Excerpts are quoted from the official notes and are not the full article —
follow the link above for everything that shipped. Where a change names
something this site tracks, the usage movement across the patch is shown
beside it.
Activities > Monument of Triumph
adjustA Monument of Triumph has been built in the center of the courtyard in the Tower.
adjustEarn Legendary Marks by completing Triumphs across the new Monument of Triumph category.
adjustIron Banner’s vendor location (when active) has been moved to its original spot above Shaxx in the Tower’s Courtyard.
adjustThese Legendary Marks can be exchanged at the four different Guardian Tenet vendors in the Tower for a wide selection of free armor ornaments, accessories, weapon engrams, and more.
Activities > Distortions
adjustDistortions have spread across destinations in the Sol System, bringing a higher level of challenge and unique rewards while they are active.
adjustEnemies will become more challenging with both a distinct visual effect around them as well as changes to the environment indicating that the Distortion is active.
adjustCompleting public events will drop rewards at a higher gear tier than standard and completing Distortion-specific events may drop unique rewards.
adjustThese Distortions will rotate through a single destination every hour.
adjustThe current active destination and remaining time will be visually marked on the Destinations screen.
Activities > Raids & Dungeons > Pantheon 2.0
adjustThe gods of old have a new challenge for you.
adjustThe first two Pantheon activities are now available!
adjustThe third Pantheon activity, where players will fight through the full gauntlet of bosses, will be available at 10 AM PT on Saturday, June 13.
adjustA weekly rotation of individual boss features will become available at reset on Tuesday, June 16. Two bosses will be featured in these rotators at a time.
buffAdded new Triumphs, rewards, and a title to earn.
adjustCalus Resplendent and Morgeth Surpassing will each feature a unique lineup of bosses.
adjustThese can be accessed through the new Raids and Dungeons node on the Destinations screen.
Activities > Raids & Dungeons > Updated Rewards
adjustAll pre-The Edge of Fate raids and dungeons have been updated to drop tiered rewards.
adjustTiered armor from all raids and dungeons with unique set bonuses.
adjustTiered weapons from dungeons with new origin traits.
adjustCraftable raid weapons have received updated perk pools and can be upgraded to match tiered weapons.
adjustDirector Challenge: Tier 5 weapons and armor, weekly lockout.
adjustHidden Chests: Tier 5 weapons and armor, weekly lockout.
adjustStandard: Tier 3 weapons and armor.
adjustMaster: Tier 5 weapons and armor.
Activities > Raids & Dungeons > Feat Updates
adjustSeparated out a Standard mode where weekly tiered rewards can continue to be earned without Feats.
adjustReworked the amount and quality of rewards dropped when completing encounters with Feats active. Encounter completions with Feats will grant the following rewards and will be farmable.
adjustAdjusted the reward grades that each Feat will add to an activity.
adjustGrade 0: 1x Tier 3.
adjustGrade 1: 1x Tier 3, 1x Tier 4.
adjustGrade 2: 1x Tier 4, 1x Tier 5.
adjustGrade 3: 2x Tier 5.
adjustGrade 4: 1x Tier 4, 2x Tier 5.
adjustGrade 5: 3x Tier 5.
adjustCutthroat Combatants: +4 Reward Grade.
adjustChallenges: +3 Reward Grade.
adjustShocktroopers: +2 Reward Grade.
adjustToken Limit, Phase Limit: +1 Reward Grade.
Activities > Raids & Dungeons > Raids
adjustThe Simulant Ansible vendor in The Desert Perpetual now allows you to purchase gear at the highest tier available from your current Feat selection. However, you must complete any encounter first in order to activate the ability to purchase gear.
fixFixed an issue preventing players from equipping the Mediant Flourish shader from Death Defiant II Triumph.
fixFixed an issue where Taniks could soft lock the encounter at specific times.
fixFixed an issue where a player could pick up additional knowledge beyond max, soft-locking the encounter.
fixFixed an issue where Nezarec's crit spots could be shot early and fail to register correctly as destroyed.
fixFixed an issue where Explicator defeating a Colossus would soft lock the encounter.
fixFixed an issue in the Repository encounter where closing all three pylons at the same time would cause a soft lock.
Activities > Raids & Dungeons > Dungeons
fixFixed an issue where Kell Echo would not vanish before first encounter.
fixFixed areas where death would cause player ghosts to be placed in inaccessible areas preventing revive by a fireteam member.
Activities > Ops Categories > Fireteam Ops
buffAdded Heist Battleground: Mars, The Disgraced, The Lightblade, The Scarlet Keep, Lake of Shadows, and The Corrupted.
adjustThe Dark Fetor debuff in Defiant Battleground EDZ: icon corrected to be... a debuff icon.
nerfReduced the damage of Vex Laser traps in Battleground Heist: Mars and Operation: Seraph's Shield.
fixFixed a spot in the Inverted Spire where players could get stuck in geometry near the beginning of the activity.
fixFixed an issue in Reclaim where the Imminent Vex Subjugation Timer would not always clear after completing the area.
fixFixed an issue in Reclaim where Vex Cubes could spawn in a different location than their associated protective bubble.
adjustTaken blight pools are less lethal in The Corrupted at higher difficulties.
adjustLingering fire pools from Bracus Zahn's melee attacks in the Arms Dealer are less lethal at higher difficulties.
fixFixed an issue in Battleground: Behemoth where the Imperial Access Code pickup was not showing up properly in the HUD.
adjustThey now deal the same damage that they would have for someone with full seasonal upgrades.
