Mythic+ and Solo Shuffle standing, followed by the talents selected by
each spec's top 100 tracked Mythic+ characters.
Mythic+ tier
–
No M+ ranking data
PvP tier · Solo Shuffle
–
No Solo Shuffle data
PvP tier · Blitz
–
No Blitz data
PvP tier · 2v2
–
No 2v2 data
PvP tier · 3v3
–
No 3v3 data
Talent sample
100 / 100
top characters with an active loadout
Solo Shuffle and Blitz publish one ladder per specialization, so those two
standings are the ladder's own. 2v2 and 3v3 are single mixed ladders that
record no specialization at all — those entries are counted under each
character's currently active spec, which need not be the one they played,
and are a much smaller sample per spec.
M+ Talents
Solo Shuffle Talents
Blitz Talents
Pick rate
75%+
Under 75%
Unused
Passive
Ability
Choice
Class Tree
Talents shared by every Rogue specialization.
8 points required
23 points required
?
100
⇄
Tree node 99844
Unresolved tree node Blizzard supplied the position and connections without an entry tooltip.
100
Shiv
Shiv
100/100 · 100.0%
Attack with your off-hand, dealing 2 Physical damage, dispelling all enrage effects and applying a concentrated form of your active Non-Lethal poison.
Awards 1 combo point.
100
Blind
Blind
100/100 · 100.0%
Blinds the target, causing it to wander disoriented for 1 min. Damage may interrupt the effect. Limit 1.
100
Cloak of Shadows
Cloak of Shadows
100/100 · 100.0%
Provides a moment of magic immunity, instantly removing all harmful spell effects. The cloak lingers, causing you to resist harmful spells for 5 sec.
77
Toxic Stiletto
Toxic Stiletto
77/100 · 77.0%
Shiv's Energy cost is reduced by 20, its cooldown is reduced by 15 sec, and its range is increased by 3 yds.
100
Fleet Footed
Fleet Footed
100/100 · 100.0%
Movement speed increased by 15%.
53
⇄
Airborne Irritant
Airborne Irritant
52/100 · 52.0%
Blind has 50% reduced cooldown, 70% reduced duration, and applies to all nearby enemies.
Gouge
1/100 · 1.0%
Gouges the eyes of an enemy target, incapacitating for 4 sec. Damage may interrupt the effect.
Must be in front of your target.
Awards 1 combo point.
100
Thrill Seeking
Thrill Seeking
100/100 · 100.0%
Shadowstep has 1 additional charge.
16
Shadowrunner
Shadowrunner
16/100 · 16.0%
While Stealth or Shadow Dance is active, you move 20% faster.
100
Master Poisoner
Master Poisoner
100/100 · 100.0%
Increases the non-damaging effects of your weapon poisons by 20%.
100
⇄
Cheat Death
Cheat Death
60/100 · 60.0%
Fatal attacks instead reduce you to 7% of your maximum health. For 3 sec afterward, you take 85% reduced damage. Cannot trigger more often than once per 6 min.
Elusiveness
40/100 · 40.0%
Evasion also reduces damage taken by 20%, and Feint also reduces non-area-of-effect damage taken by 20%.
100
⇄
Tricks of the Trade
Tricks of the Trade
98/100 · 98.0%
Redirects all threat you cause to the targeted party or raid member, beginning with your next damaging attack within the next 30 sec and lasting 6 sec.
Blackjack
2/100 · 2.0%
Enemies have 30% reduced damage and healing for 6 sec after Blind or Sap's effect on them ends.
1
Improved Wound Poison
Improved Wound Poison
1/100 · 1.0%
Wound Poison can now stack 2 additional times.
99
Nimble Fingers
Nimble Fingers
99/100 · 99.0%
Energy cost of Feint and Crimson Vial reduced by 10.
98
Deadened Nerves
Deadened Nerves
98/100 · 98.0%
Physical damage taken reduced by 5%.
100
Quick Fingers
Quick Fingers
100/100 · 100.0%
Increases your Agility by 3%.
100
Improved Sprint
Improved Sprint
100/100 · 100.0%
Reduces the cooldown of Sprint by 60 sec.
1
Superior Mixture
Superior Mixture
1/100 · 1.0%
Crippling Poison reduces movement speed by an additional 10%.
100
Evasion
Evasion
100/100 · 100.0%
Increases your dodge chance by 100% for 10 sec.
79
Iron Stomach
Iron Stomach
79/100 · 79.0%
Increases the healing you receive from Crimson Vial, healing potions, and healthstones by 25%.
100
Virulent Poisons
Virulent Poisons
100/100 · 100.0%
Increases the damage of your weapon poisons by 10%.
8
Stillshroud
Stillshroud
8/100 · 8.0%
Shroud of Concealment has 50% reduced cooldown.
99
Graceful Guile
Graceful Guile
99/100 · 99.0%
Feint has 1 additional charge.
77
Featherfoot
Featherfoot
77/100 · 77.0%
Sprint increases movement speed by an additional 30% and has 4 sec increased duration.
100
⇄
Atrophic Poison
Atrophic Poison
95/100 · 95.0%
Coats your weapons with a Non-Lethal Poison that lasts for 1 hour. Each strike has a 30% chance of poisoning the enemy, reducing their damage by 4.0% for 1 min.
Numbing Poison
5/100 · 5.0%
Coats your weapons with a Non-Lethal Poison that lasts for 1 hour. Each strike has a 30% chance of poisoning the enemy, clouding their mind and slowing their attack and casting speed by 15% for 10 sec.
100
Deadly Precision
Deadly Precision
100/100 · 100.0%
Increases the critical strike chance of your attacks that generate combo points by 5%.
0
Sanguine Vial
Sanguine Vial
0/100 · 0%
When you deal the killing blow to a target that yields experience or honor, the cooldown of Crimson Vial is reduced by 15 sec and your next use heals 5% of your health instantly.
100
Deep Cuts
Deep Cuts
100/100 · 100.0%
Your finishing moves deal 6% increased damage.
0
Unbreakable Stride
Unbreakable Stride
0/100 · 0%
Reduces the duration of movement slowing effects 30%.
100
Danger Sense
Danger Sense
100/100 · 100.0%
You have a 20% chance to partially evade any damage dealt to you, reducing the damage it deals by 20%.
100
Swift Slasher
Swift Slasher
100/100 · 100.0%
Slice and Dice grants additional attack speed equal to 100% of your Haste.
100
⇄
Tight Spender
Tight Spender
100/100 · 100.0%
Energy cost of finishing moves reduced by 6%.
Improved Ambush
0/100 · 0%
Ambush generates 1 additional combo point.
100
Leeching Poison
Leeching Poison
100/100 · 100.0%
Adds a Leeching effect to your Lethal poisons, granting you 3.0% Leech.
100
Lethality
Lethality
100/100 · 100.0%
Up to 2 ranks · average 2.0
Critical strike chance increased by 1%. Critical strike damage bonus of your attacks that generate combo points increased by 10%.
91
Recuperator
Recuperator
91/100 · 91.0%
Slice and Dice heals you for up to 1% of your maximum health per 3 sec.
99
Alacrity
Alacrity
99/100 · 99.0%
Up to 2 ranks · average 2.0
Haste increased by 1.5%.
1
Soothing Darkness
Soothing Darkness
1/100 · 1.0%
You are healed for 30% of your maximum health over 6 sec after activating Vanish.
100
Vigor
Vigor
100/100 · 100.0%
Up to 2 ranks · average 2.0
Increases your maximum Energy by 50 and Energy regeneration by 5%.
0
Supercharger
Supercharger
0/100 · 0%
Up to 2 ranks
Kingsbane supercharges 1 combo point.
Damaging finishing moves consume a supercharged combo point to function as if they spent 2 additional combo points.
1
Subterfuge
Subterfuge
1/100 · 1.0%
Up to 2 ranks · average 2.0
Abilities requiring Stealth can be used for 3 sec after Stealth breaks.
Combat benefits requiring Stealth persist for an additional 3 sec after Stealth breaks.
100
⇄
Thistle Tea
Thistle Tea
100/100 · 100.0%
Restore 100 Energy.
When your Energy is reduced below 30, drink a Thistle Tea.
Thistle Tea
0/100 · 0%
Restore 100 Energy.
100
Cold Blooded Killer
Cold Blooded Killer
100/100 · 100.0%
Critically striking with an attack that generates combo points increases the critical strike chance of your next finishing move by 10%.
0
⇄
Echoing Reprimand
Echoing Reprimand
0/100 · 0%
After consuming a supercharged combo point, your next Mutilate also strikes the target with an Echoing Reprimand dealing 41 Physical damage.
Forced Induction
0/100 · 0%
Increase the bonus granted when a damaging finishing move consumes a supercharged combo point by 1.
99
Deeper Stratagem
Deeper Stratagem
99/100 · 99.0%
Gain 1 additional max combo point.
Your finishing moves that consume more than 5 combo points have increased effects, and your finishing moves deal 5% increased damage.
1
Without a Trace
Without a Trace
1/100 · 1.0%
Vanish has 1 additional charge.
Specialization Tree
Talents available only to Assassination.
8 points required
20 points required
100
Deadly Poison
Deadly Poison
100/100 · 100.0%
Coats your weapons with a Lethal Poison that lasts for 1 hour. Each strike has a 30% chance to poison the enemy for 27 Nature damage over 12 sec. Subsequent poison applications will instantly deal 2 Nature damage.
100
Motivated Murderer
Motivated Murderer
100/100 · 100.0%
Increases your Energy regeneration by 20%.
2
Improved Poisons
Improved Poisons
2/100 · 2.0%
Increases the application chance of your weapon poisons by 5%.
100
Path of Blood
Path of Blood
100/100 · 100.0%
Increases maximum Energy by 50.
98
Crimson Tempest
Crimson Tempest
98/100 · 98.0%
Slash all enemies within 10 yds dealing 38 damage. Deals reduced damage beyond 5 targets.
Copy the longest Garrote and Rupture on the enemies you hit onto up to 2 other enemies.
Awards 1 combo point.
100
⇄
Canny Strikes
Canny Strikes
93/100 · 93.0%
Increases Critical Strike chance by 2%.
Internal Bleeding
7/100 · 7.0%
Kidney Shot and Rupture also apply Internal Bleeding, dealing up to 84 Bleed damage over 6 sec, based on combo points spent.
100
Improved Garrote
Improved Garrote
100/100 · 100.0%
Garrote deals 50% increased damage and has no cooldown when used from Stealth and for 6 sec after breaking Stealth.
97
Thrown Precision
Thrown Precision
97/100 · 97.0%
Fan of Knives has 5% increased critical strike chance and its critical strikes always apply your weapon poisons.
100
Seal Fate
Seal Fate
100/100 · 100.0%
Critical strikes with attacks that generate combo points grant an additional combo point per critical strike.
5
Doomblade
Doomblade
5/100 · 5.0%
Mutilate deals an additional 25% Bleed damage over 8 sec.
100
Razor Wire
Razor Wire
100/100 · 100.0%
Garrote lasts 6 sec longer.
100
Bloody Mess
Bloody Mess
100/100 · 100.0%
Garrote and Rupture damage increased by 15%.
100
Deathmark
Deathmark
100/100 · 100.0%
Carve a deathmark into an enemy, dealing 125 Bleed damage and restoring 80 Energy to you over 16 sec. Damage dealt to the target by your Garrote, Rupture, and Lethal Poisons is increased by 75%.
Each time you apply a Lethal Poison to the target, apply it twice.
97
Caustic Spatter
Caustic Spatter
97/100 · 97.0%
Envenom or Kingsbane apply Caustic Spatter for 10 sec. Limit 1.
Caustic Spatter causes 20% of your Nature damage dealt to splash onto other nearby enemies, reduced beyond 5 targets.
100
Sanguine Stratagem
Sanguine Stratagem
100/100 · 100.0%
Gain 1 additional max combo point.
Your finishing moves that consume more than 5 combo points have increased effects, and your finishing moves deal 5% increased damage.
1
⇄
Iron Wire
Iron Wire
1/100 · 1.0%
Garrotes applied from stealth or during the Improved Garrote window silence their target for 5 sec.
Enemies silenced by Garrote deal 15% reduced damage for 5 sec.
Intent to Kill
0/100 · 0%
Shadowstep's cooldown is reduced by 33% when used on a target afflicted by your Garrote.
84
Fatal Concoction
Fatal Concoction
84/100 · 84.0%
Up to 2 ranks · average 1.0
Increases the damage of your weapon poisons by 20%.
100
⇄
Finish the Job
Finish the Job
100/100 · 100.0%
All damage you deal is increased by 10% while Deathmark is active.
Negotiable Contract
0/100 · 0%
If the target of your Deathmark dies, Deathmark jumps to a nearby enemy combatant for its remaining duration.
100
Lethal Dose
Lethal Dose
100/100 · 100.0%
Up to 2 ranks · average 2.0
Your weapon poisons and Nature or Bleed damage over time abilities deal 1% increased damage to targets for each of your lethal poison or damage over time effects on them.
15
⇄
Flying Daggers
Flying Daggers
15/100 · 15.0%
Fan of Knives has its radius increased to 12 yds, deals 20% more damage, and an additional 10% when striking 5 or more targets.
Secondary Poisoning
0/100 · 0%
When you apply a Weapon Poison with a single-target attack, you have a 50% chance to strike a nearby enemy for 5 Physical damage and apply the same Weapon Poison to them.
97
Poison Bomb
Poison Bomb
97/100 · 97.0%
Envenom has a 5% chance per combo point spent to smash a vial of poison at the target's location, creating a pool of acidic death that deals 54 Nature damage over 2 sec to all enemies within it.
99
Amplifying Poison
Amplifying Poison
99/100 · 99.0%
Coats your weapons with a Lethal Poison that lasts for 1 hour. Each strike has a 30% chance to poison the enemy, dealing 2 Nature damage and applying Amplifying Poison for 12 sec. Envenom can consume 10 stacks of Amplifying Poison to deal 35% increased damage. Max 20 stacks.
100
Venomous Wounds
Venomous Wounds
100/100 · 100.0%
You regain 3 Energy each time your Garrote or Rupture deal Bleed damage to a target affected by your weapon poisons. Energy gain is reduced for bleeds beyond the first.
If an enemy dies while afflicted by your Rupture, you regain energy based on its remaining duration.
3
Systemic Failure
Systemic Failure
3/100 · 3.0%
Garrote increases the damage of Ambush and Mutilate on the target by 30%.
6
Dashing Scoundrel
Dashing Scoundrel
6/100 · 6.0%
Envenom's effect also increases the critical strike chance of your weapon poisons by 8%. Your Energy generation is increased by 4% for each lethal poison on your weapons.
100
Kingsbane
Kingsbane
100/100 · 100.0%
Release a powerful poison from your weapons and inject it into your target, dealing 51 Nature damage instantly and an additional 71 Nature damage over 14 sec.
Each time you apply a Lethal Poison to a target affected by Kingsbane, Kingsbane damage increases by 20%, up to 1,000%.
Awards 1 combo point.
100
Rapid Injection
Rapid Injection
100/100 · 100.0%
Up to 2 ranks · average 2.0
Envenom's effect increases the damage of Envenom by 20%.
100
Shrouded Suffocation
Shrouded Suffocation
100/100 · 100.0%
Garrote damage increased by 30%. Garrote generates 2 additional combo points when used from Stealth.
0
Blindside
Blindside
0/100 · 0%
Ambush and Mutilate have a 10% chance to make your next Ambush free and usable without Stealth. Chance increased to 20% if the target is under 35% health.
84
Zoldyck Recipe
Zoldyck Recipe
84/100 · 84.0%
Up to 2 ranks · average 2.0
Your Bleed, weapon poison, and other Nature damage is increased by 15% against targets below 35% health.
4
Regicide's Reward
Regicide's Reward
4/100 · 4.0%
When Kingsbane ends, gain 2% haste for every 5 stacks of increased Kingsbane damage that you had, decreasing by 2% every 2 sec.
100
⇄
Inspiring Strike
Inspiring Strike
100/100 · 100.0%
Applying Envenom while Envenom is already active causes it to increase all damage you deal by 5% in addition to increasing your poison application chance.
Poisoner's Drive
0/100 · 0%
Applying Envenom while Envenom is already active restores 1 combo point.
22
Avulsion
Avulsion
22/100 · 22.0%
Rupture damage increased by 25%.
97
Scent of Blood
Scent of Blood
97/100 · 97.0%
Up to 2 ranks · average 1.9
Each enemy afflicted by your Rupture increases your Agility by 2%, up to a maximum of 20%.
0
Unstable Toxin
Unstable Toxin
0/100 · 0%
Envenom's damage is increased by 18%, but its duration is reduced by 2 sec.
100
Dragon-Tempered Blades
Dragon-Tempered Blades
100/100 · 100.0%
You may apply 1 additional Lethal and Non-Lethal Poison to your weapons, but they have 30% less application chance.
30
Sudden Demise
Sudden Demise
30/100 · 30.0%
Bleed damage increased by 10%.
Targets below 35% health instantly bleed out and take fatal damage when the remaining Bleed damage you would deal to them exceeds 150% of their remaining health.
I
100
Implacable
Implacable
100/100 · 100.0%
Nothing will save your target from you. Envenom damage increased by 10%. Envenom restores 2 Energy per combo point spent.
Hero Talents
The hero paths Assassination plays, with the same top-100 selection overlay. A character picks one.
93
Deathstalker's Mark
Deathstalker's Mark
93/100 · 93.0%
Garrote applies 3 stacks of Deathstalker's Mark to your target, unless Deathstalker's Mark is already active. You learn Mark for Death.
When you spend 5 or more combo points on attacks against a Marked target you consume an application of Deathstalker's Mark, dealing 54 Plague damage.
Mark for Death
Move your active Deathstalker's Mark to your target.
95
Clear the Witnesses
Clear the Witnesses
95/100 · 95.0%
Fan of Knives damage increased by 60%.
95
Hunt Them Down
Hunt Them Down
95/100 · 95.0%
Auto-attacks against Marked targets deal an additional 3 Plague damage.
95
Singular Focus
Singular Focus
95/100 · 95.0%
Damage dealt to targets other than your Marked target deals 5% Plague damage to your Marked target.
95
Precise Killer
Precise Killer
95/100 · 95.0%
Critical strike damage bonus increased by 20%.
95
Unshakeable Drive
Unshakeable Drive
95/100 · 95.0%
When you consume an application of Deathstalker's Mark, the damage of your next Ambush or Mutilate is increased by 50%.
95
Corrupt the Blood
Corrupt the Blood
95/100 · 95.0%
Rupture damage increased by 20%.
95
⇄
Lingering Darkness
Lingering Darkness
95/100 · 95.0%
After Deathmark expires, gain 30% increased Nature damage for 30 sec.
Symbolic Victory
0/100 · 0%
Shadow Dance additionally increases the damage of your next Eviscerate or Black Powder by 15%.
95
Quietus Celeris
Quietus Celeris
95/100 · 95.0%
Deathstalker's Mark has a 30% chance to immediately consume a stack when applied.
95
⇄
Bait and Switch
Bait and Switch
91/100 · 91.0%
Evasion reduces magical damage taken by 15%.
Cloak of Shadows reduces physical damage taken by 20%.
Ethereal Cloak
4/100 · 4.0%
Cloak of Shadows duration increased by 2 sec.
95
⇄
Momentum of Despair
Momentum of Despair
95/100 · 95.0%
If you have critically struck with Fan of Knives, increase the critical strike chance of Fan of Knives and Crimson Tempest by 10% and critical strike damage by 20% for 8 sec.
Follow the Blood
0/100 · 0%
Fan of Knives and Crimson Tempest deal 30% additional damage while 2 or more enemies are afflicted with Rupture.
95
⇄
Shadewalker
Shadewalker
94/100 · 94.0%
Each time you consume a stack of Deathstalker's Mark, reduce the cooldown of Shadowstep by 3 sec.
Shroud of Night
1/100 · 1.0%
Shroud of Concealment duration increased by 5 sec.
95
Mass Casualty
Mass Casualty
95/100 · 95.0%
Deathstalker's Mark deals 40% of its normal damage to all other enemies within 8 yds that are afflicted by Rupture.
95
Darkest Night
Darkest Night
95/100 · 95.0%
When you consume the final Deathstalker's Mark from a target or your target dies, gain 30 Energy and Darkest Night, causing your next Envenom cast with 5 or more combo points to critically strike, deal 35% additional damage, and apply 3 stacks of Deathstalker's Mark to the target if no other Deathstalker's Mark is active.
Envenom cast with Darkest Night does not consume a stack of active Deathstalker's Marks.
HO
4
Hand of Fate
Hand of Fate
4/100 · 4.0%
Flip a Fatebound Coin each time a finishing move consumes 5 or more combo points. Heads increases the damage of your attacks by 10%, lasting 15 sec or until you flip Tails. Tails deals 59 Cosmic damage to your target.
For each time the same face is flipped in a row, Heads increases damage by an additional 2% and Tails increases its damage by 10%.
TF
5
⇄
Tempted Fate
Tempted Fate
5/100 · 5.0%
You have a 30% chance to absorb 10% of any damage taken.
Chosen's Revelry
0/100 · 0%
Flipping a Fatebound Coin restores 10 health.
MS
5
Mean Streak
Mean Streak
5/100 · 5.0%
Fatebound Coins flipped by Envenom are 33% more likely to match the same face as the last flip.
5
⇄
Death's Arrival
Death's Arrival
4/100 · 4.0%
Grappling Hook may be used a second time within 3 sec with no cooldown, but its total cooldown is increased by 5 sec.
Inexorable March
1/100 · 1.0%
You cannot be slowed below 70% of normal movement speed while your Fatebound Coin flips have an active streak of at least 2 flips matching the same face.
5
Sometimes Lucky
Sometimes Lucky
5/100 · 5.0%
Critical strike chance increased by 3%.
5
Deal Fate
Deal Fate
5/100 · 5.0%
Mutilate, Ambush, and Fan of Knives have a 60% chance to generate 1 additional combo point when they trigger Seal Fate.
5
Fate Intertwined
Fate Intertwined
5/100 · 5.0%
Caustic Spatter causes an additional 5% of Nature damage dealt to be dealt to affected enemies.
EC
5
Edge Case
Edge Case
5/100 · 5.0%
Activating Deathmark flips a Fatebound Coin and causes it to land on its edge, counting as both Heads and Tails.
5
Controlled Chaos
Controlled Chaos
5/100 · 5.0%
After flipping a Fatebound Coin that ends a streak of 4 or more, flip another that matches the same face.
5
Delivered Doom
Delivered Doom
5/100 · 5.0%
Envenom deals 5% more damage when it consumes 5 or more combo points.
5
⇄
Overflowing Purse
Overflowing Purse
5/100 · 5.0%
Envenom has a 15% chance to flip 3 Fatebound Coins.
Destiny Defined
0/100 · 0%
Sinister Strike has 5% increased chance to strike an additional time and grant Opportunity and your Fatebound Coins flipped have an additional 5% chance to match the same face as the last flip.
5
Rush to the Inevitable
Rush to the Inevitable
5/100 · 5.0%
Gain 5 Energy every time you flip a Fatebound Coin. Gain 15 Energy for Coins that land on their edge.
5
Ravenholdt Mint
Ravenholdt Mint
5/100 · 5.0%
Flipping Heads increases damage by an additional 4%. Damage dealt by flipping Tails is increased by 12%.
5
Lucky Coin
Lucky Coin
5/100 · 5.0%
Every 7 coin flips, keep a lucky coin that bends you towards your fate for 12 sec. Your Agility is increased by 4%, the damage and bonuses of Fatebound Coins are increased by 50%, and coin flips are 15% more likely to match the same face as the last flip.
Coin flips do not count toward finding a lucky coin while you have a lucky coin.
Layout and prerequisite lines follow Blizzard's static tree for this
patch. The heatmap remains aggregate analysis, not a generated build:
independently popular choices may not form a valid import string.
Pick rate
75%+
Under 75%
Unused
Passive
Ability
Choice
Class Tree
Talents shared by every Rogue specialization.
8 points required
23 points required
?
100
⇄
Tree node 99844
Unresolved tree node Blizzard supplied the position and connections without an entry tooltip.
100
Shiv
Shiv
100/100 · 100.0%
Attack with your off-hand, dealing 2 Physical damage, dispelling all enrage effects and applying a concentrated form of your active Non-Lethal poison.
Awards 1 combo point.
100
Blind
Blind
100/100 · 100.0%
Blinds the target, causing it to wander disoriented for 1 min. Damage may interrupt the effect. Limit 1.
100
Cloak of Shadows
Cloak of Shadows
100/100 · 100.0%
Provides a moment of magic immunity, instantly removing all harmful spell effects. The cloak lingers, causing you to resist harmful spells for 5 sec.
36
Toxic Stiletto
Toxic Stiletto
36/100 · 36.0%
Shiv's Energy cost is reduced by 20, its cooldown is reduced by 15 sec, and its range is increased by 3 yds.
98
Fleet Footed
Fleet Footed
98/100 · 98.0%
Movement speed increased by 15%.
94
⇄
Gouge
Gouge
93/100 · 93.0%
Gouges the eyes of an enemy target, incapacitating for 4 sec. Damage may interrupt the effect.
Must be in front of your target.
