%
Lava Lash and Sundering increases the damage of Flame Shock on its target by 100% for 20 sec.
100
Ride the Lightning
Ride the Lightning
100/100 · 100.0%
Stormstrike and Lava Lash unleash a Chain Lightning at 100% effectiveness that deals 20% reduced damage with each jump.
100
Doom Winds
Doom Winds
100/100 · 100.0%
Unleash a devastating storm around yourself, dealing 42 Stormstrike damage every 1 sec to nearby enemies for 8 sec.
Increases your chance to activate Windfury Weapon by 50%, and the damage of Windfury Weapon by 20%.
14
Sundering
Sundering
14/100 · 14.0%
Shatters a line of earth in front of you with your main hand weapon, causing 90 Flamestrike damage to any enemy hit.
100
Lightning Strikes
Lightning Strikes
100/100 · 100.0%
Consuming 10 stacks of Maelstrom Weapon increases the damage of your next Stormstrike or Lava Lash by 25% and causes them to generate a stack of Maelstrom Weapon.
100
Elemental Assault
Elemental Assault
100/100 · 100.0%
Stormstrike damage is increased by 20%, and Stormstrike and Lava Lash have a 100% chance to generate 1 stack of Maelstrom Weapon.
97
Static Accumulation
Static Accumulation
97/100 · 97.0%
Up to 2 ranks · average 2.0
During Doom Winds or Ascendance, you generate 1 Maelstrom Weapon stack every 1 sec.
96
Feral Spirit
Feral Spirit
96/100 · 96.0%
Casting Sundering summons 1 Fire Feral Spirit and Doom Winds summons 1 Nature Feral Spirit by your side for 8 sec.
Feral Spirit
An Elemental Spirit Wolf infused with Fire or Nature magic, granting the summoner with 5% increased Fire or Nature damage and 5% Physical damage for 8 sec.
13
Surging Elements
Surging Elements
13/100 · 13.0%
Casting Sundering grants you 15% Haste for 12 sec, and generates 5 stacks of Maelstrom Weapon.
100
Thunder Capacitor
Thunder Capacitor
100/100 · 100.0%
Lightning Bolt and Chain Lightning deal 20% increased damage and have a 20% chance to refund the Maelstrom Weapon spent.
90
⇄
Ascendance
Ascendance
90/100 · 90.0%
Transform into an Air Ascendant for 15 sec and unleash Doom Winds, reducing the cooldown and cost of Stormstrike by 60%, and transforming your auto attack and Stormstrike into Wind attacks which bypass armor and have a 30 yd range.
Maelstrom Weapon spenders have a 0.5% chance to unleash Doom Winds per Maelstrom Weapon spent while Ascendance is not active.
Deeply Rooted Elements
0/100 · 0%
Each stack of Maelstrom Weapon consumed has a 0.6% chance to activate Ascendance for 6.0 sec.
Ascendance
Transform into an Air Ascendant for 15 sec and unleash Doom Winds, reducing the cooldown and cost of Stormstrike by 60%, and transforming your auto attack and Stormstrike into Wind attacks which bypass armor and have a 30 yd range.
95
Thorim's Invocation
Thorim's Invocation
95/100 · 95.0%
Doom Winds and Deeply Rooted Elements last 2 sec longer, and the cooldown of Ascendance is reduced by 60 sec.
During Doom Winds or Ascendance, Stormstrike and Crash Lightning consume up to 10 Maelstrom Weapon to discharge a Lightning Bolt or Chain Lightning at 100% effectiveness at your enemy, whichever you most recently used.
7
Primordial Storm
Primordial Storm
7/100 · 7.0%
Sundering transforms into a single use Primordial Storm for 15 sec after it is cast.
Primordial Storm
Devastate nearby enemies with a Primordial Storm dealing 41 Flamestrike, 42 Froststrike, 41 Stormstrike damage, and unleashing a Lightning Bolt or a Chain Lightning at 150% effectiveness. Deals reduced damage beyond 5 targets.
Consumes Maelstrom Weapon for increased damage.
100
Storm Unleashed
Storm Unleashed
100/100 · 100.0%
Each Maelstrom Weapon spent has a 2% chance to cause your next Crash Lightning to ignore its cooldown. The weapon enhancement effect of Crash Lightning may now overlap.
Hero Talents
The hero paths Enhancement plays, with the same top-100 selection overlay. A character picks one.
T
87
Tempest
Tempest
87/100 · 87.0%
Each Maelstrom Weapon spent has a 2.00% chance to upgrade your next Lightning Bolt to Tempest.
UP
90
Unlimited Power
Unlimited Power
90/100 · 90.0%
Spending Maelstrom Weapon stacks grants you 1% haste for 15 sec.
Multiple applications may overlap.
S
90
Stormcaller
Stormcaller
90/100 · 90.0%
Increases the critical strike chance of your Nature damage spells by 5% and the critical strike damage of your Nature spells by 5%.
E
90
⇄
Electroshock
Electroshock
85/100 · 85.0%
Tempest increases your movement speed by 20% for 5 sec.
Lightning Conduit
5/100 · 5.0%
You have a chance to get struck by lightning, increasing your movement speed by 50% for 5 sec. The effectiveness is increased to 100% in outdoor areas.
You call down a Thunderstorm when you Reincarnate.
90
Stormwell
Stormwell
90/100 · 90.0%
Storm Elemental lasts 2 sec longer, and Stormkeeper generates 10 Maelstrom.
90
⇄
Supercharge
Supercharge
81/100 · 81.0%
Lightning Bolt, Tempest, and Chain Lightning have a 35% chance to refund 2 Maelstrom Weapon stacks.
Storm Swell
9/100 · 9.0%
Tempest grants 7% Mastery for 6 sec.
90
Arc Discharge
Arc Discharge
90/100 · 90.0%
Tempest causes your next Chain Lightning to be instant cast, deal 40% increased damage, and cast an additional time.
Can accumulate up to 2 charges.
RT
90
Rolling Thunder
Rolling Thunder
90/100 · 90.0%
Doom Winds summons a Nature Feral Spirit for 12 sec.
Feral Spirit
An Elemental Spirit infused with Nature magic, granting the summoner with 5% increased Nature damage and 5% Physical damage for 12 sec.
90
Natural Gift
Natural Gift
90/100 · 90.0%
Nature damage is increased by 2%
90
Voltaic Surge
Voltaic Surge
90/100 · 90.0%
Crash Lightning and Chain Lightning damage increased by 15%.
90
Conductive Energy
Conductive Energy
90/100 · 90.0%
Gain the effects of the Lightning Rod talent:
Lightning Rod
Lightning Bolt and Chain Lightning make your target a Lightning Rod for 8 sec.
Lightning Rods take 10% of all damage you deal with Lightning Bolt and Chain Lightning.
NP
90
⇄
Nature's Protection
Nature's Protection
82/100 · 82.0%
Lightning Shield reduces the damage you take by 3%.
Surging Currents
8/100 · 8.0%
Casting Tempest grants Surging Currents, increasing the effectiveness of your next Chain Heal or Healing Surge by 16%, up to 80%.
90
Descending Skies
Descending Skies
90/100 · 90.0%
Casting Ascendance upgrades your next Lightning Bolt to Tempest.
90
Awakening Storms
Awakening Storms
90/100 · 90.0%
Stormstrike has a small chance to upgrade your next Lightning Bolt to Tempest.
10
Surging Totem
Surging Totem
10/100 · 10.0%
Summons a totem at the target location that creates a Tremor immediately and every 5.4 sec for 42 Flamestrike damage. Damage reduced beyond 5 targets. Lasts 25 sec.
10
Totemic Rebound
Totemic Rebound
10/100 · 10.0%
Chain Heal now jumps to a nearby totem within 20 yards once it reaches its last target, causing the totem to cast Chain Heal on an injured ally within 30 yards for 846. Jumps to 2 nearby targets within 20 yards.
10
⇄
Amplification Core
Amplification Core
10/100 · 10.0%
While Surging Totem is active, your damage and healing done is increased by 3%.
Oversurge
0/100 · 0%
Surging Totem deals 50% more damage while Ascendance or Healing Tide Totem is active.
10
Lively Totems
Lively Totems
10/100 · 10.0%
When you summon a Healing Tide Totem, Healing Stream Totem, or Spirit Link Totem you cast a free instant Chain Heal at 100% effectiveness.
10
Totemic Momentum
Totemic Momentum
10/100 · 10.0%
Reduces the cooldown of Healing Stream Totem by 3 sec.
10
⇄
Oversized Totems
Oversized Totems
10/100 · 10.0%
Increases the size and radius of your totems by 15%, and the health of your totems by 30%.
Swift Recall
0/100 · 0%
Successfully removing a harmful effect with Tremor Totem or Poison Cleansing Totem, or controlling an enemy with Capacitor Totem or Earthgrab Totem reduces the cooldown of the totem used by 5 sec.
Cannot occur more than once every 20 sec per totem.
10
Wind Barrier
Wind Barrier
10/100 · 10.0%
If you have a totem active, your totem grants you a shield absorbing 1,833 damage for 30 sec every 30 sec.
10
Splitstream
Splitstream
10/100 · 10.0%
Your Healing Stream Totems heals an additional ally at 30% effectiveness.
Healing Tide Totem healing increased by 25%.
10
Elemental Attunement
Elemental Attunement
10/100 · 10.0%
Mastery increased by 2%.
10
Imbuement Mastery
Imbuement Mastery
10/100 · 10.0%
Increases the duration of your Earthliving effect by 3 sec.
10
⇄
Pulse Capacitor
Pulse Capacitor
9/100 · 9.0%
Increases the healing done by Surging Totem by 10%.
Supportive Imbuements
1/100 · 1.0%
Learn a new weapon imbue, Tidecaller's Guard.
Tidecaller's Guard
Imbue your shield with the element of Water for 1 hour. Your healing done is increased by 2.0% and the duration of your Healing Stream Totem is increased by 3.0 sec.
10
⇄
Earthsurge
Earthsurge
10/100 · 10.0%
Allies affected by your Earthliving effect receive 15% increased healing from you.
Totemic Coordination
0/100 · 0%
Chain Heals from Lively Totem and Totemic Rebound are 25% more effective.
10
Primal Catalyst
Primal Catalyst
10/100 · 10.0%
Healing Stream Totem and Healing Tide Totem healing has a 8% chance to apply Earthliving to allies it heals.
10
Whirling Elements
Whirling Elements
10/100 · 10.0%
Elemental motes orbit around your Surging Totem. Your abilities consume the motes for enhanced effects.
Water: Your next Healing Wave also heals an ally inside of your Healing Rain at 50% effectiveness.
Air: The cast time of your next healing spell is reduced by 40%.
Earth: Your next Chain Heal applies Earthliving at 150% effectiveness to all targets hit.
4 selected talents not present in the current static tree
These usually come from a character profile captured on the previous game-data patch.
Chain Lightning — 100/100 Chain Lightning — 100/100 Maelstrom Weapon — 100/100 Maelstrom Weapon — 100/100
Layout and prerequisite lines follow Blizzard's static tree for this
patch. The heatmap remains aggregate analysis, not a generated build:
independently popular choices may not form a valid import string.
Pick rate
75%+
Under 75%
Unused
Passive
Ability
Choice
Class Tree
Talents shared by every Shaman specialization.
8 points required
23 points required
?
100
⇄
Tree node 99847
Unresolved tree node Blizzard supplied the position and connections without an entry tooltip.
99
Chain Heal
Chain Heal
99/100 · 99.0%
Heals the friendly target for 875, then jumps up to 20 yards to heal the 3 most injured nearby allies. Healing is reduced by 30% with each jump.
100
Lava Lash
Lava Lash
100/100 · 100.0%
Charges your off-hand weapon with lava and burns your target, dealing 4 Fire damage.
Damage is increased by 100% if your offhand weapon is imbued with Flametongue Weapon.
40
Chain Lightning
Chain Lightning
40/100 · 40.0%
Hurls a lightning bolt at the enemy, dealing 443 Nature damage and then jumping to additional nearby enemies. Affects 3 total targets
99
Earth Shield
Earth Shield
99/100 · 99.0%
Protects the target with an earthen shield, increasing your healing on them by 20% and healing them for 338 when they take damage. This heal can only occur once every 3 sec. Maximum 9 charges.
Earth Shield can only be placed on one target at a time. Only one Elemental Shield can be active on the Shaman.
20
Ancestral Wolf Affinity
Ancestral Wolf Affinity
20/100 · 20.0%
Cleanse Spirit, Wind Shear, Purge, and totem casts no longer cancel Ghost Wolf.
66
Fire and Ice
Fire and Ice
66/100 · 66.0%
Increases all Fire and Frost damage you deal by 3%.
100
⇄
Thunderous Paws
Thunderous Paws
68/100 · 68.0%
Ghost Wolf removes snares and increases your movement speed by an additional 25% for the first 3 sec. May only occur once every 20 sec.
Spirit Wolf
32/100 · 32.0%
While transformed into a Ghost Wolf, you gain 5% increased movement speed and 5% damage reduction every 1 sec, stacking up to 4 times.
19
Frost Shock
Frost Shock
19/100 · 19.0%
Chills the target with frost, causing 277 Frost damage and reducing the target's movement speed by 50% for 6 sec.
99
Elemental Orbit
Elemental Orbit
99/100 · 99.0%
Increases the number of Elemental Shields you can have active on yourself by 1.
You can have Earth Shield on yourself and one ally at the same time.
98
⇄
Spirit Walk
Spirit Walk
52/100 · 52.0%
Removes all movement impairing effects and increases your movement speed by 60% for 8 sec.
Gust of Wind
46/100 · 46.0%
A gust of wind hurls you forward.
100
Astral Shift
Astral Shift
100/100 · 100.0%
Shift partially into the elemental planes, taking 40% less damage for 12 sec.
100
Nature's Guardian
Nature's Guardian
100/100 · 100.0%
When your health is brought below 35%, you instantly heal for 40% of your maximum health. Cannot occur more than once every 45 sec.
10
⇄
Encasing Cold
Encasing Cold
8/100 · 8.0%
Increases the cooldown of Frost Shock by 15 sec, but Frost Shock now freezes targets in place for 4 sec.
Arctic Snowstorm
2/100 · 2.0%
Enemies within 10 yds of your Frost Shock are snared by 30%.
42
Healing Stream Totem
Healing Stream Totem
42/100 · 42.0%
Summons a totem at your feet for 15 sec that heals an injured party or raid member within 40 yards for 253 every 1.8 sec.