Activities > Ops Categories > Pinnacle Ops
adjustWith the addition of Tiered rewards in dungeons, dungeon lairs have been deprecated from Pinnacle Ops.
buffAdded The Whisper and Zero Hour. Their Exotic rewards are now awarded on activity completion like other Exotic missions in Pinnacle Ops.
buffAdded a mid-activity loot chest to Zero Hour.
adjustContest of Elders is now complete after three "laps", down from four.
adjust//node.ovrd.AVALON//: Moved the Data Collection buff to the top of the HUD.
adjustDerealize: Activating transcendence while holding a Taken Orb now drops the orb and clears all related buffs.
adjustOperation: Seraph's Shield: Fixed a soft lock that could occur if players killed the Scanner Splicer in Launch Center too quickly.
adjustOnslaught: Widow's Court now uses Cabal drop pods with an indicator showing where they will land.
adjustOnslaught: Widow's Court: Revenant Barons now reward two revive tokens upon destroying their totem.
adjustContest of Elders, The Coil, and Onslaughts use a new progression system that starts out easier and ramps up to the selected difficulty as players progress.
fixKells' Fall: Fixed an issue where Champions were not spawning properly during the Mad Bomber encounter.
adjustContest of Elders: Bonus Objectives during traversals should now trigger more consistently and provide another source of revive tokens.
adjustOnslaught: White shields on Shielded Demolitionist, Shielded Knight, and Shielded Skybomber take less damage to break in higher difficulties.
adjustOnslaught: Tripled the base health of the ADU.
adjustOnslaught: Updated Scrap starting amount and earn rates to account for shorter activity length.
buffOnslaught: Added reprised Into the Light rewards to mid activity and activity complete chests.
buffThe Coil and Contest of Elders: Added reprised World Pool rewards to mid-activity and activity complete chests.
adjustTheir secrets are still completable for the associated Triumphs.
adjustThe quests associated with these missions have been deprecated.
Activities > Ops Categories > Arena Ops
buffAdded Override: The Moon, Override: Europa, Override: Tangled Shore, and Override: Last City Crater.
fixOverride: Fixed an issue where players could get stuck at the bottom of traversal vortexes.
adjustOverride: Vex laser traps are now less lethal.
fixAstral Alignment: Fixed an issue where abominations' shields may not be removed upon objective completion.
adjustAstral Alignment: Moved the exhausted debuff to the top of the HUD.
Activities > Ops Categories > Solo Ops
adjustSolo Ops Bonus Objectives are now all generic kill based rather than precision/ability/etc.
adjustDestroying all drones in a Solo Ops activity will now properly award bonus points.
fixFixed an issue in Caldera Solo Ops where enemies could unintentionally stop spawning early.
Activities > Ops Categories > Exotic Rotator
buffSince most of the missions in the Exotic Rotator have already been added to Pinnacle Ops, we have decided to deprecate the Rotator in favor of the Pinnacle Ops versions.
adjustExotic Rotator missions that had seasonal gear rewards for owners of the associated Season Pass/Deluxe Edition are now available via the Classic Collector modifier on the Pinnacle Ops versions.
adjustOperation: Seraph’s Shield has been moved into Pinnacle Ops along with its associated weapon/Catalyst/Intrinsic rewards.
Activities > Activity Scoring Simplification
nerfComplexity removed from scoring bonuses:
adjustConverted score bonuses to flat bonuses:
nerfGrade targets are fixed and no longer scale with player Power.
adjustDifficulty = Grade = Reward Tier
adjustRank Up button
adjustMatchmaking and scores
buffAdded a time bonus to all matchmade difficulty tiers.
adjustWith these adjustments, players can now play Expert, Master, and Grandmaster and potentially reach a higher reward rank, but they’ll need to beat the target time with max score and at least one second remaining.
nerfMatchmaking Portal difficulties now range from Expert to Grandmaster. Ultimate is no longer available in matchmaking.
buffIncreased available bane combinations from 15 to 21, bringing back older banes and combining them with current ones to add more gameplay variety.
buffAdded the Medusa bane.
buffAdded the Focused Fire modifier to the Player Stakes category.
nerfRemoved Power as a source of score bonuses.
nerfRemoved season pass as a source of score bonuses.
adjustNet result: Everyone in the fireteam will get the same score. Fight as one, Guardians.
adjustDifficulty now gives a flat score bonus.
adjustModifiers now give a flat score bonus per "triangle".
adjustEach difficulty will now grant enough flat bonus to hit a reward grade without player modification, assuming a normal volume of kills and objective completion.
adjustEach reward grade grants a fixed tier of rewards (primes are still +1).
adjustNo player selected modifiers are pre-slotted when selecting a difficulty.
adjustEach difficulty will have enough player selectable modifications to rank up at least one reward grade, and therefore reward tier.
adjustNormal = B
adjustAdvanced = B+
adjustExpert = A
adjustMaster = A+
adjustGrand Master = S
adjustUltimate = S+
adjustB = Tier 1
adjustB+ = Tier 2
adjustA = Tier 3
adjustA+ = Tier 4
adjustS = Tier 5
adjustS+ = Tier 5
adjustA "rank up" button has been implemented that selects random mods to bump players up one grade, for those times when you want a surprise.
