Mythic+ and Solo Shuffle standing, followed by the talents selected by
each spec's top 100 tracked Mythic+ characters.
Mythic+ tier
–
No M+ ranking data
PvP tier · Solo Shuffle
–
No Solo Shuffle data
PvP tier · Blitz
–
No Blitz data
PvP tier · 2v2
–
No 2v2 data
PvP tier · 3v3
–
No 3v3 data
Talent sample
100 / 100
top characters with an active loadout
Solo Shuffle and Blitz publish one ladder per specialization, so those two
standings are the ladder's own. 2v2 and 3v3 are single mixed ladders that
record no specialization at all — those entries are counted under each
character's currently active spec, which need not be the one they played,
and are a much smaller sample per spec.
M+ Talents
Solo Shuffle Talents
Blitz Talents
Pick rate
75%+
Under 75%
Unused
Passive
Ability
Choice
Class Tree
Talents shared by every Warrior specialization.
8 points required
23 points required
?
100
⇄
Tree node 99853
Unresolved tree node Blizzard supplied the position and connections without an entry tooltip.
100
Battle Stance
Battle Stance
100/100 · 100.0%
A balanced combat state that increases the critical strike chance of your abilities by 3% and reduces the duration of movement impairing effects by 10%.
Lasts until canceled.
100
Defensive Stance
Defensive Stance
100/100 · 100.0%
A defensive combat state that reduces all damage you take by 15% and all damage you deal by 10%.
Lasts until canceled.
43
Fast Footwork
Fast Footwork
43/100 · 43.0%
Movement speed increased by 5%.
96
War Machine
War Machine
96/100 · 96.0%
Your auto-attacks generate 10% more Rage.
Killing an enemy instantly generates 5 Rage and increases your movement speed by 30% for 8 sec.
4
Thunder Clap
Thunder Clap
4/100 · 4.0%
Blasts all enemies within 8 yards for 80 Physical damage and reduces their movement speed by 20% for 10 sec. Deals reduced damage beyond 5 targets.
96
Leeching Strikes
Leeching Strikes
96/100 · 96.0%
Leech increased by 3%.
100
Impending Victory
Impending Victory
100/100 · 100.0%
Instantly attack the target, causing 21 damage and healing you for 30% of your maximum health.
Killing an enemy that yields experience or honor resets the cooldown of Impending Victory and makes it cost no Rage.
100
Heroic Leap
Heroic Leap
100/100 · 100.0%
Leap through the air toward a target location, slamming down with destructive force to deal 8 Physical damage to all enemies within 8 yards.
3
Crackling Thunder
Crackling Thunder
3/100 · 3.0%
Thunder Clap's radius is increased by 50% and it reduces affected target's movement speed by an additional 20%.
93
Storm Bolt
Storm Bolt
93/100 · 93.0%
Hurls your weapon at an enemy, causing 9 Physical damage and stunning for 4 sec.
100
Rend
Rend
100/100 · 100.0%
Wounds the target, causing 43 Physical damage instantly and an additional 74 Bleed damage over 15 sec.
60
Second Wind
Second Wind
60/100 · 60.0%
Restores 6% health every 1 sec when you have not taken damage for 5 sec.
Restores 2% health every 1 sec while you are below 35% health. The amount restored increases the closer you are to death.
97
Frothing Berserker
Frothing Berserker
97/100 · 97.0%
Mortal Strike and Cleave have a 20% chance to immediately refund 10% of the Rage spent.
98
Bounding Stride
Bounding Stride
98/100 · 98.0%
Reduces the cooldown of Heroic Leap by 15 sec and Heroic Leap also increases your movement speed by 70% for 3 sec.
100
Pain and Gain
Pain and Gain
100/100 · 100.0%
When you take any damage, heal for 2.0% of your maximum health.
This can only occur once every 10 sec.
20
⇄
Intervene
Intervene
13/100 · 13.0%
Run at high speed toward an ally, intercepting all melee and ranged attacks against them for 6 sec while they remain within 10 yds.
Interpose
7/100 · 7.0%
Run at high speed toward a target location near your allies, taking 30% of all damage dealt to allies within 3 yards for 8 sec or until you take at least 6,110 damage from this effect.
96
Shockwave
Shockwave
96/100 · 96.0%
Sends a wave of force in a frontal cone, causing 7 damage and stunning all enemies within 10 yards for 2 sec.
97
Overwhelming Rage
Overwhelming Rage
97/100 · 97.0%
Maximum Rage increased by 30.
100
Rallying Cry
Rallying Cry
100/100 · 100.0%
Lets loose a rallying cry, granting all party or raid members within 40 yards 10% temporary and maximum health for 10 sec.
Health granted increased by 50% when not in a raid.
96
Field Dressing
Field Dressing
96/100 · 96.0%
Healing received increased by 3% and all self-healing increased by an additional 10%.
100
Spell Reflection
Spell Reflection
100/100 · 100.0%
Raise your weapon, reflecting the first spell cast on you and reducing magic damage you take by 20% for 5 sec.
39
⇄
Wrecking Throw
Wrecking Throw
39/100 · 39.0%
Hurl your weapon at the enemy, causing 207 Physical damage, ignoring armor. Deals up to 500% increased damage to absorb shields.
Shattering Throw
0/100 · 0%
Hurl your weapon at the enemy, removing any magical immunities and causing 211 Physical damage, ignoring armor. Deals up to 500% increased damage to absorb shields.
56
Rumbling Earth
Rumbling Earth
56/100 · 56.0%
Shockwave's range increased by 6 yards and when it strikes at least 3 targets its cooldown is reduced by 15 sec.
95
⇄
Fearless
Fearless
88/100 · 88.0%
Cooldown of Berserker Rage is reduced by 50% and Berseker Rage removes all movement speed-impairing effects.
Berserker Shout
7/100 · 7.0%
Go berserk, removing and granting immunity to Fear, Sap, and Incapacitate effects for 6 sec.
Also remove fear effects from group members within 12 yds.
11
⇄
Intimidating Shout
Intimidating Shout
6/100 · 6.0%
Causes the targeted enemy to cower in fear while all enemies within 8 yards flee from you and their movement speed is reduced by 70% for 8 sec.
Damage may cancel the effect.
Piercing Howl
5/100 · 5.0%
Snares all enemies within 12 yards, reducing their movement speed by 70% for 8 sec.
Spurs all allies within 6 yards, increasing their movement speed by 30% for 4 sec.
100
Honed Reflexes
Honed Reflexes
100/100 · 100.0%
Cooldown of Die By the Sword, Intervene, Interpose, Spell Reflection, Storm Bolt, and Pummel reduced by 10%.
Successfully interrupting an enemy increases the damage you deal to them by 5% for 10 sec.
100
Armored to the Teeth
Armored to the Teeth
100/100 · 100.0%
Up to 2 ranks · average 2.0
Gain Strength equal to 5% of your Armor.
100
Double Time
Double Time
100/100 · 100.0%
Charge gains 1 additional charge and its cooldown is reduced by 3 sec.
100
Reinforced Plates
Reinforced Plates
100/100 · 100.0%
Up to 2 ranks · average 2.0
Stamina increased by 5% and Armor increased by 5%.
92
Barbaric Training
Barbaric Training
92/100 · 92.0%
Slam, Whirlwind, and Cleave deal 10% more damage and 5% increased critical strike damage.
11
Javelineer
Javelineer
11/100 · 11.0%
Range of your thrown abilities is increased by 5 yards.
Damage dealt by Champion's Spear, Shattering Throw, and Wrecking Throw increased by 20%.
Shattering Throw and Wrecking Throw silence non-players for 3 sec.
90
Resonant Voice
Resonant Voice
90/100 · 90.0%
The effects of your shouts last 20% longer.
10
Crushing Force
Crushing Force
10/100 · 10.0%
Mortal Strike deals an additional 5% damage and deals 5% increased critical strike damage.
100
Cruel Strikes
Cruel Strikes
100/100 · 100.0%
Up to 2 ranks · average 2.0
Critical strike chance increased by 1% and critical strike damage of Execute increased by 5%.
100
Two-Handed Weapon Specialization
Two-Handed Weapon Specialization
100/100 · 100.0%
Up to 2 ranks · average 2.0
While wielding two-handed weapons your damage is increased by 3% and damage taken from area of effect attacks is reduced by 2%.
100
Wild Strikes
Wild Strikes
100/100 · 100.0%
Up to 2 ranks · average 2.0
Haste increased by 1% and your auto-attack critical strikes increase your auto-attack speed by 10% for 10 sec.
100
Anger Management
Anger Management
100/100 · 100.0%
Every 20 Rage you spend on attacks reduces the remaining cooldown on Avatar and Colossus Smash by 1 sec.
3
Champion's Spear
Champion's Spear
3/100 · 3.0%
Throw a spear at the target location, chaining all enemies in the area to the spear's location and dealing 85 Physical damage instantly and an additional 128 Physical damage over 6 sec.
While the spear is active, activating this ability will cause you to leap to the spear, dealing 16 Physical damage to all targets.
All damage dealt reduced beyond 5 targets.
Generates 10 Rage.
94
Stance Mastery
Stance Mastery
94/100 · 94.0%
Your stances have additional effects.
Battle Stance
Increases the critical strike damage of your abilities by 3%.
Defensive Stance
When an attack deals 20% or more of your maximum health in damage, that damage is reduced by 15%.
100
Battlefield Commander
Battlefield Commander
100/100 · 100.0%
Your Shout abilities have additional effects.
Battle Shout:
Grants you an additional 3% attack power.
Rallying Cry:
Grants an additional 2% health and duration increased by 3 sec.
Piercing Howl:
Radius increased by 100%
Berserker Shout:
Radius increased by 100%.
Intimidating Shout:
Cooldown reduced by 15 sec.
Specialization Tree
Talents available only to Arms.
8 points required
20 points required
100
Mortal Strike
Mortal Strike
100/100 · 100.0%
A vicious strike that deals 182 Physical damage and reduces the effectiveness of healing on the target by 50% for 10 sec.
100
Overpower
Overpower
100/100 · 100.0%
Overpower the enemy, dealing 134 Physical damage. Cannot be blocked, dodged, or parried.
100
Sudden Death
Sudden Death
100/100 · 100.0%
Your attacks have a chance to make your next Execute cost no Rage, be usable on any target regardless of their health, and deal damage as if you spent 40 Rage.
100
⇄
Fueled by Violence
Fueled by Violence
100/100 · 100.0%
You are healed for 85% of the Bleed damage dealt by Rend and Deep Wounds.
Ignore Pain
0/100 · 0%
Fight through the pain, ignoring 50% of damage taken for 12 sec or until 700 damage has been prevented.
100
Die by the Sword
Die by the Sword
100/100 · 100.0%
Increases your parry chance by 100% and reduces all damage you take by 30% for 8 sec.
84
Bloodsurge
Bloodsurge
84/100 · 84.0%
Damage from Rend has a chance to generate 5 Rage.
100
Improved Overpower
Improved Overpower
100/100 · 100.0%
Overpower has 2 charges and deals 15% more damage.
23
Improved Execute
Improved Execute
23/100 · 23.0%
Execute no longer has a cooldown and if your foe survives, 10% of the Rage spent is refunded.
93
Fervor of Battle
Fervor of Battle
93/100 · 93.0%
If Cleave or Whirlwind hits 3 or more targets you also Slam your primary target. This Slam deals 50% additional damage.
100
Tactician
Tactician
100/100 · 100.0%
You have a 30% chance to gain a charge of Overpower when you use an attack that has a Rage cost.
This effect applies even if that ability's Rage cost has been reduced to zero.
100
Colossus Smash
Colossus Smash
100/100 · 100.0%
Smash the ground and shatter the armor of all enemies within 10 yds, dealing 105 Physical damage and increasing damage you deal to them by 30% for 10 sec. Deals reduced damage beyond 8 targets.
100
Impale
Impale
100/100 · 100.0%
Critical strike damage of your abilities is increased by 10%.
0
⇄
Brute Force
Brute Force
0/100 · 0%
Slam has a 10% increased chance to trigger Tactician.
Efficiency
0/100 · 0%
Slam's Rage cost is reduced by 25%.
9
⇄
Overpowering Finish
Overpowering Finish
9/100 · 9.0%
Overpower deals 15% additional damage to targets below 35% health.
Mass Execution
0/100 · 0%
Cleave and Whirlwind deal 20% additional damage to targets below 35% health.
100
Strength of Arms
Strength of Arms
100/100 · 100.0%
Up to 2 ranks · average 2.0
Overpower and Slam damage increased by 5% and critical strike damage increased by 5%.
Critical strike chance of Slam and Overpower increased by 5%.
96
⇄
Broad Strokes
Broad Strokes
96/100 · 96.0%
Colossus Smash grants 6 stacks of Sweeping Strikes.
Just Warming Up
0/100 · 0%
Colossus Smash generates 15 Rage.
100
Sharpened Blades
Sharpened Blades
100/100 · 100.0%
Up to 2 ranks · average 2.0
Mortal Strike, Cleave, and Execute damage increased by 7% and critical strike damage increased by 7%.
93
Cleave
Cleave
93/100 · 93.0%
Strikes all enemies in front of you for 82 Physical damage. Deals reduced damage beyond 5 targets.
If you know Rend, inflicts Rend on all targets.
89
Powerful Momentum
Powerful Momentum
88/100 · 88.0%
Secondary targets take an additional 20% damage from Sweeping Strikes.
8
Martial Prowess
Martial Prowess
8/100 · 8.0%
Overpower and Slam increase the damage of your next Mortal Strike by 5%, stacking up to 3 times.
100
Dreadnaught
Dreadnaught
100/100 · 100.0%
Overpower's impact causes a seismic wave, dealing 49 damage to all enemies in a 10 yd line around your target. Deals reduced damage beyond 5 targets.
Dreadnaught benefits from all effects that modify Overpower's damage.
23
Deep Wounds
Deep Wounds
23/100 · 23.0%
Execute inflicts Deep Wounds on the target.
Deep Wounds
Causes the target to suffer 50 Bleed damage over 6 sec. If this effect is reapplied, any remaining damage will be added to the new Deep Wounds.
96
⇄
Crushing Combo
Crushing Combo
92/100 · 92.0%
Colossus Smash causes your next 2 Cleaves within 20 sec to trigger no cooldown.
Tactical Edge
4/100 · 4.0%
Colossus Smash immediately grants 1 use of Sudden Death.
18
Massacre
Massacre
18/100 · 18.0%
Execute is usable on targets below 35% health.
93
Collateral Damage
Collateral Damage
93/100 · 93.0%
When an ability used during Sweeping Strikes damages a second target, your next Cleave or Whirlwind deals 25% increased damage, stacking up to 3 times.
86
Bloodborne
Bloodborne
86/100 · 86.0%
Up to 2 ranks · average 2.0
Your Bleed effects deal 5% increased damage and 5% increased critical strike damage.
100
⇄
Ravager
Ravager
77/100 · 77.0%
Throws a whirling weapon at your target that chases nearby enemies, inflicting 376 Physical damage to all enemies over 12 sec. Deals reduced damage beyond 8 targets.
Enemies damaged by Ravager take 50% additional damage from your Bleeds for 12 sec.
Bladestorm
23/100 · 23.0%
Become an unstoppable storm of destructive force, striking all nearby enemies for 671 Physical damage over 5.4 sec. Deals reduced damage beyond 8 targets.
You are immune to movement impairing and loss of control effects, but can use defensive abilities and can avoid attacks.
18
Critical Thinking
Critical Thinking
18/100 · 18.0%
Up to 2 ranks · average 1.9
Execute critical strike chance increased by 5% and Execute immediately refunds an additional 10% of the Rage spent.
82
Master Tactician
Master Tactician
82/100 · 82.0%
Tactician has a 5% increased chance to trigger.
100
Bloodletting
Bloodletting
100/100 · 100.0%
Your abilities have a 5% increased chance to critically strike targets affected by Rend.
If you know Rend, Mortal Strike inflicts Rend on targets below 35% health.
Deep Wounds lasts 33% longer.
100
Executioner's Precision
Executioner's Precision
100/100 · 100.0%
Execute increases the damage of your next Mortal Strike by 35%, stacking up to 2 times.
4
Fatality
Fatality
4/100 · 4.0%
Mortal Strike has a 50% chance to apply a Fatal Mark to your target, stacking up to 5 times. Your next Execute on a target with a Fatal Mark causes the Fatal Mark to deal 96 additional Physical damage per stack.
0
Battlelord
Battlelord
0/100 · 0%
Overpower has a 35% chance to reset the cooldown of Mortal Strike and reduce the cost of your next Mortal Strike by 33%.
100
Mortal Wounds
Mortal Wounds
100/100 · 100.0%
Mortal Strike and Slam critical strikes inflict Deep Wounds at 100% effectiveness.
Deep Wounds
Causes the target to suffer 50 Bleed damage over 6 sec. If this effect is reapplied, any remaining damage will be added to the new Deep Wounds.
100
Avatar
Avatar
100/100 · 100.0%
Transform into a colossus, increasing all damage you deal by 20% and reducing damage you take from area of effect attacks by 5% for 20 sec.
100
Master of Warfare
Master of Warfare
100/100 · 100.0%
Your single target melee abilities have a chance to upgrade Slam to Heroic Strike.
All modifiers and talents that affect Slam also affect Heroic Strike.
Hero Talents
The hero paths Arms plays, with the same top-100 selection overlay. A character picks one.
74
Demolish
Demolish
74/100 · 74.0%
Unleash a series of precise and powerful strikes against your target, dealing 809 damage to it, and 427 damage to enemies within 10 yds of it. Deals reduced damage beyond 8 targets.
While channeling Demolish, you take 10% less damage and are immune to stuns, knockbacks, and forced movement effects.
You can block, parry, dodge, and use certain defensive abilities while channeling Demolish.
80
Martial Expert
Martial Expert
80/100 · 80.0%
Critical strike damage of your abilities is increased by 10% and the amount of damage blocked by your critical blocks is increased by 20%.
80
Colossal Might
Colossal Might
80/100 · 80.0%
Colossal Might increases damage dealt by your next Demolish by 5%, stacking up to 5 times.
Mortal Strike grants a stack of Colossal Might and Cleave grants a stack of Colossal Might when it strikes 3 or more targets.
80
⇄
Earthquaker
Earthquaker
69/100 · 69.0%
Shockwave also knocks enemies into the air and its cooldown is reduced by 5 sec.
Boneshaker
11/100 · 11.0%
Shockwave's stun duration is increased by 1 sec and reduces the movement speed of affected enemies by 40% for 3 sec after the stun ends.
80
Decimator
Decimator
80/100 · 80.0%
Demolish's final strike applies Deep Wounds to all targets at 100% effectiveness.
80
⇄
One Against Many
One Against Many
77/100 · 77.0%
Shockwave, Cleave, and Whirlwind deal 5% more damage per target affected up to 5.
Arterial Bleed
3/100 · 3.0%
Colossal Might increases the damage of your Rend and Deep Wounds by 3% per stack.
80
Tide of Battle
Tide of Battle
80/100 · 80.0%
Colossal Might increases the damage of your Overpower and Execute by 3% per stack.
80
⇄
Veteran Vitality
Veteran Vitality
80/100 · 80.0%
When your health is brought below 35%, you gain a Second Wind, healing you for 12% of your max health over 2 sec.
This effect cannot occur more than once every 60 sec.
No Stranger to Pain
0/100 · 0%
Damage prevented by each use of Ignore Pain is increased by 30%.
80
Cut to the Bone
Cut to the Bone
80/100 · 80.0%
Mortal Strike critical strikes increase your Rend and Deep Wounds damage by 15% for 8 sec.
80
Practiced Strikes
Practiced Strikes
80/100 · 80.0%
Mortal Strike and Slam damage increased by 25%.
Cleave and Whirlwind damage increased by 15%.
80
Precise Might
Precise Might
80/100 · 80.0%
Mortal Strike critical strikes grant an additional stack of Colossal Might.
80
Mountain of Muscle and Scars
Mountain of Muscle and Scars
80/100 · 80.0%
You deal 5% more damage and take 5% less damage.
Size increased by 5%.
80
Celeritous Conclusion
Celeritous Conclusion
80/100 · 80.0%
Demolish's final strike grants 10% Haste for 10 sec and increases the critical strike chance of your next Mortal Strike by 100%.
80
Dominance of the Colossus
Dominance of the Colossus
80/100 · 80.0%
Enemies affected by Demolish take up to 10% more damage from you and deal up to 20% less damage to you for 10 sec based on the number of stacks of Colossal Might consumed by Demolish.
Colossal Might stacks up to 10 times.
19
Slayer's Dominance
Slayer's Dominance
19/100 · 19.0%
Your attacks against your primary target have a 25% chance to overwhelm their defenses and trigger a Slayer's Strike, dealing 290 Physical damage and granting you a stack of Executioner, increasing your Execute damage by 3% for 12 sec. Multiple stacks of Executioner may overlap.
20
Imminent Demise
Imminent Demise
20/100 · 20.0%
Every 3 Slayer's Strikes you gain Sudden Death.
Using Sudden Death accelerates your next Bladestorm, striking 1 additional time (max 3). Bladestorm's total duration is unchanged.
Sudden Death has a 100% chance to trigger Reap the Storm at 100% effectiveness.
20
Overwhelming Blades
Overwhelming Blades
20/100 · 20.0%
Each strike of Bladestorm applies Overwhelmed to all enemies affected, increasing damage you deal to them by 1% for 20 sec, max 5 stacks.
20
⇄
Relentless Pursuit
Relentless Pursuit
20/100 · 20.0%
Charge increases your movement speed by 70% for 3 sec.
Charge removes all movement impairing effects, this effect cannot occur more than once every 30 sec.
Vicious Agility
0/100 · 0%
Heroic Leap reduces the cooldown of Charge by 5 sec and Charge reduces the cooldown of Heroic Leap by 2 sec.
20
Violent Euphoria
Violent Euphoria
20/100 · 20.0%
Bladestorm puts you into a battle trance, granting you 15% haste for 8 sec after you stop Bladestorming.
20
Death Drive
Death Drive
20/100 · 20.0%
You heal for 15% of damage dealt by Sudden Death.
20
⇄
Culling Cyclone
Culling Cyclone
20/100 · 20.0%
Each strike of Bladestorm deals an additional 20% damage evenly split across all targets.
Brutal Finish
0/100 · 0%
Your next Mortal Strike after Bladestorm ends deals 50% additional damage.
20
⇄
Opportunist
Opportunist
12/100 · 12.0%
When Overpower has its cooldown reset by Tactician, your next Overpower deals 20% additional damage and 20% additional critical damage. Stacking up to 2 times.
Fierce Followthrough
8/100 · 8.0%
Mortal Strike critical strikes increase the damage of your next Mortal Strike by 20%.
20
Deadly Focus
Deadly Focus
20/100 · 20.0%
Executioner's duration is increased by 6 sec.
20
Show No Mercy
Show No Mercy
20/100 · 20.0%
Executioner also increases your Execute critical strike chance and critical strike damage by 3% per stack.
20
Reap the Storm
Reap the Storm
20/100 · 20.0%
When Cleave hits 3 or more targets you have a 20% chance to unleash a flurry of steel, striking all nearby enemies for 267 Physical damage and applying Overwhelmed. Deals reduced damage beyond 8 targets.
20
Slayer's Malice
Slayer's Malice
20/100 · 20.0%
Overpower and Execute damage increased by 15%.
20
Unhinged
Unhinged
20/100 · 20.0%
Every 2 strikes of Bladestorm, you automatically cast a Mortal Strike at your target or random nearby enemy, dealing 100% of normal damage.
20
Unrelenting Onslaught
Unrelenting Onslaught
20/100 · 20.0%
Using Sudden Death causes you to both reduce the cooldown of Bladestorm by 5 sec and apply 1 stack of Overwhelmed to your primary target per stack of Executioner you have.
You can use Pummel and Storm Bolt while Bladestorming.
Bladestorm damage increased by 20%.
3 selected talents not present in the current static tree
These usually come from a character profile captured on the previous game-data patch.
Battle Stance — 100/100 Defensive Stance — 100/100 Mass Execution — 82/100
Layout and prerequisite lines follow Blizzard's static tree for this
patch. The heatmap remains aggregate analysis, not a generated build:
independently popular choices may not form a valid import string.
Pick rate
75%+
Under 75%
Unused
Passive
Ability
Choice
Class Tree
Talents shared by every Warrior specialization.
8 points required
23 points required
?
100
⇄
Tree node 99853
Unresolved tree node Blizzard supplied the position and connections without an entry tooltip.
100
Battle Stance
Battle Stance
100/100 · 100.0%
A balanced combat state that increases the critical strike chance of your abilities by 3% and reduces the duration of movement impairing effects by 10%.
Lasts until canceled.
100
Defensive Stance
Defensive Stance
100/100 · 100.0%
A defensive combat state that reduces all damage you take by 15% and all damage you deal by 10%.
Lasts until canceled.
92
Fast Footwork
Fast Footwork
92/100 · 92.0%
Movement speed increased by 5%.
18
War Machine
War Machine
18/100 · 18.0%
Your auto-attacks generate 10% more Rage.
Killing an enemy instantly generates 5 Rage and increases your movement speed by 30% for 8 sec.
98
Thunder Clap
Thunder Clap
98/100 · 98.0%
Blasts all enemies within 8 yards for 80 Physical damage and reduces their movement speed by 20% for 10 sec. Deals reduced damage beyond 5 targets.
7
Leeching Strikes
Leeching Strikes
7/100 · 7.0%
Leech increased by 3%.
100
Impending Victory
Impending Victory
100/100 · 100.0%
Instantly attack the target, causing 21 damage and healing you for 30% of your maximum health.
Killing an enemy that yields experience or honor resets the cooldown of Impending Victory and makes it cost no Rage.
100
Heroic Leap
Heroic Leap
100/100 · 100.0%
Leap through the air toward a target location, slamming down with destructive force to deal 8 Physical damage to all enemies within 8 yards.
96
Crackling Thunder
Crackling Thunder
96/100 · 96.0%
Thunder Clap's radius is increased by 50% and it reduces affected target's movement speed by an additional 20%.
100
Storm Bolt
Storm Bolt
100/100 · 100.0%
Hurls your weapon at an enemy, causing 9 Physical damage and stunning for 4 sec.
100
Rend
Rend
100/100 · 100.0%
Wounds the target, causing 43 Physical damage instantly and an additional 74 Bleed damage over 15 sec.
15
Second Wind
Second Wind
15/100 · 15.0%
Restores 6% health every 1 sec when you have not taken damage for 5 sec.
Restores 2% health every 1 sec while you are below 35% health. The amount restored increases the closer you are to death.
6
Frothing Berserker
Frothing Berserker
6/100 · 6.0%
Mortal Strike and Cleave have a 20% chance to immediately refund 10% of the Rage spent.
100
Bounding Stride
Bounding Stride
100/100 · 100.0%
Reduces the cooldown of Heroic Leap by 15 sec and Heroic Leap also increases your movement speed by 70% for 3 sec.