Awards 1 combo point.
Airborne Irritant
1/100 · 1.0%
Blind has 50% reduced cooldown, 70% reduced duration, and applies to all nearby enemies.
100
Thrill Seeking
Thrill Seeking
100/100 · 100.0%
Shadowstep has 1 additional charge.
9
Shadowrunner
Shadowrunner
9/100 · 9.0%
While Stealth or Shadow Dance is active, you move 20% faster.
100
Master Poisoner
Master Poisoner
100/100 · 100.0%
Increases the non-damaging effects of your weapon poisons by 20%.
100
⇄
Elusiveness
Elusiveness
94/100 · 94.0%
Evasion also reduces damage taken by 20%, and Feint also reduces non-area-of-effect damage taken by 20%.
Cheat Death
6/100 · 6.0%
Fatal attacks instead reduce you to 7% of your maximum health. For 3 sec afterward, you take 85% reduced damage. Cannot trigger more often than once per 6 min.
100
⇄
Blackjack
Blackjack
78/100 · 78.0%
Enemies have 30% reduced damage and healing for 6 sec after Blind or Sap's effect on them ends.
Tricks of the Trade
22/100 · 22.0%
Redirects all threat you cause to the targeted party or raid member, beginning with your next damaging attack within the next 30 sec and lasting 6 sec.
92
Improved Wound Poison
Improved Wound Poison
92/100 · 92.0%
Wound Poison can now stack 2 additional times.
56
Nimble Fingers
Nimble Fingers
56/100 · 56.0%
Energy cost of Feint and Crimson Vial reduced by 10.
95
Deadened Nerves
Deadened Nerves
95/100 · 95.0%
Physical damage taken reduced by 5%.
100
Quick Fingers
Quick Fingers
100/100 · 100.0%
Increases your Agility by 3%.
100
Improved Sprint
Improved Sprint
100/100 · 100.0%
Reduces the cooldown of Sprint by 60 sec.
66
Superior Mixture
Superior Mixture
66/100 · 66.0%
Crippling Poison reduces movement speed by an additional 10%.
100
Evasion
Evasion
100/100 · 100.0%
Increases your dodge chance by 100% for 10 sec.
9
Iron Stomach
Iron Stomach
9/100 · 9.0%
Increases the healing you receive from Crimson Vial, healing potions, and healthstones by 25%.
52
Virulent Poisons
Virulent Poisons
52/100 · 52.0%
Increases the damage of your weapon poisons by 10%.
0
Stillshroud
Stillshroud
0/100 · 0%
Shroud of Concealment has 50% reduced cooldown.
99
Graceful Guile
Graceful Guile
99/100 · 99.0%
Feint has 1 additional charge.
88
Featherfoot
Featherfoot
88/100 · 88.0%
Sprint increases movement speed by an additional 30% and has 4 sec increased duration.
88
⇄
Atrophic Poison
Atrophic Poison
71/100 · 71.0%
Coats your weapons with a Non-Lethal Poison that lasts for 1 hour. Each strike has a 30% chance of poisoning the enemy, reducing their damage by 4.0% for 1 min.
Numbing Poison
17/100 · 17.0%
Coats your weapons with a Non-Lethal Poison that lasts for 1 hour. Each strike has a 30% chance of poisoning the enemy, clouding their mind and slowing their attack and casting speed by 15% for 10 sec.
94
Deadly Precision
Deadly Precision
94/100 · 94.0%
Increases the critical strike chance of your attacks that generate combo points by 5%.
0
Sanguine Vial
Sanguine Vial
0/100 · 0%
When you deal the killing blow to a target that yields experience or honor, the cooldown of Crimson Vial is reduced by 15 sec and your next use heals 5% of your health instantly.
100
Deep Cuts
Deep Cuts
100/100 · 100.0%
Your finishing moves deal 6% increased damage.
31
Unbreakable Stride
Unbreakable Stride
31/100 · 31.0%
Reduces the duration of movement slowing effects 30%.
100
Danger Sense
Danger Sense
100/100 · 100.0%
You have a 20% chance to partially evade any damage dealt to you, reducing the damage it deals by 20%.
93
Swift Slasher
Swift Slasher
93/100 · 93.0%
Slice and Dice grants additional attack speed equal to 100% of your Haste.
100
⇄
Tight Spender
Tight Spender
97/100 · 97.0%
Energy cost of finishing moves reduced by 6%.
Improved Ambush
3/100 · 3.0%
Ambush generates 1 additional combo point.
100
Leeching Poison
Leeching Poison
100/100 · 100.0%
Adds a Leeching effect to your Lethal poisons, granting you 3.0% Leech.
6
Lethality
Lethality
6/100 · 6.0%
Up to 2 ranks · average 2.0
Critical strike chance increased by 1%. Critical strike damage bonus of your attacks that generate combo points increased by 10%.
7
Recuperator
Recuperator
7/100 · 7.0%
Slice and Dice heals you for up to 1% of your maximum health per 3 sec.
100
Alacrity
Alacrity
100/100 · 100.0%
Up to 2 ranks · average 2.0
Haste increased by 1.5%.
93
Soothing Darkness
Soothing Darkness
93/100 · 93.0%
You are healed for 30% of your maximum health over 6 sec after activating Vanish.
100
Vigor
Vigor
100/100 · 100.0%
Up to 2 ranks · average 2.0
Increases your maximum Energy by 50 and Energy regeneration by 5%.
1
Supercharger
Supercharger
1/100 · 1.0%
Up to 2 ranks · average 2.0
Kingsbane supercharges 1 combo point.
Damaging finishing moves consume a supercharged combo point to function as if they spent 2 additional combo points.
93
Subterfuge
Subterfuge
93/100 · 93.0%
Up to 2 ranks · average 2.0
Abilities requiring Stealth can be used for 3 sec after Stealth breaks.
Combat benefits requiring Stealth persist for an additional 3 sec after Stealth breaks.
100
⇄
Thistle Tea
Thistle Tea
100/100 · 100.0%
Restore 100 Energy.
When your Energy is reduced below 30, drink a Thistle Tea.
Thistle Tea
0/100 · 0%
Restore 100 Energy.
6
Cold Blooded Killer
Cold Blooded Killer
6/100 · 6.0%
Critically striking with an attack that generates combo points increases the critical strike chance of your next finishing move by 10%.
1
⇄
Forced Induction
Forced Induction
1/100 · 1.0%
Increase the bonus granted when a damaging finishing move consumes a supercharged combo point by 1.
Echoing Reprimand
0/100 · 0%
After consuming a supercharged combo point, your next Mutilate also strikes the target with an Echoing Reprimand dealing 41 Physical damage.
100
Deeper Stratagem
Deeper Stratagem
100/100 · 100.0%
Gain 1 additional max combo point.
Your finishing moves that consume more than 5 combo points have increased effects, and your finishing moves deal 5% increased damage.
93
Without a Trace
Without a Trace
93/100 · 93.0%
Vanish has 1 additional charge.
Specialization Tree
Talents available only to Assassination.
8 points required
20 points required
100
Deadly Poison
Deadly Poison
100/100 · 100.0%
Coats your weapons with a Lethal Poison that lasts for 1 hour. Each strike has a 30% chance to poison the enemy for 27 Nature damage over 12 sec. Subsequent poison applications will instantly deal 2 Nature damage.
100
Motivated Murderer
Motivated Murderer
100/100 · 100.0%
Increases your Energy regeneration by 20%.
14
Improved Poisons
Improved Poisons
14/100 · 14.0%
Increases the application chance of your weapon poisons by 5%.
100
Path of Blood
Path of Blood
100/100 · 100.0%
Increases maximum Energy by 50.
96
Crimson Tempest
Crimson Tempest
96/100 · 96.0%
Slash all enemies within 10 yds dealing 38 damage. Deals reduced damage beyond 5 targets.
Copy the longest Garrote and Rupture on the enemies you hit onto up to 2 other enemies.
Awards 1 combo point.
100
⇄
Internal Bleeding
Internal Bleeding
96/100 · 96.0%
Kidney Shot and Rupture also apply Internal Bleeding, dealing up to 84 Bleed damage over 6 sec, based on combo points spent.
Canny Strikes
4/100 · 4.0%
Increases Critical Strike chance by 2%.
100
Improved Garrote
Improved Garrote
100/100 · 100.0%
Garrote deals 50% increased damage and has no cooldown when used from Stealth and for 6 sec after breaking Stealth.
10
Thrown Precision
Thrown Precision
10/100 · 10.0%
Fan of Knives has 5% increased critical strike chance and its critical strikes always apply your weapon poisons.
99
Seal Fate
Seal Fate
99/100 · 99.0%
Critical strikes with attacks that generate combo points grant an additional combo point per critical strike.
84
Doomblade
Doomblade
84/100 · 84.0%
Mutilate deals an additional 25% Bleed damage over 8 sec.
89
Razor Wire
Razor Wire
89/100 · 89.0%
Garrote lasts 6 sec longer.
100
Bloody Mess
Bloody Mess
100/100 · 100.0%
Garrote and Rupture damage increased by 15%.
100
Deathmark
Deathmark
100/100 · 100.0%
Carve a deathmark into an enemy, dealing 125 Bleed damage and restoring 80 Energy to you over 16 sec. Damage dealt to the target by your Garrote, Rupture, and Lethal Poisons is increased by 75%.
Each time you apply a Lethal Poison to the target, apply it twice.
74
Caustic Spatter
Caustic Spatter
74/100 · 74.0%
Envenom or Kingsbane apply Caustic Spatter for 10 sec. Limit 1.
Caustic Spatter causes 20% of your Nature damage dealt to splash onto other nearby enemies, reduced beyond 5 targets.
100
Sanguine Stratagem
Sanguine Stratagem
100/100 · 100.0%
Gain 1 additional max combo point.
Your finishing moves that consume more than 5 combo points have increased effects, and your finishing moves deal 5% increased damage.
94
⇄
Iron Wire
Iron Wire
94/100 · 94.0%
Garrotes applied from stealth or during the Improved Garrote window silence their target for 5 sec.
Enemies silenced by Garrote deal 15% reduced damage for 5 sec.
Intent to Kill
0/100 · 0%
Shadowstep's cooldown is reduced by 33% when used on a target afflicted by your Garrote.
26
Fatal Concoction
Fatal Concoction
26/100 · 26.0%
Up to 2 ranks · average 1.5
Increases the damage of your weapon poisons by 20%.
100
⇄
Finish the Job
Finish the Job
100/100 · 100.0%
All damage you deal is increased by 10% while Deathmark is active.
Negotiable Contract
0/100 · 0%
If the target of your Deathmark dies, Deathmark jumps to a nearby enemy combatant for its remaining duration.
100
Lethal Dose
Lethal Dose
100/100 · 100.0%
Up to 2 ranks · average 2.0
Your weapon poisons and Nature or Bleed damage over time abilities deal 1% increased damage to targets for each of your lethal poison or damage over time effects on them.
4
⇄
Flying Daggers
Flying Daggers
3/100 · 3.0%
Fan of Knives has its radius increased to 12 yds, deals 20% more damage, and an additional 10% when striking 5 or more targets.
Secondary Poisoning
1/100 · 1.0%
When you apply a Weapon Poison with a single-target attack, you have a 50% chance to strike a nearby enemy for 5 Physical damage and apply the same Weapon Poison to them.
51
Poison Bomb
Poison Bomb
51/100 · 51.0%
Envenom has a 5% chance per combo point spent to smash a vial of poison at the target's location, creating a pool of acidic death that deals 54 Nature damage over 2 sec to all enemies within it.
72
Amplifying Poison
Amplifying Poison
72/100 · 72.0%
Coats your weapons with a Lethal Poison that lasts for 1 hour. Each strike has a 30% chance to poison the enemy, dealing 2 Nature damage and applying Amplifying Poison for 12 sec. Envenom can consume 10 stacks of Amplifying Poison to deal 35% increased damage. Max 20 stacks.
100
Venomous Wounds
Venomous Wounds
100/100 · 100.0%
You regain 3 Energy each time your Garrote or Rupture deal Bleed damage to a target affected by your weapon poisons. Energy gain is reduced for bleeds beyond the first.
If an enemy dies while afflicted by your Rupture, you regain energy based on its remaining duration.
77
Systemic Failure
Systemic Failure
77/100 · 77.0%
Garrote increases the damage of Ambush and Mutilate on the target by 30%.
0
Dashing Scoundrel
Dashing Scoundrel
0/100 · 0%
Envenom's effect also increases the critical strike chance of your weapon poisons by 8%. Your Energy generation is increased by 4% for each lethal poison on your weapons.
100
Kingsbane
Kingsbane
100/100 · 100.0%
Release a powerful poison from your weapons and inject it into your target, dealing 51 Nature damage instantly and an additional 71 Nature damage over 14 sec.
Each time you apply a Lethal Poison to a target affected by Kingsbane, Kingsbane damage increases by 20%, up to 1,000%.
Awards 1 combo point.
94
Rapid Injection
Rapid Injection
94/100 · 94.0%
Up to 2 ranks · average 2.0
Envenom's effect increases the damage of Envenom by 20%.
100
Shrouded Suffocation
Shrouded Suffocation
100/100 · 100.0%
Garrote damage increased by 30%. Garrote generates 2 additional combo points when used from Stealth.
7
Blindside
Blindside
7/100 · 7.0%
Ambush and Mutilate have a 10% chance to make your next Ambush free and usable without Stealth. Chance increased to 20% if the target is under 35% health.
24
Zoldyck Recipe
Zoldyck Recipe
24/100 · 24.0%
Up to 2 ranks · average 2.0
Your Bleed, weapon poison, and other Nature damage is increased by 15% against targets below 35% health.
3
Regicide's Reward
Regicide's Reward
3/100 · 3.0%
When Kingsbane ends, gain 2% haste for every 5 stacks of increased Kingsbane damage that you had, decreasing by 2% every 2 sec.
88
⇄
Inspiring Strike
Inspiring Strike
88/100 · 88.0%
Applying Envenom while Envenom is already active causes it to increase all damage you deal by 5% in addition to increasing your poison application chance.
Poisoner's Drive
0/100 · 0%
Applying Envenom while Envenom is already active restores 1 combo point.
89
Avulsion
Avulsion
89/100 · 89.0%
Rupture damage increased by 25%.
96
Scent of Blood
Scent of Blood
96/100 · 96.0%
Up to 2 ranks · average 2.0
Each enemy afflicted by your Rupture increases your Agility by 2%, up to a maximum of 20%.
16
Unstable Toxin
Unstable Toxin
16/100 · 16.0%
Envenom's damage is increased by 18%, but its duration is reduced by 2 sec.
87
Dragon-Tempered Blades
Dragon-Tempered Blades
87/100 · 87.0%
You may apply 1 additional Lethal and Non-Lethal Poison to your weapons, but they have 30% less application chance.
88
Sudden Demise
Sudden Demise
88/100 · 88.0%
Bleed damage increased by 10%.
Targets below 35% health instantly bleed out and take fatal damage when the remaining Bleed damage you would deal to them exceeds 150% of their remaining health.
I
100
Implacable
Implacable
100/100 · 100.0%
Nothing will save your target from you. Envenom damage increased by 10%. Envenom restores 2 Energy per combo point spent.
Hero Talents
The hero paths Assassination plays, with the same top-100 selection overlay. A character picks one.
7
Deathstalker's Mark
Deathstalker's Mark
7/100 · 7.0%
Garrote applies 3 stacks of Deathstalker's Mark to your target, unless Deathstalker's Mark is already active. You learn Mark for Death.
When you spend 5 or more combo points on attacks against a Marked target you consume an application of Deathstalker's Mark, dealing 54 Plague damage.
Mark for Death
Move your active Deathstalker's Mark to your target.
7
Clear the Witnesses
Clear the Witnesses
7/100 · 7.0%
Fan of Knives damage increased by 60%.
7
Hunt Them Down
Hunt Them Down
7/100 · 7.0%
Auto-attacks against Marked targets deal an additional 3 Plague damage.
7
Singular Focus
Singular Focus
7/100 · 7.0%
Damage dealt to targets other than your Marked target deals 5% Plague damage to your Marked target.
7
Precise Killer
Precise Killer
7/100 · 7.0%
Critical strike damage bonus increased by 20%.
7
Unshakeable Drive
Unshakeable Drive
7/100 · 7.0%
When you consume an application of Deathstalker's Mark, the damage of your next Ambush or Mutilate is increased by 50%.
7
Corrupt the Blood
Corrupt the Blood
7/100 · 7.0%
Rupture damage increased by 20%.
7
⇄
Lingering Darkness
Lingering Darkness
4/100 · 4.0%
After Deathmark expires, gain 30% increased Nature damage for 30 sec.
Symbolic Victory
3/100 · 3.0%
Shadow Dance additionally increases the damage of your next Eviscerate or Black Powder by 15%.
7
Quietus Celeris
Quietus Celeris
7/100 · 7.0%
Deathstalker's Mark has a 30% chance to immediately consume a stack when applied.
7
⇄
Bait and Switch
Bait and Switch
7/100 · 7.0%
Evasion reduces magical damage taken by 15%.
Cloak of Shadows reduces physical damage taken by 20%.
Ethereal Cloak
0/100 · 0%
Cloak of Shadows duration increased by 2 sec.
7
⇄
Momentum of Despair
Momentum of Despair
4/100 · 4.0%
If you have critically struck with Fan of Knives, increase the critical strike chance of Fan of Knives and Crimson Tempest by 10% and critical strike damage by 20% for 8 sec.
Follow the Blood
3/100 · 3.0%
Fan of Knives and Crimson Tempest deal 30% additional damage while 2 or more enemies are afflicted with Rupture.
7
⇄
Shadewalker
Shadewalker
7/100 · 7.0%
Each time you consume a stack of Deathstalker's Mark, reduce the cooldown of Shadowstep by 3 sec.
Shroud of Night
0/100 · 0%
Shroud of Concealment duration increased by 5 sec.
7
Mass Casualty
Mass Casualty
7/100 · 7.0%
Deathstalker's Mark deals 40% of its normal damage to all other enemies within 8 yds that are afflicted by Rupture.
7
Darkest Night
Darkest Night
7/100 · 7.0%
When you consume the final Deathstalker's Mark from a target or your target dies, gain 30 Energy and Darkest Night, causing your next Envenom cast with 5 or more combo points to critically strike, deal 35% additional damage, and apply 3 stacks of Deathstalker's Mark to the target if no other Deathstalker's Mark is active.
Envenom cast with Darkest Night does not consume a stack of active Deathstalker's Marks.
HO
92
Hand of Fate
Hand of Fate
92/100 · 92.0%
Flip a Fatebound Coin each time a finishing move consumes 5 or more combo points. Heads increases the damage of your attacks by 10%, lasting 15 sec or until you flip Tails. Tails deals 59 Cosmic damage to your target.
For each time the same face is flipped in a row, Heads increases damage by an additional 2% and Tails increases its damage by 10%.
TF
93
⇄
Tempted Fate
Tempted Fate
92/100 · 92.0%
You have a 30% chance to absorb 10% of any damage taken.
Chosen's Revelry
1/100 · 1.0%
Flipping a Fatebound Coin restores 10 health.
MS
93
Mean Streak
Mean Streak
93/100 · 93.0%
Fatebound Coins flipped by Envenom are 33% more likely to match the same face as the last flip.
93
⇄
Inexorable March
Inexorable March
67/100 · 67.0%
You cannot be slowed below 70% of normal movement speed while your Fatebound Coin flips have an active streak of at least 2 flips matching the same face.
Death's Arrival
26/100 · 26.0%
Grappling Hook may be used a second time within 3 sec with no cooldown, but its total cooldown is increased by 5 sec.
93
Sometimes Lucky
Sometimes Lucky
93/100 · 93.0%
Critical strike chance increased by 3%.
93
Deal Fate
Deal Fate
93/100 · 93.0%
Mutilate, Ambush, and Fan of Knives have a 60% chance to generate 1 additional combo point when they trigger Seal Fate.
93
Fate Intertwined
Fate Intertwined
93/100 · 93.0%
Caustic Spatter causes an additional 5% of Nature damage dealt to be dealt to affected enemies.
EC
93
Edge Case
Edge Case
93/100 · 93.0%
Activating Deathmark flips a Fatebound Coin and causes it to land on its edge, counting as both Heads and Tails.
93
Controlled Chaos
Controlled Chaos
93/100 · 93.0%
After flipping a Fatebound Coin that ends a streak of 4 or more, flip another that matches the same face.
93
Delivered Doom
Delivered Doom
93/100 · 93.0%
Envenom deals 5% more damage when it consumes 5 or more combo points.
93
⇄
Overflowing Purse
Overflowing Purse
90/100 · 90.0%
Envenom has a 15% chance to flip 3 Fatebound Coins.
Destiny Defined
3/100 · 3.0%
Sinister Strike has 5% increased chance to strike an additional time and grant Opportunity and your Fatebound Coins flipped have an additional 5% chance to match the same face as the last flip.
93
Rush to the Inevitable
Rush to the Inevitable
93/100 · 93.0%
Gain 5 Energy every time you flip a Fatebound Coin. Gain 15 Energy for Coins that land on their edge.
93
Ravenholdt Mint
Ravenholdt Mint
93/100 · 93.0%
Flipping Heads increases damage by an additional 4%. Damage dealt by flipping Tails is increased by 12%.
93
Lucky Coin
Lucky Coin
93/100 · 93.0%
Every 7 coin flips, keep a lucky coin that bends you towards your fate for 12 sec. Your Agility is increased by 4%, the damage and bonuses of Fatebound Coins are increased by 50%, and coin flips are 15% more likely to match the same face as the last flip.
Coin flips do not count toward finding a lucky coin while you have a lucky coin.
Layout and prerequisite lines follow Blizzard's static tree for this
patch. The heatmap remains aggregate analysis, not a generated build:
independently popular choices may not form a valid import string.
Pick rate
75%+
Under 75%
Unused
Passive
Ability
Choice
Class Tree
Talents shared by every Rogue specialization.
8 points required
23 points required
?
100
⇄
Tree node 99844
Unresolved tree node Blizzard supplied the position and connections without an entry tooltip.
100
Shiv
Shiv
100/100 · 100.0%
Attack with your off-hand, dealing 2 Physical damage, dispelling all enrage effects and applying a concentrated form of your active Non-Lethal poison.
Awards 1 combo point.
100
Blind
Blind
100/100 · 100.0%
Blinds the target, causing it to wander disoriented for 1 min. Damage may interrupt the effect. Limit 1.
100
Cloak of Shadows
Cloak of Shadows
100/100 · 100.0%
Provides a moment of magic immunity, instantly removing all harmful spell effects. The cloak lingers, causing you to resist harmful spells for 5 sec.
38
Toxic Stiletto
Toxic Stiletto
38/100 · 38.0%
Shiv's Energy cost is reduced by 20, its cooldown is reduced by 15 sec, and its range is increased by 3 yds.
100
Fleet Footed
Fleet Footed
100/100 · 100.0%
Movement speed increased by 15%.
95
⇄
Gouge
Gouge
91/100 · 91.0%
Gouges the eyes of an enemy target, incapacitating for 4 sec. Damage may interrupt the effect.
Must be in front of your target.
Awards 1 combo point.
Airborne Irritant
4/100 · 4.0%
Blind has 50% reduced cooldown, 70% reduced duration, and applies to all nearby enemies.
100
Thrill Seeking
Thrill Seeking
100/100 · 100.0%
Shadowstep has 1 additional charge.
43
Shadowrunner
Shadowrunner
43/100 · 43.0%
While Stealth or Shadow Dance is active, you move 20% faster.
100
Master Poisoner
Master Poisoner
100/100 · 100.0%
Increases the non-damaging effects of your weapon poisons by 20%.
100
⇄
Elusiveness
Elusiveness
87/100 · 87.0%
Evasion also reduces damage taken by 20%, and Feint also reduces non-area-of-effect damage taken by 20%.
Cheat Death
13/100 · 13.0%
Fatal attacks instead reduce you to 7% of your maximum health. For 3 sec afterward, you take 85% reduced damage. Cannot trigger more often than once per 6 min.
100
⇄
Blackjack
Blackjack
85/100 · 85.0%
Enemies have 30% reduced damage and healing for 6 sec after Blind or Sap's effect on them ends.
Tricks of the Trade
15/100 · 15.0%
Redirects all threat you cause to the targeted party or raid member, beginning with your next damaging attack within the next 30 sec and lasting 6 sec.
91
Improved Wound Poison
Improved Wound Poison
91/100 · 91.0%
Wound Poison can now stack 2 additional times.
40
Nimble Fingers
Nimble Fingers
40/100 · 40.0%
Energy cost of Feint and Crimson Vial reduced by 10.
93
Deadened Nerves
Deadened Nerves
93/100 · 93.0%
Physical damage taken reduced by 5%.
100
Quick Fingers
Quick Fingers
100/100 · 100.0%
Increases your Agility by 3%.
99
Improved Sprint
Improved Sprint
99/100 · 99.0%
Reduces the cooldown of Sprint by 60 sec.
62
Superior Mixture
Superior Mixture
62/100 · 62.0%
Crippling Poison reduces movement speed by an additional 10%.
100
Evasion
Evasion
100/100 · 100.0%
Increases your dodge chance by 100% for 10 sec.