If you already know Healing Stream Totem, instead gain 1 additional charge of Healing Stream Totem.
94
Winds of Al'Akir
Winds of Al'Akir
94/100 · 94.0%
Up to 2 ranks · average 2.0
Increases your movement speed by 3% and the movement speed bonus of Ghost Wolf by an additional 5%.
100
⇄
Planes Traveler
Planes Traveler
81/100 · 81.0%
Reduces the cooldown of Astral Shift by 30 sec.
Astral Bulwark
19/100 · 19.0%
Astral Shift reduces damage taken by an additional 20%.
100
Brimming with Life
Brimming with Life
100/100 · 100.0%
Up to 2 ranks · average 2.0
Stamina increased by 8%.
While you are at full health, Reincarnation cools down 50% faster.
100
Wind Shear
Wind Shear
100/100 · 100.0%
Disrupts the target's concentration with a burst of wind, interrupting spellcasting and preventing any spell in that school from being cast for 4 sec.
11
Elemental Resistance
Elemental Resistance
11/100 · 11.0%
Healing from Healing Stream Totem reduces Fire, Frost, and Nature damage taken by 6% for 3 sec.
95
Earthgrab Totem
Earthgrab Totem
95/100 · 95.0%
Summons a totem at the target location for 20 sec. The totem pulses every 2 sec, rooting all enemies within 8 yards for 8 sec. Enemies previously rooted by the totem instead suffer 50% movement speed reduction.
99
Capacitor Totem
Capacitor Totem
99/100 · 99.0%
Summons a totem at the target location that gathers electrical energy from the surrounding air and explodes after 2 sec, stunning all enemies within 8 yards for 3 sec.
98
Spiritual Awakening
Spiritual Awakening
98/100 · 98.0%
Mastery increased by 3%.
98
Enhanced Imbues
Enhanced Imbues
98/100 · 98.0%
The effects of your weapon and shield imbues are increased by 30%.
89
Windveil
Windveil
89/100 · 89.0%
Interrupting a spell with Wind Shear reduces all spell damage taken by 15% for 12 sec.
95
Refreshing Waters
Refreshing Waters
95/100 · 95.0%
Your Healing Surge is 25% more effective on yourself.
38
Cleanse Spirit
Cleanse Spirit
38/100 · 38.0%
Removes all Curse effects from a friendly target.
SC
31
Static Charge
Static Charge
31/100 · 31.0%
Up to 2 ranks · average 1.6
Reduces the cooldown of Capacitor Totem by 10 sec.
87
Wind Rush Totem
Wind Rush Totem
87/100 · 87.0%
Summons a totem at the target location for 15 sec, continually granting all allies who pass within 10 yards 40% increased movement speed for 5 sec.
26
Earth Elemental
Earth Elemental
26/100 · 26.0%
Calls forth a Greater Earth Elemental to protect you and your allies, generating high threat and taunting enemies periodically for 30 sec.
94
⇄
Greater Purge
Greater Purge
74/100 · 74.0%
Purges the enemy target, removing 2 beneficial Magic effects.
Purge
20/100 · 20.0%
Purges the enemy target, removing 1 beneficial Magic effect.
97
Nature's Fury
Nature's Fury
97/100 · 97.0%
Up to 2 ranks · average 2.0
Increases the critical strike chance of your Nature spells and abilities by 2%.
81
⇄
Jet Stream
Jet Stream
79/100 · 79.0%
Wind Rush Totem's movement speed bonus is increased by 10% and now removes snares.
Ascending Air
2/100 · 2.0%
Wind Rush Totem's cooldown is reduced by 30 sec and its movement speed effect lasts an additional 2 sec.
17
Primordial Bond
Primordial Bond
17/100 · 17.0%
Your Earth Elemental no longer taunts nearby enemies or generates threat and instead increases your maximum health by 15% while active.
84
Hex
Hex
84/100 · 84.0%
Transforms the enemy into a frog for 1 min. While hexed, the victim is incapacitated, and cannot attack or cast spells. Damage may cancel the effect. Limit 1. Only works on Humanoids and Beasts.
0
Spiritwalker's Grace
Spiritwalker's Grace
0/100 · 0%
Calls upon the guidance of the spirits for 15 sec, permitting movement while casting Shaman spells. Castable while casting.
75
Totemic Projection
Totemic Projection
75/100 · 75.0%
Relocates your active totems to the specified location.
100
Elemental Warding
Elemental Warding
100/100 · 100.0%
Reduces all magic damage taken by 8%.
87
Totemic Focus
Totemic Focus
87/100 · 87.0%
Increases the radius of your totem effects by 15%.
Increases the duration of your Earthbind and Earthgrab Totems by 10 sec.
Increases the duration of your Healing Stream, Tremor, Poison Cleansing, and Wind Rush Totems by 3.0 sec.
0
⇄
Graceful Spirit
Graceful Spirit
0/100 · 0%
Reduces the cooldown of Spiritwalker's Grace by 30 sec and increases your movement speed by 20% while it is active.
Spiritwalker's Aegis
0/100 · 0%
When you cast Spiritwalker's Grace, you become immune to Silence and Interrupt effects for 5 sec.
12
Mana Spring
Mana Spring
12/100 · 12.0%
Your Lava Burst casts restore 22 mana to you and 4 allies nearest to you within 40 yards.
Allies can only benefit from one Shaman's Mana Spring effect at a time, prioritizing healers.
89
⇄
Tremor Totem
Tremor Totem
82/100 · 82.0%
Summons a totem at your feet that shakes the ground around it for 10 sec, removing Fear, Charm and Sleep effects from party and raid members within 30 yards.
Poison Cleansing Totem
7/100 · 7.0%
Summons a totem at your feet that removes all Poison effects from a nearby party or raid member within 30 yards every 1.5 sec for 6 sec.
99
⇄
Therazane's Resilience
Therazane's Resilience
99/100 · 99.0%
Earth Shield no longer loses charges and is 115% effective.
Reactive Warding
0/100 · 0%
When refreshing Earth Shield, your target is healed for 1,038 for each stack of Earth Shield they are missing.
Additionally, Earth Shield can consume charges 1.0 sec faster.
VM
26
Voodoo Mastery
Voodoo Mastery
26/100 · 26.0%
Your Hex target is slowed by 70% during Hex and for 6 sec after it ends.
Reduces the cooldown of Hex by 15 sec.
1
Nature's Swiftness
Nature's Swiftness
1/100 · 1.0%
Your next healing or damaging Nature spell is instant cast and costs no mana.
82
Totemic Surge
Totemic Surge
82/100 · 82.0%
Reduces the cooldown of most totems by 5 sec.
99
Instinctive Imbuements
Instinctive Imbuements
99/100 · 99.0%
Lightning Shield increases your Intellect by 3%.
Casting Lightning Shield now applies your weapon imbuements. Earth Shield is also applied if you have the Elemental Orbit talent.
Specialization Tree
Talents available only to Enhancement.
8 points required
20 points required
100
Maelstrom Weapon
Maelstrom Weapon
100/100 · 100.0%
When you deal damage with a melee weapon, you have a chance to generate Maelstrom Weapon, stacking up to 5 times.
Each stack of Maelstrom Weapon reduces the cast time of your next Lightning Bolt or Chain Lightning by 20% and increases its damage by 20%.
100
Windfury Weapon
Windfury Weapon
100/100 · 100.0%
Imbue your main-hand weapon with the element of Wind for 1 hour. Each main-hand attack has a 15% chance to trigger two extra attacks, dealing 10 Physical damage each.
100
Flametongue Weapon
Flametongue Weapon
100/100 · 100.0%
Imbue your weapon with the element of Fire for 1 hour, increasing the damage of your Fire spells by 5.0%.
FW
100
Forceful Winds
Forceful Winds
100/100 · 100.0%
Windfury has a 10% additional chance to trigger and its damage is increased by 50%.
100
Crash Lightning
Crash Lightning
100/100 · 100.0%
Electrocutes all enemies in front of you, dealing 63 Nature damage.
Enhances your weapons for 12 sec, causing Stormstrike and Lava Lash to discharge 34 Nature damage split between up to 5 enemies in front of you.
100
Molten Assault
Molten Assault
100/100 · 100.0%
Lava Lash cooldown reduced by 6.0 sec, and if Lava Lash is used against a target affected by your Flame Shock, Flame Shock will be spread to up to 5 nearby enemies.
100
Unruly Winds
Unruly Winds
100/100 · 100.0%
Windfury Weapon has a 100% chance to trigger a third attack.
100
Overflowing Maelstrom
Overflowing Maelstrom
100/100 · 100.0%
Maelstrom Weapon can now stack 5 additional times.
Each Maelstrom Weapon stacks consumed grants Overflowing Maelstrom, reducing the cast time of your next Healing Surge or Chain Heal by 10%, and increasing their healing by 10% up to 10 times. This effect can be accumulated up to 20 times.
16
Ashen Catalyst
Ashen Catalyst
16/100 · 16.0%
When Lava Lash strikes a target affected by your Flame Shock, its cooldown is reduced by 2.0 sec.
100
Stormblast
Stormblast
100/100 · 100.0%
Stormstrike has an additional charge.
Stormsurge now also causes your next Stormstrike to deal 25% additional damage as Nature damage, stacking up to 2 times.
28
Overcharge
Overcharge
28/100 · 28.0%
The critical strike damage of your Nature abilities are increased by 40% of your critical strike chance.
100
Raging Maelstrom
Raging Maelstrom
100/100 · 100.0%
Lightning Bolt and Chain Lightning can consume up to 10 Maelstrom Weapon stacks.
89
Flurry
Flurry
89/100 · 89.0%
Increases your attack speed by 15% for your next 3 melee swings after dealing a critical strike with a spell or ability.
12
Hot Hand
Hot Hand
12/100 · 12.0%
Up to 2 ranks · average 1.9
Melee auto-attacks with Flametongue Weapon active have a 5% chance to reduce the cooldown of Lava Lash by 25% and increase the damage of Lava Lash by 20% for 8 sec.
May not occur during an active Hot Hand.
96
Storm's Wrath
Storm's Wrath
96/100 · 96.0%
Increase the chance for Mastery: Enhanced Elements to trigger Windfury and Stormsurge by 150%.
100
Elemental Tempo
Elemental Tempo
100/100 · 100.0%
Elemental damage increased by 10%.
Each stack of Maelstrom Weapon consumed reduces the cooldown of Stormstrike by 0.3 sec and Lava Lash by 0.3 sec.
99
Voltaic Blaze
Voltaic Blaze
99/100 · 99.0%
Instantly shocks the target and 5 enemies within 10 yds with blazing thunder, applying Flame Shock and dealing 1,528 Nature damage. Always critically strikes.
Generates 1 stack of Maelstrom Weapon.
87
Chaining Storms
Chaining Storms
87/100 · 87.0%
Chain Lightning now jumps to 2 additional targets and deals 10% increased damage.
87
Converging Storms
Converging Storms
87/100 · 87.0%
Each target hit by Crash Lightning increases the damage of your next Stormstrike by 25%, up to a maximum of 6 stacks.
99
Stormflurry
Stormflurry
99/100 · 99.0%
Stormstrike has a 20% chance to strike the target an additional time for 40% of normal damage. This effect can chain off of itself.
85
Stormbind
Stormbind
85/100 · 85.0%
Critical strikes of your Nature abilities reduce the target's movement speed by 60% for 5 sec.
100
Elemental Weapons
Elemental Weapons
100/100 · 100.0%
Each active weapon imbue increases all Fire, Frost, and Nature damage dealt by 5.0%.
94
Fire Nova
Fire Nova
94/100 · 94.0%
Voltaic Blaze generates 2 additional Maelstrom Weapon and has a 30% chance to cause a Fire Nova.
Fire Nova
Erupt a burst of fiery damage from all targets affected by your Flame Shock, dealing 35 Volcanic damage to up to 6 targets within 8 yds of your Flame Shock targets.
8
Lashing Flames
Lashing Flames
8/100 · 8.0%
Lava Lash and Sundering increases the damage of Flame Shock on its target by 100% for 20 sec.
100
Ride the Lightning
Ride the Lightning
100/100 · 100.0%
Stormstrike and Lava Lash unleash a Chain Lightning at 100% effectiveness that deals 20% reduced damage with each jump.
100
Doom Winds
Doom Winds
100/100 · 100.0%
Unleash a devastating storm around yourself, dealing 42 Stormstrike damage every 1 sec to nearby enemies for 8 sec.
Increases your chance to activate Windfury Weapon by 50%, and the damage of Windfury Weapon by 20%.
22
Sundering
Sundering
22/100 · 22.0%
Shatters a line of earth in front of you with your main hand weapon, causing 90 Flamestrike damage to any enemy hit.
96
Lightning Strikes
Lightning Strikes
96/100 · 96.0%
Consuming 10 stacks of Maelstrom Weapon increases the damage of your next Stormstrike or Lava Lash by 25% and causes them to generate a stack of Maelstrom Weapon.
100
Elemental Assault
Elemental Assault
100/100 · 100.0%
Stormstrike damage is increased by 20%, and Stormstrike and Lava Lash have a 100% chance to generate 1 stack of Maelstrom Weapon.
96
Static Accumulation
Static Accumulation
96/100 · 96.0%
Up to 2 ranks · average 2.0
During Doom Winds or Ascendance, you generate 1 Maelstrom Weapon stack every 1 sec.
92
Feral Spirit
Feral Spirit
92/100 · 92.0%
Casting Sundering summons 1 Fire Feral Spirit and Doom Winds summons 1 Nature Feral Spirit by your side for 8 sec.
Feral Spirit
An Elemental Spirit Wolf infused with Fire or Nature magic, granting the summoner with 5% increased Fire or Nature damage and 5% Physical damage for 8 sec.
22
Surging Elements
Surging Elements
22/100 · 22.0%
Casting Sundering grants you 15% Haste for 12 sec, and generates 5 stacks of Maelstrom Weapon.
93
Thunder Capacitor
Thunder Capacitor
93/100 · 93.0%
Lightning Bolt and Chain Lightning deal 20% increased damage and have a 20% chance to refund the Maelstrom Weapon spent.
86
⇄
Ascendance
Ascendance
86/100 · 86.0%
Transform into an Air Ascendant for 15 sec and unleash Doom Winds, reducing the cooldown and cost of Stormstrike by 60%, and transforming your auto attack and Stormstrike into Wind attacks which bypass armor and have a 30 yd range.