adjustA "reset" button will remove selected mods.
adjustMatchmade versions of Ops will automatically have a few modifiers applied.
adjustFireteams can rank up their reward grade through time bonuses.
adjustAll of these difficulties now require Power 300 to enter.
adjustLooking directly at an affected enemy combatant builds up Stasis slow stacks on you until you freeze.
adjustRetuned the Gravity bane hitboxes to better match the visuals.
fixFixed a bug where Shock would damage players if they entered line of sight just after the Shock fires.
nerfDrain no longer damages the player the moment they enter line of sight. There will now be a slight delay before it does any damage.
nerfReduced Cascade arming shape to match VFX.
buffIncreased time between projectiles by 1.5 seconds.
nerfNo longer deals damage outside of the VFX area.
adjustSlowed damage impulse speed to better match solar VFX wave.
adjustNow knocks back nearby combatants on detonation.
buffNo longer knocks back players in cover but the cover requirements to be safe have been increased.
adjustAll players in the detonation zone are scorched regardless of cover status.
nerfYou can no longer hide behind streetlamps or poles.
buffIncreased combatant damage as health decreases now scales up over time. From full health, it takes two seconds for the maximum damage buff to kick in.
nerfReduced the hitbox size of the mine detonations to better match the visuals.
nerfReduced the minimum damage dealt by the mines from 70 to 50.
buffIncreased the maximum damage from 135 to 200.
adjustMini-Screebs will now select a new target if the target they are tracking dies.
adjustUpdated VFX to be clearer.
adjustDamage volume is now only active after the spikes come out and until the spikes fade.
adjustTuned area damage impulses to better match VFX.
adjustMade player feedback between sources more consistent.
buffZealous-buffed combatant detonations now have damage falloff.
nerfReduced minimum damage from 50 (same as max) to 15.
fixFixed a bug where explosions would sometimes happen at incorrect locations when a zealous-buffed combatant is killed.
Activities > Crucible
adjustUpdated matchmaking settings for small team (3v3 and 4v4) quickplay modes to allow for early start without full lobbies.
fixFixed an issue where Trials shaders were not dropping correctly from the Lighthouse rewards chest.
fixFixed an issue where certain Heavy ammo crates were overlapping with Special ammo crates in Momentum Control and Collision playlists.
fixFixed an issue where certain capture points were floating in Lockdown on Eventide Labs and Multiplex.
fixFixed an issue where teams could spawn on top of a capture zone in Lockdown playlist on Cathedral of Dusk.
fixFixed an issue where the round tracker UI indicated the incorrect total number of rounds for Showdown playlists.
fixFixed an issue where the efficiency stat was non-functional for Rift playlists.
fixFixed an issue where the Close Call medal was unobtainable in Zone Control playlists.
nerfRemoved MVP and Additional Loot from Heavy Metal matches as part of a broader rewards balance pass.
Activities > Crucible > Crucible Ops
adjustUpdated the gear tier for rewards per performance grade:
buffIncreased the score amount for 5th and 6th place.
adjustActivity scoring formula updated to reflect new performance grade thresholds:
adjust6v6 rotator, 3v3 rotator, Rumble, and Private Match have been integrated into Crucible Ops.
adjustC = Tier 3
adjustB = Tier 4
adjustA and above = Tier 5
adjustPower does not affect thresholds and score multiplier.
adjustMultiplier only affects Performance and Bonus scores.
nerfReduced multiplier at max Crucible Rank (or 1x reset) from 1.25x to 1.23x.
adjustEach subsequent rank reset increases multiplier by 0.02x, up to 1.31x.
adjustPrivate Match does not give Portal rewards.
adjust6v6 rotator modes: Mayhem, Rift, Relic, Momentum, Scorched, Supremacy, Clash, Zone Control, Hardware Mix (6v6), Iron Banner: Eruption, Fortress, Tribute
adjustReplaced the seasonal Competitive Weapon reward with Competitive Gear reward which pulls from a loot pool that includes both weapons and armor.
buffAdded a new Competitive emblem.
buffAdded a new Ascendant 0 emblem (chance to drop after acquiring the first Ascendant 0 emblem).
nerfReduced the following map weightings for Anomaly Collision, Dissonance Clash, Rusted Lands Clash, Solitude Clash, and Widow’s Court Clash.
nerfRemoved the following maps: Exodus Blue Clash, Multiplex Collision, Twilight Gap Clash, and Vostok (both Clash and Collision).
adjustWill require 77 Competitive playlist wins.
Activities > Crucible > Trials
adjustUpdated the weekly featured map to a random set of maps (three random selections from three map pools, between one and three active maps each week).
adjustUpdated the weekly featured weapon (Lighthouse chest reward) to pull from a weekly featured pool of weapons.
Activities > Crucible > Iron Banner
adjustUpdated MVP and Additional Loot rewards to drop an Iron Banner weapon.
adjustUpdated Iron Banner Focusing:
adjustNow includes focusing for all tiered Iron Banner gear.
adjustIron Banner will maintain Event Card, and will not see its Reputation Rank Reward track restored.
adjustGear Additions.
adjustIncludes Tiered gear from The Edge of Fate, Ash & Iron, and Renegades.
adjustFocusing will utilize Iron Banner Ciphers, obtained through Iron Banner match completions.