100
Pain and Gain
Pain and Gain
100/100 · 100.0%
When you take any damage, heal for 2.0% of your maximum health.
This can only occur once every 10 sec.
96
⇄
Intervene
Intervene
96/100 · 96.0%
Run at high speed toward an ally, intercepting all melee and ranged attacks against them for 6 sec while they remain within 10 yds.
Interpose
0/100 · 0%
Run at high speed toward a target location near your allies, taking 30% of all damage dealt to allies within 3 yards for 8 sec or until you take at least 6,110 damage from this effect.
91
Shockwave
Shockwave
91/100 · 91.0%
Sends a wave of force in a frontal cone, causing 7 damage and stunning all enemies within 10 yards for 2 sec.
4
Overwhelming Rage
Overwhelming Rage
4/100 · 4.0%
Maximum Rage increased by 30.
100
Rallying Cry
Rallying Cry
100/100 · 100.0%
Lets loose a rallying cry, granting all party or raid members within 40 yards 10% temporary and maximum health for 10 sec.
Health granted increased by 50% when not in a raid.
87
Field Dressing
Field Dressing
87/100 · 87.0%
Healing received increased by 3% and all self-healing increased by an additional 10%.
100
Spell Reflection
Spell Reflection
100/100 · 100.0%
Raise your weapon, reflecting the first spell cast on you and reducing magic damage you take by 20% for 5 sec.
40
⇄
Shattering Throw
Shattering Throw
34/100 · 34.0%
Hurl your weapon at the enemy, removing any magical immunities and causing 211 Physical damage, ignoring armor. Deals up to 500% increased damage to absorb shields.
Wrecking Throw
6/100 · 6.0%
Hurl your weapon at the enemy, causing 207 Physical damage, ignoring armor. Deals up to 500% increased damage to absorb shields.
57
Rumbling Earth
Rumbling Earth
57/100 · 57.0%
Shockwave's range increased by 6 yards and when it strikes at least 3 targets its cooldown is reduced by 15 sec.
100
⇄
Berserker Shout
Berserker Shout
94/100 · 94.0%
Go berserk, removing and granting immunity to Fear, Sap, and Incapacitate effects for 6 sec.
Also remove fear effects from group members within 12 yds.
Fearless
6/100 · 6.0%
Cooldown of Berserker Rage is reduced by 50% and Berseker Rage removes all movement speed-impairing effects.
98
⇄
Intimidating Shout
Intimidating Shout
97/100 · 97.0%
Causes the targeted enemy to cower in fear while all enemies within 8 yards flee from you and their movement speed is reduced by 70% for 8 sec.
Damage may cancel the effect.
Piercing Howl
1/100 · 1.0%
Snares all enemies within 12 yards, reducing their movement speed by 70% for 8 sec.
Spurs all allies within 6 yards, increasing their movement speed by 30% for 4 sec.
95
Honed Reflexes
Honed Reflexes
95/100 · 95.0%
Cooldown of Die By the Sword, Intervene, Interpose, Spell Reflection, Storm Bolt, and Pummel reduced by 10%.
Successfully interrupting an enemy increases the damage you deal to them by 5% for 10 sec.
100
Armored to the Teeth
Armored to the Teeth
100/100 · 100.0%
Up to 2 ranks · average 2.0
Gain Strength equal to 5% of your Armor.
100
Double Time
Double Time
100/100 · 100.0%
Charge gains 1 additional charge and its cooldown is reduced by 3 sec.
100
Reinforced Plates
Reinforced Plates
100/100 · 100.0%
Up to 2 ranks · average 2.0
Stamina increased by 5% and Armor increased by 5%.
4
Barbaric Training
Barbaric Training
4/100 · 4.0%
Slam, Whirlwind, and Cleave deal 10% more damage and 5% increased critical strike damage.
96
Javelineer
Javelineer
96/100 · 96.0%
Range of your thrown abilities is increased by 5 yards.
Damage dealt by Champion's Spear, Shattering Throw, and Wrecking Throw increased by 20%.
Shattering Throw and Wrecking Throw silence non-players for 3 sec.
8
Resonant Voice
Resonant Voice
8/100 · 8.0%
The effects of your shouts last 20% longer.
94
Crushing Force
Crushing Force
94/100 · 94.0%
Mortal Strike deals an additional 5% damage and deals 5% increased critical strike damage.
100
Cruel Strikes
Cruel Strikes
100/100 · 100.0%
Up to 2 ranks · average 2.0
Critical strike chance increased by 1% and critical strike damage of Execute increased by 5%.
100
Two-Handed Weapon Specialization
Two-Handed Weapon Specialization
100/100 · 100.0%
Up to 2 ranks · average 2.0
While wielding two-handed weapons your damage is increased by 3% and damage taken from area of effect attacks is reduced by 2%.
100
Wild Strikes
Wild Strikes
100/100 · 100.0%
Up to 2 ranks · average 2.0
Haste increased by 1% and your auto-attack critical strikes increase your auto-attack speed by 10% for 10 sec.
100
Anger Management
Anger Management
100/100 · 100.0%
Every 20 Rage you spend on attacks reduces the remaining cooldown on Avatar and Colossus Smash by 1 sec.
95
Champion's Spear
Champion's Spear
95/100 · 95.0%
Throw a spear at the target location, chaining all enemies in the area to the spear's location and dealing 85 Physical damage instantly and an additional 128 Physical damage over 6 sec.
While the spear is active, activating this ability will cause you to leap to the spear, dealing 16 Physical damage to all targets.
All damage dealt reduced beyond 5 targets.
Generates 10 Rage.
4
Stance Mastery
Stance Mastery
4/100 · 4.0%
Your stances have additional effects.
Battle Stance
Increases the critical strike damage of your abilities by 3%.
Defensive Stance
When an attack deals 20% or more of your maximum health in damage, that damage is reduced by 15%.
100
Battlefield Commander
Battlefield Commander
100/100 · 100.0%
Your Shout abilities have additional effects.
Battle Shout:
Grants you an additional 3% attack power.
Rallying Cry:
Grants an additional 2% health and duration increased by 3 sec.
Piercing Howl:
Radius increased by 100%
Berserker Shout:
Radius increased by 100%.
Intimidating Shout:
Cooldown reduced by 15 sec.
Specialization Tree
Talents available only to Arms.
8 points required
20 points required
100
Mortal Strike
Mortal Strike
100/100 · 100.0%
A vicious strike that deals 182 Physical damage and reduces the effectiveness of healing on the target by 50% for 10 sec.
100
Overpower
Overpower
100/100 · 100.0%
Overpower the enemy, dealing 134 Physical damage. Cannot be blocked, dodged, or parried.
100
Sudden Death
Sudden Death
100/100 · 100.0%
Your attacks have a chance to make your next Execute cost no Rage, be usable on any target regardless of their health, and deal damage as if you spent 40 Rage.
100
⇄
Fueled by Violence
Fueled by Violence
100/100 · 100.0%
You are healed for 85% of the Bleed damage dealt by Rend and Deep Wounds.
Ignore Pain
0/100 · 0%
Fight through the pain, ignoring 50% of damage taken for 12 sec or until 700 damage has been prevented.
100
Die by the Sword
Die by the Sword
100/100 · 100.0%
Increases your parry chance by 100% and reduces all damage you take by 30% for 8 sec.
99
Bloodsurge
Bloodsurge
99/100 · 99.0%
Damage from Rend has a chance to generate 5 Rage.
100
Improved Overpower
Improved Overpower
100/100 · 100.0%
Overpower has 2 charges and deals 15% more damage.
99
Improved Execute
Improved Execute
99/100 · 99.0%
Execute no longer has a cooldown and if your foe survives, 10% of the Rage spent is refunded.
2
Fervor of Battle
Fervor of Battle
2/100 · 2.0%
If Cleave or Whirlwind hits 3 or more targets you also Slam your primary target. This Slam deals 50% additional damage.
100
Tactician
Tactician
100/100 · 100.0%
You have a 30% chance to gain a charge of Overpower when you use an attack that has a Rage cost.
This effect applies even if that ability's Rage cost has been reduced to zero.
100
Colossus Smash
Colossus Smash
100/100 · 100.0%
Smash the ground and shatter the armor of all enemies within 10 yds, dealing 105 Physical damage and increasing damage you deal to them by 30% for 10 sec. Deals reduced damage beyond 8 targets.
100
Impale
Impale
100/100 · 100.0%
Critical strike damage of your abilities is increased by 10%.
0
⇄
Brute Force
Brute Force
0/100 · 0%
Slam has a 10% increased chance to trigger Tactician.
Efficiency
0/100 · 0%
Slam's Rage cost is reduced by 25%.
96
⇄
Overpowering Finish
Overpowering Finish
96/100 · 96.0%
Overpower deals 15% additional damage to targets below 35% health.
Mass Execution
0/100 · 0%
Cleave and Whirlwind deal 20% additional damage to targets below 35% health.
100
Strength of Arms
Strength of Arms
100/100 · 100.0%
Up to 2 ranks · average 2.0
Overpower and Slam damage increased by 5% and critical strike damage increased by 5%.
Critical strike chance of Slam and Overpower increased by 5%.
75
⇄
Broad Strokes
Broad Strokes
73/100 · 73.0%
Colossus Smash grants 6 stacks of Sweeping Strikes.
Just Warming Up
2/100 · 2.0%
Colossus Smash generates 15 Rage.
100
Sharpened Blades
Sharpened Blades
100/100 · 100.0%
Up to 2 ranks · average 2.0
Mortal Strike, Cleave, and Execute damage increased by 7% and critical strike damage increased by 7%.
2
Cleave
Cleave
2/100 · 2.0%
Strikes all enemies in front of you for 82 Physical damage. Deals reduced damage beyond 5 targets.
If you know Rend, inflicts Rend on all targets.
75
Powerful Momentum
Powerful Momentum
74/100 · 74.0%
Secondary targets take an additional 20% damage from Sweeping Strikes.
96
Martial Prowess
Martial Prowess
96/100 · 96.0%
Overpower and Slam increase the damage of your next Mortal Strike by 5%, stacking up to 3 times.
84
Dreadnaught
Dreadnaught
84/100 · 84.0%
Overpower's impact causes a seismic wave, dealing 49 damage to all enemies in a 10 yd line around your target. Deals reduced damage beyond 5 targets.
Dreadnaught benefits from all effects that modify Overpower's damage.
99
Deep Wounds
Deep Wounds
99/100 · 99.0%
Execute inflicts Deep Wounds on the target.
Deep Wounds
Causes the target to suffer 50 Bleed damage over 6 sec. If this effect is reapplied, any remaining damage will be added to the new Deep Wounds.
49
⇄
Tactical Edge
Tactical Edge
47/100 · 47.0%
Colossus Smash immediately grants 1 use of Sudden Death.
Crushing Combo
2/100 · 2.0%
Colossus Smash causes your next 2 Cleaves within 20 sec to trigger no cooldown.
64
Massacre
Massacre
64/100 · 64.0%
Execute is usable on targets below 35% health.
2
Collateral Damage
Collateral Damage
2/100 · 2.0%
When an ability used during Sweeping Strikes damages a second target, your next Cleave or Whirlwind deals 25% increased damage, stacking up to 3 times.
97
Bloodborne
Bloodborne
97/100 · 97.0%
Up to 2 ranks · average 2.0
Your Bleed effects deal 5% increased damage and 5% increased critical strike damage.
100
⇄
Bladestorm
Bladestorm
99/100 · 99.0%
Become an unstoppable storm of destructive force, striking all nearby enemies for 671 Physical damage over 5.4 sec. Deals reduced damage beyond 8 targets.
You are immune to movement impairing and loss of control effects, but can use defensive abilities and can avoid attacks.
Ravager
1/100 · 1.0%
Throws a whirling weapon at your target that chases nearby enemies, inflicting 376 Physical damage to all enemies over 12 sec. Deals reduced damage beyond 8 targets.
Enemies damaged by Ravager take 50% additional damage from your Bleeds for 12 sec.
35
Critical Thinking
Critical Thinking
35/100 · 35.0%
Up to 2 ranks · average 1.9
Execute critical strike chance increased by 5% and Execute immediately refunds an additional 10% of the Rage spent.
96
Master Tactician
Master Tactician
96/100 · 96.0%
Tactician has a 5% increased chance to trigger.
98
Bloodletting
Bloodletting
98/100 · 98.0%
Your abilities have a 5% increased chance to critically strike targets affected by Rend.
If you know Rend, Mortal Strike inflicts Rend on targets below 35% health.
Deep Wounds lasts 33% longer.
100
Executioner's Precision
Executioner's Precision
100/100 · 100.0%
Execute increases the damage of your next Mortal Strike by 35%, stacking up to 2 times.
3
Fatality
Fatality
3/100 · 3.0%
Mortal Strike has a 50% chance to apply a Fatal Mark to your target, stacking up to 5 times. Your next Execute on a target with a Fatal Mark causes the Fatal Mark to deal 96 additional Physical damage per stack.
3
Battlelord
Battlelord
3/100 · 3.0%
Overpower has a 35% chance to reset the cooldown of Mortal Strike and reduce the cost of your next Mortal Strike by 33%.
98
Mortal Wounds
Mortal Wounds
98/100 · 98.0%
Mortal Strike and Slam critical strikes inflict Deep Wounds at 100% effectiveness.
Deep Wounds
Causes the target to suffer 50 Bleed damage over 6 sec. If this effect is reapplied, any remaining damage will be added to the new Deep Wounds.
100
Avatar
Avatar
100/100 · 100.0%
Transform into a colossus, increasing all damage you deal by 20% and reducing damage you take from area of effect attacks by 5% for 20 sec.
100
Master of Warfare
Master of Warfare
100/100 · 100.0%
Your single target melee abilities have a chance to upgrade Slam to Heroic Strike.
All modifiers and talents that affect Slam also affect Heroic Strike.
Hero Talents
The hero paths Arms plays, with the same top-100 selection overlay. A character picks one.
47
Demolish
Demolish
47/100 · 47.0%
Unleash a series of precise and powerful strikes against your target, dealing 809 damage to it, and 427 damage to enemies within 10 yds of it. Deals reduced damage beyond 8 targets.
While channeling Demolish, you take 10% less damage and are immune to stuns, knockbacks, and forced movement effects.
You can block, parry, dodge, and use certain defensive abilities while channeling Demolish.
50
Martial Expert
Martial Expert
50/100 · 50.0%
Critical strike damage of your abilities is increased by 10% and the amount of damage blocked by your critical blocks is increased by 20%.
50
Colossal Might
Colossal Might
50/100 · 50.0%
Colossal Might increases damage dealt by your next Demolish by 5%, stacking up to 5 times.
Mortal Strike grants a stack of Colossal Might and Cleave grants a stack of Colossal Might when it strikes 3 or more targets.
50
⇄
Boneshaker
Boneshaker
50/100 · 50.0%
Shockwave's stun duration is increased by 1 sec and reduces the movement speed of affected enemies by 40% for 3 sec after the stun ends.
Earthquaker
0/100 · 0%
Shockwave also knocks enemies into the air and its cooldown is reduced by 5 sec.
50
Decimator
Decimator
50/100 · 50.0%
Demolish's final strike applies Deep Wounds to all targets at 100% effectiveness.
50
⇄
Arterial Bleed
Arterial Bleed
49/100 · 49.0%
Colossal Might increases the damage of your Rend and Deep Wounds by 3% per stack.
One Against Many
1/100 · 1.0%
Shockwave, Cleave, and Whirlwind deal 5% more damage per target affected up to 5.
50
Tide of Battle
Tide of Battle
50/100 · 50.0%
Colossal Might increases the damage of your Overpower and Execute by 3% per stack.
50
⇄
Veteran Vitality
Veteran Vitality
50/100 · 50.0%
When your health is brought below 35%, you gain a Second Wind, healing you for 12% of your max health over 2 sec.
This effect cannot occur more than once every 60 sec.
No Stranger to Pain
0/100 · 0%
Damage prevented by each use of Ignore Pain is increased by 30%.
50
Cut to the Bone
Cut to the Bone
50/100 · 50.0%
Mortal Strike critical strikes increase your Rend and Deep Wounds damage by 15% for 8 sec.
50
Practiced Strikes
Practiced Strikes
50/100 · 50.0%
Mortal Strike and Slam damage increased by 25%.
Cleave and Whirlwind damage increased by 15%.
50
Precise Might
Precise Might
50/100 · 50.0%
Mortal Strike critical strikes grant an additional stack of Colossal Might.
50
Mountain of Muscle and Scars
Mountain of Muscle and Scars
50/100 · 50.0%
You deal 5% more damage and take 5% less damage.
Size increased by 5%.
50
Celeritous Conclusion
Celeritous Conclusion
50/100 · 50.0%
Demolish's final strike grants 10% Haste for 10 sec and increases the critical strike chance of your next Mortal Strike by 100%.
50
Dominance of the Colossus
Dominance of the Colossus
50/100 · 50.0%
Enemies affected by Demolish take up to 10% more damage from you and deal up to 20% less damage to you for 10 sec based on the number of stacks of Colossal Might consumed by Demolish.
Colossal Might stacks up to 10 times.
44
Slayer's Dominance
Slayer's Dominance
44/100 · 44.0%
Your attacks against your primary target have a 25% chance to overwhelm their defenses and trigger a Slayer's Strike, dealing 290 Physical damage and granting you a stack of Executioner, increasing your Execute damage by 3% for 12 sec. Multiple stacks of Executioner may overlap.
50
Imminent Demise
Imminent Demise
50/100 · 50.0%
Every 3 Slayer's Strikes you gain Sudden Death.
Using Sudden Death accelerates your next Bladestorm, striking 1 additional time (max 3). Bladestorm's total duration is unchanged.
Sudden Death has a 100% chance to trigger Reap the Storm at 100% effectiveness.
50
Overwhelming Blades
Overwhelming Blades
50/100 · 50.0%
Each strike of Bladestorm applies Overwhelmed to all enemies affected, increasing damage you deal to them by 1% for 20 sec, max 5 stacks.
50
⇄
Vicious Agility
Vicious Agility
46/100 · 46.0%
Heroic Leap reduces the cooldown of Charge by 5 sec and Charge reduces the cooldown of Heroic Leap by 2 sec.
Relentless Pursuit
4/100 · 4.0%
Charge increases your movement speed by 70% for 3 sec.
Charge removes all movement impairing effects, this effect cannot occur more than once every 30 sec.
50
Violent Euphoria
Violent Euphoria
50/100 · 50.0%
Bladestorm puts you into a battle trance, granting you 15% haste for 8 sec after you stop Bladestorming.
50
Death Drive
Death Drive
50/100 · 50.0%
You heal for 15% of damage dealt by Sudden Death.
50
⇄
Culling Cyclone
Culling Cyclone
50/100 · 50.0%
Each strike of Bladestorm deals an additional 20% damage evenly split across all targets.
Brutal Finish
0/100 · 0%
Your next Mortal Strike after Bladestorm ends deals 50% additional damage.
50
⇄
Opportunist
Opportunist
49/100 · 49.0%
When Overpower has its cooldown reset by Tactician, your next Overpower deals 20% additional damage and 20% additional critical damage. Stacking up to 2 times.
Fierce Followthrough
1/100 · 1.0%
Mortal Strike critical strikes increase the damage of your next Mortal Strike by 20%.
50
Deadly Focus
Deadly Focus
50/100 · 50.0%
Executioner's duration is increased by 6 sec.
50
Show No Mercy
Show No Mercy
50/100 · 50.0%
Executioner also increases your Execute critical strike chance and critical strike damage by 3% per stack.
50
Reap the Storm
Reap the Storm
50/100 · 50.0%
When Cleave hits 3 or more targets you have a 20% chance to unleash a flurry of steel, striking all nearby enemies for 267 Physical damage and applying Overwhelmed. Deals reduced damage beyond 8 targets.
50
Slayer's Malice
Slayer's Malice
50/100 · 50.0%
Overpower and Execute damage increased by 15%.
50
Unhinged
Unhinged
50/100 · 50.0%
Every 2 strikes of Bladestorm, you automatically cast a Mortal Strike at your target or random nearby enemy, dealing 100% of normal damage.
50
Unrelenting Onslaught
Unrelenting Onslaught
50/100 · 50.0%
Using Sudden Death causes you to both reduce the cooldown of Bladestorm by 5 sec and apply 1 stack of Overwhelmed to your primary target per stack of Executioner you have.
You can use Pummel and Storm Bolt while Bladestorming.
Bladestorm damage increased by 20%.
3 selected talents not present in the current static tree
These usually come from a character profile captured on the previous game-data patch.
Battle Stance — 100/100 Defensive Stance — 100/100 Mass Execution — 1/100
Layout and prerequisite lines follow Blizzard's static tree for this
patch. The heatmap remains aggregate analysis, not a generated build:
independently popular choices may not form a valid import string.
Pick rate
75%+
Under 75%
Unused
Passive
Ability
Choice
Class Tree
Talents shared by every Warrior specialization.
8 points required
23 points required
?
100
⇄
Tree node 99853
Unresolved tree node Blizzard supplied the position and connections without an entry tooltip.
100
Battle Stance
Battle Stance
100/100 · 100.0%
A balanced combat state that increases the critical strike chance of your abilities by 3% and reduces the duration of movement impairing effects by 10%.
Lasts until canceled.
100
Defensive Stance
Defensive Stance
100/100 · 100.0%
A defensive combat state that reduces all damage you take by 15% and all damage you deal by 10%.
Lasts until canceled.
87
Fast Footwork
Fast Footwork
87/100 · 87.0%
Movement speed increased by 5%.
28
War Machine
War Machine
28/100 · 28.0%
Your auto-attacks generate 10% more Rage.
Killing an enemy instantly generates 5 Rage and increases your movement speed by 30% for 8 sec.
91
Thunder Clap
Thunder Clap
91/100 · 91.0%
Blasts all enemies within 8 yards for 80 Physical damage and reduces their movement speed by 20% for 10 sec. Deals reduced damage beyond 5 targets.
14
Leeching Strikes
Leeching Strikes
14/100 · 14.0%
Leech increased by 3%.
100
Impending Victory
Impending Victory
100/100 · 100.0%
Instantly attack the target, causing 21 damage and healing you for 30% of your maximum health.
Killing an enemy that yields experience or honor resets the cooldown of Impending Victory and makes it cost no Rage.
100
Heroic Leap
Heroic Leap
100/100 · 100.0%
Leap through the air toward a target location, slamming down with destructive force to deal 8 Physical damage to all enemies within 8 yards.
84
Crackling Thunder
Crackling Thunder
84/100 · 84.0%
Thunder Clap's radius is increased by 50% and it reduces affected target's movement speed by an additional 20%.
99
Storm Bolt
Storm Bolt
99/100 · 99.0%
Hurls your weapon at an enemy, causing 9 Physical damage and stunning for 4 sec.
100
Rend
Rend
100/100 · 100.0%
Wounds the target, causing 43 Physical damage instantly and an additional 74 Bleed damage over 15 sec.
53
Second Wind
Second Wind
53/100 · 53.0%
Restores 6% health every 1 sec when you have not taken damage for 5 sec.
Restores 2% health every 1 sec while you are below 35% health. The amount restored increases the closer you are to death.
12
Frothing Berserker
Frothing Berserker
12/100 · 12.0%
Mortal Strike and Cleave have a 20% chance to immediately refund 10% of the Rage spent.
99
Bounding Stride
Bounding Stride
99/100 · 99.0%
Reduces the cooldown of Heroic Leap by 15 sec and Heroic Leap also increases your movement speed by 70% for 3 sec.
100
Pain and Gain
Pain and Gain
100/100 · 100.0%
When you take any damage, heal for 2.0% of your maximum health.
This can only occur once every 10 sec.
90
⇄
Intervene
Intervene
89/100 · 89.0%
Run at high speed toward an ally, intercepting all melee and ranged attacks against them for 6 sec while they remain within 10 yds.
Interpose
1/100 · 1.0%
Run at high speed toward a target location near your allies, taking 30% of all damage dealt to allies within 3 yards for 8 sec or until you take at least 6,110 damage from this effect.
93
Shockwave
Shockwave
93/100 · 93.0%
Sends a wave of force in a frontal cone, causing 7 damage and stunning all enemies within 10 yards for 2 sec.
9
Overwhelming Rage
Overwhelming Rage
9/100 · 9.0%
Maximum Rage increased by 30.
99
Rallying Cry
Rallying Cry
99/100 · 99.0%
Lets loose a rallying cry, granting all party or raid members within 40 yards 10% temporary and maximum health for 10 sec.
Health granted increased by 50% when not in a raid.
91
Field Dressing
Field Dressing
91/100 · 91.0%
Healing received increased by 3% and all self-healing increased by an additional 10%.
100
Spell Reflection
Spell Reflection
100/100 · 100.0%
Raise your weapon, reflecting the first spell cast on you and reducing magic damage you take by 20% for 5 sec.
15
⇄
Wrecking Throw
Wrecking Throw
9/100 · 9.0%
Hurl your weapon at the enemy, causing 207 Physical damage, ignoring armor. Deals up to 500% increased damage to absorb shields.
Shattering Throw
6/100 · 6.0%
Hurl your weapon at the enemy, removing any magical immunities and causing 211 Physical damage, ignoring armor. Deals up to 500% increased damage to absorb shields.
54
Rumbling Earth
Rumbling Earth
54/100 · 54.0%
Shockwave's range increased by 6 yards and when it strikes at least 3 targets its cooldown is reduced by 15 sec.
96
⇄
Berserker Shout
Berserker Shout
83/100 · 83.0%
Go berserk, removing and granting immunity to Fear, Sap, and Incapacitate effects for 6 sec.
Also remove fear effects from group members within 12 yds.
Fearless
13/100 · 13.0%
Cooldown of Berserker Rage is reduced by 50% and Berseker Rage removes all movement speed-impairing effects.
97
⇄
Intimidating Shout
Intimidating Shout
95/100 · 95.0%
Causes the targeted enemy to cower in fear while all enemies within 8 yards flee from you and their movement speed is reduced by 70% for 8 sec.
Damage may cancel the effect.
Piercing Howl
2/100 · 2.0%
Snares all enemies within 12 yards, reducing their movement speed by 70% for 8 sec.
Spurs all allies within 6 yards, increasing their movement speed by 30% for 4 sec.
91
Honed Reflexes
Honed Reflexes
91/100 · 91.0%
Cooldown of Die By the Sword, Intervene, Interpose, Spell Reflection, Storm Bolt, and Pummel reduced by 10%.
Successfully interrupting an enemy increases the damage you deal to them by 5% for 10 sec.
100
Armored to the Teeth
Armored to the Teeth
100/100 · 100.0%
Up to 2 ranks · average 2.0
Gain Strength equal to 5% of your Armor.
100
Double Time
Double Time
100/100 · 100.0%
Charge gains 1 additional charge and its cooldown is reduced by 3 sec.
100
Reinforced Plates
Reinforced Plates
100/100 · 100.0%
Up to 2 ranks · average 2.0
Stamina increased by 5% and Armor increased by 5%.