Maelstrom Weapon spenders have a 0.5% chance to unleash Doom Winds per Maelstrom Weapon spent while Ascendance is not active.
Deeply Rooted Elements
0/100 · 0%
Each stack of Maelstrom Weapon consumed has a 0.6% chance to activate Ascendance for 6.0 sec.
Ascendance
Transform into an Air Ascendant for 15 sec and unleash Doom Winds, reducing the cooldown and cost of Stormstrike by 60%, and transforming your auto attack and Stormstrike into Wind attacks which bypass armor and have a 30 yd range.
92
Thorim's Invocation
Thorim's Invocation
92/100 · 92.0%
Doom Winds and Deeply Rooted Elements last 2 sec longer, and the cooldown of Ascendance is reduced by 60 sec.
During Doom Winds or Ascendance, Stormstrike and Crash Lightning consume up to 10 Maelstrom Weapon to discharge a Lightning Bolt or Chain Lightning at 100% effectiveness at your enemy, whichever you most recently used.
13
Primordial Storm
Primordial Storm
13/100 · 13.0%
Sundering transforms into a single use Primordial Storm for 15 sec after it is cast.
Primordial Storm
Devastate nearby enemies with a Primordial Storm dealing 41 Flamestrike, 42 Froststrike, 41 Stormstrike damage, and unleashing a Lightning Bolt or a Chain Lightning at 150% effectiveness. Deals reduced damage beyond 5 targets.
Consumes Maelstrom Weapon for increased damage.
100
Storm Unleashed
Storm Unleashed
100/100 · 100.0%
Each Maelstrom Weapon spent has a 2% chance to cause your next Crash Lightning to ignore its cooldown. The weapon enhancement effect of Crash Lightning may now overlap.
Hero Talents
The hero paths Enhancement plays, with the same top-100 selection overlay. A character picks one.
T
87
Tempest
Tempest
87/100 · 87.0%
Each Maelstrom Weapon spent has a 2.00% chance to upgrade your next Lightning Bolt to Tempest.
UP
90
Unlimited Power
Unlimited Power
90/100 · 90.0%
Spending Maelstrom Weapon stacks grants you 1% haste for 15 sec.
Multiple applications may overlap.
S
90
Stormcaller
Stormcaller
90/100 · 90.0%
Increases the critical strike chance of your Nature damage spells by 5% and the critical strike damage of your Nature spells by 5%.
E
90
⇄
Electroshock
Electroshock
84/100 · 84.0%
Tempest increases your movement speed by 20% for 5 sec.
Lightning Conduit
6/100 · 6.0%
You have a chance to get struck by lightning, increasing your movement speed by 50% for 5 sec. The effectiveness is increased to 100% in outdoor areas.
You call down a Thunderstorm when you Reincarnate.
90
Stormwell
Stormwell
90/100 · 90.0%
Storm Elemental lasts 2 sec longer, and Stormkeeper generates 10 Maelstrom.
90
⇄
Supercharge
Supercharge
80/100 · 80.0%
Lightning Bolt, Tempest, and Chain Lightning have a 35% chance to refund 2 Maelstrom Weapon stacks.
Storm Swell
10/100 · 10.0%
Tempest grants 7% Mastery for 6 sec.
90
Arc Discharge
Arc Discharge
90/100 · 90.0%
Tempest causes your next Chain Lightning to be instant cast, deal 40% increased damage, and cast an additional time.
Can accumulate up to 2 charges.
RT
90
Rolling Thunder
Rolling Thunder
90/100 · 90.0%
Doom Winds summons a Nature Feral Spirit for 12 sec.
Feral Spirit
An Elemental Spirit infused with Nature magic, granting the summoner with 5% increased Nature damage and 5% Physical damage for 12 sec.
90
Natural Gift
Natural Gift
90/100 · 90.0%
Nature damage is increased by 2%
90
Voltaic Surge
Voltaic Surge
90/100 · 90.0%
Crash Lightning and Chain Lightning damage increased by 15%.
90
Conductive Energy
Conductive Energy
90/100 · 90.0%
Gain the effects of the Lightning Rod talent:
Lightning Rod
Lightning Bolt and Chain Lightning make your target a Lightning Rod for 8 sec.
Lightning Rods take 10% of all damage you deal with Lightning Bolt and Chain Lightning.
NP
90
⇄
Nature's Protection
Nature's Protection
79/100 · 79.0%
Lightning Shield reduces the damage you take by 3%.
Surging Currents
11/100 · 11.0%
Casting Tempest grants Surging Currents, increasing the effectiveness of your next Chain Heal or Healing Surge by 16%, up to 80%.
90
Descending Skies
Descending Skies
90/100 · 90.0%
Casting Ascendance upgrades your next Lightning Bolt to Tempest.
90
Awakening Storms
Awakening Storms
90/100 · 90.0%
Stormstrike has a small chance to upgrade your next Lightning Bolt to Tempest.
10
Surging Totem
Surging Totem
10/100 · 10.0%
Summons a totem at the target location that creates a Tremor immediately and every 5.4 sec for 42 Flamestrike damage. Damage reduced beyond 5 targets. Lasts 25 sec.
10
Totemic Rebound
Totemic Rebound
10/100 · 10.0%
Chain Heal now jumps to a nearby totem within 20 yards once it reaches its last target, causing the totem to cast Chain Heal on an injured ally within 30 yards for 846. Jumps to 2 nearby targets within 20 yards.
10
⇄
Amplification Core
Amplification Core
10/100 · 10.0%
While Surging Totem is active, your damage and healing done is increased by 3%.
Oversurge
0/100 · 0%
Surging Totem deals 50% more damage while Ascendance or Healing Tide Totem is active.
10
Lively Totems
Lively Totems
10/100 · 10.0%
When you summon a Healing Tide Totem, Healing Stream Totem, or Spirit Link Totem you cast a free instant Chain Heal at 100% effectiveness.
10
Totemic Momentum
Totemic Momentum
10/100 · 10.0%
Reduces the cooldown of Healing Stream Totem by 3 sec.
10
⇄
Oversized Totems
Oversized Totems
9/100 · 9.0%
Increases the size and radius of your totems by 15%, and the health of your totems by 30%.
Swift Recall
1/100 · 1.0%
Successfully removing a harmful effect with Tremor Totem or Poison Cleansing Totem, or controlling an enemy with Capacitor Totem or Earthgrab Totem reduces the cooldown of the totem used by 5 sec.
Cannot occur more than once every 20 sec per totem.
10
Wind Barrier
Wind Barrier
10/100 · 10.0%
If you have a totem active, your totem grants you a shield absorbing 1,833 damage for 30 sec every 30 sec.
10
Splitstream
Splitstream
10/100 · 10.0%
Your Healing Stream Totems heals an additional ally at 30% effectiveness.
Healing Tide Totem healing increased by 25%.
10
Elemental Attunement
Elemental Attunement
10/100 · 10.0%
Mastery increased by 2%.
10
Imbuement Mastery
Imbuement Mastery
10/100 · 10.0%
Increases the duration of your Earthliving effect by 3 sec.
10
⇄
Pulse Capacitor
Pulse Capacitor
8/100 · 8.0%
Increases the healing done by Surging Totem by 10%.
Supportive Imbuements
2/100 · 2.0%
Learn a new weapon imbue, Tidecaller's Guard.
Tidecaller's Guard
Imbue your shield with the element of Water for 1 hour. Your healing done is increased by 2.0% and the duration of your Healing Stream Totem is increased by 3.0 sec.
10
⇄
Earthsurge
Earthsurge
10/100 · 10.0%
Allies affected by your Earthliving effect receive 15% increased healing from you.
Totemic Coordination
0/100 · 0%
Chain Heals from Lively Totem and Totemic Rebound are 25% more effective.
10
Primal Catalyst
Primal Catalyst
10/100 · 10.0%
Healing Stream Totem and Healing Tide Totem healing has a 8% chance to apply Earthliving to allies it heals.
10
Whirling Elements
Whirling Elements
10/100 · 10.0%
Elemental motes orbit around your Surging Totem. Your abilities consume the motes for enhanced effects.
Water: Your next Healing Wave also heals an ally inside of your Healing Rain at 50% effectiveness.
Air: The cast time of your next healing spell is reduced by 40%.
Earth: Your next Chain Heal applies Earthliving at 150% effectiveness to all targets hit.
4 selected talents not present in the current static tree
These usually come from a character profile captured on the previous game-data patch.
Chain Lightning — 100/100 Chain Lightning — 100/100 Maelstrom Weapon — 100/100 Maelstrom Weapon — 100/100
Layout and prerequisite lines follow Blizzard's static tree for this
patch. The heatmap remains aggregate analysis, not a generated build:
independently popular choices may not form a valid import string.
Mythic+ tier
–
No M+ ranking data
PvP tier · Solo Shuffle
–
No Solo Shuffle data
PvP tier · Blitz
–
No Blitz data
PvP tier · 2v2
–
No 2v2 data
PvP tier · 3v3
–
No 3v3 data
Talent sample
100 / 100
top characters with an active loadout
Solo Shuffle and Blitz publish one ladder per specialization, so those two
standings are the ladder's own. 2v2 and 3v3 are single mixed ladders that
record no specialization at all — those entries are counted under each
character's currently active spec, which need not be the one they played,
and are a much smaller sample per spec.
M+ Talents
Solo Shuffle Talents
Blitz Talents
Pick rate
75%+
Under 75%
Unused
Passive
Ability
Choice
Class Tree
Talents shared by every Shaman specialization.
8 points required
23 points required
?
100
⇄
Tree node 99846
Unresolved tree node Blizzard supplied the position and connections without an entry tooltip.
100
Chain Heal
Chain Heal
100/100 · 100.0%
Heals the friendly target for 897, then jumps up to 20 yards to heal the 3 most injured nearby allies. Healing is reduced by 30% with each jump.
99
Lava Burst
Lava Burst
99/100 · 99.0%
Hurls molten lava at the target, dealing 687 Fire damage. Lava Burst will always critically strike if the target is affected by Flame Shock and its damage is increased by your critical strike chance.
95
Chain Lightning
Chain Lightning
95/100 · 95.0%
Hurls a lightning bolt at the enemy, dealing 445 Nature damage and then jumping to additional nearby enemies. Affects 3 total targets
100
Earth Shield
Earth Shield
100/100 · 100.0%
Protects the target with an earthen shield, increasing your healing on them by 20% and healing them for 332 when they take damage. This heal can only occur once every 3 sec. Maximum 9 charges.
Earth Shield can only be placed on one target at a time. Only one Elemental Shield can be active on the Shaman.
1
Ancestral Wolf Affinity
Ancestral Wolf Affinity
1/100 · 1.0%
Cleanse Spirit, Wind Shear, Purge, and totem casts no longer cancel Ghost Wolf.
3
Fire and Ice
Fire and Ice
3/100 · 3.0%
Increases all Fire and Frost damage you deal by 3%.
100
⇄
Thunderous Paws
Thunderous Paws
89/100 · 89.0%
Ghost Wolf removes snares and increases your movement speed by an additional 25% for the first 3 sec. May only occur once every 20 sec.
Spirit Wolf
11/100 · 11.0%
While transformed into a Ghost Wolf, you gain 5% increased movement speed and 5% damage reduction every 1 sec, stacking up to 4 times.
1
Frost Shock
Frost Shock
1/100 · 1.0%
Chills the target with frost, causing 272 Frost damage and reducing the target's movement speed by 50% for 6 sec.
100
Elemental Orbit
Elemental Orbit
100/100 · 100.0%
Increases the number of Elemental Shields you can have active on yourself by 1.
You can have Earth Shield on yourself and one ally at the same time.
98
⇄
Spirit Walk
Spirit Walk
54/100 · 54.0%
Removes all movement impairing effects and increases your movement speed by 60% for 8 sec.
Gust of Wind
44/100 · 44.0%
A gust of wind hurls you forward.
100
Astral Shift
Astral Shift
100/100 · 100.0%
Shift partially into the elemental planes, taking 40% less damage for 12 sec.
100
Nature's Guardian
Nature's Guardian
100/100 · 100.0%
When your health is brought below 35%, you instantly heal for 40% of your maximum health. Cannot occur more than once every 45 sec.
0
⇄
Arctic Snowstorm
Arctic Snowstorm
0/100 · 0%
Enemies within 10 yds of your Frost Shock are snared by 30%.
Encasing Cold
0/100 · 0%
Increases the cooldown of Frost Shock by 15 sec, but Frost Shock now freezes targets in place for 4 sec.
100
Healing Stream Totem
Healing Stream Totem
100/100 · 100.0%
Summons a totem at your feet for 15 sec that heals an injured party or raid member within 40 yards for 256 every 1.8 sec.
If you already know Healing Stream Totem, instead gain 1 additional charge of Healing Stream Totem.
4
Winds of Al'Akir
Winds of Al'Akir
4/100 · 4.0%
Up to 2 ranks · average 1.8
Increases your movement speed by 3% and the movement speed bonus of Ghost Wolf by an additional 5%.
100
⇄
Planes Traveler
Planes Traveler
99/100 · 99.0%
Reduces the cooldown of Astral Shift by 30 sec.
Astral Bulwark
1/100 · 1.0%
Astral Shift reduces damage taken by an additional 20%.
100
Brimming with Life
Brimming with Life
100/100 · 100.0%
Up to 2 ranks · average 2.0
Stamina increased by 8%.
While you are at full health, Reincarnation cools down 50% faster.
99
Wind Shear
Wind Shear
99/100 · 99.0%
Disrupts the target's concentration with a burst of wind, interrupting spellcasting and preventing any spell in that school from being cast for 4 sec.
97
Elemental Resistance
Elemental Resistance
97/100 · 97.0%
Healing from Healing Stream Totem reduces Fire, Frost, and Nature damage taken by 6% for 3 sec.
8
Earthgrab Totem
Earthgrab Totem
8/100 · 8.0%
Summons a totem at the target location for 20 sec. The totem pulses every 2 sec, rooting all enemies within 8 yards for 8 sec. Enemies previously rooted by the totem instead suffer 50% movement speed reduction.
99
Capacitor Totem
Capacitor Totem
99/100 · 99.0%
Summons a totem at the target location that gathers electrical energy from the surrounding air and explodes after 2 sec, stunning all enemies within 8 yards for 3 sec.
95
Spiritual Awakening
Spiritual Awakening
95/100 · 95.0%
Mastery increased by 3%.