Activities > Shooting Range
fixFixed an issue where the "Run:// Single Combatant" button would sometimes seem usable when the target range was already full but not work.
adjustWhen spawning a single combatant target, they will always use the closest location that isn't occupied instead of always spawning further back than the previous one.
adjustThe rally banner could only be used every ten seconds, so one player using it would prevent others from using it.
buffAdded five new combatants to the target lineup:
buffAdded two Dread Champions:
buffAdded static damageable target objects at the end of the main range and on the raised platform to the left.
adjustArt / Environment:
adjustThe kiosk will now display a message when the range has the maximum number of targets in it.
adjustThey will still spawn further back based on the closer locations being occupied by another target.
adjustThis has been changed to a cooldown of three seconds that is applied only to the player using it.
adjustFallen - Corsair
adjustVex - Imp Swarm
adjustScorn - Abomination
adjustCabal - Phalanx
adjustTaken - Vandal
adjustBarrier Grim
adjustUnstoppable Husk
adjustThese static targets are set to take either base damage (red target) or precision damage (yellow target).
adjustFusion RifleThe targets to the left have another instance of the DPS scoreboard to make it easier to test Swords, Shotguns, Fusion Rifles on them and see the DPS nearby.
adjustDamage done to these Targets is scaled as though they are a boss combatant and the damage is reflected in the team-wide DPS scoreboard.
fixFixed an issue where the self-damage laser would damage players standing on top of or jumping above the laser housing.
fixFixed a misplaced floating I-Beam behind the faction board.
fixFixed an issue where the Hive Ogre hologram would fall over sometimes.
buffAdded a Jukebox.
adjustThey are doing their best.
Activities > Renegades
nerfRemoved Renegades auto-launch for characters that have not logged in since the launch of Renegades.
nerfRemoved dialogue from Zavala granting the Renegades intro.
adjustGenerators in Fearsome Retainer will now take damage from any walker abilities.
fixFixed an issue where Campaign Quest completion wasn't distributing the Modified NLS Courier (Exotic ship).
fixFixed an issue where some Piker contracts listed the reputation rewards twice.
fixFixed an issue where Exotic rewards from Renegades keycard chests favored incorrect, older gear in some instances instead of new Exotics in Renegades.
buffThe Renegades milestone quest is still added automatically from orbit once you've completed the New Light campaign, and interacting with the Renegades node on the Director can launch the first mission.
buffAdded a pickup option on Spider in the Tharsis Outpost Cantina for players who have already completed the quest.
Activities > Witch Queen:
fixGlaiveFixed an issue where boss of the post-campaign mission “Altar of the Reflection: Catalyst”, Witch’s Eye, Keeper of Memory, was not opening, blocking player progression. The boss now opens and players can continue the Exotic glaive quest.
Activities > Sparrow Racing League
buffAdded the Quantum Circuit Track.
buffAdded the ability to race with Skimmers alongside Sparrows.
buffAdded Rocket Start. Press the boost button at the correct time during the race start countdown to get a boost.
buffAdded Trick Boost. Perform an air trick to get a boost when you land.
adjustOverall speed in these activities is much faster.
buffImproved Sparrow handling and camera.
buffImproved race balancing for more intense racing battles.
Activities > Heavy Metal
buffAdded the Nightfall Ruins map.
buffAdded the option to play as a Cabal Behemoth.
buffAdded the Vehicle Selection Screen. Choose between Tank, Brig and Behemoth before the match.
adjustPlayers can now switch between Heavy Metal and classic tank mouse and keyboard controls in the gameplay options.
adjustJump enabled for all vehicles. Even the tank!
nerfMatch score limit reduced from 50 to 40 points.
adjustNote: This option affects all tanks across the game.
UI/UX
adjustUpdated the title screen.
adjustDirector Destinations Tab:
adjustThe Portal tab has been deprecated, including the Quick Launch Panel and Announcement Carousel.
adjustOps Category Content has been moved to the Destinations tab.
adjustLegends Node
adjustOps Category screens have been updated with new navigation allowing players to tab between each category once one is selected.
adjustThe Director map screen has been moved back to the top level Director tabs.
adjustOther Director-Related Fixes
adjustOps Activities
adjustActivity Customization
adjustModifier Selection
adjustFireteam Finder
adjustThe original Vanguard Ops and Nightfall playlists have been deprecated and replaced with Ops activities (Solo, Fireteam, Arena, and Pinnacle Ops).
adjustThe previous Crucible node activities have been deprecated and replaced with their Crucible Ops counterparts.
adjustGambit Ops
adjustRaids and Dungeons have been given their own entry point alongside the Ops Categories.
adjustQuest objectives previously requiring players to complete activities in these playlists can now be completed in the Ops versions.
adjustPrivate Crucible matches are playable in the Crucible Ops node.
adjustGambit has been updated with tiered rewards and scoring to maintain parity with the other Ritual Ops nodes.
adjustPrivate Gambit matches are playable in the Gambit Ops node.
adjustThe Legends Node is being deprecated and replaced by the Raids and Dungeons node in the Destinations tab. These raids and dungeons that were available in the Legends node have been moved to the new Raids and Dungeons node on the Destinations tab.