9
Iron Stomach
Iron Stomach
9/100 · 9.0%
Increases the healing you receive from Crimson Vial, healing potions, and healthstones by 25%.
47
Virulent Poisons
Virulent Poisons
47/100 · 47.0%
Increases the damage of your weapon poisons by 10%.
2
Stillshroud
Stillshroud
2/100 · 2.0%
Shroud of Concealment has 50% reduced cooldown.
92
Graceful Guile
Graceful Guile
92/100 · 92.0%
Feint has 1 additional charge.
87
Featherfoot
Featherfoot
87/100 · 87.0%
Sprint increases movement speed by an additional 30% and has 4 sec increased duration.
74
⇄
Atrophic Poison
Atrophic Poison
54/100 · 54.0%
Coats your weapons with a Non-Lethal Poison that lasts for 1 hour. Each strike has a 30% chance of poisoning the enemy, reducing their damage by 4.0% for 1 min.
Numbing Poison
20/100 · 20.0%
Coats your weapons with a Non-Lethal Poison that lasts for 1 hour. Each strike has a 30% chance of poisoning the enemy, clouding their mind and slowing their attack and casting speed by 15% for 10 sec.
97
Deadly Precision
Deadly Precision
97/100 · 97.0%
Increases the critical strike chance of your attacks that generate combo points by 5%.
0
Sanguine Vial
Sanguine Vial
0/100 · 0%
When you deal the killing blow to a target that yields experience or honor, the cooldown of Crimson Vial is reduced by 15 sec and your next use heals 5% of your health instantly.
100
Deep Cuts
Deep Cuts
100/100 · 100.0%
Your finishing moves deal 6% increased damage.
44
Unbreakable Stride
Unbreakable Stride
44/100 · 44.0%
Reduces the duration of movement slowing effects 30%.
100
Danger Sense
Danger Sense
100/100 · 100.0%
You have a 20% chance to partially evade any damage dealt to you, reducing the damage it deals by 20%.
88
Swift Slasher
Swift Slasher
88/100 · 88.0%
Slice and Dice grants additional attack speed equal to 100% of your Haste.
100
⇄
Tight Spender
Tight Spender
92/100 · 92.0%
Energy cost of finishing moves reduced by 6%.
Improved Ambush
8/100 · 8.0%
Ambush generates 1 additional combo point.
100
Leeching Poison
Leeching Poison
100/100 · 100.0%
Adds a Leeching effect to your Lethal poisons, granting you 3.0% Leech.
9
Lethality
Lethality
9/100 · 9.0%
Up to 2 ranks · average 2.0
Critical strike chance increased by 1%. Critical strike damage bonus of your attacks that generate combo points increased by 10%.
8
Recuperator
Recuperator
8/100 · 8.0%
Slice and Dice heals you for up to 1% of your maximum health per 3 sec.
94
Alacrity
Alacrity
94/100 · 94.0%
Up to 2 ranks · average 2.0
Haste increased by 1.5%.
95
Soothing Darkness
Soothing Darkness
95/100 · 95.0%
You are healed for 30% of your maximum health over 6 sec after activating Vanish.
100
Vigor
Vigor
100/100 · 100.0%
Up to 2 ranks · average 2.0
Increases your maximum Energy by 50 and Energy regeneration by 5%.
2
Supercharger
Supercharger
2/100 · 2.0%
Up to 2 ranks · average 2.0
Kingsbane supercharges 1 combo point.
Damaging finishing moves consume a supercharged combo point to function as if they spent 2 additional combo points.
95
Subterfuge
Subterfuge
95/100 · 95.0%
Up to 2 ranks · average 2.0
Abilities requiring Stealth can be used for 3 sec after Stealth breaks.
Combat benefits requiring Stealth persist for an additional 3 sec after Stealth breaks.
99
⇄
Thistle Tea
Thistle Tea
99/100 · 99.0%
Restore 100 Energy.
When your Energy is reduced below 30, drink a Thistle Tea.
Thistle Tea
0/100 · 0%
Restore 100 Energy.
9
Cold Blooded Killer
Cold Blooded Killer
9/100 · 9.0%
Critically striking with an attack that generates combo points increases the critical strike chance of your next finishing move by 10%.
0
⇄
Echoing Reprimand
Echoing Reprimand
0/100 · 0%
After consuming a supercharged combo point, your next Mutilate also strikes the target with an Echoing Reprimand dealing 41 Physical damage.
Forced Induction
0/100 · 0%
Increase the bonus granted when a damaging finishing move consumes a supercharged combo point by 1.
93
Deeper Stratagem
Deeper Stratagem
93/100 · 93.0%
Gain 1 additional max combo point.
Your finishing moves that consume more than 5 combo points have increased effects, and your finishing moves deal 5% increased damage.
95
Without a Trace
Without a Trace
95/100 · 95.0%
Vanish has 1 additional charge.
Specialization Tree
Talents available only to Assassination.
8 points required
20 points required
100
Deadly Poison
Deadly Poison
100/100 · 100.0%
Coats your weapons with a Lethal Poison that lasts for 1 hour. Each strike has a 30% chance to poison the enemy for 27 Nature damage over 12 sec. Subsequent poison applications will instantly deal 2 Nature damage.
100
Motivated Murderer
Motivated Murderer
100/100 · 100.0%
Increases your Energy regeneration by 20%.
20
Improved Poisons
Improved Poisons
20/100 · 20.0%
Increases the application chance of your weapon poisons by 5%.
100
Path of Blood
Path of Blood
100/100 · 100.0%
Increases maximum Energy by 50.
94
Crimson Tempest
Crimson Tempest
94/100 · 94.0%
Slash all enemies within 10 yds dealing 38 damage. Deals reduced damage beyond 5 targets.
Copy the longest Garrote and Rupture on the enemies you hit onto up to 2 other enemies.
Awards 1 combo point.
100
⇄
Internal Bleeding
Internal Bleeding
98/100 · 98.0%
Kidney Shot and Rupture also apply Internal Bleeding, dealing up to 84 Bleed damage over 6 sec, based on combo points spent.
Canny Strikes
2/100 · 2.0%
Increases Critical Strike chance by 2%.
100
Improved Garrote
Improved Garrote
100/100 · 100.0%
Garrote deals 50% increased damage and has no cooldown when used from Stealth and for 6 sec after breaking Stealth.
12
Thrown Precision
Thrown Precision
12/100 · 12.0%
Fan of Knives has 5% increased critical strike chance and its critical strikes always apply your weapon poisons.
99
Seal Fate
Seal Fate
99/100 · 99.0%
Critical strikes with attacks that generate combo points grant an additional combo point per critical strike.
80
Doomblade
Doomblade
80/100 · 80.0%
Mutilate deals an additional 25% Bleed damage over 8 sec.
93
Razor Wire
Razor Wire
93/100 · 93.0%
Garrote lasts 6 sec longer.
100
Bloody Mess
Bloody Mess
100/100 · 100.0%
Garrote and Rupture damage increased by 15%.
100
Deathmark
Deathmark
100/100 · 100.0%
Carve a deathmark into an enemy, dealing 125 Bleed damage and restoring 80 Energy to you over 16 sec. Damage dealt to the target by your Garrote, Rupture, and Lethal Poisons is increased by 75%.
Each time you apply a Lethal Poison to the target, apply it twice.
78
Caustic Spatter
Caustic Spatter
78/100 · 78.0%
Envenom or Kingsbane apply Caustic Spatter for 10 sec. Limit 1.
Caustic Spatter causes 20% of your Nature damage dealt to splash onto other nearby enemies, reduced beyond 5 targets.
97
Sanguine Stratagem
Sanguine Stratagem
97/100 · 97.0%
Gain 1 additional max combo point.
Your finishing moves that consume more than 5 combo points have increased effects, and your finishing moves deal 5% increased damage.
95
⇄
Iron Wire
Iron Wire
95/100 · 95.0%
Garrotes applied from stealth or during the Improved Garrote window silence their target for 5 sec.
Enemies silenced by Garrote deal 15% reduced damage for 5 sec.
Intent to Kill
0/100 · 0%
Shadowstep's cooldown is reduced by 33% when used on a target afflicted by your Garrote.
28
Fatal Concoction
Fatal Concoction
28/100 · 28.0%
Up to 2 ranks · average 1.6
Increases the damage of your weapon poisons by 20%.
100
⇄
Finish the Job
Finish the Job
100/100 · 100.0%
All damage you deal is increased by 10% while Deathmark is active.
Negotiable Contract
0/100 · 0%
If the target of your Deathmark dies, Deathmark jumps to a nearby enemy combatant for its remaining duration.
100
Lethal Dose
Lethal Dose
100/100 · 100.0%
Up to 2 ranks · average 2.0
Your weapon poisons and Nature or Bleed damage over time abilities deal 1% increased damage to targets for each of your lethal poison or damage over time effects on them.
8
⇄
Flying Daggers
Flying Daggers
4/100 · 4.0%
Fan of Knives has its radius increased to 12 yds, deals 20% more damage, and an additional 10% when striking 5 or more targets.
Secondary Poisoning
4/100 · 4.0%
When you apply a Weapon Poison with a single-target attack, you have a 50% chance to strike a nearby enemy for 5 Physical damage and apply the same Weapon Poison to them.
38
Poison Bomb
Poison Bomb
38/100 · 38.0%
Envenom has a 5% chance per combo point spent to smash a vial of poison at the target's location, creating a pool of acidic death that deals 54 Nature damage over 2 sec to all enemies within it.
58
Amplifying Poison
Amplifying Poison
58/100 · 58.0%
Coats your weapons with a Lethal Poison that lasts for 1 hour. Each strike has a 30% chance to poison the enemy, dealing 2 Nature damage and applying Amplifying Poison for 12 sec. Envenom can consume 10 stacks of Amplifying Poison to deal 35% increased damage. Max 20 stacks.
100
Venomous Wounds
Venomous Wounds
100/100 · 100.0%
You regain 3 Energy each time your Garrote or Rupture deal Bleed damage to a target affected by your weapon poisons. Energy gain is reduced for bleeds beyond the first.
If an enemy dies while afflicted by your Rupture, you regain energy based on its remaining duration.
91
Systemic Failure
Systemic Failure
91/100 · 91.0%
Garrote increases the damage of Ambush and Mutilate on the target by 30%.
4
Dashing Scoundrel
Dashing Scoundrel
4/100 · 4.0%
Envenom's effect also increases the critical strike chance of your weapon poisons by 8%. Your Energy generation is increased by 4% for each lethal poison on your weapons.
100
Kingsbane
Kingsbane
100/100 · 100.0%
Release a powerful poison from your weapons and inject it into your target, dealing 51 Nature damage instantly and an additional 71 Nature damage over 14 sec.
Each time you apply a Lethal Poison to a target affected by Kingsbane, Kingsbane damage increases by 20%, up to 1,000%.
Awards 1 combo point.
89
Rapid Injection
Rapid Injection
89/100 · 89.0%
Up to 2 ranks · average 1.9
Envenom's effect increases the damage of Envenom by 20%.
100
Shrouded Suffocation
Shrouded Suffocation
100/100 · 100.0%
Garrote damage increased by 30%. Garrote generates 2 additional combo points when used from Stealth.
18
Blindside
Blindside
18/100 · 18.0%
Ambush and Mutilate have a 10% chance to make your next Ambush free and usable without Stealth. Chance increased to 20% if the target is under 35% health.
35
Zoldyck Recipe
Zoldyck Recipe
35/100 · 35.0%
Up to 2 ranks · average 2.0
Your Bleed, weapon poison, and other Nature damage is increased by 15% against targets below 35% health.
9
Regicide's Reward
Regicide's Reward
9/100 · 9.0%
When Kingsbane ends, gain 2% haste for every 5 stacks of increased Kingsbane damage that you had, decreasing by 2% every 2 sec.
74
⇄
Inspiring Strike
Inspiring Strike
74/100 · 74.0%
Applying Envenom while Envenom is already active causes it to increase all damage you deal by 5% in addition to increasing your poison application chance.
Poisoner's Drive
0/100 · 0%
Applying Envenom while Envenom is already active restores 1 combo point.
76
Avulsion
Avulsion
76/100 · 76.0%
Rupture damage increased by 25%.
96
Scent of Blood
Scent of Blood
96/100 · 96.0%
Up to 2 ranks · average 2.0
Each enemy afflicted by your Rupture increases your Agility by 2%, up to a maximum of 20%.
19
Unstable Toxin
Unstable Toxin
19/100 · 19.0%
Envenom's damage is increased by 18%, but its duration is reduced by 2 sec.
72
Dragon-Tempered Blades
Dragon-Tempered Blades
72/100 · 72.0%
You may apply 1 additional Lethal and Non-Lethal Poison to your weapons, but they have 30% less application chance.
93
Sudden Demise
Sudden Demise
93/100 · 93.0%
Bleed damage increased by 10%.
Targets below 35% health instantly bleed out and take fatal damage when the remaining Bleed damage you would deal to them exceeds 150% of their remaining health.
I
100
Implacable
Implacable
100/100 · 100.0%
Nothing will save your target from you. Envenom damage increased by 10%. Envenom restores 2 Energy per combo point spent.
Hero Talents
The hero paths Assassination plays, with the same top-100 selection overlay. A character picks one.
8
Deathstalker's Mark
Deathstalker's Mark
8/100 · 8.0%
Garrote applies 3 stacks of Deathstalker's Mark to your target, unless Deathstalker's Mark is already active. You learn Mark for Death.
When you spend 5 or more combo points on attacks against a Marked target you consume an application of Deathstalker's Mark, dealing 54 Plague damage.
Mark for Death
Move your active Deathstalker's Mark to your target.
8
Clear the Witnesses
Clear the Witnesses
8/100 · 8.0%
Fan of Knives damage increased by 60%.
8
Hunt Them Down
Hunt Them Down
8/100 · 8.0%
Auto-attacks against Marked targets deal an additional 3 Plague damage.
8
Singular Focus
Singular Focus
8/100 · 8.0%
Damage dealt to targets other than your Marked target deals 5% Plague damage to your Marked target.
8
Precise Killer
Precise Killer
8/100 · 8.0%
Critical strike damage bonus increased by 20%.
8
Unshakeable Drive
Unshakeable Drive
8/100 · 8.0%
When you consume an application of Deathstalker's Mark, the damage of your next Ambush or Mutilate is increased by 50%.
8
Corrupt the Blood
Corrupt the Blood
8/100 · 8.0%
Rupture damage increased by 20%.
8
⇄
Lingering Darkness
Lingering Darkness
5/100 · 5.0%
After Deathmark expires, gain 30% increased Nature damage for 30 sec.
Symbolic Victory
3/100 · 3.0%
Shadow Dance additionally increases the damage of your next Eviscerate or Black Powder by 15%.
8
Quietus Celeris
Quietus Celeris
8/100 · 8.0%
Deathstalker's Mark has a 30% chance to immediately consume a stack when applied.
8
⇄
Bait and Switch
Bait and Switch
8/100 · 8.0%
Evasion reduces magical damage taken by 15%.
Cloak of Shadows reduces physical damage taken by 20%.
Ethereal Cloak
0/100 · 0%
Cloak of Shadows duration increased by 2 sec.
8
⇄
Follow the Blood
Follow the Blood
5/100 · 5.0%
Fan of Knives and Crimson Tempest deal 30% additional damage while 2 or more enemies are afflicted with Rupture.
Momentum of Despair
3/100 · 3.0%
If you have critically struck with Fan of Knives, increase the critical strike chance of Fan of Knives and Crimson Tempest by 10% and critical strike damage by 20% for 8 sec.
8
⇄
Shadewalker
Shadewalker
8/100 · 8.0%
Each time you consume a stack of Deathstalker's Mark, reduce the cooldown of Shadowstep by 3 sec.
Shroud of Night
0/100 · 0%
Shroud of Concealment duration increased by 5 sec.
8
Mass Casualty
Mass Casualty
8/100 · 8.0%
Deathstalker's Mark deals 40% of its normal damage to all other enemies within 8 yds that are afflicted by Rupture.
8
Darkest Night
Darkest Night
8/100 · 8.0%
When you consume the final Deathstalker's Mark from a target or your target dies, gain 30 Energy and Darkest Night, causing your next Envenom cast with 5 or more combo points to critically strike, deal 35% additional damage, and apply 3 stacks of Deathstalker's Mark to the target if no other Deathstalker's Mark is active.
Envenom cast with Darkest Night does not consume a stack of active Deathstalker's Marks.
HO
89
Hand of Fate
Hand of Fate
89/100 · 89.0%
Flip a Fatebound Coin each time a finishing move consumes 5 or more combo points. Heads increases the damage of your attacks by 10%, lasting 15 sec or until you flip Tails. Tails deals 59 Cosmic damage to your target.
For each time the same face is flipped in a row, Heads increases damage by an additional 2% and Tails increases its damage by 10%.
TF
92
⇄
Tempted Fate
Tempted Fate
87/100 · 87.0%
You have a 30% chance to absorb 10% of any damage taken.
Chosen's Revelry
5/100 · 5.0%
Flipping a Fatebound Coin restores 10 health.
MS
92
Mean Streak
Mean Streak
92/100 · 92.0%
Fatebound Coins flipped by Envenom are 33% more likely to match the same face as the last flip.
92
⇄
Inexorable March
Inexorable March
63/100 · 63.0%
You cannot be slowed below 70% of normal movement speed while your Fatebound Coin flips have an active streak of at least 2 flips matching the same face.
Death's Arrival
29/100 · 29.0%
Grappling Hook may be used a second time within 3 sec with no cooldown, but its total cooldown is increased by 5 sec.
92
Sometimes Lucky
Sometimes Lucky
92/100 · 92.0%
Critical strike chance increased by 3%.
92
Deal Fate
Deal Fate
92/100 · 92.0%
Mutilate, Ambush, and Fan of Knives have a 60% chance to generate 1 additional combo point when they trigger Seal Fate.
92
Fate Intertwined
Fate Intertwined
92/100 · 92.0%
Caustic Spatter causes an additional 5% of Nature damage dealt to be dealt to affected enemies.
EC
92
Edge Case
Edge Case
92/100 · 92.0%
Activating Deathmark flips a Fatebound Coin and causes it to land on its edge, counting as both Heads and Tails.
92
Controlled Chaos
Controlled Chaos
92/100 · 92.0%
After flipping a Fatebound Coin that ends a streak of 4 or more, flip another that matches the same face.
92
Delivered Doom
Delivered Doom
92/100 · 92.0%
Envenom deals 5% more damage when it consumes 5 or more combo points.
92
⇄
Overflowing Purse
Overflowing Purse
83/100 · 83.0%
Envenom has a 15% chance to flip 3 Fatebound Coins.
Destiny Defined
9/100 · 9.0%
Sinister Strike has 5% increased chance to strike an additional time and grant Opportunity and your Fatebound Coins flipped have an additional 5% chance to match the same face as the last flip.
92
Rush to the Inevitable
Rush to the Inevitable
92/100 · 92.0%
Gain 5 Energy every time you flip a Fatebound Coin. Gain 15 Energy for Coins that land on their edge.
92
Ravenholdt Mint
Ravenholdt Mint
92/100 · 92.0%
Flipping Heads increases damage by an additional 4%. Damage dealt by flipping Tails is increased by 12%.
92
Lucky Coin
Lucky Coin
92/100 · 92.0%
Every 7 coin flips, keep a lucky coin that bends you towards your fate for 12 sec. Your Agility is increased by 4%, the damage and bonuses of Fatebound Coins are increased by 50%, and coin flips are 15% more likely to match the same face as the last flip.
Coin flips do not count toward finding a lucky coin while you have a lucky coin.
Layout and prerequisite lines follow Blizzard's static tree for this
patch. The heatmap remains aggregate analysis, not a generated build:
independently popular choices may not form a valid import string.
Mythic+ tier
–
No M+ ranking data
PvP tier · Solo Shuffle
–
No Solo Shuffle data
PvP tier · Blitz
–
No Blitz data
PvP tier · 2v2
–
No 2v2 data
PvP tier · 3v3
–
No 3v3 data
Talent sample
100 / 100
top characters with an active loadout
Solo Shuffle and Blitz publish one ladder per specialization, so those two
standings are the ladder's own. 2v2 and 3v3 are single mixed ladders that
record no specialization at all — those entries are counted under each
character's currently active spec, which need not be the one they played,
and are a much smaller sample per spec.
M+ Talents
Solo Shuffle Talents
Blitz Talents
Pick rate
75%+
Under 75%
Unused
Passive
Ability
Choice
Class Tree
Talents shared by every Rogue specialization.
8 points required
23 points required
?
100
⇄
Tree node 99843
Unresolved tree node Blizzard supplied the position and connections without an entry tooltip.
32
Shiv
Shiv
32/100 · 32.0%
Attack with your off-hand, dealing 2 Physical damage, dispelling all enrage effects and applying a concentrated form of your active Non-Lethal poison.
Awards 1 combo point.
100
Blind
Blind
100/100 · 100.0%
Blinds the target, causing it to wander disoriented for 1 min. Damage may interrupt the effect. Limit 1.
100
Cloak of Shadows
Cloak of Shadows
100/100 · 100.0%
Provides a moment of magic immunity, instantly removing all harmful spell effects. The cloak lingers, causing you to resist harmful spells for 5 sec.
0
Toxic Stiletto
Toxic Stiletto
0/100 · 0%
Shiv's Energy cost is reduced by 20, its cooldown is reduced by 15 sec, and its range is increased by 3 yds.
100
Fleet Footed
Fleet Footed
100/100 · 100.0%
Movement speed increased by 15%.
98
⇄
Airborne Irritant
Airborne Irritant
83/100 · 83.0%
Blind has 50% reduced cooldown, 70% reduced duration, and applies to all nearby enemies.
Gouge
15/100 · 15.0%
Gouges the eyes of an enemy target, incapacitating for 4 sec. Damage may interrupt the effect.
Must be in front of your target.
Awards 1 combo point.
100
Thrill Seeking
Thrill Seeking
100/100 · 100.0%
Shadowstep has 1 additional charge.
38
Shadowrunner
Shadowrunner
38/100 · 38.0%
While Stealth or Shadow Dance is active, you move 20% faster.
100
Master Poisoner
Master Poisoner
100/100 · 100.0%
Increases the non-damaging effects of your weapon poisons by 20%.
100
⇄
Elusiveness
Elusiveness
67/100 · 67.0%
Evasion also reduces damage taken by 20%, and Feint also reduces non-area-of-effect damage taken by 20%.
Cheat Death
33/100 · 33.0%
Fatal attacks instead reduce you to 7% of your maximum health. For 3 sec afterward, you take 85% reduced damage. Cannot trigger more often than once per 6 min.
100
⇄
Tricks of the Trade
Tricks of the Trade
100/100 · 100.0%
Redirects all threat you cause to the targeted party or raid member, beginning with your next damaging attack within the next 30 sec and lasting 6 sec.
Blackjack
0/100 · 0%
Enemies have 30% reduced damage and healing for 6 sec after Blind or Sap's effect on them ends.
3
Improved Wound Poison
Improved Wound Poison
3/100 · 3.0%
Wound Poison can now stack 2 additional times.
100
Nimble Fingers
Nimble Fingers
100/100 · 100.0%
Energy cost of Feint and Crimson Vial reduced by 10.
100
Deadened Nerves
Deadened Nerves
100/100 · 100.0%
Physical damage taken reduced by 5%.
100
Quick Fingers
Quick Fingers
100/100 · 100.0%
Increases your Agility by 3%.
100
Improved Sprint
Improved Sprint
100/100 · 100.0%
Reduces the cooldown of Sprint by 60 sec.
2
Superior Mixture
Superior Mixture
2/100 · 2.0%
Crippling Poison reduces movement speed by an additional 10%.
100
Evasion
Evasion
100/100 · 100.0%
Increases your dodge chance by 100% for 10 sec.
96
Iron Stomach
Iron Stomach
96/100 · 96.0%
Increases the healing you receive from Crimson Vial, healing potions, and healthstones by 25%.
99
Virulent Poisons
Virulent Poisons
99/100 · 99.0%
Increases the damage of your weapon poisons by 10%.
29
Stillshroud
Stillshroud
29/100 · 29.0%
Shroud of Concealment has 50% reduced cooldown.
100
Graceful Guile
Graceful Guile
100/100 · 100.0%
Feint has 1 additional charge.
96
Featherfoot
Featherfoot
96/100 · 96.0%
Sprint increases movement speed by an additional 30% and has 4 sec increased duration.
100
⇄
Atrophic Poison
Atrophic Poison
95/100 · 95.0%
Coats your weapons with a Non-Lethal Poison that lasts for 1 hour. Each strike has a 30% chance of poisoning the enemy, reducing their damage by 4.0% for 1 min.
Numbing Poison
5/100 · 5.0%
Coats your weapons with a Non-Lethal Poison that lasts for 1 hour. Each strike has a 30% chance of poisoning the enemy, clouding their mind and slowing their attack and casting speed by 15% for 10 sec.
100
Deadly Precision
Deadly Precision
100/100 · 100.0%
Increases the critical strike chance of your attacks that generate combo points by 5%.
