Mythic+ and Solo Shuffle standing, followed by the talents selected by
each spec's top 100 tracked Mythic+ characters.
Mythic+ tier
–
No M+ ranking data
PvP tier · Solo Shuffle
–
No Solo Shuffle data
PvP tier · Blitz
–
No Blitz data
PvP tier · 2v2
–
No 2v2 data
PvP tier · 3v3
–
No 3v3 data
Talent sample
100 / 100
top characters with an active loadout
Solo Shuffle and Blitz publish one ladder per specialization, so those two
standings are the ladder's own. 2v2 and 3v3 are single mixed ladders that
record no specialization at all — those entries are counted under each
character's currently active spec, which need not be the one they played,
and are a much smaller sample per spec.
M+ Talents
Solo Shuffle Talents
Blitz Talents
Pick rate
75%+
Under 75%
Unused
Passive
Ability
Choice
Class Tree
Talents shared by every Warrior specialization.
8 points required
23 points required
?
100
⇄
Tree node 99853
Unresolved tree node Blizzard supplied the position and connections without an entry tooltip.
100
Battle Stance
Battle Stance
100/100 · 100.0%
A balanced combat state that increases the critical strike chance of your abilities by 3% and reduces the duration of movement impairing effects by 10%.
Lasts until canceled.
100
Defensive Stance
Defensive Stance
100/100 · 100.0%
A defensive combat state that reduces all damage you take by 15% and all damage you deal by 10%.
Lasts until canceled.
70
Fast Footwork
Fast Footwork
70/100 · 70.0%
Movement speed increased by 5%.
WM
100
War Machine
War Machine
100/100 · 100.0%
Your auto-attacks generate 10% more Rage.
Killing an enemy instantly generates 5 Rage and increases your movement speed by 30% for 8 sec.
0
Thunder Clap
Thunder Clap
0/100 · 0%
Blasts all enemies within 8 yards for 83 Physical damage and reduces their movement speed by 20% for 10 sec. Deals reduced damage beyond 5 targets.
100
Leeching Strikes
Leeching Strikes
100/100 · 100.0%
Leech increased by 3%.
100
Impending Victory
Impending Victory
100/100 · 100.0%
Instantly attack the target, causing 20 damage and healing you for 30% of your maximum health.
Killing an enemy that yields experience or honor resets the cooldown of Impending Victory and makes it cost no Rage.
100
Heroic Leap
Heroic Leap
100/100 · 100.0%
Leap through the air toward a target location, slamming down with destructive force to deal 8 Physical damage to all enemies within 8 yards.
0
Crackling Thunder
Crackling Thunder
0/100 · 0%
Thunder Clap's radius is increased by 50% and it reduces affected target's movement speed by an additional 20%.
97
Storm Bolt
Storm Bolt
97/100 · 97.0%
Hurls your weapon at an enemy, causing 10 Physical damage and stunning for 4 sec.
100
Rend
Rend
100/100 · 100.0%
Wounds the target, causing 42 Physical damage instantly and an additional 74 Bleed damage over 15 sec.
40
Second Wind
Second Wind
40/100 · 40.0%
Restores 6% health every 1 sec when you have not taken damage for 5 sec.
Restores 2% health every 1 sec while you are below 35% health. The amount restored increases the closer you are to death.
99
Frothing Berserker
Frothing Berserker
99/100 · 99.0%
Mortal Strike and Cleave have a 20% chance to immediately refund 10% of the Rage spent.
99
Bounding Stride
Bounding Stride
99/100 · 99.0%
Reduces the cooldown of Heroic Leap by 15 sec and Heroic Leap also increases your movement speed by 70% for 3 sec.
100
Pain and Gain
Pain and Gain
100/100 · 100.0%
When you take any damage, heal for 2.0% of your maximum health.
This can only occur once every 10 sec.
11
⇄
Interpose
Interpose
9/100 · 9.0%
Run at high speed toward a target location near your allies, taking 30% of all damage dealt to allies within 3 yards for 8 sec or until you take at least 6,110 damage from this effect.
Intervene
2/100 · 2.0%
Run at high speed toward an ally, intercepting all melee and ranged attacks against them for 6 sec while they remain within 10 yds.
91
Shockwave
Shockwave
91/100 · 91.0%
Sends a wave of force in a frontal cone, causing 7 damage and stunning all enemies within 10 yards for 2 sec.
98
Overwhelming Rage
Overwhelming Rage
98/100 · 98.0%
Maximum Rage increased by 30.
100
Rallying Cry
Rallying Cry
100/100 · 100.0%
Lets loose a rallying cry, granting all party or raid members within 40 yards 10% temporary and maximum health for 10 sec.
Health granted increased by 50% when not in a raid.
94
Field Dressing
Field Dressing
94/100 · 94.0%
Healing received increased by 3% and all self-healing increased by an additional 10%.
100
Spell Reflection
Spell Reflection
100/100 · 100.0%
Raise your weapon, reflecting the first spell cast on you and reducing magic damage you take by 20% for 5 sec.
36
⇄
Wrecking Throw
Wrecking Throw
36/100 · 36.0%
Hurl your weapon at the enemy, causing 211 Physical damage, ignoring armor. Deals up to 500% increased damage to absorb shields.
Shattering Throw
0/100 · 0%
Hurl your weapon at the enemy, removing any magical immunities and causing 211 Physical damage, ignoring armor. Deals up to 500% increased damage to absorb shields.
60
Rumbling Earth
Rumbling Earth
60/100 · 60.0%
Shockwave's range increased by 6 yards and when it strikes at least 3 targets its cooldown is reduced by 15 sec.
90
⇄
Fearless
Fearless
80/100 · 80.0%
Cooldown of Berserker Rage is reduced by 50% and Berseker Rage removes all movement speed-impairing effects.
Berserker Shout
10/100 · 10.0%
Go berserk, removing and granting immunity to Fear, Sap, and Incapacitate effects for 6 sec.
Also remove fear effects from group members within 12 yds.
15
⇄
Intimidating Shout
Intimidating Shout
8/100 · 8.0%
Causes the targeted enemy to cower in fear while all enemies within 8 yards flee from you and their movement speed is reduced by 70% for 8 sec.
Damage may cancel the effect.
Piercing Howl
7/100 · 7.0%
Snares all enemies within 12 yards, reducing their movement speed by 70% for 8 sec.
Spurs all allies within 6 yards, increasing their movement speed by 30% for 4 sec.
100
Honed Reflexes
Honed Reflexes
100/100 · 100.0%
Cooldown of Die By the Sword, Intervene, Interpose, Spell Reflection, Storm Bolt, and Pummel reduced by 10%.
Successfully interrupting an enemy increases the damage you deal to them by 5% for 10 sec.
100
Armored to the Teeth
Armored to the Teeth
100/100 · 100.0%
Up to 2 ranks · average 2.0
Gain Strength equal to 5% of your Armor.
100
Double Time
Double Time
100/100 · 100.0%
Charge gains 1 additional charge and its cooldown is reduced by 3 sec.
100
Reinforced Plates
Reinforced Plates
100/100 · 100.0%
Up to 2 ranks · average 2.0
Stamina increased by 5% and Armor increased by 5%.
98
Barbaric Training
Barbaric Training
98/100 · 98.0%
Slam, Whirlwind, and Cleave deal 10% more damage and 5% increased critical strike damage.
3
Javelineer
Javelineer
3/100 · 3.0%
Range of your thrown abilities is increased by 5 yards.
Damage dealt by Champion's Spear, Shattering Throw, and Wrecking Throw increased by 20%.
Shattering Throw and Wrecking Throw silence non-players for 3 sec.
97
Resonant Voice
Resonant Voice
97/100 · 97.0%
The effects of your shouts last 20% longer.
3
Crushing Force
Crushing Force
3/100 · 3.0%
Mortal Strike deals an additional 5% damage and deals 5% increased critical strike damage.
100
Cruel Strikes
Cruel Strikes
100/100 · 100.0%
Up to 2 ranks · average 2.0
Critical strike chance increased by 1% and critical strike damage of Execute increased by 5%.
100
Two-Handed Weapon Specialization
Two-Handed Weapon Specialization
100/100 · 100.0%
Up to 2 ranks · average 2.0
While wielding two-handed weapons your damage is increased by 3% and damage taken from area of effect attacks is reduced by 2%.
100
Wild Strikes
Wild Strikes
100/100 · 100.0%
Up to 2 ranks · average 2.0
Haste increased by 1% and your auto-attack critical strikes increase your auto-attack speed by 10% for 10 sec.
100
Anger Management
Anger Management
100/100 · 100.0%
Every 20 Rage you spend on attacks reduces the remaining cooldown on Avatar and Colossus Smash by 1 sec.
1
Champion's Spear
Champion's Spear
1/100 · 1.0%
Throw a spear at the target location, chaining all enemies in the area to the spear's location and dealing 83 Physical damage instantly and an additional 128 Physical damage over 6 sec.
While the spear is active, activating this ability will cause you to leap to the spear, dealing 16 Physical damage to all targets.
All damage dealt reduced beyond 5 targets.
Generates 10 Rage.
98
Stance Mastery
Stance Mastery
98/100 · 98.0%
Your stances have additional effects.
Battle Stance
Increases the critical strike damage of your abilities by 3%.
Defensive Stance
When an attack deals 20% or more of your maximum health in damage, that damage is reduced by 15%.
100
Battlefield Commander
Battlefield Commander
100/100 · 100.0%
Your Shout abilities have additional effects.
Battle Shout:
Grants you an additional 3% attack power.
Rallying Cry:
Grants an additional 2% health and duration increased by 3 sec.
Piercing Howl:
Radius increased by 100%
Berserker Shout:
Radius increased by 100%.
Intimidating Shout:
Cooldown reduced by 15 sec.
Specialization Tree
Talents available only to Arms.
8 points required
20 points required
100
Mortal Strike
Mortal Strike
100/100 · 100.0%
A vicious strike that deals 180 Physical damage and reduces the effectiveness of healing on the target by 50% for 10 sec.
100
Overpower
Overpower
100/100 · 100.0%
Overpower the enemy, dealing 135 Physical damage. Cannot be blocked, dodged, or parried.
100
Sudden Death
Sudden Death
100/100 · 100.0%
Your attacks have a chance to make your next Execute cost no Rage, be usable on any target regardless of their health, and deal damage as if you spent 40 Rage.
100
⇄
Fueled by Violence
Fueled by Violence
100/100 · 100.0%
You are healed for 85% of the Bleed damage dealt by Rend and Deep Wounds.
Ignore Pain
0/100 · 0%
Fight through the pain, ignoring 50% of damage taken for 12 sec or until 700 damage has been prevented.
100
Die by the Sword
Die by the Sword
100/100 · 100.0%
Increases your parry chance by 100% and reduces all damage you take by 30% for 8 sec.
11
Bloodsurge
Bloodsurge
11/100 · 11.0%
Damage from Rend has a chance to generate 5 Rage.
100
Improved Overpower
Improved Overpower
100/100 · 100.0%
Overpower has 2 charges and deals 15% more damage.
100
Improved Execute
Improved Execute
100/100 · 100.0%
Execute no longer has a cooldown and if your foe survives, 10% of the Rage spent is refunded.
89
Fervor of Battle
Fervor of Battle
89/100 · 89.0%
If Cleave or Whirlwind hits 3 or more targets you also Slam your primary target. This Slam deals 50% additional damage.
100
Tactician
Tactician
100/100 · 100.0%
You have a 30% chance to gain a charge of Overpower when you use an attack that has a Rage cost.
This effect applies even if that ability's Rage cost has been reduced to zero.
100
Colossus Smash
Colossus Smash
100/100 · 100.0%
Smash the ground and shatter the armor of all enemies within 10 yds, dealing 107 Physical damage and increasing damage you deal to them by 30% for 10 sec. Deals reduced damage beyond 8 targets.
100
Impale
Impale
100/100 · 100.0%
Critical strike damage of your abilities is increased by 10%.
0
⇄
Brute Force
Brute Force
0/100 · 0%
Slam has a 10% increased chance to trigger Tactician.
Efficiency
0/100 · 0%
Slam's Rage cost is reduced by 25%.
1
⇄
Overpowering Finish
Overpowering Finish
1/100 · 1.0%
Overpower deals 15% additional damage to targets below 35% health.
Mass Execution
0/100 · 0%
Cleave and Whirlwind deal 20% additional damage to targets below 35% health.
100
Strength of Arms
Strength of Arms
100/100 · 100.0%
Up to 2 ranks · average 2.0
Overpower and Slam damage increased by 5% and critical strike damage increased by 5%.
Critical strike chance of Slam and Overpower increased by 5%.
100
⇄
Broad Strokes
Broad Strokes
98/100 · 98.0%
Colossus Smash grants 6 stacks of Sweeping Strikes.
Just Warming Up
2/100 · 2.0%
Colossus Smash generates 15 Rage.
100
Sharpened Blades
Sharpened Blades
100/100 · 100.0%
Up to 2 ranks · average 2.0
Mortal Strike, Cleave, and Execute damage increased by 7% and critical strike damage increased by 7%.
99
Cleave
Cleave
99/100 · 99.0%
Strikes all enemies in front of you for 81 Physical damage. Deals reduced damage beyond 5 targets.
If you know Rend, inflicts Rend on all targets.
96
Powerful Momentum
Powerful Momentum
96/100 · 96.0%
Secondary targets take an additional 20% damage from Sweeping Strikes.
0
Martial Prowess
Martial Prowess
0/100 · 0%
Overpower and Slam increase the damage of your next Mortal Strike by 5%, stacking up to 3 times.
D
96
Dreadnaught
Dreadnaught
96/100 · 96.0%
Overpower's impact causes a seismic wave, dealing 48 damage to all enemies in a 10 yd line around your target. Deals reduced damage beyond 5 targets.
Dreadnaught benefits from all effects that modify Overpower's damage.
100
Deep Wounds
Deep Wounds
100/100 · 100.0%
Execute inflicts Deep Wounds on the target.
Deep Wounds
Causes the target to suffer 50 Bleed damage over 6 sec. If this effect is reapplied, any remaining damage will be added to the new Deep Wounds.
100
⇄
Tactical Edge
Tactical Edge
96/100 · 96.0%
Colossus Smash immediately grants 1 use of Sudden Death.
Crushing Combo
4/100 · 4.0%
Colossus Smash causes your next 2 Cleaves within 20 sec to trigger no cooldown.
100
Massacre
Massacre
100/100 · 100.0%
Execute is usable on targets below 35% health.
89
Collateral Damage
Collateral Damage
89/100 · 89.0%
When an ability used during Sweeping Strikes damages a second target, your next Cleave or Whirlwind deals 25% increased damage, stacking up to 3 times.
4
Bloodborne
Bloodborne
4/100 · 4.0%
Up to 2 ranks · average 2.0
Your Bleed effects deal 5% increased damage and 5% increased critical strike damage.
100
⇄
Bladestorm
Bladestorm
100/100 · 100.0%
Become an unstoppable storm of destructive force, striking all nearby enemies for 663 Physical damage over 5.4 sec. Deals reduced damage beyond 8 targets.
You are immune to movement impairing and loss of control effects, but can use defensive abilities and can avoid attacks.
Ravager
0/100 · 0%
Throws a whirling weapon at your target that chases nearby enemies, inflicting 375 Physical damage to all enemies over 12 sec. Deals reduced damage beyond 8 targets.
Enemies damaged by Ravager take 50% additional damage from your Bleeds for 12 sec.
100
Critical Thinking
Critical Thinking
100/100 · 100.0%
Up to 2 ranks · average 2.0
Execute critical strike chance increased by 5% and Execute immediately refunds an additional 10% of the Rage spent.
0
Master Tactician
Master Tactician
0/100 · 0%
Tactician has a 5% increased chance to trigger.
100
Bloodletting
Bloodletting
100/100 · 100.0%
Your abilities have a 5% increased chance to critically strike targets affected by Rend.
If you know Rend, Mortal Strike inflicts Rend on targets below 35% health.
Deep Wounds lasts 33% longer.
100
Executioner's Precision
Executioner's Precision
100/100 · 100.0%
Execute increases the damage of your next Mortal Strike by 35%, stacking up to 2 times.
10
Fatality
Fatality
10/100 · 10.0%
Mortal Strike has a 50% chance to apply a Fatal Mark to your target, stacking up to 5 times. Your next Execute on a target with a Fatal Mark causes the Fatal Mark to deal 96 additional Physical damage per stack.
2
Battlelord
Battlelord
2/100 · 2.0%
Overpower has a 35% chance to reset the cooldown of Mortal Strike and reduce the cost of your next Mortal Strike by 33%.
100
Mortal Wounds
Mortal Wounds
100/100 · 100.0%
Mortal Strike and Slam critical strikes inflict Deep Wounds at 100% effectiveness.
Deep Wounds
Causes the target to suffer 50 Bleed damage over 6 sec. If this effect is reapplied, any remaining damage will be added to the new Deep Wounds.
100
Avatar
Avatar
100/100 · 100.0%
Transform into a colossus, increasing all damage you deal by 20% and reducing damage you take from area of effect attacks by 5% for 20 sec.
100
Master of Warfare
Master of Warfare
100/100 · 100.0%
Your single target melee abilities have a chance to upgrade Slam to Heroic Strike.
All modifiers and talents that affect Slam also affect Heroic Strike.
Hero Talents
The hero paths Arms plays, with the same top-100 selection overlay. A character picks one.
99
Slayer's Dominance
Slayer's Dominance
99/100 · 99.0%
Your attacks against your primary target have a 25% chance to overwhelm their defenses and trigger a Slayer's Strike, dealing 295 Physical damage and granting you a stack of Executioner, increasing your Execute damage by 3% for 12 sec. Multiple stacks of Executioner may overlap.
100
Imminent Demise
Imminent Demise
100/100 · 100.0%
Every 3 Slayer's Strikes you gain Sudden Death.
Using Sudden Death accelerates your next Bladestorm, striking 1 additional time (max 3). Bladestorm's total duration is unchanged.
Sudden Death has a 100% chance to trigger Reap the Storm at 100% effectiveness.
100
Overwhelming Blades
Overwhelming Blades
100/100 · 100.0%
Each strike of Bladestorm applies Overwhelmed to all enemies affected, increasing damage you deal to them by 1% for 20 sec, max 5 stacks.
100
⇄
Relentless Pursuit
Relentless Pursuit
67/100 · 67.0%
Charge increases your movement speed by 70% for 3 sec.
Charge removes all movement impairing effects, this effect cannot occur more than once every 30 sec.
Vicious Agility
33/100 · 33.0%
Heroic Leap reduces the cooldown of Charge by 5 sec and Charge reduces the cooldown of Heroic Leap by 2 sec.
100
Violent Euphoria
Violent Euphoria
100/100 · 100.0%
Bladestorm puts you into a battle trance, granting you 15% haste for 8 sec after you stop Bladestorming.
100
Death Drive
Death Drive
100/100 · 100.0%
You heal for 15% of damage dealt by Sudden Death.
100
⇄
Culling Cyclone
Culling Cyclone
100/100 · 100.0%
Each strike of Bladestorm deals an additional 20% damage evenly split across all targets.
Brutal Finish
0/100 · 0%
Your next Mortal Strike after Bladestorm ends deals 50% additional damage.
100
⇄
Opportunist
Opportunist
94/100 · 94.0%
When Overpower has its cooldown reset by Tactician, your next Overpower deals 20% additional damage and 20% additional critical damage. Stacking up to 2 times.
Fierce Followthrough
6/100 · 6.0%
Mortal Strike critical strikes increase the damage of your next Mortal Strike by 20%.
100
Deadly Focus
Deadly Focus
100/100 · 100.0%
Executioner's duration is increased by 6 sec.
100
Show No Mercy
Show No Mercy
100/100 · 100.0%
Executioner also increases your Execute critical strike chance and critical strike damage by 3% per stack.
100
Reap the Storm
Reap the Storm
100/100 · 100.0%
When Cleave hits 3 or more targets you have a 20% chance to unleash a flurry of steel, striking all nearby enemies for 271 Physical damage and applying Overwhelmed. Deals reduced damage beyond 8 targets.
100
Slayer's Malice
Slayer's Malice
100/100 · 100.0%
Overpower and Execute damage increased by 15%.
100
Unhinged
Unhinged
100/100 · 100.0%
Every 2 strikes of Bladestorm, you automatically cast a Mortal Strike at your target or random nearby enemy, dealing 100% of normal damage.
100
Unrelenting Onslaught
Unrelenting Onslaught
100/100 · 100.0%
Using Sudden Death causes you to both reduce the cooldown of Bladestorm by 5 sec and apply 1 stack of Overwhelmed to your primary target per stack of Executioner you have.
You can use Pummel and Storm Bolt while Bladestorming.
Bladestorm damage increased by 20%.
2 selected talents not present in the current static tree
These usually come from a character profile captured on the previous game-data patch.
Battle Stance — 100/100 Defensive Stance — 100/100
Layout and prerequisite lines follow Blizzard's static tree for this
patch. The heatmap remains aggregate analysis, not a generated build:
independently popular choices may not form a valid import string.
Pick rate
75%+
Under 75%
Unused
Passive
Ability
Choice
Class Tree
Talents shared by every Warrior specialization.
8 points required
23 points required
?
100
⇄
Tree node 99853
Unresolved tree node Blizzard supplied the position and connections without an entry tooltip.
100
Battle Stance
Battle Stance
100/100 · 100.0%
A balanced combat state that increases the critical strike chance of your abilities by 3% and reduces the duration of movement impairing effects by 10%.
Lasts until canceled.
100
Defensive Stance
Defensive Stance
100/100 · 100.0%
A defensive combat state that reduces all damage you take by 15% and all damage you deal by 10%.
Lasts until canceled.
86
Fast Footwork
Fast Footwork
86/100 · 86.0%
Movement speed increased by 5%.
WM
76
War Machine
War Machine
76/100 · 76.0%
Your auto-attacks generate 10% more Rage.
Killing an enemy instantly generates 5 Rage and increases your movement speed by 30% for 8 sec.
27
Thunder Clap
Thunder Clap
27/100 · 27.0%
Blasts all enemies within 8 yards for 83 Physical damage and reduces their movement speed by 20% for 10 sec. Deals reduced damage beyond 5 targets.
74
Leeching Strikes
Leeching Strikes
74/100 · 74.0%
Leech increased by 3%.
100
Impending Victory
Impending Victory
100/100 · 100.0%
Instantly attack the target, causing 20 damage and healing you for 30% of your maximum health.
Killing an enemy that yields experience or honor resets the cooldown of Impending Victory and makes it cost no Rage.
100
Heroic Leap
Heroic Leap
100/100 · 100.0%
Leap through the air toward a target location, slamming down with destructive force to deal 8 Physical damage to all enemies within 8 yards.
14
Crackling Thunder
Crackling Thunder
14/100 · 14.0%
Thunder Clap's radius is increased by 50% and it reduces affected target's movement speed by an additional 20%.
99
Storm Bolt
Storm Bolt
99/100 · 99.0%
Hurls your weapon at an enemy, causing 10 Physical damage and stunning for 4 sec.
100
Rend
Rend
100/100 · 100.0%
Wounds the target, causing 42 Physical damage instantly and an additional 74 Bleed damage over 15 sec.
59
Second Wind
Second Wind
59/100 · 59.0%
Restores 6% health every 1 sec when you have not taken damage for 5 sec.
Restores 2% health every 1 sec while you are below 35% health. The amount restored increases the closer you are to death.
23
Frothing Berserker
Frothing Berserker
23/100 · 23.0%
Mortal Strike and Cleave have a 20% chance to immediately refund 10% of the Rage spent.
100
Bounding Stride
Bounding Stride
100/100 · 100.0%
Reduces the cooldown of Heroic Leap by 15 sec and Heroic Leap also increases your movement speed by 70% for 3 sec.
100
Pain and Gain
Pain and Gain
100/100 · 100.0%
When you take any damage, heal for 2.0% of your maximum health.
This can only occur once every 10 sec.
90
⇄
Intervene
Intervene
89/100 · 89.0%
Run at high speed toward an ally, intercepting all melee and ranged attacks against them for 6 sec while they remain within 10 yds.
Interpose
1/100 · 1.0%
Run at high speed toward a target location near your allies, taking 30% of all damage dealt to allies within 3 yards for 8 sec or until you take at least 6,110 damage from this effect.
87
Shockwave
Shockwave
87/100 · 87.0%
Sends a wave of force in a frontal cone, causing 7 damage and stunning all enemies within 10 yards for 2 sec.
9
Overwhelming Rage
Overwhelming Rage
9/100 · 9.0%
Maximum Rage increased by 30.
99
Rallying Cry
Rallying Cry
99/100 · 99.0%
Lets loose a rallying cry, granting all party or raid members within 40 yards 10% temporary and maximum health for 10 sec.
Health granted increased by 50% when not in a raid.
96
Field Dressing
Field Dressing
96/100 · 96.0%
Healing received increased by 3% and all self-healing increased by an additional 10%.
100
Spell Reflection
Spell Reflection
100/100 · 100.0%
Raise your weapon, reflecting the first spell cast on you and reducing magic damage you take by 20% for 5 sec.
40
⇄
Shattering Throw
Shattering Throw
23/100 · 23.0%
Hurl your weapon at the enemy, removing any magical immunities and causing 211 Physical damage, ignoring armor. Deals up to 500% increased damage to absorb shields.
Wrecking Throw
17/100 · 17.0%
Hurl your weapon at the enemy, causing 211 Physical damage, ignoring armor. Deals up to 500% increased damage to absorb shields.
33
Rumbling Earth
Rumbling Earth
33/100 · 33.0%
Shockwave's range increased by 6 yards and when it strikes at least 3 targets its cooldown is reduced by 15 sec.
96
⇄
Berserker Shout
Berserker Shout
85/100 · 85.0%
Go berserk, removing and granting immunity to Fear, Sap, and Incapacitate effects for 6 sec.
Also remove fear effects from group members within 12 yds.
Fearless
11/100 · 11.0%
Cooldown of Berserker Rage is reduced by 50% and Berseker Rage removes all movement speed-impairing effects.
93
⇄
Intimidating Shout
Intimidating Shout
91/100 · 91.0%
Causes the targeted enemy to cower in fear while all enemies within 8 yards flee from you and their movement speed is reduced by 70% for 8 sec.
Damage may cancel the effect.
Piercing Howl
2/100 · 2.0%
Snares all enemies within 12 yards, reducing their movement speed by 70% for 8 sec.
Spurs all allies within 6 yards, increasing their movement speed by 30% for 4 sec.