adjustSeasonal Hub and Event Card (when active) access points have been moved to the Destinations tab alongside the Ops categories.
adjustKepler and The Lawless Frontier have been moved to the Destinations tab.
adjustExisting destination visuals have been updated.
adjustGhosts of the Deep
adjustProphecy
adjustVault of Glass
adjustCrota’s End
adjustKing’s Fall
fixFixed an issue where an extraneous line was rendering at the top of some Director-related screens.
fixFixed an issue where sheening elements in the Director were not synced with each other.
fixFixed an issue where a pink dot was appearing on Neomuna's Hall of Heroes Landing Zone.
fixFixed an issue where the Featured Quest tab was sheening when there were no featured quests.
adjustTime limits for Ops activities are now visible in the pre-launch UI near combatant difficulty, when applicable.
adjustScore predictions prior to launching activities now visualize the minimum time bonus you can receive for completing the activity under the time limit.
adjustMid-activity score bar has been updated to indicate which Performance Grade's score target is marked on the bar.
adjustThe end of activity scoring toast has been streamlined.
adjustThe score breakdown tab of the PGCR has been updated to reflect scoring model updates.
buffAdded error messaging to selectable modifiers that cannot be selected to indicate why they cannot be selected.
fixFixed an issue where some players would soft-lock while navigating in and out of the activity rewards screens.
adjustUpdated Stakes category icons to differentiate them better.
buffImproved tooltip sub header text explaining why similar modifiers can't be selected.
adjustFireteam Finder banners have been updated to reflect the various changes to activities in this release.
adjustA Fireteam Finder group host can now see if Guardians are actively joining them or not.
adjustHUD
adjustIn-World Narrative Text Display
adjustCharacter Screen
adjustLoadouts
adjustGeneral Inventory & Items
adjustTriumphs & Metrics
adjustHost will see "Incoming Guardian" nameplates in the lobby for the actively joining fireteam members.
fixFixed an issue where in-world informational tooltips were rendering too wide.
fixFixed empty waypoints for public activities like Altars of Sorrow, Blind Well, and Terminal Overload.
fixFixed a visual issue with the HUD weapon tray animation after exiting Nav Mode.
fixFixed an issue with ammo pickups not displaying on the HUD weapon tray for Overheat weapons.
buffPage back functionality added.
adjustVisuals for the box have been refined.
adjustThe Anti-Champion display tooltip on the Character screen has been updated to show exactly which equipped weapons are providing a specific Anti-Champion effect.
buffAdded 8 more Loadout slots, bringing the total to 20, which are immediately available to all players upon login.
adjustThe Artifact and its perk selections will now be saved to Loadouts.
adjustThe item tooltip will now display unequipped barrels, magazines, and traits, making it easier to distinguish a weapon roll without entering the details screen.
adjustAnti Champion information about a weapon can now be seen by pressing and holding the 'Gear Stats' button.
fixFixed a visual issue with item equipping animations.
fixFixed a minor visual issue with the Weapon Level display in the Weapon Details screen.
adjustThe intrinsic perk display on the expanded “More Info” item tooltip for both Armor and Weapons has been updated to be easier to read.
adjustUpdated the armor archetype icon on Armor Details screens to be larger.
adjustSwitched the Triumphs and Titles sections’ placement on Journey tab for easier access to Monument of Triumph categories.
buffAdded the 'View Featured' shortcut to quickly navigate to the Monument of Triumph page from the Journey Screen when hovering over the Triumphs button.
fixFixed an issue to accurately reflect the maximum achievable Triumph scores. Since previously removed triumphs have had their points removed, the maximum active triumph and maximum lifetime triumph scores have now been adjusted accordingly.
fixFixed an issue where Pale Heart secret Triumphs were obscured even if completed. They now show their descriptions and can be claimed if/when completed.
nerfAny Nightfall related Triumphs and metrics have been deprecated and are no longer obtainable. Existing progress has been preserved.
adjustVault
adjustCommendations
adjustCollections
adjustQuest Notifications
adjustNav Mode
nerfAny indications of seasonal reset functionality across features have been removed.
adjustSettings
buffAdded a filtering option for the Vault based on a weapon's anti-champion capabilities.
adjustVault Mode now works with Vehicles, Ships, and Sparrows. Please note that Emblems and Finishers continue to be stored and retrieved from Collections.
adjustVault Mode visuals have been updated to be darker, so that it is easier to recognize when one is depositing items into the Vault versus equipping them.
fixFixed inconsistent locked text on the Armor Vault filter screen.
fixFixed some minor inconsistencies with the appearance of items inside of the Vault.
fixFixed a visual issue where the number of empty vault pages were not displayed correctly.
fixFixed an issue where Vault Mode was not activated after entering the Character screen from the Tower Vault.
fixFixed visual issues when using utlrawide displays or a gamepad with the Vault Sorting panel.
fixFixed an issue where the commendation count in tooltips wouldn't render more than three digits correctly.
fixFixed an issue where some completed badges wouldn't display their item counts correctly.
fixFixed an issue where some mission or quest notification backgrounds didn't extend to the edge of the screen.
fixFixed cases where Tracked Content would not display properly in Nav Mode if more than three Triumphs are tracked.
adjustTank Control Mode can now be changed between Heavy Metal and Classic in the Settings menu under Gameplay. By default, the Heavy Metal mode is selected which allows for rotation to be driven by aim. Classic uses separate controls for rotation.