3
Sanguine Vial
Sanguine Vial
3/100 · 3.0%
When you deal the killing blow to a target that yields experience or honor, the cooldown of Crimson Vial is reduced by 15 sec and your next use heals 5% of your health instantly.
100
Deep Cuts
Deep Cuts
100/100 · 100.0%
Your finishing moves deal 6% increased damage.
4
Unbreakable Stride
Unbreakable Stride
4/100 · 4.0%
Reduces the duration of movement slowing effects 30%.
100
Danger Sense
Danger Sense
100/100 · 100.0%
You have a 20% chance to partially evade any damage dealt to you, reducing the damage it deals by 20%.
100
Swift Slasher
Swift Slasher
100/100 · 100.0%
Slice and Dice grants additional attack speed equal to 100% of your Haste.
100
⇄
Tight Spender
Tight Spender
100/100 · 100.0%
Energy cost of finishing moves reduced by 6%.
Improved Ambush
0/100 · 0%
Ambush generates 1 additional combo point.
100
Leeching Poison
Leeching Poison
100/100 · 100.0%
Adds a Leeching effect to your Lethal poisons, granting you 3.0% Leech.
0
Lethality
Lethality
0/100 · 0%
Up to 2 ranks
Critical strike chance increased by 1%. Critical strike damage bonus of your attacks that generate combo points increased by 10%.
100
Recuperator
Recuperator
100/100 · 100.0%
Slice and Dice heals you for up to 1% of your maximum health per 3 sec.
100
Alacrity
Alacrity
100/100 · 100.0%
Up to 2 ranks · average 2.0
Haste increased by 1.5%.
0
Soothing Darkness
Soothing Darkness
0/100 · 0%
You are healed for 30% of your maximum health over 6 sec after activating Vanish.
100
Vigor
Vigor
100/100 · 100.0%
Up to 2 ranks · average 2.0
Increases your maximum Energy by 50 and Energy regeneration by 5%.
100
Supercharger
Supercharger
100/100 · 100.0%
Up to 2 ranks · average 2.0
Kingsbane supercharges 1 combo point.
Damaging finishing moves consume a supercharged combo point to function as if they spent 2 additional combo points.
0
Subterfuge
Subterfuge
0/100 · 0%
Up to 2 ranks
Abilities requiring Stealth can be used for 3 sec after Stealth breaks.
Combat benefits requiring Stealth persist for an additional 3 sec after Stealth breaks.
100
⇄
Thistle Tea
Thistle Tea
100/100 · 100.0%
Restore 100 Energy.
When your Energy is reduced below 30, drink a Thistle Tea.
Thistle Tea
0/100 · 0%
Restore 100 Energy.
0
Cold Blooded Killer
Cold Blooded Killer
0/100 · 0%
Critically striking with an attack that generates combo points increases the critical strike chance of your next finishing move by 10%.
100
⇄
Forced Induction
Forced Induction
100/100 · 100.0%
Increase the bonus granted when a damaging finishing move consumes a supercharged combo point by 1.
Echoing Reprimand
0/100 · 0%
After consuming a supercharged combo point, your next Mutilate also strikes the target with an Echoing Reprimand dealing 41 Physical damage.
100
Deeper Stratagem
Deeper Stratagem
100/100 · 100.0%
Gain 1 additional max combo point.
Your finishing moves that consume more than 5 combo points have increased effects, and your finishing moves deal 5% increased damage.
0
Without a Trace
Without a Trace
0/100 · 0%
Vanish has 1 additional charge.
Specialization Tree
Talents available only to Outlaw.
8 points required
20 points required
100
Opportunity
Opportunity
100/100 · 100.0%
Sinister Strike has a 30% chance to hit an additional time and grant Opportunity.
Opportunity
Your next Pistol Shot costs 50% less Energy and deals 100% increased damage.
98
⇄
Combat Stamina
Combat Stamina
94/100 · 94.0%
Stamina increased by 5%.
Hit and Run
4/100 · 4.0%
Movement speed increased by 15%.
100
Adrenaline Rush
Adrenaline Rush
100/100 · 100.0%
Increases your Energy regeneration rate by 75%, your maximum Energy by 50, and your attack speed by 20% for 15 sec.
0
⇄
Blinding Powder
Blinding Powder
0/100 · 0%
Reduces the cooldown of Blind by 25% and increases its range by 5 yds.
Retractable Hook
0/100 · 0%
Reduces the cooldown of Grappling Hook by 15 sec.
100
Expert Duelist
Expert Duelist
100/100 · 100.0%
Between the Eyes increases your damage dealt by an additional 2%.
100
Combat Potency
Combat Potency
100/100 · 100.0%
Increases your Energy regeneration rate by 16%.
2
Deadly Pursuit
Deadly Pursuit
2/100 · 2.0%
After spending 15 combo points, if you spend no combo points for 4 sec, abilities affected by Restless Blades will cool down 200% faster for 5 sec or until you spend a combo point.
100
Precision Shot
Precision Shot
100/100 · 100.0%
Between the Eyes and Pistol Shot have 10 yd increased range and deal 20% increased damage.
100
Crescendo of Violence
Crescendo of Violence
100/100 · 100.0%
Your finishing moves deal 10% increased damage.
100
Deft Maneuvers
Deft Maneuvers
100/100 · 100.0%
Blade Flurry's initial damage is increased by 100% and generates 1 combo point per target struck, but its Energy cost is increased by 30.
100
Devious Stratagem
Devious Stratagem
100/100 · 100.0%
Gain 1 additional max combo point.
Your finishing moves that consume more than 5 combo points have increased effects, and your finishing moves deal 5% increased damage.
100
Fatal Flourish
Fatal Flourish
100/100 · 100.0%
Your off-hand attacks and Pistol Shots have a 25% chance to generate 8 Energy.
100
Quick Draw
Quick Draw
100/100 · 100.0%
Opportunity increases the damage of Pistol Shot by an additional 20%. Each charge of Opportunity consumed by Pistol Shot generates 1 combo point.
100
Ruthlessness
Ruthlessness
100/100 · 100.0%
Your finishing moves have a 20% chance per combo point spent to grant a combo point.
94
Blade Rush
Blade Rush
94/100 · 94.0%
Charge to your target with your blades out, dealing 304 Physical damage to the target and 129 to all other nearby enemies. Damage reduced beyond 8 targets.
While Blade Flurry is active, damage to non-primary targets is increased by 100%.
Generates 25 Energy over 5 sec.
100
Loaded Dice
Loaded Dice
100/100 · 100.0%
Activating Adrenaline Rush improves the result of your next Roll the Bones by one level.
22
Sleight of Hand
Sleight of Hand
22/100 · 22.0%
Roll the Bones has a 20% increased chance of granting more powerful results.
98
Improved Between the Eyes
Improved Between the Eyes
98/100 · 98.0%
Critical strikes with Between the Eyes deal 2.5 times normal damage.
100
⇄
Thief's Versatility
Thief's Versatility
85/100 · 85.0%
Versatility increased by 3%.
Flickering Steel
15/100 · 15.0%
Sinister Strike and Ambush deal 20% increased damage. They also generate 5 Energy when they grant you Opportunity.
0
Audacity
Audacity
0/100 · 0%
Using Pistol Shot with Opportunity has a 30% chance to make your next Ambush usable without Stealth.
Chance to trigger this effect matches the chance for Sinister Strike to grant Opportunity.
Ambush damage increased by 80%.
6
Heavy Hitter
Heavy Hitter
6/100 · 6.0%
Up to 2 ranks · average 1.0
Attacks that generate combo points deal 15% increased damage.
100
Improved Adrenaline Rush
Improved Adrenaline Rush
100/100 · 100.0%
Generate full combo points when you gain Adrenaline Rush.
100
Ace Up Your Sleeve
Ace Up Your Sleeve
100/100 · 100.0%
Up to 2 ranks · average 2.0
Between the Eyes has a 3% chance per combo point spent to grant 4 combo points and reset its own cooldown.
88
Dancing Steel
Dancing Steel
88/100 · 88.0%
Blade Flurry strikes 3 additional enemies and its duration is increased by 3 sec.
0
Find an Opening
Find an Opening
0/100 · 0%
Your chance for Sinister Strike to strike twice and grant Opportunity is increased by 10%
11
Acrobatic Strikes
Acrobatic Strikes
11/100 · 11.0%
Auto-attacks increase auto-attack damage by 3% and movement speed by 1% for 3 sec, stacking up to 10 times.
100
⇄
Menacing Rush
Menacing Rush
100/100 · 100.0%
Adrenaline Rush magnifies your precision and power, increasing the damage your combo point generating abilities and finishers deal by 20%.
Heightened Rush
0/100 · 0%
Adrenaline Rush's duration is increased by 4 sec.
98
Zero In
Zero In
98/100 · 98.0%
Your auto-attack critical strikes increase the damage and critical strike chance of your next Between the Eyes by 2%, stacking up to 20 times.
92
Grand Melee
Grand Melee
92/100 · 92.0%
Blade Flurry causes your attacks to hit nearby enemies for an additional 8% of their normal damage.
1
Summarily Dispatched
Summarily Dispatched
1/100 · 1.0%
Up to 2 ranks · average 1.0
Dispatch deals 15% increased damage and costs 3 less Energy. This damage bonus is increased by 50% while your damage is enhanced by your Between the Eyes.
100
Dragon-Bone Dice
Dragon-Bone Dice
100/100 · 100.0%
The bonuses granted by your Roll the Bones are stronger.
Bonuses to chance for Sinister Strike to strike twice are 5% greater.
Bonuses to Sinister Strike and Ambush damage are 5% greater.
Bonuses to Restless Blades cooldown reduction are 10% greater.
Jackpot's bonus to critical strike chance is 5% greater.
100
Fan the Hammer
Fan the Hammer
100/100 · 100.0%
Up to 2 ranks · average 2.0
When you gain Opportunity, gain 1 additional charge. Max 6 charges.
Pistol Shot consumes 1 additional charge of Opportunity to fire 1 additional bullet. Additional shots deal 20% reduced damage.
0
Hidden Opportunity
Hidden Opportunity
0/100 · 0%
Ambush has a chance to grant Opportunity. Chance to trigger this effect is 100% of the chance for Sinister Strike to grant Opportunity.
Energy cost of Ambush reduced by 5.
100
Killing Spree
Killing Spree
100/100 · 100.0%
Finishing move that unleashes a barrage of gunfire, striking random enemies within 8 yards for Physical damage. Number of strikes increased per combo point.
Restores 1 combo point every 0.45 sec. Each combo point spent above 5 increases damage by 15%.
1 point : 310 over 0.45 sec
2 points: 465 over 0.89 sec
3 points: 620 over 1.34 sec
4 points: 775 over 1.78 sec
5 points: 930 over 2.23 sec
100
Keep It Rolling
Keep It Rolling
100/100 · 100.0%
Increase the remaining duration of your active Roll the Bones combat enhancement by 30 sec.
91
Fast Action
Fast Action
91/100 · 91.0%
The cooldown of Between the Eyes is reduced by 8 sec.
Between the Eyes increases your damage dealt by an additional 1%.
99
Preparation
Preparation
99/100 · 99.0%
Immediately reset the cooldowns of Adrenaline Rush, Between the Eyes, Blade Flurry, Blade Rush, and Killing Spree.
G
100
Gravedigger
Gravedigger
100/100 · 100.0%
Between the Eyes has a 45% chance to apply 2 stacks of its bonus to your damage dealt.
Layout and prerequisite lines follow Blizzard's static tree for this
patch. The heatmap remains aggregate analysis, not a generated build:
independently popular choices may not form a valid import string.
Pick rate
75%+
Under 75%
Unused
Passive
Ability
Choice
Class Tree
Talents shared by every Rogue specialization.
8 points required
23 points required
?
100
⇄
Tree node 99843
Unresolved tree node Blizzard supplied the position and connections without an entry tooltip.
29
Shiv
Shiv
29/100 · 29.0%
Attack with your off-hand, dealing 2 Physical damage, dispelling all enrage effects and applying a concentrated form of your active Non-Lethal poison.
Awards 1 combo point.
100
Blind
Blind
100/100 · 100.0%
Blinds the target, causing it to wander disoriented for 1 min. Damage may interrupt the effect. Limit 1.
100
Cloak of Shadows
Cloak of Shadows
100/100 · 100.0%
Provides a moment of magic immunity, instantly removing all harmful spell effects. The cloak lingers, causing you to resist harmful spells for 5 sec.
2
Toxic Stiletto
Toxic Stiletto
2/100 · 2.0%
Shiv's Energy cost is reduced by 20, its cooldown is reduced by 15 sec, and its range is increased by 3 yds.
100
Fleet Footed
Fleet Footed
100/100 · 100.0%
Movement speed increased by 15%.
96
⇄
Gouge
Gouge
83/100 · 83.0%
Gouges the eyes of an enemy target, incapacitating for 4 sec. Damage may interrupt the effect.
Must be in front of your target.
Awards 1 combo point.
Airborne Irritant
13/100 · 13.0%
Blind has 50% reduced cooldown, 70% reduced duration, and applies to all nearby enemies.
100
Thrill Seeking
Thrill Seeking
100/100 · 100.0%
Shadowstep has 1 additional charge.
35
Shadowrunner
Shadowrunner
35/100 · 35.0%
While Stealth or Shadow Dance is active, you move 20% faster.
100
Master Poisoner
Master Poisoner
100/100 · 100.0%
Increases the non-damaging effects of your weapon poisons by 20%.
100
⇄
Elusiveness
Elusiveness
92/100 · 92.0%
Evasion also reduces damage taken by 20%, and Feint also reduces non-area-of-effect damage taken by 20%.
Cheat Death
8/100 · 8.0%
Fatal attacks instead reduce you to 7% of your maximum health. For 3 sec afterward, you take 85% reduced damage. Cannot trigger more often than once per 6 min.
100
⇄
Blackjack
Blackjack
73/100 · 73.0%
Enemies have 30% reduced damage and healing for 6 sec after Blind or Sap's effect on them ends.
Tricks of the Trade
27/100 · 27.0%
Redirects all threat you cause to the targeted party or raid member, beginning with your next damaging attack within the next 30 sec and lasting 6 sec.
89
Improved Wound Poison
Improved Wound Poison
89/100 · 89.0%
Wound Poison can now stack 2 additional times.
99
Nimble Fingers
Nimble Fingers
99/100 · 99.0%
Energy cost of Feint and Crimson Vial reduced by 10.
100
Deadened Nerves
Deadened Nerves
100/100 · 100.0%
Physical damage taken reduced by 5%.
100
Quick Fingers
Quick Fingers
100/100 · 100.0%
Increases your Agility by 3%.
100
Improved Sprint
Improved Sprint
100/100 · 100.0%
Reduces the cooldown of Sprint by 60 sec.
75
Superior Mixture
Superior Mixture
75/100 · 75.0%
Crippling Poison reduces movement speed by an additional 10%.
100
Evasion
Evasion
100/100 · 100.0%
Increases your dodge chance by 100% for 10 sec.
54
Iron Stomach
Iron Stomach
54/100 · 54.0%
Increases the healing you receive from Crimson Vial, healing potions, and healthstones by 25%.
18
Virulent Poisons
Virulent Poisons
18/100 · 18.0%
Increases the damage of your weapon poisons by 10%.
4
Stillshroud
Stillshroud
4/100 · 4.0%
Shroud of Concealment has 50% reduced cooldown.
99
Graceful Guile
Graceful Guile
99/100 · 99.0%
Feint has 1 additional charge.
98
Featherfoot
Featherfoot
98/100 · 98.0%
Sprint increases movement speed by an additional 30% and has 4 sec increased duration.
12
⇄
Atrophic Poison
Atrophic Poison
10/100 · 10.0%
Coats your weapons with a Non-Lethal Poison that lasts for 1 hour. Each strike has a 30% chance of poisoning the enemy, reducing their damage by 4.0% for 1 min.
Numbing Poison
2/100 · 2.0%
Coats your weapons with a Non-Lethal Poison that lasts for 1 hour. Each strike has a 30% chance of poisoning the enemy, clouding their mind and slowing their attack and casting speed by 15% for 10 sec.
100
Deadly Precision
Deadly Precision
100/100 · 100.0%
Increases the critical strike chance of your attacks that generate combo points by 5%.
4
Sanguine Vial
Sanguine Vial
4/100 · 4.0%
When you deal the killing blow to a target that yields experience or honor, the cooldown of Crimson Vial is reduced by 15 sec and your next use heals 5% of your health instantly.
100
Deep Cuts
Deep Cuts
100/100 · 100.0%
Your finishing moves deal 6% increased damage.
89
Unbreakable Stride
Unbreakable Stride
89/100 · 89.0%
Reduces the duration of movement slowing effects 30%.
100
Danger Sense
Danger Sense
100/100 · 100.0%
You have a 20% chance to partially evade any damage dealt to you, reducing the damage it deals by 20%.
100
Swift Slasher
Swift Slasher
100/100 · 100.0%
Slice and Dice grants additional attack speed equal to 100% of your Haste.
100
⇄
Tight Spender
Tight Spender
87/100 · 87.0%
Energy cost of finishing moves reduced by 6%.
Improved Ambush
13/100 · 13.0%
Ambush generates 1 additional combo point.
100
Leeching Poison
Leeching Poison
100/100 · 100.0%
Adds a Leeching effect to your Lethal poisons, granting you 3.0% Leech.
22
Lethality
Lethality
22/100 · 22.0%
Up to 2 ranks · average 2.0
Critical strike chance increased by 1%. Critical strike damage bonus of your attacks that generate combo points increased by 10%.
49
Recuperator
Recuperator
49/100 · 49.0%
Slice and Dice heals you for up to 1% of your maximum health per 3 sec.
100
Alacrity
Alacrity
100/100 · 100.0%
Up to 2 ranks · average 2.0
Haste increased by 1.5%.
52
Soothing Darkness
Soothing Darkness
52/100 · 52.0%
You are healed for 30% of your maximum health over 6 sec after activating Vanish.
99
Vigor
Vigor
99/100 · 99.0%
Up to 2 ranks · average 2.0
Increases your maximum Energy by 50 and Energy regeneration by 5%.
34
Supercharger
Supercharger
34/100 · 34.0%
Up to 2 ranks · average 2.0
Kingsbane supercharges 1 combo point.
Damaging finishing moves consume a supercharged combo point to function as if they spent 2 additional combo points.
47
Subterfuge
Subterfuge
47/100 · 47.0%
Up to 2 ranks · average 2.0
Abilities requiring Stealth can be used for 3 sec after Stealth breaks.
Combat benefits requiring Stealth persist for an additional 3 sec after Stealth breaks.
97
⇄
Thistle Tea
Thistle Tea
97/100 · 97.0%
Restore 100 Energy.
When your Energy is reduced below 30, drink a Thistle Tea.
Thistle Tea
0/100 · 0%
Restore 100 Energy.
20
Cold Blooded Killer
Cold Blooded Killer
20/100 · 20.0%
Critically striking with an attack that generates combo points increases the critical strike chance of your next finishing move by 10%.
33
⇄
Forced Induction
Forced Induction
33/100 · 33.0%
Increase the bonus granted when a damaging finishing move consumes a supercharged combo point by 1.
Echoing Reprimand
0/100 · 0%
After consuming a supercharged combo point, your next Mutilate also strikes the target with an Echoing Reprimand dealing 41 Physical damage.
100
Deeper Stratagem
Deeper Stratagem
100/100 · 100.0%
Gain 1 additional max combo point.
Your finishing moves that consume more than 5 combo points have increased effects, and your finishing moves deal 5% increased damage.
45
Without a Trace
Without a Trace
45/100 · 45.0%
Vanish has 1 additional charge.
Specialization Tree
Talents available only to Outlaw.
8 points required
20 points required
100
Opportunity
Opportunity
100/100 · 100.0%
Sinister Strike has a 30% chance to hit an additional time and grant Opportunity.
Opportunity
Your next Pistol Shot costs 50% less Energy and deals 100% increased damage.
98
⇄
Combat Stamina
Combat Stamina
93/100 · 93.0%
Stamina increased by 5%.
Hit and Run
5/100 · 5.0%
Movement speed increased by 15%.
100
Adrenaline Rush
Adrenaline Rush
100/100 · 100.0%
Increases your Energy regeneration rate by 75%, your maximum Energy by 50, and your attack speed by 20% for 15 sec.
88
⇄
Blinding Powder
Blinding Powder
58/100 · 58.0%
Reduces the cooldown of Blind by 25% and increases its range by 5 yds.
Retractable Hook
30/100 · 30.0%
Reduces the cooldown of Grappling Hook by 15 sec.
100
Expert Duelist
Expert Duelist
100/100 · 100.0%
Between the Eyes increases your damage dealt by an additional 2%.
100
Combat Potency
Combat Potency
100/100 · 100.0%
Increases your Energy regeneration rate by 16%.
3
Deadly Pursuit
Deadly Pursuit
3/100 · 3.0%
After spending 15 combo points, if you spend no combo points for 4 sec, abilities affected by Restless Blades will cool down 200% faster for 5 sec or until you spend a combo point.
100
Precision Shot
Precision Shot
100/100 · 100.0%
Between the Eyes and Pistol Shot have 10 yd increased range and deal 20% increased damage.
100
Crescendo of Violence
Crescendo of Violence
100/100 · 100.0%
Your finishing moves deal 10% increased damage.
16
Deft Maneuvers
Deft Maneuvers
16/100 · 16.0%
Blade Flurry's initial damage is increased by 100% and generates 1 combo point per target struck, but its Energy cost is increased by 30.
100
Devious Stratagem
Devious Stratagem
100/100 · 100.0%
Gain 1 additional max combo point.
Your finishing moves that consume more than 5 combo points have increased effects, and your finishing moves deal 5% increased damage.
100
Fatal Flourish
Fatal Flourish
100/100 · 100.0%
Your off-hand attacks and Pistol Shots have a 25% chance to generate 8 Energy.
100
Quick Draw
Quick Draw
100/100 · 100.0%
Opportunity increases the damage of Pistol Shot by an additional 20%. Each charge of Opportunity consumed by Pistol Shot generates 1 combo point.
97
Ruthlessness
Ruthlessness
97/100 · 97.0%
Your finishing moves have a 20% chance per combo point spent to grant a combo point.
89
Blade Rush
Blade Rush
89/100 · 89.0%
Charge to your target with your blades out, dealing 304 Physical damage to the target and 129 to all other nearby enemies. Damage reduced beyond 8 targets.
While Blade Flurry is active, damage to non-primary targets is increased by 100%.
Generates 25 Energy over 5 sec.
91
Loaded Dice
Loaded Dice
91/100 · 91.0%
Activating Adrenaline Rush improves the result of your next Roll the Bones by one level.
24
Sleight of Hand
Sleight of Hand
24/100 · 24.0%
Roll the Bones has a 20% increased chance of granting more powerful results.
23
Improved Between the Eyes
Improved Between the Eyes
23/100 · 23.0%
Critical strikes with Between the Eyes deal 2.5 times normal damage.
100
⇄
Thief's Versatility
Thief's Versatility
71/100 · 71.0%
Versatility increased by 3%.
Flickering Steel
29/100 · 29.0%
Sinister Strike and Ambush deal 20% increased damage. They also generate 5 Energy when they grant you Opportunity.
16
Audacity
Audacity
16/100 · 16.0%
Using Pistol Shot with Opportunity has a 30% chance to make your next Ambush usable without Stealth.
Chance to trigger this effect matches the chance for Sinister Strike to grant Opportunity.
Ambush damage increased by 80%.
91
Heavy Hitter
Heavy Hitter
91/100 · 91.0%
Up to 2 ranks · average 2.0
Attacks that generate combo points deal 15% increased damage.
98
Improved Adrenaline Rush
Improved Adrenaline Rush
98/100 · 98.0%
Generate full combo points when you gain Adrenaline Rush.
98
Ace Up Your Sleeve
Ace Up Your Sleeve
98/100 · 98.0%
Up to 2 ranks · average 1.9
Between the Eyes has a 3% chance per combo point spent to grant 4 combo points and reset its own cooldown.
11
Dancing Steel
Dancing Steel
11/100 · 11.0%
Blade Flurry strikes 3 additional enemies and its duration is increased by 3 sec.
84
Find an Opening
Find an Opening
84/100 · 84.0%
Your chance for Sinister Strike to strike twice and grant Opportunity is increased by 10%
70
Acrobatic Strikes
Acrobatic Strikes
70/100 · 70.0%
Auto-attacks increase auto-attack damage by 3% and movement speed by 1% for 3 sec, stacking up to 10 times.
96
⇄
Menacing Rush
Menacing Rush
95/100 · 95.0%
Adrenaline Rush magnifies your precision and power, increasing the damage your combo point generating abilities and finishers deal by 20%.
Heightened Rush
1/100 · 1.0%
Adrenaline Rush's duration is increased by 4 sec.
99
Zero In
Zero In
99/100 · 99.0%
Your auto-attack critical strikes increase the damage and critical strike chance of your next Between the Eyes by 2%, stacking up to 20 times.
11
Grand Melee
Grand Melee
11/100 · 11.0%
Blade Flurry causes your attacks to hit nearby enemies for an additional 8% of their normal damage.
87
Summarily Dispatched
Summarily Dispatched
87/100 · 87.0%
Up to 2 ranks · average 1.7
Dispatch deals 15% increased damage and costs 3 less Energy. This damage bonus is increased by 50% while your damage is enhanced by your Between the Eyes.