100
Honed Reflexes
Honed Reflexes
100/100 · 100.0%
Cooldown of Die By the Sword, Intervene, Interpose, Spell Reflection, Storm Bolt, and Pummel reduced by 10%.
Successfully interrupting an enemy increases the damage you deal to them by 5% for 10 sec.
100
Armored to the Teeth
Armored to the Teeth
100/100 · 100.0%
Up to 2 ranks · average 2.0
Gain Strength equal to 5% of your Armor.
100
Double Time
Double Time
100/100 · 100.0%
Charge gains 1 additional charge and its cooldown is reduced by 3 sec.
100
Reinforced Plates
Reinforced Plates
100/100 · 100.0%
Up to 2 ranks · average 2.0
Stamina increased by 5% and Armor increased by 5%.
12
Barbaric Training
Barbaric Training
12/100 · 12.0%
Slam, Whirlwind, and Cleave deal 10% more damage and 5% increased critical strike damage.
89
Javelineer
Javelineer
89/100 · 89.0%
Range of your thrown abilities is increased by 5 yards.
Damage dealt by Champion's Spear, Shattering Throw, and Wrecking Throw increased by 20%.
Shattering Throw and Wrecking Throw silence non-players for 3 sec.
13
Resonant Voice
Resonant Voice
13/100 · 13.0%
The effects of your shouts last 20% longer.
87
Crushing Force
Crushing Force
87/100 · 87.0%
Mortal Strike deals an additional 5% damage and deals 5% increased critical strike damage.
100
Cruel Strikes
Cruel Strikes
100/100 · 100.0%
Up to 2 ranks · average 2.0
Critical strike chance increased by 1% and critical strike damage of Execute increased by 5%.
100
Two-Handed Weapon Specialization
Two-Handed Weapon Specialization
100/100 · 100.0%
Up to 2 ranks · average 2.0
While wielding two-handed weapons your damage is increased by 3% and damage taken from area of effect attacks is reduced by 2%.
99
Wild Strikes
Wild Strikes
99/100 · 99.0%
Up to 2 ranks · average 2.0
Haste increased by 1% and your auto-attack critical strikes increase your auto-attack speed by 10% for 10 sec.
100
Anger Management
Anger Management
100/100 · 100.0%
Every 20 Rage you spend on attacks reduces the remaining cooldown on Avatar and Colossus Smash by 1 sec.
88
Champion's Spear
Champion's Spear
88/100 · 88.0%
Throw a spear at the target location, chaining all enemies in the area to the spear's location and dealing 83 Physical damage instantly and an additional 128 Physical damage over 6 sec.
While the spear is active, activating this ability will cause you to leap to the spear, dealing 16 Physical damage to all targets.
All damage dealt reduced beyond 5 targets.
Generates 10 Rage.
13
Stance Mastery
Stance Mastery
13/100 · 13.0%
Your stances have additional effects.
Battle Stance
Increases the critical strike damage of your abilities by 3%.
Defensive Stance
When an attack deals 20% or more of your maximum health in damage, that damage is reduced by 15%.
99
Battlefield Commander
Battlefield Commander
99/100 · 99.0%
Your Shout abilities have additional effects.
Battle Shout:
Grants you an additional 3% attack power.
Rallying Cry:
Grants an additional 2% health and duration increased by 3 sec.
Piercing Howl:
Radius increased by 100%
Berserker Shout:
Radius increased by 100%.
Intimidating Shout:
Cooldown reduced by 15 sec.
Specialization Tree
Talents available only to Arms.
8 points required
20 points required
100
Mortal Strike
Mortal Strike
100/100 · 100.0%
A vicious strike that deals 180 Physical damage and reduces the effectiveness of healing on the target by 50% for 10 sec.
100
Overpower
Overpower
100/100 · 100.0%
Overpower the enemy, dealing 135 Physical damage. Cannot be blocked, dodged, or parried.
100
Sudden Death
Sudden Death
100/100 · 100.0%
Your attacks have a chance to make your next Execute cost no Rage, be usable on any target regardless of their health, and deal damage as if you spent 40 Rage.
100
⇄
Fueled by Violence
Fueled by Violence
100/100 · 100.0%
You are healed for 85% of the Bleed damage dealt by Rend and Deep Wounds.
Ignore Pain
0/100 · 0%
Fight through the pain, ignoring 50% of damage taken for 12 sec or until 700 damage has been prevented.
100
Die by the Sword
Die by the Sword
100/100 · 100.0%
Increases your parry chance by 100% and reduces all damage you take by 30% for 8 sec.
81
Bloodsurge
Bloodsurge
81/100 · 81.0%
Damage from Rend has a chance to generate 5 Rage.
100
Improved Overpower
Improved Overpower
100/100 · 100.0%
Overpower has 2 charges and deals 15% more damage.
100
Improved Execute
Improved Execute
100/100 · 100.0%
Execute no longer has a cooldown and if your foe survives, 10% of the Rage spent is refunded.
19
Fervor of Battle
Fervor of Battle
19/100 · 19.0%
If Cleave or Whirlwind hits 3 or more targets you also Slam your primary target. This Slam deals 50% additional damage.
100
Tactician
Tactician
100/100 · 100.0%
You have a 30% chance to gain a charge of Overpower when you use an attack that has a Rage cost.
This effect applies even if that ability's Rage cost has been reduced to zero.
100
Colossus Smash
Colossus Smash
100/100 · 100.0%
Smash the ground and shatter the armor of all enemies within 10 yds, dealing 107 Physical damage and increasing damage you deal to them by 30% for 10 sec. Deals reduced damage beyond 8 targets.
100
Impale
Impale
100/100 · 100.0%
Critical strike damage of your abilities is increased by 10%.
1
⇄
Brute Force
Brute Force
1/100 · 1.0%
Slam has a 10% increased chance to trigger Tactician.
Efficiency
0/100 · 0%
Slam's Rage cost is reduced by 25%.
41
⇄
Overpowering Finish
Overpowering Finish
41/100 · 41.0%
Overpower deals 15% additional damage to targets below 35% health.
Mass Execution
0/100 · 0%
Cleave and Whirlwind deal 20% additional damage to targets below 35% health.
100
Strength of Arms
Strength of Arms
100/100 · 100.0%
Up to 2 ranks · average 2.0
Overpower and Slam damage increased by 5% and critical strike damage increased by 5%.
Critical strike chance of Slam and Overpower increased by 5%.
98
⇄
Broad Strokes
Broad Strokes
96/100 · 96.0%
Colossus Smash grants 6 stacks of Sweeping Strikes.
Just Warming Up
2/100 · 2.0%
Colossus Smash generates 15 Rage.
100
Sharpened Blades
Sharpened Blades
100/100 · 100.0%
Up to 2 ranks · average 2.0
Mortal Strike, Cleave, and Execute damage increased by 7% and critical strike damage increased by 7%.
31
Cleave
Cleave
31/100 · 31.0%
Strikes all enemies in front of you for 81 Physical damage. Deals reduced damage beyond 5 targets.
If you know Rend, inflicts Rend on all targets.
82
Powerful Momentum
Powerful Momentum
82/100 · 82.0%
Secondary targets take an additional 20% damage from Sweeping Strikes.
35
Martial Prowess
Martial Prowess
35/100 · 35.0%
Overpower and Slam increase the damage of your next Mortal Strike by 5%, stacking up to 3 times.
D
20
Dreadnaught
Dreadnaught
20/100 · 20.0%
Overpower's impact causes a seismic wave, dealing 48 damage to all enemies in a 10 yd line around your target. Deals reduced damage beyond 5 targets.
Dreadnaught benefits from all effects that modify Overpower's damage.
100
Deep Wounds
Deep Wounds
100/100 · 100.0%
Execute inflicts Deep Wounds on the target.
Deep Wounds
Causes the target to suffer 50 Bleed damage over 6 sec. If this effect is reapplied, any remaining damage will be added to the new Deep Wounds.
92
⇄
Tactical Edge
Tactical Edge
92/100 · 92.0%
Colossus Smash immediately grants 1 use of Sudden Death.
Crushing Combo
0/100 · 0%
Colossus Smash causes your next 2 Cleaves within 20 sec to trigger no cooldown.
97
Massacre
Massacre
97/100 · 97.0%
Execute is usable on targets below 35% health.
9
Collateral Damage
Collateral Damage
9/100 · 9.0%
When an ability used during Sweeping Strikes damages a second target, your next Cleave or Whirlwind deals 25% increased damage, stacking up to 3 times.
78
Bloodborne
Bloodborne
78/100 · 78.0%
Up to 2 ranks · average 1.8
Your Bleed effects deal 5% increased damage and 5% increased critical strike damage.
100
⇄
Bladestorm
Bladestorm
100/100 · 100.0%
Become an unstoppable storm of destructive force, striking all nearby enemies for 663 Physical damage over 5.4 sec. Deals reduced damage beyond 8 targets.
You are immune to movement impairing and loss of control effects, but can use defensive abilities and can avoid attacks.
Ravager
0/100 · 0%
Throws a whirling weapon at your target that chases nearby enemies, inflicting 375 Physical damage to all enemies over 12 sec. Deals reduced damage beyond 8 targets.
Enemies damaged by Ravager take 50% additional damage from your Bleeds for 12 sec.
88
Critical Thinking
Critical Thinking
88/100 · 88.0%
Up to 2 ranks · average 1.9
Execute critical strike chance increased by 5% and Execute immediately refunds an additional 10% of the Rage spent.
9
Master Tactician
Master Tactician
9/100 · 9.0%
Tactician has a 5% increased chance to trigger.
100
Bloodletting
Bloodletting
100/100 · 100.0%
Your abilities have a 5% increased chance to critically strike targets affected by Rend.
If you know Rend, Mortal Strike inflicts Rend on targets below 35% health.
Deep Wounds lasts 33% longer.
100
Executioner's Precision
Executioner's Precision
100/100 · 100.0%
Execute increases the damage of your next Mortal Strike by 35%, stacking up to 2 times.
3
Fatality
Fatality
3/100 · 3.0%
Mortal Strike has a 50% chance to apply a Fatal Mark to your target, stacking up to 5 times. Your next Execute on a target with a Fatal Mark causes the Fatal Mark to deal 96 additional Physical damage per stack.
76
Battlelord
Battlelord
76/100 · 76.0%
Overpower has a 35% chance to reset the cooldown of Mortal Strike and reduce the cost of your next Mortal Strike by 33%.
98
Mortal Wounds
Mortal Wounds
98/100 · 98.0%
Mortal Strike and Slam critical strikes inflict Deep Wounds at 100% effectiveness.
Deep Wounds
Causes the target to suffer 50 Bleed damage over 6 sec. If this effect is reapplied, any remaining damage will be added to the new Deep Wounds.
100
Avatar
Avatar
100/100 · 100.0%
Transform into a colossus, increasing all damage you deal by 20% and reducing damage you take from area of effect attacks by 5% for 20 sec.
100
Master of Warfare
Master of Warfare
100/100 · 100.0%
Your single target melee abilities have a chance to upgrade Slam to Heroic Strike.
All modifiers and talents that affect Slam also affect Heroic Strike.
Hero Talents
The hero paths Arms plays, with the same top-100 selection overlay. A character picks one.
3
Demolish
Demolish
3/100 · 3.0%
Unleash a series of precise and powerful strikes against your target, dealing 802 damage to it, and 431 damage to enemies within 10 yds of it. Deals reduced damage beyond 8 targets.
While channeling Demolish, you take 10% less damage and are immune to stuns, knockbacks, and forced movement effects.
You can block, parry, dodge, and use certain defensive abilities while channeling Demolish.
4
Martial Expert
Martial Expert
4/100 · 4.0%
Critical strike damage of your abilities is increased by 10% and the amount of damage blocked by your critical blocks is increased by 20%.
4
Colossal Might
Colossal Might
4/100 · 4.0%
Colossal Might increases damage dealt by your next Demolish by 5%, stacking up to 5 times.
Mortal Strike grants a stack of Colossal Might and Cleave grants a stack of Colossal Might when it strikes 3 or more targets.
4
⇄
Boneshaker
Boneshaker
4/100 · 4.0%
Shockwave's stun duration is increased by 1 sec and reduces the movement speed of affected enemies by 40% for 3 sec after the stun ends.
Earthquaker
0/100 · 0%
Shockwave also knocks enemies into the air and its cooldown is reduced by 5 sec.
4
Decimator
Decimator
4/100 · 4.0%
Demolish's final strike applies Deep Wounds to all targets at 100% effectiveness.
4
⇄
Arterial Bleed
Arterial Bleed
4/100 · 4.0%
Colossal Might increases the damage of your Rend and Deep Wounds by 3% per stack.
One Against Many
0/100 · 0%
Shockwave, Cleave, and Whirlwind deal 5% more damage per target affected up to 5.
4
Tide of Battle
Tide of Battle
4/100 · 4.0%
Colossal Might increases the damage of your Overpower and Execute by 3% per stack.
4
⇄
Veteran Vitality
Veteran Vitality
4/100 · 4.0%
When your health is brought below 35%, you gain a Second Wind, healing you for 12% of your max health over 2 sec.
This effect cannot occur more than once every 60 sec.
No Stranger to Pain
0/100 · 0%
Damage prevented by each use of Ignore Pain is increased by 30%.
4
Cut to the Bone
Cut to the Bone
4/100 · 4.0%
Mortal Strike critical strikes increase your Rend and Deep Wounds damage by 15% for 8 sec.
4
Practiced Strikes
Practiced Strikes
4/100 · 4.0%
Mortal Strike and Slam damage increased by 25%.
Cleave and Whirlwind damage increased by 15%.
4
Precise Might
Precise Might
4/100 · 4.0%
Mortal Strike critical strikes grant an additional stack of Colossal Might.
4
Mountain of Muscle and Scars
Mountain of Muscle and Scars
4/100 · 4.0%
You deal 5% more damage and take 5% less damage.
Size increased by 5%.
4
Celeritous Conclusion
Celeritous Conclusion
4/100 · 4.0%
Demolish's final strike grants 10% Haste for 10 sec and increases the critical strike chance of your next Mortal Strike by 100%.
4
Dominance of the Colossus
Dominance of the Colossus
4/100 · 4.0%
Enemies affected by Demolish take up to 10% more damage from you and deal up to 20% less damage to you for 10 sec based on the number of stacks of Colossal Might consumed by Demolish.
Colossal Might stacks up to 10 times.
95
Slayer's Dominance
Slayer's Dominance
95/100 · 95.0%
Your attacks against your primary target have a 25% chance to overwhelm their defenses and trigger a Slayer's Strike, dealing 295 Physical damage and granting you a stack of Executioner, increasing your Execute damage by 3% for 12 sec. Multiple stacks of Executioner may overlap.
96
Imminent Demise
Imminent Demise
96/100 · 96.0%
Every 3 Slayer's Strikes you gain Sudden Death.
Using Sudden Death accelerates your next Bladestorm, striking 1 additional time (max 3). Bladestorm's total duration is unchanged.
Sudden Death has a 100% chance to trigger Reap the Storm at 100% effectiveness.
96
Overwhelming Blades
Overwhelming Blades
96/100 · 96.0%
Each strike of Bladestorm applies Overwhelmed to all enemies affected, increasing damage you deal to them by 1% for 20 sec, max 5 stacks.
96
⇄
Vicious Agility
Vicious Agility
84/100 · 84.0%
Heroic Leap reduces the cooldown of Charge by 5 sec and Charge reduces the cooldown of Heroic Leap by 2 sec.
Relentless Pursuit
12/100 · 12.0%
Charge increases your movement speed by 70% for 3 sec.
Charge removes all movement impairing effects, this effect cannot occur more than once every 30 sec.
96
Violent Euphoria
Violent Euphoria
96/100 · 96.0%
Bladestorm puts you into a battle trance, granting you 15% haste for 8 sec after you stop Bladestorming.
96
Death Drive
Death Drive
96/100 · 96.0%
You heal for 15% of damage dealt by Sudden Death.
96
⇄
Culling Cyclone
Culling Cyclone
94/100 · 94.0%
Each strike of Bladestorm deals an additional 20% damage evenly split across all targets.
Brutal Finish
2/100 · 2.0%
Your next Mortal Strike after Bladestorm ends deals 50% additional damage.
96
⇄
Opportunist
Opportunist
80/100 · 80.0%
When Overpower has its cooldown reset by Tactician, your next Overpower deals 20% additional damage and 20% additional critical damage. Stacking up to 2 times.
Fierce Followthrough
16/100 · 16.0%
Mortal Strike critical strikes increase the damage of your next Mortal Strike by 20%.
96
Deadly Focus
Deadly Focus
96/100 · 96.0%
Executioner's duration is increased by 6 sec.
96
Show No Mercy
Show No Mercy
96/100 · 96.0%
Executioner also increases your Execute critical strike chance and critical strike damage by 3% per stack.
96
Reap the Storm
Reap the Storm
96/100 · 96.0%
When Cleave hits 3 or more targets you have a 20% chance to unleash a flurry of steel, striking all nearby enemies for 271 Physical damage and applying Overwhelmed. Deals reduced damage beyond 8 targets.
96
Slayer's Malice
Slayer's Malice
96/100 · 96.0%
Overpower and Execute damage increased by 15%.
96
Unhinged
Unhinged
96/100 · 96.0%
Every 2 strikes of Bladestorm, you automatically cast a Mortal Strike at your target or random nearby enemy, dealing 100% of normal damage.
96
Unrelenting Onslaught
Unrelenting Onslaught
96/100 · 96.0%
Using Sudden Death causes you to both reduce the cooldown of Bladestorm by 5 sec and apply 1 stack of Overwhelmed to your primary target per stack of Executioner you have.
You can use Pummel and Storm Bolt while Bladestorming.
Bladestorm damage increased by 20%.
2 selected talents not present in the current static tree
These usually come from a character profile captured on the previous game-data patch.
Battle Stance — 100/100 Defensive Stance — 100/100
Layout and prerequisite lines follow Blizzard's static tree for this
patch. The heatmap remains aggregate analysis, not a generated build:
independently popular choices may not form a valid import string.
Pick rate
75%+
Under 75%
Unused
Passive
Ability
Choice
Class Tree
Talents shared by every Warrior specialization.
8 points required
23 points required
?
100
⇄
Tree node 99853
Unresolved tree node Blizzard supplied the position and connections without an entry tooltip.
100
Battle Stance
Battle Stance
100/100 · 100.0%
A balanced combat state that increases the critical strike chance of your abilities by 3% and reduces the duration of movement impairing effects by 10%.
Lasts until canceled.
100
Defensive Stance
Defensive Stance
100/100 · 100.0%
A defensive combat state that reduces all damage you take by 15% and all damage you deal by 10%.
Lasts until canceled.
78
Fast Footwork
Fast Footwork
78/100 · 78.0%
Movement speed increased by 5%.
WM
81
War Machine
War Machine
81/100 · 81.0%
Your auto-attacks generate 10% more Rage.
Killing an enemy instantly generates 5 Rage and increases your movement speed by 30% for 8 sec.
28
Thunder Clap
Thunder Clap
28/100 · 28.0%
Blasts all enemies within 8 yards for 83 Physical damage and reduces their movement speed by 20% for 10 sec. Deals reduced damage beyond 5 targets.
76
Leeching Strikes
Leeching Strikes
76/100 · 76.0%
Leech increased by 3%.
100
Impending Victory
Impending Victory
100/100 · 100.0%
Instantly attack the target, causing 20 damage and healing you for 30% of your maximum health.
Killing an enemy that yields experience or honor resets the cooldown of Impending Victory and makes it cost no Rage.
100
Heroic Leap
Heroic Leap
100/100 · 100.0%
Leap through the air toward a target location, slamming down with destructive force to deal 8 Physical damage to all enemies within 8 yards.
19
Crackling Thunder
Crackling Thunder
19/100 · 19.0%
Thunder Clap's radius is increased by 50% and it reduces affected target's movement speed by an additional 20%.
100
Storm Bolt
Storm Bolt
100/100 · 100.0%
Hurls your weapon at an enemy, causing 10 Physical damage and stunning for 4 sec.
98
Rend
Rend
98/100 · 98.0%
Wounds the target, causing 42 Physical damage instantly and an additional 74 Bleed damage over 15 sec.
62
Second Wind
Second Wind
62/100 · 62.0%
Restores 6% health every 1 sec when you have not taken damage for 5 sec.
Restores 2% health every 1 sec while you are below 35% health. The amount restored increases the closer you are to death.
19
Frothing Berserker
Frothing Berserker
19/100 · 19.0%
Mortal Strike and Cleave have a 20% chance to immediately refund 10% of the Rage spent.
98
Bounding Stride
Bounding Stride
98/100 · 98.0%
Reduces the cooldown of Heroic Leap by 15 sec and Heroic Leap also increases your movement speed by 70% for 3 sec.
100
Pain and Gain
Pain and Gain
100/100 · 100.0%
When you take any damage, heal for 2.0% of your maximum health.
This can only occur once every 10 sec.
88
⇄
Intervene
Intervene
88/100 · 88.0%
Run at high speed toward an ally, intercepting all melee and ranged attacks against them for 6 sec while they remain within 10 yds.
Interpose
0/100 · 0%
Run at high speed toward a target location near your allies, taking 30% of all damage dealt to allies within 3 yards for 8 sec or until you take at least 6,110 damage from this effect.
94
Shockwave
Shockwave
94/100 · 94.0%
Sends a wave of force in a frontal cone, causing 7 damage and stunning all enemies within 10 yards for 2 sec.
4
Overwhelming Rage
Overwhelming Rage
4/100 · 4.0%
Maximum Rage increased by 30.
95
Rallying Cry
Rallying Cry
95/100 · 95.0%
Lets loose a rallying cry, granting all party or raid members within 40 yards 10% temporary and maximum health for 10 sec.
Health granted increased by 50% when not in a raid.
96
Field Dressing
Field Dressing
96/100 · 96.0%
Healing received increased by 3% and all self-healing increased by an additional 10%.
100
Spell Reflection
Spell Reflection
100/100 · 100.0%
Raise your weapon, reflecting the first spell cast on you and reducing magic damage you take by 20% for 5 sec.
21
⇄
Wrecking Throw
Wrecking Throw
13/100 · 13.0%
Hurl your weapon at the enemy, causing 211 Physical damage, ignoring armor. Deals up to 500% increased damage to absorb shields.
Shattering Throw
8/100 · 8.0%
Hurl your weapon at the enemy, removing any magical immunities and causing 211 Physical damage, ignoring armor. Deals up to 500% increased damage to absorb shields.
54
Rumbling Earth
Rumbling Earth
54/100 · 54.0%
Shockwave's range increased by 6 yards and when it strikes at least 3 targets its cooldown is reduced by 15 sec.
100
⇄
Berserker Shout
Berserker Shout
81/100 · 81.0%
Go berserk, removing and granting immunity to Fear, Sap, and Incapacitate effects for 6 sec.
Also remove fear effects from group members within 12 yds.
Fearless
19/100 · 19.0%
Cooldown of Berserker Rage is reduced by 50% and Berseker Rage removes all movement speed-impairing effects.
98
⇄
Intimidating Shout
Intimidating Shout
98/100 · 98.0%
Causes the targeted enemy to cower in fear while all enemies within 8 yards flee from you and their movement speed is reduced by 70% for 8 sec.
Damage may cancel the effect.
Piercing Howl
0/100 · 0%
Snares all enemies within 12 yards, reducing their movement speed by 70% for 8 sec.
Spurs all allies within 6 yards, increasing their movement speed by 30% for 4 sec.
96
Honed Reflexes
Honed Reflexes
96/100 · 96.0%
Cooldown of Die By the Sword, Intervene, Interpose, Spell Reflection, Storm Bolt, and Pummel reduced by 10%.
Successfully interrupting an enemy increases the damage you deal to them by 5% for 10 sec.
100
Armored to the Teeth
Armored to the Teeth
100/100 · 100.0%
Up to 2 ranks · average 2.0
Gain Strength equal to 5% of your Armor.
100
Double Time
Double Time
100/100 · 100.0%
Charge gains 1 additional charge and its cooldown is reduced by 3 sec.
100
Reinforced Plates
Reinforced Plates
100/100 · 100.0%
Up to 2 ranks · average 2.0
Stamina increased by 5% and Armor increased by 5%.
11
Barbaric Training
Barbaric Training
11/100 · 11.0%
Slam, Whirlwind, and Cleave deal 10% more damage and 5% increased critical strike damage.
91
Javelineer
Javelineer
91/100 · 91.0%
Range of your thrown abilities is increased by 5 yards.
Damage dealt by Champion's Spear, Shattering Throw, and Wrecking Throw increased by 20%.
Shattering Throw and Wrecking Throw silence non-players for 3 sec.
12
Resonant Voice
Resonant Voice
12/100 · 12.0%
The effects of your shouts last 20% longer.
94
Crushing Force
Crushing Force
94/100 · 94.0%
Mortal Strike deals an additional 5% damage and deals 5% increased critical strike damage.
99
Cruel Strikes
Cruel Strikes
99/100 · 99.0%
Up to 2 ranks · average 2.0
Critical strike chance increased by 1% and critical strike damage of Execute increased by 5%.
100
Two-Handed Weapon Specialization
Two-Handed Weapon Specialization
100/100 · 100.0%
Up to 2 ranks · average 2.0
While wielding two-handed weapons your damage is increased by 3% and damage taken from area of effect attacks is reduced by 2%.
99
Wild Strikes
Wild Strikes
99/100 · 99.0%
Up to 2 ranks · average 2.0
Haste increased by 1% and your auto-attack critical strikes increase your auto-attack speed by 10% for 10 sec.
96
Anger Management
Anger Management
96/100 · 96.0%
Every 20 Rage you spend on attacks reduces the remaining cooldown on Avatar and Colossus Smash by 1 sec.
96
Champion's Spear
Champion's Spear
96/100 · 96.0%
Throw a spear at the target location, chaining all enemies in the area to the spear's location and dealing 83 Physical damage instantly and an additional 128 Physical damage over 6 sec.
While the spear is active, activating this ability will cause you to leap to the spear, dealing 16 Physical damage to all targets.
All damage dealt reduced beyond 5 targets.
Generates 10 Rage.
9
Stance Mastery
Stance Mastery
9/100 · 9.0%
Your stances have additional effects.
Battle Stance
Increases the critical strike damage of your abilities by 3%.
Defensive Stance
When an attack deals 20% or more of your maximum health in damage, that damage is reduced by 15%.
94
Battlefield Commander
Battlefield Commander
94/100 · 94.0%
Your Shout abilities have additional effects.
Battle Shout:
Grants you an additional 3% attack power.
Rallying Cry:
Grants an additional 2% health and duration increased by 3 sec.