99
Enhanced Imbues
Enhanced Imbues
99/100 · 99.0%
The effects of your weapon and shield imbues are increased by 30%.
28
Windveil
Windveil
28/100 · 28.0%
Interrupting a spell with Wind Shear reduces all spell damage taken by 15% for 12 sec.
98
Refreshing Waters
Refreshing Waters
98/100 · 98.0%
Your Healing Surge is 25% more effective on yourself.
81
Improved Purify Spirit
Improved Purify Spirit
81/100 · 81.0%
Purify Spirit additionally removes all Curse effects.
SC
1
Static Charge
Static Charge
1/100 · 1.0%
Up to 2 ranks · average 1.0
Reduces the cooldown of Capacitor Totem by 10 sec.
94
Wind Rush Totem
Wind Rush Totem
94/100 · 94.0%
Summons a totem at the target location for 15 sec, continually granting all allies who pass within 10 yards 40% increased movement speed for 5 sec.
15
Earth Elemental
Earth Elemental
15/100 · 15.0%
Calls forth a Greater Earth Elemental to protect you and your allies, generating high threat and taunting enemies periodically for 30 sec.
71
⇄
Purge
Purge
71/100 · 71.0%
Purges the enemy target, removing 1 beneficial Magic effect.
Greater Purge
0/100 · 0%
Purges the enemy target, removing 2 beneficial Magic effects.
100
Nature's Fury
Nature's Fury
100/100 · 100.0%
Up to 2 ranks · average 2.0
Increases the critical strike chance of your Nature spells and abilities by 2%.
84
⇄
Jet Stream
Jet Stream
69/100 · 69.0%
Wind Rush Totem's movement speed bonus is increased by 10% and now removes snares.
Ascending Air
15/100 · 15.0%
Wind Rush Totem's cooldown is reduced by 30 sec and its movement speed effect lasts an additional 2 sec.
15
Primordial Bond
Primordial Bond
15/100 · 15.0%
Your Earth Elemental no longer taunts nearby enemies or generates threat and instead increases your maximum health by 15% while active.
8
Hex
Hex
8/100 · 8.0%
Transforms the enemy into a frog for 1 min. While hexed, the victim is incapacitated, and cannot attack or cast spells. Damage may cancel the effect. Limit 1. Only works on Humanoids and Beasts.
100
Spiritwalker's Grace
Spiritwalker's Grace
100/100 · 100.0%
Calls upon the guidance of the spirits for 15 sec, permitting movement while casting Shaman spells. Castable while casting.
100
Totemic Projection
Totemic Projection
100/100 · 100.0%
Relocates your active totems to the specified location.
100
Elemental Warding
Elemental Warding
100/100 · 100.0%
Reduces all magic damage taken by 8%.
100
Totemic Focus
Totemic Focus
100/100 · 100.0%
Increases the radius of your totem effects by 15%.
Increases the duration of your Earthbind and Earthgrab Totems by 10 sec.
Increases the duration of your Healing Stream, Tremor, Poison Cleansing, and Wind Rush Totems by 3.0 sec.
97
⇄
Graceful Spirit
Graceful Spirit
97/100 · 97.0%
Reduces the cooldown of Spiritwalker's Grace by 30 sec and increases your movement speed by 20% while it is active.
Spiritwalker's Aegis
0/100 · 0%
When you cast Spiritwalker's Grace, you become immune to Silence and Interrupt effects for 5 sec.
16
Mana Spring
Mana Spring
16/100 · 16.0%
Your Lava Burst casts restore 22 mana to you and 4 allies nearest to you within 40 yards.
Allies can only benefit from one Shaman's Mana Spring effect at a time, prioritizing healers.
92
⇄
Poison Cleansing Totem
Poison Cleansing Totem
87/100 · 87.0%
Summons a totem at your feet that removes all Poison effects from a nearby party or raid member within 30 yards every 1.5 sec for 6 sec.
Tremor Totem
5/100 · 5.0%
Summons a totem at your feet that shakes the ground around it for 10 sec, removing Fear, Charm and Sleep effects from party and raid members within 30 yards.
100
⇄
Therazane's Resilience
Therazane's Resilience
98/100 · 98.0%
Earth Shield no longer loses charges and is 115% effective.
Reactive Warding
2/100 · 2.0%
When refreshing Earth Shield, your target is healed for 1,038 for each stack of Earth Shield they are missing.
Additionally, Earth Shield can consume charges 1.0 sec faster.
VM
0
Voodoo Mastery
Voodoo Mastery
0/100 · 0%
Your Hex target is slowed by 70% during Hex and for 6 sec after it ends.
Reduces the cooldown of Hex by 15 sec.
100
Nature's Swiftness
Nature's Swiftness
100/100 · 100.0%
Your next healing or damaging Nature spell is instant cast and costs no mana.
100
Totemic Surge
Totemic Surge
100/100 · 100.0%
Reduces the cooldown of most totems by 5 sec.
100
Instinctive Imbuements
Instinctive Imbuements
100/100 · 100.0%
Lightning Shield increases your Intellect by 3%.
Casting Lightning Shield now applies your weapon imbuements. Earth Shield is also applied if you have the Elemental Orbit talent.
Specialization Tree
Talents available only to Restoration.
8 points required
20 points required
100
Riptide
Riptide
100/100 · 100.0%
Restorative waters wash over a friendly target, healing them for 2,237 and an additional 2,036 over 18 sec.
100
Healing Rain
Healing Rain
100/100 · 100.0%
Blanket the target area in healing rains, restoring 1,056 health to up to 6 allies over 18 sec.
You can only have one Healing Rain active at a time.
100
Healing Stream Totem
Healing Stream Totem
100/100 · 100.0%
Summons a totem at your feet for 15 sec that heals an injured party or raid member within 40 yards for 253 every 1.8 sec.
If you already know Healing Stream Totem, instead gain 1 additional charge of Healing Stream Totem.
SR
35
Soothing Rain
Soothing Rain
35/100 · 35.0%
Increases the healing done by Healing Rain by 10% and reduces its cast time by 0.5 sec.
96
Acid Rain
Acid Rain
96/100 · 96.0%
Deal 376 Nature damage every 1.8 sec to up to 5 enemies inside of your Healing Rain.
100
⇄
Healing Tide Totem
Healing Tide Totem
89/100 · 89.0%
Summons a totem at your feet for 10 sec, which pulses every 1.8 sec, healing all party or raid members within 40 yards for 1,962.
Healing reduced beyond 5 targets.
Ascendance
11/100 · 11.0%
Immediately heals for 4,858 split between allies within 20 yds and transforms into a Water Ascendant for 15 sec.
While ascended, Chain Heal jumps to 3 additional allies with 10% healing reduced for all jumps, Healing Wave always critical heals and heals 1 additional ally at 50% effectiveness, and the mana cost of Chain Heal and Healing Wave is reduced by 25%.
100
Water Totem Mastery
Water Totem Mastery
100/100 · 100.0%
Reduces the cooldown of Healing Stream Totem by 5 sec.
9
Overflowing Shores
Overflowing Shores
9/100 · 9.0%
Healing Rain instantly restores 287 health to 5 allies within its area, and its radius is increased by 2 yards.
95
Ancestral Vigor
Ancestral Vigor
95/100 · 95.0%
Up to 2 ranks · average 2.0
Targets you heal with Healing Wave, Chain Heal, or Riptide's initial heal gain 5% increased health for 10 sec.
100
⇄
First Ascendant
First Ascendant
91/100 · 91.0%
The cooldown of Ascendance is reduced by 60 sec.
Preeminence
9/100 · 9.0%
Your haste is increased by 25% during Ascendance and its duration is increased by 3 sec.
91
Resurgence
Resurgence
91/100 · 91.0%
Your direct heal criticals refund a percentage of your maximum mana: 0.80% from Healing Wave, 0.48% from Riptide, and 0.20% from Chain Heal.
100
Living Stream
Living Stream
100/100 · 100.0%
Healing Stream Totem heals for 100% more, decaying over its duration.
33
Current Control
Current Control
33/100 · 33.0%
Reduces the mana cost of Healing Wave by 15% and the mana cost of Chain Heal by 15%.
100
White Water
White Water
100/100 · 100.0%
Your critical heals have 215% effectiveness instead of the usual 200%.
5
Wavespeaker's Blessing
Wavespeaker's Blessing
5/100 · 5.0%
Up to 2 ranks · average 2.0
Increases Riptide's duration by 3.0 sec and its healing over time by 10%.
98
Quickstream
Quickstream
98/100 · 98.0%
Healing Stream Totem heals 15% more often.
27
Rip Current
Rip Current
27/100 · 27.0%
Reduces the cooldown of Riptide by 1.0 sec.
7
Crashing Waves
Crashing Waves
7/100 · 7.0%
Healing Wave's critical strike chance is increased by 12%.
78
Unleash Life
Unleash Life
78/100 · 78.0%
Unleash elemental forces of Life, healing a friendly target for 4,719.
Increases the healing of your next Riptide, Chain Heal, or Healing Wave by 25% and reduces its cast time by 30%.
98
Torrent
Torrent
98/100 · 98.0%
Riptide's initial heal is increased 20% and has a 10% increased critical strike chance.
99
Earthliving Weapon
Earthliving Weapon
99/100 · 99.0%
Imbue your weapon with the element of Earth for 1 hour. Your Riptide, Healing Wave, and Chain Heal healing has a 20% chance to trigger Earthliving on the target, healing for 591 over 6 sec.
26
Earthweaver
Earthweaver
26/100 · 26.0%
Increases Earth Shield healing by 40%.
100
Deluge
Deluge
100/100 · 100.0%
Healing Wave and Chain Heal heal for an additional 15% on targets affected by your Healing Rain or Riptide.
42
Earthen Accord
Earthen Accord
42/100 · 42.0%
Unleash Life heals for 30% more and its bonus healing effect is increased by 20%.
100
Tidal Waves
Tidal Waves
100/100 · 100.0%
Casting Riptide grants 1 stack of Tidal Waves. Tidal Waves reduces the cast time of your next Healing Wave or Chain Heal by 20%.
Can accumulate up to 2 stacks.
60
Improved Earthliving Weapon
Improved Earthliving Weapon
60/100 · 60.0%
Earthliving receives 150% additional benefit from Mastery: Deep Healing.
Healing Wave always triggers Earthliving on its target.
99
⇄
Ancestral Reach
Ancestral Reach
90/100 · 90.0%
Chain Heal bounces an additional time and its healing is increased by 8%.
Flow of the Tides
9/100 · 9.0%
Chain Heal bounces an additional time and casting Chain Heal on a target affected by Riptide consumes Riptide, increasing the healing of your Chain Heal by 30%.
3
Downpour
Downpour
3/100 · 3.0%
Casting Healing Rain grants a use of Downpour for 16 sec.
Downpour
A burst of water at your Healing Rain's location heals up to 5 injured allies within 12 yards for 1,211.
100
Echo of the Elements
Echo of the Elements
100/100 · 100.0%
Lava Burst has an additional charge.
100
Spirit Link Totem
Spirit Link Totem
100/100 · 100.0%
Summons a totem at the target location for 6 sec, which reduces damage taken by all party and raid members within 10 yards by 10%. Immediately and every 1 sec, the health of all affected players is redistributed evenly.
86
Earthen Harmony
Earthen Harmony
86/100 · 86.0%
Earth Shield reduces damage taken by 3% and its healing is increased by up to 150% as its target's health decreases. Maximum benefit is reached below 50% health.
3
Water Expulsion
Water Expulsion
3/100 · 3.0%
Increases Downpour healing by 20%.
91
Ancestral Awakening
Ancestral Awakening
91/100 · 91.0%
Up to 2 ranks · average 2.0
When you heal with your Healing Wave or Riptide you have a 30% chance to summon an Ancestral spirit to aid you, instantly healing an injured friendly party or raid target within 40 yards for 25% of the amount healed. Critical strikes increase this chance to 60%.
18
Tidewaters
Tidewaters
18/100 · 18.0%
When you cast Healing Rain, each ally with your Riptide on them is healed for 1,005.
6
Undercurrent
Undercurrent
6/100 · 6.0%
Up to 2 ranks · average 2.0
For each Riptide active on an ally, your heals are 0.5% more effective.
63
Spouting Spirits
Spouting Spirits
63/100 · 63.0%
Spirit Link Totem reduces damage taken by an additional 5%, and it restores 4,357 health to all nearby allies 1 second after it is dropped. Healing reduced beyond 5 targets.
39
Swelling Tides
Swelling Tides
39/100 · 39.0%
Healing Stream Totem extends the duration of your active Riptides by 3.0 sec.
3
Double Dip
Double Dip
3/100 · 3.0%
Healing Rain grants an additional use of Downpour.
96
Primal Tide Core
Primal Tide Core
96/100 · 96.0%
Every 4 casts of Riptide also applies Riptide to another friendly target near your Riptide target.
98
Coalescing Water
Coalescing Water
98/100 · 98.0%
Healing Wave and Chain Heal increase the initial healing of your next Riptide by 30%, stacking up to 2 times.
99
Deeply Rooted Elements
Deeply Rooted Elements
99/100 · 99.0%
Each stack of Maelstrom Weapon consumed has a 0.6% chance to activate Ascendance for 6.0 sec.
Ascendance
Transform into an Air Ascendant for 15 sec and unleash Doom Winds, reducing the cooldown and cost of Stormstrike by 60%, and transforming your auto attack and Stormstrike into Wind attacks which bypass armor and have a 30 yd range.
100
Stormstream Totem
Stormstream Totem
100/100 · 100.0%
Riptide has a 6% chance to upgrade your next Healing Stream Totem to Stormstream Totem which heals for 10% more, heals 1 additional ally at 100% effectiveness, and heals 2 injured allies for 5,118 healing when used.
Hero Talents
The hero paths Restoration plays, with the same top-100 selection overlay. A character picks one.
3
Call of the Ancestors
Call of the Ancestors
3/100 · 3.0%
Unleash Life calls an Ancestor to your side for 12 sec.
Whenever you cast a healing or damaging spell, the Ancestor will cast a similar spell.
3
⇄
Latent Wisdom
Latent Wisdom
3/100 · 3.0%
Your Ancestors' spells are 25% more powerful.
Ancient Fellowship
0/100 · 0%
Ancestors have a 20% chance to call another Ancestor for 8 sec when they depart.