9
Barbaric Training
Barbaric Training
9/100 · 9.0%
Slam, Whirlwind, and Cleave deal 10% more damage and 5% increased critical strike damage.
93
Javelineer
Javelineer
93/100 · 93.0%
Range of your thrown abilities is increased by 5 yards.
Damage dealt by Champion's Spear, Shattering Throw, and Wrecking Throw increased by 20%.
Shattering Throw and Wrecking Throw silence non-players for 3 sec.
7
Resonant Voice
Resonant Voice
7/100 · 7.0%
The effects of your shouts last 20% longer.
95
Crushing Force
Crushing Force
95/100 · 95.0%
Mortal Strike deals an additional 5% damage and deals 5% increased critical strike damage.
100
Cruel Strikes
Cruel Strikes
100/100 · 100.0%
Up to 2 ranks · average 2.0
Critical strike chance increased by 1% and critical strike damage of Execute increased by 5%.
100
Two-Handed Weapon Specialization
Two-Handed Weapon Specialization
100/100 · 100.0%
Up to 2 ranks · average 2.0
While wielding two-handed weapons your damage is increased by 3% and damage taken from area of effect attacks is reduced by 2%.
100
Wild Strikes
Wild Strikes
100/100 · 100.0%
Up to 2 ranks · average 2.0
Haste increased by 1% and your auto-attack critical strikes increase your auto-attack speed by 10% for 10 sec.
100
Anger Management
Anger Management
100/100 · 100.0%
Every 20 Rage you spend on attacks reduces the remaining cooldown on Avatar and Colossus Smash by 1 sec.
89
Champion's Spear
Champion's Spear
89/100 · 89.0%
Throw a spear at the target location, chaining all enemies in the area to the spear's location and dealing 85 Physical damage instantly and an additional 128 Physical damage over 6 sec.
While the spear is active, activating this ability will cause you to leap to the spear, dealing 16 Physical damage to all targets.
All damage dealt reduced beyond 5 targets.
Generates 10 Rage.
10
Stance Mastery
Stance Mastery
10/100 · 10.0%
Your stances have additional effects.
Battle Stance
Increases the critical strike damage of your abilities by 3%.
Defensive Stance
When an attack deals 20% or more of your maximum health in damage, that damage is reduced by 15%.
99
Battlefield Commander
Battlefield Commander
99/100 · 99.0%
Your Shout abilities have additional effects.
Battle Shout:
Grants you an additional 3% attack power.
Rallying Cry:
Grants an additional 2% health and duration increased by 3 sec.
Piercing Howl:
Radius increased by 100%
Berserker Shout:
Radius increased by 100%.
Intimidating Shout:
Cooldown reduced by 15 sec.
Specialization Tree
Talents available only to Arms.
8 points required
20 points required
100
Mortal Strike
Mortal Strike
100/100 · 100.0%
A vicious strike that deals 182 Physical damage and reduces the effectiveness of healing on the target by 50% for 10 sec.
100
Overpower
Overpower
100/100 · 100.0%
Overpower the enemy, dealing 134 Physical damage. Cannot be blocked, dodged, or parried.
100
Sudden Death
Sudden Death
100/100 · 100.0%
Your attacks have a chance to make your next Execute cost no Rage, be usable on any target regardless of their health, and deal damage as if you spent 40 Rage.
100
⇄
Fueled by Violence
Fueled by Violence
98/100 · 98.0%
You are healed for 85% of the Bleed damage dealt by Rend and Deep Wounds.
Ignore Pain
2/100 · 2.0%
Fight through the pain, ignoring 50% of damage taken for 12 sec or until 700 damage has been prevented.
100
Die by the Sword
Die by the Sword
100/100 · 100.0%
Increases your parry chance by 100% and reduces all damage you take by 30% for 8 sec.
99
Bloodsurge
Bloodsurge
99/100 · 99.0%
Damage from Rend has a chance to generate 5 Rage.
100
Improved Overpower
Improved Overpower
100/100 · 100.0%
Overpower has 2 charges and deals 15% more damage.
97
Improved Execute
Improved Execute
97/100 · 97.0%
Execute no longer has a cooldown and if your foe survives, 10% of the Rage spent is refunded.
4
Fervor of Battle
Fervor of Battle
4/100 · 4.0%
If Cleave or Whirlwind hits 3 or more targets you also Slam your primary target. This Slam deals 50% additional damage.
100
Tactician
Tactician
100/100 · 100.0%
You have a 30% chance to gain a charge of Overpower when you use an attack that has a Rage cost.
This effect applies even if that ability's Rage cost has been reduced to zero.
100
Colossus Smash
Colossus Smash
100/100 · 100.0%
Smash the ground and shatter the armor of all enemies within 10 yds, dealing 105 Physical damage and increasing damage you deal to them by 30% for 10 sec. Deals reduced damage beyond 8 targets.
100
Impale
Impale
100/100 · 100.0%
Critical strike damage of your abilities is increased by 10%.
2
⇄
Brute Force
Brute Force
1/100 · 1.0%
Slam has a 10% increased chance to trigger Tactician.
Efficiency
1/100 · 1.0%
Slam's Rage cost is reduced by 25%.
94
⇄
Overpowering Finish
Overpowering Finish
94/100 · 94.0%
Overpower deals 15% additional damage to targets below 35% health.
Mass Execution
0/100 · 0%
Cleave and Whirlwind deal 20% additional damage to targets below 35% health.
100
Strength of Arms
Strength of Arms
100/100 · 100.0%
Up to 2 ranks · average 2.0
Overpower and Slam damage increased by 5% and critical strike damage increased by 5%.
Critical strike chance of Slam and Overpower increased by 5%.
92
⇄
Broad Strokes
Broad Strokes
89/100 · 89.0%
Colossus Smash grants 6 stacks of Sweeping Strikes.
Just Warming Up
3/100 · 3.0%
Colossus Smash generates 15 Rage.
100
Sharpened Blades
Sharpened Blades
100/100 · 100.0%
Up to 2 ranks · average 2.0
Mortal Strike, Cleave, and Execute damage increased by 7% and critical strike damage increased by 7%.
4
Cleave
Cleave
4/100 · 4.0%
Strikes all enemies in front of you for 82 Physical damage. Deals reduced damage beyond 5 targets.
If you know Rend, inflicts Rend on all targets.
84
Powerful Momentum
Powerful Momentum
84/100 · 84.0%
Secondary targets take an additional 20% damage from Sweeping Strikes.
94
Martial Prowess
Martial Prowess
94/100 · 94.0%
Overpower and Slam increase the damage of your next Mortal Strike by 5%, stacking up to 3 times.
74
Dreadnaught
Dreadnaught
74/100 · 74.0%
Overpower's impact causes a seismic wave, dealing 49 damage to all enemies in a 10 yd line around your target. Deals reduced damage beyond 5 targets.
Dreadnaught benefits from all effects that modify Overpower's damage.
97
Deep Wounds
Deep Wounds
97/100 · 97.0%
Execute inflicts Deep Wounds on the target.
Deep Wounds
Causes the target to suffer 50 Bleed damage over 6 sec. If this effect is reapplied, any remaining damage will be added to the new Deep Wounds.
56
⇄
Tactical Edge
Tactical Edge
52/100 · 52.0%
Colossus Smash immediately grants 1 use of Sudden Death.
Crushing Combo
4/100 · 4.0%
Colossus Smash causes your next 2 Cleaves within 20 sec to trigger no cooldown.
61
Massacre
Massacre
61/100 · 61.0%
Execute is usable on targets below 35% health.
4
Collateral Damage
Collateral Damage
4/100 · 4.0%
When an ability used during Sweeping Strikes damages a second target, your next Cleave or Whirlwind deals 25% increased damage, stacking up to 3 times.
97
Bloodborne
Bloodborne
97/100 · 97.0%
Up to 2 ranks · average 2.0
Your Bleed effects deal 5% increased damage and 5% increased critical strike damage.
100
⇄
Bladestorm
Bladestorm
97/100 · 97.0%
Become an unstoppable storm of destructive force, striking all nearby enemies for 671 Physical damage over 5.4 sec. Deals reduced damage beyond 8 targets.
You are immune to movement impairing and loss of control effects, but can use defensive abilities and can avoid attacks.
Ravager
3/100 · 3.0%
Throws a whirling weapon at your target that chases nearby enemies, inflicting 376 Physical damage to all enemies over 12 sec. Deals reduced damage beyond 8 targets.
Enemies damaged by Ravager take 50% additional damage from your Bleeds for 12 sec.
28
Critical Thinking
Critical Thinking
28/100 · 28.0%
Up to 2 ranks · average 1.8
Execute critical strike chance increased by 5% and Execute immediately refunds an additional 10% of the Rage spent.
90
Master Tactician
Master Tactician
90/100 · 90.0%
Tactician has a 5% increased chance to trigger.
99
Bloodletting
Bloodletting
99/100 · 99.0%
Your abilities have a 5% increased chance to critically strike targets affected by Rend.
If you know Rend, Mortal Strike inflicts Rend on targets below 35% health.
Deep Wounds lasts 33% longer.
99
Executioner's Precision
Executioner's Precision
99/100 · 99.0%
Execute increases the damage of your next Mortal Strike by 35%, stacking up to 2 times.
6
Fatality
Fatality
6/100 · 6.0%
Mortal Strike has a 50% chance to apply a Fatal Mark to your target, stacking up to 5 times. Your next Execute on a target with a Fatal Mark causes the Fatal Mark to deal 96 additional Physical damage per stack.
3
Battlelord
Battlelord
3/100 · 3.0%
Overpower has a 35% chance to reset the cooldown of Mortal Strike and reduce the cost of your next Mortal Strike by 33%.
100
Mortal Wounds
Mortal Wounds
100/100 · 100.0%
Mortal Strike and Slam critical strikes inflict Deep Wounds at 100% effectiveness.
Deep Wounds
Causes the target to suffer 50 Bleed damage over 6 sec. If this effect is reapplied, any remaining damage will be added to the new Deep Wounds.
100
Avatar
Avatar
100/100 · 100.0%
Transform into a colossus, increasing all damage you deal by 20% and reducing damage you take from area of effect attacks by 5% for 20 sec.
99
Master of Warfare
Master of Warfare
99/100 · 99.0%
Your single target melee abilities have a chance to upgrade Slam to Heroic Strike.
All modifiers and talents that affect Slam also affect Heroic Strike.
Hero Talents
The hero paths Arms plays, with the same top-100 selection overlay. A character picks one.
46
Demolish
Demolish
46/100 · 46.0%
Unleash a series of precise and powerful strikes against your target, dealing 809 damage to it, and 427 damage to enemies within 10 yds of it. Deals reduced damage beyond 8 targets.
While channeling Demolish, you take 10% less damage and are immune to stuns, knockbacks, and forced movement effects.
You can block, parry, dodge, and use certain defensive abilities while channeling Demolish.
51
Martial Expert
Martial Expert
51/100 · 51.0%
Critical strike damage of your abilities is increased by 10% and the amount of damage blocked by your critical blocks is increased by 20%.
51
Colossal Might
Colossal Might
51/100 · 51.0%
Colossal Might increases damage dealt by your next Demolish by 5%, stacking up to 5 times.
Mortal Strike grants a stack of Colossal Might and Cleave grants a stack of Colossal Might when it strikes 3 or more targets.
51
⇄
Boneshaker
Boneshaker
48/100 · 48.0%
Shockwave's stun duration is increased by 1 sec and reduces the movement speed of affected enemies by 40% for 3 sec after the stun ends.
Earthquaker
3/100 · 3.0%
Shockwave also knocks enemies into the air and its cooldown is reduced by 5 sec.
51
Decimator
Decimator
51/100 · 51.0%
Demolish's final strike applies Deep Wounds to all targets at 100% effectiveness.
51
⇄
Arterial Bleed
Arterial Bleed
48/100 · 48.0%
Colossal Might increases the damage of your Rend and Deep Wounds by 3% per stack.
One Against Many
3/100 · 3.0%
Shockwave, Cleave, and Whirlwind deal 5% more damage per target affected up to 5.
51
Tide of Battle
Tide of Battle
51/100 · 51.0%
Colossal Might increases the damage of your Overpower and Execute by 3% per stack.
51
⇄
Veteran Vitality
Veteran Vitality
51/100 · 51.0%
When your health is brought below 35%, you gain a Second Wind, healing you for 12% of your max health over 2 sec.
This effect cannot occur more than once every 60 sec.
No Stranger to Pain
0/100 · 0%
Damage prevented by each use of Ignore Pain is increased by 30%.
51
Cut to the Bone
Cut to the Bone
51/100 · 51.0%
Mortal Strike critical strikes increase your Rend and Deep Wounds damage by 15% for 8 sec.
51
Practiced Strikes
Practiced Strikes
51/100 · 51.0%
Mortal Strike and Slam damage increased by 25%.
Cleave and Whirlwind damage increased by 15%.
51
Precise Might
Precise Might
51/100 · 51.0%
Mortal Strike critical strikes grant an additional stack of Colossal Might.
51
Mountain of Muscle and Scars
Mountain of Muscle and Scars
51/100 · 51.0%
You deal 5% more damage and take 5% less damage.
Size increased by 5%.
51
Celeritous Conclusion
Celeritous Conclusion
51/100 · 51.0%
Demolish's final strike grants 10% Haste for 10 sec and increases the critical strike chance of your next Mortal Strike by 100%.
51
Dominance of the Colossus
Dominance of the Colossus
51/100 · 51.0%
Enemies affected by Demolish take up to 10% more damage from you and deal up to 20% less damage to you for 10 sec based on the number of stacks of Colossal Might consumed by Demolish.
Colossal Might stacks up to 10 times.
49
Slayer's Dominance
Slayer's Dominance
49/100 · 49.0%
Your attacks against your primary target have a 25% chance to overwhelm their defenses and trigger a Slayer's Strike, dealing 290 Physical damage and granting you a stack of Executioner, increasing your Execute damage by 3% for 12 sec. Multiple stacks of Executioner may overlap.
49
Imminent Demise
Imminent Demise
49/100 · 49.0%
Every 3 Slayer's Strikes you gain Sudden Death.
Using Sudden Death accelerates your next Bladestorm, striking 1 additional time (max 3). Bladestorm's total duration is unchanged.
Sudden Death has a 100% chance to trigger Reap the Storm at 100% effectiveness.
49
Overwhelming Blades
Overwhelming Blades
49/100 · 49.0%
Each strike of Bladestorm applies Overwhelmed to all enemies affected, increasing damage you deal to them by 1% for 20 sec, max 5 stacks.
49
⇄
Vicious Agility
Vicious Agility
32/100 · 32.0%
Heroic Leap reduces the cooldown of Charge by 5 sec and Charge reduces the cooldown of Heroic Leap by 2 sec.
Relentless Pursuit
17/100 · 17.0%
Charge increases your movement speed by 70% for 3 sec.
Charge removes all movement impairing effects, this effect cannot occur more than once every 30 sec.
49
Violent Euphoria
Violent Euphoria
49/100 · 49.0%
Bladestorm puts you into a battle trance, granting you 15% haste for 8 sec after you stop Bladestorming.
49
Death Drive
Death Drive
49/100 · 49.0%
You heal for 15% of damage dealt by Sudden Death.
49
⇄
Culling Cyclone
Culling Cyclone
48/100 · 48.0%
Each strike of Bladestorm deals an additional 20% damage evenly split across all targets.
Brutal Finish
1/100 · 1.0%
Your next Mortal Strike after Bladestorm ends deals 50% additional damage.
49
⇄
Opportunist
Opportunist
44/100 · 44.0%
When Overpower has its cooldown reset by Tactician, your next Overpower deals 20% additional damage and 20% additional critical damage. Stacking up to 2 times.
Fierce Followthrough
5/100 · 5.0%
Mortal Strike critical strikes increase the damage of your next Mortal Strike by 20%.
49
Deadly Focus
Deadly Focus
49/100 · 49.0%
Executioner's duration is increased by 6 sec.
49
Show No Mercy
Show No Mercy
49/100 · 49.0%
Executioner also increases your Execute critical strike chance and critical strike damage by 3% per stack.
49
Reap the Storm
Reap the Storm
49/100 · 49.0%
When Cleave hits 3 or more targets you have a 20% chance to unleash a flurry of steel, striking all nearby enemies for 267 Physical damage and applying Overwhelmed. Deals reduced damage beyond 8 targets.
49
Slayer's Malice
Slayer's Malice
49/100 · 49.0%
Overpower and Execute damage increased by 15%.
49
Unhinged
Unhinged
49/100 · 49.0%
Every 2 strikes of Bladestorm, you automatically cast a Mortal Strike at your target or random nearby enemy, dealing 100% of normal damage.
49
Unrelenting Onslaught
Unrelenting Onslaught
49/100 · 49.0%
Using Sudden Death causes you to both reduce the cooldown of Bladestorm by 5 sec and apply 1 stack of Overwhelmed to your primary target per stack of Executioner you have.
You can use Pummel and Storm Bolt while Bladestorming.
Bladestorm damage increased by 20%.
3 selected talents not present in the current static tree
These usually come from a character profile captured on the previous game-data patch.
Battle Stance — 100/100 Defensive Stance — 100/100 Mass Execution — 4/100
Layout and prerequisite lines follow Blizzard's static tree for this
patch. The heatmap remains aggregate analysis, not a generated build:
independently popular choices may not form a valid import string.
Mythic+ tier
–
No M+ ranking data
PvP tier · Solo Shuffle
–
No Solo Shuffle data
PvP tier · Blitz
–
No Blitz data
PvP tier · 2v2
–
No 2v2 data
PvP tier · 3v3
–
No 3v3 data
Talent sample
100 / 100
top characters with an active loadout
Solo Shuffle and Blitz publish one ladder per specialization, so those two
standings are the ladder's own. 2v2 and 3v3 are single mixed ladders that
record no specialization at all — those entries are counted under each
character's currently active spec, which need not be the one they played,
and are a much smaller sample per spec.
M+ Talents
Solo Shuffle Talents
Blitz Talents
Pick rate
75%+
Under 75%
Unused
Passive
Ability
Choice
Class Tree
Talents shared by every Warrior specialization.
8 points required
23 points required
?
100
⇄
Tree node 99852
Unresolved tree node Blizzard supplied the position and connections without an entry tooltip.
100
Berserker Stance
Berserker Stance
100/100 · 100.0%
An aggressive combat state that increases the damage of your auto-attacks by 15% and reduces the duration of Fear, Sap and Incapacitate effects on you by 10%.
Lasts until canceled.
100
Defensive Stance
Defensive Stance
100/100 · 100.0%
A defensive combat state that reduces all damage you take by 15% and all damage you deal by 10%.
Lasts until canceled.
13
Fast Footwork
Fast Footwork
13/100 · 13.0%
Movement speed increased by 5%.
100
War Machine
War Machine
100/100 · 100.0%
Your auto-attacks generate 10% more Rage.
Killing an enemy instantly generates 5 Rage and increases your movement speed by 30% for 8 sec.
52
Thunder Clap
Thunder Clap
52/100 · 52.0%
Blasts all enemies within 8 yards for 82 Physical damage and reduces their movement speed by 20% for 10 sec. Deals reduced damage beyond 5 targets.
75
Leeching Strikes
Leeching Strikes
75/100 · 75.0%
Leech increased by 3%.
100
Impending Victory
Impending Victory
100/100 · 100.0%
Instantly attack the target, causing 21 damage and healing you for 30% of your maximum health.
Killing an enemy that yields experience or honor resets the cooldown of Impending Victory and makes it cost no Rage.
100
Heroic Leap
Heroic Leap
100/100 · 100.0%
Leap through the air toward a target location, slamming down with destructive force to deal 8 Physical damage to all enemies within 8 yards.
50
Crackling Thunder
Crackling Thunder
50/100 · 50.0%
Thunder Clap's radius is increased by 50% and it reduces affected target's movement speed by an additional 20%.
80
Storm Bolt
Storm Bolt
80/100 · 80.0%
Hurls your weapon at an enemy, causing 10 Physical damage and stunning for 4 sec.
SO
0
Storm of Blood
Storm of Blood
0/100 · 0%
Whirlwind affects all targets with Rend, causing them to Bleed for 74 damage over 15 sec.
11
Second Wind
Second Wind
11/100 · 11.0%
Restores 6% health every 1 sec when you have not taken damage for 5 sec.
Restores 2% health every 1 sec while you are below 35% health. The amount restored increases the closer you are to death.
99
Frothing Berserker
Frothing Berserker
99/100 · 99.0%
Mortal Strike and Cleave have a 20% chance to immediately refund 10% of the Rage spent.
97
Bounding Stride
Bounding Stride
97/100 · 97.0%
Reduces the cooldown of Heroic Leap by 15 sec and Heroic Leap also increases your movement speed by 70% for 3 sec.
97
Pain and Gain
Pain and Gain
97/100 · 97.0%
When you take any damage, heal for 2.0% of your maximum health.
This can only occur once every 10 sec.
6
⇄
Intervene
Intervene
4/100 · 4.0%
Run at high speed toward an ally, intercepting all melee and ranged attacks against them for 6 sec while they remain within 10 yds.
Interpose
2/100 · 2.0%
Run at high speed toward a target location near your allies, taking 30% of all damage dealt to allies within 3 yards for 8 sec or until you take at least 6,110 damage from this effect.
94
Shockwave
Shockwave
94/100 · 94.0%
Sends a wave of force in a frontal cone, causing 7 damage and stunning all enemies within 10 yards for 2 sec.
97
Overwhelming Rage
Overwhelming Rage
97/100 · 97.0%
Maximum Rage increased by 30.
98
Rallying Cry
Rallying Cry
98/100 · 98.0%
Lets loose a rallying cry, granting all party or raid members within 40 yards 10% temporary and maximum health for 10 sec.
Health granted increased by 50% when not in a raid.
72
Field Dressing
Field Dressing
72/100 · 72.0%
Healing received increased by 3% and all self-healing increased by an additional 10%.
100
Spell Reflection
Spell Reflection
100/100 · 100.0%
Raise your weapon, reflecting the first spell cast on you and reducing magic damage you take by 20% for 5 sec.
91
⇄
Wrecking Throw
Wrecking Throw
91/100 · 91.0%
Hurl your weapon at the enemy, causing 209 Physical damage, ignoring armor. Deals up to 500% increased damage to absorb shields.
Shattering Throw
0/100 · 0%
Hurl your weapon at the enemy, removing any magical immunities and causing 214 Physical damage, ignoring armor. Deals up to 500% increased damage to absorb shields.
58
Rumbling Earth
Rumbling Earth
58/100 · 58.0%
Shockwave's range increased by 6 yards and when it strikes at least 3 targets its cooldown is reduced by 15 sec.
97
⇄
Fearless
Fearless
90/100 · 90.0%
Cooldown of Berserker Rage is reduced by 50% and Berseker Rage removes all movement speed-impairing effects.
Berserker Shout
7/100 · 7.0%
Go berserk, removing and granting immunity to Fear, Sap, and Incapacitate effects for 6 sec.
Also remove fear effects from group members within 12 yds.
14
⇄
Piercing Howl
Piercing Howl
10/100 · 10.0%
Snares all enemies within 12 yards, reducing their movement speed by 70% for 8 sec.
Spurs all allies within 6 yards, increasing their movement speed by 30% for 4 sec.
Intimidating Shout
4/100 · 4.0%
Causes the targeted enemy to cower in fear while all enemies within 8 yards flee from you and their movement speed is reduced by 70% for 8 sec.
Damage may cancel the effect.
99
Honed Reflexes
Honed Reflexes
99/100 · 99.0%
Cooldown of Die By the Sword, Intervene, Interpose, Spell Reflection, Storm Bolt, and Pummel reduced by 10%.
Successfully interrupting an enemy increases the damage you deal to them by 5% for 10 sec.
100
Armored to the Teeth
Armored to the Teeth
100/100 · 100.0%
Up to 2 ranks · average 2.0
Gain Strength equal to 5% of your Armor.
100
Double Time
Double Time
100/100 · 100.0%
Charge gains 1 additional charge and its cooldown is reduced by 3 sec.
100
Reinforced Plates
Reinforced Plates
100/100 · 100.0%
Up to 2 ranks · average 2.0
Stamina increased by 5% and Armor increased by 5%.
93
Barbaric Training
Barbaric Training
93/100 · 93.0%
Slam, Whirlwind, and Cleave deal 10% more damage and 5% increased critical strike damage.
95
Javelineer
Javelineer
95/100 · 95.0%
Range of your thrown abilities is increased by 5 yards.
Damage dealt by Champion's Spear, Shattering Throw, and Wrecking Throw increased by 20%.
Shattering Throw and Wrecking Throw silence non-players for 3 sec.
5
Resonant Voice
Resonant Voice
5/100 · 5.0%
The effects of your shouts last 20% longer.
97
Crushing Force
Crushing Force
97/100 · 97.0%
Mortal Strike deals an additional 5% damage and deals 5% increased critical strike damage.
100
Cruel Strikes
Cruel Strikes
100/100 · 100.0%
Up to 2 ranks · average 2.0
Critical strike chance increased by 1% and critical strike damage of Execute increased by 5%.
100
Dual Wield Specialization
Dual Wield Specialization
100/100 · 100.0%
Up to 2 ranks · average 2.0
While dual wielding your damage is increased by 3% and movement speed is increased by 2%.
100
Wild Strikes
Wild Strikes
100/100 · 100.0%
Up to 2 ranks · average 2.0
Haste increased by 1% and your auto-attack critical strikes increase your auto-attack speed by 10% for 10 sec.
100
Anger Management
Anger Management
100/100 · 100.0%
Every 20 Rage you spend on attacks reduces the remaining cooldown on Avatar and Colossus Smash by 1 sec.
1
Champion's Spear
Champion's Spear
1/100 · 1.0%
Throw a spear at the target location, chaining all enemies in the area to the spear's location and dealing 83 Physical damage instantly and an additional 128 Physical damage over 6 sec.
While the spear is active, activating this ability will cause you to leap to the spear, dealing 16 Physical damage to all targets.
All damage dealt reduced beyond 5 targets.
Generates 10 Rage.
10
Stance Mastery
Stance Mastery
10/100 · 10.0%
Your stances have additional effects.
Battle Stance
Increases the critical strike damage of your abilities by 3%.
Defensive Stance
When an attack deals 20% or more of your maximum health in damage, that damage is reduced by 15%.
100
Battlefield Commander
Battlefield Commander
100/100 · 100.0%
Your Shout abilities have additional effects.
Battle Shout:
Grants you an additional 3% attack power.
Rallying Cry:
Grants an additional 2% health and duration increased by 3 sec.
Piercing Howl:
Radius increased by 100%
Berserker Shout:
Radius increased by 100%.
Intimidating Shout:
Cooldown reduced by 15 sec.
Specialization Tree
Talents available only to Fury.
8 points required
20 points required
100
Bloodthirst
Bloodthirst
100/100 · 100.0%
Assault the target in a bloodthirsty craze, dealing 146 Physical damage and restoring 3% of your health.
Generates 8 Rage and has a 30% chance to Enrage you.