Gameplay and Investment > Attune Anywhere
buffAdded the ability for players to attune to specific rewards from a new menu in their Inventory.
adjustFor every activity menu available here, players will be able to attune to one weapon from each category.
adjustAttunement will give the selected weapon significantly higher drop chances from that activity’s rewards.
adjustThis will be available in the Accessories section of the Inventory, above Consumables.
adjustPlayers will be able to freely change their attunement selections at any time.
Gameplay and Investment > Destination Rewards
adjustUpdated rewards from pre-The Edge of Fate destinations with new perks, set bonuses, and gear tiers (for non-craftable weapons).
adjustTiered weapons and armor now drop from more sources on destinations.
adjustPublic Events are one of the best sources of tiered destination gear:
adjustUpdated the following loot pools to avoid dropping weapons after all crafting patterns are unlocked.
adjustBase completion: Tier 3 rewards (with a chance at Tier 4 or 5)
adjustHeroic completion: Tier 4 rewards (with a chance at a Tier 5)
buffDuring a Distortion, these tiers will be increased by 1 Tier each.
adjustThrone World
adjustThe Pale Heart
adjustNeomuna
adjustTerminal Overload weapons will begin to drop from more sources when all crafting patterns are found.
Gameplay and Investment > Armor > Hunter Exotics
buffReworked effect: Activating class ability grants cure. Solar multikills grant Burning Souls. While active, Solar Ability damage is increased and dodging greatly cures the player and nearby allies.
adjustLanding most Blade Barrage knives in a volley causes a delayed Solar Explosion and releases Solar Shrapnel.
adjustSpirit of the Wormhusk
adjustReworked effect: Multikills grant Burning Souls. While active, dodging greatly cures the player and nearby allies.
buffIncreased melee recharge bonus by 25%.
adjustDealing damage with scorch now refunds a small amount of melee energy.
adjustIgnition final blows fully refund knife energy and can overflow into an additional charge.
adjustGain stacks of Frost Armor while sprinting.
buffWhen you have Frost Armor, Stasis weapons deal increased damage.
adjustEnhanced Skip Grenade bounces two additional times before detonating, releasing bonus Skip seekers per bounce.
adjustNow grants Skip Grenade energy whenever you gain stacks of Bolt Charge.
adjustSkip Grenade damage now grants Bolt Charge.
adjustWhen you gain full Bolt charge, heal yourself and nearby allies and enable an enhanced Skip Grenade.
adjustNow makes successful Arc Staff hits jolt targets.
adjustCombo finisher palm blast now gets 1.5x the base Exotic's damage bonus, and reports as critical damage.
adjustReworked effect: Getting kills from any source charges up moth grenades. After generating six charges, convert your grenade into two moth grenades.
adjustAll current functionality and synergies of the moth grenades themselves remains the same.
adjustThis Exotic is now a conditional grenade override instead of a complete override, meaning it functions more like Gunpowder Gamble.
buffIncreased the movement speed of Arc moths by roughly 43% and Void moths by roughly 25%.
adjustBoth moths from the same grenade will now attempt to target separate enemies/allies if possible.
adjustRed bars = one charge
adjustOrange bars = two charges
adjustPlayers, Minibosses, and up = three charges
adjustArc moths still Arc blind enemies and Void moths still provide Void Overshield to allies.
adjustArc moths are still considered to be Arc grenades, and will continue to synergize with the same subclass fragments, weapon perks, etc. that they synergized with before.
adjustInvesting your Grenade stat higher than 100 will still increase moth grenade damage.
buffIncreased Eriana's Vow's maximum damage bonus to 4.5x.
nerfDecreased Uncivil Discourse's maximum damage bonus to 3x.
nerfDecreased Lucky Pants bonus damage when dealing damage to Bosses by ~33%.
Gameplay and Investment > Armor > Titan Exotics
buffReworked effect: While your Solar Super is charged, ability defeats cure the player and give stacks of Sunfire Furnace; granting increased grenade and class ability regeneration, increased Super damage, and cause grenade and Remote Detonator Barricade defeats to ignite targets. Upon exiting your super, Sunfire Furnace stacks are converted into Super energy.
nerfAbility regen bonus reduced to 2.5x down from 3.5x.
buffIncreased Super Cyclone Scorch per tick.
buffIncreased Super Cyclone explosion damage by 10%.
buffIncreased Super Cyclone tracking by ~40%.
adjustIt should be significantly easier to get the projectiles to track to a target at range.
buffIncreased Spirit of Star Eater benefit for Twilight Arsenal to 50% (from 25%).
nerfShoulder charge impact damage increase reduced from 400% to 250% against non-Champion, non-miniboss combatants, and reduced from 1000% to 550% against Champions and minibosses.
adjustNote: In this update, shoulder charge base damage in PvE has been doubled, so a Titan with Peregrine Greaves equipped will deal more damage after this update, not less.
buffRemoved "Line of Sight" requirement caused by occlusion cross being too large, added smaller occlusion cross that matches standard AoE effects.
nerfRemoved effect that prevents combatants from being hit by multiple shock waves in a short period of time.