3
⇄
Heed My Call
Heed My Call
3/100 · 3.0%
Ancestors last an additional 4 sec.
Routine Communication
0/100 · 0%
Riptide has a 15% chance to call an Ancestor to your side for 8 sec.
3
Elemental Reverb
Elemental Reverb
3/100 · 3.0%
Lava Burst gains an additional charge and deals 10% increased damage.
3
Ancestral Influence
Ancestral Influence
3/100 · 3.0%
Your Intellect is increased by 1.0% for each Ancestor active.
3
Offering from Beyond
Offering from Beyond
3/100 · 3.0%
When an Ancestor is called, they reduce the cooldown of Riptide by 2 sec.
3
Primordial Capacity
Primordial Capacity
3/100 · 3.0%
Increases your maximum mana by 10%.
Tidal Waves can now stack up to 3 times.
3
Spiritwalker's Momentum
Spiritwalker's Momentum
3/100 · 3.0%
Using spells with a cast time increases the duration of Spiritwalker's Grace and Spiritwalker's Aegis by 1 sec, up to a maximum of 4 sec.
3
Windspeaker
Windspeaker
3/100 · 3.0%
The cast times of Healing Surge, Chain Heal and Lava Burst are reduced by 10%.
3
⇄
Natural Harmony
Natural Harmony
3/100 · 3.0%
Reduces the cooldown of Nature's Guardian by 15 sec and causes it to heal for an additional 10% of your maximum health.
Earthen Communion
0/100 · 0%
Earth Shield has an additional 3 charges and heals you for 25% more.
3
Maelstrom Supremacy
Maelstrom Supremacy
3/100 · 3.0%
Increases the healing done by Healing Wave, Downpour, and Chain Heal by 25%.
3
Final Calling
Final Calling
3/100 · 3.0%
When an Ancestor departs, they cast Hydrobubble on a nearby injured ally.
Hydrobubble
Surrounds your target in a protective water bubble for 15 sec.
The shield absorbs the next 1,795 incoming damage, but the absorb amount decays fully over its duration.
3
Mystic Knowledge
Mystic Knowledge
3/100 · 3.0%
Increases the chance for Lava Surge to occur by 20%.
3
Ancestral Swiftness
Ancestral Swiftness
3/100 · 3.0%
Your next healing or damaging spell is instant, costs no mana, and deals 10% increased damage and healing.
If you know Nature's Swiftness, it is replaced by Ancestral Swiftness and causes Ancestral Swiftness to call an Ancestor to your side for 8 sec.
96
Surging Totem
Surging Totem
96/100 · 96.0%
Summons a totem at the target location that creates a Tremor immediately and every 5.4 sec for 43 Flamestrike damage. Damage reduced beyond 5 targets. Lasts 25 sec.
97
Totemic Rebound
Totemic Rebound
97/100 · 97.0%
Chain Heal now jumps to a nearby totem within 20 yards once it reaches its last target, causing the totem to cast Chain Heal on an injured ally within 30 yards for 826. Jumps to 2 nearby targets within 20 yards.
97
⇄
Amplification Core
Amplification Core
94/100 · 94.0%
While Surging Totem is active, your damage and healing done is increased by 3%.
Oversurge
3/100 · 3.0%
Surging Totem deals 50% more damage while Ascendance or Healing Tide Totem is active.
97
Lively Totems
Lively Totems
97/100 · 97.0%
When you summon a Healing Tide Totem, Healing Stream Totem, or Spirit Link Totem you cast a free instant Chain Heal at 100% effectiveness.
97
Totemic Momentum
Totemic Momentum
97/100 · 97.0%
Reduces the cooldown of Healing Stream Totem by 3 sec.
97
⇄
Oversized Totems
Oversized Totems
93/100 · 93.0%
Increases the size and radius of your totems by 15%, and the health of your totems by 30%.
Swift Recall
4/100 · 4.0%
Successfully removing a harmful effect with Tremor Totem or Poison Cleansing Totem, or controlling an enemy with Capacitor Totem or Earthgrab Totem reduces the cooldown of the totem used by 5 sec.
Cannot occur more than once every 20 sec per totem.
97
Wind Barrier
Wind Barrier
97/100 · 97.0%
If you have a totem active, your totem grants you a shield absorbing 1,833 damage for 30 sec every 30 sec.
97
Splitstream
Splitstream
97/100 · 97.0%
Your Healing Stream Totems heals an additional ally at 30% effectiveness.
Healing Tide Totem healing increased by 25%.
97
Elemental Attunement
Elemental Attunement
97/100 · 97.0%
Mastery increased by 2%.
97
Imbuement Mastery
Imbuement Mastery
97/100 · 97.0%
Increases the duration of your Earthliving effect by 3 sec.
97
⇄
Supportive Imbuements
Supportive Imbuements
91/100 · 91.0%
Learn a new weapon imbue, Tidecaller's Guard.
Tidecaller's Guard
Imbue your shield with the element of Water for 1 hour. Your healing done is increased by 2.0% and the duration of your Healing Stream Totem is increased by 3.0 sec.
Pulse Capacitor
6/100 · 6.0%
Increases the healing done by Surging Totem by 10%.
97
⇄
Earthsurge
Earthsurge
97/100 · 97.0%
Allies affected by your Earthliving effect receive 15% increased healing from you.
Totemic Coordination
0/100 · 0%
Chain Heals from Lively Totem and Totemic Rebound are 25% more effective.
97
Primal Catalyst
Primal Catalyst
97/100 · 97.0%
Healing Stream Totem and Healing Tide Totem healing has a 8% chance to apply Earthliving to allies it heals.
97
Whirling Elements
Whirling Elements
97/100 · 97.0%
Elemental motes orbit around your Surging Totem. Your abilities consume the motes for enhanced effects.
Water: Your next Healing Wave also heals an ally inside of your Healing Rain at 50% effectiveness.
Air: The cast time of your next healing spell is reduced by 40%.
Earth: Your next Chain Heal applies Earthliving at 150% effectiveness to all targets hit.
4 selected talents not present in the current static tree
These usually come from a character profile captured on the previous game-data patch.
Chain Heal — 100/100 Chain Heal — 100/100 Lava Burst — 100/100 Lava Burst — 100/100
Layout and prerequisite lines follow Blizzard's static tree for this
patch. The heatmap remains aggregate analysis, not a generated build:
independently popular choices may not form a valid import string.
Pick rate
75%+
Under 75%
Unused
Passive
Ability
Choice
Class Tree
Talents shared by every Shaman specialization.
8 points required
23 points required
?
100
⇄
Tree node 99846
Unresolved tree node Blizzard supplied the position and connections without an entry tooltip.
100
Chain Heal
Chain Heal
100/100 · 100.0%
Heals the friendly target for 897, then jumps up to 20 yards to heal the 3 most injured nearby allies. Healing is reduced by 30% with each jump.
100
Lava Burst
Lava Burst
100/100 · 100.0%
Hurls molten lava at the target, dealing 687 Fire damage. Lava Burst will always critically strike if the target is affected by Flame Shock and its damage is increased by your critical strike chance.
8
Chain Lightning
Chain Lightning
8/100 · 8.0%
Hurls a lightning bolt at the enemy, dealing 445 Nature damage and then jumping to additional nearby enemies. Affects 3 total targets
100
Earth Shield
Earth Shield
100/100 · 100.0%
Protects the target with an earthen shield, increasing your healing on them by 20% and healing them for 332 when they take damage. This heal can only occur once every 3 sec. Maximum 9 charges.
Earth Shield can only be placed on one target at a time. Only one Elemental Shield can be active on the Shaman.
2
Ancestral Wolf Affinity
Ancestral Wolf Affinity
2/100 · 2.0%
Cleanse Spirit, Wind Shear, Purge, and totem casts no longer cancel Ghost Wolf.
5
Fire and Ice
Fire and Ice
5/100 · 5.0%
Increases all Fire and Frost damage you deal by 3%.
100
⇄
Thunderous Paws
Thunderous Paws
68/100 · 68.0%
Ghost Wolf removes snares and increases your movement speed by an additional 25% for the first 3 sec. May only occur once every 20 sec.
Spirit Wolf
32/100 · 32.0%
While transformed into a Ghost Wolf, you gain 5% increased movement speed and 5% damage reduction every 1 sec, stacking up to 4 times.
0
Frost Shock
Frost Shock
0/100 · 0%
Chills the target with frost, causing 272 Frost damage and reducing the target's movement speed by 50% for 6 sec.
100
Elemental Orbit
Elemental Orbit
100/100 · 100.0%
Increases the number of Elemental Shields you can have active on yourself by 1.
You can have Earth Shield on yourself and one ally at the same time.
100
⇄
Spirit Walk
Spirit Walk
72/100 · 72.0%
Removes all movement impairing effects and increases your movement speed by 60% for 8 sec.
Gust of Wind
28/100 · 28.0%
A gust of wind hurls you forward.
100
Astral Shift
Astral Shift
100/100 · 100.0%
Shift partially into the elemental planes, taking 40% less damage for 12 sec.
100
Nature's Guardian
Nature's Guardian
100/100 · 100.0%
When your health is brought below 35%, you instantly heal for 40% of your maximum health. Cannot occur more than once every 45 sec.
0
⇄
Arctic Snowstorm
Arctic Snowstorm
0/100 · 0%
Enemies within 10 yds of your Frost Shock are snared by 30%.
Encasing Cold
0/100 · 0%
Increases the cooldown of Frost Shock by 15 sec, but Frost Shock now freezes targets in place for 4 sec.
100
Healing Stream Totem
Healing Stream Totem
100/100 · 100.0%
Summons a totem at your feet for 15 sec that heals an injured party or raid member within 40 yards for 256 every 1.8 sec.
If you already know Healing Stream Totem, instead gain 1 additional charge of Healing Stream Totem.
7
Winds of Al'Akir
Winds of Al'Akir
7/100 · 7.0%
Up to 2 ranks · average 1.1
Increases your movement speed by 3% and the movement speed bonus of Ghost Wolf by an additional 5%.
100
⇄
Planes Traveler
Planes Traveler
87/100 · 87.0%
Reduces the cooldown of Astral Shift by 30 sec.
Astral Bulwark
13/100 · 13.0%
Astral Shift reduces damage taken by an additional 20%.
84
Brimming with Life
Brimming with Life
84/100 · 84.0%
Up to 2 ranks · average 1.8
Stamina increased by 8%.
While you are at full health, Reincarnation cools down 50% faster.
100
Wind Shear
Wind Shear
100/100 · 100.0%
Disrupts the target's concentration with a burst of wind, interrupting spellcasting and preventing any spell in that school from being cast for 4 sec.
87
Elemental Resistance
Elemental Resistance
87/100 · 87.0%
Healing from Healing Stream Totem reduces Fire, Frost, and Nature damage taken by 6% for 3 sec.
94
Earthgrab Totem
Earthgrab Totem
94/100 · 94.0%
Summons a totem at the target location for 20 sec. The totem pulses every 2 sec, rooting all enemies within 8 yards for 8 sec. Enemies previously rooted by the totem instead suffer 50% movement speed reduction.
94
Capacitor Totem
Capacitor Totem
94/100 · 94.0%
Summons a totem at the target location that gathers electrical energy from the surrounding air and explodes after 2 sec, stunning all enemies within 8 yards for 3 sec.
98
Spiritual Awakening
Spiritual Awakening
98/100 · 98.0%
Mastery increased by 3%.
99
Enhanced Imbues
Enhanced Imbues
99/100 · 99.0%
The effects of your weapon and shield imbues are increased by 30%.
73
Windveil
Windveil
73/100 · 73.0%
Interrupting a spell with Wind Shear reduces all spell damage taken by 15% for 12 sec.
31
Refreshing Waters
Refreshing Waters
31/100 · 31.0%
Your Healing Surge is 25% more effective on yourself.
93
Improved Purify Spirit
Improved Purify Spirit
93/100 · 93.0%
Purify Spirit additionally removes all Curse effects.
SC
32
Static Charge
Static Charge
32/100 · 32.0%
Up to 2 ranks · average 1.7
Reduces the cooldown of Capacitor Totem by 10 sec.
13
Wind Rush Totem
Wind Rush Totem
13/100 · 13.0%
Summons a totem at the target location for 15 sec, continually granting all allies who pass within 10 yards 40% increased movement speed for 5 sec.
23
Earth Elemental
Earth Elemental
23/100 · 23.0%
Calls forth a Greater Earth Elemental to protect you and your allies, generating high threat and taunting enemies periodically for 30 sec.
96
⇄
Greater Purge
Greater Purge
80/100 · 80.0%
Purges the enemy target, removing 2 beneficial Magic effects.
Purge
16/100 · 16.0%
Purges the enemy target, removing 1 beneficial Magic effect.
100
Nature's Fury
Nature's Fury
100/100 · 100.0%
Up to 2 ranks · average 2.0
Increases the critical strike chance of your Nature spells and abilities by 2%.
10
⇄
Ascending Air
Ascending Air
8/100 · 8.0%
Wind Rush Totem's cooldown is reduced by 30 sec and its movement speed effect lasts an additional 2 sec.
Jet Stream
2/100 · 2.0%
Wind Rush Totem's movement speed bonus is increased by 10% and now removes snares.
11
Primordial Bond
Primordial Bond
11/100 · 11.0%
Your Earth Elemental no longer taunts nearby enemies or generates threat and instead increases your maximum health by 15% while active.
88
Hex
Hex
88/100 · 88.0%
Transforms the enemy into a frog for 1 min. While hexed, the victim is incapacitated, and cannot attack or cast spells. Damage may cancel the effect. Limit 1. Only works on Humanoids and Beasts.
100
Spiritwalker's Grace
Spiritwalker's Grace
100/100 · 100.0%
Calls upon the guidance of the spirits for 15 sec, permitting movement while casting Shaman spells. Castable while casting.
100
Totemic Projection
Totemic Projection
100/100 · 100.0%
Relocates your active totems to the specified location.
100
Elemental Warding
Elemental Warding
100/100 · 100.0%
Reduces all magic damage taken by 8%.
99
Totemic Focus
Totemic Focus
99/100 · 99.0%
Increases the radius of your totem effects by 15%.
Increases the duration of your Earthbind and Earthgrab Totems by 10 sec.
Increases the duration of your Healing Stream, Tremor, Poison Cleansing, and Wind Rush Totems by 3.0 sec.
100
⇄
Spiritwalker's Aegis
Spiritwalker's Aegis
90/100 · 90.0%
When you cast Spiritwalker's Grace, you become immune to Silence and Interrupt effects for 5 sec.