100
Raging Blow
Raging Blow
100/100 · 100.0%
A mighty blow with both weapons that deals a total of 76 Physical damage.
Generates 12 Rage.
100
Sudden Death
Sudden Death
100/100 · 100.0%
Your attacks have a chance to make your next Execute cost no Rage, be usable on any target regardless of their health, and deal damage as if you spent 40 Rage.
100
⇄
Frenzied Enrage
Frenzied Enrage
98/100 · 98.0%
Enrage increases your haste by 15% and your movement speed by 10%.
Powerful Enrage
2/100 · 2.0%
Enrage increases your mastery by 15% and your Leech by 3%.
100
Improved Execute
Improved Execute
100/100 · 100.0%
Execute no longer costs Rage and now generates 20 Rage.
100
Focus in Chaos
Focus in Chaos
100/100 · 100.0%
While Enraged, your auto-attacks can no longer miss.
70
Enraged Regeneration
Enraged Regeneration
70/100 · 70.0%
Reduces damage taken by 30% and Bloodthirst restores an additional 20% health for 8 sec. Usable while stunned or incapacitated.
98
Warpaint
Warpaint
98/100 · 98.0%
You take 10% reduced damage while Enrage is active.
99
Improved Whirlwind
Improved Whirlwind
99/100 · 99.0%
Whirlwind causes your next 4 single-target attacks to strike up to 4 additional targets for 65% damage.
Whirlwind generates an additional 1 Rage per target hit. Maximum 8 Rage.
68
Massacre
Massacre
68/100 · 68.0%
Execute is usable on targets below 35% health and its cooldown is reduced by 1.5 sec.
100
Fresh Meat
Fresh Meat
100/100 · 100.0%
Bloodthirst always Enrages you the first time you strike a target and it has a 15% increased chance to trigger Enrage.
1
Invigorating Fury
Invigorating Fury
1/100 · 1.0%
Enraged Regeneration lasts 3 sec longer and instantly heals for 10% of your maximum health.
100
Rampage
Rampage
100/100 · 100.0%
Unleash a series of 4 brutal strikes for a total of 105 Physical damage.
Enrages you.
100
Improved Raging Blow
Improved Raging Blow
100/100 · 100.0%
Raging Blow has 2 charges and has a 25% chance to instantly reset its own cooldown.
4
Rampaging Ruin
Rampaging Ruin
4/100 · 4.0%
While Improved Whirlwind is active, Rampage's final strike slams the ground, dealing 7 Physical damage to all enemies within 8 yds of your target. Deals reduced damage beyond 5 targets
99
Deep Wounds
Deep Wounds
99/100 · 99.0%
Execute inflicts Deep Wounds on the target.
Deep Wounds
Causes the target to suffer 50 Bleed damage over 6 sec. If this effect is reapplied, any remaining damage will be added to the new Deep Wounds.
100
Spite
Spite
100/100 · 100.0%
Up to 2 ranks · average 2.0
Bloodthirst and Raging Blow damage increased by 2.5% and critical strike damage increased by a further 2.5%.
98
Scent of Blood
Scent of Blood
98/100 · 98.0%
Rampage increases the damage of your next Bloodthirst by 10%, stacking up to 2 times.
1
Kill or Be Killed
Kill or Be Killed
1/100 · 1.0%
When you would sustain fatal damage, you instead fly into an unstoppable rage, becoming unkillable and immune to movement-impairing effects for 8 sec as you seek revenge on your would-be killer.
If you kill your killer in that time, you emerge from your blind rage triumphant, with at least 20% of your max health intact. If you are not victorious, you die.
This effect can only occur once every 5 min and if your killer is alive when you sustain fatal damage.
2
Hack and Slash
Hack and Slash
2/100 · 2.0%
Rampage has a 75% chance to refund a charge of Raging Blow and increase the damage of your next Raging Blow by 20%.
100
Cruelty
Cruelty
100/100 · 100.0%
Up to 2 ranks · average 1.6
While Enraged, Bloodthirst and Raging Blow deal 5% increased damage.
92
⇄
Meat Cleaver
Meat Cleaver
92/100 · 92.0%
Whirlwind deals 50% additional damage when it hits 3 or more targets.
Carving Blades
0/100 · 0%
Whirlwind deals 50% additional damage when it hits only a single target.
99
Cold Steel, Hot Blood
Cold Steel, Hot Blood
99/100 · 99.0%
Bloodthirst critical strikes generate 4 additional Rage and inflict a Gushing Wound that deals 42 Bleed damage over 6 sec and heals you for the damage dealt.
1
Ragedrinker
Ragedrinker
1/100 · 1.0%
Bloodthirst critical strikes restore 3% additional health and increase the damage of Raging Blow by 10% for 4 sec.
100
Recklessness
Recklessness
100/100 · 100.0%
Go berserk, increasing all Rage generation by 50% and granting your abilities 20% increased critical strike chance for 12 sec.
1
Bloodcraze
Bloodcraze
1/100 · 1.0%
Raging Blow increases the damage of your next Bloodthirst by 5%, stacking up to 5 times.
7
Wrath and Fury
Wrath and Fury
7/100 · 7.0%
Raging Blow deals 15% increased damage and while Enraged, Raging Blow has a 10% increased chance to instantly reset its own cooldown.
99
Deft Experience
Deft Experience
99/100 · 99.0%
Up to 2 ranks · average 2.0
Bloodthirst's critical strike chance increased by 5% and if you are Enraged, Bloodthirst extends your Enrage by 0.5 sec. This extension is doubled if Bloodthirst critically strikes your primary target.
100
Frenzy
Frenzy
100/100 · 100.0%
Rampage increases your haste by 2% for 12 sec. Multiple instances of this effect may overlap.
2
Critical Thinking
Critical Thinking
2/100 · 2.0%
Up to 2 ranks · average 1.5
Raging Blow's critical strike chance increased by 5% and critical strike damage increased by 5%.
99
Vicious Contempt
Vicious Contempt
99/100 · 99.0%
Bloodthirst deals 25% increased damage to enemies who are below 35% health.
99
Odyn's Fury
Odyn's Fury
99/100 · 99.0%
Unleashes your power, dealing 135 Physical damage and an additional 182 Bleed damage over 4 sec to all enemies within 12 yards. Deals reduced damage beyond 8 targets.
Enrages you and generates 20 Rage.
100
Bloodborne
Bloodborne
100/100 · 100.0%
Bloodthirst causes your Bleeds to deal 20% additional damage for 8 sec.
1
Surge of Adrenaline
Surge of Adrenaline
1/100 · 1.0%
When Raging Blow resets its own cooldown, your auto-attack damage and speed is increased by 30% for 6 sec.
99
Executioner's Wrath
Executioner's Wrath
99/100 · 99.0%
Execute generates 5 additional Rage and increases the damage of Rampage by 10% for 4 sec.
100
Reckless Abandon
Reckless Abandon
100/100 · 100.0%
Activating Recklessness generates 50 Rage and while Recklessness is active, Raging Blow and Bloodthirst are upgraded to Crushing Blow and Bloodbath.
Crushing Blow
Deals increased damage and deals 20% additional critical strike damage.
Bloodbath
Deals increased damage and wounds the target to suffer 65 Bleed damage over 6 sec. Using Bloodbath on a target affected by Bloodbath extends the bleed by 6 sec.
100
⇄
Avatar
Avatar
52/100 · 52.0%
Transform into a colossus, increasing all damage you deal by 20% and reducing damage you take from area of effect attacks by 5% for 20 sec.
Bladestorm
48/100 · 48.0%
Become an unstoppable storm of destructive force, striking all nearby enemies for 679 Physical damage over 5.4 sec. Deals reduced damage beyond 8 targets.
You are immune to movement impairing and loss of control effects, but can use defensive abilities and can avoid attacks.
100
Rampaging Berserker
Rampaging Berserker
100/100 · 100.0%
Rampage damage increased by 10% and Rampage makes you go Berserk, increasing your Strength by 3% for 8 sec. Multiple applications of Berserk may overlap.
Hero Talents
The hero paths Fury plays, with the same top-100 selection overlay. A character picks one.
43
Lightning Strikes
Lightning Strikes
43/100 · 43.0%
Damaging enemies with Thunder Clap, Raging Blow, or Execute has a 25% chance to also strike one with a lightning bolt, dealing 53 Nature damage.
Lightning Strikes occur 30% more often during Avatar.
52
Crashing Thunder
Crashing Thunder
52/100 · 52.0%
Stormstrike or Nature damage your abilities deal is increased by 5%. Stormstrike damage ignores Armor.
Thunder Clap damage increased by 10%.
52
Ground Current
Ground Current
52/100 · 52.0%
Lightning Strikes also deal 38 Nature damage to enemies near their target. Damage reduced beyond 5 targets.
52
Strength of the Mountain
Strength of the Mountain
52/100 · 52.0%
Shield Slam damage increased by 15%.
Bloodthirst and Rampage damage increased by 25%.
52
Storm Surge
Storm Surge
52/100 · 52.0%
Avatar increases the damage of Thunder Clap by 50% and reduces its cooldown by 50%.
52
Thunder Blast
Thunder Blast
52/100 · 52.0%
Shield Slam and Bloodthirst have a 35% chance to grant you Thunder Blast, stacking up to 2 charges.
Thunder Blast
Your next Thunder Clap becomes a Thunder Blast that deals 82 Stormstrike damage and generates 2 Rage.
52
⇄
Storm Bolts
Storm Bolts
49/100 · 49.0%
Storm Bolt also hits 2 additional nearby targets, stunning them for 2 sec, but its cooldown is increased by 10 sec.
Storm Shield
3/100 · 3.0%
Intervening a target grants them a shield for 5 sec that absorbs magic damage equal to 3 times your Armor.
52
⇄
Keep Your Feet on the Ground
Keep Your Feet on the Ground
39/100 · 39.0%
Physical damage taken reduced by 2%.
Thunder Blast reduces damage you take by 8% for 5 sec.
Steadfast as the Peaks
13/100 · 13.0%
Stamina increased by 5%.
Victory Rush increases your maximum health by 10% for 5 sec. When this health increase expires, you heal for any amount of the original Victory Rush that healed you in excess of your full health.
52
Conductivity
Conductivity
52/100 · 52.0%
Lightning Strike damage increased by 10% and critical strike damage increased by 10%.
52
⇄
Flashing Skies
Flashing Skies
52/100 · 52.0%
Thunder Blast calls down a Lightning Strike on an enemy it hits.
Snap Induction
0/100 · 0%
Activating Recklessness grants a charge of Thunder Blast.
52
⇄
Thorim's Might
Thorim's Might
50/100 · 50.0%
Lightning Strikes generate 3 Rage.
Raging Blow and Execute damage increased by 25%.
Gathering Clouds
2/100 · 2.0%
Your attacks trigger Lightning Strikes 30% more often.
52
Burst of Power
Burst of Power
52/100 · 52.0%
Lightning Strikes have a 15% chance to make your next 2 Bloodthirsts have no cooldown.
52
Capacitance
Capacitance
52/100 · 52.0%
During Avatar, Thunder Blast extends Avatar's duration by 2.0 sec.
52
Avatar of the Storm
Avatar of the Storm
52/100 · 52.0%
Casting Avatar grants you 2 charges of Thunder Blast and resets the cooldown of Thunder Clap.
While Avatar is not active, Lightning Strikes have a 10% chance to grant you Avatar for 4 secs.
Thunder Blast
Your next Thunder Clap becomes a Thunder Blast that deals Stormstrike damage.
40
Slayer's Dominance
Slayer's Dominance
40/100 · 40.0%
Your attacks against your primary target have a 25% chance to overwhelm their defenses and trigger a Slayer's Strike, dealing 297 Physical damage and granting you a stack of Executioner, increasing your Execute damage by 3% for 12 sec. Multiple stacks of Executioner may overlap.
48
Imminent Demise
Imminent Demise
48/100 · 48.0%
Every 3 Slayer's Strikes you gain Sudden Death.
Using Sudden Death accelerates your next Bladestorm, striking 1 additional time (max 3). Bladestorm's total duration is unchanged.
Sudden Death has a 100% chance to trigger Reap the Storm at 100% effectiveness.
48
Overwhelming Blades
Overwhelming Blades
48/100 · 48.0%
Each strike of Bladestorm applies Overwhelmed to all enemies affected, increasing damage you deal to them by 1% for 20 sec, max 5 stacks.
48
⇄
Relentless Pursuit
Relentless Pursuit
47/100 · 47.0%
Charge increases your movement speed by 70% for 3 sec.
Charge removes all movement impairing effects, this effect cannot occur more than once every 30 sec.
Vicious Agility
1/100 · 1.0%
Heroic Leap reduces the cooldown of Charge by 5 sec and Charge reduces the cooldown of Heroic Leap by 2 sec.
48
Violent Euphoria
Violent Euphoria
48/100 · 48.0%
Bladestorm puts you into a battle trance, granting you 15% haste for 8 sec after you stop Bladestorming.
48
Death Drive
Death Drive
48/100 · 48.0%
You heal for 15% of damage dealt by Sudden Death.
48
⇄
Culling Cyclone
Culling Cyclone
48/100 · 48.0%
Each strike of Bladestorm deals an additional 20% damage evenly split across all targets.
Brutal Finish
0/100 · 0%
Your next Mortal Strike after Bladestorm ends deals 50% additional damage.
48
⇄
Fierce Followthrough
Fierce Followthrough
46/100 · 46.0%
Mortal Strike critical strikes increase the damage of your next Mortal Strike by 20%.
Opportunist
2/100 · 2.0%
When Overpower has its cooldown reset by Tactician, your next Overpower deals 20% additional damage and 20% additional critical damage. Stacking up to 2 times.
48
Deadly Focus
Deadly Focus
48/100 · 48.0%
Executioner's duration is increased by 6 sec.
48
Show No Mercy
Show No Mercy
48/100 · 48.0%
Executioner also increases your Execute critical strike chance and critical strike damage by 3% per stack.
48
Reap the Storm
Reap the Storm
48/100 · 48.0%
When Cleave hits 3 or more targets you have a 20% chance to unleash a flurry of steel, striking all nearby enemies for 269 Physical damage and applying Overwhelmed. Deals reduced damage beyond 8 targets.
48
Slayer's Malice
Slayer's Malice
48/100 · 48.0%
Overpower and Execute damage increased by 15%.
48
Unhinged
Unhinged
48/100 · 48.0%
Every 2 strikes of Bladestorm, you automatically cast a Mortal Strike at your target or random nearby enemy, dealing 100% of normal damage.
48
Unrelenting Onslaught
Unrelenting Onslaught
48/100 · 48.0%
Using Sudden Death causes you to both reduce the cooldown of Bladestorm by 5 sec and apply 1 stack of Overwhelmed to your primary target per stack of Executioner you have.
You can use Pummel and Storm Bolt while Bladestorming.
Bladestorm damage increased by 20%.
2 selected talents not present in the current static tree
These usually come from a character profile captured on the previous game-data patch.
Rend — 100/100 Talent #94216 — 100/100
Layout and prerequisite lines follow Blizzard's static tree for this
patch. The heatmap remains aggregate analysis, not a generated build:
independently popular choices may not form a valid import string.
Pick rate
75%+
Under 75%
Unused
Passive
Ability
Choice
Class Tree
Talents shared by every Warrior specialization.
8 points required
23 points required
?
100
⇄
Tree node 99852
Unresolved tree node Blizzard supplied the position and connections without an entry tooltip.
100
Berserker Stance
Berserker Stance
100/100 · 100.0%
An aggressive combat state that increases the damage of your auto-attacks by 15% and reduces the duration of Fear, Sap and Incapacitate effects on you by 10%.
Lasts until canceled.
100
Defensive Stance
Defensive Stance
100/100 · 100.0%
A defensive combat state that reduces all damage you take by 15% and all damage you deal by 10%.
Lasts until canceled.
35
Fast Footwork
Fast Footwork
35/100 · 35.0%
Movement speed increased by 5%.
88
War Machine
War Machine
88/100 · 88.0%
Your auto-attacks generate 10% more Rage.
Killing an enemy instantly generates 5 Rage and increases your movement speed by 30% for 8 sec.
85
Thunder Clap
Thunder Clap
85/100 · 85.0%
Blasts all enemies within 8 yards for 82 Physical damage and reduces their movement speed by 20% for 10 sec. Deals reduced damage beyond 5 targets.
25
Leeching Strikes
Leeching Strikes
25/100 · 25.0%
Leech increased by 3%.
100
Impending Victory
Impending Victory
100/100 · 100.0%
Instantly attack the target, causing 21 damage and healing you for 30% of your maximum health.
Killing an enemy that yields experience or honor resets the cooldown of Impending Victory and makes it cost no Rage.
100
Heroic Leap
Heroic Leap
100/100 · 100.0%
Leap through the air toward a target location, slamming down with destructive force to deal 8 Physical damage to all enemies within 8 yards.
82
Crackling Thunder
Crackling Thunder
82/100 · 82.0%
Thunder Clap's radius is increased by 50% and it reduces affected target's movement speed by an additional 20%.
98
Storm Bolt
Storm Bolt
98/100 · 98.0%
Hurls your weapon at an enemy, causing 10 Physical damage and stunning for 4 sec.
SO
0
Storm of Blood
Storm of Blood
0/100 · 0%
Whirlwind affects all targets with Rend, causing them to Bleed for 74 damage over 15 sec.
60
Second Wind
Second Wind
60/100 · 60.0%
Restores 6% health every 1 sec when you have not taken damage for 5 sec.
Restores 2% health every 1 sec while you are below 35% health. The amount restored increases the closer you are to death.
23
Frothing Berserker
Frothing Berserker
23/100 · 23.0%
Mortal Strike and Cleave have a 20% chance to immediately refund 10% of the Rage spent.
99
Bounding Stride
Bounding Stride
99/100 · 99.0%
Reduces the cooldown of Heroic Leap by 15 sec and Heroic Leap also increases your movement speed by 70% for 3 sec.
100
Pain and Gain
Pain and Gain
100/100 · 100.0%
When you take any damage, heal for 2.0% of your maximum health.
This can only occur once every 10 sec.
94
⇄
Intervene
Intervene
94/100 · 94.0%
Run at high speed toward an ally, intercepting all melee and ranged attacks against them for 6 sec while they remain within 10 yds.
Interpose
0/100 · 0%
Run at high speed toward a target location near your allies, taking 30% of all damage dealt to allies within 3 yards for 8 sec or until you take at least 6,110 damage from this effect.
74
Shockwave
Shockwave
74/100 · 74.0%
Sends a wave of force in a frontal cone, causing 7 damage and stunning all enemies within 10 yards for 2 sec.
19
Overwhelming Rage
Overwhelming Rage
19/100 · 19.0%
Maximum Rage increased by 30.
100
Rallying Cry
Rallying Cry
100/100 · 100.0%
Lets loose a rallying cry, granting all party or raid members within 40 yards 10% temporary and maximum health for 10 sec.
Health granted increased by 50% when not in a raid.
94
Field Dressing
Field Dressing
94/100 · 94.0%
Healing received increased by 3% and all self-healing increased by an additional 10%.
100
Spell Reflection
Spell Reflection
100/100 · 100.0%
Raise your weapon, reflecting the first spell cast on you and reducing magic damage you take by 20% for 5 sec.
38
⇄
Shattering Throw
Shattering Throw
26/100 · 26.0%
Hurl your weapon at the enemy, removing any magical immunities and causing 214 Physical damage, ignoring armor. Deals up to 500% increased damage to absorb shields.
Wrecking Throw
12/100 · 12.0%
Hurl your weapon at the enemy, causing 209 Physical damage, ignoring armor. Deals up to 500% increased damage to absorb shields.
10
Rumbling Earth
Rumbling Earth
10/100 · 10.0%
Shockwave's range increased by 6 yards and when it strikes at least 3 targets its cooldown is reduced by 15 sec.
98
⇄
Berserker Shout
Berserker Shout
90/100 · 90.0%
Go berserk, removing and granting immunity to Fear, Sap, and Incapacitate effects for 6 sec.
Also remove fear effects from group members within 12 yds.
Fearless
8/100 · 8.0%
Cooldown of Berserker Rage is reduced by 50% and Berseker Rage removes all movement speed-impairing effects.
95
⇄
Intimidating Shout
Intimidating Shout
95/100 · 95.0%
Causes the targeted enemy to cower in fear while all enemies within 8 yards flee from you and their movement speed is reduced by 70% for 8 sec.
Damage may cancel the effect.
Piercing Howl
0/100 · 0%
Snares all enemies within 12 yards, reducing their movement speed by 70% for 8 sec.
Spurs all allies within 6 yards, increasing their movement speed by 30% for 4 sec.
95
Honed Reflexes
Honed Reflexes
95/100 · 95.0%
Cooldown of Die By the Sword, Intervene, Interpose, Spell Reflection, Storm Bolt, and Pummel reduced by 10%.
Successfully interrupting an enemy increases the damage you deal to them by 5% for 10 sec.
100
Armored to the Teeth
Armored to the Teeth
100/100 · 100.0%
Up to 2 ranks · average 2.0
Gain Strength equal to 5% of your Armor.
100
Double Time
Double Time
100/100 · 100.0%
Charge gains 1 additional charge and its cooldown is reduced by 3 sec.
100
Reinforced Plates
Reinforced Plates
100/100 · 100.0%
Up to 2 ranks · average 2.0
Stamina increased by 5% and Armor increased by 5%.
33
Barbaric Training
Barbaric Training
33/100 · 33.0%
Slam, Whirlwind, and Cleave deal 10% more damage and 5% increased critical strike damage.
72
Javelineer
Javelineer
72/100 · 72.0%
Range of your thrown abilities is increased by 5 yards.
Damage dealt by Champion's Spear, Shattering Throw, and Wrecking Throw increased by 20%.
Shattering Throw and Wrecking Throw silence non-players for 3 sec.
29
Resonant Voice
Resonant Voice
29/100 · 29.0%
The effects of your shouts last 20% longer.
76
Crushing Force
Crushing Force
76/100 · 76.0%
Mortal Strike deals an additional 5% damage and deals 5% increased critical strike damage.
100
Cruel Strikes
Cruel Strikes
100/100 · 100.0%
Up to 2 ranks · average 2.0
Critical strike chance increased by 1% and critical strike damage of Execute increased by 5%.
100
Dual Wield Specialization
Dual Wield Specialization
100/100 · 100.0%
Up to 2 ranks · average 2.0
While dual wielding your damage is increased by 3% and movement speed is increased by 2%.
100
Wild Strikes
Wild Strikes
100/100 · 100.0%
Up to 2 ranks · average 2.0
Haste increased by 1% and your auto-attack critical strikes increase your auto-attack speed by 10% for 10 sec.
100
Anger Management
Anger Management
100/100 · 100.0%
Every 20 Rage you spend on attacks reduces the remaining cooldown on Avatar and Colossus Smash by 1 sec.
89
Champion's Spear
Champion's Spear
89/100 · 89.0%
Throw a spear at the target location, chaining all enemies in the area to the spear's location and dealing 83 Physical damage instantly and an additional 128 Physical damage over 6 sec.
While the spear is active, activating this ability will cause you to leap to the spear, dealing 16 Physical damage to all targets.
All damage dealt reduced beyond 5 targets.
Generates 10 Rage.
1
Stance Mastery
Stance Mastery
1/100 · 1.0%
Your stances have additional effects.
Battle Stance
Increases the critical strike damage of your abilities by 3%.
Defensive Stance
When an attack deals 20% or more of your maximum health in damage, that damage is reduced by 15%.
100
Battlefield Commander
Battlefield Commander
100/100 · 100.0%
Your Shout abilities have additional effects.
Battle Shout:
Grants you an additional 3% attack power.
Rallying Cry:
Grants an additional 2% health and duration increased by 3 sec.
Piercing Howl:
Radius increased by 100%
Berserker Shout:
Radius increased by 100%.
Intimidating Shout:
Cooldown reduced by 15 sec.
Specialization Tree
Talents available only to Fury.
8 points required
20 points required
100
Bloodthirst
Bloodthirst
100/100 · 100.0%
Assault the target in a bloodthirsty craze, dealing 146 Physical damage and restoring 3% of your health.
Generates 8 Rage and has a 30% chance to Enrage you.
100
Raging Blow
Raging Blow
100/100 · 100.0%
A mighty blow with both weapons that deals a total of 76 Physical damage.
Generates 12 Rage.
100
Sudden Death
Sudden Death
100/100 · 100.0%
Your attacks have a chance to make your next Execute cost no Rage, be usable on any target regardless of their health, and deal damage as if you spent 40 Rage.
100
⇄
Frenzied Enrage
Frenzied Enrage
99/100 · 99.0%
Enrage increases your haste by 15% and your movement speed by 10%.
Powerful Enrage
1/100 · 1.0%
Enrage increases your mastery by 15% and your Leech by 3%.
100
Improved Execute
Improved Execute
100/100 · 100.0%
Execute no longer costs Rage and now generates 20 Rage.
100
Focus in Chaos
Focus in Chaos
100/100 · 100.0%
While Enraged, your auto-attacks can no longer miss.
97
Enraged Regeneration
Enraged Regeneration
97/100 · 97.0%
Reduces damage taken by 30% and Bloodthirst restores an additional 20% health for 8 sec. Usable while stunned or incapacitated.
100
Warpaint
Warpaint
100/100 · 100.0%
You take 10% reduced damage while Enrage is active.
85
Improved Whirlwind
Improved Whirlwind
85/100 · 85.0%
Whirlwind causes your next 4 single-target attacks to strike up to 4 additional targets for 65% damage.
Whirlwind generates an additional 1 Rage per target hit. Maximum 8 Rage.
97
Massacre
Massacre
97/100 · 97.0%
Execute is usable on targets below 35% health and its cooldown is reduced by 1.5 sec.
100
Fresh Meat
Fresh Meat
100/100 · 100.0%
Bloodthirst always Enrages you the first time you strike a target and it has a 15% increased chance to trigger Enrage.
75
Invigorating Fury
Invigorating Fury
75/100 · 75.0%
Enraged Regeneration lasts 3 sec longer and instantly heals for 10% of your maximum health.
100
Rampage
Rampage
100/100 · 100.0%
Unleash a series of 4 brutal strikes for a total of 105 Physical damage.
Enrages you.
99
Improved Raging Blow
Improved Raging Blow
99/100 · 99.0%
Raging Blow has 2 charges and has a 25% chance to instantly reset its own cooldown.
0
Rampaging Ruin
Rampaging Ruin
0/100 · 0%
While Improved Whirlwind is active, Rampage's final strike slams the ground, dealing 7 Physical damage to all enemies within 8 yds of your target. Deals reduced damage beyond 5 targets
93
Deep Wounds
Deep Wounds
93/100 · 93.0%
Execute inflicts Deep Wounds on the target.
Deep Wounds
Causes the target to suffer 50 Bleed damage over 6 sec. If this effect is reapplied, any remaining damage will be added to the new Deep Wounds.