adjustEnemies hit by the shockwave are disoriented for a short time.
buffIncreased damage of the melee attack by 500%.
buffIncreased jetpack fuel gained per weapon kill in PvE from 10% to 20%.
buffIncreased jetpack fuel gained per powered melee kill in all modes from 35% to 50%.
adjustUpdated the Exotic perk to recognize knockout kills as powered melee kills.
nerfDecreased the windup time for a maximum flight duration from 0.8 seconds to 0.5 seconds.
nerfRemoved the behavior that caused jetpack flight to end early when contact is detected with the floor or a wall.
fixFixed a bug that caused the jetpack kick to target dead enemies, ending flight early.
adjustUpdated camera to convey speed and remaining flight time a little better.
adjustShotgunNow triggers and benefits from both Shotgun and melee final blows.
adjustShotgunShotgun or melee final blows now start health regeneration instead of granting a Void Overshield.
adjustShotgunShotgun or melee final blows extend the timer of any active defensive buffs on you.
adjustThe damage bonus is now active when you have any of the above noted defensive debuffs.
adjustThis includes Void Overshield, Restoration, Amplified, Frost Armor, and Woven Mail.
adjustWill partially heal Void Overshield upon activation of this extension if the player has one.
adjustNow also can spawn Stasis Lances with rapid Stasis weapon damage and final blows even when not behind their rally barricade.
adjustNow grants bonus Stasis Lance damage based on your current stacks of Frost Armor.
adjustLightning strike damage now scales further based on how long Thunderclap is charged for, up to 2x.
adjustActivating Thunderclap also releases lightning strikes as you start winding up the punch.
adjustReworked melee regen from lightning strike kills to compensate for the new wave of bolts on charge up.
adjustThis stacks with the bonus damage from casting while amplified.
buffNo longer target tiered. Flat amount has been increased to compensate.
adjustShould see larger energy returns on average.
adjustMaintained functionality: Weapons of Light continues to persist for the wearer and for allies upon leaving a Ward of Dawn.
nerfLost functionality: No longer disorients enemies within the Ward of Dawn or upon blocking with Sentinel Shield.
adjustNew functionality: While Weapons of Light is active, kills or sustained damage grant stacks of The Saint; Void and Kinetic damage sources will also suppress in a radius around the victim.
adjustSustained damage is based on actual damage dealt. The more damage you deal, the quicker it activates.
adjustPicking up your Ward of Dawn consumes all stacks of The Saint and then extends Ward's duration based on how many stacks were consumed.
nerfNo longer provides any melee damage resist versus players.
nerfDecreased bonus damage when damaging bosses by ~33%.
adjustReverted a prior nerf to Tarrabah when paired with Peacekeepers, now gets full bonus when damaging non-bosses.
adjustSwordThe infinite guard capability has been updated to only work on Heavy ammo Swords.
buffAdded an expanding wave that freezes enemy combatants and slows enemy players.
nerfShrapnel projectiles now have minor tracking toward targets but no longer create a Stasis crystal on impact.
nerfReduced the kill requirements for weaker enemies from 13 to 10.
nerfReduced the kill requirements for powerful enemies from seven to four.
adjustThe buff bar now displays in segments to more easily track the perk's progress.
adjustTo reduce instances of accidently triggering the blast, the following changes were made:
adjustThe sliding activator has changed to damage with the Shiver Strike melee (also works with Howl of the Storm aspect).
nerfExplosions created by explosive perk kills (ie: Dragonfly, Firefly) no longer trigger the blast.
adjustExplosions created by passive explosive perks (ie: Explosive Payload, Explosive Head) still trigger the blast.
buffA small delay has been added after each explosive kill to prevent cases where the blast wave is triggered on the same kill that fills the buff bar to 100% if that kill also caused explosive damage to yourself.
adjustTriggering the exotic via melee creates a tighter spread of projectiles.
Gameplay and Investment > Armor > Warlock Exotics
adjustNew effect: Combatants damaged by Soul Siphon are suppressed. Defeating suppressed targets or with Soul Siphon grants an additional 1.5s to Abyssal Extractors
buffIncreased suspending burst damage from Super supercombine by ~22%.
adjustNote: This makes it equal to a Cuirass Thundercrash. Have at it!
adjustAfter casting a Nova Bomb, you get a short period where you can cast a Nova Lance.
adjustDestroying a Cataclysm Nova Bomb with a Nova Lance creates a Nova Vortex alongside the Cataclysm Nova Bomb seekers.
nerfThe written mention of additional damage resistance during Nova Bomb cast has been removed from the description. The functionality has not changed.
adjustWhile you have at least one stack of Conduction Tines, Ionic Sentry creates a Storm Grenade when it deploys.
buffIncreased the duration of Conduction Tines in PvE from seven to ten seconds.
adjustNow can trigger its Super energy gain or weapon damage bonuses on sustained weapon damage in addition to final blows.
adjustAfter casting your Super, now gain surges for all elements and weapons matching your Super's damage type cause detonations when hitting targets for a moderate duration.
adjustWhile using blink with this Exotic equipped, you can now use your air move input to perform a dark blink horizontally in any direction.
adjustBlinking or dark blinking now grants volatile rounds, in addition to the volatile explosion.
adjustNow increases the damage caused by ignitions you create by scorching a target.
adjustNow grants melee energy for dealing ignition damage, in addition to scorch damage.
nerfRemoved the internal cooldown on energy gains from scorch damage and retuned gains to return slightly more energy overall.
adjustNow causes Daybreak projectiles to immediately ignite targets they hit.
nerfExtra seekers can no longer chain off themselves.
nerfReduced extra seekers generated from four to three.
nerfReduced range and lifetime of extra seekers.
adjustNote: These changes primarily affect just the initial grenade.
nerfReduced energy returns when used with Magnetic Grenade/Handheld Supernova by 15%.
buffIncreased the time between damage ticks against players from 0.1 to 0.3 seconds.
