Excerpts are quoted from the official notes and are not the full article —
follow the link above for everything that shipped. Where a change names
something this site tracks, the usage movement across the patch is shown
beside it.
Teamfight Tactics patch 17.4 > Mid-Patch Updates > CHAMPIONS
adjustEzreal Base AD: 40 ⇒ 45
adjustTalon Ability Damage: 430/645/1000 AD ⇒ 400/600/1000 AD
adjustZoe Ability Damage: 73/110/180% AP ⇒ 68/102/180 AP
adjustAurelion Sol Mech Ability Damage: 82/123 AP ⇒ 86/130 AP
adjustWhen the holder damages each enemy for the first time each combat, gain: Attack Champions: 9% Attack Damage, Magic Champions: 7% Ability Power
Teamfight Tactics patch 17.4 > LARGE CHANGES > ARBITER
adjustArbiter Inputs are now grouped into three categories; One input from each category will always be offered
adjustArbiter Outputs are now grouped into three categories; One output from each category will always be offered
adjustNew Combinations:
adjustAdjusted Combinations:
nerfRemoved Inputs:
nerfRemoved Outputs:
adjustConsistent:
adjustConditional:
adjustEconomy Based:
adjustEvery 4 Seconds:
adjustFor each Arbiter Star Level:
adjustWhen an Arbiter Attacks 3 times
adjustWhen an Arbiter spends 50 Mana
adjustFor each interest you would gain
adjustIf you rerolled last turn
adjustOffense:
adjustDefense:
adjustEconomy:
adjustGain Ability Power
adjustGain Attack Speed
adjustGain permanent max HP
adjustGain a % Health Shield
adjustGain Armor and Magic Resist
adjust% Chance to gain gold
adjust% Chance to gain a Leona
adjustWhen gaining Gold/Leona, if a player’s chance exceeds 100%, they will use any excess chance for a second roll at the rewards, with a maximum of 2 triggers. Ex: If a player ends combat with a 150% chance to gain a Leona, they will gain 1 Leona and then have a 50% chance at gaining a second Leona.
adjustAttack 3 Times + Gain 12/18 Resists
adjustAttack 3 Times + Gain 3/5% Gold Chance (max 2/3)
adjustAttack 3 Times + Gain 10/18% Leona Chance
adjustEvery 3 Attacks:
adjustEvery 4 Seconds: Gain Attack Speed: 11/17% ⇒ 14/20%
adjustFor each Interest you would gain:
adjustIf you rerolled last combat:
adjustFor Each Arbiter Star Level:
adjustGain Ability Power: 5/8 ⇒ 6/9
adjustGain Attack Speed: 3/5% ⇒ 4/6%
adjustGain Resists: 12/18 ⇒ 14/22
adjustShield Duration: 4s ⇒ 8s
adjustGain Ability Power: 30/45 ⇒ 25/40
adjustGain Attack Speed: 30/45% ⇒ 35/55%
adjustLeona Chance: 50/100% ⇒ 70/125%
adjustGold Chance: 22% ⇒ 30%
adjustShield Duration: 4s ⇒ 8s
adjustGain Attack Speed: 7/8% ⇒ 8/9%
adjustShield Duration: 4s ⇒ 8s
adjustFirst time an Arbiter drops below 40% Health
adjustWhen an enemy dies
adjustWhen an Arbiter deals 10 instances of damage
fixFixed a bug where if a Mighty Mech is killed at the beginning of combat by a 3-star 5-cost champion while the "And I’ll Form the Head!" Augment causes units to become invulnerable.
fixFixed a bug where reputation tracked by the "Crowd Favorite" augment does not progress when fielding the amount of Soul Fighters required for the prismatic Trait.
fixFixed a bug related to the "And I'll Form the Head" augment, where the Mighty Mech dying during transformation caused units to become invulnerable.
Teamfight Tactics patch 17.4 > BUG FIXES
adjustHe’s just sleeping: Fixed a bug where Nunu and Willump could rarely revive himself during combat
fixFixed a tooltip bug where Morgana was listed as a 5-cost in Pengu’s Blessing
fixFixed some instances where Master Yi’s dash would target the incorrect enemies
adjustTimebreaker’s Tooltip in Tocker’s Trials corrected
nerfDark Star 6’s mini Black Holes no longer benefit from Exiles and Two Tanky
adjustLuden’s Tempest tooltip corrected
adjustLoot Singularity properly disabled in Tocker’s Trials
adjustSoraka’s Miracle functions properly when a champion is equipped with more than one
adjustSoraka’s Miracle’s champion heal will now wait until the current heal ends before triggering again
fixFixed a bug where Samira’s Passive could trigger more than intended against targets immune to Crowd Control
fixFixed some instances where the Double Up cannon would disappear after Realm of the Gods Rounds
adjustLevel up and Upward Mobility are now mutually exclusive with Wise Spending
adjustIt’s hard to count while concussed: Fixed a bug where Boxing Lessons’s HP would update incorrectly
adjustGame Updates 2026-07-14T18:00:00.000Z Teamfight Tactics patch 17.7 Patch 17.7 unlocks Choncc’s Lore & Legends (set 16) in addition to a patch full of buffs for the Space Gods roster!
adjustGame Updates 2026-06-23T18:00:00.000Z Teamfight Tactics patch 17.6 Patch 17.6 brings an update to Pengu’s Party and a balance pass on Space Gods with an Augment focus.
adjustGame Updates 2026-06-09T18:00:00.000Z Teamfight Tactics patch 17.5 With 17.5 we’re lifting champions that haven’t been able to find their zero-grav footing is Space Gods, while also doing a sweeping pass on our Augments, with nerfs targeted at overperforming econ Augments and buffs for weaker combat options.
adjustGame Updates 2026-05-12T18:00:00.000Z Teamfight Tactics patch 17.3 God balancing, new Blessings and trait Augments join a patch full of balance changes certain to shake up the meta!
adjustGame Updates 2026-04-28T18:00:00.000Z Teamfight Tactics patch 17.2 Opening Encounters & new God Blessings make 17.2 a celestial encounter you won’t want to miss.
adjustGame Updates 2026-04-14T18:00:00.000Z Teamfight Tactics patch 17.1 Choose your Space God, earn their boon, and assemble a galactic roster full of Space Groovians, Arbiters, and Meeples! SPACE GODS has arrived!
adjustGame Updates 2026-03-31T18:00:00.000Z Teamfight Tactics patch 16.8 It’s our final patch before this set becomes the stuff of legend and lore… We’ve got buffs for carries that never carried (enough) and we’ve got lore-accurate adjustments for live, while Choncc’s Treasure is getting a lot more Chonncier.
adjustGame Updates 2026-03-17T18:00:00.000Z Teamfight Tactics patch 16.7 16.7 is a smaller patch following up on our 16.6 changes ahead of the Tactician’s Crown!