98
Spite
Spite
98/100 · 98.0%
Up to 2 ranks · average 2.0
Bloodthirst and Raging Blow damage increased by 2.5% and critical strike damage increased by a further 2.5%.
90
Scent of Blood
Scent of Blood
90/100 · 90.0%
Rampage increases the damage of your next Bloodthirst by 10%, stacking up to 2 times.
17
Kill or Be Killed
Kill or Be Killed
17/100 · 17.0%
When you would sustain fatal damage, you instead fly into an unstoppable rage, becoming unkillable and immune to movement-impairing effects for 8 sec as you seek revenge on your would-be killer.
If you kill your killer in that time, you emerge from your blind rage triumphant, with at least 20% of your max health intact. If you are not victorious, you die.
This effect can only occur once every 5 min and if your killer is alive when you sustain fatal damage.
17
Hack and Slash
Hack and Slash
17/100 · 17.0%
Rampage has a 75% chance to refund a charge of Raging Blow and increase the damage of your next Raging Blow by 20%.
99
Cruelty
Cruelty
99/100 · 99.0%
Up to 2 ranks · average 2.0
While Enraged, Bloodthirst and Raging Blow deal 5% increased damage.
14
⇄
Meat Cleaver
Meat Cleaver
14/100 · 14.0%
Whirlwind deals 50% additional damage when it hits 3 or more targets.
Carving Blades
0/100 · 0%
Whirlwind deals 50% additional damage when it hits only a single target.
69
Cold Steel, Hot Blood
Cold Steel, Hot Blood
69/100 · 69.0%
Bloodthirst critical strikes generate 4 additional Rage and inflict a Gushing Wound that deals 42 Bleed damage over 6 sec and heals you for the damage dealt.
12
Ragedrinker
Ragedrinker
12/100 · 12.0%
Bloodthirst critical strikes restore 3% additional health and increase the damage of Raging Blow by 10% for 4 sec.
100
Recklessness
Recklessness
100/100 · 100.0%
Go berserk, increasing all Rage generation by 50% and granting your abilities 20% increased critical strike chance for 12 sec.
2
Bloodcraze
Bloodcraze
2/100 · 2.0%
Raging Blow increases the damage of your next Bloodthirst by 5%, stacking up to 5 times.
22
Wrath and Fury
Wrath and Fury
22/100 · 22.0%
Raging Blow deals 15% increased damage and while Enraged, Raging Blow has a 10% increased chance to instantly reset its own cooldown.
79
Deft Experience
Deft Experience
79/100 · 79.0%
Up to 2 ranks · average 2.0
Bloodthirst's critical strike chance increased by 5% and if you are Enraged, Bloodthirst extends your Enrage by 0.5 sec. This extension is doubled if Bloodthirst critically strikes your primary target.
100
Frenzy
Frenzy
100/100 · 100.0%
Rampage increases your haste by 2% for 12 sec. Multiple instances of this effect may overlap.
18
Critical Thinking
Critical Thinking
18/100 · 18.0%
Up to 2 ranks · average 2.0
Raging Blow's critical strike chance increased by 5% and critical strike damage increased by 5%.
76
Vicious Contempt
Vicious Contempt
76/100 · 76.0%
Bloodthirst deals 25% increased damage to enemies who are below 35% health.
47
Odyn's Fury
Odyn's Fury
47/100 · 47.0%
Unleashes your power, dealing 135 Physical damage and an additional 182 Bleed damage over 4 sec to all enemies within 12 yards. Deals reduced damage beyond 8 targets.
Enrages you and generates 20 Rage.
88
Bloodborne
Bloodborne
88/100 · 88.0%
Bloodthirst causes your Bleeds to deal 20% additional damage for 8 sec.
17
Surge of Adrenaline
Surge of Adrenaline
17/100 · 17.0%
When Raging Blow resets its own cooldown, your auto-attack damage and speed is increased by 30% for 6 sec.
99
Executioner's Wrath
Executioner's Wrath
99/100 · 99.0%
Execute generates 5 additional Rage and increases the damage of Rampage by 10% for 4 sec.
100
Reckless Abandon
Reckless Abandon
100/100 · 100.0%
Activating Recklessness generates 50 Rage and while Recklessness is active, Raging Blow and Bloodthirst are upgraded to Crushing Blow and Bloodbath.
Crushing Blow
Deals increased damage and deals 20% additional critical strike damage.
Bloodbath
Deals increased damage and wounds the target to suffer 65 Bleed damage over 6 sec. Using Bloodbath on a target affected by Bloodbath extends the bleed by 6 sec.
100
⇄
Avatar
Avatar
80/100 · 80.0%
Transform into a colossus, increasing all damage you deal by 20% and reducing damage you take from area of effect attacks by 5% for 20 sec.
Bladestorm
20/100 · 20.0%
Become an unstoppable storm of destructive force, striking all nearby enemies for 679 Physical damage over 5.4 sec. Deals reduced damage beyond 8 targets.
You are immune to movement impairing and loss of control effects, but can use defensive abilities and can avoid attacks.
100
Rampaging Berserker
Rampaging Berserker
100/100 · 100.0%
Rampage damage increased by 10% and Rampage makes you go Berserk, increasing your Strength by 3% for 8 sec. Multiple applications of Berserk may overlap.
Hero Talents
The hero paths Fury plays, with the same top-100 selection overlay. A character picks one.
65
Lightning Strikes
Lightning Strikes
65/100 · 65.0%
Damaging enemies with Thunder Clap, Raging Blow, or Execute has a 25% chance to also strike one with a lightning bolt, dealing 53 Nature damage.
Lightning Strikes occur 30% more often during Avatar.
80
Crashing Thunder
Crashing Thunder
80/100 · 80.0%
Stormstrike or Nature damage your abilities deal is increased by 5%. Stormstrike damage ignores Armor.
Thunder Clap damage increased by 10%.
80
Ground Current
Ground Current
80/100 · 80.0%
Lightning Strikes also deal 38 Nature damage to enemies near their target. Damage reduced beyond 5 targets.
80
Strength of the Mountain
Strength of the Mountain
80/100 · 80.0%
Shield Slam damage increased by 15%.
Bloodthirst and Rampage damage increased by 25%.
80
Storm Surge
Storm Surge
80/100 · 80.0%
Avatar increases the damage of Thunder Clap by 50% and reduces its cooldown by 50%.
80
Thunder Blast
Thunder Blast
80/100 · 80.0%
Shield Slam and Bloodthirst have a 35% chance to grant you Thunder Blast, stacking up to 2 charges.
Thunder Blast
Your next Thunder Clap becomes a Thunder Blast that deals 82 Stormstrike damage and generates 2 Rage.
80
⇄
Storm Shield
Storm Shield
76/100 · 76.0%
Intervening a target grants them a shield for 5 sec that absorbs magic damage equal to 3 times your Armor.
Storm Bolts
4/100 · 4.0%
Storm Bolt also hits 2 additional nearby targets, stunning them for 2 sec, but its cooldown is increased by 10 sec.
80
⇄
Keep Your Feet on the Ground
Keep Your Feet on the Ground
58/100 · 58.0%
Physical damage taken reduced by 2%.
Thunder Blast reduces damage you take by 8% for 5 sec.
Steadfast as the Peaks
22/100 · 22.0%
Stamina increased by 5%.
Victory Rush increases your maximum health by 10% for 5 sec. When this health increase expires, you heal for any amount of the original Victory Rush that healed you in excess of your full health.
80
Conductivity
Conductivity
80/100 · 80.0%
Lightning Strike damage increased by 10% and critical strike damage increased by 10%.
80
⇄
Flashing Skies
Flashing Skies
80/100 · 80.0%
Thunder Blast calls down a Lightning Strike on an enemy it hits.
Snap Induction
0/100 · 0%
Activating Recklessness grants a charge of Thunder Blast.
80
⇄
Thorim's Might
Thorim's Might
80/100 · 80.0%
Lightning Strikes generate 3 Rage.
Raging Blow and Execute damage increased by 25%.
Gathering Clouds
0/100 · 0%
Your attacks trigger Lightning Strikes 30% more often.
80
Burst of Power
Burst of Power
80/100 · 80.0%
Lightning Strikes have a 15% chance to make your next 2 Bloodthirsts have no cooldown.
80
Capacitance
Capacitance
80/100 · 80.0%
During Avatar, Thunder Blast extends Avatar's duration by 2.0 sec.
80
Avatar of the Storm
Avatar of the Storm
80/100 · 80.0%
Casting Avatar grants you 2 charges of Thunder Blast and resets the cooldown of Thunder Clap.
While Avatar is not active, Lightning Strikes have a 10% chance to grant you Avatar for 4 secs.
Thunder Blast
Your next Thunder Clap becomes a Thunder Blast that deals Stormstrike damage.
18
Slayer's Dominance
Slayer's Dominance
18/100 · 18.0%
Your attacks against your primary target have a 25% chance to overwhelm their defenses and trigger a Slayer's Strike, dealing 297 Physical damage and granting you a stack of Executioner, increasing your Execute damage by 3% for 12 sec. Multiple stacks of Executioner may overlap.
20
Imminent Demise
Imminent Demise
20/100 · 20.0%
Every 3 Slayer's Strikes you gain Sudden Death.
Using Sudden Death accelerates your next Bladestorm, striking 1 additional time (max 3). Bladestorm's total duration is unchanged.
Sudden Death has a 100% chance to trigger Reap the Storm at 100% effectiveness.
20
Overwhelming Blades
Overwhelming Blades
20/100 · 20.0%
Each strike of Bladestorm applies Overwhelmed to all enemies affected, increasing damage you deal to them by 1% for 20 sec, max 5 stacks.
20
⇄
Vicious Agility
Vicious Agility
17/100 · 17.0%
Heroic Leap reduces the cooldown of Charge by 5 sec and Charge reduces the cooldown of Heroic Leap by 2 sec.
Relentless Pursuit
3/100 · 3.0%
Charge increases your movement speed by 70% for 3 sec.
Charge removes all movement impairing effects, this effect cannot occur more than once every 30 sec.
20
Violent Euphoria
Violent Euphoria
20/100 · 20.0%
Bladestorm puts you into a battle trance, granting you 15% haste for 8 sec after you stop Bladestorming.
20
Death Drive
Death Drive
20/100 · 20.0%
You heal for 15% of damage dealt by Sudden Death.
20
⇄
Culling Cyclone
Culling Cyclone
18/100 · 18.0%
Each strike of Bladestorm deals an additional 20% damage evenly split across all targets.
Brutal Finish
2/100 · 2.0%
Your next Mortal Strike after Bladestorm ends deals 50% additional damage.
20
⇄
Opportunist
Opportunist
17/100 · 17.0%
When Overpower has its cooldown reset by Tactician, your next Overpower deals 20% additional damage and 20% additional critical damage. Stacking up to 2 times.
Fierce Followthrough
3/100 · 3.0%
Mortal Strike critical strikes increase the damage of your next Mortal Strike by 20%.
20
Deadly Focus
Deadly Focus
20/100 · 20.0%
Executioner's duration is increased by 6 sec.
20
Show No Mercy
Show No Mercy
20/100 · 20.0%
Executioner also increases your Execute critical strike chance and critical strike damage by 3% per stack.
20
Reap the Storm
Reap the Storm
20/100 · 20.0%
When Cleave hits 3 or more targets you have a 20% chance to unleash a flurry of steel, striking all nearby enemies for 269 Physical damage and applying Overwhelmed. Deals reduced damage beyond 8 targets.
20
Slayer's Malice
Slayer's Malice
20/100 · 20.0%
Overpower and Execute damage increased by 15%.
20
Unhinged
Unhinged
20/100 · 20.0%
Every 2 strikes of Bladestorm, you automatically cast a Mortal Strike at your target or random nearby enemy, dealing 100% of normal damage.
20
Unrelenting Onslaught
Unrelenting Onslaught
20/100 · 20.0%
Using Sudden Death causes you to both reduce the cooldown of Bladestorm by 5 sec and apply 1 stack of Overwhelmed to your primary target per stack of Executioner you have.
You can use Pummel and Storm Bolt while Bladestorming.
Bladestorm damage increased by 20%.
2 selected talents not present in the current static tree
These usually come from a character profile captured on the previous game-data patch.
Talent #94216 — 100/100 Rend — 88/100
Layout and prerequisite lines follow Blizzard's static tree for this
patch. The heatmap remains aggregate analysis, not a generated build:
independently popular choices may not form a valid import string.
Pick rate
75%+
Under 75%
Unused
Passive
Ability
Choice
Class Tree
Talents shared by every Warrior specialization.
8 points required
23 points required
?
100
⇄
Tree node 99852
Unresolved tree node Blizzard supplied the position and connections without an entry tooltip.
100
Berserker Stance
Berserker Stance
100/100 · 100.0%
An aggressive combat state that increases the damage of your auto-attacks by 15% and reduces the duration of Fear, Sap and Incapacitate effects on you by 10%.
Lasts until canceled.
100
Defensive Stance
Defensive Stance
100/100 · 100.0%
A defensive combat state that reduces all damage you take by 15% and all damage you deal by 10%.
Lasts until canceled.
56
Fast Footwork
Fast Footwork
56/100 · 56.0%
Movement speed increased by 5%.
89
War Machine
War Machine
89/100 · 89.0%
Your auto-attacks generate 10% more Rage.
Killing an enemy instantly generates 5 Rage and increases your movement speed by 30% for 8 sec.
88
Thunder Clap
Thunder Clap
88/100 · 88.0%
Blasts all enemies within 8 yards for 82 Physical damage and reduces their movement speed by 20% for 10 sec. Deals reduced damage beyond 5 targets.
23
Leeching Strikes
Leeching Strikes
23/100 · 23.0%
Leech increased by 3%.
100
Impending Victory
Impending Victory
100/100 · 100.0%
Instantly attack the target, causing 21 damage and healing you for 30% of your maximum health.
Killing an enemy that yields experience or honor resets the cooldown of Impending Victory and makes it cost no Rage.
100
Heroic Leap
Heroic Leap
100/100 · 100.0%
Leap through the air toward a target location, slamming down with destructive force to deal 8 Physical damage to all enemies within 8 yards.
87
Crackling Thunder
Crackling Thunder
87/100 · 87.0%
Thunder Clap's radius is increased by 50% and it reduces affected target's movement speed by an additional 20%.
95
Storm Bolt
Storm Bolt
95/100 · 95.0%
Hurls your weapon at an enemy, causing 10 Physical damage and stunning for 4 sec.
SO
0
Storm of Blood
Storm of Blood
0/100 · 0%
Whirlwind affects all targets with Rend, causing them to Bleed for 74 damage over 15 sec.
82
Second Wind
Second Wind
82/100 · 82.0%
Restores 6% health every 1 sec when you have not taken damage for 5 sec.
Restores 2% health every 1 sec while you are below 35% health. The amount restored increases the closer you are to death.
29
Frothing Berserker
Frothing Berserker
29/100 · 29.0%
Mortal Strike and Cleave have a 20% chance to immediately refund 10% of the Rage spent.
100
Bounding Stride
Bounding Stride
100/100 · 100.0%
Reduces the cooldown of Heroic Leap by 15 sec and Heroic Leap also increases your movement speed by 70% for 3 sec.
99
Pain and Gain
Pain and Gain
99/100 · 99.0%
When you take any damage, heal for 2.0% of your maximum health.
This can only occur once every 10 sec.
72
⇄
Intervene
Intervene
72/100 · 72.0%
Run at high speed toward an ally, intercepting all melee and ranged attacks against them for 6 sec while they remain within 10 yds.
Interpose
0/100 · 0%
Run at high speed toward a target location near your allies, taking 30% of all damage dealt to allies within 3 yards for 8 sec or until you take at least 6,110 damage from this effect.
65
Shockwave
Shockwave
65/100 · 65.0%
Sends a wave of force in a frontal cone, causing 7 damage and stunning all enemies within 10 yards for 2 sec.
18
Overwhelming Rage
Overwhelming Rage
18/100 · 18.0%
Maximum Rage increased by 30.
97
Rallying Cry
Rallying Cry
97/100 · 97.0%
Lets loose a rallying cry, granting all party or raid members within 40 yards 10% temporary and maximum health for 10 sec.
Health granted increased by 50% when not in a raid.
89
Field Dressing
Field Dressing
89/100 · 89.0%
Healing received increased by 3% and all self-healing increased by an additional 10%.
100
Spell Reflection
Spell Reflection
100/100 · 100.0%
Raise your weapon, reflecting the first spell cast on you and reducing magic damage you take by 20% for 5 sec.
23
⇄
Wrecking Throw
Wrecking Throw
17/100 · 17.0%
Hurl your weapon at the enemy, causing 209 Physical damage, ignoring armor. Deals up to 500% increased damage to absorb shields.
Shattering Throw
6/100 · 6.0%
Hurl your weapon at the enemy, removing any magical immunities and causing 214 Physical damage, ignoring armor. Deals up to 500% increased damage to absorb shields.
15
Rumbling Earth
Rumbling Earth
15/100 · 15.0%
Shockwave's range increased by 6 yards and when it strikes at least 3 targets its cooldown is reduced by 15 sec.
94
⇄
Berserker Shout
Berserker Shout
66/100 · 66.0%
Go berserk, removing and granting immunity to Fear, Sap, and Incapacitate effects for 6 sec.
Also remove fear effects from group members within 12 yds.
Fearless
28/100 · 28.0%
Cooldown of Berserker Rage is reduced by 50% and Berseker Rage removes all movement speed-impairing effects.
90
⇄
Intimidating Shout
Intimidating Shout
86/100 · 86.0%
Causes the targeted enemy to cower in fear while all enemies within 8 yards flee from you and their movement speed is reduced by 70% for 8 sec.
Damage may cancel the effect.
Piercing Howl
4/100 · 4.0%
Snares all enemies within 12 yards, reducing their movement speed by 70% for 8 sec.
Spurs all allies within 6 yards, increasing their movement speed by 30% for 4 sec.
95
Honed Reflexes
Honed Reflexes
95/100 · 95.0%
Cooldown of Die By the Sword, Intervene, Interpose, Spell Reflection, Storm Bolt, and Pummel reduced by 10%.
Successfully interrupting an enemy increases the damage you deal to them by 5% for 10 sec.
100
Armored to the Teeth
Armored to the Teeth
100/100 · 100.0%
Up to 2 ranks · average 2.0
Gain Strength equal to 5% of your Armor.
100
Double Time
Double Time
100/100 · 100.0%
Charge gains 1 additional charge and its cooldown is reduced by 3 sec.
100
Reinforced Plates
Reinforced Plates
100/100 · 100.0%
Up to 2 ranks · average 2.0
Stamina increased by 5% and Armor increased by 5%.
78
Barbaric Training
Barbaric Training
78/100 · 78.0%
Slam, Whirlwind, and Cleave deal 10% more damage and 5% increased critical strike damage.
40
Javelineer
Javelineer
40/100 · 40.0%
Range of your thrown abilities is increased by 5 yards.
Damage dealt by Champion's Spear, Shattering Throw, and Wrecking Throw increased by 20%.
Shattering Throw and Wrecking Throw silence non-players for 3 sec.
61
Resonant Voice
Resonant Voice
61/100 · 61.0%
The effects of your shouts last 20% longer.
49
Crushing Force
Crushing Force
49/100 · 49.0%
Mortal Strike deals an additional 5% damage and deals 5% increased critical strike damage.
100
Cruel Strikes
Cruel Strikes
100/100 · 100.0%
Up to 2 ranks · average 2.0
Critical strike chance increased by 1% and critical strike damage of Execute increased by 5%.
99
Dual Wield Specialization
Dual Wield Specialization
99/100 · 99.0%
Up to 2 ranks · average 1.9
While dual wielding your damage is increased by 3% and movement speed is increased by 2%.
98
Wild Strikes
Wild Strikes
98/100 · 98.0%
Up to 2 ranks · average 2.0
Haste increased by 1% and your auto-attack critical strikes increase your auto-attack speed by 10% for 10 sec.
100
Anger Management
Anger Management
100/100 · 100.0%
Every 20 Rage you spend on attacks reduces the remaining cooldown on Avatar and Colossus Smash by 1 sec.
81
Champion's Spear
Champion's Spear
81/100 · 81.0%
Throw a spear at the target location, chaining all enemies in the area to the spear's location and dealing 83 Physical damage instantly and an additional 128 Physical damage over 6 sec.
While the spear is active, activating this ability will cause you to leap to the spear, dealing 16 Physical damage to all targets.
All damage dealt reduced beyond 5 targets.
Generates 10 Rage.
6
Stance Mastery
Stance Mastery
6/100 · 6.0%
Your stances have additional effects.
Battle Stance
Increases the critical strike damage of your abilities by 3%.
Defensive Stance
When an attack deals 20% or more of your maximum health in damage, that damage is reduced by 15%.
95
Battlefield Commander
Battlefield Commander
95/100 · 95.0%
Your Shout abilities have additional effects.
Battle Shout:
Grants you an additional 3% attack power.
Rallying Cry:
Grants an additional 2% health and duration increased by 3 sec.
Piercing Howl:
Radius increased by 100%
Berserker Shout:
Radius increased by 100%.
Intimidating Shout:
Cooldown reduced by 15 sec.
Specialization Tree
Talents available only to Fury.
8 points required
20 points required
100
Bloodthirst
Bloodthirst
100/100 · 100.0%
Assault the target in a bloodthirsty craze, dealing 146 Physical damage and restoring 3% of your health.
Generates 8 Rage and has a 30% chance to Enrage you.
100
Raging Blow
Raging Blow
100/100 · 100.0%
A mighty blow with both weapons that deals a total of 76 Physical damage.
Generates 12 Rage.
100
Sudden Death
Sudden Death
100/100 · 100.0%
Your attacks have a chance to make your next Execute cost no Rage, be usable on any target regardless of their health, and deal damage as if you spent 40 Rage.
100
⇄
Frenzied Enrage
Frenzied Enrage
85/100 · 85.0%
Enrage increases your haste by 15% and your movement speed by 10%.
Powerful Enrage
15/100 · 15.0%
Enrage increases your mastery by 15% and your Leech by 3%.
100
Improved Execute
Improved Execute
100/100 · 100.0%
Execute no longer costs Rage and now generates 20 Rage.
88
Focus in Chaos
Focus in Chaos
88/100 · 88.0%
While Enraged, your auto-attacks can no longer miss.
93
Enraged Regeneration
Enraged Regeneration
93/100 · 93.0%
Reduces damage taken by 30% and Bloodthirst restores an additional 20% health for 8 sec. Usable while stunned or incapacitated.
99
Warpaint
Warpaint
99/100 · 99.0%
You take 10% reduced damage while Enrage is active.
91
Improved Whirlwind
Improved Whirlwind
91/100 · 91.0%
Whirlwind causes your next 4 single-target attacks to strike up to 4 additional targets for 65% damage.
Whirlwind generates an additional 1 Rage per target hit. Maximum 8 Rage.
62
Massacre
Massacre
62/100 · 62.0%
Execute is usable on targets below 35% health and its cooldown is reduced by 1.5 sec.
100
Fresh Meat
Fresh Meat
100/100 · 100.0%
Bloodthirst always Enrages you the first time you strike a target and it has a 15% increased chance to trigger Enrage.
43
Invigorating Fury
Invigorating Fury
43/100 · 43.0%
Enraged Regeneration lasts 3 sec longer and instantly heals for 10% of your maximum health.
100
Rampage
Rampage
100/100 · 100.0%
Unleash a series of 4 brutal strikes for a total of 105 Physical damage.
Enrages you.
100
Improved Raging Blow
Improved Raging Blow
100/100 · 100.0%
Raging Blow has 2 charges and has a 25% chance to instantly reset its own cooldown.
1
Rampaging Ruin
Rampaging Ruin
1/100 · 1.0%
While Improved Whirlwind is active, Rampage's final strike slams the ground, dealing 7 Physical damage to all enemies within 8 yds of your target. Deals reduced damage beyond 5 targets
77
Deep Wounds
Deep Wounds
77/100 · 77.0%
Execute inflicts Deep Wounds on the target.
Deep Wounds
Causes the target to suffer 50 Bleed damage over 6 sec. If this effect is reapplied, any remaining damage will be added to the new Deep Wounds.
97
Spite
Spite
97/100 · 97.0%
Up to 2 ranks · average 2.0
Bloodthirst and Raging Blow damage increased by 2.5% and critical strike damage increased by a further 2.5%.
95
Scent of Blood
Scent of Blood
95/100 · 95.0%
Rampage increases the damage of your next Bloodthirst by 10%, stacking up to 2 times.
5
Kill or Be Killed
Kill or Be Killed
5/100 · 5.0%
When you would sustain fatal damage, you instead fly into an unstoppable rage, becoming unkillable and immune to movement-impairing effects for 8 sec as you seek revenge on your would-be killer.
If you kill your killer in that time, you emerge from your blind rage triumphant, with at least 20% of your max health intact. If you are not victorious, you die.
This effect can only occur once every 5 min and if your killer is alive when you sustain fatal damage.
10
Hack and Slash
Hack and Slash
10/100 · 10.0%
Rampage has a 75% chance to refund a charge of Raging Blow and increase the damage of your next Raging Blow by 20%.
99
Cruelty
Cruelty
99/100 · 99.0%
Up to 2 ranks · average 1.9
While Enraged, Bloodthirst and Raging Blow deal 5% increased damage.
38
⇄
Meat Cleaver
Meat Cleaver
38/100 · 38.0%
Whirlwind deals 50% additional damage when it hits 3 or more targets.
Carving Blades
0/100 · 0%
Whirlwind deals 50% additional damage when it hits only a single target.
80
Cold Steel, Hot Blood
Cold Steel, Hot Blood
80/100 · 80.0%
Bloodthirst critical strikes generate 4 additional Rage and inflict a Gushing Wound that deals 42 Bleed damage over 6 sec and heals you for the damage dealt.
30
Ragedrinker
Ragedrinker
30/100 · 30.0%
Bloodthirst critical strikes restore 3% additional health and increase the damage of Raging Blow by 10% for 4 sec.
100
Recklessness
Recklessness
100/100 · 100.0%
Go berserk, increasing all Rage generation by 50% and granting your abilities 20% increased critical strike chance for 12 sec.
25
Bloodcraze
Bloodcraze
25/100 · 25.0%
Raging Blow increases the damage of your next Bloodthirst by 5%, stacking up to 5 times.
13
Wrath and Fury
Wrath and Fury
13/100 · 13.0%
Raging Blow deals 15% increased damage and while Enraged, Raging Blow has a 10% increased chance to instantly reset its own cooldown.
92
Deft Experience
Deft Experience
92/100 · 92.0%
Up to 2 ranks · average 2.0
Bloodthirst's critical strike chance increased by 5% and if you are Enraged, Bloodthirst extends your Enrage by 0.5 sec. This extension is doubled if Bloodthirst critically strikes your primary target.
100
Frenzy
Frenzy
100/100 · 100.0%
Rampage increases your haste by 2% for 12 sec. Multiple instances of this effect may overlap.
10
Critical Thinking
Critical Thinking
10/100 · 10.0%
Up to 2 ranks · average 2.0
Raging Blow's critical strike chance increased by 5% and critical strike damage increased by 5%.