Piercing Howl:
Radius increased by 100%
Berserker Shout:
Radius increased by 100%.
Intimidating Shout:
Cooldown reduced by 15 sec.
Specialization Tree
Talents available only to Arms.
8 points required
20 points required
100
Mortal Strike
Mortal Strike
100/100 · 100.0%
A vicious strike that deals 180 Physical damage and reduces the effectiveness of healing on the target by 50% for 10 sec.
100
Overpower
Overpower
100/100 · 100.0%
Overpower the enemy, dealing 135 Physical damage. Cannot be blocked, dodged, or parried.
100
Sudden Death
Sudden Death
100/100 · 100.0%
Your attacks have a chance to make your next Execute cost no Rage, be usable on any target regardless of their health, and deal damage as if you spent 40 Rage.
100
⇄
Fueled by Violence
Fueled by Violence
94/100 · 94.0%
You are healed for 85% of the Bleed damage dealt by Rend and Deep Wounds.
Ignore Pain
6/100 · 6.0%
Fight through the pain, ignoring 50% of damage taken for 12 sec or until 700 damage has been prevented.
100
Die by the Sword
Die by the Sword
100/100 · 100.0%
Increases your parry chance by 100% and reduces all damage you take by 30% for 8 sec.
86
Bloodsurge
Bloodsurge
86/100 · 86.0%
Damage from Rend has a chance to generate 5 Rage.
100
Improved Overpower
Improved Overpower
100/100 · 100.0%
Overpower has 2 charges and deals 15% more damage.
100
Improved Execute
Improved Execute
100/100 · 100.0%
Execute no longer has a cooldown and if your foe survives, 10% of the Rage spent is refunded.
16
Fervor of Battle
Fervor of Battle
16/100 · 16.0%
If Cleave or Whirlwind hits 3 or more targets you also Slam your primary target. This Slam deals 50% additional damage.
98
Tactician
Tactician
98/100 · 98.0%
You have a 30% chance to gain a charge of Overpower when you use an attack that has a Rage cost.
This effect applies even if that ability's Rage cost has been reduced to zero.
100
Colossus Smash
Colossus Smash
100/100 · 100.0%
Smash the ground and shatter the armor of all enemies within 10 yds, dealing 107 Physical damage and increasing damage you deal to them by 30% for 10 sec. Deals reduced damage beyond 8 targets.
100
Impale
Impale
100/100 · 100.0%
Critical strike damage of your abilities is increased by 10%.
7
⇄
Efficiency
Efficiency
4/100 · 4.0%
Slam's Rage cost is reduced by 25%.
Brute Force
3/100 · 3.0%
Slam has a 10% increased chance to trigger Tactician.
74
⇄
Overpowering Finish
Overpowering Finish
73/100 · 73.0%
Overpower deals 15% additional damage to targets below 35% health.
Mass Execution
1/100 · 1.0%
Cleave and Whirlwind deal 20% additional damage to targets below 35% health.
100
Strength of Arms
Strength of Arms
100/100 · 100.0%
Up to 2 ranks · average 2.0
Overpower and Slam damage increased by 5% and critical strike damage increased by 5%.
Critical strike chance of Slam and Overpower increased by 5%.
98
⇄
Broad Strokes
Broad Strokes
96/100 · 96.0%
Colossus Smash grants 6 stacks of Sweeping Strikes.
Just Warming Up
2/100 · 2.0%
Colossus Smash generates 15 Rage.
100
Sharpened Blades
Sharpened Blades
100/100 · 100.0%
Up to 2 ranks · average 2.0
Mortal Strike, Cleave, and Execute damage increased by 7% and critical strike damage increased by 7%.
18
Cleave
Cleave
18/100 · 18.0%
Strikes all enemies in front of you for 81 Physical damage. Deals reduced damage beyond 5 targets.
If you know Rend, inflicts Rend on all targets.
76
Powerful Momentum
Powerful Momentum
76/100 · 76.0%
Secondary targets take an additional 20% damage from Sweeping Strikes.
72
Martial Prowess
Martial Prowess
72/100 · 72.0%
Overpower and Slam increase the damage of your next Mortal Strike by 5%, stacking up to 3 times.
D
30
Dreadnaught
Dreadnaught
30/100 · 30.0%
Overpower's impact causes a seismic wave, dealing 48 damage to all enemies in a 10 yd line around your target. Deals reduced damage beyond 5 targets.
Dreadnaught benefits from all effects that modify Overpower's damage.
99
Deep Wounds
Deep Wounds
99/100 · 99.0%
Execute inflicts Deep Wounds on the target.
Deep Wounds
Causes the target to suffer 50 Bleed damage over 6 sec. If this effect is reapplied, any remaining damage will be added to the new Deep Wounds.
83
⇄
Tactical Edge
Tactical Edge
83/100 · 83.0%
Colossus Smash immediately grants 1 use of Sudden Death.
Crushing Combo
0/100 · 0%
Colossus Smash causes your next 2 Cleaves within 20 sec to trigger no cooldown.
93
Massacre
Massacre
93/100 · 93.0%
Execute is usable on targets below 35% health.
5
Collateral Damage
Collateral Damage
5/100 · 5.0%
When an ability used during Sweeping Strikes damages a second target, your next Cleave or Whirlwind deals 25% increased damage, stacking up to 3 times.
71
Bloodborne
Bloodborne
71/100 · 71.0%
Up to 2 ranks · average 1.8
Your Bleed effects deal 5% increased damage and 5% increased critical strike damage.
100
⇄
Bladestorm
Bladestorm
100/100 · 100.0%
Become an unstoppable storm of destructive force, striking all nearby enemies for 663 Physical damage over 5.4 sec. Deals reduced damage beyond 8 targets.
You are immune to movement impairing and loss of control effects, but can use defensive abilities and can avoid attacks.
Ravager
0/100 · 0%
Throws a whirling weapon at your target that chases nearby enemies, inflicting 375 Physical damage to all enemies over 12 sec. Deals reduced damage beyond 8 targets.
Enemies damaged by Ravager take 50% additional damage from your Bleeds for 12 sec.
71
Critical Thinking
Critical Thinking
71/100 · 71.0%
Up to 2 ranks · average 1.9
Execute critical strike chance increased by 5% and Execute immediately refunds an additional 10% of the Rage spent.
22
Master Tactician
Master Tactician
22/100 · 22.0%
Tactician has a 5% increased chance to trigger.
97
Bloodletting
Bloodletting
97/100 · 97.0%
Your abilities have a 5% increased chance to critically strike targets affected by Rend.
If you know Rend, Mortal Strike inflicts Rend on targets below 35% health.
Deep Wounds lasts 33% longer.
100
Executioner's Precision
Executioner's Precision
100/100 · 100.0%
Execute increases the damage of your next Mortal Strike by 35%, stacking up to 2 times.
5
Fatality
Fatality
5/100 · 5.0%
Mortal Strike has a 50% chance to apply a Fatal Mark to your target, stacking up to 5 times. Your next Execute on a target with a Fatal Mark causes the Fatal Mark to deal 96 additional Physical damage per stack.
70
Battlelord
Battlelord
70/100 · 70.0%
Overpower has a 35% chance to reset the cooldown of Mortal Strike and reduce the cost of your next Mortal Strike by 33%.
98
Mortal Wounds
Mortal Wounds
98/100 · 98.0%
Mortal Strike and Slam critical strikes inflict Deep Wounds at 100% effectiveness.
Deep Wounds
Causes the target to suffer 50 Bleed damage over 6 sec. If this effect is reapplied, any remaining damage will be added to the new Deep Wounds.
100
Avatar
Avatar
100/100 · 100.0%
Transform into a colossus, increasing all damage you deal by 20% and reducing damage you take from area of effect attacks by 5% for 20 sec.
98
Master of Warfare
Master of Warfare
98/100 · 98.0%
Your single target melee abilities have a chance to upgrade Slam to Heroic Strike.
All modifiers and talents that affect Slam also affect Heroic Strike.
Hero Talents
The hero paths Arms plays, with the same top-100 selection overlay. A character picks one.
11
Demolish
Demolish
11/100 · 11.0%
Unleash a series of precise and powerful strikes against your target, dealing 802 damage to it, and 431 damage to enemies within 10 yds of it. Deals reduced damage beyond 8 targets.
While channeling Demolish, you take 10% less damage and are immune to stuns, knockbacks, and forced movement effects.
You can block, parry, dodge, and use certain defensive abilities while channeling Demolish.
12
Martial Expert
Martial Expert
12/100 · 12.0%
Critical strike damage of your abilities is increased by 10% and the amount of damage blocked by your critical blocks is increased by 20%.
12
Colossal Might
Colossal Might
12/100 · 12.0%
Colossal Might increases damage dealt by your next Demolish by 5%, stacking up to 5 times.
Mortal Strike grants a stack of Colossal Might and Cleave grants a stack of Colossal Might when it strikes 3 or more targets.
12
⇄
Boneshaker
Boneshaker
12/100 · 12.0%
Shockwave's stun duration is increased by 1 sec and reduces the movement speed of affected enemies by 40% for 3 sec after the stun ends.
Earthquaker
0/100 · 0%
Shockwave also knocks enemies into the air and its cooldown is reduced by 5 sec.
12
Decimator
Decimator
12/100 · 12.0%
Demolish's final strike applies Deep Wounds to all targets at 100% effectiveness.
12
⇄
Arterial Bleed
Arterial Bleed
12/100 · 12.0%
Colossal Might increases the damage of your Rend and Deep Wounds by 3% per stack.
One Against Many
0/100 · 0%
Shockwave, Cleave, and Whirlwind deal 5% more damage per target affected up to 5.
12
Tide of Battle
Tide of Battle
12/100 · 12.0%
Colossal Might increases the damage of your Overpower and Execute by 3% per stack.
12
⇄
Veteran Vitality
Veteran Vitality
10/100 · 10.0%
When your health is brought below 35%, you gain a Second Wind, healing you for 12% of your max health over 2 sec.
This effect cannot occur more than once every 60 sec.
No Stranger to Pain
2/100 · 2.0%
Damage prevented by each use of Ignore Pain is increased by 30%.
12
Cut to the Bone
Cut to the Bone
12/100 · 12.0%
Mortal Strike critical strikes increase your Rend and Deep Wounds damage by 15% for 8 sec.
12
Practiced Strikes
Practiced Strikes
12/100 · 12.0%
Mortal Strike and Slam damage increased by 25%.
Cleave and Whirlwind damage increased by 15%.
12
Precise Might
Precise Might
12/100 · 12.0%
Mortal Strike critical strikes grant an additional stack of Colossal Might.
12
Mountain of Muscle and Scars
Mountain of Muscle and Scars
12/100 · 12.0%
You deal 5% more damage and take 5% less damage.
Size increased by 5%.
12
Celeritous Conclusion
Celeritous Conclusion
12/100 · 12.0%
Demolish's final strike grants 10% Haste for 10 sec and increases the critical strike chance of your next Mortal Strike by 100%.
12
Dominance of the Colossus
Dominance of the Colossus
12/100 · 12.0%
Enemies affected by Demolish take up to 10% more damage from you and deal up to 20% less damage to you for 10 sec based on the number of stacks of Colossal Might consumed by Demolish.
Colossal Might stacks up to 10 times.
83
Slayer's Dominance
Slayer's Dominance
83/100 · 83.0%
Your attacks against your primary target have a 25% chance to overwhelm their defenses and trigger a Slayer's Strike, dealing 295 Physical damage and granting you a stack of Executioner, increasing your Execute damage by 3% for 12 sec. Multiple stacks of Executioner may overlap.
88
Imminent Demise
Imminent Demise
88/100 · 88.0%
Every 3 Slayer's Strikes you gain Sudden Death.
Using Sudden Death accelerates your next Bladestorm, striking 1 additional time (max 3). Bladestorm's total duration is unchanged.
Sudden Death has a 100% chance to trigger Reap the Storm at 100% effectiveness.
88
Overwhelming Blades
Overwhelming Blades
88/100 · 88.0%
Each strike of Bladestorm applies Overwhelmed to all enemies affected, increasing damage you deal to them by 1% for 20 sec, max 5 stacks.
88
⇄
Vicious Agility
Vicious Agility
60/100 · 60.0%
Heroic Leap reduces the cooldown of Charge by 5 sec and Charge reduces the cooldown of Heroic Leap by 2 sec.
Relentless Pursuit
28/100 · 28.0%
Charge increases your movement speed by 70% for 3 sec.
Charge removes all movement impairing effects, this effect cannot occur more than once every 30 sec.
88
Violent Euphoria
Violent Euphoria
88/100 · 88.0%
Bladestorm puts you into a battle trance, granting you 15% haste for 8 sec after you stop Bladestorming.
88
Death Drive
Death Drive
88/100 · 88.0%
You heal for 15% of damage dealt by Sudden Death.
88
⇄
Culling Cyclone
Culling Cyclone
85/100 · 85.0%
Each strike of Bladestorm deals an additional 20% damage evenly split across all targets.
Brutal Finish
3/100 · 3.0%
Your next Mortal Strike after Bladestorm ends deals 50% additional damage.
88
⇄
Opportunist
Opportunist
81/100 · 81.0%
When Overpower has its cooldown reset by Tactician, your next Overpower deals 20% additional damage and 20% additional critical damage. Stacking up to 2 times.
Fierce Followthrough
7/100 · 7.0%
Mortal Strike critical strikes increase the damage of your next Mortal Strike by 20%.
88
Deadly Focus
Deadly Focus
88/100 · 88.0%
Executioner's duration is increased by 6 sec.
88
Show No Mercy
Show No Mercy
88/100 · 88.0%
Executioner also increases your Execute critical strike chance and critical strike damage by 3% per stack.
88
Reap the Storm
Reap the Storm
88/100 · 88.0%
When Cleave hits 3 or more targets you have a 20% chance to unleash a flurry of steel, striking all nearby enemies for 271 Physical damage and applying Overwhelmed. Deals reduced damage beyond 8 targets.
88
Slayer's Malice
Slayer's Malice
88/100 · 88.0%
Overpower and Execute damage increased by 15%.
88
Unhinged
Unhinged
88/100 · 88.0%
Every 2 strikes of Bladestorm, you automatically cast a Mortal Strike at your target or random nearby enemy, dealing 100% of normal damage.
88
Unrelenting Onslaught
Unrelenting Onslaught
88/100 · 88.0%
Using Sudden Death causes you to both reduce the cooldown of Bladestorm by 5 sec and apply 1 stack of Overwhelmed to your primary target per stack of Executioner you have.
You can use Pummel and Storm Bolt while Bladestorming.
Bladestorm damage increased by 20%.
2 selected talents not present in the current static tree
These usually come from a character profile captured on the previous game-data patch.
Battle Stance — 100/100 Defensive Stance — 100/100
Layout and prerequisite lines follow Blizzard's static tree for this
patch. The heatmap remains aggregate analysis, not a generated build:
independently popular choices may not form a valid import string.
Mythic+ tier
–
No M+ ranking data
PvP tier · Solo Shuffle
–
No Solo Shuffle data
PvP tier · Blitz
–
No Blitz data
PvP tier · 2v2
–
No 2v2 data
PvP tier · 3v3
–
No 3v3 data
Talent sample
58 / 100
top characters with an active loadout
Solo Shuffle and Blitz publish one ladder per specialization, so those two
standings are the ladder's own. 2v2 and 3v3 are single mixed ladders that
record no specialization at all — those entries are counted under each
character's currently active spec, which need not be the one they played,
and are a much smaller sample per spec.
M+ Talents
Solo Shuffle Talents
Blitz Talents
Pick rate
75%+
Under 75%
Unused
Passive
Ability
Choice
Class Tree
Talents shared by every Warrior specialization.
8 points required
23 points required
?
58
⇄
Tree node 99852
Unresolved tree node Blizzard supplied the position and connections without an entry tooltip.
58
Berserker Stance
Berserker Stance
58/58 · 100.0%
An aggressive combat state that increases the damage of your auto-attacks by 15% and reduces the duration of Fear, Sap and Incapacitate effects on you by 10%.
Lasts until canceled.
58
Defensive Stance
Defensive Stance
58/58 · 100.0%
A defensive combat state that reduces all damage you take by 15% and all damage you deal by 10%.
Lasts until canceled.
42
Fast Footwork
Fast Footwork
42/58 · 72.4%
Movement speed increased by 5%.
WM
58
War Machine
War Machine
58/58 · 100.0%
Your auto-attacks generate 10% more Rage.
Killing an enemy instantly generates 5 Rage and increases your movement speed by 30% for 8 sec.
5
Thunder Clap
Thunder Clap
5/58 · 8.6%
Blasts all enemies within 8 yards for 82 Physical damage and reduces their movement speed by 20% for 10 sec. Deals reduced damage beyond 5 targets.
54
Leeching Strikes
Leeching Strikes
54/58 · 93.1%
Leech increased by 3%.
58
Impending Victory
Impending Victory
58/58 · 100.0%
Instantly attack the target, causing 20 damage and healing you for 30% of your maximum health.
Killing an enemy that yields experience or honor resets the cooldown of Impending Victory and makes it cost no Rage.
58
Heroic Leap
Heroic Leap
58/58 · 100.0%
Leap through the air toward a target location, slamming down with destructive force to deal 8 Physical damage to all enemies within 8 yards.
5
Crackling Thunder
Crackling Thunder
5/58 · 8.6%
Thunder Clap's radius is increased by 50% and it reduces affected target's movement speed by an additional 20%.
53
Storm Bolt
Storm Bolt
53/58 · 91.4%
Hurls your weapon at an enemy, causing 10 Physical damage and stunning for 4 sec.
57
Storm of Blood
Storm of Blood
57/58 · 98.3%
Whirlwind affects all targets with Rend, causing them to Bleed for 74 damage over 15 sec.
18
Second Wind
Second Wind
18/58 · 31.0%
Restores 6% health every 1 sec when you have not taken damage for 5 sec.
Restores 2% health every 1 sec while you are below 35% health. The amount restored increases the closer you are to death.
58
Frothing Berserker
Frothing Berserker
58/58 · 100.0%
Mortal Strike and Cleave have a 20% chance to immediately refund 10% of the Rage spent.
58
Bounding Stride
Bounding Stride
58/58 · 100.0%
Reduces the cooldown of Heroic Leap by 15 sec and Heroic Leap also increases your movement speed by 70% for 3 sec.
58
Pain and Gain
Pain and Gain
58/58 · 100.0%
When you take any damage, heal for 2.0% of your maximum health.
This can only occur once every 10 sec.
14
⇄
Interpose
Interpose
12/58 · 20.7%
Run at high speed toward a target location near your allies, taking 30% of all damage dealt to allies within 3 yards for 8 sec or until you take at least 6,110 damage from this effect.
Intervene
2/58 · 3.4%
Run at high speed toward an ally, intercepting all melee and ranged attacks against them for 6 sec while they remain within 10 yds.
48
Shockwave
Shockwave
48/58 · 82.8%
Sends a wave of force in a frontal cone, causing 7 damage and stunning all enemies within 10 yards for 2 sec.
58
Overwhelming Rage
Overwhelming Rage
58/58 · 100.0%
Maximum Rage increased by 30.
56
Rallying Cry
Rallying Cry
56/58 · 96.6%
Lets loose a rallying cry, granting all party or raid members within 40 yards 10% temporary and maximum health for 10 sec.
Health granted increased by 50% when not in a raid.
36
Field Dressing
Field Dressing
36/58 · 62.1%
Healing received increased by 3% and all self-healing increased by an additional 10%.
58
Spell Reflection
Spell Reflection
58/58 · 100.0%
Raise your weapon, reflecting the first spell cast on you and reducing magic damage you take by 20% for 5 sec.
30
⇄
Wrecking Throw
Wrecking Throw
30/58 · 51.7%
Hurl your weapon at the enemy, causing 208 Physical damage, ignoring armor. Deals up to 500% increased damage to absorb shields.
Shattering Throw
0/58 · 0%
Hurl your weapon at the enemy, removing any magical immunities and causing 211 Physical damage, ignoring armor. Deals up to 500% increased damage to absorb shields.
37
Rumbling Earth
Rumbling Earth
37/58 · 63.8%
Shockwave's range increased by 6 yards and when it strikes at least 3 targets its cooldown is reduced by 15 sec.
55
⇄
Fearless
Fearless
50/58 · 86.2%
Cooldown of Berserker Rage is reduced by 50% and Berseker Rage removes all movement speed-impairing effects.
Berserker Shout
5/58 · 8.6%
Go berserk, removing and granting immunity to Fear, Sap, and Incapacitate effects for 6 sec.
Also remove fear effects from group members within 12 yds.
12
⇄
Piercing Howl
Piercing Howl
12/58 · 20.7%
Snares all enemies within 12 yards, reducing their movement speed by 70% for 8 sec.
Spurs all allies within 6 yards, increasing their movement speed by 30% for 4 sec.
Intimidating Shout
0/58 · 0%
Causes the targeted enemy to cower in fear while all enemies within 8 yards flee from you and their movement speed is reduced by 70% for 8 sec.
Damage may cancel the effect.
58
Honed Reflexes
Honed Reflexes
58/58 · 100.0%
Cooldown of Die By the Sword, Intervene, Interpose, Spell Reflection, Storm Bolt, and Pummel reduced by 10%.
Successfully interrupting an enemy increases the damage you deal to them by 5% for 10 sec.
58
Armored to the Teeth
Armored to the Teeth
58/58 · 100.0%
Up to 2 ranks · average 2.0
Gain Strength equal to 5% of your Armor.
58
Double Time
Double Time
58/58 · 100.0%
Charge gains 1 additional charge and its cooldown is reduced by 3 sec.
58
Reinforced Plates
Reinforced Plates
58/58 · 100.0%
Up to 2 ranks · average 2.0
Stamina increased by 5% and Armor increased by 5%.
58
Barbaric Training
Barbaric Training
58/58 · 100.0%
Slam, Whirlwind, and Cleave deal 10% more damage and 5% increased critical strike damage.
12
Javelineer
Javelineer
12/58 · 20.7%
Range of your thrown abilities is increased by 5 yards.
Damage dealt by Champion's Spear, Shattering Throw, and Wrecking Throw increased by 20%.
Shattering Throw and Wrecking Throw silence non-players for 3 sec.
46
Resonant Voice
Resonant Voice
46/58 · 79.3%
The effects of your shouts last 20% longer.
12
Crushing Force
Crushing Force
12/58 · 20.7%
Mortal Strike deals an additional 5% damage and deals 5% increased critical strike damage.
58
Cruel Strikes
Cruel Strikes
58/58 · 100.0%
Up to 2 ranks · average 2.0
Critical strike chance increased by 1% and critical strike damage of Execute increased by 5%.
58
Dual Wield Specialization
Dual Wield Specialization
58/58 · 100.0%
Up to 2 ranks · average 2.0
While dual wielding your damage is increased by 3% and movement speed is increased by 2%.
58
Wild Strikes
Wild Strikes
58/58 · 100.0%
Up to 2 ranks · average 2.0
Haste increased by 1% and your auto-attack critical strikes increase your auto-attack speed by 10% for 10 sec.
58
Anger Management
Anger Management
58/58 · 100.0%
Every 20 Rage you spend on attacks reduces the remaining cooldown on Avatar and Colossus Smash by 1 sec.
0
Champion's Spear
Champion's Spear
0/58 · 0%
Throw a spear at the target location, chaining all enemies in the area to the spear's location and dealing 83 Physical damage instantly and an additional 128 Physical damage over 6 sec.
While the spear is active, activating this ability will cause you to leap to the spear, dealing 16 Physical damage to all targets.
All damage dealt reduced beyond 5 targets.
Generates 10 Rage.
46
Stance Mastery
Stance Mastery
46/58 · 79.3%
Your stances have additional effects.
Battle Stance
Increases the critical strike damage of your abilities by 3%.
Defensive Stance
When an attack deals 20% or more of your maximum health in damage, that damage is reduced by 15%.
58
Battlefield Commander
Battlefield Commander
58/58 · 100.0%
Your Shout abilities have additional effects.
Battle Shout:
Grants you an additional 3% attack power.
Rallying Cry:
Grants an additional 2% health and duration increased by 3 sec.
Piercing Howl:
Radius increased by 100%
Berserker Shout:
Radius increased by 100%.
Intimidating Shout:
Cooldown reduced by 15 sec.
Specialization Tree
Talents available only to Fury.
8 points required
20 points required
58
Bloodthirst
Bloodthirst
58/58 · 100.0%
Assault the target in a bloodthirsty craze, dealing 145 Physical damage and restoring 3% of your health.
Generates 8 Rage and has a 30% chance to Enrage you.
58
Raging Blow
Raging Blow
58/58 · 100.0%
A mighty blow with both weapons that deals a total of 77 Physical damage.
Generates 12 Rage.
58
Sudden Death
Sudden Death
58/58 · 100.0%
Your attacks have a chance to make your next Execute cost no Rage, be usable on any target regardless of their health, and deal damage as if you spent 40 Rage.
58
⇄
Frenzied Enrage
Frenzied Enrage
58/58 · 100.0%
Enrage increases your haste by 15% and your movement speed by 10%.
Powerful Enrage
0/58 · 0%
Enrage increases your mastery by 15% and your Leech by 3%.
58
Improved Execute
Improved Execute
58/58 · 100.0%
Execute no longer costs Rage and now generates 20 Rage.
56
Focus in Chaos
Focus in Chaos
56/58 · 96.6%
While Enraged, your auto-attacks can no longer miss.
22
Enraged Regeneration
Enraged Regeneration
22/58 · 37.9%
Reduces damage taken by 30% and Bloodthirst restores an additional 20% health for 8 sec. Usable while stunned or incapacitated.
56
Warpaint
Warpaint
56/58 · 96.6%
You take 10% reduced damage while Enrage is active.
57
Improved Whirlwind
Improved Whirlwind
57/58 · 98.3%
Whirlwind causes your next 4 single-target attacks to strike up to 4 additional targets for 65% damage.
Whirlwind generates an additional 1 Rage per target hit. Maximum 8 Rage.
M
13
Massacre
Massacre
13/58 · 22.4%
Execute is usable on targets below 35% health and its cooldown is reduced by 1.5 sec.
57
Fresh Meat
Fresh Meat
57/58 · 98.3%
Bloodthirst always Enrages you the first time you strike a target and it has a 15% increased chance to trigger Enrage.
0
Invigorating Fury
Invigorating Fury
0/58 · 0%
Enraged Regeneration lasts 3 sec longer and instantly heals for 10% of your maximum health.
58
Rampage
Rampage
58/58 · 100.0%
Unleash a series of 4 brutal strikes for a total of 104 Physical damage.