95
Dragon-Bone Dice
Dragon-Bone Dice
95/100 · 95.0%
The bonuses granted by your Roll the Bones are stronger.
Bonuses to chance for Sinister Strike to strike twice are 5% greater.
Bonuses to Sinister Strike and Ambush damage are 5% greater.
Bonuses to Restless Blades cooldown reduction are 10% greater.
Jackpot's bonus to critical strike chance is 5% greater.
100
Fan the Hammer
Fan the Hammer
100/100 · 100.0%
Up to 2 ranks · average 2.0
When you gain Opportunity, gain 1 additional charge. Max 6 charges.
Pistol Shot consumes 1 additional charge of Opportunity to fire 1 additional bullet. Additional shots deal 20% reduced damage.
11
Hidden Opportunity
Hidden Opportunity
11/100 · 11.0%
Ambush has a chance to grant Opportunity. Chance to trigger this effect is 100% of the chance for Sinister Strike to grant Opportunity.
Energy cost of Ambush reduced by 5.
40
Killing Spree
Killing Spree
40/100 · 40.0%
Finishing move that unleashes a barrage of gunfire, striking random enemies within 8 yards for Physical damage. Number of strikes increased per combo point.
Restores 1 combo point every 0.45 sec. Each combo point spent above 5 increases damage by 15%.
1 point : 310 over 0.45 sec
2 points: 465 over 0.89 sec
3 points: 620 over 1.34 sec
4 points: 775 over 1.78 sec
5 points: 930 over 2.23 sec
11
Keep It Rolling
Keep It Rolling
11/100 · 11.0%
Increase the remaining duration of your active Roll the Bones combat enhancement by 30 sec.
50
Fast Action
Fast Action
50/100 · 50.0%
The cooldown of Between the Eyes is reduced by 8 sec.
Between the Eyes increases your damage dealt by an additional 1%.
89
Preparation
Preparation
89/100 · 89.0%
Immediately reset the cooldowns of Adrenaline Rush, Between the Eyes, Blade Flurry, Blade Rush, and Killing Spree.
G
100
Gravedigger
Gravedigger
100/100 · 100.0%
Between the Eyes has a 45% chance to apply 2 stacks of its bonus to your damage dealt.
Hero Talents
The hero paths Outlaw plays, with the same top-100 selection overlay. A character picks one.
HO
14
Hand of Fate
Hand of Fate
14/100 · 14.0%
Flip a Fatebound Coin each time a finishing move consumes 5 or more combo points. Heads increases the damage of your attacks by 10%, lasting 15 sec or until you flip Tails. Tails deals 59 Cosmic damage to your target.
For each time the same face is flipped in a row, Heads increases damage by an additional 2% and Tails increases its damage by 10%.
TF
15
⇄
Tempted Fate
Tempted Fate
14/100 · 14.0%
You have a 30% chance to absorb 10% of any damage taken.
Chosen's Revelry
1/100 · 1.0%
Flipping a Fatebound Coin restores 10 health.
MS
15
Mean Streak
Mean Streak
15/100 · 15.0%
Fatebound Coins flipped by Envenom are 33% more likely to match the same face as the last flip.
15
⇄
Death's Arrival
Death's Arrival
14/100 · 14.0%
Grappling Hook may be used a second time within 3 sec with no cooldown, but its total cooldown is increased by 5 sec.
Inexorable March
1/100 · 1.0%
You cannot be slowed below 70% of normal movement speed while your Fatebound Coin flips have an active streak of at least 2 flips matching the same face.
15
Sometimes Lucky
Sometimes Lucky
15/100 · 15.0%
Critical strike chance increased by 3%.
15
Deal Fate
Deal Fate
15/100 · 15.0%
Mutilate, Ambush, and Fan of Knives have a 60% chance to generate 1 additional combo point when they trigger Seal Fate.
15
Fate Intertwined
Fate Intertwined
15/100 · 15.0%
Caustic Spatter causes an additional 5% of Nature damage dealt to be dealt to affected enemies.
EC
15
Edge Case
Edge Case
15/100 · 15.0%
Activating Deathmark flips a Fatebound Coin and causes it to land on its edge, counting as both Heads and Tails.
15
Controlled Chaos
Controlled Chaos
15/100 · 15.0%
After flipping a Fatebound Coin that ends a streak of 4 or more, flip another that matches the same face.
15
Delivered Doom
Delivered Doom
15/100 · 15.0%
Envenom deals 5% more damage when it consumes 5 or more combo points.
15
⇄
Destiny Defined
Destiny Defined
15/100 · 15.0%
Sinister Strike has 5% increased chance to strike an additional time and grant Opportunity and your Fatebound Coins flipped have an additional 5% chance to match the same face as the last flip.
Overflowing Purse
0/100 · 0%
Envenom has a 15% chance to flip 3 Fatebound Coins.
15
Rush to the Inevitable
Rush to the Inevitable
15/100 · 15.0%
Gain 5 Energy every time you flip a Fatebound Coin. Gain 15 Energy for Coins that land on their edge.
15
Ravenholdt Mint
Ravenholdt Mint
15/100 · 15.0%
Flipping Heads increases damage by an additional 4%. Damage dealt by flipping Tails is increased by 12%.
15
Lucky Coin
Lucky Coin
15/100 · 15.0%
Every 7 coin flips, keep a lucky coin that bends you towards your fate for 12 sec. Your Agility is increased by 4%, the damage and bonuses of Fatebound Coins are increased by 50%, and coin flips are 15% more likely to match the same face as the last flip.
Coin flips do not count toward finding a lucky coin while you have a lucky coin.
80
Unseen Blade
Unseen Blade
80/100 · 80.0%
Backstab and Shadowstrike now also strike with an Unseen Blade dealing 97 damage. Targets struck are Fazed for 10 sec.
Fazed enemies take 5% more damage from you and cannot parry your attacks.
This effect may occur once every 20 sec.
85
Surprising Strikes
Surprising Strikes
85/100 · 85.0%
Attacks that generate combo points deal 50% increased critical strike damage to Fazed targets.
85
⇄
Smoke
Smoke
84/100 · 84.0%
You take 5% reduced damage from Fazed targets.
Mirrors
1/100 · 1.0%
Feint reduces damage taken from area-of-effect attacks by an additional 10%
85
Flawless Form
Flawless Form
85/100 · 85.0%
Unseen Blade and Secret Technique increase the damage of your finishing moves by 4% for 12 sec. Max 5 stacks.
85
Hoodwink
Hoodwink
85/100 · 85.0%
Fazed increases damage taken by an additional 3%.
85
⇄
Don't Be Suspicious
Don't Be Suspicious
75/100 · 75.0%
Blind and Shroud of Concealment have 10% reduced cooldown.
Pick Pocket and Sap have 10 yd increased range.
So Tricky
10/100 · 10.0%
Tricks of the Trade's threat redirect duration is increased to 1 hour.
85
Devious Distractions
Devious Distractions
85/100 · 85.0%
Secret Technique applies Fazed to any targets struck.
85
⇄
Thousand Cuts
Thousand Cuts
85/100 · 85.0%
Slice and Dice grants 10% additional attack speed and gives your auto-attacks a chance to refresh your opportunity to strike with Unseen Blade.
Flickerstrike
0/100 · 0%
Taking damage from an area-of-effect attack while Feint is active or dodging while Evasion is active refreshes your opportunity to strike with Unseen Blade.
This effect may only occur once every 5 sec.
85
Flashing Steel
Flashing Steel
85/100 · 85.0%
Unseen Blade may now occur once every 15 sec and has 25% chance to strike twice.
85
Disorienting Strikes
Disorienting Strikes
85/100 · 85.0%
Secret Technique has 10% reduced cooldown and allows your next 2 strikes of Unseen Blade to ignore its cooldown.
85
⇄
Cloud Cover
Cloud Cover
76/100 · 76.0%
Activating Shadow Blades creates a cloud of smoke for 6 sec, allowing attacks from within the cloud to apply Fazed, stacking up to 2 additional times.
Effect persists for 6 sec after leaving the cloud.
No Scruples
9/100 · 9.0%
Finishing moves have 12% increased chance to critically strike Fazed targets.
85
Nimble Flurry
Nimble Flurry
85/100 · 85.0%
Your auto-attacks, Unseen Blade, and Coup de Grace also strike up to 7 nearby enemies for 50% of normal damage while Flawless Form is active.
85
Clever Combatant
Clever Combatant
85/100 · 85.0%
Shuriken Storm has 10% increased critical strike chance and now triggers Unseen Blade when available.
85
Coup de Grace
Coup de Grace
85/100 · 85.0%
After 4 strikes with Unseen Blade, your next Eviscerate will be performed as a Coup de Grace, functioning as if it had consumed 5 additional combo points, and granting you 5 stacks of Flawless Form.
Layout and prerequisite lines follow Blizzard's static tree for this
patch. The heatmap remains aggregate analysis, not a generated build:
independently popular choices may not form a valid import string.
Pick rate
75%+
Under 75%
Unused
Passive
Ability
Choice
Class Tree
Talents shared by every Rogue specialization.
8 points required
23 points required
?
67
⇄
Tree node 99843
Unresolved tree node Blizzard supplied the position and connections without an entry tooltip.
18
Shiv
Shiv
18/67 · 26.9%
Attack with your off-hand, dealing 2 Physical damage, dispelling all enrage effects and applying a concentrated form of your active Non-Lethal poison.
Awards 1 combo point.
67
Blind
Blind
67/67 · 100.0%
Blinds the target, causing it to wander disoriented for 1 min. Damage may interrupt the effect. Limit 1.
67
Cloak of Shadows
Cloak of Shadows
67/67 · 100.0%
Provides a moment of magic immunity, instantly removing all harmful spell effects. The cloak lingers, causing you to resist harmful spells for 5 sec.
3
Toxic Stiletto
Toxic Stiletto
3/67 · 4.5%
Shiv's Energy cost is reduced by 20, its cooldown is reduced by 15 sec, and its range is increased by 3 yds.
67
Fleet Footed
Fleet Footed
67/67 · 100.0%
Movement speed increased by 15%.
65
⇄
Gouge
Gouge
53/67 · 79.1%
Gouges the eyes of an enemy target, incapacitating for 4 sec. Damage may interrupt the effect.
Must be in front of your target.
Awards 1 combo point.
Airborne Irritant
12/67 · 17.9%
Blind has 50% reduced cooldown, 70% reduced duration, and applies to all nearby enemies.
67
Thrill Seeking
Thrill Seeking
67/67 · 100.0%
Shadowstep has 1 additional charge.
32
Shadowrunner
Shadowrunner
32/67 · 47.8%
While Stealth or Shadow Dance is active, you move 20% faster.
67
Master Poisoner
Master Poisoner
67/67 · 100.0%
Increases the non-damaging effects of your weapon poisons by 20%.
67
⇄
Elusiveness
Elusiveness
59/67 · 88.1%
Evasion also reduces damage taken by 20%, and Feint also reduces non-area-of-effect damage taken by 20%.
Cheat Death
8/67 · 11.9%
Fatal attacks instead reduce you to 7% of your maximum health. For 3 sec afterward, you take 85% reduced damage. Cannot trigger more often than once per 6 min.
67
⇄
Blackjack
Blackjack
55/67 · 82.1%
Enemies have 30% reduced damage and healing for 6 sec after Blind or Sap's effect on them ends.
Tricks of the Trade
12/67 · 17.9%
Redirects all threat you cause to the targeted party or raid member, beginning with your next damaging attack within the next 30 sec and lasting 6 sec.
57
Improved Wound Poison
Improved Wound Poison
57/67 · 85.1%
Wound Poison can now stack 2 additional times.
67
Nimble Fingers
Nimble Fingers
67/67 · 100.0%
Energy cost of Feint and Crimson Vial reduced by 10.
67
Deadened Nerves
Deadened Nerves
67/67 · 100.0%
Physical damage taken reduced by 5%.
67
Quick Fingers
Quick Fingers
67/67 · 100.0%
Increases your Agility by 3%.
67
Improved Sprint
Improved Sprint
67/67 · 100.0%
Reduces the cooldown of Sprint by 60 sec.
35
Superior Mixture
Superior Mixture
35/67 · 52.2%
Crippling Poison reduces movement speed by an additional 10%.
67
Evasion
Evasion
67/67 · 100.0%
Increases your dodge chance by 100% for 10 sec.
50
Iron Stomach
Iron Stomach
50/67 · 74.6%
Increases the healing you receive from Crimson Vial, healing potions, and healthstones by 25%.
17
Virulent Poisons
Virulent Poisons
17/67 · 25.4%
Increases the damage of your weapon poisons by 10%.
3
Stillshroud
Stillshroud
3/67 · 4.5%
Shroud of Concealment has 50% reduced cooldown.
63
Graceful Guile
Graceful Guile
63/67 · 94.0%
Feint has 1 additional charge.
64
Featherfoot
Featherfoot
64/67 · 95.5%
Sprint increases movement speed by an additional 30% and has 4 sec increased duration.
8
⇄
Atrophic Poison
Atrophic Poison
6/67 · 9.0%
Coats your weapons with a Non-Lethal Poison that lasts for 1 hour. Each strike has a 30% chance of poisoning the enemy, reducing their damage by 4.0% for 1 min.
Numbing Poison
2/67 · 3.0%
Coats your weapons with a Non-Lethal Poison that lasts for 1 hour. Each strike has a 30% chance of poisoning the enemy, clouding their mind and slowing their attack and casting speed by 15% for 10 sec.
67
Deadly Precision
Deadly Precision
67/67 · 100.0%
Increases the critical strike chance of your attacks that generate combo points by 5%.
2
Sanguine Vial
Sanguine Vial
2/67 · 3.0%
When you deal the killing blow to a target that yields experience or honor, the cooldown of Crimson Vial is reduced by 15 sec and your next use heals 5% of your health instantly.
67
Deep Cuts
Deep Cuts
67/67 · 100.0%
Your finishing moves deal 6% increased damage.
55
Unbreakable Stride
Unbreakable Stride
55/67 · 82.1%
Reduces the duration of movement slowing effects 30%.
67
Danger Sense
Danger Sense
67/67 · 100.0%
You have a 20% chance to partially evade any damage dealt to you, reducing the damage it deals by 20%.
67
Swift Slasher
Swift Slasher
67/67 · 100.0%
Slice and Dice grants additional attack speed equal to 100% of your Haste.
67
⇄
Tight Spender
Tight Spender
52/67 · 77.6%
Energy cost of finishing moves reduced by 6%.
Improved Ambush
15/67 · 22.4%
Ambush generates 1 additional combo point.
67
Leeching Poison
Leeching Poison
67/67 · 100.0%
Adds a Leeching effect to your Lethal poisons, granting you 3.0% Leech.
15
Lethality
Lethality
15/67 · 22.4%
Up to 2 ranks · average 2.0
Critical strike chance increased by 1%. Critical strike damage bonus of your attacks that generate combo points increased by 10%.
37
Recuperator
Recuperator
37/67 · 55.2%
Slice and Dice heals you for up to 1% of your maximum health per 3 sec.
59
Alacrity
Alacrity
59/67 · 88.1%
Up to 2 ranks · average 2.0
Haste increased by 1.5%.
43
Soothing Darkness
Soothing Darkness
43/67 · 64.2%
You are healed for 30% of your maximum health over 6 sec after activating Vanish.
67
Vigor
Vigor
67/67 · 100.0%
Up to 2 ranks · average 2.0
Increases your maximum Energy by 50 and Energy regeneration by 5%.
24
Supercharger
Supercharger
24/67 · 35.8%
Up to 2 ranks · average 2.0
Kingsbane supercharges 1 combo point.
Damaging finishing moves consume a supercharged combo point to function as if they spent 2 additional combo points.
37
Subterfuge
Subterfuge
37/67 · 55.2%
Up to 2 ranks · average 2.0
Abilities requiring Stealth can be used for 3 sec after Stealth breaks.
Combat benefits requiring Stealth persist for an additional 3 sec after Stealth breaks.
63
⇄
Thistle Tea
Thistle Tea
63/67 · 94.0%
Restore 100 Energy.
When your Energy is reduced below 30, drink a Thistle Tea.
Thistle Tea
0/67 · 0%
Restore 100 Energy.
13
Cold Blooded Killer
Cold Blooded Killer
13/67 · 19.4%
Critically striking with an attack that generates combo points increases the critical strike chance of your next finishing move by 10%.
17
⇄
Forced Induction
Forced Induction
17/67 · 25.4%
Increase the bonus granted when a damaging finishing move consumes a supercharged combo point by 1.
Echoing Reprimand
0/67 · 0%
After consuming a supercharged combo point, your next Mutilate also strikes the target with an Echoing Reprimand dealing 41 Physical damage.
56
Deeper Stratagem
Deeper Stratagem
56/67 · 83.6%
Gain 1 additional max combo point.
Your finishing moves that consume more than 5 combo points have increased effects, and your finishing moves deal 5% increased damage.
36
Without a Trace
Without a Trace
36/67 · 53.7%
Vanish has 1 additional charge.
Specialization Tree
Talents available only to Outlaw.
8 points required
20 points required
67
Opportunity
Opportunity
67/67 · 100.0%
Sinister Strike has a 30% chance to hit an additional time and grant Opportunity.
Opportunity
Your next Pistol Shot costs 50% less Energy and deals 100% increased damage.
65
⇄
Combat Stamina
Combat Stamina
56/67 · 83.6%
Stamina increased by 5%.
Hit and Run
9/67 · 13.4%
Movement speed increased by 15%.
67
Adrenaline Rush
Adrenaline Rush
67/67 · 100.0%
Increases your Energy regeneration rate by 75%, your maximum Energy by 50, and your attack speed by 20% for 15 sec.
58
⇄
Retractable Hook
Retractable Hook
33/67 · 49.3%
Reduces the cooldown of Grappling Hook by 15 sec.
Blinding Powder
25/67 · 37.3%
Reduces the cooldown of Blind by 25% and increases its range by 5 yds.
67
Expert Duelist
Expert Duelist
67/67 · 100.0%
Between the Eyes increases your damage dealt by an additional 2%.
67
Combat Potency
Combat Potency
67/67 · 100.0%
Increases your Energy regeneration rate by 16%.
16
Deadly Pursuit
Deadly Pursuit
16/67 · 23.9%
After spending 15 combo points, if you spend no combo points for 4 sec, abilities affected by Restless Blades will cool down 200% faster for 5 sec or until you spend a combo point.
67
Precision Shot
Precision Shot
67/67 · 100.0%
Between the Eyes and Pistol Shot have 10 yd increased range and deal 20% increased damage.
67
Crescendo of Violence
Crescendo of Violence
67/67 · 100.0%
Your finishing moves deal 10% increased damage.
13
Deft Maneuvers
Deft Maneuvers
13/67 · 19.4%
Blade Flurry's initial damage is increased by 100% and generates 1 combo point per target struck, but its Energy cost is increased by 30.
67
Devious Stratagem
Devious Stratagem
67/67 · 100.0%
Gain 1 additional max combo point.
Your finishing moves that consume more than 5 combo points have increased effects, and your finishing moves deal 5% increased damage.
67
Fatal Flourish
Fatal Flourish
67/67 · 100.0%
Your off-hand attacks and Pistol Shots have a 25% chance to generate 8 Energy.
67
Quick Draw
Quick Draw
67/67 · 100.0%
Opportunity increases the damage of Pistol Shot by an additional 20%. Each charge of Opportunity consumed by Pistol Shot generates 1 combo point.
65
Ruthlessness
Ruthlessness
65/67 · 97.0%
Your finishing moves have a 20% chance per combo point spent to grant a combo point.
61
Blade Rush
Blade Rush
61/67 · 91.0%
Charge to your target with your blades out, dealing 304 Physical damage to the target and 129 to all other nearby enemies. Damage reduced beyond 8 targets.
While Blade Flurry is active, damage to non-primary targets is increased by 100%.
Generates 25 Energy over 5 sec.
58
Loaded Dice
Loaded Dice
58/67 · 86.6%
Activating Adrenaline Rush improves the result of your next Roll the Bones by one level.
14
Sleight of Hand
Sleight of Hand
14/67 · 20.9%
Roll the Bones has a 20% increased chance of granting more powerful results.
21
Improved Between the Eyes
Improved Between the Eyes
21/67 · 31.3%
Critical strikes with Between the Eyes deal 2.5 times normal damage.
66
⇄
Thief's Versatility
Thief's Versatility
43/67 · 64.2%
Versatility increased by 3%.
Flickering Steel
23/67 · 34.3%
Sinister Strike and Ambush deal 20% increased damage. They also generate 5 Energy when they grant you Opportunity.
14
Audacity
Audacity
14/67 · 20.9%
Using Pistol Shot with Opportunity has a 30% chance to make your next Ambush usable without Stealth.
Chance to trigger this effect matches the chance for Sinister Strike to grant Opportunity.
Ambush damage increased by 80%.
60
Heavy Hitter
Heavy Hitter
60/67 · 89.6%
Up to 2 ranks · average 1.9
Attacks that generate combo points deal 15% increased damage.
66
Improved Adrenaline Rush
Improved Adrenaline Rush
66/67 · 98.5%
Generate full combo points when you gain Adrenaline Rush.
66
Ace Up Your Sleeve
Ace Up Your Sleeve
66/67 · 98.5%
Up to 2 ranks · average 1.7
Between the Eyes has a 3% chance per combo point spent to grant 4 combo points and reset its own cooldown.
8
Dancing Steel
Dancing Steel
8/67 · 11.9%
Blade Flurry strikes 3 additional enemies and its duration is increased by 3 sec.
52
Find an Opening
Find an Opening
52/67 · 77.6%
Your chance for Sinister Strike to strike twice and grant Opportunity is increased by 10%
49
Acrobatic Strikes
Acrobatic Strikes
49/67 · 73.1%
Auto-attacks increase auto-attack damage by 3% and movement speed by 1% for 3 sec, stacking up to 10 times.
63
⇄
Menacing Rush
Menacing Rush
60/67 · 89.6%
Adrenaline Rush magnifies your precision and power, increasing the damage your combo point generating abilities and finishers deal by 20%.
Heightened Rush
3/67 · 4.5%
Adrenaline Rush's duration is increased by 4 sec.
64
Zero In
Zero In
64/67 · 95.5%
Your auto-attack critical strikes increase the damage and critical strike chance of your next Between the Eyes by 2%, stacking up to 20 times.
8
Grand Melee
Grand Melee
8/67 · 11.9%
Blade Flurry causes your attacks to hit nearby enemies for an additional 8% of their normal damage.
60
Summarily Dispatched
Summarily Dispatched
60/67 · 89.6%
Up to 2 ranks · average 1.7
Dispatch deals 15% increased damage and costs 3 less Energy. This damage bonus is increased by 50% while your damage is enhanced by your Between the Eyes.
63
Dragon-Bone Dice
Dragon-Bone Dice
63/67 · 94.0%
The bonuses granted by your Roll the Bones are stronger.
Bonuses to chance for Sinister Strike to strike twice are 5% greater.
Bonuses to Sinister Strike and Ambush damage are 5% greater.
Bonuses to Restless Blades cooldown reduction are 10% greater.
Jackpot's bonus to critical strike chance is 5% greater.
67
Fan the Hammer
Fan the Hammer
67/67 · 100.0%
Up to 2 ranks · average 2.0
When you gain Opportunity, gain 1 additional charge. Max 6 charges.
Pistol Shot consumes 1 additional charge of Opportunity to fire 1 additional bullet. Additional shots deal 20% reduced damage.
9
Hidden Opportunity
Hidden Opportunity
9/67 · 13.4%
Ambush has a chance to grant Opportunity. Chance to trigger this effect is 100% of the chance for Sinister Strike to grant Opportunity.
Energy cost of Ambush reduced by 5.
38
Killing Spree
Killing Spree
38/67 · 56.7%
Finishing move that unleashes a barrage of gunfire, striking random enemies within 8 yards for Physical damage. Number of strikes increased per combo point.
Restores 1 combo point every 0.45 sec. Each combo point spent above 5 increases damage by 15%.
1 point : 310 over 0.45 sec
2 points: 465 over 0.89 sec
3 points: 620 over 1.34 sec
4 points: 775 over 1.78 sec
5 points: 930 over 2.23 sec
7
Keep It Rolling
Keep It Rolling
7/67 · 10.4%
Increase the remaining duration of your active Roll the Bones combat enhancement by 30 sec.
21
Fast Action
Fast Action
21/67 · 31.3%
The cooldown of Between the Eyes is reduced by 8 sec.
Between the Eyes increases your damage dealt by an additional 1%.
55
Preparation
Preparation
55/67 · 82.1%
Immediately reset the cooldowns of Adrenaline Rush, Between the Eyes, Blade Flurry, Blade Rush, and Killing Spree.
G
66
Gravedigger
Gravedigger
66/67 · 98.5%
Between the Eyes has a 45% chance to apply 2 stacks of its bonus to your damage dealt.
Hero Talents
The hero paths Outlaw plays, with the same top-100 selection overlay. A character picks one.