Graceful Spirit
10/100 · 10.0%
Reduces the cooldown of Spiritwalker's Grace by 30 sec and increases your movement speed by 20% while it is active.
8
Mana Spring
Mana Spring
8/100 · 8.0%
Your Lava Burst casts restore 22 mana to you and 4 allies nearest to you within 40 yards.
Allies can only benefit from one Shaman's Mana Spring effect at a time, prioritizing healers.
100
⇄
Tremor Totem
Tremor Totem
85/100 · 85.0%
Summons a totem at your feet that shakes the ground around it for 10 sec, removing Fear, Charm and Sleep effects from party and raid members within 30 yards.
Poison Cleansing Totem
15/100 · 15.0%
Summons a totem at your feet that removes all Poison effects from a nearby party or raid member within 30 yards every 1.5 sec for 6 sec.
100
⇄
Therazane's Resilience
Therazane's Resilience
100/100 · 100.0%
Earth Shield no longer loses charges and is 115% effective.
Reactive Warding
0/100 · 0%
When refreshing Earth Shield, your target is healed for 1,038 for each stack of Earth Shield they are missing.
Additionally, Earth Shield can consume charges 1.0 sec faster.
VM
52
Voodoo Mastery
Voodoo Mastery
52/100 · 52.0%
Your Hex target is slowed by 70% during Hex and for 6 sec after it ends.
Reduces the cooldown of Hex by 15 sec.
100
Nature's Swiftness
Nature's Swiftness
100/100 · 100.0%
Your next healing or damaging Nature spell is instant cast and costs no mana.
100
Totemic Surge
Totemic Surge
100/100 · 100.0%
Reduces the cooldown of most totems by 5 sec.
100
Instinctive Imbuements
Instinctive Imbuements
100/100 · 100.0%
Lightning Shield increases your Intellect by 3%.
Casting Lightning Shield now applies your weapon imbuements. Earth Shield is also applied if you have the Elemental Orbit talent.
Specialization Tree
Talents available only to Restoration.
8 points required
20 points required
100
Riptide
Riptide
100/100 · 100.0%
Restorative waters wash over a friendly target, healing them for 2,237 and an additional 2,036 over 18 sec.
81
Healing Rain
Healing Rain
81/100 · 81.0%
Blanket the target area in healing rains, restoring 1,056 health to up to 6 allies over 18 sec.
You can only have one Healing Rain active at a time.
100
Healing Stream Totem
Healing Stream Totem
100/100 · 100.0%
Summons a totem at your feet for 15 sec that heals an injured party or raid member within 40 yards for 253 every 1.8 sec.
If you already know Healing Stream Totem, instead gain 1 additional charge of Healing Stream Totem.
SR
30
Soothing Rain
Soothing Rain
30/100 · 30.0%
Increases the healing done by Healing Rain by 10% and reduces its cast time by 0.5 sec.
60
Acid Rain
Acid Rain
60/100 · 60.0%
Deal 376 Nature damage every 1.8 sec to up to 5 enemies inside of your Healing Rain.
100
⇄
Healing Tide Totem
Healing Tide Totem
98/100 · 98.0%
Summons a totem at your feet for 10 sec, which pulses every 1.8 sec, healing all party or raid members within 40 yards for 1,962.
Healing reduced beyond 5 targets.
Ascendance
2/100 · 2.0%
Immediately heals for 4,858 split between allies within 20 yds and transforms into a Water Ascendant for 15 sec.
While ascended, Chain Heal jumps to 3 additional allies with 10% healing reduced for all jumps, Healing Wave always critical heals and heals 1 additional ally at 50% effectiveness, and the mana cost of Chain Heal and Healing Wave is reduced by 25%.
100
Water Totem Mastery
Water Totem Mastery
100/100 · 100.0%
Reduces the cooldown of Healing Stream Totem by 5 sec.
8
Overflowing Shores
Overflowing Shores
8/100 · 8.0%
Healing Rain instantly restores 287 health to 5 allies within its area, and its radius is increased by 2 yards.
95
Ancestral Vigor
Ancestral Vigor
95/100 · 95.0%
Up to 2 ranks · average 2.0
Targets you heal with Healing Wave, Chain Heal, or Riptide's initial heal gain 5% increased health for 10 sec.
100
⇄
First Ascendant
First Ascendant
95/100 · 95.0%
The cooldown of Ascendance is reduced by 60 sec.
Preeminence
5/100 · 5.0%
Your haste is increased by 25% during Ascendance and its duration is increased by 3 sec.
26
Resurgence
Resurgence
26/100 · 26.0%
Your direct heal criticals refund a percentage of your maximum mana: 0.80% from Healing Wave, 0.48% from Riptide, and 0.20% from Chain Heal.
100
Living Stream
Living Stream
100/100 · 100.0%
Healing Stream Totem heals for 100% more, decaying over its duration.
37
Current Control
Current Control
37/100 · 37.0%
Reduces the mana cost of Healing Wave by 15% and the mana cost of Chain Heal by 15%.
100
White Water
White Water
100/100 · 100.0%
Your critical heals have 215% effectiveness instead of the usual 200%.
21
Wavespeaker's Blessing
Wavespeaker's Blessing
21/100 · 21.0%
Up to 2 ranks · average 1.8
Increases Riptide's duration by 3.0 sec and its healing over time by 10%.
100
Quickstream
Quickstream
100/100 · 100.0%
Healing Stream Totem heals 15% more often.
17
Rip Current
Rip Current
17/100 · 17.0%
Reduces the cooldown of Riptide by 1.0 sec.
19
Crashing Waves
Crashing Waves
19/100 · 19.0%
Healing Wave's critical strike chance is increased by 12%.
93
Unleash Life
Unleash Life
93/100 · 93.0%
Unleash elemental forces of Life, healing a friendly target for 4,719.
Increases the healing of your next Riptide, Chain Heal, or Healing Wave by 25% and reduces its cast time by 30%.
100
Torrent
Torrent
100/100 · 100.0%
Riptide's initial heal is increased 20% and has a 10% increased critical strike chance.
100
Earthliving Weapon
Earthliving Weapon
100/100 · 100.0%
Imbue your weapon with the element of Earth for 1 hour. Your Riptide, Healing Wave, and Chain Heal healing has a 20% chance to trigger Earthliving on the target, healing for 591 over 6 sec.
89
Earthweaver
Earthweaver
89/100 · 89.0%
Increases Earth Shield healing by 40%.
99
Deluge
Deluge
99/100 · 99.0%
Healing Wave and Chain Heal heal for an additional 15% on targets affected by your Healing Rain or Riptide.
89
Earthen Accord
Earthen Accord
89/100 · 89.0%
Unleash Life heals for 30% more and its bonus healing effect is increased by 20%.
88
Tidal Waves
Tidal Waves
88/100 · 88.0%
Casting Riptide grants 1 stack of Tidal Waves. Tidal Waves reduces the cast time of your next Healing Wave or Chain Heal by 20%.
Can accumulate up to 2 stacks.
89
Improved Earthliving Weapon
Improved Earthliving Weapon
89/100 · 89.0%
Earthliving receives 150% additional benefit from Mastery: Deep Healing.
Healing Wave always triggers Earthliving on its target.
75
⇄
Ancestral Reach
Ancestral Reach
75/100 · 75.0%
Chain Heal bounces an additional time and its healing is increased by 8%.
Flow of the Tides
0/100 · 0%
Chain Heal bounces an additional time and casting Chain Heal on a target affected by Riptide consumes Riptide, increasing the healing of your Chain Heal by 30%.
0
Downpour
Downpour
0/100 · 0%
Casting Healing Rain grants a use of Downpour for 16 sec.
Downpour
A burst of water at your Healing Rain's location heals up to 5 injured allies within 12 yards for 1,211.
100
Echo of the Elements
Echo of the Elements
100/100 · 100.0%
Lava Burst has an additional charge.
100
Spirit Link Totem
Spirit Link Totem
100/100 · 100.0%
Summons a totem at the target location for 6 sec, which reduces damage taken by all party and raid members within 10 yards by 10%. Immediately and every 1 sec, the health of all affected players is redistributed evenly.
97
Earthen Harmony
Earthen Harmony
97/100 · 97.0%
Earth Shield reduces damage taken by 3% and its healing is increased by up to 150% as its target's health decreases. Maximum benefit is reached below 50% health.
0
Water Expulsion
Water Expulsion
0/100 · 0%
Increases Downpour healing by 20%.
63
Ancestral Awakening
Ancestral Awakening
63/100 · 63.0%
Up to 2 ranks · average 1.8
When you heal with your Healing Wave or Riptide you have a 30% chance to summon an Ancestral spirit to aid you, instantly healing an injured friendly party or raid target within 40 yards for 25% of the amount healed. Critical strikes increase this chance to 60%.
2
Tidewaters
Tidewaters
2/100 · 2.0%
When you cast Healing Rain, each ally with your Riptide on them is healed for 1,005.
92
Undercurrent
Undercurrent
92/100 · 92.0%
Up to 2 ranks · average 2.0
For each Riptide active on an ally, your heals are 0.5% more effective.
8
Spouting Spirits
Spouting Spirits
8/100 · 8.0%
Spirit Link Totem reduces damage taken by an additional 5%, and it restores 4,357 health to all nearby allies 1 second after it is dropped. Healing reduced beyond 5 targets.
9
Swelling Tides
Swelling Tides
9/100 · 9.0%
Healing Stream Totem extends the duration of your active Riptides by 3.0 sec.
0
Double Dip
Double Dip
0/100 · 0%
Healing Rain grants an additional use of Downpour.
67
Primal Tide Core
Primal Tide Core
67/100 · 67.0%
Every 4 casts of Riptide also applies Riptide to another friendly target near your Riptide target.
97
Coalescing Water
Coalescing Water
97/100 · 97.0%
Healing Wave and Chain Heal increase the initial healing of your next Riptide by 30%, stacking up to 2 times.
100
Deeply Rooted Elements
Deeply Rooted Elements
100/100 · 100.0%
Each stack of Maelstrom Weapon consumed has a 0.6% chance to activate Ascendance for 6.0 sec.
Ascendance
Transform into an Air Ascendant for 15 sec and unleash Doom Winds, reducing the cooldown and cost of Stormstrike by 60%, and transforming your auto attack and Stormstrike into Wind attacks which bypass armor and have a 30 yd range.
100
Stormstream Totem
Stormstream Totem
100/100 · 100.0%
Riptide has a 6% chance to upgrade your next Healing Stream Totem to Stormstream Totem which heals for 10% more, heals 1 additional ally at 100% effectiveness, and heals 2 injured allies for 5,118 healing when used.
Hero Talents
The hero paths Restoration plays, with the same top-100 selection overlay. A character picks one.
19
Call of the Ancestors
Call of the Ancestors
19/100 · 19.0%
Unleash Life calls an Ancestor to your side for 12 sec.
Whenever you cast a healing or damaging spell, the Ancestor will cast a similar spell.
20
⇄
Latent Wisdom
Latent Wisdom
15/100 · 15.0%
Your Ancestors' spells are 25% more powerful.
Ancient Fellowship
5/100 · 5.0%
Ancestors have a 20% chance to call another Ancestor for 8 sec when they depart.
20
⇄
Heed My Call
Heed My Call
11/100 · 11.0%
Ancestors last an additional 4 sec.
Routine Communication
9/100 · 9.0%
Riptide has a 15% chance to call an Ancestor to your side for 8 sec.
20
Elemental Reverb
Elemental Reverb
20/100 · 20.0%
Lava Burst gains an additional charge and deals 10% increased damage.
20
Ancestral Influence
Ancestral Influence
20/100 · 20.0%
Your Intellect is increased by 1.0% for each Ancestor active.
20
Offering from Beyond
Offering from Beyond
20/100 · 20.0%
When an Ancestor is called, they reduce the cooldown of Riptide by 2 sec.
20
Primordial Capacity
Primordial Capacity
20/100 · 20.0%
Increases your maximum mana by 10%.
Tidal Waves can now stack up to 3 times.
20
Spiritwalker's Momentum
Spiritwalker's Momentum
20/100 · 20.0%
Using spells with a cast time increases the duration of Spiritwalker's Grace and Spiritwalker's Aegis by 1 sec, up to a maximum of 4 sec.
20
Windspeaker
Windspeaker
20/100 · 20.0%
The cast times of Healing Surge, Chain Heal and Lava Burst are reduced by 10%.
20
⇄
Natural Harmony
Natural Harmony
15/100 · 15.0%
Reduces the cooldown of Nature's Guardian by 15 sec and causes it to heal for an additional 10% of your maximum health.
Earthen Communion
5/100 · 5.0%
Earth Shield has an additional 3 charges and heals you for 25% more.
20
Maelstrom Supremacy
Maelstrom Supremacy
20/100 · 20.0%
Increases the healing done by Healing Wave, Downpour, and Chain Heal by 25%.
20
Final Calling
Final Calling
20/100 · 20.0%
When an Ancestor departs, they cast Hydrobubble on a nearby injured ally.
Hydrobubble
Surrounds your target in a protective water bubble for 15 sec.
The shield absorbs the next 1,795 incoming damage, but the absorb amount decays fully over its duration.
20
Mystic Knowledge
Mystic Knowledge
20/100 · 20.0%
Increases the chance for Lava Surge to occur by 20%.
20
Ancestral Swiftness
Ancestral Swiftness
20/100 · 20.0%
Your next healing or damaging spell is instant, costs no mana, and deals 10% increased damage and healing.
If you know Nature's Swiftness, it is replaced by Ancestral Swiftness and causes Ancestral Swiftness to call an Ancestor to your side for 8 sec.
79
Surging Totem
Surging Totem
79/100 · 79.0%
Summons a totem at the target location that creates a Tremor immediately and every 5.4 sec for 43 Flamestrike damage. Damage reduced beyond 5 targets. Lasts 25 sec.
80
Totemic Rebound
Totemic Rebound
80/100 · 80.0%
Chain Heal now jumps to a nearby totem within 20 yards once it reaches its last target, causing the totem to cast Chain Heal on an injured ally within 30 yards for 826. Jumps to 2 nearby targets within 20 yards.
80
⇄
Amplification Core
Amplification Core
80/100 · 80.0%
While Surging Totem is active, your damage and healing done is increased by 3%.
Oversurge
0/100 · 0%
Surging Totem deals 50% more damage while Ascendance or Healing Tide Totem is active.