Enrages you.
58
Improved Raging Blow
Improved Raging Blow
58/58 · 100.0%
Raging Blow has 2 charges and has a 25% chance to instantly reset its own cooldown.
RR
54
Rampaging Ruin
Rampaging Ruin
54/58 · 93.1%
While Improved Whirlwind is active, Rampage's final strike slams the ground, dealing 7 Physical damage to all enemies within 8 yds of your target. Deals reduced damage beyond 5 targets
56
Deep Wounds
Deep Wounds
56/58 · 96.6%
Execute inflicts Deep Wounds on the target.
Deep Wounds
Causes the target to suffer 50 Bleed damage over 6 sec. If this effect is reapplied, any remaining damage will be added to the new Deep Wounds.
57
Spite
Spite
57/58 · 98.3%
Up to 2 ranks · average 1.9
Bloodthirst and Raging Blow damage increased by 2.5% and critical strike damage increased by a further 2.5%.
SO
10
Scent of Blood
Scent of Blood
10/58 · 17.2%
Rampage increases the damage of your next Bloodthirst by 10%, stacking up to 2 times.
KO
0
Kill or Be Killed
Kill or Be Killed
0/58 · 0%
When you would sustain fatal damage, you instead fly into an unstoppable rage, becoming unkillable and immune to movement-impairing effects for 8 sec as you seek revenge on your would-be killer.
If you kill your killer in that time, you emerge from your blind rage triumphant, with at least 20% of your max health intact. If you are not victorious, you die.
This effect can only occur once every 5 min and if your killer is alive when you sustain fatal damage.
49
Hack and Slash
Hack and Slash
49/58 · 84.5%
Rampage has a 75% chance to refund a charge of Raging Blow and increase the damage of your next Raging Blow by 20%.
52
Cruelty
Cruelty
52/58 · 89.7%
Up to 2 ranks · average 2.0
While Enraged, Bloodthirst and Raging Blow deal 5% increased damage.
52
⇄
Meat Cleaver
Meat Cleaver
52/58 · 89.7%
Whirlwind deals 50% additional damage when it hits 3 or more targets.
Carving Blades
0/58 · 0%
Whirlwind deals 50% additional damage when it hits only a single target.
13
Cold Steel, Hot Blood
Cold Steel, Hot Blood
13/58 · 22.4%
Bloodthirst critical strikes generate 4 additional Rage and inflict a Gushing Wound that deals 42 Bleed damage over 6 sec and heals you for the damage dealt.
R
0
Ragedrinker
Ragedrinker
0/58 · 0%
Bloodthirst critical strikes restore 3% additional health and increase the damage of Raging Blow by 10% for 4 sec.
58
Recklessness
Recklessness
58/58 · 100.0%
Go berserk, increasing all Rage generation by 50% and granting your abilities 20% increased critical strike chance for 12 sec.
1
Bloodcraze
Bloodcraze
1/58 · 1.7%
Raging Blow increases the damage of your next Bloodthirst by 5%, stacking up to 5 times.
50
Wrath and Fury
Wrath and Fury
50/58 · 86.2%
Raging Blow deals 15% increased damage and while Enraged, Raging Blow has a 10% increased chance to instantly reset its own cooldown.
9
Deft Experience
Deft Experience
9/58 · 15.5%
Up to 2 ranks · average 2.0
Bloodthirst's critical strike chance increased by 5% and if you are Enraged, Bloodthirst extends your Enrage by 0.5 sec. This extension is doubled if Bloodthirst critically strikes your primary target.
58
Frenzy
Frenzy
58/58 · 100.0%
Rampage increases your haste by 2% for 12 sec. Multiple instances of this effect may overlap.
49
Critical Thinking
Critical Thinking
49/58 · 84.5%
Up to 2 ranks · average 2.0
Raging Blow's critical strike chance increased by 5% and critical strike damage increased by 5%.
9
Vicious Contempt
Vicious Contempt
9/58 · 15.5%
Bloodthirst deals 25% increased damage to enemies who are below 35% health.
58
Odyn's Fury
Odyn's Fury
58/58 · 100.0%
Unleashes your power, dealing 135 Physical damage and an additional 182 Bleed damage over 4 sec to all enemies within 12 yards. Deals reduced damage beyond 8 targets.
Enrages you and generates 20 Rage.
56
Bloodborne
Bloodborne
56/58 · 96.6%
Bloodthirst causes your Bleeds to deal 20% additional damage for 8 sec.
SO
48
Surge of Adrenaline
Surge of Adrenaline
48/58 · 82.8%
When Raging Blow resets its own cooldown, your auto-attack damage and speed is increased by 30% for 6 sec.
EW
57
Executioner's Wrath
Executioner's Wrath
57/58 · 98.3%
Execute generates 5 additional Rage and increases the damage of Rampage by 10% for 4 sec.
58
Reckless Abandon
Reckless Abandon
58/58 · 100.0%
Activating Recklessness generates 50 Rage and while Recklessness is active, Raging Blow and Bloodthirst are upgraded to Crushing Blow and Bloodbath.
Crushing Blow
Deals increased damage and deals 20% additional critical strike damage.
Bloodbath
Deals increased damage and wounds the target to suffer 65 Bleed damage over 6 sec. Using Bloodbath on a target affected by Bloodbath extends the bleed by 6 sec.
58
⇄
Bladestorm
Bladestorm
54/58 · 93.1%
Become an unstoppable storm of destructive force, striking all nearby enemies for 669 Physical damage over 5.4 sec. Deals reduced damage beyond 8 targets.
You are immune to movement impairing and loss of control effects, but can use defensive abilities and can avoid attacks.
Avatar
4/58 · 6.9%
Transform into a colossus, increasing all damage you deal by 20% and reducing damage you take from area of effect attacks by 5% for 20 sec.
58
Rampaging Berserker
Rampaging Berserker
58/58 · 100.0%
Rampage damage increased by 10% and Rampage makes you go Berserk, increasing your Strength by 3% for 8 sec. Multiple applications of Berserk may overlap.
Hero Talents
The hero paths Fury plays, with the same top-100 selection overlay. A character picks one.
4
Lightning Strikes
Lightning Strikes
4/58 · 6.9%
Damaging enemies with Thunder Clap, Raging Blow, or Execute has a 25% chance to also strike one with a lightning bolt, dealing 55 Nature damage.
Lightning Strikes occur 30% more often during Avatar.
4
Crashing Thunder
Crashing Thunder
4/58 · 6.9%
Stormstrike or Nature damage your abilities deal is increased by 5%. Stormstrike damage ignores Armor.
Thunder Clap damage increased by 10%.
4
Ground Current
Ground Current
4/58 · 6.9%
Lightning Strikes also deal 39 Nature damage to enemies near their target. Damage reduced beyond 5 targets.
4
Strength of the Mountain
Strength of the Mountain
4/58 · 6.9%
Shield Slam damage increased by 15%.
Bloodthirst and Rampage damage increased by 25%.
4
Storm Surge
Storm Surge
4/58 · 6.9%
Avatar increases the damage of Thunder Clap by 50% and reduces its cooldown by 50%.
4
Thunder Blast
Thunder Blast
4/58 · 6.9%
Shield Slam and Bloodthirst have a 35% chance to grant you Thunder Blast, stacking up to 2 charges.
Thunder Blast
Your next Thunder Clap becomes a Thunder Blast that deals 82 Stormstrike damage and generates 2 Rage.
4
⇄
Storm Bolts
Storm Bolts
4/58 · 6.9%
Storm Bolt also hits 2 additional nearby targets, stunning them for 2 sec, but its cooldown is increased by 10 sec.
Storm Shield
0/58 · 0%
Intervening a target grants them a shield for 5 sec that absorbs magic damage equal to 3 times your Armor.
4
⇄
Keep Your Feet on the Ground
Keep Your Feet on the Ground
3/58 · 5.2%
Physical damage taken reduced by 2%.
Thunder Blast reduces damage you take by 8% for 5 sec.
Steadfast as the Peaks
1/58 · 1.7%
Stamina increased by 5%.
Victory Rush increases your maximum health by 10% for 5 sec. When this health increase expires, you heal for any amount of the original Victory Rush that healed you in excess of your full health.
4
Conductivity
Conductivity
4/58 · 6.9%
Lightning Strike damage increased by 10% and critical strike damage increased by 10%.
4
⇄
Flashing Skies
Flashing Skies
4/58 · 6.9%
Thunder Blast calls down a Lightning Strike on an enemy it hits.
Snap Induction
0/58 · 0%
Activating Recklessness grants a charge of Thunder Blast.
4
⇄
Thorim's Might
Thorim's Might
4/58 · 6.9%
Lightning Strikes generate 3 Rage.
Raging Blow and Execute damage increased by 25%.
Gathering Clouds
0/58 · 0%
Your attacks trigger Lightning Strikes 30% more often.
4
Burst of Power
Burst of Power
4/58 · 6.9%
Lightning Strikes have a 15% chance to make your next 2 Bloodthirsts have no cooldown.
4
Capacitance
Capacitance
4/58 · 6.9%
During Avatar, Thunder Blast extends Avatar's duration by 2.0 sec.
4
Avatar of the Storm
Avatar of the Storm
4/58 · 6.9%
Casting Avatar grants you 2 charges of Thunder Blast and resets the cooldown of Thunder Clap.
While Avatar is not active, Lightning Strikes have a 10% chance to grant you Avatar for 4 secs.
Thunder Blast
Your next Thunder Clap becomes a Thunder Blast that deals Stormstrike damage.
51
Slayer's Dominance
Slayer's Dominance
51/58 · 87.9%
Your attacks against your primary target have a 25% chance to overwhelm their defenses and trigger a Slayer's Strike, dealing 292 Physical damage and granting you a stack of Executioner, increasing your Execute damage by 3% for 12 sec. Multiple stacks of Executioner may overlap.
54
Imminent Demise
Imminent Demise
54/58 · 93.1%
Every 3 Slayer's Strikes you gain Sudden Death.
Using Sudden Death accelerates your next Bladestorm, striking 1 additional time (max 3). Bladestorm's total duration is unchanged.
Sudden Death has a 100% chance to trigger Reap the Storm at 100% effectiveness.
54
Overwhelming Blades
Overwhelming Blades
54/58 · 93.1%
Each strike of Bladestorm applies Overwhelmed to all enemies affected, increasing damage you deal to them by 1% for 20 sec, max 5 stacks.
54
⇄
Relentless Pursuit
Relentless Pursuit
52/58 · 89.7%
Charge increases your movement speed by 70% for 3 sec.
Charge removes all movement impairing effects, this effect cannot occur more than once every 30 sec.
Vicious Agility
2/58 · 3.4%
Heroic Leap reduces the cooldown of Charge by 5 sec and Charge reduces the cooldown of Heroic Leap by 2 sec.
54
Violent Euphoria
Violent Euphoria
54/58 · 93.1%
Bladestorm puts you into a battle trance, granting you 15% haste for 8 sec after you stop Bladestorming.
54
Death Drive
Death Drive
54/58 · 93.1%
You heal for 15% of damage dealt by Sudden Death.
54
⇄
Culling Cyclone
Culling Cyclone
54/58 · 93.1%
Each strike of Bladestorm deals an additional 20% damage evenly split across all targets.
Brutal Finish
0/58 · 0%
Your next Mortal Strike after Bladestorm ends deals 50% additional damage.
54
⇄
Opportunist
Opportunist
47/58 · 81.0%
When Overpower has its cooldown reset by Tactician, your next Overpower deals 20% additional damage and 20% additional critical damage. Stacking up to 2 times.
Fierce Followthrough
7/58 · 12.1%
Mortal Strike critical strikes increase the damage of your next Mortal Strike by 20%.
54
Deadly Focus
Deadly Focus
54/58 · 93.1%
Executioner's duration is increased by 6 sec.
54
Show No Mercy
Show No Mercy
54/58 · 93.1%
Executioner also increases your Execute critical strike chance and critical strike damage by 3% per stack.
54
Reap the Storm
Reap the Storm
54/58 · 93.1%
When Cleave hits 3 or more targets you have a 20% chance to unleash a flurry of steel, striking all nearby enemies for 268 Physical damage and applying Overwhelmed. Deals reduced damage beyond 8 targets.
54
Slayer's Malice
Slayer's Malice
54/58 · 93.1%
Overpower and Execute damage increased by 15%.
54
Unhinged
Unhinged
54/58 · 93.1%
Every 2 strikes of Bladestorm, you automatically cast a Mortal Strike at your target or random nearby enemy, dealing 100% of normal damage.
54
Unrelenting Onslaught
Unrelenting Onslaught
54/58 · 93.1%
Using Sudden Death causes you to both reduce the cooldown of Bladestorm by 5 sec and apply 1 stack of Overwhelmed to your primary target per stack of Executioner you have.
You can use Pummel and Storm Bolt while Bladestorming.
Bladestorm damage increased by 20%.
1 selected talent not present in the current static tree
These usually come from a character profile captured on the previous game-data patch.
Layout and prerequisite lines follow Blizzard's static tree for this
patch. The heatmap remains aggregate analysis, not a generated build:
independently popular choices may not form a valid import string.
Pick rate
75%+
Under 75%
Unused
Passive
Ability
Choice
Class Tree
Talents shared by every Warrior specialization.
8 points required
23 points required
?
100
⇄
Tree node 99852
Unresolved tree node Blizzard supplied the position and connections without an entry tooltip.
100
Berserker Stance
Berserker Stance
100/100 · 100.0%
An aggressive combat state that increases the damage of your auto-attacks by 15% and reduces the duration of Fear, Sap and Incapacitate effects on you by 10%.
Lasts until canceled.
100
Defensive Stance
Defensive Stance
100/100 · 100.0%
A defensive combat state that reduces all damage you take by 15% and all damage you deal by 10%.
Lasts until canceled.
58
Fast Footwork
Fast Footwork
58/100 · 58.0%
Movement speed increased by 5%.
WM
84
War Machine
War Machine
84/100 · 84.0%
Your auto-attacks generate 10% more Rage.
Killing an enemy instantly generates 5 Rage and increases your movement speed by 30% for 8 sec.
83
Thunder Clap
Thunder Clap
83/100 · 83.0%
Blasts all enemies within 8 yards for 82 Physical damage and reduces their movement speed by 20% for 10 sec. Deals reduced damage beyond 5 targets.
41
Leeching Strikes
Leeching Strikes
41/100 · 41.0%
Leech increased by 3%.
100
Impending Victory
Impending Victory
100/100 · 100.0%
Instantly attack the target, causing 20 damage and healing you for 30% of your maximum health.
Killing an enemy that yields experience or honor resets the cooldown of Impending Victory and makes it cost no Rage.
100
Heroic Leap
Heroic Leap
100/100 · 100.0%
Leap through the air toward a target location, slamming down with destructive force to deal 8 Physical damage to all enemies within 8 yards.
78
Crackling Thunder
Crackling Thunder
78/100 · 78.0%
Thunder Clap's radius is increased by 50% and it reduces affected target's movement speed by an additional 20%.
99
Storm Bolt
Storm Bolt
99/100 · 99.0%
Hurls your weapon at an enemy, causing 10 Physical damage and stunning for 4 sec.
84
Storm of Blood
Storm of Blood
84/100 · 84.0%
Whirlwind affects all targets with Rend, causing them to Bleed for 74 damage over 15 sec.
72
Second Wind
Second Wind
72/100 · 72.0%
Restores 6% health every 1 sec when you have not taken damage for 5 sec.
Restores 2% health every 1 sec while you are below 35% health. The amount restored increases the closer you are to death.
26
Frothing Berserker
Frothing Berserker
26/100 · 26.0%
Mortal Strike and Cleave have a 20% chance to immediately refund 10% of the Rage spent.
97
Bounding Stride
Bounding Stride
97/100 · 97.0%
Reduces the cooldown of Heroic Leap by 15 sec and Heroic Leap also increases your movement speed by 70% for 3 sec.
100
Pain and Gain
Pain and Gain
100/100 · 100.0%
When you take any damage, heal for 2.0% of your maximum health.
This can only occur once every 10 sec.
86
⇄
Intervene
Intervene
85/100 · 85.0%
Run at high speed toward an ally, intercepting all melee and ranged attacks against them for 6 sec while they remain within 10 yds.
Interpose
1/100 · 1.0%
Run at high speed toward a target location near your allies, taking 30% of all damage dealt to allies within 3 yards for 8 sec or until you take at least 6,110 damage from this effect.
69
Shockwave
Shockwave
69/100 · 69.0%
Sends a wave of force in a frontal cone, causing 7 damage and stunning all enemies within 10 yards for 2 sec.
15
Overwhelming Rage
Overwhelming Rage
15/100 · 15.0%
Maximum Rage increased by 30.
96
Rallying Cry
Rallying Cry
96/100 · 96.0%
Lets loose a rallying cry, granting all party or raid members within 40 yards 10% temporary and maximum health for 10 sec.
Health granted increased by 50% when not in a raid.
93
Field Dressing
Field Dressing
93/100 · 93.0%
Healing received increased by 3% and all self-healing increased by an additional 10%.
99
Spell Reflection
Spell Reflection
99/100 · 99.0%
Raise your weapon, reflecting the first spell cast on you and reducing magic damage you take by 20% for 5 sec.
23
⇄
Shattering Throw
Shattering Throw
14/100 · 14.0%
Hurl your weapon at the enemy, removing any magical immunities and causing 211 Physical damage, ignoring armor. Deals up to 500% increased damage to absorb shields.
Wrecking Throw
9/100 · 9.0%
Hurl your weapon at the enemy, causing 208 Physical damage, ignoring armor. Deals up to 500% increased damage to absorb shields.
14
Rumbling Earth
Rumbling Earth
14/100 · 14.0%
Shockwave's range increased by 6 yards and when it strikes at least 3 targets its cooldown is reduced by 15 sec.
98
⇄
Berserker Shout
Berserker Shout
84/100 · 84.0%
Go berserk, removing and granting immunity to Fear, Sap, and Incapacitate effects for 6 sec.
Also remove fear effects from group members within 12 yds.
Fearless
14/100 · 14.0%
Cooldown of Berserker Rage is reduced by 50% and Berseker Rage removes all movement speed-impairing effects.
98
⇄
Intimidating Shout
Intimidating Shout
96/100 · 96.0%
Causes the targeted enemy to cower in fear while all enemies within 8 yards flee from you and their movement speed is reduced by 70% for 8 sec.
Damage may cancel the effect.
Piercing Howl
2/100 · 2.0%
Snares all enemies within 12 yards, reducing their movement speed by 70% for 8 sec.
Spurs all allies within 6 yards, increasing their movement speed by 30% for 4 sec.
93
Honed Reflexes
Honed Reflexes
93/100 · 93.0%
Cooldown of Die By the Sword, Intervene, Interpose, Spell Reflection, Storm Bolt, and Pummel reduced by 10%.
Successfully interrupting an enemy increases the damage you deal to them by 5% for 10 sec.
100
Armored to the Teeth
Armored to the Teeth
100/100 · 100.0%
Up to 2 ranks · average 2.0
Gain Strength equal to 5% of your Armor.
100
Double Time
Double Time
100/100 · 100.0%
Charge gains 1 additional charge and its cooldown is reduced by 3 sec.
100
Reinforced Plates
Reinforced Plates
100/100 · 100.0%
Up to 2 ranks · average 2.0
Stamina increased by 5% and Armor increased by 5%.
82
Barbaric Training
Barbaric Training
82/100 · 82.0%
Slam, Whirlwind, and Cleave deal 10% more damage and 5% increased critical strike damage.
24
Javelineer
Javelineer
24/100 · 24.0%
Range of your thrown abilities is increased by 5 yards.
Damage dealt by Champion's Spear, Shattering Throw, and Wrecking Throw increased by 20%.
Shattering Throw and Wrecking Throw silence non-players for 3 sec.
78
Resonant Voice
Resonant Voice
78/100 · 78.0%
The effects of your shouts last 20% longer.
38
Crushing Force
Crushing Force
38/100 · 38.0%
Mortal Strike deals an additional 5% damage and deals 5% increased critical strike damage.
100
Cruel Strikes
Cruel Strikes
100/100 · 100.0%
Up to 2 ranks · average 2.0
Critical strike chance increased by 1% and critical strike damage of Execute increased by 5%.
100
Dual Wield Specialization
Dual Wield Specialization
100/100 · 100.0%
Up to 2 ranks · average 1.9
While dual wielding your damage is increased by 3% and movement speed is increased by 2%.
96
Wild Strikes
Wild Strikes
96/100 · 96.0%
Up to 2 ranks · average 2.0
Haste increased by 1% and your auto-attack critical strikes increase your auto-attack speed by 10% for 10 sec.
100
Anger Management
Anger Management
100/100 · 100.0%
Every 20 Rage you spend on attacks reduces the remaining cooldown on Avatar and Colossus Smash by 1 sec.
87
Champion's Spear
Champion's Spear
87/100 · 87.0%
Throw a spear at the target location, chaining all enemies in the area to the spear's location and dealing 83 Physical damage instantly and an additional 128 Physical damage over 6 sec.
While the spear is active, activating this ability will cause you to leap to the spear, dealing 16 Physical damage to all targets.
All damage dealt reduced beyond 5 targets.
Generates 10 Rage.
19
Stance Mastery
Stance Mastery
19/100 · 19.0%
Your stances have additional effects.
Battle Stance
Increases the critical strike damage of your abilities by 3%.
Defensive Stance
When an attack deals 20% or more of your maximum health in damage, that damage is reduced by 15%.
88
Battlefield Commander
Battlefield Commander
88/100 · 88.0%
Your Shout abilities have additional effects.
Battle Shout:
Grants you an additional 3% attack power.
Rallying Cry:
Grants an additional 2% health and duration increased by 3 sec.
Piercing Howl:
Radius increased by 100%
Berserker Shout:
Radius increased by 100%.
Intimidating Shout:
Cooldown reduced by 15 sec.
Specialization Tree
Talents available only to Fury.
8 points required
20 points required
100
Bloodthirst
Bloodthirst
100/100 · 100.0%
Assault the target in a bloodthirsty craze, dealing 145 Physical damage and restoring 3% of your health.
Generates 8 Rage and has a 30% chance to Enrage you.
100
Raging Blow
Raging Blow
100/100 · 100.0%
A mighty blow with both weapons that deals a total of 77 Physical damage.
Generates 12 Rage.
100
Sudden Death
Sudden Death
100/100 · 100.0%
Your attacks have a chance to make your next Execute cost no Rage, be usable on any target regardless of their health, and deal damage as if you spent 40 Rage.
100
⇄
Frenzied Enrage
Frenzied Enrage
92/100 · 92.0%
Enrage increases your haste by 15% and your movement speed by 10%.
Powerful Enrage
8/100 · 8.0%
Enrage increases your mastery by 15% and your Leech by 3%.
100
Improved Execute
Improved Execute
100/100 · 100.0%
Execute no longer costs Rage and now generates 20 Rage.
93
Focus in Chaos
Focus in Chaos
93/100 · 93.0%
While Enraged, your auto-attacks can no longer miss.
98
Enraged Regeneration
Enraged Regeneration
98/100 · 98.0%
Reduces damage taken by 30% and Bloodthirst restores an additional 20% health for 8 sec. Usable while stunned or incapacitated.
98
Warpaint
Warpaint
98/100 · 98.0%
You take 10% reduced damage while Enrage is active.
83
Improved Whirlwind
Improved Whirlwind
83/100 · 83.0%
Whirlwind causes your next 4 single-target attacks to strike up to 4 additional targets for 65% damage.
Whirlwind generates an additional 1 Rage per target hit. Maximum 8 Rage.
M
85
Massacre
Massacre
85/100 · 85.0%
Execute is usable on targets below 35% health and its cooldown is reduced by 1.5 sec.
98
Fresh Meat
Fresh Meat
98/100 · 98.0%
Bloodthirst always Enrages you the first time you strike a target and it has a 15% increased chance to trigger Enrage.
71
Invigorating Fury
Invigorating Fury
71/100 · 71.0%
Enraged Regeneration lasts 3 sec longer and instantly heals for 10% of your maximum health.
100
Rampage
Rampage
100/100 · 100.0%
Unleash a series of 4 brutal strikes for a total of 104 Physical damage.
Enrages you.
99
Improved Raging Blow
Improved Raging Blow
99/100 · 99.0%
Raging Blow has 2 charges and has a 25% chance to instantly reset its own cooldown.
RR
16
Rampaging Ruin
Rampaging Ruin
16/100 · 16.0%
While Improved Whirlwind is active, Rampage's final strike slams the ground, dealing 7 Physical damage to all enemies within 8 yds of your target. Deals reduced damage beyond 5 targets
72
Deep Wounds
Deep Wounds
72/100 · 72.0%
Execute inflicts Deep Wounds on the target.
Deep Wounds
Causes the target to suffer 50 Bleed damage over 6 sec. If this effect is reapplied, any remaining damage will be added to the new Deep Wounds.
95
Spite
Spite
95/100 · 95.0%
Up to 2 ranks · average 2.0
Bloodthirst and Raging Blow damage increased by 2.5% and critical strike damage increased by a further 2.5%.
SO
49
Scent of Blood
Scent of Blood
49/100 · 49.0%
Rampage increases the damage of your next Bloodthirst by 10%, stacking up to 2 times.
KO
10
Kill or Be Killed
Kill or Be Killed
10/100 · 10.0%
When you would sustain fatal damage, you instead fly into an unstoppable rage, becoming unkillable and immune to movement-impairing effects for 8 sec as you seek revenge on your would-be killer.
If you kill your killer in that time, you emerge from your blind rage triumphant, with at least 20% of your max health intact. If you are not victorious, you die.
This effect can only occur once every 5 min and if your killer is alive when you sustain fatal damage.
68
Hack and Slash
Hack and Slash
68/100 · 68.0%
Rampage has a 75% chance to refund a charge of Raging Blow and increase the damage of your next Raging Blow by 20%.
98
Cruelty
Cruelty
98/100 · 98.0%
Up to 2 ranks · average 2.0
While Enraged, Bloodthirst and Raging Blow deal 5% increased damage.
15
⇄
Meat Cleaver
Meat Cleaver
15/100 · 15.0%
Whirlwind deals 50% additional damage when it hits 3 or more targets.
Carving Blades
0/100 · 0%
Whirlwind deals 50% additional damage when it hits only a single target.
31
Cold Steel, Hot Blood
Cold Steel, Hot Blood
31/100 · 31.0%
Bloodthirst critical strikes generate 4 additional Rage and inflict a Gushing Wound that deals 42 Bleed damage over 6 sec and heals you for the damage dealt.