87
Vicious Contempt
Vicious Contempt
87/100 · 87.0%
Bloodthirst deals 25% increased damage to enemies who are below 35% health.
92
Odyn's Fury
Odyn's Fury
92/100 · 92.0%
Unleashes your power, dealing 135 Physical damage and an additional 182 Bleed damage over 4 sec to all enemies within 12 yards. Deals reduced damage beyond 8 targets.
Enrages you and generates 20 Rage.
96
Bloodborne
Bloodborne
96/100 · 96.0%
Bloodthirst causes your Bleeds to deal 20% additional damage for 8 sec.
8
Surge of Adrenaline
Surge of Adrenaline
8/100 · 8.0%
When Raging Blow resets its own cooldown, your auto-attack damage and speed is increased by 30% for 6 sec.
79
Executioner's Wrath
Executioner's Wrath
79/100 · 79.0%
Execute generates 5 additional Rage and increases the damage of Rampage by 10% for 4 sec.
100
Reckless Abandon
Reckless Abandon
100/100 · 100.0%
Activating Recklessness generates 50 Rage and while Recklessness is active, Raging Blow and Bloodthirst are upgraded to Crushing Blow and Bloodbath.
Crushing Blow
Deals increased damage and deals 20% additional critical strike damage.
Bloodbath
Deals increased damage and wounds the target to suffer 65 Bleed damage over 6 sec. Using Bloodbath on a target affected by Bloodbath extends the bleed by 6 sec.
100
⇄
Avatar
Avatar
87/100 · 87.0%
Transform into a colossus, increasing all damage you deal by 20% and reducing damage you take from area of effect attacks by 5% for 20 sec.
Bladestorm
13/100 · 13.0%
Become an unstoppable storm of destructive force, striking all nearby enemies for 679 Physical damage over 5.4 sec. Deals reduced damage beyond 8 targets.
You are immune to movement impairing and loss of control effects, but can use defensive abilities and can avoid attacks.
100
Rampaging Berserker
Rampaging Berserker
100/100 · 100.0%
Rampage damage increased by 10% and Rampage makes you go Berserk, increasing your Strength by 3% for 8 sec. Multiple applications of Berserk may overlap.
Hero Talents
The hero paths Fury plays, with the same top-100 selection overlay. A character picks one.
68
Lightning Strikes
Lightning Strikes
68/100 · 68.0%
Damaging enemies with Thunder Clap, Raging Blow, or Execute has a 25% chance to also strike one with a lightning bolt, dealing 53 Nature damage.
Lightning Strikes occur 30% more often during Avatar.
87
Crashing Thunder
Crashing Thunder
87/100 · 87.0%
Stormstrike or Nature damage your abilities deal is increased by 5%. Stormstrike damage ignores Armor.
Thunder Clap damage increased by 10%.
87
Ground Current
Ground Current
87/100 · 87.0%
Lightning Strikes also deal 38 Nature damage to enemies near their target. Damage reduced beyond 5 targets.
87
Strength of the Mountain
Strength of the Mountain
87/100 · 87.0%
Shield Slam damage increased by 15%.
Bloodthirst and Rampage damage increased by 25%.
87
Storm Surge
Storm Surge
87/100 · 87.0%
Avatar increases the damage of Thunder Clap by 50% and reduces its cooldown by 50%.
87
Thunder Blast
Thunder Blast
87/100 · 87.0%
Shield Slam and Bloodthirst have a 35% chance to grant you Thunder Blast, stacking up to 2 charges.
Thunder Blast
Your next Thunder Clap becomes a Thunder Blast that deals 82 Stormstrike damage and generates 2 Rage.
87
⇄
Storm Bolts
Storm Bolts
49/100 · 49.0%
Storm Bolt also hits 2 additional nearby targets, stunning them for 2 sec, but its cooldown is increased by 10 sec.
Storm Shield
38/100 · 38.0%
Intervening a target grants them a shield for 5 sec that absorbs magic damage equal to 3 times your Armor.
87
⇄
Keep Your Feet on the Ground
Keep Your Feet on the Ground
75/100 · 75.0%
Physical damage taken reduced by 2%.
Thunder Blast reduces damage you take by 8% for 5 sec.
Steadfast as the Peaks
12/100 · 12.0%
Stamina increased by 5%.
Victory Rush increases your maximum health by 10% for 5 sec. When this health increase expires, you heal for any amount of the original Victory Rush that healed you in excess of your full health.
87
Conductivity
Conductivity
87/100 · 87.0%
Lightning Strike damage increased by 10% and critical strike damage increased by 10%.
87
⇄
Flashing Skies
Flashing Skies
86/100 · 86.0%
Thunder Blast calls down a Lightning Strike on an enemy it hits.
Snap Induction
1/100 · 1.0%
Activating Recklessness grants a charge of Thunder Blast.
87
⇄
Thorim's Might
Thorim's Might
75/100 · 75.0%
Lightning Strikes generate 3 Rage.
Raging Blow and Execute damage increased by 25%.
Gathering Clouds
12/100 · 12.0%
Your attacks trigger Lightning Strikes 30% more often.
87
Burst of Power
Burst of Power
87/100 · 87.0%
Lightning Strikes have a 15% chance to make your next 2 Bloodthirsts have no cooldown.
87
Capacitance
Capacitance
87/100 · 87.0%
During Avatar, Thunder Blast extends Avatar's duration by 2.0 sec.
87
Avatar of the Storm
Avatar of the Storm
87/100 · 87.0%
Casting Avatar grants you 2 charges of Thunder Blast and resets the cooldown of Thunder Clap.
While Avatar is not active, Lightning Strikes have a 10% chance to grant you Avatar for 4 secs.
Thunder Blast
Your next Thunder Clap becomes a Thunder Blast that deals Stormstrike damage.
9
Slayer's Dominance
Slayer's Dominance
9/100 · 9.0%
Your attacks against your primary target have a 25% chance to overwhelm their defenses and trigger a Slayer's Strike, dealing 297 Physical damage and granting you a stack of Executioner, increasing your Execute damage by 3% for 12 sec. Multiple stacks of Executioner may overlap.
13
Imminent Demise
Imminent Demise
13/100 · 13.0%
Every 3 Slayer's Strikes you gain Sudden Death.
Using Sudden Death accelerates your next Bladestorm, striking 1 additional time (max 3). Bladestorm's total duration is unchanged.
Sudden Death has a 100% chance to trigger Reap the Storm at 100% effectiveness.
13
Overwhelming Blades
Overwhelming Blades
13/100 · 13.0%
Each strike of Bladestorm applies Overwhelmed to all enemies affected, increasing damage you deal to them by 1% for 20 sec, max 5 stacks.
13
⇄
Relentless Pursuit
Relentless Pursuit
7/100 · 7.0%
Charge increases your movement speed by 70% for 3 sec.
Charge removes all movement impairing effects, this effect cannot occur more than once every 30 sec.
Vicious Agility
6/100 · 6.0%
Heroic Leap reduces the cooldown of Charge by 5 sec and Charge reduces the cooldown of Heroic Leap by 2 sec.
13
Violent Euphoria
Violent Euphoria
13/100 · 13.0%
Bladestorm puts you into a battle trance, granting you 15% haste for 8 sec after you stop Bladestorming.
13
Death Drive
Death Drive
13/100 · 13.0%
You heal for 15% of damage dealt by Sudden Death.
13
⇄
Culling Cyclone
Culling Cyclone
13/100 · 13.0%
Each strike of Bladestorm deals an additional 20% damage evenly split across all targets.
Brutal Finish
0/100 · 0%
Your next Mortal Strike after Bladestorm ends deals 50% additional damage.
13
⇄
Fierce Followthrough
Fierce Followthrough
7/100 · 7.0%
Mortal Strike critical strikes increase the damage of your next Mortal Strike by 20%.
Opportunist
6/100 · 6.0%
When Overpower has its cooldown reset by Tactician, your next Overpower deals 20% additional damage and 20% additional critical damage. Stacking up to 2 times.
13
Deadly Focus
Deadly Focus
13/100 · 13.0%
Executioner's duration is increased by 6 sec.
13
Show No Mercy
Show No Mercy
13/100 · 13.0%
Executioner also increases your Execute critical strike chance and critical strike damage by 3% per stack.
13
Reap the Storm
Reap the Storm
13/100 · 13.0%
When Cleave hits 3 or more targets you have a 20% chance to unleash a flurry of steel, striking all nearby enemies for 269 Physical damage and applying Overwhelmed. Deals reduced damage beyond 8 targets.
13
Slayer's Malice
Slayer's Malice
13/100 · 13.0%
Overpower and Execute damage increased by 15%.
13
Unhinged
Unhinged
13/100 · 13.0%
Every 2 strikes of Bladestorm, you automatically cast a Mortal Strike at your target or random nearby enemy, dealing 100% of normal damage.
13
Unrelenting Onslaught
Unrelenting Onslaught
13/100 · 13.0%
Using Sudden Death causes you to both reduce the cooldown of Bladestorm by 5 sec and apply 1 stack of Overwhelmed to your primary target per stack of Executioner you have.
You can use Pummel and Storm Bolt while Bladestorming.
Bladestorm damage increased by 20%.
2 selected talents not present in the current static tree
These usually come from a character profile captured on the previous game-data patch.
Talent #94216 — 100/100 Rend — 96/100
Layout and prerequisite lines follow Blizzard's static tree for this
patch. The heatmap remains aggregate analysis, not a generated build:
independently popular choices may not form a valid import string.
Mythic+ tier
–
No M+ ranking data
PvP tier · Solo Shuffle
–
No Solo Shuffle data
PvP tier · Blitz
–
No Blitz data
PvP tier · 2v2
–
No 2v2 data
PvP tier · 3v3
–
No 3v3 data
Talent sample
100 / 100
top characters with an active loadout
Solo Shuffle and Blitz publish one ladder per specialization, so those two
standings are the ladder's own. 2v2 and 3v3 are single mixed ladders that
record no specialization at all — those entries are counted under each
character's currently active spec, which need not be the one they played,
and are a much smaller sample per spec.
M+ Talents
Solo Shuffle Talents
Blitz Talents
Pick rate
75%+
Under 75%
Unused
Passive
Ability
Choice
Class Tree
Talents shared by every Warrior specialization.
8 points required
23 points required
?
100
⇄
Tree node 99851
Unresolved tree node Blizzard supplied the position and connections without an entry tooltip.
100
Battle Stance
Battle Stance
100/100 · 100.0%
A balanced combat state that increases the critical strike chance of your abilities by 3% and reduces the duration of movement impairing effects by 10%.
Lasts until canceled.
100
Defensive Stance
Defensive Stance
100/100 · 100.0%
A defensive combat state that reduces all damage you take by 15% and all damage you deal by 10%.
Lasts until canceled.
13
Fast Footwork
Fast Footwork
13/100 · 13.0%
Movement speed increased by 5%.
100
War Machine
War Machine
100/100 · 100.0%
Your auto-attacks generate 10% more Rage.
Killing an enemy instantly generates 5 Rage and increases your movement speed by 30% for 8 sec.
100
Thunder Clap
Thunder Clap
100/100 · 100.0%
Blasts all enemies within 8 yards for 81 Physical damage and reduces their movement speed by 20% for 10 sec. Deals reduced damage beyond 5 targets.
91
Leeching Strikes
Leeching Strikes
91/100 · 91.0%
Leech increased by 3%.
100
Impending Victory
Impending Victory
100/100 · 100.0%
Instantly attack the target, causing 20 damage and healing you for 30% of your maximum health.
Killing an enemy that yields experience or honor resets the cooldown of Impending Victory and makes it cost no Rage.
100
Heroic Leap
Heroic Leap
100/100 · 100.0%
Leap through the air toward a target location, slamming down with destructive force to deal 8 Physical damage to all enemies within 8 yards.
98
Crackling Thunder
Crackling Thunder
98/100 · 98.0%
Thunder Clap's radius is increased by 50% and it reduces affected target's movement speed by an additional 20%.
87
Storm Bolt
Storm Bolt
87/100 · 87.0%
Hurls your weapon at an enemy, causing 9 Physical damage and stunning for 4 sec.
BA
0
Blood and Thunder
Blood and Thunder
0/100 · 0%
Thunder Clap affects all targets with Rend, causing them to Bleed for 74 damage over 15 sec.
8
Second Wind
Second Wind
8/100 · 8.0%
Restores 6% health every 1 sec when you have not taken damage for 5 sec.
Restores 2% health every 1 sec while you are below 35% health. The amount restored increases the closer you are to death.
56
Frothing Berserker
Frothing Berserker
56/100 · 56.0%
Mortal Strike and Cleave have a 20% chance to immediately refund 10% of the Rage spent.
76
Bounding Stride
Bounding Stride
76/100 · 76.0%
Reduces the cooldown of Heroic Leap by 15 sec and Heroic Leap also increases your movement speed by 70% for 3 sec.
95
Pain and Gain
Pain and Gain
95/100 · 95.0%
When you take any damage, heal for 2.0% of your maximum health.
This can only occur once every 10 sec.
8
Intervene
Intervene
8/100 · 8.0%
Run at high speed toward an ally, intercepting all melee and ranged attacks against them for 6 sec while they remain within 10 yds.
96
Shockwave
Shockwave
96/100 · 96.0%
Sends a wave of force in a frontal cone, causing 7 damage and stunning all enemies within 10 yards for 2 sec.
21
Overwhelming Rage
Overwhelming Rage
21/100 · 21.0%
Maximum Rage increased by 30.
97
Rallying Cry
Rallying Cry
97/100 · 97.0%
Lets loose a rallying cry, granting all party or raid members within 40 yards 10% temporary and maximum health for 10 sec.
Health granted increased by 50% when not in a raid.
87
Field Dressing
Field Dressing
87/100 · 87.0%
Healing received increased by 3% and all self-healing increased by an additional 10%.
100
Spell Reflection
Spell Reflection
100/100 · 100.0%
Raise your weapon, reflecting the first spell cast on you and reducing magic damage you take by 20% for 5 sec.
86
⇄
Wrecking Throw
Wrecking Throw
85/100 · 85.0%
Hurl your weapon at the enemy, causing 207 Physical damage, ignoring armor. Deals up to 500% increased damage to absorb shields.
Shattering Throw
1/100 · 1.0%
Hurl your weapon at the enemy, removing any magical immunities and causing 212 Physical damage, ignoring armor. Deals up to 500% increased damage to absorb shields.
76
Rumbling Earth
Rumbling Earth
76/100 · 76.0%
Shockwave's range increased by 6 yards and when it strikes at least 3 targets its cooldown is reduced by 15 sec.
39
⇄
Fearless
Fearless
37/100 · 37.0%
Cooldown of Berserker Rage is reduced by 50% and Berseker Rage removes all movement speed-impairing effects.
Berserker Shout
2/100 · 2.0%
Go berserk, removing and granting immunity to Fear, Sap, and Incapacitate effects for 6 sec.
Also remove fear effects from group members within 12 yds.
69
⇄
Piercing Howl
Piercing Howl
57/100 · 57.0%
Snares all enemies within 12 yards, reducing their movement speed by 70% for 8 sec.
Spurs all allies within 6 yards, increasing their movement speed by 30% for 4 sec.
Intimidating Shout
12/100 · 12.0%
Causes the targeted enemy to cower in fear while all enemies within 8 yards flee from you and their movement speed is reduced by 70% for 8 sec.
Damage may cancel the effect.
100
Honed Reflexes
Honed Reflexes
100/100 · 100.0%
Cooldown of Die By the Sword, Intervene, Interpose, Spell Reflection, Storm Bolt, and Pummel reduced by 10%.
Successfully interrupting an enemy increases the damage you deal to them by 5% for 10 sec.
100
Armored to the Teeth
Armored to the Teeth
100/100 · 100.0%
Up to 2 ranks · average 2.0
Gain Strength equal to 5% of your Armor.
100
Double Time
Double Time
100/100 · 100.0%
Charge gains 1 additional charge and its cooldown is reduced by 3 sec.
100
Reinforced Plates
Reinforced Plates
100/100 · 100.0%
Up to 2 ranks · average 2.0
Stamina increased by 5% and Armor increased by 5%.
17
Barbaric Training
Barbaric Training
17/100 · 17.0%
Slam, Whirlwind, and Cleave deal 10% more damage and 5% increased critical strike damage.
86
Javelineer
Javelineer
86/100 · 86.0%
Range of your thrown abilities is increased by 5 yards.
Damage dealt by Champion's Spear, Shattering Throw, and Wrecking Throw increased by 20%.
Shattering Throw and Wrecking Throw silence non-players for 3 sec.
44
Resonant Voice
Resonant Voice
44/100 · 44.0%
The effects of your shouts last 20% longer.
57
Crushing Force
Crushing Force
57/100 · 57.0%
Mortal Strike deals an additional 5% damage and deals 5% increased critical strike damage.
100
Cruel Strikes
Cruel Strikes
100/100 · 100.0%
Up to 2 ranks · average 2.0
Critical strike chance increased by 1% and critical strike damage of Execute increased by 5%.
100
One-Handed Weapon Specialization
One-Handed Weapon Specialization
100/100 · 100.0%
Up to 2 ranks · average 2.0
While wielding one-handed weapons your damage is increased by 3% and Leech increased by 2%.
100
Wild Strikes
Wild Strikes
100/100 · 100.0%
Up to 2 ranks · average 2.0
Haste increased by 1% and your auto-attack critical strikes increase your auto-attack speed by 10% for 10 sec.
100
Anger Management
Anger Management
100/100 · 100.0%
Every 20 Rage you spend on attacks reduces the remaining cooldown on Avatar and Colossus Smash by 1 sec.
0
Champion's Spear
Champion's Spear
0/100 · 0%
Throw a spear at the target location, chaining all enemies in the area to the spear's location and dealing 82 Physical damage instantly and an additional 128 Physical damage over 6 sec.
While the spear is active, activating this ability will cause you to leap to the spear, dealing 16 Physical damage to all targets.
All damage dealt reduced beyond 5 targets.
Generates 10 Rage.
97
Stance Mastery
Stance Mastery
97/100 · 97.0%
Your stances have additional effects.
Battle Stance
Increases the critical strike damage of your abilities by 3%.
Defensive Stance
When an attack deals 20% or more of your maximum health in damage, that damage is reduced by 15%.
96
Battlefield Commander
Battlefield Commander
96/100 · 96.0%
Your Shout abilities have additional effects.
Battle Shout:
Grants you an additional 3% attack power.
Rallying Cry:
Grants an additional 2% health and duration increased by 3 sec.
Piercing Howl:
Radius increased by 100%
Berserker Shout:
Radius increased by 100%.
Intimidating Shout:
Cooldown reduced by 15 sec.
Specialization Tree
Talents available only to Protection.
8 points required
20 points required
100
Ignore Pain
Ignore Pain
100/100 · 100.0%
Fight through the pain, ignoring 50% of damage taken for 12 sec sec or until 564 damage has been prevented.
100
Demoralizing Shout
Demoralizing Shout
100/100 · 100.0%
Demoralizes all enemies within 10 yards, reducing the damage they deal to you by 20% for 8 sec.
100
Revenge
Revenge
100/100 · 100.0%
Swing in a wide arc, dealing 98 Physical damage to all enemies in front of you. Deals reduced damage beyond 5 targets.
Your successful dodges, parries, and auto-attacks have a chance to make your next Revenge cost no Rage.
100
Brace For Impact
Brace For Impact
100/100 · 100.0%
Using Shield Slam increases the damage of Shield Slam by 10% and the block value of your shield by 5% for 16 sec. Stacking up to 3 times.
88
Armor Specialization
Armor Specialization
88/100 · 88.0%
Armor increased by 6%.
31
Fight Through the Flames
Fight Through the Flames
31/100 · 31.0%
Defensive Stance additionally reduces magic damage you take by 6%.
100
Devastator
Devastator
100/100 · 100.0%
Your auto-attacks deal an additional 45 Physical damage and have a 25% chance to reset the remaining cooldown on Shield Slam.
88
Disrupting Shout
Disrupting Shout
88/100 · 88.0%
Taunts all enemies within 14 yds to attack you for 6 sec, interrupts all spellcasting within 14 yds and prevents any spell in that school from being cast for 6 sec. Increases the threat you generate against the target by 800%.
100
Strategist
Strategist
100/100 · 100.0%
Devastate, Thunder Clap, Revenge, and Execute have a 25% chance to reset the remaining cooldown on Shield Slam.
4
Devastating Focus
Devastating Focus
4/100 · 4.0%
You focus on the target struck by your Devastator, dealing 30% additional Revenge and Execute damage to them.
Only one target can have your focus at a time.
100
Brutal Vitality
Brutal Vitality
100/100 · 100.0%
10% of damage you deal adds to your active Ignore Pain or the next Ignore Pain you activate.
Your next Ignore Pain can be increased by up to 4,582.
90
Instigate
Instigate
90/100 · 90.0%
Devastate deals 20% increased damage and generates 2 Rage.
Devastator deals 10% increased damage and generates 2 Rage.
100
Shield Wall
Shield Wall
100/100 · 100.0%
Reduces all damage you take by 40% for 8 sec.
36
Bloodsurge
Bloodsurge
36/100 · 36.0%
Damage from Rend has a chance to generate 5 Rage.
89
Best Served Cold
Best Served Cold
89/100 · 89.0%
Your dodges, parries, and auto-attacks make your Revenge cost no Rage 20% more frequently and increase the damage your free Revenges deal by 15%.
Revenge increases the damage of your next Thunder Clap by 8%.
2
⇄
Hunker Down
Hunker Down
1/100 · 1.0%
Damage you take from area of effect attacks is reduced by 2%. Spell Reflection reduces magic damage taken by an additional 10%.
Spellbreaker
1/100 · 1.0%
You have a 8% chance to disrupt magic damage dealt to you, reducing the damage it deals by 50%.
100
Thunderlord
Thunderlord
100/100 · 100.0%
Increases the radius of Demoralizing Shout by 5 yards.
Each enemy hit by Thunder Clap reduces the remaining cooldown on Demoralizing Shout by 1.5 sec, up to 4.5 sec.
99
⇄
Defender's Aegis
Defender's Aegis
98/100 · 98.0%
Shield Wall gains 1 additional charge and its cooldown is reduced by 60 sec.
Impenetrable Wall
1/100 · 1.0%
Shield Slam reduces the remaining cooldown of Shield Wall by 6 sec.
28
Last Stand
Last Stand
28/100 · 28.0%
Activating Shield Wall increases your maximum health by 30% for 8 sec and instantly heals you for that amount.
18
⇄
Bloodborne
Bloodborne
18/100 · 18.0%
Your Bleed effects deal 25% increased damage.
Sudden Death
0/100 · 0%
Your attacks have a chance to make your next Execute cost no Rage, be usable on any target regardless of their health, and deal damage as if you spent 40 Rage.
88
Punish
Punish
88/100 · 88.0%
Shield Slam deals 15% increased damage and reduces enemies' damage against you by 3% for 9 sec. Multiple punishments may overlap.
84
Tough as Nails
Tough as Nails
84/100 · 84.0%
Blocking an attack deals 42 Physical damage to the attacker. Critical blocks deal double damage.
Generates high threat.
100
Fueled by Violence
Fueled by Violence
100/100 · 100.0%
You are healed for 85% of the Bleed damage dealt by Rend and Deep Wounds.
100
Enduring Defenses
Enduring Defenses
100/100 · 100.0%
Up to 2 ranks · average 2.0
Shield Block lasts 1 sec longer.
100
Unyielding Stance
Unyielding Stance
100/100 · 100.0%
Defensive Stance reduces damage taken by an additional 6%.
1
Deep Wounds
Deep Wounds
1/100 · 1.0%
Execute inflicts Deep Wounds on the target.
Deep Wounds
Causes the target to suffer 50 Bleed damage over 6 sec. If this effect is reapplied, any remaining damage will be added to the new Deep Wounds.
100
⇄
Into the Fray
Into the Fray
88/100 · 88.0%
You gain 2% Haste for each enemy or ally within 10 yards, up to 8% Haste.
Heavy Repercussions
12/100 · 12.0%
Shield Slam generates 2 more Rage and extends the duration of Shield Block by 1.0 sec.
32
Focused Vigor
Focused Vigor
32/100 · 32.0%
Increases Strength by 3% and your critical strike chance by 1%.
94
Shield Specialization
Shield Specialization
94/100 · 94.0%
Increases Block chance by 8% and your Block value by 16%.
87
Enduring Alacrity
Enduring Alacrity
87/100 · 87.0%
Increases Stamina by 5% and your Haste by 2%.
100
Avatar
Avatar
100/100 · 100.0%
Transform into a colossus, increasing all damage you deal by 20% and reducing damage you take from area of effect attacks by 5% for 20 sec.
0
Massacre
Massacre
0/100 · 0%
Execute is usable on targets below 35% health.
99
Booming Voice
Booming Voice
99/100 · 99.0%
Demoralizing Shout also generates 20 Rage and increases damage you deal to affected targets by 20%.
79
Indomitable
Indomitable
79/100 · 79.0%
Your maximum health is increased by 10% and every 15 Rage you spend heals you for 1% of your maximum health.
98
Violent Outburst
Violent Outburst
98/100 · 98.0%
Every 250 rage you spend triggers a Violent Outburst, causing your next Shield Slam to deal 200% increased damage, generate 50% more Rage and grant Ignore Pain.
0
Heavy Handed
Heavy Handed
0/100 · 0%
Execute hits up to 2 additional targets for 70% damage.
100
Shield Charge
Shield Charge
100/100 · 100.0%
Charge to an enemy with your shield, granting you Shield Block and dealing 291 Physical damage to it and 93 Physical damage to all enemies within 10 yards.
Also stuns the primary target for 4 sec.
Generates 20 Rage.
91
Battle-Scarred Veteran
Battle-Scarred Veteran
91/100 · 91.0%
When your health is brought below 30%, you take 80% less damage for 8 sec and healing you receive is increased by 100%.
Cannot occur more than once every 3 min.
96
⇄
Whirling Blade
Whirling Blade
95/100 · 95.0%
Your attacks have a chance to target a nearby enemy with Ravager for 4 sec.
Ravager
1/100 · 1.0%
Throws a whirling weapon at your target that chases nearby enemies, inflicting 379 Physical damage to all enemies over 12 sec. Deals reduced damage beyond 8 targets.
Enemies damaged by Ravager take 50% additional damage from your Bleeds for 12 sec.
99
Phalanx
Phalanx
99/100 · 99.0%
Thunder Clap causes your next Shield Slam to deal 10% additional damage and unleash a wave of force, dealing 68 Physical damage to all enemies in front of you.
Hero Talents
The hero paths Protection plays, with the same top-100 selection overlay. A character picks one.
3
Demolish
Demolish
3/100 · 3.0%
Unleash a series of precise and powerful strikes against your target, dealing 809 damage to it, and 432 damage to enemies within 10 yds of it. Deals reduced damage beyond 8 targets.