HO
28
Hand of Fate
Hand of Fate
28/67 · 41.8%
Flip a Fatebound Coin each time a finishing move consumes 5 or more combo points. Heads increases the damage of your attacks by 10%, lasting 15 sec or until you flip Tails. Tails deals 59 Cosmic damage to your target.
For each time the same face is flipped in a row, Heads increases damage by an additional 2% and Tails increases its damage by 10%.
TF
28
⇄
Tempted Fate
Tempted Fate
28/67 · 41.8%
You have a 30% chance to absorb 10% of any damage taken.
Chosen's Revelry
0/67 · 0%
Flipping a Fatebound Coin restores 10 health.
MS
28
Mean Streak
Mean Streak
28/67 · 41.8%
Fatebound Coins flipped by Envenom are 33% more likely to match the same face as the last flip.
28
⇄
Death's Arrival
Death's Arrival
28/67 · 41.8%
Grappling Hook may be used a second time within 3 sec with no cooldown, but its total cooldown is increased by 5 sec.
Inexorable March
0/67 · 0%
You cannot be slowed below 70% of normal movement speed while your Fatebound Coin flips have an active streak of at least 2 flips matching the same face.
28
Sometimes Lucky
Sometimes Lucky
28/67 · 41.8%
Critical strike chance increased by 3%.
28
Deal Fate
Deal Fate
28/67 · 41.8%
Mutilate, Ambush, and Fan of Knives have a 60% chance to generate 1 additional combo point when they trigger Seal Fate.
28
Fate Intertwined
Fate Intertwined
28/67 · 41.8%
Caustic Spatter causes an additional 5% of Nature damage dealt to be dealt to affected enemies.
EC
28
Edge Case
Edge Case
28/67 · 41.8%
Activating Deathmark flips a Fatebound Coin and causes it to land on its edge, counting as both Heads and Tails.
28
Controlled Chaos
Controlled Chaos
28/67 · 41.8%
After flipping a Fatebound Coin that ends a streak of 4 or more, flip another that matches the same face.
28
Delivered Doom
Delivered Doom
28/67 · 41.8%
Envenom deals 5% more damage when it consumes 5 or more combo points.
28
⇄
Destiny Defined
Destiny Defined
27/67 · 40.3%
Sinister Strike has 5% increased chance to strike an additional time and grant Opportunity and your Fatebound Coins flipped have an additional 5% chance to match the same face as the last flip.
Overflowing Purse
1/67 · 1.5%
Envenom has a 15% chance to flip 3 Fatebound Coins.
28
Rush to the Inevitable
Rush to the Inevitable
28/67 · 41.8%
Gain 5 Energy every time you flip a Fatebound Coin. Gain 15 Energy for Coins that land on their edge.
28
Ravenholdt Mint
Ravenholdt Mint
28/67 · 41.8%
Flipping Heads increases damage by an additional 4%. Damage dealt by flipping Tails is increased by 12%.
28
Lucky Coin
Lucky Coin
28/67 · 41.8%
Every 7 coin flips, keep a lucky coin that bends you towards your fate for 12 sec. Your Agility is increased by 4%, the damage and bonuses of Fatebound Coins are increased by 50%, and coin flips are 15% more likely to match the same face as the last flip.
Coin flips do not count toward finding a lucky coin while you have a lucky coin.
39
Unseen Blade
Unseen Blade
39/67 · 58.2%
Backstab and Shadowstrike now also strike with an Unseen Blade dealing 97 damage. Targets struck are Fazed for 10 sec.
Fazed enemies take 5% more damage from you and cannot parry your attacks.
This effect may occur once every 20 sec.
39
Surprising Strikes
Surprising Strikes
39/67 · 58.2%
Attacks that generate combo points deal 50% increased critical strike damage to Fazed targets.
39
⇄
Smoke
Smoke
39/67 · 58.2%
You take 5% reduced damage from Fazed targets.
Mirrors
0/67 · 0%
Feint reduces damage taken from area-of-effect attacks by an additional 10%
39
Flawless Form
Flawless Form
39/67 · 58.2%
Unseen Blade and Secret Technique increase the damage of your finishing moves by 4% for 12 sec. Max 5 stacks.
39
Hoodwink
Hoodwink
39/67 · 58.2%
Fazed increases damage taken by an additional 3%.
39
⇄
Don't Be Suspicious
Don't Be Suspicious
33/67 · 49.3%
Blind and Shroud of Concealment have 10% reduced cooldown.
Pick Pocket and Sap have 10 yd increased range.
So Tricky
6/67 · 9.0%
Tricks of the Trade's threat redirect duration is increased to 1 hour.
39
Devious Distractions
Devious Distractions
39/67 · 58.2%
Secret Technique applies Fazed to any targets struck.
39
⇄
Thousand Cuts
Thousand Cuts
38/67 · 56.7%
Slice and Dice grants 10% additional attack speed and gives your auto-attacks a chance to refresh your opportunity to strike with Unseen Blade.
Flickerstrike
1/67 · 1.5%
Taking damage from an area-of-effect attack while Feint is active or dodging while Evasion is active refreshes your opportunity to strike with Unseen Blade.
This effect may only occur once every 5 sec.
39
Flashing Steel
Flashing Steel
39/67 · 58.2%
Unseen Blade may now occur once every 15 sec and has 25% chance to strike twice.
39
Disorienting Strikes
Disorienting Strikes
39/67 · 58.2%
Secret Technique has 10% reduced cooldown and allows your next 2 strikes of Unseen Blade to ignore its cooldown.
39
⇄
Cloud Cover
Cloud Cover
31/67 · 46.3%
Activating Shadow Blades creates a cloud of smoke for 6 sec, allowing attacks from within the cloud to apply Fazed, stacking up to 2 additional times.
Effect persists for 6 sec after leaving the cloud.
No Scruples
8/67 · 11.9%
Finishing moves have 12% increased chance to critically strike Fazed targets.
39
Nimble Flurry
Nimble Flurry
39/67 · 58.2%
Your auto-attacks, Unseen Blade, and Coup de Grace also strike up to 7 nearby enemies for 50% of normal damage while Flawless Form is active.
39
Clever Combatant
Clever Combatant
39/67 · 58.2%
Shuriken Storm has 10% increased critical strike chance and now triggers Unseen Blade when available.
39
Coup de Grace
Coup de Grace
39/67 · 58.2%
After 4 strikes with Unseen Blade, your next Eviscerate will be performed as a Coup de Grace, functioning as if it had consumed 5 additional combo points, and granting you 5 stacks of Flawless Form.
Layout and prerequisite lines follow Blizzard's static tree for this
patch. The heatmap remains aggregate analysis, not a generated build:
independently popular choices may not form a valid import string.
Mythic+ tier
–
No M+ ranking data
PvP tier · Solo Shuffle
–
No Solo Shuffle data
PvP tier · Blitz
–
No Blitz data
PvP tier · 2v2
–
No 2v2 data
PvP tier · 3v3
–
No 3v3 data
Talent sample
100 / 100
top characters with an active loadout
Solo Shuffle and Blitz publish one ladder per specialization, so those two
standings are the ladder's own. 2v2 and 3v3 are single mixed ladders that
record no specialization at all — those entries are counted under each
character's currently active spec, which need not be the one they played,
and are a much smaller sample per spec.
M+ Talents
Solo Shuffle Talents
Blitz Talents
Pick rate
75%+
Under 75%
Unused
Passive
Ability
Choice
Class Tree
Talents shared by every Rogue specialization.
8 points required
23 points required
?
100
⇄
Tree node 99842
Unresolved tree node Blizzard supplied the position and connections without an entry tooltip.
12
Shiv
Shiv
12/100 · 12.0%
Attack with your off-hand, dealing 2 Physical damage, dispelling all enrage effects and applying a concentrated form of your active Non-Lethal poison.
Awards 1 combo point.
100
Blind
Blind
100/100 · 100.0%
Blinds the target, causing it to wander disoriented for 1 min. Damage may interrupt the effect. Limit 1.
100
Cloak of Shadows
Cloak of Shadows
100/100 · 100.0%
Provides a moment of magic immunity, instantly removing all harmful spell effects. The cloak lingers, causing you to resist harmful spells for 5 sec.
1
Toxic Stiletto
Toxic Stiletto
1/100 · 1.0%
Shiv's Energy cost is reduced by 20, its cooldown is reduced by 15 sec, and its range is increased by 3 yds.
100
Fleet Footed
Fleet Footed
100/100 · 100.0%
Movement speed increased by 15%.
98
⇄
Airborne Irritant
Airborne Irritant
98/100 · 98.0%
Blind has 50% reduced cooldown, 70% reduced duration, and applies to all nearby enemies.
Gouge
0/100 · 0%
Gouges the eyes of an enemy target, incapacitating for 4 sec. Damage may interrupt the effect.
Must be in front of your target.
Awards 1 combo point.
100
Thrill Seeking
Thrill Seeking
100/100 · 100.0%
Shadowstep has 1 additional charge.
95
Shadowrunner
Shadowrunner
95/100 · 95.0%
While Stealth or Shadow Dance is active, you move 20% faster.
100
Master Poisoner
Master Poisoner
100/100 · 100.0%
Increases the non-damaging effects of your weapon poisons by 20%.
100
⇄
Cheat Death
Cheat Death
71/100 · 71.0%
Fatal attacks instead reduce you to 7% of your maximum health. For 3 sec afterward, you take 85% reduced damage. Cannot trigger more often than once per 6 min.
Elusiveness
29/100 · 29.0%
Evasion also reduces damage taken by 20%, and Feint also reduces non-area-of-effect damage taken by 20%.
100
⇄
Tricks of the Trade
Tricks of the Trade
99/100 · 99.0%
Redirects all threat you cause to the targeted party or raid member, beginning with your next damaging attack within the next 30 sec and lasting 6 sec.
Blackjack
1/100 · 1.0%
Enemies have 30% reduced damage and healing for 6 sec after Blind or Sap's effect on them ends.
1
Improved Wound Poison
Improved Wound Poison
1/100 · 1.0%
Wound Poison can now stack 2 additional times.
100
Nimble Fingers
Nimble Fingers
100/100 · 100.0%
Energy cost of Feint and Crimson Vial reduced by 10.
100
Deadened Nerves
Deadened Nerves
100/100 · 100.0%
Physical damage taken reduced by 5%.
100
Quick Fingers
Quick Fingers
100/100 · 100.0%
Increases your Agility by 3%.
100
Improved Sprint
Improved Sprint
100/100 · 100.0%
Reduces the cooldown of Sprint by 60 sec.
1
Superior Mixture
Superior Mixture
1/100 · 1.0%
Crippling Poison reduces movement speed by an additional 10%.
100
Evasion
Evasion
100/100 · 100.0%
Increases your dodge chance by 100% for 10 sec.
95
Iron Stomach
Iron Stomach
95/100 · 95.0%
Increases the healing you receive from Crimson Vial, healing potions, and healthstones by 25%.
98
Virulent Poisons
Virulent Poisons
98/100 · 98.0%
Increases the damage of your weapon poisons by 10%.
1
Stillshroud
Stillshroud
1/100 · 1.0%
Shroud of Concealment has 50% reduced cooldown.
100
Graceful Guile
Graceful Guile
100/100 · 100.0%
Feint has 1 additional charge.
96
Featherfoot
Featherfoot
96/100 · 96.0%
Sprint increases movement speed by an additional 30% and has 4 sec increased duration.
100
⇄
Atrophic Poison
Atrophic Poison
98/100 · 98.0%
Coats your weapons with a Non-Lethal Poison that lasts for 1 hour. Each strike has a 30% chance of poisoning the enemy, reducing their damage by 4.0% for 1 min.
Numbing Poison
2/100 · 2.0%
Coats your weapons with a Non-Lethal Poison that lasts for 1 hour. Each strike has a 30% chance of poisoning the enemy, clouding their mind and slowing their attack and casting speed by 15% for 10 sec.
100
Deadly Precision
Deadly Precision
100/100 · 100.0%
Increases the critical strike chance of your attacks that generate combo points by 5%.
0
Sanguine Vial
Sanguine Vial
0/100 · 0%
When you deal the killing blow to a target that yields experience or honor, the cooldown of Crimson Vial is reduced by 15 sec and your next use heals 5% of your health instantly.
100
Deep Cuts
Deep Cuts
100/100 · 100.0%
Your finishing moves deal 6% increased damage.
2
Unbreakable Stride
Unbreakable Stride
2/100 · 2.0%
Reduces the duration of movement slowing effects 30%.
100
Danger Sense
Danger Sense
100/100 · 100.0%
You have a 20% chance to partially evade any damage dealt to you, reducing the damage it deals by 20%.
100
Swift Slasher
Swift Slasher
100/100 · 100.0%
Slice and Dice grants additional attack speed equal to 100% of your Haste.
100
⇄
Improved Ambush
Improved Ambush
100/100 · 100.0%
Ambush generates 1 additional combo point.
Tight Spender
0/100 · 0%
Energy cost of finishing moves reduced by 6%.
100
Leeching Poison
Leeching Poison
100/100 · 100.0%
Adds a Leeching effect to your Lethal poisons, granting you 3.0% Leech.
100
Lethality
Lethality
100/100 · 100.0%
Up to 2 ranks · average 2.0
Critical strike chance increased by 1%. Critical strike damage bonus of your attacks that generate combo points increased by 10%.
100
Recuperator
Recuperator
100/100 · 100.0%
Slice and Dice heals you for up to 1% of your maximum health per 3 sec.
100
Alacrity
Alacrity
100/100 · 100.0%
Up to 2 ranks · average 2.0
Haste increased by 1.5%.
0
Soothing Darkness
Soothing Darkness
0/100 · 0%
You are healed for 30% of your maximum health over 6 sec after activating Vanish.
0
Vigor
Vigor
0/100 · 0%
Up to 2 ranks
Increases your maximum Energy by 50 and Energy regeneration by 5%.
100
Supercharger
Supercharger
100/100 · 100.0%
Up to 2 ranks · average 2.0
Kingsbane supercharges 1 combo point.
Damaging finishing moves consume a supercharged combo point to function as if they spent 2 additional combo points.
0
Subterfuge
Subterfuge
0/100 · 0%
Up to 2 ranks
Abilities requiring Stealth can be used for 3 sec after Stealth breaks.
Combat benefits requiring Stealth persist for an additional 3 sec after Stealth breaks.
0
⇄
Thistle Tea
Thistle Tea
0/100 · 0%
Restore 100 Energy.
When your Energy is reduced below 30, drink a Thistle Tea.
Thistle Tea
0/100 · 0%
Restore 100 Energy.
100
Cold Blooded Killer
Cold Blooded Killer
100/100 · 100.0%
Critically striking with an attack that generates combo points increases the critical strike chance of your next finishing move by 10%.
100
⇄
Forced Induction
Forced Induction
100/100 · 100.0%
Increase the bonus granted when a damaging finishing move consumes a supercharged combo point by 1.
Echoing Reprimand
0/100 · 0%
After consuming a supercharged combo point, your next Mutilate also strikes the target with an Echoing Reprimand dealing 41 Physical damage.
100
Deeper Stratagem
Deeper Stratagem
100/100 · 100.0%
Gain 1 additional max combo point.
Your finishing moves that consume more than 5 combo points have increased effects, and your finishing moves deal 5% increased damage.
0
Without a Trace
Without a Trace
0/100 · 0%
Vanish has 1 additional charge.
Specialization Tree
Talents available only to Subtlety.
8 points required
20 points required
100
Find Weakness
Find Weakness
100/100 · 100.0%
Your Stealth abilities allow you to see the flaws in enemies' defenses, causing your attacks to ignore 30% armor for 10 sec.
100
Improved Backstab
Improved Backstab
100/100 · 100.0%
Backstab has 15% increased critical strike chance.
While behind your target, Backstab critical strikes grant Find Weakness for 10 sec.
100
Shadow Blades
Shadow Blades
100/100 · 100.0%
Draws upon surrounding shadows to empower your weapons, causing your attacks to deal 20% additional damage as Shadow and causing your combo point generating abilities to generate double combo points for 16 sec.
100
Improved Shuriken Storm
Improved Shuriken Storm
100/100 · 100.0%
Shuriken Storm has 15% increased critical strike chance.
Shuriken Storm critical strikes grant Find Weakness for 10 sec.
100
Premeditation
Premeditation
100/100 · 100.0%
After entering Stealth, your next combo point generating ability generates full combo points.
0
⇄
Ephemeral Bond
Ephemeral Bond
0/100 · 0%
Increases healing received by 8%.
Quick Decisions
0/100 · 0%
Shadowstep's cooldown is reduced by 20%, and its maximum range is increased by 20%.
100
Silent Storm
Silent Storm
100/100 · 100.0%
Gaining Stealth, Vanish, or Shadow Dance causes your next Shuriken Storm to have 100% increased chance to critically strike.
0
Shrouded in Darkness
Shrouded in Darkness
0/100 · 0%
Shroud of Concealment increases the movement speed of allies by 100% and leaving its area no longer cancels the effect.
100
⇄
Exhilarating Execution
Exhilarating Execution
100/100 · 100.0%
Your finishing moves heal you for 5% of damage done. At full health gain shielding instead, absorbing up to 10% of your maximum health.
Shot in the Dark
0/100 · 0%
After using Vanish or Shadow Dance, your next Cheap Shot is free and ignores its cooldown.
100
⇄
Fade to Nothing
Fade to Nothing
100/100 · 100.0%
Movement speed increased by 20% and damage taken reduced by 10% for 8 sec after gaining Stealth, Vanish, or Shadow Dance.
Cloaked in Shadows
0/100 · 0%
Vanish grants you a shield for 6 sec, absorbing damage equal to 18% of your maximum health.
0
⇄
Night Terrors
Night Terrors
0/100 · 0%
Shuriken Storm reduces enemies' movement speed by 50% for 8 sec.
Terrifying Pace
0/100 · 0%
Shuriken Storm increases your movement speed by 30% for 3 sec when striking 3 or more enemies.
100
Master of Shadows
Master of Shadows
100/100 · 100.0%
Gain 30 Energy over 3 sec when you enter Stealth or activate Shadow Dance.
3
Gloomblade
Gloomblade
3/100 · 3.0%
Punctures your target with your shadow-infused blade for 42 Shadow damage, bypassing armor.
Awards 1 combo point.
100
Shadow Focus
Shadow Focus
100/100 · 100.0%
Abilities deal 10% more damage while Stealth or Shadow Dance is active.
22
Improved Secret Technique
Improved Secret Technique
22/100 · 22.0%
Secret Technique damage increased by 15%.
100
Relentless Strikes
Relentless Strikes
100/100 · 100.0%
Your finishing moves generate 4 Energy per combo point spent.
0
Weaponmaster
Weaponmaster
0/100 · 0%
Backstab and Shadowstrike have a 15% chance to create a Shadow Clone that repeats the attack for 50% of normal damage as Shadow.
100
⇄
Warning Signs
Warning Signs
87/100 · 87.0%
Shadow Dance increases attack speed by 25%.
Planned Execution
13/100 · 13.0%
Shadow Dance increases the critical strike damage bonus of your abilities by 10%.
100
Double Dance
Double Dance
100/100 · 100.0%
Shadow Dance has 1 additional charge.
100
Shadowed Finishers
Shadowed Finishers
100/100 · 100.0%
Eviscerate and Black Powder deal an additional 30% damage as Shadow while Find Weakness is active.
100
Secret Stratagem
Secret Stratagem
100/100 · 100.0%
Gain 1 additional max combo point.
Your finishing moves that consume more than 5 combo points have increased effects, and your finishing moves deal 5% increased damage.
0
Shuriken Tornado
Shuriken Tornado
0/100 · 0%
Shuriken Storm has a 15% chance to create a Shadow Clone that repeats the attack for 50% of normal damage as Shadow.
100
Umbral Edge
Umbral Edge
100/100 · 100.0%
Shadow Clones deal 15% increased damage.
Cheap Shot creates a Shadow Clone to Shadowstrike the target for 50% of normal damage as Shadow.
Kidney Shot creates a Shadow Clone to Eviscerate the target for 50% of normal damage as Shadow.
99
Deepening Shadows
Deepening Shadows
99/100 · 99.0%
Shadow Dance duration is increased by 150% of your Haste stat.
Current bonus duration: 0.00 sec
99
Goremaw's Bite
Goremaw's Bite
99/100 · 99.0%
Lash out at your target and 2 additional nearby enemies, inflicting 216 Shadow damage and causing them to Bleed for 434 damage over 14 sec.
20% of all damage from Finishing Moves is repeated as Shadow, split evenly among affected enemies.
95
Veiltouched
Veiltouched
95/100 · 95.0%
Your abilities deal 5% increased magic damage.
100
Replicating Shadows
Replicating Shadows
100/100 · 100.0%
Shadow Clones deal 15% increased damage and your effects that have a chance to create them have 5% additional chance to occur.
100
Improved Find Weakness
Improved Find Weakness
100/100 · 100.0%
Find Weakness causes your attacks to ignore an additional 20% armor.
0
Perforated Veins
Perforated Veins
0/100 · 0%
Backstab, Shuriken Storm, and Shadowstrike have 10% increased damage while Find Weakness is active.
75
Lingering Shadow
Lingering Shadow
75/100 · 75.0%
After Shadow Dance ends, Backstab and Shuriken Storm deal an additional 50% damage as Shadow, fading by 2.8% per sec.
100
Deeper Daggers
Deeper Daggers
100/100 · 100.0%
Shadow damage increased by 8%.
PP
75
Potent Powder
Potent Powder
75/100 · 75.0%
Black Powder deals increased damage equal to 20% of your Mastery when it spends 5 or more combo points.
100
Death Perception
Death Perception
100/100 · 100.0%
Up to 2 ranks · average 2.0
Find Weakness increases the damage of finishing moves by 5%.
Shadow Dance increases the damage of finishing moves by 5%.
Shadow Blades increases the damage of finishing moves by 5%.
36
Dark Shadow
Dark Shadow
36/100 · 36.0%
Up to 2 ranks · average 1.1
Shadow Dance increases all ability damage by 5%, and Shadowstrike and Shuriken Storm damage by an additional 5%.
98
Finality
Finality
98/100 · 98.0%
Up to 2 ranks · average 2.0
Eviscerate and Black Powder have 15% increased critical strike damage bonus.
0
The Rotten
The Rotten
0/100 · 0%
After activating Shadow Dance, your next 2 attacks that generate combo points deal 35% increased damage.
100
Shadowcraft
Shadowcraft
100/100 · 100.0%
While Shadow Dance is active, your Shadow Techniques triggers 25% more frequently and generates 1 additional combo point.
2
Danse Macabre
Danse Macabre
2/100 · 2.0%
While Shadow Dance is active, each different attack that generates or spends combo points lashes out at the target, dealing 148 Shadow damage.
0
The First Dance
The First Dance
0/100 · 0%
Remaining out of combat for 6 sec increases the duration of your next Shadow Dance by 4 sec.
96
Dark Brew
Dark Brew
96/100 · 96.0%
Your weapon poisons have 10% increased application chance and now deal damage as Shadow instead of Nature.
Shadow damage increased by 10%.
100
Ancient Arts
Ancient Arts
100/100 · 100.0%
Damaging attacks that expend Shadow Techniques to generate combo points have a 15% chance per stack expended to create a Shadow Clone that repeats the attack for 50% of normal damage as Shadow.
Hero Talents
The hero paths Subtlety plays, with the same top-100 selection overlay. A character picks one.
86
Deathstalker's Mark
Deathstalker's Mark
86/100 · 86.0%
Garrote applies 3 stacks of Deathstalker's Mark to your target, unless Deathstalker's Mark is already active. You learn Mark for Death.
When you spend 5 or more combo points on attacks against a Marked target you consume an application of Deathstalker's Mark, dealing 54 Plague damage.
Mark for Death
Move your active Deathstalker's Mark to your target.
88
Clear the Witnesses
Clear the Witnesses
88/100 · 88.0%
Fan of Knives damage increased by 60%.
88
Hunt Them Down
Hunt Them Down
88/100 · 88.0%
Auto-attacks against Marked targets deal an additional 3 Plague damage.
88
Singular Focus
Singular Focus
88/100 · 88.0%
Damage dealt to targets other than your Marked target deals 5% Plague damage to your Marked target.
88
Precise Killer
Precise Killer
88/100 · 88.0%
Critical strike damage bonus increased by 20%.
88
Unshakeable Drive
Unshakeable Drive
88/100 · 88.0%
When you consume an application of Deathstalker's Mark, the damage of your next Ambush or Mutilate is increased by 50%.
88
Corrupt the Blood
Corrupt the Blood
88/100 · 88.0%
Rupture damage increased by 20%.
88
⇄
Lingering Darkness
Lingering Darkness
88/100 · 88.0%
After Deathmark expires, gain 30% increased Nature damage for 30 sec.
Symbolic Victory
0/100 · 0%
Shadow Dance additionally increases the damage of your next Eviscerate or Black Powder by 15%.
88
Quietus Celeris
Quietus Celeris
88/100 · 88.0%
Deathstalker's Mark has a 30% chance to immediately consume a stack when applied.
88
⇄
Ethereal Cloak
Ethereal Cloak
71/100 · 71.0%
Cloak of Shadows duration increased by 2 sec.
Bait and Switch
17/100 · 17.0%
Evasion reduces magical damage taken by 15%.