R
13
Ragedrinker
Ragedrinker
13/100 · 13.0%
Bloodthirst critical strikes restore 3% additional health and increase the damage of Raging Blow by 10% for 4 sec.
100
Recklessness
Recklessness
100/100 · 100.0%
Go berserk, increasing all Rage generation by 50% and granting your abilities 20% increased critical strike chance for 12 sec.
16
Bloodcraze
Bloodcraze
16/100 · 16.0%
Raging Blow increases the damage of your next Bloodthirst by 5%, stacking up to 5 times.
70
Wrath and Fury
Wrath and Fury
70/100 · 70.0%
Raging Blow deals 15% increased damage and while Enraged, Raging Blow has a 10% increased chance to instantly reset its own cooldown.
39
Deft Experience
Deft Experience
39/100 · 39.0%
Up to 2 ranks · average 2.0
Bloodthirst's critical strike chance increased by 5% and if you are Enraged, Bloodthirst extends your Enrage by 0.5 sec. This extension is doubled if Bloodthirst critically strikes your primary target.
100
Frenzy
Frenzy
100/100 · 100.0%
Rampage increases your haste by 2% for 12 sec. Multiple instances of this effect may overlap.
63
Critical Thinking
Critical Thinking
63/100 · 63.0%
Up to 2 ranks · average 2.0
Raging Blow's critical strike chance increased by 5% and critical strike damage increased by 5%.
34
Vicious Contempt
Vicious Contempt
34/100 · 34.0%
Bloodthirst deals 25% increased damage to enemies who are below 35% health.
80
Odyn's Fury
Odyn's Fury
80/100 · 80.0%
Unleashes your power, dealing 135 Physical damage and an additional 182 Bleed damage over 4 sec to all enemies within 12 yards. Deals reduced damage beyond 8 targets.
Enrages you and generates 20 Rage.
74
Bloodborne
Bloodborne
74/100 · 74.0%
Bloodthirst causes your Bleeds to deal 20% additional damage for 8 sec.
SO
57
Surge of Adrenaline
Surge of Adrenaline
57/100 · 57.0%
When Raging Blow resets its own cooldown, your auto-attack damage and speed is increased by 30% for 6 sec.
EW
87
Executioner's Wrath
Executioner's Wrath
87/100 · 87.0%
Execute generates 5 additional Rage and increases the damage of Rampage by 10% for 4 sec.
100
Reckless Abandon
Reckless Abandon
100/100 · 100.0%
Activating Recklessness generates 50 Rage and while Recklessness is active, Raging Blow and Bloodthirst are upgraded to Crushing Blow and Bloodbath.
Crushing Blow
Deals increased damage and deals 20% additional critical strike damage.
Bloodbath
Deals increased damage and wounds the target to suffer 65 Bleed damage over 6 sec. Using Bloodbath on a target affected by Bloodbath extends the bleed by 6 sec.
100
⇄
Avatar
Avatar
81/100 · 81.0%
Transform into a colossus, increasing all damage you deal by 20% and reducing damage you take from area of effect attacks by 5% for 20 sec.
Bladestorm
19/100 · 19.0%
Become an unstoppable storm of destructive force, striking all nearby enemies for 669 Physical damage over 5.4 sec. Deals reduced damage beyond 8 targets.
You are immune to movement impairing and loss of control effects, but can use defensive abilities and can avoid attacks.
100
Rampaging Berserker
Rampaging Berserker
100/100 · 100.0%
Rampage damage increased by 10% and Rampage makes you go Berserk, increasing your Strength by 3% for 8 sec. Multiple applications of Berserk may overlap.
Hero Talents
The hero paths Fury plays, with the same top-100 selection overlay. A character picks one.
70
Lightning Strikes
Lightning Strikes
70/100 · 70.0%
Damaging enemies with Thunder Clap, Raging Blow, or Execute has a 25% chance to also strike one with a lightning bolt, dealing 55 Nature damage.
Lightning Strikes occur 30% more often during Avatar.
79
Crashing Thunder
Crashing Thunder
79/100 · 79.0%
Stormstrike or Nature damage your abilities deal is increased by 5%. Stormstrike damage ignores Armor.
Thunder Clap damage increased by 10%.
79
Ground Current
Ground Current
79/100 · 79.0%
Lightning Strikes also deal 39 Nature damage to enemies near their target. Damage reduced beyond 5 targets.
79
Strength of the Mountain
Strength of the Mountain
79/100 · 79.0%
Shield Slam damage increased by 15%.
Bloodthirst and Rampage damage increased by 25%.
79
Storm Surge
Storm Surge
79/100 · 79.0%
Avatar increases the damage of Thunder Clap by 50% and reduces its cooldown by 50%.
79
Thunder Blast
Thunder Blast
79/100 · 79.0%
Shield Slam and Bloodthirst have a 35% chance to grant you Thunder Blast, stacking up to 2 charges.
Thunder Blast
Your next Thunder Clap becomes a Thunder Blast that deals 82 Stormstrike damage and generates 2 Rage.
79
⇄
Storm Shield
Storm Shield
62/100 · 62.0%
Intervening a target grants them a shield for 5 sec that absorbs magic damage equal to 3 times your Armor.
Storm Bolts
17/100 · 17.0%
Storm Bolt also hits 2 additional nearby targets, stunning them for 2 sec, but its cooldown is increased by 10 sec.
79
⇄
Keep Your Feet on the Ground
Keep Your Feet on the Ground
59/100 · 59.0%
Physical damage taken reduced by 2%.
Thunder Blast reduces damage you take by 8% for 5 sec.
Steadfast as the Peaks
20/100 · 20.0%
Stamina increased by 5%.
Victory Rush increases your maximum health by 10% for 5 sec. When this health increase expires, you heal for any amount of the original Victory Rush that healed you in excess of your full health.
79
Conductivity
Conductivity
79/100 · 79.0%
Lightning Strike damage increased by 10% and critical strike damage increased by 10%.
79
⇄
Flashing Skies
Flashing Skies
77/100 · 77.0%
Thunder Blast calls down a Lightning Strike on an enemy it hits.
Snap Induction
2/100 · 2.0%
Activating Recklessness grants a charge of Thunder Blast.
79
⇄
Thorim's Might
Thorim's Might
75/100 · 75.0%
Lightning Strikes generate 3 Rage.
Raging Blow and Execute damage increased by 25%.
Gathering Clouds
4/100 · 4.0%
Your attacks trigger Lightning Strikes 30% more often.
79
Burst of Power
Burst of Power
79/100 · 79.0%
Lightning Strikes have a 15% chance to make your next 2 Bloodthirsts have no cooldown.
79
Capacitance
Capacitance
79/100 · 79.0%
During Avatar, Thunder Blast extends Avatar's duration by 2.0 sec.
79
Avatar of the Storm
Avatar of the Storm
79/100 · 79.0%
Casting Avatar grants you 2 charges of Thunder Blast and resets the cooldown of Thunder Clap.
While Avatar is not active, Lightning Strikes have a 10% chance to grant you Avatar for 4 secs.
Thunder Blast
Your next Thunder Clap becomes a Thunder Blast that deals Stormstrike damage.
20
Slayer's Dominance
Slayer's Dominance
20/100 · 20.0%
Your attacks against your primary target have a 25% chance to overwhelm their defenses and trigger a Slayer's Strike, dealing 292 Physical damage and granting you a stack of Executioner, increasing your Execute damage by 3% for 12 sec. Multiple stacks of Executioner may overlap.
21
Imminent Demise
Imminent Demise
21/100 · 21.0%
Every 3 Slayer's Strikes you gain Sudden Death.
Using Sudden Death accelerates your next Bladestorm, striking 1 additional time (max 3). Bladestorm's total duration is unchanged.
Sudden Death has a 100% chance to trigger Reap the Storm at 100% effectiveness.
21
Overwhelming Blades
Overwhelming Blades
21/100 · 21.0%
Each strike of Bladestorm applies Overwhelmed to all enemies affected, increasing damage you deal to them by 1% for 20 sec, max 5 stacks.
21
⇄
Vicious Agility
Vicious Agility
16/100 · 16.0%
Heroic Leap reduces the cooldown of Charge by 5 sec and Charge reduces the cooldown of Heroic Leap by 2 sec.
Relentless Pursuit
5/100 · 5.0%
Charge increases your movement speed by 70% for 3 sec.
Charge removes all movement impairing effects, this effect cannot occur more than once every 30 sec.
21
Violent Euphoria
Violent Euphoria
21/100 · 21.0%
Bladestorm puts you into a battle trance, granting you 15% haste for 8 sec after you stop Bladestorming.
21
Death Drive
Death Drive
21/100 · 21.0%
You heal for 15% of damage dealt by Sudden Death.
21
⇄
Culling Cyclone
Culling Cyclone
21/100 · 21.0%
Each strike of Bladestorm deals an additional 20% damage evenly split across all targets.
Brutal Finish
0/100 · 0%
Your next Mortal Strike after Bladestorm ends deals 50% additional damage.
21
⇄
Opportunist
Opportunist
20/100 · 20.0%
When Overpower has its cooldown reset by Tactician, your next Overpower deals 20% additional damage and 20% additional critical damage. Stacking up to 2 times.
Fierce Followthrough
1/100 · 1.0%
Mortal Strike critical strikes increase the damage of your next Mortal Strike by 20%.
21
Deadly Focus
Deadly Focus
21/100 · 21.0%
Executioner's duration is increased by 6 sec.
21
Show No Mercy
Show No Mercy
21/100 · 21.0%
Executioner also increases your Execute critical strike chance and critical strike damage by 3% per stack.
21
Reap the Storm
Reap the Storm
21/100 · 21.0%
When Cleave hits 3 or more targets you have a 20% chance to unleash a flurry of steel, striking all nearby enemies for 268 Physical damage and applying Overwhelmed. Deals reduced damage beyond 8 targets.
21
Slayer's Malice
Slayer's Malice
21/100 · 21.0%
Overpower and Execute damage increased by 15%.
21
Unhinged
Unhinged
21/100 · 21.0%
Every 2 strikes of Bladestorm, you automatically cast a Mortal Strike at your target or random nearby enemy, dealing 100% of normal damage.
21
Unrelenting Onslaught
Unrelenting Onslaught
21/100 · 21.0%
Using Sudden Death causes you to both reduce the cooldown of Bladestorm by 5 sec and apply 1 stack of Overwhelmed to your primary target per stack of Executioner you have.
You can use Pummel and Storm Bolt while Bladestorming.
Bladestorm damage increased by 20%.
1 selected talent not present in the current static tree
These usually come from a character profile captured on the previous game-data patch.
Layout and prerequisite lines follow Blizzard's static tree for this
patch. The heatmap remains aggregate analysis, not a generated build:
independently popular choices may not form a valid import string.
Pick rate
75%+
Under 75%
Unused
Passive
Ability
Choice
Class Tree
Talents shared by every Warrior specialization.
8 points required
23 points required
?
100
⇄
Tree node 99852
Unresolved tree node Blizzard supplied the position and connections without an entry tooltip.
100
Berserker Stance
Berserker Stance
100/100 · 100.0%
An aggressive combat state that increases the damage of your auto-attacks by 15% and reduces the duration of Fear, Sap and Incapacitate effects on you by 10%.
Lasts until canceled.
100
Defensive Stance
Defensive Stance
100/100 · 100.0%
A defensive combat state that reduces all damage you take by 15% and all damage you deal by 10%.
Lasts until canceled.
53
Fast Footwork
Fast Footwork
53/100 · 53.0%
Movement speed increased by 5%.
WM
90
War Machine
War Machine
90/100 · 90.0%
Your auto-attacks generate 10% more Rage.
Killing an enemy instantly generates 5 Rage and increases your movement speed by 30% for 8 sec.
89
Thunder Clap
Thunder Clap
89/100 · 89.0%
Blasts all enemies within 8 yards for 82 Physical damage and reduces their movement speed by 20% for 10 sec. Deals reduced damage beyond 5 targets.
34
Leeching Strikes
Leeching Strikes
34/100 · 34.0%
Leech increased by 3%.
100
Impending Victory
Impending Victory
100/100 · 100.0%
Instantly attack the target, causing 20 damage and healing you for 30% of your maximum health.
Killing an enemy that yields experience or honor resets the cooldown of Impending Victory and makes it cost no Rage.
100
Heroic Leap
Heroic Leap
100/100 · 100.0%
Leap through the air toward a target location, slamming down with destructive force to deal 8 Physical damage to all enemies within 8 yards.
87
Crackling Thunder
Crackling Thunder
87/100 · 87.0%
Thunder Clap's radius is increased by 50% and it reduces affected target's movement speed by an additional 20%.
99
Storm Bolt
Storm Bolt
99/100 · 99.0%
Hurls your weapon at an enemy, causing 10 Physical damage and stunning for 4 sec.
94
Storm of Blood
Storm of Blood
94/100 · 94.0%
Whirlwind affects all targets with Rend, causing them to Bleed for 74 damage over 15 sec.
84
Second Wind
Second Wind
84/100 · 84.0%
Restores 6% health every 1 sec when you have not taken damage for 5 sec.
Restores 2% health every 1 sec while you are below 35% health. The amount restored increases the closer you are to death.
30
Frothing Berserker
Frothing Berserker
30/100 · 30.0%
Mortal Strike and Cleave have a 20% chance to immediately refund 10% of the Rage spent.
98
Bounding Stride
Bounding Stride
98/100 · 98.0%
Reduces the cooldown of Heroic Leap by 15 sec and Heroic Leap also increases your movement speed by 70% for 3 sec.
100
Pain and Gain
Pain and Gain
100/100 · 100.0%
When you take any damage, heal for 2.0% of your maximum health.
This can only occur once every 10 sec.
63
⇄
Intervene
Intervene
61/100 · 61.0%
Run at high speed toward an ally, intercepting all melee and ranged attacks against them for 6 sec while they remain within 10 yds.
Interpose
2/100 · 2.0%
Run at high speed toward a target location near your allies, taking 30% of all damage dealt to allies within 3 yards for 8 sec or until you take at least 6,110 damage from this effect.
68
Shockwave
Shockwave
68/100 · 68.0%
Sends a wave of force in a frontal cone, causing 7 damage and stunning all enemies within 10 yards for 2 sec.
20
Overwhelming Rage
Overwhelming Rage
20/100 · 20.0%
Maximum Rage increased by 30.
97
Rallying Cry
Rallying Cry
97/100 · 97.0%
Lets loose a rallying cry, granting all party or raid members within 40 yards 10% temporary and maximum health for 10 sec.
Health granted increased by 50% when not in a raid.
87
Field Dressing
Field Dressing
87/100 · 87.0%
Healing received increased by 3% and all self-healing increased by an additional 10%.
100
Spell Reflection
Spell Reflection
100/100 · 100.0%
Raise your weapon, reflecting the first spell cast on you and reducing magic damage you take by 20% for 5 sec.
20
⇄
Wrecking Throw
Wrecking Throw
12/100 · 12.0%
Hurl your weapon at the enemy, causing 208 Physical damage, ignoring armor. Deals up to 500% increased damage to absorb shields.
Shattering Throw
8/100 · 8.0%
Hurl your weapon at the enemy, removing any magical immunities and causing 211 Physical damage, ignoring armor. Deals up to 500% increased damage to absorb shields.
18
Rumbling Earth
Rumbling Earth
18/100 · 18.0%
Shockwave's range increased by 6 yards and when it strikes at least 3 targets its cooldown is reduced by 15 sec.
98
⇄
Berserker Shout
Berserker Shout
68/100 · 68.0%
Go berserk, removing and granting immunity to Fear, Sap, and Incapacitate effects for 6 sec.
Also remove fear effects from group members within 12 yds.
Fearless
30/100 · 30.0%
Cooldown of Berserker Rage is reduced by 50% and Berseker Rage removes all movement speed-impairing effects.
92
⇄
Intimidating Shout
Intimidating Shout
89/100 · 89.0%
Causes the targeted enemy to cower in fear while all enemies within 8 yards flee from you and their movement speed is reduced by 70% for 8 sec.
Damage may cancel the effect.
Piercing Howl
3/100 · 3.0%
Snares all enemies within 12 yards, reducing their movement speed by 70% for 8 sec.
Spurs all allies within 6 yards, increasing their movement speed by 30% for 4 sec.
93
Honed Reflexes
Honed Reflexes
93/100 · 93.0%
Cooldown of Die By the Sword, Intervene, Interpose, Spell Reflection, Storm Bolt, and Pummel reduced by 10%.
Successfully interrupting an enemy increases the damage you deal to them by 5% for 10 sec.
100
Armored to the Teeth
Armored to the Teeth
100/100 · 100.0%
Up to 2 ranks · average 2.0
Gain Strength equal to 5% of your Armor.
99
Double Time
Double Time
99/100 · 99.0%
Charge gains 1 additional charge and its cooldown is reduced by 3 sec.
100
Reinforced Plates
Reinforced Plates
100/100 · 100.0%
Up to 2 ranks · average 2.0
Stamina increased by 5% and Armor increased by 5%.
76
Barbaric Training
Barbaric Training
76/100 · 76.0%
Slam, Whirlwind, and Cleave deal 10% more damage and 5% increased critical strike damage.
48
Javelineer
Javelineer
48/100 · 48.0%
Range of your thrown abilities is increased by 5 yards.
Damage dealt by Champion's Spear, Shattering Throw, and Wrecking Throw increased by 20%.
Shattering Throw and Wrecking Throw silence non-players for 3 sec.
55
Resonant Voice
Resonant Voice
55/100 · 55.0%
The effects of your shouts last 20% longer.
73
Crushing Force
Crushing Force
73/100 · 73.0%
Mortal Strike deals an additional 5% damage and deals 5% increased critical strike damage.
99
Cruel Strikes
Cruel Strikes
99/100 · 99.0%
Up to 2 ranks · average 2.0
Critical strike chance increased by 1% and critical strike damage of Execute increased by 5%.
98
Dual Wield Specialization
Dual Wield Specialization
98/100 · 98.0%
Up to 2 ranks · average 1.8
While dual wielding your damage is increased by 3% and movement speed is increased by 2%.
94
Wild Strikes
Wild Strikes
94/100 · 94.0%
Up to 2 ranks · average 2.0
Haste increased by 1% and your auto-attack critical strikes increase your auto-attack speed by 10% for 10 sec.
96
Anger Management
Anger Management
96/100 · 96.0%
Every 20 Rage you spend on attacks reduces the remaining cooldown on Avatar and Colossus Smash by 1 sec.
80
Champion's Spear
Champion's Spear
80/100 · 80.0%
Throw a spear at the target location, chaining all enemies in the area to the spear's location and dealing 83 Physical damage instantly and an additional 128 Physical damage over 6 sec.
While the spear is active, activating this ability will cause you to leap to the spear, dealing 16 Physical damage to all targets.
All damage dealt reduced beyond 5 targets.
Generates 10 Rage.
18
Stance Mastery
Stance Mastery
18/100 · 18.0%
Your stances have additional effects.
Battle Stance
Increases the critical strike damage of your abilities by 3%.
Defensive Stance
When an attack deals 20% or more of your maximum health in damage, that damage is reduced by 15%.
79
Battlefield Commander
Battlefield Commander
79/100 · 79.0%
Your Shout abilities have additional effects.
Battle Shout:
Grants you an additional 3% attack power.
Rallying Cry:
Grants an additional 2% health and duration increased by 3 sec.
Piercing Howl:
Radius increased by 100%
Berserker Shout:
Radius increased by 100%.
Intimidating Shout:
Cooldown reduced by 15 sec.
Specialization Tree
Talents available only to Fury.
8 points required
20 points required
100
Bloodthirst
Bloodthirst
100/100 · 100.0%
Assault the target in a bloodthirsty craze, dealing 145 Physical damage and restoring 3% of your health.
Generates 8 Rage and has a 30% chance to Enrage you.
100
Raging Blow
Raging Blow
100/100 · 100.0%
A mighty blow with both weapons that deals a total of 77 Physical damage.
Generates 12 Rage.
100
Sudden Death
Sudden Death
100/100 · 100.0%
Your attacks have a chance to make your next Execute cost no Rage, be usable on any target regardless of their health, and deal damage as if you spent 40 Rage.
100
⇄
Frenzied Enrage
Frenzied Enrage
92/100 · 92.0%
Enrage increases your haste by 15% and your movement speed by 10%.
Powerful Enrage
8/100 · 8.0%
Enrage increases your mastery by 15% and your Leech by 3%.
100
Improved Execute
Improved Execute
100/100 · 100.0%
Execute no longer costs Rage and now generates 20 Rage.
97
Focus in Chaos
Focus in Chaos
97/100 · 97.0%
While Enraged, your auto-attacks can no longer miss.
93
Enraged Regeneration
Enraged Regeneration
93/100 · 93.0%
Reduces damage taken by 30% and Bloodthirst restores an additional 20% health for 8 sec. Usable while stunned or incapacitated.
98
Warpaint
Warpaint
98/100 · 98.0%
You take 10% reduced damage while Enrage is active.
95
Improved Whirlwind
Improved Whirlwind
95/100 · 95.0%
Whirlwind causes your next 4 single-target attacks to strike up to 4 additional targets for 65% damage.
Whirlwind generates an additional 1 Rage per target hit. Maximum 8 Rage.
M
67
Massacre
Massacre
67/100 · 67.0%
Execute is usable on targets below 35% health and its cooldown is reduced by 1.5 sec.
98
Fresh Meat
Fresh Meat
98/100 · 98.0%
Bloodthirst always Enrages you the first time you strike a target and it has a 15% increased chance to trigger Enrage.
49
Invigorating Fury
Invigorating Fury
49/100 · 49.0%
Enraged Regeneration lasts 3 sec longer and instantly heals for 10% of your maximum health.
100
Rampage
Rampage
100/100 · 100.0%
Unleash a series of 4 brutal strikes for a total of 104 Physical damage.
Enrages you.
100
Improved Raging Blow
Improved Raging Blow
100/100 · 100.0%
Raging Blow has 2 charges and has a 25% chance to instantly reset its own cooldown.
RR
14
Rampaging Ruin
Rampaging Ruin
14/100 · 14.0%
While Improved Whirlwind is active, Rampage's final strike slams the ground, dealing 7 Physical damage to all enemies within 8 yds of your target. Deals reduced damage beyond 5 targets
63
Deep Wounds
Deep Wounds
63/100 · 63.0%
Execute inflicts Deep Wounds on the target.
Deep Wounds
Causes the target to suffer 50 Bleed damage over 6 sec. If this effect is reapplied, any remaining damage will be added to the new Deep Wounds.
94
Spite
Spite
94/100 · 94.0%
Up to 2 ranks · average 2.0
Bloodthirst and Raging Blow damage increased by 2.5% and critical strike damage increased by a further 2.5%.
SO
75
Scent of Blood
Scent of Blood
75/100 · 75.0%
Rampage increases the damage of your next Bloodthirst by 10%, stacking up to 2 times.
KO
8
Kill or Be Killed
Kill or Be Killed
8/100 · 8.0%
When you would sustain fatal damage, you instead fly into an unstoppable rage, becoming unkillable and immune to movement-impairing effects for 8 sec as you seek revenge on your would-be killer.
If you kill your killer in that time, you emerge from your blind rage triumphant, with at least 20% of your max health intact. If you are not victorious, you die.
This effect can only occur once every 5 min and if your killer is alive when you sustain fatal damage.
43
Hack and Slash
Hack and Slash
43/100 · 43.0%
Rampage has a 75% chance to refund a charge of Raging Blow and increase the damage of your next Raging Blow by 20%.
98
Cruelty
Cruelty
98/100 · 98.0%
Up to 2 ranks · average 2.0
While Enraged, Bloodthirst and Raging Blow deal 5% increased damage.
33
⇄
Meat Cleaver
Meat Cleaver
33/100 · 33.0%
Whirlwind deals 50% additional damage when it hits 3 or more targets.
Carving Blades
0/100 · 0%
Whirlwind deals 50% additional damage when it hits only a single target.
61
Cold Steel, Hot Blood
Cold Steel, Hot Blood
61/100 · 61.0%
Bloodthirst critical strikes generate 4 additional Rage and inflict a Gushing Wound that deals 42 Bleed damage over 6 sec and heals you for the damage dealt.
R
22
Ragedrinker
Ragedrinker
22/100 · 22.0%
Bloodthirst critical strikes restore 3% additional health and increase the damage of Raging Blow by 10% for 4 sec.
100
Recklessness
Recklessness
100/100 · 100.0%
Go berserk, increasing all Rage generation by 50% and granting your abilities 20% increased critical strike chance for 12 sec.
20
Bloodcraze
Bloodcraze
20/100 · 20.0%
Raging Blow increases the damage of your next Bloodthirst by 5%, stacking up to 5 times.
44
Wrath and Fury
Wrath and Fury
44/100 · 44.0%
Raging Blow deals 15% increased damage and while Enraged, Raging Blow has a 10% increased chance to instantly reset its own cooldown.
64
Deft Experience
Deft Experience
64/100 · 64.0%
Up to 2 ranks · average 2.0
Bloodthirst's critical strike chance increased by 5% and if you are Enraged, Bloodthirst extends your Enrage by 0.5 sec. This extension is doubled if Bloodthirst critically strikes your primary target.
99
Frenzy
Frenzy
99/100 · 99.0%
Rampage increases your haste by 2% for 12 sec. Multiple instances of this effect may overlap.
40
Critical Thinking
Critical Thinking
40/100 · 40.0%
Up to 2 ranks · average 1.9
Raging Blow's critical strike chance increased by 5% and critical strike damage increased by 5%.
59
Vicious Contempt
Vicious Contempt
59/100 · 59.0%
Bloodthirst deals 25% increased damage to enemies who are below 35% health.
75
Odyn's Fury
Odyn's Fury
75/100 · 75.0%
Unleashes your power, dealing 135 Physical damage and an additional 182 Bleed damage over 4 sec to all enemies within 12 yards. Deals reduced damage beyond 8 targets.
Enrages you and generates 20 Rage.
98
Bloodborne
Bloodborne
98/100 · 98.0%
Bloodthirst causes your Bleeds to deal 20% additional damage for 8 sec.
SO
32
Surge of Adrenaline
Surge of Adrenaline
32/100 · 32.0%
When Raging Blow resets its own cooldown, your auto-attack damage and speed is increased by 30% for 6 sec.
EW
82
Executioner's Wrath
Executioner's Wrath
82/100 · 82.0%
Execute generates 5 additional Rage and increases the damage of Rampage by 10% for 4 sec.