While channeling Demolish, you take 10% less damage and are immune to stuns, knockbacks, and forced movement effects.
You can block, parry, dodge, and use certain defensive abilities while channeling Demolish.
4
Martial Expert
Martial Expert
4/100 · 4.0%
Critical strike damage of your abilities is increased by 10% and the amount of damage blocked by your critical blocks is increased by 20%.
4
Colossal Might
Colossal Might
4/100 · 4.0%
Colossal Might increases damage dealt by your next Demolish by 5%, stacking up to 5 times.
Mortal Strike grants a stack of Colossal Might and Cleave grants a stack of Colossal Might when it strikes 3 or more targets.
4
⇄
Earthquaker
Earthquaker
3/100 · 3.0%
Shockwave also knocks enemies into the air and its cooldown is reduced by 5 sec.
Boneshaker
1/100 · 1.0%
Shockwave's stun duration is increased by 1 sec and reduces the movement speed of affected enemies by 40% for 3 sec after the stun ends.
4
Decimator
Decimator
4/100 · 4.0%
Demolish's final strike applies Deep Wounds to all targets at 100% effectiveness.
4
⇄
Arterial Bleed
Arterial Bleed
2/100 · 2.0%
Colossal Might increases the damage of your Rend and Deep Wounds by 3% per stack.
One Against Many
2/100 · 2.0%
Shockwave, Cleave, and Whirlwind deal 5% more damage per target affected up to 5.
4
Tide of Battle
Tide of Battle
4/100 · 4.0%
Colossal Might increases the damage of your Overpower and Execute by 3% per stack.
4
⇄
No Stranger to Pain
No Stranger to Pain
3/100 · 3.0%
Damage prevented by each use of Ignore Pain is increased by 30%.
Veteran Vitality
1/100 · 1.0%
When your health is brought below 35%, you gain a Second Wind, healing you for 12% of your max health over 2 sec.
This effect cannot occur more than once every 60 sec.
4
Cut to the Bone
Cut to the Bone
4/100 · 4.0%
Mortal Strike critical strikes increase your Rend and Deep Wounds damage by 15% for 8 sec.
4
Practiced Strikes
Practiced Strikes
4/100 · 4.0%
Mortal Strike and Slam damage increased by 25%.
Cleave and Whirlwind damage increased by 15%.
4
Precise Might
Precise Might
4/100 · 4.0%
Mortal Strike critical strikes grant an additional stack of Colossal Might.
4
Mountain of Muscle and Scars
Mountain of Muscle and Scars
4/100 · 4.0%
You deal 5% more damage and take 5% less damage.
Size increased by 5%.
4
Celeritous Conclusion
Celeritous Conclusion
4/100 · 4.0%
Demolish's final strike grants 10% Haste for 10 sec and increases the critical strike chance of your next Mortal Strike by 100%.
4
Dominance of the Colossus
Dominance of the Colossus
4/100 · 4.0%
Enemies affected by Demolish take up to 10% more damage from you and deal up to 20% less damage to you for 10 sec based on the number of stacks of Colossal Might consumed by Demolish.
Colossal Might stacks up to 10 times.
80
Lightning Strikes
Lightning Strikes
80/100 · 80.0%
Damaging enemies with Thunder Clap, Raging Blow, or Execute has a 25% chance to also strike one with a lightning bolt, dealing 54 Nature damage.
Lightning Strikes occur 30% more often during Avatar.
96
Crashing Thunder
Crashing Thunder
96/100 · 96.0%
Stormstrike or Nature damage your abilities deal is increased by 5%. Stormstrike damage ignores Armor.
Thunder Clap damage increased by 10%.
96
Ground Current
Ground Current
96/100 · 96.0%
Lightning Strikes also deal 39 Nature damage to enemies near their target. Damage reduced beyond 5 targets.
96
Strength of the Mountain
Strength of the Mountain
96/100 · 96.0%
Shield Slam damage increased by 15%.
Bloodthirst and Rampage damage increased by 25%.
96
Storm Surge
Storm Surge
96/100 · 96.0%
Avatar increases the damage of Thunder Clap by 50% and reduces its cooldown by 50%.
96
Thunder Blast
Thunder Blast
96/100 · 96.0%
Shield Slam and Bloodthirst have a 35% chance to grant you Thunder Blast, stacking up to 2 charges.
Thunder Blast
Your next Thunder Clap becomes a Thunder Blast that deals 80 Stormstrike damage and generates 2 Rage.
96
⇄
Storm Bolts
Storm Bolts
80/100 · 80.0%
Storm Bolt also hits 2 additional nearby targets, stunning them for 2 sec, but its cooldown is increased by 10 sec.
Storm Shield
16/100 · 16.0%
Intervening a target grants them a shield for 5 sec that absorbs magic damage equal to 3 times your Armor.
96
⇄
Keep Your Feet on the Ground
Keep Your Feet on the Ground
96/100 · 96.0%
Physical damage taken reduced by 2%.
Thunder Blast reduces damage you take by 8% for 5 sec.
Steadfast as the Peaks
0/100 · 0%
Stamina increased by 5%.
Victory Rush increases your maximum health by 10% for 5 sec. When this health increase expires, you heal for any amount of the original Victory Rush that healed you in excess of your full health.
96
Conductivity
Conductivity
96/100 · 96.0%
Lightning Strike damage increased by 10% and critical strike damage increased by 10%.
96
⇄
Flashing Skies
Flashing Skies
89/100 · 89.0%
Thunder Blast calls down a Lightning Strike on an enemy it hits.
Snap Induction
7/100 · 7.0%
Activating Recklessness grants a charge of Thunder Blast.
96
⇄
Thorim's Might
Thorim's Might
91/100 · 91.0%
Lightning Strikes generate 3 Rage.
Raging Blow and Execute damage increased by 25%.
Gathering Clouds
5/100 · 5.0%
Your attacks trigger Lightning Strikes 30% more often.
96
Burst of Power
Burst of Power
96/100 · 96.0%
Lightning Strikes have a 15% chance to make your next 2 Bloodthirsts have no cooldown.
96
Capacitance
Capacitance
96/100 · 96.0%
During Avatar, Thunder Blast extends Avatar's duration by 2.0 sec.
96
Avatar of the Storm
Avatar of the Storm
96/100 · 96.0%
Casting Avatar grants you 2 charges of Thunder Blast and resets the cooldown of Thunder Clap.
While Avatar is not active, Lightning Strikes have a 10% chance to grant you Avatar for 4 secs.
Thunder Blast
Your next Thunder Clap becomes a Thunder Blast that deals Stormstrike damage.
2 selected talents not present in the current static tree
These usually come from a character profile captured on the previous game-data patch.
Battle Stance — 100/100 Rend — 100/100
Layout and prerequisite lines follow Blizzard's static tree for this
patch. The heatmap remains aggregate analysis, not a generated build:
independently popular choices may not form a valid import string.
Pick rate
75%+
Under 75%
Unused
Passive
Ability
Choice
Class Tree
Talents shared by every Warrior specialization.
8 points required
23 points required
?
100
⇄
Tree node 99851
Unresolved tree node Blizzard supplied the position and connections without an entry tooltip.
100
Battle Stance
Battle Stance
100/100 · 100.0%
A balanced combat state that increases the critical strike chance of your abilities by 3% and reduces the duration of movement impairing effects by 10%.
Lasts until canceled.
100
Defensive Stance
Defensive Stance
100/100 · 100.0%
A defensive combat state that reduces all damage you take by 15% and all damage you deal by 10%.
Lasts until canceled.
48
Fast Footwork
Fast Footwork
48/100 · 48.0%
Movement speed increased by 5%.
93
War Machine
War Machine
93/100 · 93.0%
Your auto-attacks generate 10% more Rage.
Killing an enemy instantly generates 5 Rage and increases your movement speed by 30% for 8 sec.
100
Thunder Clap
Thunder Clap
100/100 · 100.0%
Blasts all enemies within 8 yards for 81 Physical damage and reduces their movement speed by 20% for 10 sec. Deals reduced damage beyond 5 targets.
12
Leeching Strikes
Leeching Strikes
12/100 · 12.0%
Leech increased by 3%.
99
Impending Victory
Impending Victory
99/100 · 99.0%
Instantly attack the target, causing 20 damage and healing you for 30% of your maximum health.
Killing an enemy that yields experience or honor resets the cooldown of Impending Victory and makes it cost no Rage.
100
Heroic Leap
Heroic Leap
100/100 · 100.0%
Leap through the air toward a target location, slamming down with destructive force to deal 8 Physical damage to all enemies within 8 yards.
97
Crackling Thunder
Crackling Thunder
97/100 · 97.0%
Thunder Clap's radius is increased by 50% and it reduces affected target's movement speed by an additional 20%.
99
Storm Bolt
Storm Bolt
99/100 · 99.0%
Hurls your weapon at an enemy, causing 9 Physical damage and stunning for 4 sec.
BA
0
Blood and Thunder
Blood and Thunder
0/100 · 0%
Thunder Clap affects all targets with Rend, causing them to Bleed for 74 damage over 15 sec.
54
Second Wind
Second Wind
54/100 · 54.0%
Restores 6% health every 1 sec when you have not taken damage for 5 sec.
Restores 2% health every 1 sec while you are below 35% health. The amount restored increases the closer you are to death.
20
Frothing Berserker
Frothing Berserker
20/100 · 20.0%
Mortal Strike and Cleave have a 20% chance to immediately refund 10% of the Rage spent.
99
Bounding Stride
Bounding Stride
99/100 · 99.0%
Reduces the cooldown of Heroic Leap by 15 sec and Heroic Leap also increases your movement speed by 70% for 3 sec.
93
Pain and Gain
Pain and Gain
93/100 · 93.0%
When you take any damage, heal for 2.0% of your maximum health.
This can only occur once every 10 sec.
97
Intervene
Intervene
97/100 · 97.0%
Run at high speed toward an ally, intercepting all melee and ranged attacks against them for 6 sec while they remain within 10 yds.
92
Shockwave
Shockwave
92/100 · 92.0%
Sends a wave of force in a frontal cone, causing 7 damage and stunning all enemies within 10 yards for 2 sec.
7
Overwhelming Rage
Overwhelming Rage
7/100 · 7.0%
Maximum Rage increased by 30.
69
Rallying Cry
Rallying Cry
69/100 · 69.0%
Lets loose a rallying cry, granting all party or raid members within 40 yards 10% temporary and maximum health for 10 sec.
Health granted increased by 50% when not in a raid.
55
Field Dressing
Field Dressing
55/100 · 55.0%
Healing received increased by 3% and all self-healing increased by an additional 10%.
100
Spell Reflection
Spell Reflection
100/100 · 100.0%
Raise your weapon, reflecting the first spell cast on you and reducing magic damage you take by 20% for 5 sec.
55
⇄
Wrecking Throw
Wrecking Throw
34/100 · 34.0%
Hurl your weapon at the enemy, causing 207 Physical damage, ignoring armor. Deals up to 500% increased damage to absorb shields.
Shattering Throw
21/100 · 21.0%
Hurl your weapon at the enemy, removing any magical immunities and causing 212 Physical damage, ignoring armor. Deals up to 500% increased damage to absorb shields.
46
Rumbling Earth
Rumbling Earth
46/100 · 46.0%
Shockwave's range increased by 6 yards and when it strikes at least 3 targets its cooldown is reduced by 15 sec.
89
⇄
Berserker Shout
Berserker Shout
75/100 · 75.0%
Go berserk, removing and granting immunity to Fear, Sap, and Incapacitate effects for 6 sec.
Also remove fear effects from group members within 12 yds.
Fearless
14/100 · 14.0%
Cooldown of Berserker Rage is reduced by 50% and Berseker Rage removes all movement speed-impairing effects.
99
⇄
Intimidating Shout
Intimidating Shout
96/100 · 96.0%
Causes the targeted enemy to cower in fear while all enemies within 8 yards flee from you and their movement speed is reduced by 70% for 8 sec.
Damage may cancel the effect.
Piercing Howl
3/100 · 3.0%
Snares all enemies within 12 yards, reducing their movement speed by 70% for 8 sec.
Spurs all allies within 6 yards, increasing their movement speed by 30% for 4 sec.
97
Honed Reflexes
Honed Reflexes
97/100 · 97.0%
Cooldown of Die By the Sword, Intervene, Interpose, Spell Reflection, Storm Bolt, and Pummel reduced by 10%.
Successfully interrupting an enemy increases the damage you deal to them by 5% for 10 sec.
100
Armored to the Teeth
Armored to the Teeth
100/100 · 100.0%
Up to 2 ranks · average 2.0
Gain Strength equal to 5% of your Armor.
100
Double Time
Double Time
100/100 · 100.0%
Charge gains 1 additional charge and its cooldown is reduced by 3 sec.
100
Reinforced Plates
Reinforced Plates
100/100 · 100.0%
Up to 2 ranks · average 2.0
Stamina increased by 5% and Armor increased by 5%.
26
Barbaric Training
Barbaric Training
26/100 · 26.0%
Slam, Whirlwind, and Cleave deal 10% more damage and 5% increased critical strike damage.
74
Javelineer
Javelineer
74/100 · 74.0%
Range of your thrown abilities is increased by 5 yards.
Damage dealt by Champion's Spear, Shattering Throw, and Wrecking Throw increased by 20%.
Shattering Throw and Wrecking Throw silence non-players for 3 sec.
39
Resonant Voice
Resonant Voice
39/100 · 39.0%
The effects of your shouts last 20% longer.
91
Crushing Force
Crushing Force
91/100 · 91.0%
Mortal Strike deals an additional 5% damage and deals 5% increased critical strike damage.
93
Cruel Strikes
Cruel Strikes
93/100 · 93.0%
Up to 2 ranks · average 2.0
Critical strike chance increased by 1% and critical strike damage of Execute increased by 5%.
96
One-Handed Weapon Specialization
One-Handed Weapon Specialization
96/100 · 96.0%
Up to 2 ranks · average 2.0
While wielding one-handed weapons your damage is increased by 3% and Leech increased by 2%.
100
Wild Strikes
Wild Strikes
100/100 · 100.0%
Up to 2 ranks · average 2.0
Haste increased by 1% and your auto-attack critical strikes increase your auto-attack speed by 10% for 10 sec.
92
Anger Management
Anger Management
92/100 · 92.0%
Every 20 Rage you spend on attacks reduces the remaining cooldown on Avatar and Colossus Smash by 1 sec.
73
Champion's Spear
Champion's Spear
73/100 · 73.0%
Throw a spear at the target location, chaining all enemies in the area to the spear's location and dealing 82 Physical damage instantly and an additional 128 Physical damage over 6 sec.
While the spear is active, activating this ability will cause you to leap to the spear, dealing 16 Physical damage to all targets.
All damage dealt reduced beyond 5 targets.
Generates 10 Rage.
23
Stance Mastery
Stance Mastery
23/100 · 23.0%
Your stances have additional effects.
Battle Stance
Increases the critical strike damage of your abilities by 3%.
Defensive Stance
When an attack deals 20% or more of your maximum health in damage, that damage is reduced by 15%.
90
Battlefield Commander
Battlefield Commander
90/100 · 90.0%
Your Shout abilities have additional effects.
Battle Shout:
Grants you an additional 3% attack power.
Rallying Cry:
Grants an additional 2% health and duration increased by 3 sec.
Piercing Howl:
Radius increased by 100%
Berserker Shout:
Radius increased by 100%.
Intimidating Shout:
Cooldown reduced by 15 sec.
Specialization Tree
Talents available only to Protection.
8 points required
20 points required
100
Ignore Pain
Ignore Pain
100/100 · 100.0%
Fight through the pain, ignoring 50% of damage taken for 12 sec sec or until 564 damage has been prevented.
100
Demoralizing Shout
Demoralizing Shout
100/100 · 100.0%
Demoralizes all enemies within 10 yards, reducing the damage they deal to you by 20% for 8 sec.
100
Revenge
Revenge
100/100 · 100.0%
Swing in a wide arc, dealing 98 Physical damage to all enemies in front of you. Deals reduced damage beyond 5 targets.
Your successful dodges, parries, and auto-attacks have a chance to make your next Revenge cost no Rage.
100
Brace For Impact
Brace For Impact
100/100 · 100.0%
Using Shield Slam increases the damage of Shield Slam by 10% and the block value of your shield by 5% for 16 sec. Stacking up to 3 times.
51
Armor Specialization
Armor Specialization
51/100 · 51.0%
Armor increased by 6%.
62
Fight Through the Flames
Fight Through the Flames
62/100 · 62.0%
Defensive Stance additionally reduces magic damage you take by 6%.
100
Devastator
Devastator
100/100 · 100.0%
Your auto-attacks deal an additional 45 Physical damage and have a 25% chance to reset the remaining cooldown on Shield Slam.
80
Disrupting Shout
Disrupting Shout
80/100 · 80.0%
Taunts all enemies within 14 yds to attack you for 6 sec, interrupts all spellcasting within 14 yds and prevents any spell in that school from being cast for 6 sec. Increases the threat you generate against the target by 800%.
100
Strategist
Strategist
100/100 · 100.0%
Devastate, Thunder Clap, Revenge, and Execute have a 25% chance to reset the remaining cooldown on Shield Slam.
45
Devastating Focus
Devastating Focus
45/100 · 45.0%
You focus on the target struck by your Devastator, dealing 30% additional Revenge and Execute damage to them.
Only one target can have your focus at a time.
99
Brutal Vitality
Brutal Vitality
99/100 · 99.0%
10% of damage you deal adds to your active Ignore Pain or the next Ignore Pain you activate.
Your next Ignore Pain can be increased by up to 4,582.
90
Instigate
Instigate
90/100 · 90.0%
Devastate deals 20% increased damage and generates 2 Rage.
Devastator deals 10% increased damage and generates 2 Rage.
100
Shield Wall
Shield Wall
100/100 · 100.0%
Reduces all damage you take by 40% for 8 sec.
21
Bloodsurge
Bloodsurge
21/100 · 21.0%
Damage from Rend has a chance to generate 5 Rage.
100
Best Served Cold
Best Served Cold
100/100 · 100.0%
Your dodges, parries, and auto-attacks make your Revenge cost no Rage 20% more frequently and increase the damage your free Revenges deal by 15%.
Revenge increases the damage of your next Thunder Clap by 8%.
3
⇄
Spellbreaker
Spellbreaker
3/100 · 3.0%
You have a 8% chance to disrupt magic damage dealt to you, reducing the damage it deals by 50%.
Hunker Down
0/100 · 0%
Damage you take from area of effect attacks is reduced by 2%. Spell Reflection reduces magic damage taken by an additional 10%.
97
Thunderlord
Thunderlord
97/100 · 97.0%
Increases the radius of Demoralizing Shout by 5 yards.
Each enemy hit by Thunder Clap reduces the remaining cooldown on Demoralizing Shout by 1.5 sec, up to 4.5 sec.
81
⇄
Defender's Aegis
Defender's Aegis
80/100 · 80.0%
Shield Wall gains 1 additional charge and its cooldown is reduced by 60 sec.
Impenetrable Wall
1/100 · 1.0%
Shield Slam reduces the remaining cooldown of Shield Wall by 6 sec.
36
Last Stand
Last Stand
36/100 · 36.0%
Activating Shield Wall increases your maximum health by 30% for 8 sec and instantly heals you for that amount.
97
⇄
Bloodborne
Bloodborne
65/100 · 65.0%
Your Bleed effects deal 25% increased damage.
Sudden Death
32/100 · 32.0%
Your attacks have a chance to make your next Execute cost no Rage, be usable on any target regardless of their health, and deal damage as if you spent 40 Rage.
100
Punish
Punish
100/100 · 100.0%
Shield Slam deals 15% increased damage and reduces enemies' damage against you by 3% for 9 sec. Multiple punishments may overlap.
19
Tough as Nails
Tough as Nails
19/100 · 19.0%
Blocking an attack deals 42 Physical damage to the attacker. Critical blocks deal double damage.
Generates high threat.
100
Fueled by Violence
Fueled by Violence
100/100 · 100.0%
You are healed for 85% of the Bleed damage dealt by Rend and Deep Wounds.
98
Enduring Defenses
Enduring Defenses
98/100 · 98.0%
Up to 2 ranks · average 2.0
Shield Block lasts 1 sec longer.
100
Unyielding Stance
Unyielding Stance
100/100 · 100.0%
Defensive Stance reduces damage taken by an additional 6%.
14
Deep Wounds
Deep Wounds
14/100 · 14.0%
Execute inflicts Deep Wounds on the target.
Deep Wounds
Causes the target to suffer 50 Bleed damage over 6 sec. If this effect is reapplied, any remaining damage will be added to the new Deep Wounds.
100
⇄
Into the Fray
Into the Fray
96/100 · 96.0%
You gain 2% Haste for each enemy or ally within 10 yards, up to 8% Haste.
Heavy Repercussions
4/100 · 4.0%
Shield Slam generates 2 more Rage and extends the duration of Shield Block by 1.0 sec.
94
Focused Vigor
Focused Vigor
94/100 · 94.0%
Increases Strength by 3% and your critical strike chance by 1%.
32
Shield Specialization
Shield Specialization
32/100 · 32.0%
Increases Block chance by 8% and your Block value by 16%.
94
Enduring Alacrity
Enduring Alacrity
94/100 · 94.0%
Increases Stamina by 5% and your Haste by 2%.
100
Avatar
Avatar
100/100 · 100.0%
Transform into a colossus, increasing all damage you deal by 20% and reducing damage you take from area of effect attacks by 5% for 20 sec.
38
Massacre
Massacre
38/100 · 38.0%
Execute is usable on targets below 35% health.
96
Booming Voice
Booming Voice
96/100 · 96.0%
Demoralizing Shout also generates 20 Rage and increases damage you deal to affected targets by 20%.
20
Indomitable
Indomitable
20/100 · 20.0%
Your maximum health is increased by 10% and every 15 Rage you spend heals you for 1% of your maximum health.
93
Violent Outburst
Violent Outburst
93/100 · 93.0%
Every 250 rage you spend triggers a Violent Outburst, causing your next Shield Slam to deal 200% increased damage, generate 50% more Rage and grant Ignore Pain.
2
Heavy Handed
Heavy Handed
2/100 · 2.0%
Execute hits up to 2 additional targets for 70% damage.
100
Shield Charge
Shield Charge
100/100 · 100.0%
Charge to an enemy with your shield, granting you Shield Block and dealing 291 Physical damage to it and 93 Physical damage to all enemies within 10 yards.
Also stuns the primary target for 4 sec.
Generates 20 Rage.
63
Battle-Scarred Veteran
Battle-Scarred Veteran
63/100 · 63.0%
When your health is brought below 30%, you take 80% less damage for 8 sec and healing you receive is increased by 100%.
Cannot occur more than once every 3 min.
94
⇄
Whirling Blade
Whirling Blade
92/100 · 92.0%
Your attacks have a chance to target a nearby enemy with Ravager for 4 sec.
Ravager
2/100 · 2.0%
Throws a whirling weapon at your target that chases nearby enemies, inflicting 379 Physical damage to all enemies over 12 sec. Deals reduced damage beyond 8 targets.
Enemies damaged by Ravager take 50% additional damage from your Bleeds for 12 sec.
98
Phalanx
Phalanx
98/100 · 98.0%
Thunder Clap causes your next Shield Slam to deal 10% additional damage and unleash a wave of force, dealing 68 Physical damage to all enemies in front of you.
Hero Talents
The hero paths Protection plays, with the same top-100 selection overlay. A character picks one.
4
Demolish
Demolish
4/100 · 4.0%
Unleash a series of precise and powerful strikes against your target, dealing 809 damage to it, and 432 damage to enemies within 10 yds of it. Deals reduced damage beyond 8 targets.
While channeling Demolish, you take 10% less damage and are immune to stuns, knockbacks, and forced movement effects.
You can block, parry, dodge, and use certain defensive abilities while channeling Demolish.
9
Martial Expert
Martial Expert
9/100 · 9.0%
Critical strike damage of your abilities is increased by 10% and the amount of damage blocked by your critical blocks is increased by 20%.
9
Colossal Might
Colossal Might
9/100 · 9.0%
Colossal Might increases damage dealt by your next Demolish by 5%, stacking up to 5 times.
Mortal Strike grants a stack of Colossal Might and Cleave grants a stack of Colossal Might when it strikes 3 or more targets.
9
⇄
Boneshaker
Boneshaker
7/100 · 7.0%
Shockwave's stun duration is increased by 1 sec and reduces the movement speed of affected enemies by 40% for 3 sec after the stun ends.
Earthquaker
2/100 · 2.0%
Shockwave also knocks enemies into the air and its cooldown is reduced by 5 sec.
9
Decimator
Decimator
9/100 · 9.0%
Demolish's final strike applies Deep Wounds to all targets at 100% effectiveness.
9
⇄
Arterial Bleed
Arterial Bleed
8/100 · 8.0%
Colossal Might increases the damage of your Rend and Deep Wounds by 3% per stack.
One Against Many
1/100 · 1.0%
Shockwave, Cleave, and Whirlwind deal 5% more damage per target affected up to 5.
9
Tide of Battle
Tide of Battle
9/100 · 9.0%
Colossal Might increases the damage of your Overpower and Execute by 3% per stack.
9
⇄
No Stranger to Pain
No Stranger to Pain
5/100 · 5.0%
Damage prevented by each use of Ignore Pain is increased by 30%.
Veteran Vitality
4/100 · 4.0%
When your health is brought below 35%, you gain a Second Wind, healing you for 12% of your max health over 2 sec.
This effect cannot occur more than once every 60 sec.
9
Cut to the Bone
Cut to the Bone
9/100 · 9.0%
Mortal Strike critical strikes increase your Rend and Deep Wounds damage by 15% for 8 sec.
9
Practiced Strikes
Practiced Strikes
9/100 · 9.0%
Mortal Strike and Slam damage increased by 25%.
Cleave and Whirlwind damage increased by 15%.
9
Precise Might
Precise Might
9/100 · 9.0%
Mortal Strike critical strikes grant an additional stack of Colossal Might.
9
Mountain of Muscle and Scars
Mountain of Muscle and Scars
9/100 · 9.0%
You deal 5% more damage and take 5% less damage.
Size increased by 5%.
9
Celeritous Conclusion
Celeritous Conclusion
9/100 · 9.0%
Demolish's final strike grants 10% Haste for 10 sec and increases the critical strike chance of your next Mortal Strike by 100%.
9
Dominance of the Colossus
Dominance of the Colossus
9/100 · 9.0%
Enemies affected by Demolish take up to 10% more damage from you and deal up to 20% less damage to you for 10 sec based on the number of stacks of Colossal Might consumed by Demolish.
Colossal Might stacks up to 10 times.
66
Lightning Strikes
Lightning Strikes
66/100 · 66.0%
Damaging enemies with Thunder Clap, Raging Blow, or Execute has a 25% chance to also strike one with a lightning bolt, dealing 54 Nature damage.
Lightning Strikes occur 30% more often during Avatar.
91
Crashing Thunder
Crashing Thunder
91/100 · 91.0%
Stormstrike or Nature damage your abilities deal is increased by 5%. Stormstrike damage ignores Armor.