80
Lively Totems
Lively Totems
80/100 · 80.0%
When you summon a Healing Tide Totem, Healing Stream Totem, or Spirit Link Totem you cast a free instant Chain Heal at 100% effectiveness.
80
Totemic Momentum
Totemic Momentum
80/100 · 80.0%
Reduces the cooldown of Healing Stream Totem by 3 sec.
80
⇄
Oversized Totems
Oversized Totems
80/100 · 80.0%
Increases the size and radius of your totems by 15%, and the health of your totems by 30%.
Swift Recall
0/100 · 0%
Successfully removing a harmful effect with Tremor Totem or Poison Cleansing Totem, or controlling an enemy with Capacitor Totem or Earthgrab Totem reduces the cooldown of the totem used by 5 sec.
Cannot occur more than once every 20 sec per totem.
80
Wind Barrier
Wind Barrier
80/100 · 80.0%
If you have a totem active, your totem grants you a shield absorbing 1,833 damage for 30 sec every 30 sec.
80
Splitstream
Splitstream
80/100 · 80.0%
Your Healing Stream Totems heals an additional ally at 30% effectiveness.
Healing Tide Totem healing increased by 25%.
80
Elemental Attunement
Elemental Attunement
80/100 · 80.0%
Mastery increased by 2%.
80
Imbuement Mastery
Imbuement Mastery
80/100 · 80.0%
Increases the duration of your Earthliving effect by 3 sec.
80
⇄
Supportive Imbuements
Supportive Imbuements
80/100 · 80.0%
Learn a new weapon imbue, Tidecaller's Guard.
Tidecaller's Guard
Imbue your shield with the element of Water for 1 hour. Your healing done is increased by 2.0% and the duration of your Healing Stream Totem is increased by 3.0 sec.
Pulse Capacitor
0/100 · 0%
Increases the healing done by Surging Totem by 10%.
80
⇄
Earthsurge
Earthsurge
80/100 · 80.0%
Allies affected by your Earthliving effect receive 15% increased healing from you.
Totemic Coordination
0/100 · 0%
Chain Heals from Lively Totem and Totemic Rebound are 25% more effective.
80
Primal Catalyst
Primal Catalyst
80/100 · 80.0%
Healing Stream Totem and Healing Tide Totem healing has a 8% chance to apply Earthliving to allies it heals.
80
Whirling Elements
Whirling Elements
80/100 · 80.0%
Elemental motes orbit around your Surging Totem. Your abilities consume the motes for enhanced effects.
Water: Your next Healing Wave also heals an ally inside of your Healing Rain at 50% effectiveness.
Air: The cast time of your next healing spell is reduced by 40%.
Earth: Your next Chain Heal applies Earthliving at 150% effectiveness to all targets hit.
4 selected talents not present in the current static tree
These usually come from a character profile captured on the previous game-data patch.
Chain Heal — 100/100 Chain Heal — 100/100 Lava Burst — 100/100 Lava Burst — 100/100
Layout and prerequisite lines follow Blizzard's static tree for this
patch. The heatmap remains aggregate analysis, not a generated build:
independently popular choices may not form a valid import string.
Pick rate
75%+
Under 75%
Unused
Passive
Ability
Choice
Class Tree
Talents shared by every Shaman specialization.
8 points required
23 points required
?
100
⇄
Tree node 99846
Unresolved tree node Blizzard supplied the position and connections without an entry tooltip.
100
Chain Heal
Chain Heal
100/100 · 100.0%
Heals the friendly target for 897, then jumps up to 20 yards to heal the 3 most injured nearby allies. Healing is reduced by 30% with each jump.
98
Lava Burst
Lava Burst
98/100 · 98.0%
Hurls molten lava at the target, dealing 687 Fire damage. Lava Burst will always critically strike if the target is affected by Flame Shock and its damage is increased by your critical strike chance.
17
Chain Lightning
Chain Lightning
17/100 · 17.0%
Hurls a lightning bolt at the enemy, dealing 445 Nature damage and then jumping to additional nearby enemies. Affects 3 total targets
100
Earth Shield
Earth Shield
100/100 · 100.0%
Protects the target with an earthen shield, increasing your healing on them by 20% and healing them for 332 when they take damage. This heal can only occur once every 3 sec. Maximum 9 charges.
Earth Shield can only be placed on one target at a time. Only one Elemental Shield can be active on the Shaman.
16
Ancestral Wolf Affinity
Ancestral Wolf Affinity
16/100 · 16.0%
Cleanse Spirit, Wind Shear, Purge, and totem casts no longer cancel Ghost Wolf.
4
Fire and Ice
Fire and Ice
4/100 · 4.0%
Increases all Fire and Frost damage you deal by 3%.
100
⇄
Thunderous Paws
Thunderous Paws
59/100 · 59.0%
Ghost Wolf removes snares and increases your movement speed by an additional 25% for the first 3 sec. May only occur once every 20 sec.
Spirit Wolf
41/100 · 41.0%
While transformed into a Ghost Wolf, you gain 5% increased movement speed and 5% damage reduction every 1 sec, stacking up to 4 times.
7
Frost Shock
Frost Shock
7/100 · 7.0%
Chills the target with frost, causing 272 Frost damage and reducing the target's movement speed by 50% for 6 sec.
99
Elemental Orbit
Elemental Orbit
99/100 · 99.0%
Increases the number of Elemental Shields you can have active on yourself by 1.
You can have Earth Shield on yourself and one ally at the same time.
100
⇄
Gust of Wind
Gust of Wind
50/100 · 50.0%
A gust of wind hurls you forward.
Spirit Walk
50/100 · 50.0%
Removes all movement impairing effects and increases your movement speed by 60% for 8 sec.
100
Astral Shift
Astral Shift
100/100 · 100.0%
Shift partially into the elemental planes, taking 40% less damage for 12 sec.
100
Nature's Guardian
Nature's Guardian
100/100 · 100.0%
When your health is brought below 35%, you instantly heal for 40% of your maximum health. Cannot occur more than once every 45 sec.
0
⇄
Arctic Snowstorm
Arctic Snowstorm
0/100 · 0%
Enemies within 10 yds of your Frost Shock are snared by 30%.
Encasing Cold
0/100 · 0%
Increases the cooldown of Frost Shock by 15 sec, but Frost Shock now freezes targets in place for 4 sec.
100
Healing Stream Totem
Healing Stream Totem
100/100 · 100.0%
Summons a totem at your feet for 15 sec that heals an injured party or raid member within 40 yards for 256 every 1.8 sec.
If you already know Healing Stream Totem, instead gain 1 additional charge of Healing Stream Totem.
14
Winds of Al'Akir
Winds of Al'Akir
14/100 · 14.0%
Up to 2 ranks · average 1.5
Increases your movement speed by 3% and the movement speed bonus of Ghost Wolf by an additional 5%.
99
⇄
Planes Traveler
Planes Traveler
81/100 · 81.0%
Reduces the cooldown of Astral Shift by 30 sec.
Astral Bulwark
18/100 · 18.0%
Astral Shift reduces damage taken by an additional 20%.
87
Brimming with Life
Brimming with Life
87/100 · 87.0%
Up to 2 ranks · average 1.8
Stamina increased by 8%.
While you are at full health, Reincarnation cools down 50% faster.
98
Wind Shear
Wind Shear
98/100 · 98.0%
Disrupts the target's concentration with a burst of wind, interrupting spellcasting and preventing any spell in that school from being cast for 4 sec.
80
Elemental Resistance
Elemental Resistance
80/100 · 80.0%
Healing from Healing Stream Totem reduces Fire, Frost, and Nature damage taken by 6% for 3 sec.
92
Earthgrab Totem
Earthgrab Totem
92/100 · 92.0%
Summons a totem at the target location for 20 sec. The totem pulses every 2 sec, rooting all enemies within 8 yards for 8 sec. Enemies previously rooted by the totem instead suffer 50% movement speed reduction.
95
Capacitor Totem
Capacitor Totem
95/100 · 95.0%
Summons a totem at the target location that gathers electrical energy from the surrounding air and explodes after 2 sec, stunning all enemies within 8 yards for 3 sec.
98
Spiritual Awakening
Spiritual Awakening
98/100 · 98.0%
Mastery increased by 3%.
96
Enhanced Imbues
Enhanced Imbues
96/100 · 96.0%
The effects of your weapon and shield imbues are increased by 30%.
59
Windveil
Windveil
59/100 · 59.0%
Interrupting a spell with Wind Shear reduces all spell damage taken by 15% for 12 sec.
56
Refreshing Waters
Refreshing Waters
56/100 · 56.0%
Your Healing Surge is 25% more effective on yourself.
92
Improved Purify Spirit
Improved Purify Spirit
92/100 · 92.0%
Purify Spirit additionally removes all Curse effects.
SC
24
Static Charge
Static Charge
24/100 · 24.0%
Up to 2 ranks · average 1.7
Reduces the cooldown of Capacitor Totem by 10 sec.
27
Wind Rush Totem
Wind Rush Totem
27/100 · 27.0%
Summons a totem at the target location for 15 sec, continually granting all allies who pass within 10 yards 40% increased movement speed for 5 sec.
38
Earth Elemental
Earth Elemental
38/100 · 38.0%
Calls forth a Greater Earth Elemental to protect you and your allies, generating high threat and taunting enemies periodically for 30 sec.
95
⇄
Greater Purge
Greater Purge
77/100 · 77.0%
Purges the enemy target, removing 2 beneficial Magic effects.
Purge
18/100 · 18.0%
Purges the enemy target, removing 1 beneficial Magic effect.
90
Nature's Fury
Nature's Fury
90/100 · 90.0%
Up to 2 ranks · average 2.0
Increases the critical strike chance of your Nature spells and abilities by 2%.
20
⇄
Jet Stream
Jet Stream
17/100 · 17.0%
Wind Rush Totem's movement speed bonus is increased by 10% and now removes snares.
Ascending Air
3/100 · 3.0%
Wind Rush Totem's cooldown is reduced by 30 sec and its movement speed effect lasts an additional 2 sec.
18
Primordial Bond
Primordial Bond
18/100 · 18.0%
Your Earth Elemental no longer taunts nearby enemies or generates threat and instead increases your maximum health by 15% while active.
90
Hex
Hex
90/100 · 90.0%
Transforms the enemy into a frog for 1 min. While hexed, the victim is incapacitated, and cannot attack or cast spells. Damage may cancel the effect. Limit 1. Only works on Humanoids and Beasts.
96
Spiritwalker's Grace
Spiritwalker's Grace
96/100 · 96.0%
Calls upon the guidance of the spirits for 15 sec, permitting movement while casting Shaman spells. Castable while casting.
90
Totemic Projection
Totemic Projection
90/100 · 90.0%
Relocates your active totems to the specified location.
99
Elemental Warding
Elemental Warding
99/100 · 99.0%
Reduces all magic damage taken by 8%.
96
Totemic Focus
Totemic Focus
96/100 · 96.0%
Increases the radius of your totem effects by 15%.
Increases the duration of your Earthbind and Earthgrab Totems by 10 sec.
Increases the duration of your Healing Stream, Tremor, Poison Cleansing, and Wind Rush Totems by 3.0 sec.
96
⇄
Spiritwalker's Aegis
Spiritwalker's Aegis
88/100 · 88.0%
When you cast Spiritwalker's Grace, you become immune to Silence and Interrupt effects for 5 sec.
Graceful Spirit
8/100 · 8.0%
Reduces the cooldown of Spiritwalker's Grace by 30 sec and increases your movement speed by 20% while it is active.
10
Mana Spring
Mana Spring
10/100 · 10.0%
Your Lava Burst casts restore 22 mana to you and 4 allies nearest to you within 40 yards.
Allies can only benefit from one Shaman's Mana Spring effect at a time, prioritizing healers.
86
⇄
Tremor Totem
Tremor Totem
76/100 · 76.0%
Summons a totem at your feet that shakes the ground around it for 10 sec, removing Fear, Charm and Sleep effects from party and raid members within 30 yards.
Poison Cleansing Totem
10/100 · 10.0%
Summons a totem at your feet that removes all Poison effects from a nearby party or raid member within 30 yards every 1.5 sec for 6 sec.
98
⇄
Therazane's Resilience
Therazane's Resilience
96/100 · 96.0%
Earth Shield no longer loses charges and is 115% effective.
Reactive Warding
2/100 · 2.0%
When refreshing Earth Shield, your target is healed for 1,038 for each stack of Earth Shield they are missing.
Additionally, Earth Shield can consume charges 1.0 sec faster.
VM
40
Voodoo Mastery
Voodoo Mastery
40/100 · 40.0%
Your Hex target is slowed by 70% during Hex and for 6 sec after it ends.
Reduces the cooldown of Hex by 15 sec.
99
Nature's Swiftness
Nature's Swiftness
99/100 · 99.0%
Your next healing or damaging Nature spell is instant cast and costs no mana.
99
Totemic Surge
Totemic Surge
99/100 · 99.0%
Reduces the cooldown of most totems by 5 sec.
99
Instinctive Imbuements
Instinctive Imbuements
99/100 · 99.0%
Lightning Shield increases your Intellect by 3%.
Casting Lightning Shield now applies your weapon imbuements. Earth Shield is also applied if you have the Elemental Orbit talent.
Specialization Tree
Talents available only to Restoration.
8 points required
20 points required
100
Riptide
Riptide
100/100 · 100.0%
Restorative waters wash over a friendly target, healing them for 2,237 and an additional 2,036 over 18 sec.
81
Healing Rain
Healing Rain
81/100 · 81.0%
Blanket the target area in healing rains, restoring 1,056 health to up to 6 allies over 18 sec.
You can only have one Healing Rain active at a time.
100
Healing Stream Totem
Healing Stream Totem
100/100 · 100.0%
Summons a totem at your feet for 15 sec that heals an injured party or raid member within 40 yards for 253 every 1.8 sec.
If you already know Healing Stream Totem, instead gain 1 additional charge of Healing Stream Totem.
SR
46
Soothing Rain
Soothing Rain
46/100 · 46.0%
Increases the healing done by Healing Rain by 10% and reduces its cast time by 0.5 sec.
54
Acid Rain
Acid Rain
54/100 · 54.0%
Deal 376 Nature damage every 1.8 sec to up to 5 enemies inside of your Healing Rain.