99
Reckless Abandon
Reckless Abandon
99/100 · 99.0%
Activating Recklessness generates 50 Rage and while Recklessness is active, Raging Blow and Bloodthirst are upgraded to Crushing Blow and Bloodbath.
Crushing Blow
Deals increased damage and deals 20% additional critical strike damage.
Bloodbath
Deals increased damage and wounds the target to suffer 65 Bleed damage over 6 sec. Using Bloodbath on a target affected by Bloodbath extends the bleed by 6 sec.
100
⇄
Avatar
Avatar
87/100 · 87.0%
Transform into a colossus, increasing all damage you deal by 20% and reducing damage you take from area of effect attacks by 5% for 20 sec.
Bladestorm
13/100 · 13.0%
Become an unstoppable storm of destructive force, striking all nearby enemies for 669 Physical damage over 5.4 sec. Deals reduced damage beyond 8 targets.
You are immune to movement impairing and loss of control effects, but can use defensive abilities and can avoid attacks.
99
Rampaging Berserker
Rampaging Berserker
99/100 · 99.0%
Rampage damage increased by 10% and Rampage makes you go Berserk, increasing your Strength by 3% for 8 sec. Multiple applications of Berserk may overlap.
Hero Talents
The hero paths Fury plays, with the same top-100 selection overlay. A character picks one.
86
Lightning Strikes
Lightning Strikes
86/100 · 86.0%
Damaging enemies with Thunder Clap, Raging Blow, or Execute has a 25% chance to also strike one with a lightning bolt, dealing 55 Nature damage.
Lightning Strikes occur 30% more often during Avatar.
87
Crashing Thunder
Crashing Thunder
87/100 · 87.0%
Stormstrike or Nature damage your abilities deal is increased by 5%. Stormstrike damage ignores Armor.
Thunder Clap damage increased by 10%.
87
Ground Current
Ground Current
87/100 · 87.0%
Lightning Strikes also deal 39 Nature damage to enemies near their target. Damage reduced beyond 5 targets.
87
Strength of the Mountain
Strength of the Mountain
87/100 · 87.0%
Shield Slam damage increased by 15%.
Bloodthirst and Rampage damage increased by 25%.
87
Storm Surge
Storm Surge
87/100 · 87.0%
Avatar increases the damage of Thunder Clap by 50% and reduces its cooldown by 50%.
87
Thunder Blast
Thunder Blast
87/100 · 87.0%
Shield Slam and Bloodthirst have a 35% chance to grant you Thunder Blast, stacking up to 2 charges.
Thunder Blast
Your next Thunder Clap becomes a Thunder Blast that deals 82 Stormstrike damage and generates 2 Rage.
87
⇄
Storm Shield
Storm Shield
47/100 · 47.0%
Intervening a target grants them a shield for 5 sec that absorbs magic damage equal to 3 times your Armor.
Storm Bolts
40/100 · 40.0%
Storm Bolt also hits 2 additional nearby targets, stunning them for 2 sec, but its cooldown is increased by 10 sec.
87
⇄
Keep Your Feet on the Ground
Keep Your Feet on the Ground
69/100 · 69.0%
Physical damage taken reduced by 2%.
Thunder Blast reduces damage you take by 8% for 5 sec.
Steadfast as the Peaks
18/100 · 18.0%
Stamina increased by 5%.
Victory Rush increases your maximum health by 10% for 5 sec. When this health increase expires, you heal for any amount of the original Victory Rush that healed you in excess of your full health.
87
Conductivity
Conductivity
87/100 · 87.0%
Lightning Strike damage increased by 10% and critical strike damage increased by 10%.
87
⇄
Flashing Skies
Flashing Skies
87/100 · 87.0%
Thunder Blast calls down a Lightning Strike on an enemy it hits.
Snap Induction
0/100 · 0%
Activating Recklessness grants a charge of Thunder Blast.
87
⇄
Thorim's Might
Thorim's Might
82/100 · 82.0%
Lightning Strikes generate 3 Rage.
Raging Blow and Execute damage increased by 25%.
Gathering Clouds
5/100 · 5.0%
Your attacks trigger Lightning Strikes 30% more often.
87
Burst of Power
Burst of Power
87/100 · 87.0%
Lightning Strikes have a 15% chance to make your next 2 Bloodthirsts have no cooldown.
87
Capacitance
Capacitance
87/100 · 87.0%
During Avatar, Thunder Blast extends Avatar's duration by 2.0 sec.
87
Avatar of the Storm
Avatar of the Storm
87/100 · 87.0%
Casting Avatar grants you 2 charges of Thunder Blast and resets the cooldown of Thunder Clap.
While Avatar is not active, Lightning Strikes have a 10% chance to grant you Avatar for 4 secs.
Thunder Blast
Your next Thunder Clap becomes a Thunder Blast that deals Stormstrike damage.
12
Slayer's Dominance
Slayer's Dominance
12/100 · 12.0%
Your attacks against your primary target have a 25% chance to overwhelm their defenses and trigger a Slayer's Strike, dealing 292 Physical damage and granting you a stack of Executioner, increasing your Execute damage by 3% for 12 sec. Multiple stacks of Executioner may overlap.
13
Imminent Demise
Imminent Demise
13/100 · 13.0%
Every 3 Slayer's Strikes you gain Sudden Death.
Using Sudden Death accelerates your next Bladestorm, striking 1 additional time (max 3). Bladestorm's total duration is unchanged.
Sudden Death has a 100% chance to trigger Reap the Storm at 100% effectiveness.
13
Overwhelming Blades
Overwhelming Blades
13/100 · 13.0%
Each strike of Bladestorm applies Overwhelmed to all enemies affected, increasing damage you deal to them by 1% for 20 sec, max 5 stacks.
13
⇄
Vicious Agility
Vicious Agility
8/100 · 8.0%
Heroic Leap reduces the cooldown of Charge by 5 sec and Charge reduces the cooldown of Heroic Leap by 2 sec.
Relentless Pursuit
5/100 · 5.0%
Charge increases your movement speed by 70% for 3 sec.
Charge removes all movement impairing effects, this effect cannot occur more than once every 30 sec.
13
Violent Euphoria
Violent Euphoria
13/100 · 13.0%
Bladestorm puts you into a battle trance, granting you 15% haste for 8 sec after you stop Bladestorming.
13
Death Drive
Death Drive
13/100 · 13.0%
You heal for 15% of damage dealt by Sudden Death.
13
⇄
Culling Cyclone
Culling Cyclone
12/100 · 12.0%
Each strike of Bladestorm deals an additional 20% damage evenly split across all targets.
Brutal Finish
1/100 · 1.0%
Your next Mortal Strike after Bladestorm ends deals 50% additional damage.
13
⇄
Opportunist
Opportunist
11/100 · 11.0%
When Overpower has its cooldown reset by Tactician, your next Overpower deals 20% additional damage and 20% additional critical damage. Stacking up to 2 times.
Fierce Followthrough
2/100 · 2.0%
Mortal Strike critical strikes increase the damage of your next Mortal Strike by 20%.
13
Deadly Focus
Deadly Focus
13/100 · 13.0%
Executioner's duration is increased by 6 sec.
13
Show No Mercy
Show No Mercy
13/100 · 13.0%
Executioner also increases your Execute critical strike chance and critical strike damage by 3% per stack.
13
Reap the Storm
Reap the Storm
13/100 · 13.0%
When Cleave hits 3 or more targets you have a 20% chance to unleash a flurry of steel, striking all nearby enemies for 268 Physical damage and applying Overwhelmed. Deals reduced damage beyond 8 targets.
13
Slayer's Malice
Slayer's Malice
13/100 · 13.0%
Overpower and Execute damage increased by 15%.
13
Unhinged
Unhinged
13/100 · 13.0%
Every 2 strikes of Bladestorm, you automatically cast a Mortal Strike at your target or random nearby enemy, dealing 100% of normal damage.
13
Unrelenting Onslaught
Unrelenting Onslaught
13/100 · 13.0%
Using Sudden Death causes you to both reduce the cooldown of Bladestorm by 5 sec and apply 1 stack of Overwhelmed to your primary target per stack of Executioner you have.
You can use Pummel and Storm Bolt while Bladestorming.
Bladestorm damage increased by 20%.
1 selected talent not present in the current static tree
These usually come from a character profile captured on the previous game-data patch.
Layout and prerequisite lines follow Blizzard's static tree for this
patch. The heatmap remains aggregate analysis, not a generated build:
independently popular choices may not form a valid import string.
Mythic+ tier
–
No M+ ranking data
PvP tier · Solo Shuffle
–
No Solo Shuffle data
PvP tier · Blitz
–
No Blitz data
PvP tier · 2v2
–
No 2v2 data
PvP tier · 3v3
–
No 3v3 data
Talent sample
100 / 100
top characters with an active loadout
Solo Shuffle and Blitz publish one ladder per specialization, so those two
standings are the ladder's own. 2v2 and 3v3 are single mixed ladders that
record no specialization at all — those entries are counted under each
character's currently active spec, which need not be the one they played,
and are a much smaller sample per spec.
M+ Talents
Solo Shuffle Talents
Blitz Talents
Pick rate
75%+
Under 75%
Unused
Passive
Ability
Choice
Class Tree
Talents shared by every Warrior specialization.
8 points required
23 points required
?
100
⇄
Tree node 99851
Unresolved tree node Blizzard supplied the position and connections without an entry tooltip.
100
Battle Stance
Battle Stance
100/100 · 100.0%
A balanced combat state that increases the critical strike chance of your abilities by 3% and reduces the duration of movement impairing effects by 10%.
Lasts until canceled.
100
Defensive Stance
Defensive Stance
100/100 · 100.0%
A defensive combat state that reduces all damage you take by 15% and all damage you deal by 10%.
Lasts until canceled.
18
Fast Footwork
Fast Footwork
18/100 · 18.0%
Movement speed increased by 5%.
WM
100
War Machine
War Machine
100/100 · 100.0%
Your auto-attacks generate 10% more Rage.
Killing an enemy instantly generates 5 Rage and increases your movement speed by 30% for 8 sec.
100
Thunder Clap
Thunder Clap
100/100 · 100.0%
Blasts all enemies within 8 yards for 81 Physical damage and reduces their movement speed by 20% for 10 sec. Deals reduced damage beyond 5 targets.
96
Leeching Strikes
Leeching Strikes
96/100 · 96.0%
Leech increased by 3%.
100
Impending Victory
Impending Victory
100/100 · 100.0%
Instantly attack the target, causing 20 damage and healing you for 30% of your maximum health.
Killing an enemy that yields experience or honor resets the cooldown of Impending Victory and makes it cost no Rage.
100
Heroic Leap
Heroic Leap
100/100 · 100.0%
Leap through the air toward a target location, slamming down with destructive force to deal 8 Physical damage to all enemies within 8 yards.
99
Crackling Thunder
Crackling Thunder
99/100 · 99.0%
Thunder Clap's radius is increased by 50% and it reduces affected target's movement speed by an additional 20%.
88
Storm Bolt
Storm Bolt
88/100 · 88.0%
Hurls your weapon at an enemy, causing 10 Physical damage and stunning for 4 sec.
100
Blood and Thunder
Blood and Thunder
100/100 · 100.0%
Thunder Clap affects all targets with Rend, causing them to Bleed for 74 damage over 15 sec.
17
Second Wind
Second Wind
17/100 · 17.0%
Restores 6% health every 1 sec when you have not taken damage for 5 sec.
Restores 2% health every 1 sec while you are below 35% health. The amount restored increases the closer you are to death.
75
Frothing Berserker
Frothing Berserker
75/100 · 75.0%
Mortal Strike and Cleave have a 20% chance to immediately refund 10% of the Rage spent.
85
Bounding Stride
Bounding Stride
85/100 · 85.0%
Reduces the cooldown of Heroic Leap by 15 sec and Heroic Leap also increases your movement speed by 70% for 3 sec.
98
Pain and Gain
Pain and Gain
98/100 · 98.0%
When you take any damage, heal for 2.0% of your maximum health.
This can only occur once every 10 sec.
8
Intervene
Intervene
8/100 · 8.0%
Run at high speed toward an ally, intercepting all melee and ranged attacks against them for 6 sec while they remain within 10 yds.
95
Shockwave
Shockwave
95/100 · 95.0%
Sends a wave of force in a frontal cone, causing 7 damage and stunning all enemies within 10 yards for 2 sec.
47
Overwhelming Rage
Overwhelming Rage
47/100 · 47.0%
Maximum Rage increased by 30.
92
Rallying Cry
Rallying Cry
92/100 · 92.0%
Lets loose a rallying cry, granting all party or raid members within 40 yards 10% temporary and maximum health for 10 sec.
Health granted increased by 50% when not in a raid.
53
Field Dressing
Field Dressing
53/100 · 53.0%
Healing received increased by 3% and all self-healing increased by an additional 10%.
100
Spell Reflection
Spell Reflection
100/100 · 100.0%
Raise your weapon, reflecting the first spell cast on you and reducing magic damage you take by 20% for 5 sec.
90
⇄
Wrecking Throw
Wrecking Throw
90/100 · 90.0%
Hurl your weapon at the enemy, causing 209 Physical damage, ignoring armor. Deals up to 500% increased damage to absorb shields.
Shattering Throw
0/100 · 0%
Hurl your weapon at the enemy, removing any magical immunities and causing 214 Physical damage, ignoring armor. Deals up to 500% increased damage to absorb shields.
41
Rumbling Earth
Rumbling Earth
41/100 · 41.0%
Shockwave's range increased by 6 yards and when it strikes at least 3 targets its cooldown is reduced by 15 sec.
35
⇄
Fearless
Fearless
23/100 · 23.0%
Cooldown of Berserker Rage is reduced by 50% and Berseker Rage removes all movement speed-impairing effects.
Berserker Shout
12/100 · 12.0%
Go berserk, removing and granting immunity to Fear, Sap, and Incapacitate effects for 6 sec.
Also remove fear effects from group members within 12 yds.
70
⇄
Intimidating Shout
Intimidating Shout
40/100 · 40.0%
Causes the targeted enemy to cower in fear while all enemies within 8 yards flee from you and their movement speed is reduced by 70% for 8 sec.
Damage may cancel the effect.
Piercing Howl
30/100 · 30.0%
Snares all enemies within 12 yards, reducing their movement speed by 70% for 8 sec.
Spurs all allies within 6 yards, increasing their movement speed by 30% for 4 sec.
100
Honed Reflexes
Honed Reflexes
100/100 · 100.0%
Cooldown of Die By the Sword, Intervene, Interpose, Spell Reflection, Storm Bolt, and Pummel reduced by 10%.
Successfully interrupting an enemy increases the damage you deal to them by 5% for 10 sec.
100
Armored to the Teeth
Armored to the Teeth
100/100 · 100.0%
Up to 2 ranks · average 2.0
Gain Strength equal to 5% of your Armor.
97
Double Time
Double Time
97/100 · 97.0%
Charge gains 1 additional charge and its cooldown is reduced by 3 sec.
100
Reinforced Plates
Reinforced Plates
100/100 · 100.0%
Up to 2 ranks · average 2.0
Stamina increased by 5% and Armor increased by 5%.
48
Barbaric Training
Barbaric Training
48/100 · 48.0%
Slam, Whirlwind, and Cleave deal 10% more damage and 5% increased critical strike damage.
87
Javelineer
Javelineer
87/100 · 87.0%
Range of your thrown abilities is increased by 5 yards.
Damage dealt by Champion's Spear, Shattering Throw, and Wrecking Throw increased by 20%.
Shattering Throw and Wrecking Throw silence non-players for 3 sec.
31
Resonant Voice
Resonant Voice
31/100 · 31.0%
The effects of your shouts last 20% longer.
71
Crushing Force
Crushing Force
71/100 · 71.0%
Mortal Strike deals an additional 5% damage and deals 5% increased critical strike damage.
100
Cruel Strikes
Cruel Strikes
100/100 · 100.0%
Up to 2 ranks · average 2.0
Critical strike chance increased by 1% and critical strike damage of Execute increased by 5%.
100
One-Handed Weapon Specialization
One-Handed Weapon Specialization
100/100 · 100.0%
Up to 2 ranks · average 2.0
While wielding one-handed weapons your damage is increased by 3% and Leech increased by 2%.
100
Wild Strikes
Wild Strikes
100/100 · 100.0%
Up to 2 ranks · average 2.0
Haste increased by 1% and your auto-attack critical strikes increase your auto-attack speed by 10% for 10 sec.
100
Anger Management
Anger Management
100/100 · 100.0%
Every 20 Rage you spend on attacks reduces the remaining cooldown on Avatar and Colossus Smash by 1 sec.
0
Champion's Spear
Champion's Spear
0/100 · 0%
Throw a spear at the target location, chaining all enemies in the area to the spear's location and dealing 85 Physical damage instantly and an additional 128 Physical damage over 6 sec.
While the spear is active, activating this ability will cause you to leap to the spear, dealing 16 Physical damage to all targets.
All damage dealt reduced beyond 5 targets.
Generates 10 Rage.
63
Stance Mastery
Stance Mastery
63/100 · 63.0%
Your stances have additional effects.
Battle Stance
Increases the critical strike damage of your abilities by 3%.
Defensive Stance
When an attack deals 20% or more of your maximum health in damage, that damage is reduced by 15%.
97
Battlefield Commander
Battlefield Commander
97/100 · 97.0%
Your Shout abilities have additional effects.
Battle Shout:
Grants you an additional 3% attack power.
Rallying Cry:
Grants an additional 2% health and duration increased by 3 sec.
Piercing Howl:
Radius increased by 100%
Berserker Shout:
Radius increased by 100%.
Intimidating Shout:
Cooldown reduced by 15 sec.
Specialization Tree
Talents available only to Protection.
8 points required
20 points required
100
Ignore Pain
Ignore Pain
100/100 · 100.0%
Fight through the pain, ignoring 50% of damage taken for 12 sec sec or until 564 damage has been prevented.
100
Demoralizing Shout
Demoralizing Shout
100/100 · 100.0%
Demoralizes all enemies within 10 yards, reducing the damage they deal to you by 20% for 8 sec.
100
Revenge
Revenge
100/100 · 100.0%
Swing in a wide arc, dealing 98 Physical damage to all enemies in front of you. Deals reduced damage beyond 5 targets.
Your successful dodges, parries, and auto-attacks have a chance to make your next Revenge cost no Rage.
100
Brace For Impact
Brace For Impact
100/100 · 100.0%
Using Shield Slam increases the damage of Shield Slam by 10% and the block value of your shield by 5% for 16 sec. Stacking up to 3 times.
60
Armor Specialization
Armor Specialization
60/100 · 60.0%
Armor increased by 6%.
43
Fight Through the Flames
Fight Through the Flames
43/100 · 43.0%
Defensive Stance additionally reduces magic damage you take by 6%.
100
Devastator
Devastator
100/100 · 100.0%
Your auto-attacks deal an additional 46 Physical damage and have a 25% chance to reset the remaining cooldown on Shield Slam.
84
Disrupting Shout
Disrupting Shout
84/100 · 84.0%
Taunts all enemies within 14 yds to attack you for 6 sec, interrupts all spellcasting within 14 yds and prevents any spell in that school from being cast for 6 sec. Increases the threat you generate against the target by 800%.
100
Strategist
Strategist
100/100 · 100.0%
Devastate, Thunder Clap, Revenge, and Execute have a 25% chance to reset the remaining cooldown on Shield Slam.
15
Devastating Focus
Devastating Focus
15/100 · 15.0%
You focus on the target struck by your Devastator, dealing 30% additional Revenge and Execute damage to them.
Only one target can have your focus at a time.
100
Brutal Vitality
Brutal Vitality
100/100 · 100.0%
10% of damage you deal adds to your active Ignore Pain or the next Ignore Pain you activate.
Your next Ignore Pain can be increased by up to 4,582.
91
Instigate
Instigate
91/100 · 91.0%
Devastate deals 20% increased damage and generates 2 Rage.
Devastator deals 10% increased damage and generates 2 Rage.
100
Shield Wall
Shield Wall
100/100 · 100.0%
Reduces all damage you take by 40% for 8 sec.
29
Bloodsurge
Bloodsurge
29/100 · 29.0%
Damage from Rend has a chance to generate 5 Rage.
97
Best Served Cold
Best Served Cold
97/100 · 97.0%
Your dodges, parries, and auto-attacks make your Revenge cost no Rage 20% more frequently and increase the damage your free Revenges deal by 15%.
Revenge increases the damage of your next Thunder Clap by 8%.
0
⇄
Hunker Down
Hunker Down
0/100 · 0%
Damage you take from area of effect attacks is reduced by 2%. Spell Reflection reduces magic damage taken by an additional 10%.
Spellbreaker
0/100 · 0%
You have a 8% chance to disrupt magic damage dealt to you, reducing the damage it deals by 50%.
100
Thunderlord
Thunderlord
100/100 · 100.0%
Increases the radius of Demoralizing Shout by 5 yards.
Each enemy hit by Thunder Clap reduces the remaining cooldown on Demoralizing Shout by 1.5 sec, up to 4.5 sec.
100
⇄
Defender's Aegis
Defender's Aegis
100/100 · 100.0%
Shield Wall gains 1 additional charge and its cooldown is reduced by 60 sec.
Impenetrable Wall
0/100 · 0%
Shield Slam reduces the remaining cooldown of Shield Wall by 6 sec.
7
Last Stand
Last Stand
7/100 · 7.0%
Activating Shield Wall increases your maximum health by 30% for 8 sec and instantly heals you for that amount.
56
⇄
Bloodborne
Bloodborne
54/100 · 54.0%
Your Bleed effects deal 25% increased damage.
Sudden Death
2/100 · 2.0%
Your attacks have a chance to make your next Execute cost no Rage, be usable on any target regardless of their health, and deal damage as if you spent 40 Rage.
96
Punish
Punish
96/100 · 96.0%
Shield Slam deals 15% increased damage and reduces enemies' damage against you by 3% for 9 sec. Multiple punishments may overlap.
86
Tough as Nails
Tough as Nails
86/100 · 86.0%
Blocking an attack deals 42 Physical damage to the attacker. Critical blocks deal double damage.
Generates high threat.
100
Fueled by Violence
Fueled by Violence
100/100 · 100.0%
You are healed for 85% of the Bleed damage dealt by Rend and Deep Wounds.
100
Enduring Defenses
Enduring Defenses
100/100 · 100.0%
Up to 2 ranks · average 2.0
Shield Block lasts 1 sec longer.
100
Unyielding Stance
Unyielding Stance
100/100 · 100.0%
Defensive Stance reduces damage taken by an additional 6%.
2
Deep Wounds
Deep Wounds
2/100 · 2.0%
Execute inflicts Deep Wounds on the target.
Deep Wounds
Causes the target to suffer 50 Bleed damage over 6 sec. If this effect is reapplied, any remaining damage will be added to the new Deep Wounds.
100
⇄
Into the Fray
Into the Fray
84/100 · 84.0%
You gain 2% Haste for each enemy or ally within 10 yards, up to 8% Haste.
Heavy Repercussions
16/100 · 16.0%
Shield Slam generates 2 more Rage and extends the duration of Shield Block by 1.0 sec.
80
Focused Vigor
Focused Vigor
80/100 · 80.0%
Increases Strength by 3% and your critical strike chance by 1%.
81
Shield Specialization
Shield Specialization
81/100 · 81.0%
Increases Block chance by 8% and your Block value by 16%.
85
Enduring Alacrity
Enduring Alacrity
85/100 · 85.0%
Increases Stamina by 5% and your Haste by 2%.
100
Avatar
Avatar
100/100 · 100.0%
Transform into a colossus, increasing all damage you deal by 20% and reducing damage you take from area of effect attacks by 5% for 20 sec.
0
Massacre
Massacre
0/100 · 0%
Execute is usable on targets below 35% health.
100
Booming Voice
Booming Voice
100/100 · 100.0%
Demoralizing Shout also generates 20 Rage and increases damage you deal to affected targets by 20%.
29
Indomitable
Indomitable
29/100 · 29.0%
Your maximum health is increased by 10% and every 15 Rage you spend heals you for 1% of your maximum health.
98
Violent Outburst
Violent Outburst
98/100 · 98.0%
Every 250 rage you spend triggers a Violent Outburst, causing your next Shield Slam to deal 200% increased damage, generate 50% more Rage and grant Ignore Pain.
0
Heavy Handed
Heavy Handed
0/100 · 0%
Execute hits up to 2 additional targets for 70% damage.
99
Shield Charge
Shield Charge
99/100 · 99.0%
Charge to an enemy with your shield, granting you Shield Block and dealing 292 Physical damage to it and 92 Physical damage to all enemies within 10 yards.
Also stuns the primary target for 4 sec.
Generates 20 Rage.
68
Battle-Scarred Veteran
Battle-Scarred Veteran
68/100 · 68.0%
When your health is brought below 30%, you take 80% less damage for 8 sec and healing you receive is increased by 100%.
Cannot occur more than once every 3 min.
94
⇄
Whirling Blade
Whirling Blade
90/100 · 90.0%
Your attacks have a chance to target a nearby enemy with Ravager for 4 sec.
Ravager
4/100 · 4.0%
Throws a whirling weapon at your target that chases nearby enemies, inflicting 380 Physical damage to all enemies over 12 sec. Deals reduced damage beyond 8 targets.
Enemies damaged by Ravager take 50% additional damage from your Bleeds for 12 sec.
100
Phalanx
Phalanx
100/100 · 100.0%
Thunder Clap causes your next Shield Slam to deal 10% additional damage and unleash a wave of force, dealing 69 Physical damage to all enemies in front of you.
Hero Talents
The hero paths Protection plays, with the same top-100 selection overlay. A character picks one.
5
Demolish
Demolish
5/100 · 5.0%
Unleash a series of precise and powerful strikes against your target, dealing 802 damage to it, and 441 damage to enemies within 10 yds of it. Deals reduced damage beyond 8 targets.
While channeling Demolish, you take 10% less damage and are immune to stuns, knockbacks, and forced movement effects.
You can block, parry, dodge, and use certain defensive abilities while channeling Demolish.
5
Martial Expert
Martial Expert
5/100 · 5.0%
Critical strike damage of your abilities is increased by 10% and the amount of damage blocked by your critical blocks is increased by 20%.
5
Colossal Might
Colossal Might
5/100 · 5.0%
Colossal Might increases damage dealt by your next Demolish by 5%, stacking up to 5 times.
Mortal Strike grants a stack of Colossal Might and Cleave grants a stack of Colossal Might when it strikes 3 or more targets.
5
⇄
Earthquaker
Earthquaker
5/100 · 5.0%
Shockwave also knocks enemies into the air and its cooldown is reduced by 5 sec.