Cloak of Shadows reduces physical damage taken by 20%.
88
⇄
Momentum of Despair
Momentum of Despair
88/100 · 88.0%
If you have critically struck with Fan of Knives, increase the critical strike chance of Fan of Knives and Crimson Tempest by 10% and critical strike damage by 20% for 8 sec.
Follow the Blood
0/100 · 0%
Fan of Knives and Crimson Tempest deal 30% additional damage while 2 or more enemies are afflicted with Rupture.
88
⇄
Shadewalker
Shadewalker
87/100 · 87.0%
Each time you consume a stack of Deathstalker's Mark, reduce the cooldown of Shadowstep by 3 sec.
Shroud of Night
1/100 · 1.0%
Shroud of Concealment duration increased by 5 sec.
88
Mass Casualty
Mass Casualty
88/100 · 88.0%
Deathstalker's Mark deals 40% of its normal damage to all other enemies within 8 yds that are afflicted by Rupture.
88
Darkest Night
Darkest Night
88/100 · 88.0%
When you consume the final Deathstalker's Mark from a target or your target dies, gain 30 Energy and Darkest Night, causing your next Envenom cast with 5 or more combo points to critically strike, deal 35% additional damage, and apply 3 stacks of Deathstalker's Mark to the target if no other Deathstalker's Mark is active.
Envenom cast with Darkest Night does not consume a stack of active Deathstalker's Marks.
12
Unseen Blade
Unseen Blade
12/100 · 12.0%
Backstab and Shadowstrike now also strike with an Unseen Blade dealing 96 damage. Targets struck are Fazed for 10 sec.
Fazed enemies take 5% more damage from you and cannot parry your attacks.
This effect may occur once every 20 sec.
12
Surprising Strikes
Surprising Strikes
12/100 · 12.0%
Attacks that generate combo points deal 50% increased critical strike damage to Fazed targets.
12
⇄
Smoke
Smoke
12/100 · 12.0%
You take 5% reduced damage from Fazed targets.
Mirrors
0/100 · 0%
Feint reduces damage taken from area-of-effect attacks by an additional 10%
12
Flawless Form
Flawless Form
12/100 · 12.0%
Unseen Blade and Secret Technique increase the damage of your finishing moves by 4% for 12 sec. Max 5 stacks.
12
Hoodwink
Hoodwink
12/100 · 12.0%
Fazed increases damage taken by an additional 3%.
12
⇄
So Tricky
So Tricky
12/100 · 12.0%
Tricks of the Trade's threat redirect duration is increased to 1 hour.
Don't Be Suspicious
0/100 · 0%
Blind and Shroud of Concealment have 10% reduced cooldown.
Pick Pocket and Sap have 10 yd increased range.
12
Devious Distractions
Devious Distractions
12/100 · 12.0%
Secret Technique applies Fazed to any targets struck.
12
⇄
Thousand Cuts
Thousand Cuts
12/100 · 12.0%
Slice and Dice grants 10% additional attack speed and gives your auto-attacks a chance to refresh your opportunity to strike with Unseen Blade.
Flickerstrike
0/100 · 0%
Taking damage from an area-of-effect attack while Feint is active or dodging while Evasion is active refreshes your opportunity to strike with Unseen Blade.
This effect may only occur once every 5 sec.
12
Flashing Steel
Flashing Steel
12/100 · 12.0%
Unseen Blade may now occur once every 15 sec and has 25% chance to strike twice.
12
Disorienting Strikes
Disorienting Strikes
12/100 · 12.0%
Secret Technique has 10% reduced cooldown and allows your next 2 strikes of Unseen Blade to ignore its cooldown.
12
⇄
No Scruples
No Scruples
11/100 · 11.0%
Finishing moves have 12% increased chance to critically strike Fazed targets.
Cloud Cover
1/100 · 1.0%
Activating Shadow Blades creates a cloud of smoke for 6 sec, allowing attacks from within the cloud to apply Fazed, stacking up to 2 additional times.
Effect persists for 6 sec after leaving the cloud.
12
Nimble Flurry
Nimble Flurry
12/100 · 12.0%
Your auto-attacks, Unseen Blade, and Coup de Grace also strike up to 7 nearby enemies for 50% of normal damage while Flawless Form is active.
12
Clever Combatant
Clever Combatant
12/100 · 12.0%
Shuriken Storm has 10% increased critical strike chance and now triggers Unseen Blade when available.
12
Coup de Grace
Coup de Grace
12/100 · 12.0%
After 4 strikes with Unseen Blade, your next Eviscerate will be performed as a Coup de Grace, functioning as if it had consumed 5 additional combo points, and granting you 5 stacks of Flawless Form.
Layout and prerequisite lines follow Blizzard's static tree for this
patch. The heatmap remains aggregate analysis, not a generated build:
independently popular choices may not form a valid import string.
Pick rate
75%+
Under 75%
Unused
Passive
Ability
Choice
Class Tree
Talents shared by every Rogue specialization.
8 points required
23 points required
?
100
⇄
Tree node 99842
Unresolved tree node Blizzard supplied the position and connections without an entry tooltip.
83
Shiv
Shiv
83/100 · 83.0%
Attack with your off-hand, dealing 2 Physical damage, dispelling all enrage effects and applying a concentrated form of your active Non-Lethal poison.
Awards 1 combo point.
100
Blind
Blind
100/100 · 100.0%
Blinds the target, causing it to wander disoriented for 1 min. Damage may interrupt the effect. Limit 1.
100
Cloak of Shadows
Cloak of Shadows
100/100 · 100.0%
Provides a moment of magic immunity, instantly removing all harmful spell effects. The cloak lingers, causing you to resist harmful spells for 5 sec.
57
Toxic Stiletto
Toxic Stiletto
57/100 · 57.0%
Shiv's Energy cost is reduced by 20, its cooldown is reduced by 15 sec, and its range is increased by 3 yds.
100
Fleet Footed
Fleet Footed
100/100 · 100.0%
Movement speed increased by 15%.
100
⇄
Gouge
Gouge
92/100 · 92.0%
Gouges the eyes of an enemy target, incapacitating for 4 sec. Damage may interrupt the effect.
Must be in front of your target.
Awards 1 combo point.
Airborne Irritant
8/100 · 8.0%
Blind has 50% reduced cooldown, 70% reduced duration, and applies to all nearby enemies.
100
Thrill Seeking
Thrill Seeking
100/100 · 100.0%
Shadowstep has 1 additional charge.
100
Shadowrunner
Shadowrunner
100/100 · 100.0%
While Stealth or Shadow Dance is active, you move 20% faster.
100
Master Poisoner
Master Poisoner
100/100 · 100.0%
Increases the non-damaging effects of your weapon poisons by 20%.
100
⇄
Elusiveness
Elusiveness
89/100 · 89.0%
Evasion also reduces damage taken by 20%, and Feint also reduces non-area-of-effect damage taken by 20%.
Cheat Death
11/100 · 11.0%
Fatal attacks instead reduce you to 7% of your maximum health. For 3 sec afterward, you take 85% reduced damage. Cannot trigger more often than once per 6 min.
100
⇄
Blackjack
Blackjack
74/100 · 74.0%
Enemies have 30% reduced damage and healing for 6 sec after Blind or Sap's effect on them ends.
Tricks of the Trade
26/100 · 26.0%
Redirects all threat you cause to the targeted party or raid member, beginning with your next damaging attack within the next 30 sec and lasting 6 sec.
92
Improved Wound Poison
Improved Wound Poison
92/100 · 92.0%
Wound Poison can now stack 2 additional times.
23
Nimble Fingers
Nimble Fingers
23/100 · 23.0%
Energy cost of Feint and Crimson Vial reduced by 10.
98
Deadened Nerves
Deadened Nerves
98/100 · 98.0%
Physical damage taken reduced by 5%.
100
Quick Fingers
Quick Fingers
100/100 · 100.0%
Increases your Agility by 3%.
100
Improved Sprint
Improved Sprint
100/100 · 100.0%
Reduces the cooldown of Sprint by 60 sec.
65
Superior Mixture
Superior Mixture
65/100 · 65.0%
Crippling Poison reduces movement speed by an additional 10%.
100
Evasion
Evasion
100/100 · 100.0%
Increases your dodge chance by 100% for 10 sec.
9
Iron Stomach
Iron Stomach
9/100 · 9.0%
Increases the healing you receive from Crimson Vial, healing potions, and healthstones by 25%.
12
Virulent Poisons
Virulent Poisons
12/100 · 12.0%
Increases the damage of your weapon poisons by 10%.
0
Stillshroud
Stillshroud
0/100 · 0%
Shroud of Concealment has 50% reduced cooldown.
100
Graceful Guile
Graceful Guile
100/100 · 100.0%
Feint has 1 additional charge.
97
Featherfoot
Featherfoot
97/100 · 97.0%
Sprint increases movement speed by an additional 30% and has 4 sec increased duration.
8
⇄
Atrophic Poison
Atrophic Poison
8/100 · 8.0%
Coats your weapons with a Non-Lethal Poison that lasts for 1 hour. Each strike has a 30% chance of poisoning the enemy, reducing their damage by 4.0% for 1 min.
Numbing Poison
0/100 · 0%
Coats your weapons with a Non-Lethal Poison that lasts for 1 hour. Each strike has a 30% chance of poisoning the enemy, clouding their mind and slowing their attack and casting speed by 15% for 10 sec.
100
Deadly Precision
Deadly Precision
100/100 · 100.0%
Increases the critical strike chance of your attacks that generate combo points by 5%.
1
Sanguine Vial
Sanguine Vial
1/100 · 1.0%
When you deal the killing blow to a target that yields experience or honor, the cooldown of Crimson Vial is reduced by 15 sec and your next use heals 5% of your health instantly.
100
Deep Cuts
Deep Cuts
100/100 · 100.0%
Your finishing moves deal 6% increased damage.
55
Unbreakable Stride
Unbreakable Stride
55/100 · 55.0%
Reduces the duration of movement slowing effects 30%.
100
Danger Sense
Danger Sense
100/100 · 100.0%
You have a 20% chance to partially evade any damage dealt to you, reducing the damage it deals by 20%.
100
Swift Slasher
Swift Slasher
100/100 · 100.0%
Slice and Dice grants additional attack speed equal to 100% of your Haste.
100
⇄
Improved Ambush
Improved Ambush
100/100 · 100.0%
Ambush generates 1 additional combo point.
Tight Spender
0/100 · 0%
Energy cost of finishing moves reduced by 6%.
10
Leeching Poison
Leeching Poison
10/100 · 10.0%
Adds a Leeching effect to your Lethal poisons, granting you 3.0% Leech.
13
Lethality
Lethality
13/100 · 13.0%
Up to 2 ranks · average 2.0
Critical strike chance increased by 1%. Critical strike damage bonus of your attacks that generate combo points increased by 10%.
100
Recuperator
Recuperator
100/100 · 100.0%
Slice and Dice heals you for up to 1% of your maximum health per 3 sec.
99
Alacrity
Alacrity
99/100 · 99.0%
Up to 2 ranks · average 2.0
Haste increased by 1.5%.
91
Soothing Darkness
Soothing Darkness
91/100 · 91.0%
You are healed for 30% of your maximum health over 6 sec after activating Vanish.
0
Vigor
Vigor
0/100 · 0%
Up to 2 ranks
Increases your maximum Energy by 50 and Energy regeneration by 5%.
100
Supercharger
Supercharger
100/100 · 100.0%
Up to 2 ranks · average 2.0
Kingsbane supercharges 1 combo point.
Damaging finishing moves consume a supercharged combo point to function as if they spent 2 additional combo points.
88
Subterfuge
Subterfuge
88/100 · 88.0%
Up to 2 ranks · average 2.0
Abilities requiring Stealth can be used for 3 sec after Stealth breaks.
Combat benefits requiring Stealth persist for an additional 3 sec after Stealth breaks.
0
⇄
Thistle Tea
Thistle Tea
0/100 · 0%
Restore 100 Energy.
When your Energy is reduced below 30, drink a Thistle Tea.
Thistle Tea
0/100 · 0%
Restore 100 Energy.
13
Cold Blooded Killer
Cold Blooded Killer
13/100 · 13.0%
Critically striking with an attack that generates combo points increases the critical strike chance of your next finishing move by 10%.
99
⇄
Forced Induction
Forced Induction
98/100 · 98.0%
Increase the bonus granted when a damaging finishing move consumes a supercharged combo point by 1.
Echoing Reprimand
1/100 · 1.0%
After consuming a supercharged combo point, your next Mutilate also strikes the target with an Echoing Reprimand dealing 41 Physical damage.
99
Deeper Stratagem
Deeper Stratagem
99/100 · 99.0%
Gain 1 additional max combo point.
Your finishing moves that consume more than 5 combo points have increased effects, and your finishing moves deal 5% increased damage.
88
Without a Trace
Without a Trace
88/100 · 88.0%
Vanish has 1 additional charge.
Specialization Tree
Talents available only to Subtlety.
8 points required
20 points required
100
Find Weakness
Find Weakness
100/100 · 100.0%
Your Stealth abilities allow you to see the flaws in enemies' defenses, causing your attacks to ignore 30% armor for 10 sec.
100
Improved Backstab
Improved Backstab
100/100 · 100.0%
Backstab has 15% increased critical strike chance.
While behind your target, Backstab critical strikes grant Find Weakness for 10 sec.
100
Shadow Blades
Shadow Blades
100/100 · 100.0%
Draws upon surrounding shadows to empower your weapons, causing your attacks to deal 20% additional damage as Shadow and causing your combo point generating abilities to generate double combo points for 16 sec.
100
Improved Shuriken Storm
Improved Shuriken Storm
100/100 · 100.0%
Shuriken Storm has 15% increased critical strike chance.
Shuriken Storm critical strikes grant Find Weakness for 10 sec.
100
Premeditation
Premeditation
100/100 · 100.0%
After entering Stealth, your next combo point generating ability generates full combo points.
93
⇄
Quick Decisions
Quick Decisions
91/100 · 91.0%
Shadowstep's cooldown is reduced by 20%, and its maximum range is increased by 20%.
Ephemeral Bond
2/100 · 2.0%
Increases healing received by 8%.
9
Silent Storm
Silent Storm
9/100 · 9.0%
Gaining Stealth, Vanish, or Shadow Dance causes your next Shuriken Storm to have 100% increased chance to critically strike.
0
Shrouded in Darkness
Shrouded in Darkness
0/100 · 0%
Shroud of Concealment increases the movement speed of allies by 100% and leaving its area no longer cancels the effect.
100
⇄
Shot in the Dark
Shot in the Dark
92/100 · 92.0%
After using Vanish or Shadow Dance, your next Cheap Shot is free and ignores its cooldown.
Exhilarating Execution
8/100 · 8.0%
Your finishing moves heal you for 5% of damage done. At full health gain shielding instead, absorbing up to 10% of your maximum health.
100
⇄
Fade to Nothing
Fade to Nothing
80/100 · 80.0%
Movement speed increased by 20% and damage taken reduced by 10% for 8 sec after gaining Stealth, Vanish, or Shadow Dance.
Cloaked in Shadows
20/100 · 20.0%
Vanish grants you a shield for 6 sec, absorbing damage equal to 18% of your maximum health.
0
⇄
Night Terrors
Night Terrors
0/100 · 0%
Shuriken Storm reduces enemies' movement speed by 50% for 8 sec.
Terrifying Pace
0/100 · 0%
Shuriken Storm increases your movement speed by 30% for 3 sec when striking 3 or more enemies.
100
Master of Shadows
Master of Shadows
100/100 · 100.0%
Gain 30 Energy over 3 sec when you enter Stealth or activate Shadow Dance.
0
Gloomblade
Gloomblade
0/100 · 0%
Punctures your target with your shadow-infused blade for 42 Shadow damage, bypassing armor.
Awards 1 combo point.
100
Shadow Focus
Shadow Focus
100/100 · 100.0%
Abilities deal 10% more damage while Stealth or Shadow Dance is active.
95
Improved Secret Technique
Improved Secret Technique
95/100 · 95.0%
Secret Technique damage increased by 15%.
100
Relentless Strikes
Relentless Strikes
100/100 · 100.0%
Your finishing moves generate 4 Energy per combo point spent.
39
Weaponmaster
Weaponmaster
39/100 · 39.0%
Backstab and Shadowstrike have a 15% chance to create a Shadow Clone that repeats the attack for 50% of normal damage as Shadow.
99
⇄
Warning Signs
Warning Signs
92/100 · 92.0%
Shadow Dance increases attack speed by 25%.
Planned Execution
7/100 · 7.0%
Shadow Dance increases the critical strike damage bonus of your abilities by 10%.
100
Double Dance
Double Dance
100/100 · 100.0%
Shadow Dance has 1 additional charge.
100
Shadowed Finishers
Shadowed Finishers
100/100 · 100.0%
Eviscerate and Black Powder deal an additional 30% damage as Shadow while Find Weakness is active.
100
Secret Stratagem
Secret Stratagem
100/100 · 100.0%
Gain 1 additional max combo point.
Your finishing moves that consume more than 5 combo points have increased effects, and your finishing moves deal 5% increased damage.
0
Shuriken Tornado
Shuriken Tornado
0/100 · 0%
Shuriken Storm has a 15% chance to create a Shadow Clone that repeats the attack for 50% of normal damage as Shadow.
100
Umbral Edge
Umbral Edge
100/100 · 100.0%
Shadow Clones deal 15% increased damage.
Cheap Shot creates a Shadow Clone to Shadowstrike the target for 50% of normal damage as Shadow.
Kidney Shot creates a Shadow Clone to Eviscerate the target for 50% of normal damage as Shadow.
59
Deepening Shadows
Deepening Shadows
59/100 · 59.0%
Shadow Dance duration is increased by 150% of your Haste stat.
Current bonus duration: 0.00 sec
92
Goremaw's Bite
Goremaw's Bite
92/100 · 92.0%
Lash out at your target and 2 additional nearby enemies, inflicting 216 Shadow damage and causing them to Bleed for 434 damage over 14 sec.
20% of all damage from Finishing Moves is repeated as Shadow, split evenly among affected enemies.
97
Veiltouched
Veiltouched
97/100 · 97.0%
Your abilities deal 5% increased magic damage.
99
Replicating Shadows
Replicating Shadows
99/100 · 99.0%
Shadow Clones deal 15% increased damage and your effects that have a chance to create them have 5% additional chance to occur.
99
Improved Find Weakness
Improved Find Weakness
99/100 · 99.0%
Find Weakness causes your attacks to ignore an additional 20% armor.
4
Perforated Veins
Perforated Veins
4/100 · 4.0%
Backstab, Shuriken Storm, and Shadowstrike have 10% increased damage while Find Weakness is active.
12
Lingering Shadow
Lingering Shadow
12/100 · 12.0%
After Shadow Dance ends, Backstab and Shuriken Storm deal an additional 50% damage as Shadow, fading by 2.8% per sec.
100
Deeper Daggers
Deeper Daggers
100/100 · 100.0%
Shadow damage increased by 8%.
PP
3
Potent Powder
Potent Powder
3/100 · 3.0%
Black Powder deals increased damage equal to 20% of your Mastery when it spends 5 or more combo points.
100
Death Perception
Death Perception
100/100 · 100.0%
Up to 2 ranks · average 2.0
Find Weakness increases the damage of finishing moves by 5%.
Shadow Dance increases the damage of finishing moves by 5%.
Shadow Blades increases the damage of finishing moves by 5%.
96
Dark Shadow
Dark Shadow
96/100 · 96.0%
Up to 2 ranks · average 1.9
Shadow Dance increases all ability damage by 5%, and Shadowstrike and Shuriken Storm damage by an additional 5%.
17
Finality
Finality
17/100 · 17.0%
Up to 2 ranks · average 1.6
Eviscerate and Black Powder have 15% increased critical strike damage bonus.
84
The Rotten
The Rotten
84/100 · 84.0%
After activating Shadow Dance, your next 2 attacks that generate combo points deal 35% increased damage.
100
Shadowcraft
Shadowcraft
100/100 · 100.0%
While Shadow Dance is active, your Shadow Techniques triggers 25% more frequently and generates 1 additional combo point.
91
Danse Macabre
Danse Macabre
91/100 · 91.0%
While Shadow Dance is active, each different attack that generates or spends combo points lashes out at the target, dealing 148 Shadow damage.
1
The First Dance
The First Dance
1/100 · 1.0%
Remaining out of combat for 6 sec increases the duration of your next Shadow Dance by 4 sec.
10
Dark Brew
Dark Brew
10/100 · 10.0%
Your weapon poisons have 10% increased application chance and now deal damage as Shadow instead of Nature.
Shadow damage increased by 10%.
100
Ancient Arts
Ancient Arts
100/100 · 100.0%
Damaging attacks that expend Shadow Techniques to generate combo points have a 15% chance per stack expended to create a Shadow Clone that repeats the attack for 50% of normal damage as Shadow.
Hero Talents
The hero paths Subtlety plays, with the same top-100 selection overlay. A character picks one.
45
Deathstalker's Mark
Deathstalker's Mark
45/100 · 45.0%
Garrote applies 3 stacks of Deathstalker's Mark to your target, unless Deathstalker's Mark is already active. You learn Mark for Death.
When you spend 5 or more combo points on attacks against a Marked target you consume an application of Deathstalker's Mark, dealing 54 Plague damage.
Mark for Death
Move your active Deathstalker's Mark to your target.
49
Clear the Witnesses
Clear the Witnesses
49/100 · 49.0%
Fan of Knives damage increased by 60%.
49
Hunt Them Down
Hunt Them Down
49/100 · 49.0%
Auto-attacks against Marked targets deal an additional 3 Plague damage.
49
Singular Focus
Singular Focus
49/100 · 49.0%
Damage dealt to targets other than your Marked target deals 5% Plague damage to your Marked target.
49
Precise Killer
Precise Killer
49/100 · 49.0%
Critical strike damage bonus increased by 20%.
49
Unshakeable Drive
Unshakeable Drive
49/100 · 49.0%
When you consume an application of Deathstalker's Mark, the damage of your next Ambush or Mutilate is increased by 50%.
49
Corrupt the Blood
Corrupt the Blood
49/100 · 49.0%
Rupture damage increased by 20%.
49
⇄
Lingering Darkness
Lingering Darkness
46/100 · 46.0%
After Deathmark expires, gain 30% increased Nature damage for 30 sec.
Symbolic Victory
3/100 · 3.0%
Shadow Dance additionally increases the damage of your next Eviscerate or Black Powder by 15%.
49
Quietus Celeris
Quietus Celeris
49/100 · 49.0%
Deathstalker's Mark has a 30% chance to immediately consume a stack when applied.
49
⇄
Bait and Switch
Bait and Switch
35/100 · 35.0%
Evasion reduces magical damage taken by 15%.
Cloak of Shadows reduces physical damage taken by 20%.
Ethereal Cloak
14/100 · 14.0%
Cloak of Shadows duration increased by 2 sec.
49
⇄
Follow the Blood
Follow the Blood
39/100 · 39.0%
Fan of Knives and Crimson Tempest deal 30% additional damage while 2 or more enemies are afflicted with Rupture.
Momentum of Despair
10/100 · 10.0%
If you have critically struck with Fan of Knives, increase the critical strike chance of Fan of Knives and Crimson Tempest by 10% and critical strike damage by 20% for 8 sec.
49
⇄
Shadewalker
Shadewalker
49/100 · 49.0%
Each time you consume a stack of Deathstalker's Mark, reduce the cooldown of Shadowstep by 3 sec.
Shroud of Night
0/100 · 0%
Shroud of Concealment duration increased by 5 sec.
49
Mass Casualty
Mass Casualty
49/100 · 49.0%
Deathstalker's Mark deals 40% of its normal damage to all other enemies within 8 yds that are afflicted by Rupture.
49
Darkest Night
Darkest Night
49/100 · 49.0%
When you consume the final Deathstalker's Mark from a target or your target dies, gain 30 Energy and Darkest Night, causing your next Envenom cast with 5 or more combo points to critically strike, deal 35% additional damage, and apply 3 stacks of Deathstalker's Mark to the target if no other Deathstalker's Mark is active.
Envenom cast with Darkest Night does not consume a stack of active Deathstalker's Marks.
44
Unseen Blade
Unseen Blade
44/100 · 44.0%
Backstab and Shadowstrike now also strike with an Unseen Blade dealing 96 damage. Targets struck are Fazed for 10 sec.
Fazed enemies take 5% more damage from you and cannot parry your attacks.
This effect may occur once every 20 sec.
51
Surprising Strikes
Surprising Strikes
51/100 · 51.0%
Attacks that generate combo points deal 50% increased critical strike damage to Fazed targets.
51
⇄
Smoke
Smoke
51/100 · 51.0%
You take 5% reduced damage from Fazed targets.
Mirrors
0/100 · 0%
Feint reduces damage taken from area-of-effect attacks by an additional 10%
51
Flawless Form
Flawless Form
51/100 · 51.0%
Unseen Blade and Secret Technique increase the damage of your finishing moves by 4% for 12 sec. Max 5 stacks.
51
Hoodwink
Hoodwink
51/100 · 51.0%
Fazed increases damage taken by an additional 3%.