100
⇄
Healing Tide Totem
Healing Tide Totem
93/100 · 93.0%
Summons a totem at your feet for 10 sec, which pulses every 1.8 sec, healing all party or raid members within 40 yards for 1,962.
Healing reduced beyond 5 targets.
Ascendance
7/100 · 7.0%
Immediately heals for 4,858 split between allies within 20 yds and transforms into a Water Ascendant for 15 sec.
While ascended, Chain Heal jumps to 3 additional allies with 10% healing reduced for all jumps, Healing Wave always critical heals and heals 1 additional ally at 50% effectiveness, and the mana cost of Chain Heal and Healing Wave is reduced by 25%.
100
Water Totem Mastery
Water Totem Mastery
100/100 · 100.0%
Reduces the cooldown of Healing Stream Totem by 5 sec.
16
Overflowing Shores
Overflowing Shores
16/100 · 16.0%
Healing Rain instantly restores 287 health to 5 allies within its area, and its radius is increased by 2 yards.
96
Ancestral Vigor
Ancestral Vigor
96/100 · 96.0%
Up to 2 ranks · average 1.9
Targets you heal with Healing Wave, Chain Heal, or Riptide's initial heal gain 5% increased health for 10 sec.
100
⇄
First Ascendant
First Ascendant
96/100 · 96.0%
The cooldown of Ascendance is reduced by 60 sec.
Preeminence
4/100 · 4.0%
Your haste is increased by 25% during Ascendance and its duration is increased by 3 sec.
28
Resurgence
Resurgence
28/100 · 28.0%
Your direct heal criticals refund a percentage of your maximum mana: 0.80% from Healing Wave, 0.48% from Riptide, and 0.20% from Chain Heal.
100
Living Stream
Living Stream
100/100 · 100.0%
Healing Stream Totem heals for 100% more, decaying over its duration.
37
Current Control
Current Control
37/100 · 37.0%
Reduces the mana cost of Healing Wave by 15% and the mana cost of Chain Heal by 15%.
99
White Water
White Water
99/100 · 99.0%
Your critical heals have 215% effectiveness instead of the usual 200%.
23
Wavespeaker's Blessing
Wavespeaker's Blessing
23/100 · 23.0%
Up to 2 ranks · average 1.8
Increases Riptide's duration by 3.0 sec and its healing over time by 10%.
100
Quickstream
Quickstream
100/100 · 100.0%
Healing Stream Totem heals 15% more often.
19
Rip Current
Rip Current
19/100 · 19.0%
Reduces the cooldown of Riptide by 1.0 sec.
23
Crashing Waves
Crashing Waves
23/100 · 23.0%
Healing Wave's critical strike chance is increased by 12%.
97
Unleash Life
Unleash Life
97/100 · 97.0%
Unleash elemental forces of Life, healing a friendly target for 4,719.
Increases the healing of your next Riptide, Chain Heal, or Healing Wave by 25% and reduces its cast time by 30%.
99
Torrent
Torrent
99/100 · 99.0%
Riptide's initial heal is increased 20% and has a 10% increased critical strike chance.
99
Earthliving Weapon
Earthliving Weapon
99/100 · 99.0%
Imbue your weapon with the element of Earth for 1 hour. Your Riptide, Healing Wave, and Chain Heal healing has a 20% chance to trigger Earthliving on the target, healing for 591 over 6 sec.
94
Earthweaver
Earthweaver
94/100 · 94.0%
Increases Earth Shield healing by 40%.
96
Deluge
Deluge
96/100 · 96.0%
Healing Wave and Chain Heal heal for an additional 15% on targets affected by your Healing Rain or Riptide.
90
Earthen Accord
Earthen Accord
90/100 · 90.0%
Unleash Life heals for 30% more and its bonus healing effect is increased by 20%.
94
Tidal Waves
Tidal Waves
94/100 · 94.0%
Casting Riptide grants 1 stack of Tidal Waves. Tidal Waves reduces the cast time of your next Healing Wave or Chain Heal by 20%.
Can accumulate up to 2 stacks.
86
Improved Earthliving Weapon
Improved Earthliving Weapon
86/100 · 86.0%
Earthliving receives 150% additional benefit from Mastery: Deep Healing.
Healing Wave always triggers Earthliving on its target.
61
⇄
Ancestral Reach
Ancestral Reach
59/100 · 59.0%
Chain Heal bounces an additional time and its healing is increased by 8%.
Flow of the Tides
2/100 · 2.0%
Chain Heal bounces an additional time and casting Chain Heal on a target affected by Riptide consumes Riptide, increasing the healing of your Chain Heal by 30%.
4
Downpour
Downpour
4/100 · 4.0%
Casting Healing Rain grants a use of Downpour for 16 sec.
Downpour
A burst of water at your Healing Rain's location heals up to 5 injured allies within 12 yards for 1,211.
98
Echo of the Elements
Echo of the Elements
98/100 · 98.0%
Lava Burst has an additional charge.
98
Spirit Link Totem
Spirit Link Totem
98/100 · 98.0%
Summons a totem at the target location for 6 sec, which reduces damage taken by all party and raid members within 10 yards by 10%. Immediately and every 1 sec, the health of all affected players is redistributed evenly.
96
Earthen Harmony
Earthen Harmony
96/100 · 96.0%
Earth Shield reduces damage taken by 3% and its healing is increased by up to 150% as its target's health decreases. Maximum benefit is reached below 50% health.
1
Water Expulsion
Water Expulsion
1/100 · 1.0%
Increases Downpour healing by 20%.
55
Ancestral Awakening
Ancestral Awakening
55/100 · 55.0%
Up to 2 ranks · average 1.8
When you heal with your Healing Wave or Riptide you have a 30% chance to summon an Ancestral spirit to aid you, instantly healing an injured friendly party or raid target within 40 yards for 25% of the amount healed. Critical strikes increase this chance to 60%.
3
Tidewaters
Tidewaters
3/100 · 3.0%
When you cast Healing Rain, each ally with your Riptide on them is healed for 1,005.
86
Undercurrent
Undercurrent
86/100 · 86.0%
Up to 2 ranks · average 2.0
For each Riptide active on an ally, your heals are 0.5% more effective.
13
Spouting Spirits
Spouting Spirits
13/100 · 13.0%
Spirit Link Totem reduces damage taken by an additional 5%, and it restores 4,357 health to all nearby allies 1 second after it is dropped. Healing reduced beyond 5 targets.
12
Swelling Tides
Swelling Tides
12/100 · 12.0%
Healing Stream Totem extends the duration of your active Riptides by 3.0 sec.
0
Double Dip
Double Dip
0/100 · 0%
Healing Rain grants an additional use of Downpour.
69
Primal Tide Core
Primal Tide Core
69/100 · 69.0%
Every 4 casts of Riptide also applies Riptide to another friendly target near your Riptide target.
94
Coalescing Water
Coalescing Water
94/100 · 94.0%
Healing Wave and Chain Heal increase the initial healing of your next Riptide by 30%, stacking up to 2 times.
98
Deeply Rooted Elements
Deeply Rooted Elements
98/100 · 98.0%
Each stack of Maelstrom Weapon consumed has a 0.6% chance to activate Ascendance for 6.0 sec.
Ascendance
Transform into an Air Ascendant for 15 sec and unleash Doom Winds, reducing the cooldown and cost of Stormstrike by 60%, and transforming your auto attack and Stormstrike into Wind attacks which bypass armor and have a 30 yd range.
100
Stormstream Totem
Stormstream Totem
100/100 · 100.0%
Riptide has a 6% chance to upgrade your next Healing Stream Totem to Stormstream Totem which heals for 10% more, heals 1 additional ally at 100% effectiveness, and heals 2 injured allies for 5,118 healing when used.
Hero Talents
The hero paths Restoration plays, with the same top-100 selection overlay. A character picks one.
19
Call of the Ancestors
Call of the Ancestors
19/100 · 19.0%
Unleash Life calls an Ancestor to your side for 12 sec.
Whenever you cast a healing or damaging spell, the Ancestor will cast a similar spell.
23
⇄
Latent Wisdom
Latent Wisdom
17/100 · 17.0%
Your Ancestors' spells are 25% more powerful.
Ancient Fellowship
6/100 · 6.0%
Ancestors have a 20% chance to call another Ancestor for 8 sec when they depart.
23
⇄
Routine Communication
Routine Communication
16/100 · 16.0%
Riptide has a 15% chance to call an Ancestor to your side for 8 sec.
Heed My Call
7/100 · 7.0%
Ancestors last an additional 4 sec.
23
Elemental Reverb
Elemental Reverb
23/100 · 23.0%
Lava Burst gains an additional charge and deals 10% increased damage.
23
Ancestral Influence
Ancestral Influence
23/100 · 23.0%
Your Intellect is increased by 1.0% for each Ancestor active.
23
Offering from Beyond
Offering from Beyond
23/100 · 23.0%
When an Ancestor is called, they reduce the cooldown of Riptide by 2 sec.
23
Primordial Capacity
Primordial Capacity
23/100 · 23.0%
Increases your maximum mana by 10%.
Tidal Waves can now stack up to 3 times.
23
Spiritwalker's Momentum
Spiritwalker's Momentum
23/100 · 23.0%
Using spells with a cast time increases the duration of Spiritwalker's Grace and Spiritwalker's Aegis by 1 sec, up to a maximum of 4 sec.
23
Windspeaker
Windspeaker
23/100 · 23.0%
The cast times of Healing Surge, Chain Heal and Lava Burst are reduced by 10%.
23
⇄
Natural Harmony
Natural Harmony
13/100 · 13.0%
Reduces the cooldown of Nature's Guardian by 15 sec and causes it to heal for an additional 10% of your maximum health.
Earthen Communion
10/100 · 10.0%
Earth Shield has an additional 3 charges and heals you for 25% more.
23
Maelstrom Supremacy
Maelstrom Supremacy
23/100 · 23.0%
Increases the healing done by Healing Wave, Downpour, and Chain Heal by 25%.
23
Final Calling
Final Calling
23/100 · 23.0%
When an Ancestor departs, they cast Hydrobubble on a nearby injured ally.
Hydrobubble
Surrounds your target in a protective water bubble for 15 sec.
The shield absorbs the next 1,795 incoming damage, but the absorb amount decays fully over its duration.
23
Mystic Knowledge
Mystic Knowledge
23/100 · 23.0%
Increases the chance for Lava Surge to occur by 20%.
23
Ancestral Swiftness
Ancestral Swiftness
23/100 · 23.0%
Your next healing or damaging spell is instant, costs no mana, and deals 10% increased damage and healing.
If you know Nature's Swiftness, it is replaced by Ancestral Swiftness and causes Ancestral Swiftness to call an Ancestor to your side for 8 sec.
76
Surging Totem
Surging Totem
76/100 · 76.0%
Summons a totem at the target location that creates a Tremor immediately and every 5.4 sec for 43 Flamestrike damage. Damage reduced beyond 5 targets. Lasts 25 sec.
77
Totemic Rebound
Totemic Rebound
77/100 · 77.0%
Chain Heal now jumps to a nearby totem within 20 yards once it reaches its last target, causing the totem to cast Chain Heal on an injured ally within 30 yards for 826. Jumps to 2 nearby targets within 20 yards.
77
⇄
Amplification Core
Amplification Core
72/100 · 72.0%
While Surging Totem is active, your damage and healing done is increased by 3%.
Oversurge
5/100 · 5.0%
Surging Totem deals 50% more damage while Ascendance or Healing Tide Totem is active.
77
Lively Totems
Lively Totems
77/100 · 77.0%
When you summon a Healing Tide Totem, Healing Stream Totem, or Spirit Link Totem you cast a free instant Chain Heal at 100% effectiveness.
77
Totemic Momentum
Totemic Momentum
77/100 · 77.0%
Reduces the cooldown of Healing Stream Totem by 3 sec.
77
⇄
Oversized Totems
Oversized Totems
74/100 · 74.0%
Increases the size and radius of your totems by 15%, and the health of your totems by 30%.
Swift Recall
3/100 · 3.0%
Successfully removing a harmful effect with Tremor Totem or Poison Cleansing Totem, or controlling an enemy with Capacitor Totem or Earthgrab Totem reduces the cooldown of the totem used by 5 sec.
Cannot occur more than once every 20 sec per totem.
77
Wind Barrier
Wind Barrier
77/100 · 77.0%
If you have a totem active, your totem grants you a shield absorbing 1,833 damage for 30 sec every 30 sec.
77
Splitstream
Splitstream
77/100 · 77.0%
Your Healing Stream Totems heals an additional ally at 30% effectiveness.
Healing Tide Totem healing increased by 25%.
77
Elemental Attunement
Elemental Attunement
77/100 · 77.0%
Mastery increased by 2%.
77
Imbuement Mastery
Imbuement Mastery
77/100 · 77.0%
Increases the duration of your Earthliving effect by 3 sec.
77
⇄
Supportive Imbuements
Supportive Imbuements
73/100 · 73.0%
Learn a new weapon imbue, Tidecaller's Guard.
Tidecaller's Guard
Imbue your shield with the element of Water for 1 hour. Your healing done is increased by 2.0% and the duration of your Healing Stream Totem is increased by 3.0 sec.
Pulse Capacitor
4/100 · 4.0%
Increases the healing done by Surging Totem by 10%.
77
⇄
Earthsurge
Earthsurge
71/100 · 71.0%
Allies affected by your Earthliving effect receive 15% increased healing from you.
Totemic Coordination
6/100 · 6.0%
Chain Heals from Lively Totem and Totemic Rebound are 25% more effective.
77
Primal Catalyst
Primal Catalyst
77/100 · 77.0%
Healing Stream Totem and Healing Tide Totem healing has a 8% chance to apply Earthliving to allies it heals.
77
Whirling Elements
Whirling Elements
77/100 · 77.0%
Elemental motes orbit around your Surging Totem. Your abilities consume the motes for enhanced effects.
Water: Your next Healing Wave also heals an ally inside of your Healing Rain at 50% effectiveness.
Air: The cast time of your next healing spell is reduced by 40%.
Earth: Your next Chain Heal applies Earthliving at 150% effectiveness to all targets hit.
4 selected talents not present in the current static tree
These usually come from a character profile captured on the previous game-data patch.
Chain Heal — 100/100 Chain Heal — 100/100 Lava Burst — 100/100 Lava Burst — 100/100
Layout and prerequisite lines follow Blizzard's static tree for this
patch. The heatmap remains aggregate analysis, not a generated build:
independently popular choices may not form a valid import string.