Boneshaker
0/100 · 0%
Shockwave's stun duration is increased by 1 sec and reduces the movement speed of affected enemies by 40% for 3 sec after the stun ends.
5
Decimator
Decimator
5/100 · 5.0%
Demolish's final strike applies Deep Wounds to all targets at 100% effectiveness.
5
⇄
Arterial Bleed
Arterial Bleed
3/100 · 3.0%
Colossal Might increases the damage of your Rend and Deep Wounds by 3% per stack.
One Against Many
2/100 · 2.0%
Shockwave, Cleave, and Whirlwind deal 5% more damage per target affected up to 5.
5
Tide of Battle
Tide of Battle
5/100 · 5.0%
Colossal Might increases the damage of your Overpower and Execute by 3% per stack.
5
⇄
No Stranger to Pain
No Stranger to Pain
5/100 · 5.0%
Damage prevented by each use of Ignore Pain is increased by 30%.
Veteran Vitality
0/100 · 0%
When your health is brought below 35%, you gain a Second Wind, healing you for 12% of your max health over 2 sec.
This effect cannot occur more than once every 60 sec.
5
Cut to the Bone
Cut to the Bone
5/100 · 5.0%
Mortal Strike critical strikes increase your Rend and Deep Wounds damage by 15% for 8 sec.
5
Practiced Strikes
Practiced Strikes
5/100 · 5.0%
Mortal Strike and Slam damage increased by 25%.
Cleave and Whirlwind damage increased by 15%.
5
Precise Might
Precise Might
5/100 · 5.0%
Mortal Strike critical strikes grant an additional stack of Colossal Might.
5
Mountain of Muscle and Scars
Mountain of Muscle and Scars
5/100 · 5.0%
You deal 5% more damage and take 5% less damage.
Size increased by 5%.
5
Celeritous Conclusion
Celeritous Conclusion
5/100 · 5.0%
Demolish's final strike grants 10% Haste for 10 sec and increases the critical strike chance of your next Mortal Strike by 100%.
5
Dominance of the Colossus
Dominance of the Colossus
5/100 · 5.0%
Enemies affected by Demolish take up to 10% more damage from you and deal up to 20% less damage to you for 10 sec based on the number of stacks of Colossal Might consumed by Demolish.
Colossal Might stacks up to 10 times.
83
Lightning Strikes
Lightning Strikes
83/100 · 83.0%
Damaging enemies with Thunder Clap, Raging Blow, or Execute has a 25% chance to also strike one with a lightning bolt, dealing 54 Nature damage.
Lightning Strikes occur 30% more often during Avatar.
95
Crashing Thunder
Crashing Thunder
95/100 · 95.0%
Stormstrike or Nature damage your abilities deal is increased by 5%. Stormstrike damage ignores Armor.
Thunder Clap damage increased by 10%.
95
Ground Current
Ground Current
95/100 · 95.0%
Lightning Strikes also deal 39 Nature damage to enemies near their target. Damage reduced beyond 5 targets.
95
Strength of the Mountain
Strength of the Mountain
95/100 · 95.0%
Shield Slam damage increased by 15%.
Bloodthirst and Rampage damage increased by 25%.
95
Storm Surge
Storm Surge
95/100 · 95.0%
Avatar increases the damage of Thunder Clap by 50% and reduces its cooldown by 50%.
95
Thunder Blast
Thunder Blast
95/100 · 95.0%
Shield Slam and Bloodthirst have a 35% chance to grant you Thunder Blast, stacking up to 2 charges.
Thunder Blast
Your next Thunder Clap becomes a Thunder Blast that deals 81 Stormstrike damage and generates 2 Rage.
95
⇄
Storm Bolts
Storm Bolts
78/100 · 78.0%
Storm Bolt also hits 2 additional nearby targets, stunning them for 2 sec, but its cooldown is increased by 10 sec.
Storm Shield
17/100 · 17.0%
Intervening a target grants them a shield for 5 sec that absorbs magic damage equal to 3 times your Armor.
95
⇄
Keep Your Feet on the Ground
Keep Your Feet on the Ground
95/100 · 95.0%
Physical damage taken reduced by 2%.
Thunder Blast reduces damage you take by 8% for 5 sec.
Steadfast as the Peaks
0/100 · 0%
Stamina increased by 5%.
Victory Rush increases your maximum health by 10% for 5 sec. When this health increase expires, you heal for any amount of the original Victory Rush that healed you in excess of your full health.
95
Conductivity
Conductivity
95/100 · 95.0%
Lightning Strike damage increased by 10% and critical strike damage increased by 10%.
95
⇄
Flashing Skies
Flashing Skies
54/100 · 54.0%
Thunder Blast calls down a Lightning Strike on an enemy it hits.
Snap Induction
41/100 · 41.0%
Activating Recklessness grants a charge of Thunder Blast.
95
⇄
Thorim's Might
Thorim's Might
93/100 · 93.0%
Lightning Strikes generate 3 Rage.
Raging Blow and Execute damage increased by 25%.
Gathering Clouds
2/100 · 2.0%
Your attacks trigger Lightning Strikes 30% more often.
95
Burst of Power
Burst of Power
95/100 · 95.0%
Lightning Strikes have a 15% chance to make your next 2 Bloodthirsts have no cooldown.
95
Capacitance
Capacitance
95/100 · 95.0%
During Avatar, Thunder Blast extends Avatar's duration by 2.0 sec.
95
Avatar of the Storm
Avatar of the Storm
95/100 · 95.0%
Casting Avatar grants you 2 charges of Thunder Blast and resets the cooldown of Thunder Clap.
While Avatar is not active, Lightning Strikes have a 10% chance to grant you Avatar for 4 secs.
Thunder Blast
Your next Thunder Clap becomes a Thunder Blast that deals Stormstrike damage.
1 selected talent not present in the current static tree
These usually come from a character profile captured on the previous game-data patch.
Layout and prerequisite lines follow Blizzard's static tree for this
patch. The heatmap remains aggregate analysis, not a generated build:
independently popular choices may not form a valid import string.
Pick rate
75%+
Under 75%
Unused
Passive
Ability
Choice
Class Tree
Talents shared by every Warrior specialization.
8 points required
23 points required
?
27
⇄
Tree node 99851
Unresolved tree node Blizzard supplied the position and connections without an entry tooltip.
27
Battle Stance
Battle Stance
27/27 · 100.0%
A balanced combat state that increases the critical strike chance of your abilities by 3% and reduces the duration of movement impairing effects by 10%.
Lasts until canceled.
27
Defensive Stance
Defensive Stance
27/27 · 100.0%
A defensive combat state that reduces all damage you take by 15% and all damage you deal by 10%.
Lasts until canceled.
10
Fast Footwork
Fast Footwork
10/27 · 37.0%
Movement speed increased by 5%.
WM
25
War Machine
War Machine
25/27 · 92.6%
Your auto-attacks generate 10% more Rage.
Killing an enemy instantly generates 5 Rage and increases your movement speed by 30% for 8 sec.
27
Thunder Clap
Thunder Clap
27/27 · 100.0%
Blasts all enemies within 8 yards for 81 Physical damage and reduces their movement speed by 20% for 10 sec. Deals reduced damage beyond 5 targets.
15
Leeching Strikes
Leeching Strikes
15/27 · 55.6%
Leech increased by 3%.
27
Impending Victory
Impending Victory
27/27 · 100.0%
Instantly attack the target, causing 20 damage and healing you for 30% of your maximum health.
Killing an enemy that yields experience or honor resets the cooldown of Impending Victory and makes it cost no Rage.
27
Heroic Leap
Heroic Leap
27/27 · 100.0%
Leap through the air toward a target location, slamming down with destructive force to deal 8 Physical damage to all enemies within 8 yards.
24
Crackling Thunder
Crackling Thunder
24/27 · 88.9%
Thunder Clap's radius is increased by 50% and it reduces affected target's movement speed by an additional 20%.
27
Storm Bolt
Storm Bolt
27/27 · 100.0%
Hurls your weapon at an enemy, causing 10 Physical damage and stunning for 4 sec.
23
Blood and Thunder
Blood and Thunder
23/27 · 85.2%
Thunder Clap affects all targets with Rend, causing them to Bleed for 74 damage over 15 sec.
18
Second Wind
Second Wind
18/27 · 66.7%
Restores 6% health every 1 sec when you have not taken damage for 5 sec.
Restores 2% health every 1 sec while you are below 35% health. The amount restored increases the closer you are to death.
20
Frothing Berserker
Frothing Berserker
20/27 · 74.1%
Mortal Strike and Cleave have a 20% chance to immediately refund 10% of the Rage spent.
25
Bounding Stride
Bounding Stride
25/27 · 92.6%
Reduces the cooldown of Heroic Leap by 15 sec and Heroic Leap also increases your movement speed by 70% for 3 sec.
24
Pain and Gain
Pain and Gain
24/27 · 88.9%
When you take any damage, heal for 2.0% of your maximum health.
This can only occur once every 10 sec.
21
Intervene
Intervene
21/27 · 77.8%
Run at high speed toward an ally, intercepting all melee and ranged attacks against them for 6 sec while they remain within 10 yds.
26
Shockwave
Shockwave
26/27 · 96.3%
Sends a wave of force in a frontal cone, causing 7 damage and stunning all enemies within 10 yards for 2 sec.
12
Overwhelming Rage
Overwhelming Rage
12/27 · 44.4%
Maximum Rage increased by 30.
23
Rallying Cry
Rallying Cry
23/27 · 85.2%
Lets loose a rallying cry, granting all party or raid members within 40 yards 10% temporary and maximum health for 10 sec.
Health granted increased by 50% when not in a raid.
18
Field Dressing
Field Dressing
18/27 · 66.7%
Healing received increased by 3% and all self-healing increased by an additional 10%.
26
Spell Reflection
Spell Reflection
26/27 · 96.3%
Raise your weapon, reflecting the first spell cast on you and reducing magic damage you take by 20% for 5 sec.
16
⇄
Wrecking Throw
Wrecking Throw
15/27 · 55.6%
Hurl your weapon at the enemy, causing 209 Physical damage, ignoring armor. Deals up to 500% increased damage to absorb shields.
Shattering Throw
1/27 · 3.7%
Hurl your weapon at the enemy, removing any magical immunities and causing 214 Physical damage, ignoring armor. Deals up to 500% increased damage to absorb shields.
5
Rumbling Earth
Rumbling Earth
5/27 · 18.5%
Shockwave's range increased by 6 yards and when it strikes at least 3 targets its cooldown is reduced by 15 sec.
20
⇄
Berserker Shout
Berserker Shout
11/27 · 40.7%
Go berserk, removing and granting immunity to Fear, Sap, and Incapacitate effects for 6 sec.
Also remove fear effects from group members within 12 yds.
Fearless
9/27 · 33.3%
Cooldown of Berserker Rage is reduced by 50% and Berseker Rage removes all movement speed-impairing effects.
24
⇄
Intimidating Shout
Intimidating Shout
22/27 · 81.5%
Causes the targeted enemy to cower in fear while all enemies within 8 yards flee from you and their movement speed is reduced by 70% for 8 sec.
Damage may cancel the effect.
Piercing Howl
2/27 · 7.4%
Snares all enemies within 12 yards, reducing their movement speed by 70% for 8 sec.
Spurs all allies within 6 yards, increasing their movement speed by 30% for 4 sec.
25
Honed Reflexes
Honed Reflexes
25/27 · 92.6%
Cooldown of Die By the Sword, Intervene, Interpose, Spell Reflection, Storm Bolt, and Pummel reduced by 10%.
Successfully interrupting an enemy increases the damage you deal to them by 5% for 10 sec.
27
Armored to the Teeth
Armored to the Teeth
27/27 · 100.0%
Up to 2 ranks · average 2.0
Gain Strength equal to 5% of your Armor.
27
Double Time
Double Time
27/27 · 100.0%
Charge gains 1 additional charge and its cooldown is reduced by 3 sec.
27
Reinforced Plates
Reinforced Plates
27/27 · 100.0%
Up to 2 ranks · average 2.0
Stamina increased by 5% and Armor increased by 5%.
12
Barbaric Training
Barbaric Training
12/27 · 44.4%
Slam, Whirlwind, and Cleave deal 10% more damage and 5% increased critical strike damage.
20
Javelineer
Javelineer
20/27 · 74.1%
Range of your thrown abilities is increased by 5 yards.
Damage dealt by Champion's Spear, Shattering Throw, and Wrecking Throw increased by 20%.
Shattering Throw and Wrecking Throw silence non-players for 3 sec.
16
Resonant Voice
Resonant Voice
16/27 · 59.3%
The effects of your shouts last 20% longer.
19
Crushing Force
Crushing Force
19/27 · 70.4%
Mortal Strike deals an additional 5% damage and deals 5% increased critical strike damage.
26
Cruel Strikes
Cruel Strikes
26/27 · 96.3%
Up to 2 ranks · average 2.0
Critical strike chance increased by 1% and critical strike damage of Execute increased by 5%.
20
One-Handed Weapon Specialization
One-Handed Weapon Specialization
20/27 · 74.1%
Up to 2 ranks · average 1.9
While wielding one-handed weapons your damage is increased by 3% and Leech increased by 2%.
23
Wild Strikes
Wild Strikes
23/27 · 85.2%
Up to 2 ranks · average 1.9
Haste increased by 1% and your auto-attack critical strikes increase your auto-attack speed by 10% for 10 sec.
22
Anger Management
Anger Management
22/27 · 81.5%
Every 20 Rage you spend on attacks reduces the remaining cooldown on Avatar and Colossus Smash by 1 sec.
19
Champion's Spear
Champion's Spear
19/27 · 70.4%
Throw a spear at the target location, chaining all enemies in the area to the spear's location and dealing 85 Physical damage instantly and an additional 128 Physical damage over 6 sec.
While the spear is active, activating this ability will cause you to leap to the spear, dealing 16 Physical damage to all targets.
All damage dealt reduced beyond 5 targets.
Generates 10 Rage.
14
Stance Mastery
Stance Mastery
14/27 · 51.9%
Your stances have additional effects.
Battle Stance
Increases the critical strike damage of your abilities by 3%.
Defensive Stance
When an attack deals 20% or more of your maximum health in damage, that damage is reduced by 15%.
18
Battlefield Commander
Battlefield Commander
18/27 · 66.7%
Your Shout abilities have additional effects.
Battle Shout:
Grants you an additional 3% attack power.
Rallying Cry:
Grants an additional 2% health and duration increased by 3 sec.
Piercing Howl:
Radius increased by 100%
Berserker Shout:
Radius increased by 100%.
Intimidating Shout:
Cooldown reduced by 15 sec.
Specialization Tree
Talents available only to Protection.
8 points required
20 points required
27
Ignore Pain
Ignore Pain
27/27 · 100.0%
Fight through the pain, ignoring 50% of damage taken for 12 sec sec or until 564 damage has been prevented.
27
Demoralizing Shout
Demoralizing Shout
27/27 · 100.0%
Demoralizes all enemies within 10 yards, reducing the damage they deal to you by 20% for 8 sec.
27
Revenge
Revenge
27/27 · 100.0%
Swing in a wide arc, dealing 98 Physical damage to all enemies in front of you. Deals reduced damage beyond 5 targets.
Your successful dodges, parries, and auto-attacks have a chance to make your next Revenge cost no Rage.
27
Brace For Impact
Brace For Impact
27/27 · 100.0%
Using Shield Slam increases the damage of Shield Slam by 10% and the block value of your shield by 5% for 16 sec. Stacking up to 3 times.
18
Armor Specialization
Armor Specialization
18/27 · 66.7%
Armor increased by 6%.
21
Fight Through the Flames
Fight Through the Flames
21/27 · 77.8%
Defensive Stance additionally reduces magic damage you take by 6%.
27
Devastator
Devastator
27/27 · 100.0%
Your auto-attacks deal an additional 46 Physical damage and have a 25% chance to reset the remaining cooldown on Shield Slam.
20
Disrupting Shout
Disrupting Shout
20/27 · 74.1%
Taunts all enemies within 14 yds to attack you for 6 sec, interrupts all spellcasting within 14 yds and prevents any spell in that school from being cast for 6 sec. Increases the threat you generate against the target by 800%.
27
Strategist
Strategist
27/27 · 100.0%
Devastate, Thunder Clap, Revenge, and Execute have a 25% chance to reset the remaining cooldown on Shield Slam.
14
Devastating Focus
Devastating Focus
14/27 · 51.9%
You focus on the target struck by your Devastator, dealing 30% additional Revenge and Execute damage to them.
Only one target can have your focus at a time.
26
Brutal Vitality
Brutal Vitality
26/27 · 96.3%
10% of damage you deal adds to your active Ignore Pain or the next Ignore Pain you activate.
Your next Ignore Pain can be increased by up to 4,582.
19
Instigate
Instigate
19/27 · 70.4%
Devastate deals 20% increased damage and generates 2 Rage.
Devastator deals 10% increased damage and generates 2 Rage.
27
Shield Wall
Shield Wall
27/27 · 100.0%
Reduces all damage you take by 40% for 8 sec.
5
Bloodsurge
Bloodsurge
5/27 · 18.5%
Damage from Rend has a chance to generate 5 Rage.
26
Best Served Cold
Best Served Cold
26/27 · 96.3%
Your dodges, parries, and auto-attacks make your Revenge cost no Rage 20% more frequently and increase the damage your free Revenges deal by 15%.
Revenge increases the damage of your next Thunder Clap by 8%.
5
⇄
Spellbreaker
Spellbreaker
4/27 · 14.8%
You have a 8% chance to disrupt magic damage dealt to you, reducing the damage it deals by 50%.
Hunker Down
1/27 · 3.7%
Damage you take from area of effect attacks is reduced by 2%. Spell Reflection reduces magic damage taken by an additional 10%.
21
Thunderlord
Thunderlord
21/27 · 77.8%
Increases the radius of Demoralizing Shout by 5 yards.
Each enemy hit by Thunder Clap reduces the remaining cooldown on Demoralizing Shout by 1.5 sec, up to 4.5 sec.
25
⇄
Defender's Aegis
Defender's Aegis
22/27 · 81.5%
Shield Wall gains 1 additional charge and its cooldown is reduced by 60 sec.
Impenetrable Wall
3/27 · 11.1%
Shield Slam reduces the remaining cooldown of Shield Wall by 6 sec.
17
Last Stand
Last Stand
17/27 · 63.0%
Activating Shield Wall increases your maximum health by 30% for 8 sec and instantly heals you for that amount.
27
⇄
Bloodborne
Bloodborne
18/27 · 66.7%
Your Bleed effects deal 25% increased damage.
Sudden Death
9/27 · 33.3%
Your attacks have a chance to make your next Execute cost no Rage, be usable on any target regardless of their health, and deal damage as if you spent 40 Rage.
26
Punish
Punish
26/27 · 96.3%
Shield Slam deals 15% increased damage and reduces enemies' damage against you by 3% for 9 sec. Multiple punishments may overlap.
8
Tough as Nails
Tough as Nails
8/27 · 29.6%
Blocking an attack deals 42 Physical damage to the attacker. Critical blocks deal double damage.
Generates high threat.
27
Fueled by Violence
Fueled by Violence
27/27 · 100.0%
You are healed for 85% of the Bleed damage dealt by Rend and Deep Wounds.
26
Enduring Defenses
Enduring Defenses
26/27 · 96.3%
Up to 2 ranks · average 2.0
Shield Block lasts 1 sec longer.
27
Unyielding Stance
Unyielding Stance
27/27 · 100.0%
Defensive Stance reduces damage taken by an additional 6%.
6
Deep Wounds
Deep Wounds
6/27 · 22.2%
Execute inflicts Deep Wounds on the target.
Deep Wounds
Causes the target to suffer 50 Bleed damage over 6 sec. If this effect is reapplied, any remaining damage will be added to the new Deep Wounds.
27
⇄
Into the Fray
Into the Fray
22/27 · 81.5%
You gain 2% Haste for each enemy or ally within 10 yards, up to 8% Haste.
Heavy Repercussions
5/27 · 18.5%
Shield Slam generates 2 more Rage and extends the duration of Shield Block by 1.0 sec.
19
Focused Vigor
Focused Vigor
19/27 · 70.4%
Increases Strength by 3% and your critical strike chance by 1%.
16
Shield Specialization
Shield Specialization
16/27 · 59.3%
Increases Block chance by 8% and your Block value by 16%.
22
Enduring Alacrity
Enduring Alacrity
22/27 · 81.5%
Increases Stamina by 5% and your Haste by 2%.
27
Avatar
Avatar
27/27 · 100.0%
Transform into a colossus, increasing all damage you deal by 20% and reducing damage you take from area of effect attacks by 5% for 20 sec.
5
Massacre
Massacre
5/27 · 18.5%
Execute is usable on targets below 35% health.
21
Booming Voice
Booming Voice
21/27 · 77.8%
Demoralizing Shout also generates 20 Rage and increases damage you deal to affected targets by 20%.
11
Indomitable
Indomitable
11/27 · 40.7%
Your maximum health is increased by 10% and every 15 Rage you spend heals you for 1% of your maximum health.
22
Violent Outburst
Violent Outburst
22/27 · 81.5%
Every 250 rage you spend triggers a Violent Outburst, causing your next Shield Slam to deal 200% increased damage, generate 50% more Rage and grant Ignore Pain.
3
Heavy Handed
Heavy Handed
3/27 · 11.1%
Execute hits up to 2 additional targets for 70% damage.
26
Shield Charge
Shield Charge
26/27 · 96.3%
Charge to an enemy with your shield, granting you Shield Block and dealing 292 Physical damage to it and 92 Physical damage to all enemies within 10 yards.
Also stuns the primary target for 4 sec.
Generates 20 Rage.
19
Battle-Scarred Veteran
Battle-Scarred Veteran
19/27 · 70.4%
When your health is brought below 30%, you take 80% less damage for 8 sec and healing you receive is increased by 100%.
Cannot occur more than once every 3 min.
25
⇄
Whirling Blade
Whirling Blade
19/27 · 70.4%
Your attacks have a chance to target a nearby enemy with Ravager for 4 sec.
Ravager
6/27 · 22.2%
Throws a whirling weapon at your target that chases nearby enemies, inflicting 380 Physical damage to all enemies over 12 sec. Deals reduced damage beyond 8 targets.
Enemies damaged by Ravager take 50% additional damage from your Bleeds for 12 sec.
26
Phalanx
Phalanx
26/27 · 96.3%
Thunder Clap causes your next Shield Slam to deal 10% additional damage and unleash a wave of force, dealing 69 Physical damage to all enemies in front of you.
Hero Talents
The hero paths Protection plays, with the same top-100 selection overlay. A character picks one.
7
Demolish
Demolish
7/27 · 25.9%
Unleash a series of precise and powerful strikes against your target, dealing 802 damage to it, and 441 damage to enemies within 10 yds of it. Deals reduced damage beyond 8 targets.
While channeling Demolish, you take 10% less damage and are immune to stuns, knockbacks, and forced movement effects.
You can block, parry, dodge, and use certain defensive abilities while channeling Demolish.
8
Martial Expert
Martial Expert
8/27 · 29.6%
Critical strike damage of your abilities is increased by 10% and the amount of damage blocked by your critical blocks is increased by 20%.
8
Colossal Might
Colossal Might
8/27 · 29.6%
Colossal Might increases damage dealt by your next Demolish by 5%, stacking up to 5 times.
Mortal Strike grants a stack of Colossal Might and Cleave grants a stack of Colossal Might when it strikes 3 or more targets.
8
⇄
Boneshaker
Boneshaker
4/27 · 14.8%
Shockwave's stun duration is increased by 1 sec and reduces the movement speed of affected enemies by 40% for 3 sec after the stun ends.
Earthquaker
4/27 · 14.8%
Shockwave also knocks enemies into the air and its cooldown is reduced by 5 sec.
8
Decimator
Decimator
8/27 · 29.6%
Demolish's final strike applies Deep Wounds to all targets at 100% effectiveness.
8
⇄
Arterial Bleed
Arterial Bleed
5/27 · 18.5%
Colossal Might increases the damage of your Rend and Deep Wounds by 3% per stack.
One Against Many
3/27 · 11.1%
Shockwave, Cleave, and Whirlwind deal 5% more damage per target affected up to 5.
8
Tide of Battle
Tide of Battle
8/27 · 29.6%
Colossal Might increases the damage of your Overpower and Execute by 3% per stack.
8
⇄
No Stranger to Pain
No Stranger to Pain
7/27 · 25.9%
Damage prevented by each use of Ignore Pain is increased by 30%.
Veteran Vitality
1/27 · 3.7%
When your health is brought below 35%, you gain a Second Wind, healing you for 12% of your max health over 2 sec.
This effect cannot occur more than once every 60 sec.
8
Cut to the Bone
Cut to the Bone
8/27 · 29.6%
Mortal Strike critical strikes increase your Rend and Deep Wounds damage by 15% for 8 sec.
8
Practiced Strikes
Practiced Strikes
8/27 · 29.6%
Mortal Strike and Slam damage increased by 25%.
Cleave and Whirlwind damage increased by 15%.
8
Precise Might
Precise Might
8/27 · 29.6%
Mortal Strike critical strikes grant an additional stack of Colossal Might.
8
Mountain of Muscle and Scars
Mountain of Muscle and Scars
8/27 · 29.6%
You deal 5% more damage and take 5% less damage.
Size increased by 5%.
8
Celeritous Conclusion
Celeritous Conclusion
8/27 · 29.6%
Demolish's final strike grants 10% Haste for 10 sec and increases the critical strike chance of your next Mortal Strike by 100%.
8
Dominance of the Colossus
Dominance of the Colossus
8/27 · 29.6%
Enemies affected by Demolish take up to 10% more damage from you and deal up to 20% less damage to you for 10 sec based on the number of stacks of Colossal Might consumed by Demolish.
Colossal Might stacks up to 10 times.
14
Lightning Strikes
Lightning Strikes
14/27 · 51.9%
Damaging enemies with Thunder Clap, Raging Blow, or Execute has a 25% chance to also strike one with a lightning bolt, dealing 54 Nature damage.
Lightning Strikes occur 30% more often during Avatar.
19
Crashing Thunder
Crashing Thunder
19/27 · 70.4%
Stormstrike or Nature damage your abilities deal is increased by 5%. Stormstrike damage ignores Armor.
Thunder Clap damage increased by 10%.
19
Ground Current
Ground Current
19/27 · 70.4%
Lightning Strikes also deal 39 Nature damage to enemies near their target. Damage reduced beyond 5 targets.