Thunder Clap damage increased by 10%.
91
Ground Current
Ground Current
91/100 · 91.0%
Lightning Strikes also deal 39 Nature damage to enemies near their target. Damage reduced beyond 5 targets.
91
Strength of the Mountain
Strength of the Mountain
91/100 · 91.0%
Shield Slam damage increased by 15%.
Bloodthirst and Rampage damage increased by 25%.
91
Storm Surge
Storm Surge
91/100 · 91.0%
Avatar increases the damage of Thunder Clap by 50% and reduces its cooldown by 50%.
91
Thunder Blast
Thunder Blast
91/100 · 91.0%
Shield Slam and Bloodthirst have a 35% chance to grant you Thunder Blast, stacking up to 2 charges.
Thunder Blast
Your next Thunder Clap becomes a Thunder Blast that deals 80 Stormstrike damage and generates 2 Rage.
91
⇄
Storm Shield
Storm Shield
70/100 · 70.0%
Intervening a target grants them a shield for 5 sec that absorbs magic damage equal to 3 times your Armor.
Storm Bolts
21/100 · 21.0%
Storm Bolt also hits 2 additional nearby targets, stunning them for 2 sec, but its cooldown is increased by 10 sec.
91
⇄
Keep Your Feet on the Ground
Keep Your Feet on the Ground
68/100 · 68.0%
Physical damage taken reduced by 2%.
Thunder Blast reduces damage you take by 8% for 5 sec.
Steadfast as the Peaks
23/100 · 23.0%
Stamina increased by 5%.
Victory Rush increases your maximum health by 10% for 5 sec. When this health increase expires, you heal for any amount of the original Victory Rush that healed you in excess of your full health.
91
Conductivity
Conductivity
91/100 · 91.0%
Lightning Strike damage increased by 10% and critical strike damage increased by 10%.
91
⇄
Flashing Skies
Flashing Skies
89/100 · 89.0%
Thunder Blast calls down a Lightning Strike on an enemy it hits.
Snap Induction
2/100 · 2.0%
Activating Recklessness grants a charge of Thunder Blast.
91
⇄
Thorim's Might
Thorim's Might
63/100 · 63.0%
Lightning Strikes generate 3 Rage.
Raging Blow and Execute damage increased by 25%.
Gathering Clouds
28/100 · 28.0%
Your attacks trigger Lightning Strikes 30% more often.
91
Burst of Power
Burst of Power
91/100 · 91.0%
Lightning Strikes have a 15% chance to make your next 2 Bloodthirsts have no cooldown.
91
Capacitance
Capacitance
91/100 · 91.0%
During Avatar, Thunder Blast extends Avatar's duration by 2.0 sec.
91
Avatar of the Storm
Avatar of the Storm
91/100 · 91.0%
Casting Avatar grants you 2 charges of Thunder Blast and resets the cooldown of Thunder Clap.
While Avatar is not active, Lightning Strikes have a 10% chance to grant you Avatar for 4 secs.
Thunder Blast
Your next Thunder Clap becomes a Thunder Blast that deals Stormstrike damage.
2 selected talents not present in the current static tree
These usually come from a character profile captured on the previous game-data patch.
Battle Stance — 100/100 Rend — 100/100
Layout and prerequisite lines follow Blizzard's static tree for this
patch. The heatmap remains aggregate analysis, not a generated build:
independently popular choices may not form a valid import string.
Pick rate
75%+
Under 75%
Unused
Passive
Ability
Choice
Class Tree
Talents shared by every Warrior specialization.
8 points required
23 points required
?
100
⇄
Tree node 99851
Unresolved tree node Blizzard supplied the position and connections without an entry tooltip.
100
Battle Stance
Battle Stance
100/100 · 100.0%
A balanced combat state that increases the critical strike chance of your abilities by 3% and reduces the duration of movement impairing effects by 10%.
Lasts until canceled.
100
Defensive Stance
Defensive Stance
100/100 · 100.0%
A defensive combat state that reduces all damage you take by 15% and all damage you deal by 10%.
Lasts until canceled.
60
Fast Footwork
Fast Footwork
60/100 · 60.0%
Movement speed increased by 5%.
92
War Machine
War Machine
92/100 · 92.0%
Your auto-attacks generate 10% more Rage.
Killing an enemy instantly generates 5 Rage and increases your movement speed by 30% for 8 sec.
100
Thunder Clap
Thunder Clap
100/100 · 100.0%
Blasts all enemies within 8 yards for 81 Physical damage and reduces their movement speed by 20% for 10 sec. Deals reduced damage beyond 5 targets.
39
Leeching Strikes
Leeching Strikes
39/100 · 39.0%
Leech increased by 3%.
100
Impending Victory
Impending Victory
100/100 · 100.0%
Instantly attack the target, causing 20 damage and healing you for 30% of your maximum health.
Killing an enemy that yields experience or honor resets the cooldown of Impending Victory and makes it cost no Rage.
100
Heroic Leap
Heroic Leap
100/100 · 100.0%
Leap through the air toward a target location, slamming down with destructive force to deal 8 Physical damage to all enemies within 8 yards.
94
Crackling Thunder
Crackling Thunder
94/100 · 94.0%
Thunder Clap's radius is increased by 50% and it reduces affected target's movement speed by an additional 20%.
97
Storm Bolt
Storm Bolt
97/100 · 97.0%
Hurls your weapon at an enemy, causing 9 Physical damage and stunning for 4 sec.
BA
0
Blood and Thunder
Blood and Thunder
0/100 · 0%
Thunder Clap affects all targets with Rend, causing them to Bleed for 74 damage over 15 sec.
82
Second Wind
Second Wind
82/100 · 82.0%
Restores 6% health every 1 sec when you have not taken damage for 5 sec.
Restores 2% health every 1 sec while you are below 35% health. The amount restored increases the closer you are to death.
25
Frothing Berserker
Frothing Berserker
25/100 · 25.0%
Mortal Strike and Cleave have a 20% chance to immediately refund 10% of the Rage spent.
96
Bounding Stride
Bounding Stride
96/100 · 96.0%
Reduces the cooldown of Heroic Leap by 15 sec and Heroic Leap also increases your movement speed by 70% for 3 sec.
99
Pain and Gain
Pain and Gain
99/100 · 99.0%
When you take any damage, heal for 2.0% of your maximum health.
This can only occur once every 10 sec.
77
Intervene
Intervene
77/100 · 77.0%
Run at high speed toward an ally, intercepting all melee and ranged attacks against them for 6 sec while they remain within 10 yds.
91
Shockwave
Shockwave
91/100 · 91.0%
Sends a wave of force in a frontal cone, causing 7 damage and stunning all enemies within 10 yards for 2 sec.
8
Overwhelming Rage
Overwhelming Rage
8/100 · 8.0%
Maximum Rage increased by 30.
95
Rallying Cry
Rallying Cry
95/100 · 95.0%
Lets loose a rallying cry, granting all party or raid members within 40 yards 10% temporary and maximum health for 10 sec.
Health granted increased by 50% when not in a raid.
94
Field Dressing
Field Dressing
94/100 · 94.0%
Healing received increased by 3% and all self-healing increased by an additional 10%.
100
Spell Reflection
Spell Reflection
100/100 · 100.0%
Raise your weapon, reflecting the first spell cast on you and reducing magic damage you take by 20% for 5 sec.
25
⇄
Wrecking Throw
Wrecking Throw
23/100 · 23.0%
Hurl your weapon at the enemy, causing 207 Physical damage, ignoring armor. Deals up to 500% increased damage to absorb shields.
Shattering Throw
2/100 · 2.0%
Hurl your weapon at the enemy, removing any magical immunities and causing 212 Physical damage, ignoring armor. Deals up to 500% increased damage to absorb shields.
33
Rumbling Earth
Rumbling Earth
33/100 · 33.0%
Shockwave's range increased by 6 yards and when it strikes at least 3 targets its cooldown is reduced by 15 sec.
86
⇄
Fearless
Fearless
57/100 · 57.0%
Cooldown of Berserker Rage is reduced by 50% and Berseker Rage removes all movement speed-impairing effects.
Berserker Shout
29/100 · 29.0%
Go berserk, removing and granting immunity to Fear, Sap, and Incapacitate effects for 6 sec.
Also remove fear effects from group members within 12 yds.
97
⇄
Intimidating Shout
Intimidating Shout
84/100 · 84.0%
Causes the targeted enemy to cower in fear while all enemies within 8 yards flee from you and their movement speed is reduced by 70% for 8 sec.
Damage may cancel the effect.
Piercing Howl
13/100 · 13.0%
Snares all enemies within 12 yards, reducing their movement speed by 70% for 8 sec.
Spurs all allies within 6 yards, increasing their movement speed by 30% for 4 sec.
96
Honed Reflexes
Honed Reflexes
96/100 · 96.0%
Cooldown of Die By the Sword, Intervene, Interpose, Spell Reflection, Storm Bolt, and Pummel reduced by 10%.
Successfully interrupting an enemy increases the damage you deal to them by 5% for 10 sec.
99
Armored to the Teeth
Armored to the Teeth
99/100 · 99.0%
Up to 2 ranks · average 2.0
Gain Strength equal to 5% of your Armor.
100
Double Time
Double Time
100/100 · 100.0%
Charge gains 1 additional charge and its cooldown is reduced by 3 sec.
100
Reinforced Plates
Reinforced Plates
100/100 · 100.0%
Up to 2 ranks · average 2.0
Stamina increased by 5% and Armor increased by 5%.
12
Barbaric Training
Barbaric Training
12/100 · 12.0%
Slam, Whirlwind, and Cleave deal 10% more damage and 5% increased critical strike damage.
89
Javelineer
Javelineer
89/100 · 89.0%
Range of your thrown abilities is increased by 5 yards.
Damage dealt by Champion's Spear, Shattering Throw, and Wrecking Throw increased by 20%.
Shattering Throw and Wrecking Throw silence non-players for 3 sec.
55
Resonant Voice
Resonant Voice
55/100 · 55.0%
The effects of your shouts last 20% longer.
66
Crushing Force
Crushing Force
66/100 · 66.0%
Mortal Strike deals an additional 5% damage and deals 5% increased critical strike damage.
80
Cruel Strikes
Cruel Strikes
80/100 · 80.0%
Up to 2 ranks · average 1.9
Critical strike chance increased by 1% and critical strike damage of Execute increased by 5%.
74
One-Handed Weapon Specialization
One-Handed Weapon Specialization
74/100 · 74.0%
Up to 2 ranks · average 1.8
While wielding one-handed weapons your damage is increased by 3% and Leech increased by 2%.
95
Wild Strikes
Wild Strikes
95/100 · 95.0%
Up to 2 ranks · average 2.0
Haste increased by 1% and your auto-attack critical strikes increase your auto-attack speed by 10% for 10 sec.
72
Anger Management
Anger Management
72/100 · 72.0%
Every 20 Rage you spend on attacks reduces the remaining cooldown on Avatar and Colossus Smash by 1 sec.
77
Champion's Spear
Champion's Spear
77/100 · 77.0%
Throw a spear at the target location, chaining all enemies in the area to the spear's location and dealing 82 Physical damage instantly and an additional 128 Physical damage over 6 sec.
While the spear is active, activating this ability will cause you to leap to the spear, dealing 16 Physical damage to all targets.
All damage dealt reduced beyond 5 targets.
Generates 10 Rage.
90
Stance Mastery
Stance Mastery
90/100 · 90.0%
Your stances have additional effects.
Battle Stance
Increases the critical strike damage of your abilities by 3%.
Defensive Stance
When an attack deals 20% or more of your maximum health in damage, that damage is reduced by 15%.
87
Battlefield Commander
Battlefield Commander
87/100 · 87.0%
Your Shout abilities have additional effects.
Battle Shout:
Grants you an additional 3% attack power.
Rallying Cry:
Grants an additional 2% health and duration increased by 3 sec.
Piercing Howl:
Radius increased by 100%
Berserker Shout:
Radius increased by 100%.
Intimidating Shout:
Cooldown reduced by 15 sec.
Specialization Tree
Talents available only to Protection.
8 points required
20 points required
100
Ignore Pain
Ignore Pain
100/100 · 100.0%
Fight through the pain, ignoring 50% of damage taken for 12 sec sec or until 564 damage has been prevented.
100
Demoralizing Shout
Demoralizing Shout
100/100 · 100.0%
Demoralizes all enemies within 10 yards, reducing the damage they deal to you by 20% for 8 sec.
100
Revenge
Revenge
100/100 · 100.0%
Swing in a wide arc, dealing 98 Physical damage to all enemies in front of you. Deals reduced damage beyond 5 targets.
Your successful dodges, parries, and auto-attacks have a chance to make your next Revenge cost no Rage.
100
Brace For Impact
Brace For Impact
100/100 · 100.0%
Using Shield Slam increases the damage of Shield Slam by 10% and the block value of your shield by 5% for 16 sec. Stacking up to 3 times.
89
Armor Specialization
Armor Specialization
89/100 · 89.0%
Armor increased by 6%.
77
Fight Through the Flames
Fight Through the Flames
77/100 · 77.0%
Defensive Stance additionally reduces magic damage you take by 6%.
100
Devastator
Devastator
100/100 · 100.0%
Your auto-attacks deal an additional 45 Physical damage and have a 25% chance to reset the remaining cooldown on Shield Slam.
31
Disrupting Shout
Disrupting Shout
31/100 · 31.0%
Taunts all enemies within 14 yds to attack you for 6 sec, interrupts all spellcasting within 14 yds and prevents any spell in that school from being cast for 6 sec. Increases the threat you generate against the target by 800%.
100
Strategist
Strategist
100/100 · 100.0%
Devastate, Thunder Clap, Revenge, and Execute have a 25% chance to reset the remaining cooldown on Shield Slam.
13
Devastating Focus
Devastating Focus
13/100 · 13.0%
You focus on the target struck by your Devastator, dealing 30% additional Revenge and Execute damage to them.
Only one target can have your focus at a time.
100
Brutal Vitality
Brutal Vitality
100/100 · 100.0%
10% of damage you deal adds to your active Ignore Pain or the next Ignore Pain you activate.
Your next Ignore Pain can be increased by up to 4,582.
40
Instigate
Instigate
40/100 · 40.0%
Devastate deals 20% increased damage and generates 2 Rage.
Devastator deals 10% increased damage and generates 2 Rage.
100
Shield Wall
Shield Wall
100/100 · 100.0%
Reduces all damage you take by 40% for 8 sec.
23
Bloodsurge
Bloodsurge
23/100 · 23.0%
Damage from Rend has a chance to generate 5 Rage.
98
Best Served Cold
Best Served Cold
98/100 · 98.0%
Your dodges, parries, and auto-attacks make your Revenge cost no Rage 20% more frequently and increase the damage your free Revenges deal by 15%.
Revenge increases the damage of your next Thunder Clap by 8%.
19
⇄
Spellbreaker
Spellbreaker
17/100 · 17.0%
You have a 8% chance to disrupt magic damage dealt to you, reducing the damage it deals by 50%.
Hunker Down
2/100 · 2.0%
Damage you take from area of effect attacks is reduced by 2%. Spell Reflection reduces magic damage taken by an additional 10%.
86
Thunderlord
Thunderlord
86/100 · 86.0%
Increases the radius of Demoralizing Shout by 5 yards.
Each enemy hit by Thunder Clap reduces the remaining cooldown on Demoralizing Shout by 1.5 sec, up to 4.5 sec.
99
⇄
Defender's Aegis
Defender's Aegis
97/100 · 97.0%
Shield Wall gains 1 additional charge and its cooldown is reduced by 60 sec.
Impenetrable Wall
2/100 · 2.0%
Shield Slam reduces the remaining cooldown of Shield Wall by 6 sec.
84
Last Stand
Last Stand
84/100 · 84.0%
Activating Shield Wall increases your maximum health by 30% for 8 sec and instantly heals you for that amount.
78
⇄
Bloodborne
Bloodborne
67/100 · 67.0%
Your Bleed effects deal 25% increased damage.
Sudden Death
11/100 · 11.0%
Your attacks have a chance to make your next Execute cost no Rage, be usable on any target regardless of their health, and deal damage as if you spent 40 Rage.
98
Punish
Punish
98/100 · 98.0%
Shield Slam deals 15% increased damage and reduces enemies' damage against you by 3% for 9 sec. Multiple punishments may overlap.
25
Tough as Nails
Tough as Nails
25/100 · 25.0%
Blocking an attack deals 42 Physical damage to the attacker. Critical blocks deal double damage.
Generates high threat.
100
Fueled by Violence
Fueled by Violence
100/100 · 100.0%
You are healed for 85% of the Bleed damage dealt by Rend and Deep Wounds.
99
Enduring Defenses
Enduring Defenses
99/100 · 99.0%
Up to 2 ranks · average 2.0
Shield Block lasts 1 sec longer.
100
Unyielding Stance
Unyielding Stance
100/100 · 100.0%
Defensive Stance reduces damage taken by an additional 6%.
6
Deep Wounds
Deep Wounds
6/100 · 6.0%
Execute inflicts Deep Wounds on the target.
Deep Wounds
Causes the target to suffer 50 Bleed damage over 6 sec. If this effect is reapplied, any remaining damage will be added to the new Deep Wounds.
100
⇄
Into the Fray
Into the Fray
85/100 · 85.0%
You gain 2% Haste for each enemy or ally within 10 yards, up to 8% Haste.
Heavy Repercussions
15/100 · 15.0%
Shield Slam generates 2 more Rage and extends the duration of Shield Block by 1.0 sec.
70
Focused Vigor
Focused Vigor
70/100 · 70.0%
Increases Strength by 3% and your critical strike chance by 1%.
93
Shield Specialization
Shield Specialization
93/100 · 93.0%
Increases Block chance by 8% and your Block value by 16%.
94
Enduring Alacrity
Enduring Alacrity
94/100 · 94.0%
Increases Stamina by 5% and your Haste by 2%.
99
Avatar
Avatar
99/100 · 99.0%
Transform into a colossus, increasing all damage you deal by 20% and reducing damage you take from area of effect attacks by 5% for 20 sec.
6
Massacre
Massacre
6/100 · 6.0%
Execute is usable on targets below 35% health.
58
Booming Voice
Booming Voice
58/100 · 58.0%
Demoralizing Shout also generates 20 Rage and increases damage you deal to affected targets by 20%.
88
Indomitable
Indomitable
88/100 · 88.0%
Your maximum health is increased by 10% and every 15 Rage you spend heals you for 1% of your maximum health.
79
Violent Outburst
Violent Outburst
79/100 · 79.0%
Every 250 rage you spend triggers a Violent Outburst, causing your next Shield Slam to deal 200% increased damage, generate 50% more Rage and grant Ignore Pain.
2
Heavy Handed
Heavy Handed
2/100 · 2.0%
Execute hits up to 2 additional targets for 70% damage.
100
Shield Charge
Shield Charge
100/100 · 100.0%
Charge to an enemy with your shield, granting you Shield Block and dealing 291 Physical damage to it and 93 Physical damage to all enemies within 10 yards.
Also stuns the primary target for 4 sec.
Generates 20 Rage.
93
Battle-Scarred Veteran
Battle-Scarred Veteran
93/100 · 93.0%
When your health is brought below 30%, you take 80% less damage for 8 sec and healing you receive is increased by 100%.
Cannot occur more than once every 3 min.
85
⇄
Whirling Blade
Whirling Blade
81/100 · 81.0%
Your attacks have a chance to target a nearby enemy with Ravager for 4 sec.
Ravager
4/100 · 4.0%
Throws a whirling weapon at your target that chases nearby enemies, inflicting 379 Physical damage to all enemies over 12 sec. Deals reduced damage beyond 8 targets.
Enemies damaged by Ravager take 50% additional damage from your Bleeds for 12 sec.
95
Phalanx
Phalanx
95/100 · 95.0%
Thunder Clap causes your next Shield Slam to deal 10% additional damage and unleash a wave of force, dealing 68 Physical damage to all enemies in front of you.
Hero Talents
The hero paths Protection plays, with the same top-100 selection overlay. A character picks one.
8
Demolish
Demolish
8/100 · 8.0%
Unleash a series of precise and powerful strikes against your target, dealing 809 damage to it, and 432 damage to enemies within 10 yds of it. Deals reduced damage beyond 8 targets.
While channeling Demolish, you take 10% less damage and are immune to stuns, knockbacks, and forced movement effects.
You can block, parry, dodge, and use certain defensive abilities while channeling Demolish.
13
Martial Expert
Martial Expert
13/100 · 13.0%
Critical strike damage of your abilities is increased by 10% and the amount of damage blocked by your critical blocks is increased by 20%.
13
Colossal Might
Colossal Might
13/100 · 13.0%
Colossal Might increases damage dealt by your next Demolish by 5%, stacking up to 5 times.
Mortal Strike grants a stack of Colossal Might and Cleave grants a stack of Colossal Might when it strikes 3 or more targets.
13
⇄
Boneshaker
Boneshaker
7/100 · 7.0%
Shockwave's stun duration is increased by 1 sec and reduces the movement speed of affected enemies by 40% for 3 sec after the stun ends.
Earthquaker
6/100 · 6.0%
Shockwave also knocks enemies into the air and its cooldown is reduced by 5 sec.
13
Decimator
Decimator
13/100 · 13.0%
Demolish's final strike applies Deep Wounds to all targets at 100% effectiveness.
13
⇄
Arterial Bleed
Arterial Bleed
10/100 · 10.0%
Colossal Might increases the damage of your Rend and Deep Wounds by 3% per stack.
One Against Many
3/100 · 3.0%
Shockwave, Cleave, and Whirlwind deal 5% more damage per target affected up to 5.
13
Tide of Battle
Tide of Battle
13/100 · 13.0%
Colossal Might increases the damage of your Overpower and Execute by 3% per stack.
13
⇄
No Stranger to Pain
No Stranger to Pain
7/100 · 7.0%
Damage prevented by each use of Ignore Pain is increased by 30%.
Veteran Vitality
6/100 · 6.0%
When your health is brought below 35%, you gain a Second Wind, healing you for 12% of your max health over 2 sec.
This effect cannot occur more than once every 60 sec.
13
Cut to the Bone
Cut to the Bone
13/100 · 13.0%
Mortal Strike critical strikes increase your Rend and Deep Wounds damage by 15% for 8 sec.
13
Practiced Strikes
Practiced Strikes
13/100 · 13.0%
Mortal Strike and Slam damage increased by 25%.
Cleave and Whirlwind damage increased by 15%.
13
Precise Might
Precise Might
13/100 · 13.0%
Mortal Strike critical strikes grant an additional stack of Colossal Might.
13
Mountain of Muscle and Scars
Mountain of Muscle and Scars
13/100 · 13.0%
You deal 5% more damage and take 5% less damage.
Size increased by 5%.
13
Celeritous Conclusion
Celeritous Conclusion
13/100 · 13.0%
Demolish's final strike grants 10% Haste for 10 sec and increases the critical strike chance of your next Mortal Strike by 100%.
13
Dominance of the Colossus
Dominance of the Colossus
13/100 · 13.0%
Enemies affected by Demolish take up to 10% more damage from you and deal up to 20% less damage to you for 10 sec based on the number of stacks of Colossal Might consumed by Demolish.
Colossal Might stacks up to 10 times.
69
Lightning Strikes
Lightning Strikes
69/100 · 69.0%
Damaging enemies with Thunder Clap, Raging Blow, or Execute has a 25% chance to also strike one with a lightning bolt, dealing 54 Nature damage.
Lightning Strikes occur 30% more often during Avatar.
87
Crashing Thunder
Crashing Thunder
87/100 · 87.0%
Stormstrike or Nature damage your abilities deal is increased by 5%. Stormstrike damage ignores Armor.
Thunder Clap damage increased by 10%.
87
Ground Current
Ground Current
87/100 · 87.0%
Lightning Strikes also deal 39 Nature damage to enemies near their target. Damage reduced beyond 5 targets.
87
Strength of the Mountain
Strength of the Mountain
87/100 · 87.0%
Shield Slam damage increased by 15%.
Bloodthirst and Rampage damage increased by 25%.
87
Storm Surge
Storm Surge
87/100 · 87.0%
Avatar increases the damage of Thunder Clap by 50% and reduces its cooldown by 50%.
87
Thunder Blast
Thunder Blast
87/100 · 87.0%
Shield Slam and Bloodthirst have a 35% chance to grant you Thunder Blast, stacking up to 2 charges.
Thunder Blast
Your next Thunder Clap becomes a Thunder Blast that deals 80 Stormstrike damage and generates 2 Rage.
87
⇄
Storm Bolts
Storm Bolts
53/100 · 53.0%
Storm Bolt also hits 2 additional nearby targets, stunning them for 2 sec, but its cooldown is increased by 10 sec.
Storm Shield
34/100 · 34.0%
Intervening a target grants them a shield for 5 sec that absorbs magic damage equal to 3 times your Armor.
87
⇄
Keep Your Feet on the Ground
Keep Your Feet on the Ground
64/100 · 64.0%
Physical damage taken reduced by 2%.
Thunder Blast reduces damage you take by 8% for 5 sec.
Steadfast as the Peaks
23/100 · 23.0%
Stamina increased by 5%.
Victory Rush increases your maximum health by 10% for 5 sec. When this health increase expires, you heal for any amount of the original Victory Rush that healed you in excess of your full health.
87
Conductivity
Conductivity
87/100 · 87.0%
Lightning Strike damage increased by 10% and critical strike damage increased by 10%.
87
⇄
Flashing Skies
Flashing Skies
71/100 · 71.0%
Thunder Blast calls down a Lightning Strike on an enemy it hits.
Snap Induction
16/100 · 16.0%
Activating Recklessness grants a charge of Thunder Blast.
87
⇄
Thorim's Might
Thorim's Might
54/100 · 54.0%
Lightning Strikes generate 3 Rage.
Raging Blow and Execute damage increased by 25%.
Gathering Clouds
33/100 · 33.0%
Your attacks trigger Lightning Strikes 30% more often.
87
Burst of Power
Burst of Power
87/100 · 87.0%
Lightning Strikes have a 15% chance to make your next 2 Bloodthirsts have no cooldown.
87
Capacitance
Capacitance
87/100 · 87.0%
During Avatar, Thunder Blast extends Avatar's duration by 2.0 sec.
87
Avatar of the Storm
Avatar of the Storm
87/100 · 87.0%
Casting Avatar grants you 2 charges of Thunder Blast and resets the cooldown of Thunder Clap.
While Avatar is not active, Lightning Strikes have a 10% chance to grant you Avatar for 4 secs.
Thunder Blast
Your next Thunder Clap becomes a Thunder Blast that deals Stormstrike damage.
2 selected talents not present in the current static tree
These usually come from a character profile captured on the previous game-data patch.
Battle Stance — 100/100 Rend — 94/100
Layout and prerequisite lines follow Blizzard's static tree for this
patch. The heatmap remains aggregate analysis, not a generated build:
independently popular choices may not form a valid import string.