51
⇄
Don't Be Suspicious
Don't Be Suspicious
49/100 · 49.0%
Blind and Shroud of Concealment have 10% reduced cooldown.
Pick Pocket and Sap have 10 yd increased range.
So Tricky
2/100 · 2.0%
Tricks of the Trade's threat redirect duration is increased to 1 hour.
51
Devious Distractions
Devious Distractions
51/100 · 51.0%
Secret Technique applies Fazed to any targets struck.
51
⇄
Thousand Cuts
Thousand Cuts
51/100 · 51.0%
Slice and Dice grants 10% additional attack speed and gives your auto-attacks a chance to refresh your opportunity to strike with Unseen Blade.
Flickerstrike
0/100 · 0%
Taking damage from an area-of-effect attack while Feint is active or dodging while Evasion is active refreshes your opportunity to strike with Unseen Blade.
This effect may only occur once every 5 sec.
51
Flashing Steel
Flashing Steel
51/100 · 51.0%
Unseen Blade may now occur once every 15 sec and has 25% chance to strike twice.
51
Disorienting Strikes
Disorienting Strikes
51/100 · 51.0%
Secret Technique has 10% reduced cooldown and allows your next 2 strikes of Unseen Blade to ignore its cooldown.
51
⇄
Cloud Cover
Cloud Cover
37/100 · 37.0%
Activating Shadow Blades creates a cloud of smoke for 6 sec, allowing attacks from within the cloud to apply Fazed, stacking up to 2 additional times.
Effect persists for 6 sec after leaving the cloud.
No Scruples
14/100 · 14.0%
Finishing moves have 12% increased chance to critically strike Fazed targets.
51
Nimble Flurry
Nimble Flurry
51/100 · 51.0%
Your auto-attacks, Unseen Blade, and Coup de Grace also strike up to 7 nearby enemies for 50% of normal damage while Flawless Form is active.
51
Clever Combatant
Clever Combatant
51/100 · 51.0%
Shuriken Storm has 10% increased critical strike chance and now triggers Unseen Blade when available.
51
Coup de Grace
Coup de Grace
51/100 · 51.0%
After 4 strikes with Unseen Blade, your next Eviscerate will be performed as a Coup de Grace, functioning as if it had consumed 5 additional combo points, and granting you 5 stacks of Flawless Form.
Layout and prerequisite lines follow Blizzard's static tree for this
patch. The heatmap remains aggregate analysis, not a generated build:
independently popular choices may not form a valid import string.
Pick rate
75%+
Under 75%
Unused
Passive
Ability
Choice
Class Tree
Talents shared by every Rogue specialization.
8 points required
23 points required
?
100
⇄
Tree node 99842
Unresolved tree node Blizzard supplied the position and connections without an entry tooltip.
82
Shiv
Shiv
82/100 · 82.0%
Attack with your off-hand, dealing 2 Physical damage, dispelling all enrage effects and applying a concentrated form of your active Non-Lethal poison.
Awards 1 combo point.
100
Blind
Blind
100/100 · 100.0%
Blinds the target, causing it to wander disoriented for 1 min. Damage may interrupt the effect. Limit 1.
100
Cloak of Shadows
Cloak of Shadows
100/100 · 100.0%
Provides a moment of magic immunity, instantly removing all harmful spell effects. The cloak lingers, causing you to resist harmful spells for 5 sec.
44
Toxic Stiletto
Toxic Stiletto
44/100 · 44.0%
Shiv's Energy cost is reduced by 20, its cooldown is reduced by 15 sec, and its range is increased by 3 yds.
100
Fleet Footed
Fleet Footed
100/100 · 100.0%
Movement speed increased by 15%.
98
⇄
Gouge
Gouge
95/100 · 95.0%
Gouges the eyes of an enemy target, incapacitating for 4 sec. Damage may interrupt the effect.
Must be in front of your target.
Awards 1 combo point.
Airborne Irritant
3/100 · 3.0%
Blind has 50% reduced cooldown, 70% reduced duration, and applies to all nearby enemies.
100
Thrill Seeking
Thrill Seeking
100/100 · 100.0%
Shadowstep has 1 additional charge.
100
Shadowrunner
Shadowrunner
100/100 · 100.0%
While Stealth or Shadow Dance is active, you move 20% faster.
100
Master Poisoner
Master Poisoner
100/100 · 100.0%
Increases the non-damaging effects of your weapon poisons by 20%.
100
⇄
Elusiveness
Elusiveness
94/100 · 94.0%
Evasion also reduces damage taken by 20%, and Feint also reduces non-area-of-effect damage taken by 20%.
Cheat Death
6/100 · 6.0%
Fatal attacks instead reduce you to 7% of your maximum health. For 3 sec afterward, you take 85% reduced damage. Cannot trigger more often than once per 6 min.
100
⇄
Blackjack
Blackjack
91/100 · 91.0%
Enemies have 30% reduced damage and healing for 6 sec after Blind or Sap's effect on them ends.
Tricks of the Trade
9/100 · 9.0%
Redirects all threat you cause to the targeted party or raid member, beginning with your next damaging attack within the next 30 sec and lasting 6 sec.
96
Improved Wound Poison
Improved Wound Poison
96/100 · 96.0%
Wound Poison can now stack 2 additional times.
40
Nimble Fingers
Nimble Fingers
40/100 · 40.0%
Energy cost of Feint and Crimson Vial reduced by 10.
99
Deadened Nerves
Deadened Nerves
99/100 · 99.0%
Physical damage taken reduced by 5%.
100
Quick Fingers
Quick Fingers
100/100 · 100.0%
Increases your Agility by 3%.
100
Improved Sprint
Improved Sprint
100/100 · 100.0%
Reduces the cooldown of Sprint by 60 sec.
53
Superior Mixture
Superior Mixture
53/100 · 53.0%
Crippling Poison reduces movement speed by an additional 10%.
100
Evasion
Evasion
100/100 · 100.0%
Increases your dodge chance by 100% for 10 sec.
18
Iron Stomach
Iron Stomach
18/100 · 18.0%
Increases the healing you receive from Crimson Vial, healing potions, and healthstones by 25%.
12
Virulent Poisons
Virulent Poisons
12/100 · 12.0%
Increases the damage of your weapon poisons by 10%.
0
Stillshroud
Stillshroud
0/100 · 0%
Shroud of Concealment has 50% reduced cooldown.
99
Graceful Guile
Graceful Guile
99/100 · 99.0%
Feint has 1 additional charge.
100
Featherfoot
Featherfoot
100/100 · 100.0%
Sprint increases movement speed by an additional 30% and has 4 sec increased duration.
4
⇄
Atrophic Poison
Atrophic Poison
4/100 · 4.0%
Coats your weapons with a Non-Lethal Poison that lasts for 1 hour. Each strike has a 30% chance of poisoning the enemy, reducing their damage by 4.0% for 1 min.
Numbing Poison
0/100 · 0%
Coats your weapons with a Non-Lethal Poison that lasts for 1 hour. Each strike has a 30% chance of poisoning the enemy, clouding their mind and slowing their attack and casting speed by 15% for 10 sec.
100
Deadly Precision
Deadly Precision
100/100 · 100.0%
Increases the critical strike chance of your attacks that generate combo points by 5%.
0
Sanguine Vial
Sanguine Vial
0/100 · 0%
When you deal the killing blow to a target that yields experience or honor, the cooldown of Crimson Vial is reduced by 15 sec and your next use heals 5% of your health instantly.
100
Deep Cuts
Deep Cuts
100/100 · 100.0%
Your finishing moves deal 6% increased damage.
60
Unbreakable Stride
Unbreakable Stride
60/100 · 60.0%
Reduces the duration of movement slowing effects 30%.
96
Danger Sense
Danger Sense
96/100 · 96.0%
You have a 20% chance to partially evade any damage dealt to you, reducing the damage it deals by 20%.
100
Swift Slasher
Swift Slasher
100/100 · 100.0%
Slice and Dice grants additional attack speed equal to 100% of your Haste.
100
⇄
Improved Ambush
Improved Ambush
99/100 · 99.0%
Ambush generates 1 additional combo point.
Tight Spender
1/100 · 1.0%
Energy cost of finishing moves reduced by 6%.
5
Leeching Poison
Leeching Poison
5/100 · 5.0%
Adds a Leeching effect to your Lethal poisons, granting you 3.0% Leech.
5
Lethality
Lethality
5/100 · 5.0%
Up to 2 ranks · average 2.0
Critical strike chance increased by 1%. Critical strike damage bonus of your attacks that generate combo points increased by 10%.
99
Recuperator
Recuperator
99/100 · 99.0%
Slice and Dice heals you for up to 1% of your maximum health per 3 sec.
100
Alacrity
Alacrity
100/100 · 100.0%
Up to 2 ranks · average 2.0
Haste increased by 1.5%.
95
Soothing Darkness
Soothing Darkness
95/100 · 95.0%
You are healed for 30% of your maximum health over 6 sec after activating Vanish.
1
Vigor
Vigor
1/100 · 1.0%
Up to 2 ranks · average 2.0
Increases your maximum Energy by 50 and Energy regeneration by 5%.
99
Supercharger
Supercharger
99/100 · 99.0%
Up to 2 ranks · average 2.0
Kingsbane supercharges 1 combo point.
Damaging finishing moves consume a supercharged combo point to function as if they spent 2 additional combo points.
95
Subterfuge
Subterfuge
95/100 · 95.0%
Up to 2 ranks · average 2.0
Abilities requiring Stealth can be used for 3 sec after Stealth breaks.
Combat benefits requiring Stealth persist for an additional 3 sec after Stealth breaks.
1
⇄
Thistle Tea
Thistle Tea
1/100 · 1.0%
Restore 100 Energy.
When your Energy is reduced below 30, drink a Thistle Tea.
Thistle Tea
0/100 · 0%
Restore 100 Energy.
5
Cold Blooded Killer
Cold Blooded Killer
5/100 · 5.0%
Critically striking with an attack that generates combo points increases the critical strike chance of your next finishing move by 10%.
99
⇄
Forced Induction
Forced Induction
99/100 · 99.0%
Increase the bonus granted when a damaging finishing move consumes a supercharged combo point by 1.
Echoing Reprimand
0/100 · 0%
After consuming a supercharged combo point, your next Mutilate also strikes the target with an Echoing Reprimand dealing 41 Physical damage.
100
Deeper Stratagem
Deeper Stratagem
100/100 · 100.0%
Gain 1 additional max combo point.
Your finishing moves that consume more than 5 combo points have increased effects, and your finishing moves deal 5% increased damage.
95
Without a Trace
Without a Trace
95/100 · 95.0%
Vanish has 1 additional charge.
Specialization Tree
Talents available only to Subtlety.
8 points required
20 points required
100
Find Weakness
Find Weakness
100/100 · 100.0%
Your Stealth abilities allow you to see the flaws in enemies' defenses, causing your attacks to ignore 30% armor for 10 sec.
100
Improved Backstab
Improved Backstab
100/100 · 100.0%
Backstab has 15% increased critical strike chance.
While behind your target, Backstab critical strikes grant Find Weakness for 10 sec.
100
Shadow Blades
Shadow Blades
100/100 · 100.0%
Draws upon surrounding shadows to empower your weapons, causing your attacks to deal 20% additional damage as Shadow and causing your combo point generating abilities to generate double combo points for 16 sec.
98
Improved Shuriken Storm
Improved Shuriken Storm
98/100 · 98.0%
Shuriken Storm has 15% increased critical strike chance.
Shuriken Storm critical strikes grant Find Weakness for 10 sec.
100
Premeditation
Premeditation
100/100 · 100.0%
After entering Stealth, your next combo point generating ability generates full combo points.
96
⇄
Quick Decisions
Quick Decisions
95/100 · 95.0%
Shadowstep's cooldown is reduced by 20%, and its maximum range is increased by 20%.
Ephemeral Bond
1/100 · 1.0%
Increases healing received by 8%.
4
Silent Storm
Silent Storm
4/100 · 4.0%
Gaining Stealth, Vanish, or Shadow Dance causes your next Shuriken Storm to have 100% increased chance to critically strike.
2
Shrouded in Darkness
Shrouded in Darkness
2/100 · 2.0%
Shroud of Concealment increases the movement speed of allies by 100% and leaving its area no longer cancels the effect.
100
⇄
Shot in the Dark
Shot in the Dark
95/100 · 95.0%
After using Vanish or Shadow Dance, your next Cheap Shot is free and ignores its cooldown.
Exhilarating Execution
5/100 · 5.0%
Your finishing moves heal you for 5% of damage done. At full health gain shielding instead, absorbing up to 10% of your maximum health.
100
⇄
Fade to Nothing
Fade to Nothing
74/100 · 74.0%
Movement speed increased by 20% and damage taken reduced by 10% for 8 sec after gaining Stealth, Vanish, or Shadow Dance.
Cloaked in Shadows
26/100 · 26.0%
Vanish grants you a shield for 6 sec, absorbing damage equal to 18% of your maximum health.
0
⇄
Night Terrors
Night Terrors
0/100 · 0%
Shuriken Storm reduces enemies' movement speed by 50% for 8 sec.
Terrifying Pace
0/100 · 0%
Shuriken Storm increases your movement speed by 30% for 3 sec when striking 3 or more enemies.
100
Master of Shadows
Master of Shadows
100/100 · 100.0%
Gain 30 Energy over 3 sec when you enter Stealth or activate Shadow Dance.
1
Gloomblade
Gloomblade
1/100 · 1.0%
Punctures your target with your shadow-infused blade for 42 Shadow damage, bypassing armor.
Awards 1 combo point.
100
Shadow Focus
Shadow Focus
100/100 · 100.0%
Abilities deal 10% more damage while Stealth or Shadow Dance is active.
97
Improved Secret Technique
Improved Secret Technique
97/100 · 97.0%
Secret Technique damage increased by 15%.
100
Relentless Strikes
Relentless Strikes
100/100 · 100.0%
Your finishing moves generate 4 Energy per combo point spent.
54
Weaponmaster
Weaponmaster
54/100 · 54.0%
Backstab and Shadowstrike have a 15% chance to create a Shadow Clone that repeats the attack for 50% of normal damage as Shadow.
98
⇄
Warning Signs
Warning Signs
94/100 · 94.0%
Shadow Dance increases attack speed by 25%.
Planned Execution
4/100 · 4.0%
Shadow Dance increases the critical strike damage bonus of your abilities by 10%.
100
Double Dance
Double Dance
100/100 · 100.0%
Shadow Dance has 1 additional charge.
100
Shadowed Finishers
Shadowed Finishers
100/100 · 100.0%
Eviscerate and Black Powder deal an additional 30% damage as Shadow while Find Weakness is active.
100
Secret Stratagem
Secret Stratagem
100/100 · 100.0%
Gain 1 additional max combo point.
Your finishing moves that consume more than 5 combo points have increased effects, and your finishing moves deal 5% increased damage.
0
Shuriken Tornado
Shuriken Tornado
0/100 · 0%
Shuriken Storm has a 15% chance to create a Shadow Clone that repeats the attack for 50% of normal damage as Shadow.
100
Umbral Edge
Umbral Edge
100/100 · 100.0%
Shadow Clones deal 15% increased damage.
Cheap Shot creates a Shadow Clone to Shadowstrike the target for 50% of normal damage as Shadow.
Kidney Shot creates a Shadow Clone to Eviscerate the target for 50% of normal damage as Shadow.
46
Deepening Shadows
Deepening Shadows
46/100 · 46.0%
Shadow Dance duration is increased by 150% of your Haste stat.
Current bonus duration: 0.00 sec
91
Goremaw's Bite
Goremaw's Bite
91/100 · 91.0%
Lash out at your target and 2 additional nearby enemies, inflicting 216 Shadow damage and causing them to Bleed for 434 damage over 14 sec.
20% of all damage from Finishing Moves is repeated as Shadow, split evenly among affected enemies.
99
Veiltouched
Veiltouched
99/100 · 99.0%
Your abilities deal 5% increased magic damage.
100
Replicating Shadows
Replicating Shadows
100/100 · 100.0%
Shadow Clones deal 15% increased damage and your effects that have a chance to create them have 5% additional chance to occur.
100
Improved Find Weakness
Improved Find Weakness
100/100 · 100.0%
Find Weakness causes your attacks to ignore an additional 20% armor.
2
Perforated Veins
Perforated Veins
2/100 · 2.0%
Backstab, Shuriken Storm, and Shadowstrike have 10% increased damage while Find Weakness is active.
7
Lingering Shadow
Lingering Shadow
7/100 · 7.0%
After Shadow Dance ends, Backstab and Shuriken Storm deal an additional 50% damage as Shadow, fading by 2.8% per sec.
100
Deeper Daggers
Deeper Daggers
100/100 · 100.0%
Shadow damage increased by 8%.
PP
2
Potent Powder
Potent Powder
2/100 · 2.0%
Black Powder deals increased damage equal to 20% of your Mastery when it spends 5 or more combo points.
99
Death Perception
Death Perception
99/100 · 99.0%
Up to 2 ranks · average 2.0
Find Weakness increases the damage of finishing moves by 5%.
Shadow Dance increases the damage of finishing moves by 5%.
Shadow Blades increases the damage of finishing moves by 5%.
99
Dark Shadow
Dark Shadow
99/100 · 99.0%
Up to 2 ranks · average 2.0
Shadow Dance increases all ability damage by 5%, and Shadowstrike and Shuriken Storm damage by an additional 5%.
6
Finality
Finality
6/100 · 6.0%
Up to 2 ranks · average 1.8
Eviscerate and Black Powder have 15% increased critical strike damage bonus.
89
The Rotten
The Rotten
89/100 · 89.0%
After activating Shadow Dance, your next 2 attacks that generate combo points deal 35% increased damage.
100
Shadowcraft
Shadowcraft
100/100 · 100.0%
While Shadow Dance is active, your Shadow Techniques triggers 25% more frequently and generates 1 additional combo point.
97
Danse Macabre
Danse Macabre
97/100 · 97.0%
While Shadow Dance is active, each different attack that generates or spends combo points lashes out at the target, dealing 148 Shadow damage.
8
The First Dance
The First Dance
8/100 · 8.0%
Remaining out of combat for 6 sec increases the duration of your next Shadow Dance by 4 sec.
5
Dark Brew
Dark Brew
5/100 · 5.0%
Your weapon poisons have 10% increased application chance and now deal damage as Shadow instead of Nature.
Shadow damage increased by 10%.
100
Ancient Arts
Ancient Arts
100/100 · 100.0%
Damaging attacks that expend Shadow Techniques to generate combo points have a 15% chance per stack expended to create a Shadow Clone that repeats the attack for 50% of normal damage as Shadow.
Hero Talents
The hero paths Subtlety plays, with the same top-100 selection overlay. A character picks one.
23
Deathstalker's Mark
Deathstalker's Mark
23/100 · 23.0%
Garrote applies 3 stacks of Deathstalker's Mark to your target, unless Deathstalker's Mark is already active. You learn Mark for Death.
When you spend 5 or more combo points on attacks against a Marked target you consume an application of Deathstalker's Mark, dealing 54 Plague damage.
Mark for Death
Move your active Deathstalker's Mark to your target.
23
Clear the Witnesses
Clear the Witnesses
23/100 · 23.0%
Fan of Knives damage increased by 60%.
23
Hunt Them Down
Hunt Them Down
23/100 · 23.0%
Auto-attacks against Marked targets deal an additional 3 Plague damage.
23
Singular Focus
Singular Focus
23/100 · 23.0%
Damage dealt to targets other than your Marked target deals 5% Plague damage to your Marked target.
23
Precise Killer
Precise Killer
23/100 · 23.0%
Critical strike damage bonus increased by 20%.
23
Unshakeable Drive
Unshakeable Drive
23/100 · 23.0%
When you consume an application of Deathstalker's Mark, the damage of your next Ambush or Mutilate is increased by 50%.
23
Corrupt the Blood
Corrupt the Blood
23/100 · 23.0%
Rupture damage increased by 20%.
23
⇄
Lingering Darkness
Lingering Darkness
21/100 · 21.0%
After Deathmark expires, gain 30% increased Nature damage for 30 sec.
Symbolic Victory
2/100 · 2.0%
Shadow Dance additionally increases the damage of your next Eviscerate or Black Powder by 15%.
23
Quietus Celeris
Quietus Celeris
23/100 · 23.0%
Deathstalker's Mark has a 30% chance to immediately consume a stack when applied.
23
⇄
Bait and Switch
Bait and Switch
13/100 · 13.0%
Evasion reduces magical damage taken by 15%.
Cloak of Shadows reduces physical damage taken by 20%.
Ethereal Cloak
10/100 · 10.0%
Cloak of Shadows duration increased by 2 sec.
23
⇄
Follow the Blood
Follow the Blood
19/100 · 19.0%
Fan of Knives and Crimson Tempest deal 30% additional damage while 2 or more enemies are afflicted with Rupture.
Momentum of Despair
4/100 · 4.0%
If you have critically struck with Fan of Knives, increase the critical strike chance of Fan of Knives and Crimson Tempest by 10% and critical strike damage by 20% for 8 sec.
23
⇄
Shadewalker
Shadewalker
23/100 · 23.0%
Each time you consume a stack of Deathstalker's Mark, reduce the cooldown of Shadowstep by 3 sec.
Shroud of Night
0/100 · 0%
Shroud of Concealment duration increased by 5 sec.
23
Mass Casualty
Mass Casualty
23/100 · 23.0%
Deathstalker's Mark deals 40% of its normal damage to all other enemies within 8 yds that are afflicted by Rupture.
23
Darkest Night
Darkest Night
23/100 · 23.0%
When you consume the final Deathstalker's Mark from a target or your target dies, gain 30 Energy and Darkest Night, causing your next Envenom cast with 5 or more combo points to critically strike, deal 35% additional damage, and apply 3 stacks of Deathstalker's Mark to the target if no other Deathstalker's Mark is active.
Envenom cast with Darkest Night does not consume a stack of active Deathstalker's Marks.
71
Unseen Blade
Unseen Blade
71/100 · 71.0%
Backstab and Shadowstrike now also strike with an Unseen Blade dealing 96 damage. Targets struck are Fazed for 10 sec.
Fazed enemies take 5% more damage from you and cannot parry your attacks.
This effect may occur once every 20 sec.
77
Surprising Strikes
Surprising Strikes
77/100 · 77.0%
Attacks that generate combo points deal 50% increased critical strike damage to Fazed targets.
77
⇄
Smoke
Smoke
74/100 · 74.0%
You take 5% reduced damage from Fazed targets.
Mirrors
3/100 · 3.0%
Feint reduces damage taken from area-of-effect attacks by an additional 10%
77
Flawless Form
Flawless Form
77/100 · 77.0%
Unseen Blade and Secret Technique increase the damage of your finishing moves by 4% for 12 sec. Max 5 stacks.
77
Hoodwink
Hoodwink
77/100 · 77.0%
Fazed increases damage taken by an additional 3%.
77
⇄
Don't Be Suspicious
Don't Be Suspicious
76/100 · 76.0%
Blind and Shroud of Concealment have 10% reduced cooldown.
Pick Pocket and Sap have 10 yd increased range.
So Tricky
1/100 · 1.0%
Tricks of the Trade's threat redirect duration is increased to 1 hour.
77
Devious Distractions
Devious Distractions
77/100 · 77.0%
Secret Technique applies Fazed to any targets struck.
77
⇄
Thousand Cuts
Thousand Cuts
76/100 · 76.0%
Slice and Dice grants 10% additional attack speed and gives your auto-attacks a chance to refresh your opportunity to strike with Unseen Blade.
Flickerstrike
1/100 · 1.0%
Taking damage from an area-of-effect attack while Feint is active or dodging while Evasion is active refreshes your opportunity to strike with Unseen Blade.
This effect may only occur once every 5 sec.
77
Flashing Steel
Flashing Steel
77/100 · 77.0%
Unseen Blade may now occur once every 15 sec and has 25% chance to strike twice.
77
Disorienting Strikes
Disorienting Strikes
77/100 · 77.0%
Secret Technique has 10% reduced cooldown and allows your next 2 strikes of Unseen Blade to ignore its cooldown.
77
⇄
Cloud Cover
Cloud Cover
64/100 · 64.0%
Activating Shadow Blades creates a cloud of smoke for 6 sec, allowing attacks from within the cloud to apply Fazed, stacking up to 2 additional times.
Effect persists for 6 sec after leaving the cloud.
No Scruples
13/100 · 13.0%
Finishing moves have 12% increased chance to critically strike Fazed targets.
77
Nimble Flurry
Nimble Flurry
77/100 · 77.0%
Your auto-attacks, Unseen Blade, and Coup de Grace also strike up to 7 nearby enemies for 50% of normal damage while Flawless Form is active.
77
Clever Combatant
Clever Combatant
77/100 · 77.0%
Shuriken Storm has 10% increased critical strike chance and now triggers Unseen Blade when available.
77
Coup de Grace
Coup de Grace
77/100 · 77.0%
After 4 strikes with Unseen Blade, your next Eviscerate will be performed as a Coup de Grace, functioning as if it had consumed 5 additional combo points, and granting you 5 stacks of Flawless Form.
Layout and prerequisite lines follow Blizzard's static tree for this
patch. The heatmap remains aggregate analysis, not a generated build:
independently popular choices may not form a valid import string.