19
Strength of the Mountain
Strength of the Mountain
19/27 · 70.4%
Shield Slam damage increased by 15%.
Bloodthirst and Rampage damage increased by 25%.
19
Storm Surge
Storm Surge
19/27 · 70.4%
Avatar increases the damage of Thunder Clap by 50% and reduces its cooldown by 50%.
19
Thunder Blast
Thunder Blast
19/27 · 70.4%
Shield Slam and Bloodthirst have a 35% chance to grant you Thunder Blast, stacking up to 2 charges.
Thunder Blast
Your next Thunder Clap becomes a Thunder Blast that deals 81 Stormstrike damage and generates 2 Rage.
19
⇄
Storm Bolts
Storm Bolts
10/27 · 37.0%
Storm Bolt also hits 2 additional nearby targets, stunning them for 2 sec, but its cooldown is increased by 10 sec.
Storm Shield
9/27 · 33.3%
Intervening a target grants them a shield for 5 sec that absorbs magic damage equal to 3 times your Armor.
19
⇄
Keep Your Feet on the Ground
Keep Your Feet on the Ground
14/27 · 51.9%
Physical damage taken reduced by 2%.
Thunder Blast reduces damage you take by 8% for 5 sec.
Steadfast as the Peaks
5/27 · 18.5%
Stamina increased by 5%.
Victory Rush increases your maximum health by 10% for 5 sec. When this health increase expires, you heal for any amount of the original Victory Rush that healed you in excess of your full health.
19
Conductivity
Conductivity
19/27 · 70.4%
Lightning Strike damage increased by 10% and critical strike damage increased by 10%.
19
⇄
Flashing Skies
Flashing Skies
13/27 · 48.1%
Thunder Blast calls down a Lightning Strike on an enemy it hits.
Snap Induction
6/27 · 22.2%
Activating Recklessness grants a charge of Thunder Blast.
19
⇄
Thorim's Might
Thorim's Might
14/27 · 51.9%
Lightning Strikes generate 3 Rage.
Raging Blow and Execute damage increased by 25%.
Gathering Clouds
5/27 · 18.5%
Your attacks trigger Lightning Strikes 30% more often.
19
Burst of Power
Burst of Power
19/27 · 70.4%
Lightning Strikes have a 15% chance to make your next 2 Bloodthirsts have no cooldown.
19
Capacitance
Capacitance
19/27 · 70.4%
During Avatar, Thunder Blast extends Avatar's duration by 2.0 sec.
19
Avatar of the Storm
Avatar of the Storm
19/27 · 70.4%
Casting Avatar grants you 2 charges of Thunder Blast and resets the cooldown of Thunder Clap.
While Avatar is not active, Lightning Strikes have a 10% chance to grant you Avatar for 4 secs.
Thunder Blast
Your next Thunder Clap becomes a Thunder Blast that deals Stormstrike damage.
1 selected talent not present in the current static tree
These usually come from a character profile captured on the previous game-data patch.
Layout and prerequisite lines follow Blizzard's static tree for this
patch. The heatmap remains aggregate analysis, not a generated build:
independently popular choices may not form a valid import string.
Pick rate
75%+
Under 75%
Unused
Passive
Ability
Choice
Class Tree
Talents shared by every Warrior specialization.
8 points required
23 points required
?
46
⇄
Tree node 99851
Unresolved tree node Blizzard supplied the position and connections without an entry tooltip.
46
Battle Stance
Battle Stance
46/46 · 100.0%
A balanced combat state that increases the critical strike chance of your abilities by 3% and reduces the duration of movement impairing effects by 10%.
Lasts until canceled.
46
Defensive Stance
Defensive Stance
46/46 · 100.0%
A defensive combat state that reduces all damage you take by 15% and all damage you deal by 10%.
Lasts until canceled.
27
Fast Footwork
Fast Footwork
27/46 · 58.7%
Movement speed increased by 5%.
WM
41
War Machine
War Machine
41/46 · 89.1%
Your auto-attacks generate 10% more Rage.
Killing an enemy instantly generates 5 Rage and increases your movement speed by 30% for 8 sec.
46
Thunder Clap
Thunder Clap
46/46 · 100.0%
Blasts all enemies within 8 yards for 81 Physical damage and reduces their movement speed by 20% for 10 sec. Deals reduced damage beyond 5 targets.
25
Leeching Strikes
Leeching Strikes
25/46 · 54.3%
Leech increased by 3%.
46
Impending Victory
Impending Victory
46/46 · 100.0%
Instantly attack the target, causing 20 damage and healing you for 30% of your maximum health.
Killing an enemy that yields experience or honor resets the cooldown of Impending Victory and makes it cost no Rage.
46
Heroic Leap
Heroic Leap
46/46 · 100.0%
Leap through the air toward a target location, slamming down with destructive force to deal 8 Physical damage to all enemies within 8 yards.
42
Crackling Thunder
Crackling Thunder
42/46 · 91.3%
Thunder Clap's radius is increased by 50% and it reduces affected target's movement speed by an additional 20%.
44
Storm Bolt
Storm Bolt
44/46 · 95.7%
Hurls your weapon at an enemy, causing 10 Physical damage and stunning for 4 sec.
44
Blood and Thunder
Blood and Thunder
44/46 · 95.7%
Thunder Clap affects all targets with Rend, causing them to Bleed for 74 damage over 15 sec.
42
Second Wind
Second Wind
42/46 · 91.3%
Restores 6% health every 1 sec when you have not taken damage for 5 sec.
Restores 2% health every 1 sec while you are below 35% health. The amount restored increases the closer you are to death.
21
Frothing Berserker
Frothing Berserker
21/46 · 45.7%
Mortal Strike and Cleave have a 20% chance to immediately refund 10% of the Rage spent.
45
Bounding Stride
Bounding Stride
45/46 · 97.8%
Reduces the cooldown of Heroic Leap by 15 sec and Heroic Leap also increases your movement speed by 70% for 3 sec.
45
Pain and Gain
Pain and Gain
45/46 · 97.8%
When you take any damage, heal for 2.0% of your maximum health.
This can only occur once every 10 sec.
34
Intervene
Intervene
34/46 · 73.9%
Run at high speed toward an ally, intercepting all melee and ranged attacks against them for 6 sec while they remain within 10 yds.
43
Shockwave
Shockwave
43/46 · 93.5%
Sends a wave of force in a frontal cone, causing 7 damage and stunning all enemies within 10 yards for 2 sec.
6
Overwhelming Rage
Overwhelming Rage
6/46 · 13.0%
Maximum Rage increased by 30.
36
Rallying Cry
Rallying Cry
36/46 · 78.3%
Lets loose a rallying cry, granting all party or raid members within 40 yards 10% temporary and maximum health for 10 sec.
Health granted increased by 50% when not in a raid.
37
Field Dressing
Field Dressing
37/46 · 80.4%
Healing received increased by 3% and all self-healing increased by an additional 10%.
46
Spell Reflection
Spell Reflection
46/46 · 100.0%
Raise your weapon, reflecting the first spell cast on you and reducing magic damage you take by 20% for 5 sec.
21
⇄
Wrecking Throw
Wrecking Throw
14/46 · 30.4%
Hurl your weapon at the enemy, causing 209 Physical damage, ignoring armor. Deals up to 500% increased damage to absorb shields.
Shattering Throw
7/46 · 15.2%
Hurl your weapon at the enemy, removing any magical immunities and causing 214 Physical damage, ignoring armor. Deals up to 500% increased damage to absorb shields.
13
Rumbling Earth
Rumbling Earth
13/46 · 28.3%
Shockwave's range increased by 6 yards and when it strikes at least 3 targets its cooldown is reduced by 15 sec.
37
⇄
Fearless
Fearless
21/46 · 45.7%
Cooldown of Berserker Rage is reduced by 50% and Berseker Rage removes all movement speed-impairing effects.
Berserker Shout
16/46 · 34.8%
Go berserk, removing and granting immunity to Fear, Sap, and Incapacitate effects for 6 sec.
Also remove fear effects from group members within 12 yds.
45
⇄
Intimidating Shout
Intimidating Shout
39/46 · 84.8%
Causes the targeted enemy to cower in fear while all enemies within 8 yards flee from you and their movement speed is reduced by 70% for 8 sec.
Damage may cancel the effect.
Piercing Howl
6/46 · 13.0%
Snares all enemies within 12 yards, reducing their movement speed by 70% for 8 sec.
Spurs all allies within 6 yards, increasing their movement speed by 30% for 4 sec.
42
Honed Reflexes
Honed Reflexes
42/46 · 91.3%
Cooldown of Die By the Sword, Intervene, Interpose, Spell Reflection, Storm Bolt, and Pummel reduced by 10%.
Successfully interrupting an enemy increases the damage you deal to them by 5% for 10 sec.
45
Armored to the Teeth
Armored to the Teeth
45/46 · 97.8%
Up to 2 ranks · average 2.0
Gain Strength equal to 5% of your Armor.
45
Double Time
Double Time
45/46 · 97.8%
Charge gains 1 additional charge and its cooldown is reduced by 3 sec.
46
Reinforced Plates
Reinforced Plates
46/46 · 100.0%
Up to 2 ranks · average 2.0
Stamina increased by 5% and Armor increased by 5%.
20
Barbaric Training
Barbaric Training
20/46 · 43.5%
Slam, Whirlwind, and Cleave deal 10% more damage and 5% increased critical strike damage.
33
Javelineer
Javelineer
33/46 · 71.7%
Range of your thrown abilities is increased by 5 yards.
Damage dealt by Champion's Spear, Shattering Throw, and Wrecking Throw increased by 20%.
Shattering Throw and Wrecking Throw silence non-players for 3 sec.
31
Resonant Voice
Resonant Voice
31/46 · 67.4%
The effects of your shouts last 20% longer.
28
Crushing Force
Crushing Force
28/46 · 60.9%
Mortal Strike deals an additional 5% damage and deals 5% increased critical strike damage.
36
Cruel Strikes
Cruel Strikes
36/46 · 78.3%
Up to 2 ranks · average 2.0
Critical strike chance increased by 1% and critical strike damage of Execute increased by 5%.
37
One-Handed Weapon Specialization
One-Handed Weapon Specialization
37/46 · 80.4%
Up to 2 ranks · average 1.9
While wielding one-handed weapons your damage is increased by 3% and Leech increased by 2%.
39
Wild Strikes
Wild Strikes
39/46 · 84.8%
Up to 2 ranks · average 2.0
Haste increased by 1% and your auto-attack critical strikes increase your auto-attack speed by 10% for 10 sec.
30
Anger Management
Anger Management
30/46 · 65.2%
Every 20 Rage you spend on attacks reduces the remaining cooldown on Avatar and Colossus Smash by 1 sec.
32
Champion's Spear
Champion's Spear
32/46 · 69.6%
Throw a spear at the target location, chaining all enemies in the area to the spear's location and dealing 85 Physical damage instantly and an additional 128 Physical damage over 6 sec.
While the spear is active, activating this ability will cause you to leap to the spear, dealing 16 Physical damage to all targets.
All damage dealt reduced beyond 5 targets.
Generates 10 Rage.
36
Stance Mastery
Stance Mastery
36/46 · 78.3%
Your stances have additional effects.
Battle Stance
Increases the critical strike damage of your abilities by 3%.
Defensive Stance
When an attack deals 20% or more of your maximum health in damage, that damage is reduced by 15%.
34
Battlefield Commander
Battlefield Commander
34/46 · 73.9%
Your Shout abilities have additional effects.
Battle Shout:
Grants you an additional 3% attack power.
Rallying Cry:
Grants an additional 2% health and duration increased by 3 sec.
Piercing Howl:
Radius increased by 100%
Berserker Shout:
Radius increased by 100%.
Intimidating Shout:
Cooldown reduced by 15 sec.
Specialization Tree
Talents available only to Protection.
8 points required
20 points required
46
Ignore Pain
Ignore Pain
46/46 · 100.0%
Fight through the pain, ignoring 50% of damage taken for 12 sec sec or until 564 damage has been prevented.
46
Demoralizing Shout
Demoralizing Shout
46/46 · 100.0%
Demoralizes all enemies within 10 yards, reducing the damage they deal to you by 20% for 8 sec.
46
Revenge
Revenge
46/46 · 100.0%
Swing in a wide arc, dealing 98 Physical damage to all enemies in front of you. Deals reduced damage beyond 5 targets.
Your successful dodges, parries, and auto-attacks have a chance to make your next Revenge cost no Rage.
46
Brace For Impact
Brace For Impact
46/46 · 100.0%
Using Shield Slam increases the damage of Shield Slam by 10% and the block value of your shield by 5% for 16 sec. Stacking up to 3 times.
36
Armor Specialization
Armor Specialization
36/46 · 78.3%
Armor increased by 6%.
40
Fight Through the Flames
Fight Through the Flames
40/46 · 87.0%
Defensive Stance additionally reduces magic damage you take by 6%.
46
Devastator
Devastator
46/46 · 100.0%
Your auto-attacks deal an additional 46 Physical damage and have a 25% chance to reset the remaining cooldown on Shield Slam.
17
Disrupting Shout
Disrupting Shout
17/46 · 37.0%
Taunts all enemies within 14 yds to attack you for 6 sec, interrupts all spellcasting within 14 yds and prevents any spell in that school from being cast for 6 sec. Increases the threat you generate against the target by 800%.
46
Strategist
Strategist
46/46 · 100.0%
Devastate, Thunder Clap, Revenge, and Execute have a 25% chance to reset the remaining cooldown on Shield Slam.
14
Devastating Focus
Devastating Focus
14/46 · 30.4%
You focus on the target struck by your Devastator, dealing 30% additional Revenge and Execute damage to them.
Only one target can have your focus at a time.
43
Brutal Vitality
Brutal Vitality
43/46 · 93.5%
10% of damage you deal adds to your active Ignore Pain or the next Ignore Pain you activate.
Your next Ignore Pain can be increased by up to 4,582.
23
Instigate
Instigate
23/46 · 50.0%
Devastate deals 20% increased damage and generates 2 Rage.
Devastator deals 10% increased damage and generates 2 Rage.
46
Shield Wall
Shield Wall
46/46 · 100.0%
Reduces all damage you take by 40% for 8 sec.
10
Bloodsurge
Bloodsurge
10/46 · 21.7%
Damage from Rend has a chance to generate 5 Rage.
44
Best Served Cold
Best Served Cold
44/46 · 95.7%
Your dodges, parries, and auto-attacks make your Revenge cost no Rage 20% more frequently and increase the damage your free Revenges deal by 15%.
Revenge increases the damage of your next Thunder Clap by 8%.
9
⇄
Spellbreaker
Spellbreaker
8/46 · 17.4%
You have a 8% chance to disrupt magic damage dealt to you, reducing the damage it deals by 50%.
Hunker Down
1/46 · 2.2%
Damage you take from area of effect attacks is reduced by 2%. Spell Reflection reduces magic damage taken by an additional 10%.
37
Thunderlord
Thunderlord
37/46 · 80.4%
Increases the radius of Demoralizing Shout by 5 yards.
Each enemy hit by Thunder Clap reduces the remaining cooldown on Demoralizing Shout by 1.5 sec, up to 4.5 sec.
45
⇄
Defender's Aegis
Defender's Aegis
43/46 · 93.5%
Shield Wall gains 1 additional charge and its cooldown is reduced by 60 sec.
Impenetrable Wall
2/46 · 4.3%
Shield Slam reduces the remaining cooldown of Shield Wall by 6 sec.
41
Last Stand
Last Stand
41/46 · 89.1%
Activating Shield Wall increases your maximum health by 30% for 8 sec and instantly heals you for that amount.
36
⇄
Bloodborne
Bloodborne
24/46 · 52.2%
Your Bleed effects deal 25% increased damage.
Sudden Death
12/46 · 26.1%
Your attacks have a chance to make your next Execute cost no Rage, be usable on any target regardless of their health, and deal damage as if you spent 40 Rage.
44
Punish
Punish
44/46 · 95.7%
Shield Slam deals 15% increased damage and reduces enemies' damage against you by 3% for 9 sec. Multiple punishments may overlap.
10
Tough as Nails
Tough as Nails
10/46 · 21.7%
Blocking an attack deals 42 Physical damage to the attacker. Critical blocks deal double damage.
Generates high threat.
46
Fueled by Violence
Fueled by Violence
46/46 · 100.0%
You are healed for 85% of the Bleed damage dealt by Rend and Deep Wounds.
46
Enduring Defenses
Enduring Defenses
46/46 · 100.0%
Up to 2 ranks · average 2.0
Shield Block lasts 1 sec longer.
46
Unyielding Stance
Unyielding Stance
46/46 · 100.0%
Defensive Stance reduces damage taken by an additional 6%.
8
Deep Wounds
Deep Wounds
8/46 · 17.4%
Execute inflicts Deep Wounds on the target.
Deep Wounds
Causes the target to suffer 50 Bleed damage over 6 sec. If this effect is reapplied, any remaining damage will be added to the new Deep Wounds.
46
⇄
Into the Fray
Into the Fray
33/46 · 71.7%
You gain 2% Haste for each enemy or ally within 10 yards, up to 8% Haste.
Heavy Repercussions
13/46 · 28.3%
Shield Slam generates 2 more Rage and extends the duration of Shield Block by 1.0 sec.
33
Focused Vigor
Focused Vigor
33/46 · 71.7%
Increases Strength by 3% and your critical strike chance by 1%.
39
Shield Specialization
Shield Specialization
39/46 · 84.8%
Increases Block chance by 8% and your Block value by 16%.
37
Enduring Alacrity
Enduring Alacrity
37/46 · 80.4%
Increases Stamina by 5% and your Haste by 2%.
46
Avatar
Avatar
46/46 · 100.0%
Transform into a colossus, increasing all damage you deal by 20% and reducing damage you take from area of effect attacks by 5% for 20 sec.
9
Massacre
Massacre
9/46 · 19.6%
Execute is usable on targets below 35% health.
26
Booming Voice
Booming Voice
26/46 · 56.5%
Demoralizing Shout also generates 20 Rage and increases damage you deal to affected targets by 20%.
36
Indomitable
Indomitable
36/46 · 78.3%
Your maximum health is increased by 10% and every 15 Rage you spend heals you for 1% of your maximum health.
31
Violent Outburst
Violent Outburst
31/46 · 67.4%
Every 250 rage you spend triggers a Violent Outburst, causing your next Shield Slam to deal 200% increased damage, generate 50% more Rage and grant Ignore Pain.
3
Heavy Handed
Heavy Handed
3/46 · 6.5%
Execute hits up to 2 additional targets for 70% damage.
46
Shield Charge
Shield Charge
46/46 · 100.0%
Charge to an enemy with your shield, granting you Shield Block and dealing 292 Physical damage to it and 92 Physical damage to all enemies within 10 yards.
Also stuns the primary target for 4 sec.
Generates 20 Rage.
41
Battle-Scarred Veteran
Battle-Scarred Veteran
41/46 · 89.1%
When your health is brought below 30%, you take 80% less damage for 8 sec and healing you receive is increased by 100%.
Cannot occur more than once every 3 min.
38
⇄
Whirling Blade
Whirling Blade
30/46 · 65.2%
Your attacks have a chance to target a nearby enemy with Ravager for 4 sec.
Ravager
8/46 · 17.4%
Throws a whirling weapon at your target that chases nearby enemies, inflicting 380 Physical damage to all enemies over 12 sec. Deals reduced damage beyond 8 targets.
Enemies damaged by Ravager take 50% additional damage from your Bleeds for 12 sec.
46
Phalanx
Phalanx
46/46 · 100.0%
Thunder Clap causes your next Shield Slam to deal 10% additional damage and unleash a wave of force, dealing 69 Physical damage to all enemies in front of you.
Hero Talents
The hero paths Protection plays, with the same top-100 selection overlay. A character picks one.
11
Demolish
Demolish
11/46 · 23.9%
Unleash a series of precise and powerful strikes against your target, dealing 802 damage to it, and 441 damage to enemies within 10 yds of it. Deals reduced damage beyond 8 targets.
While channeling Demolish, you take 10% less damage and are immune to stuns, knockbacks, and forced movement effects.
You can block, parry, dodge, and use certain defensive abilities while channeling Demolish.
11
Martial Expert
Martial Expert
11/46 · 23.9%
Critical strike damage of your abilities is increased by 10% and the amount of damage blocked by your critical blocks is increased by 20%.
11
Colossal Might
Colossal Might
11/46 · 23.9%
Colossal Might increases damage dealt by your next Demolish by 5%, stacking up to 5 times.
Mortal Strike grants a stack of Colossal Might and Cleave grants a stack of Colossal Might when it strikes 3 or more targets.
11
⇄
Boneshaker
Boneshaker
6/46 · 13.0%
Shockwave's stun duration is increased by 1 sec and reduces the movement speed of affected enemies by 40% for 3 sec after the stun ends.
Earthquaker
5/46 · 10.9%
Shockwave also knocks enemies into the air and its cooldown is reduced by 5 sec.
11
Decimator
Decimator
11/46 · 23.9%
Demolish's final strike applies Deep Wounds to all targets at 100% effectiveness.
11
⇄
Arterial Bleed
Arterial Bleed
6/46 · 13.0%
Colossal Might increases the damage of your Rend and Deep Wounds by 3% per stack.
One Against Many
5/46 · 10.9%
Shockwave, Cleave, and Whirlwind deal 5% more damage per target affected up to 5.
11
Tide of Battle
Tide of Battle
11/46 · 23.9%
Colossal Might increases the damage of your Overpower and Execute by 3% per stack.
11
⇄
No Stranger to Pain
No Stranger to Pain
9/46 · 19.6%
Damage prevented by each use of Ignore Pain is increased by 30%.
Veteran Vitality
2/46 · 4.3%
When your health is brought below 35%, you gain a Second Wind, healing you for 12% of your max health over 2 sec.
This effect cannot occur more than once every 60 sec.
11
Cut to the Bone
Cut to the Bone
11/46 · 23.9%
Mortal Strike critical strikes increase your Rend and Deep Wounds damage by 15% for 8 sec.
11
Practiced Strikes
Practiced Strikes
11/46 · 23.9%
Mortal Strike and Slam damage increased by 25%.
Cleave and Whirlwind damage increased by 15%.
11
Precise Might
Precise Might
11/46 · 23.9%
Mortal Strike critical strikes grant an additional stack of Colossal Might.
11
Mountain of Muscle and Scars
Mountain of Muscle and Scars
11/46 · 23.9%
You deal 5% more damage and take 5% less damage.
Size increased by 5%.
11
Celeritous Conclusion
Celeritous Conclusion
11/46 · 23.9%
Demolish's final strike grants 10% Haste for 10 sec and increases the critical strike chance of your next Mortal Strike by 100%.
11
Dominance of the Colossus
Dominance of the Colossus
11/46 · 23.9%
Enemies affected by Demolish take up to 10% more damage from you and deal up to 20% less damage to you for 10 sec based on the number of stacks of Colossal Might consumed by Demolish.
Colossal Might stacks up to 10 times.
32
Lightning Strikes
Lightning Strikes
32/46 · 69.6%
Damaging enemies with Thunder Clap, Raging Blow, or Execute has a 25% chance to also strike one with a lightning bolt, dealing 54 Nature damage.
Lightning Strikes occur 30% more often during Avatar.
35
Crashing Thunder
Crashing Thunder
35/46 · 76.1%
Stormstrike or Nature damage your abilities deal is increased by 5%. Stormstrike damage ignores Armor.
Thunder Clap damage increased by 10%.
35
Ground Current
Ground Current
35/46 · 76.1%
Lightning Strikes also deal 39 Nature damage to enemies near their target. Damage reduced beyond 5 targets.
35
Strength of the Mountain
Strength of the Mountain
35/46 · 76.1%
Shield Slam damage increased by 15%.
Bloodthirst and Rampage damage increased by 25%.
35
Storm Surge
Storm Surge
35/46 · 76.1%
Avatar increases the damage of Thunder Clap by 50% and reduces its cooldown by 50%.
35
Thunder Blast
Thunder Blast
35/46 · 76.1%
Shield Slam and Bloodthirst have a 35% chance to grant you Thunder Blast, stacking up to 2 charges.
Thunder Blast
Your next Thunder Clap becomes a Thunder Blast that deals 81 Stormstrike damage and generates 2 Rage.
35
⇄
Storm Bolts
Storm Bolts
23/46 · 50.0%
Storm Bolt also hits 2 additional nearby targets, stunning them for 2 sec, but its cooldown is increased by 10 sec.
Storm Shield
12/46 · 26.1%
Intervening a target grants them a shield for 5 sec that absorbs magic damage equal to 3 times your Armor.
35
⇄
Keep Your Feet on the Ground
Keep Your Feet on the Ground
23/46 · 50.0%
Physical damage taken reduced by 2%.
Thunder Blast reduces damage you take by 8% for 5 sec.
Steadfast as the Peaks
12/46 · 26.1%
Stamina increased by 5%.
Victory Rush increases your maximum health by 10% for 5 sec. When this health increase expires, you heal for any amount of the original Victory Rush that healed you in excess of your full health.
35
Conductivity
Conductivity
35/46 · 76.1%
Lightning Strike damage increased by 10% and critical strike damage increased by 10%.
35
⇄
Flashing Skies
Flashing Skies
29/46 · 63.0%
Thunder Blast calls down a Lightning Strike on an enemy it hits.
Snap Induction
6/46 · 13.0%
Activating Recklessness grants a charge of Thunder Blast.
35
⇄
Gathering Clouds
Gathering Clouds
19/46 · 41.3%
Your attacks trigger Lightning Strikes 30% more often.
Thorim's Might
16/46 · 34.8%
Lightning Strikes generate 3 Rage.
Raging Blow and Execute damage increased by 25%.
35
Burst of Power
Burst of Power
35/46 · 76.1%
Lightning Strikes have a 15% chance to make your next 2 Bloodthirsts have no cooldown.
35
Capacitance
Capacitance
35/46 · 76.1%
During Avatar, Thunder Blast extends Avatar's duration by 2.0 sec.
35
Avatar of the Storm
Avatar of the Storm
35/46 · 76.1%
Casting Avatar grants you 2 charges of Thunder Blast and resets the cooldown of Thunder Clap.
While Avatar is not active, Lightning Strikes have a 10% chance to grant you Avatar for 4 secs.
Thunder Blast
Your next Thunder Clap becomes a Thunder Blast that deals Stormstrike damage.
1 selected talent not present in the current static tree
These usually come from a character profile captured on the previous game-data patch.
Layout and prerequisite lines follow Blizzard's static tree for this
patch. The heatmap remains aggregate analysis, not a generated build:
independently popular choices may not form a valid import string.