Gameplay and Investment > Armor > Armor Stats
buffAdded six additional Armor Archetypes for a total of 12. All archetypes are available from all sources of Armor 3.0 gear.
adjustSiegebreaker
adjustSkirmisher
adjustDemolitionst
adjustColossus
adjustReaver
adjustPowerhouse
buffIncreased the strength of Armorer mods on Ghosts.
adjustHealth primary, Grenade secondary.
adjustMelee primary, Weapons secondary.
adjustGrenade primary, Class secondary.
adjustSuper primary, Health secondary.
adjustClass primary, Melee secondary.
adjustWeapons primary, Super secondary.
adjustWhile equipped, your chosen archetype will now approximately have a one in two chance to drop (previously one in three).
Gameplay and Investment > Armor > Armor Set Bonuses
adjustRide Together, Die Together (Smoke Jumper set two-piece perk)
nerfDecreased the maximum damage resistance (DR) granted from 50% to 40%.
adjustMade a minor formatting change to the perk description. Perk functionality is unchanged.
adjustPerk performance is unchanged in PvP.
buffIncreased the health granted while moving from 15 to 30 health per second outside of Crucible.
Gameplay and Investment > Armor > Armor Mods
adjustMelee Kickstart armor mods will now activate when a full melee charge is consumed, not just when reaching zero melee energy.
fixFixed an issue where the Melee Kickstart armor mod could fail to provide melee energy when used with Tempest Strike.
fixFixed an issue where Grenade Kickstart would activate when using a free Grapple from a Grapple Tangle or the Grappler modifier.
adjustUpdated the perk description for Radiant Light and Powerful Friends to clarify that allies must already have at least one Armor Charge.
fixFixed an issue where equipping multiple copies of the Recuperation mod was granting temporary Class stat instead of Health on orb pickup.
fixFixed an issue where equipping multiple copies of the Better Already mod was granting temporary Class stat instead of Health on orb pickup.
adjustHolster Mods
adjustWhen used with Flechette Storm, this will only activate when returning to the ground.
adjustGrenade Kickstart mods already support multiple charges and remain unchanged.
adjustFunctionality of these mods is unchanged.
fixFixed an issue where Solar and Harmonic holster could reload Parasite despite it being a weapon with only one in the mag.
adjustThe Worm still hungers for violence and can be satiated via its catalyst.
Gameplay and Investment > Armor > Miscellaneous
adjustLegendary Armor Ornaments
adjustArmor 2.0 from raids (including the appropriate raid mod slot) can now be focused at Hawthorne with high stats for ten Spoils of Conquest per piece.
adjustRe-ordered the list of Armor Ornaments to be more consistently sorted – first in reverse rarity order, then in reverse release order (in other words, newest Legendary options are first in the list).
adjustVault of Glass
adjustCrota's End
adjustKingsfall
adjustLast Wish
adjustGarden of Salvation
adjustDeep Stone Crypt
adjustVow of the Disciple
adjustRoot of Nightmares
adjustSalvation's Edge
Gameplay and Investment > Armor > Armor Fixes
fixFixed Celestial Nighthawk eye glow not modulating intensity with player Super ability energy.
fixFixed Spirit of Galanor not returning Super energy while Transcendence was active.
fixFixed Secant Filaments reducing Devour duration in some cases when Echo of Persistence was equipped.
fixFixed an issue that allowed the player to activate the Praxic Vestment's air move while already using certain Super abilities (Glacial Quake heavy attack, Ward of Dawn cast, Fist of Havoc slam), which could cause players to get stuck in an awkward animation.
fixFixed an issue where Oathkeeper's HUD buff would appear while drawing Leviathan's Breath despite being unable to gain the damage buff. This is a purely visual change.
fixFixed an issue where secondary damage instances could deactivate Adamantine Brace on Oathkeeper while it was charging.
fixFixed an issue where Rimecoat Raiment's Stasis buddy was not properly showing how many icicle projectiles were stored around its circumference.
fixFixed an issue where Mechaneer's Tricksleeves had two HUD buffs.
fixGlaiveFixed an issue where the Forgemaster buff on Melas Panoplia would deactivate when swapping to a Sword, Glaive, or other weapon with a melee override.
fixFixed an issue where Grapple Melee couldn't activate Nightmare Fuel on Sealed Ahamkara Grasps.
fixFixed an issue where Sealed Ahamkara Grasps was slightly buffing all outgoing damage instead of only weapon damage, if the buff was active while you were Radiant.
fixFixed an issue where Caliban's Hand wouldn't trigger an ignition when killing enemies whose bodies deleted instantly on death.
fixFixed an issue where the Legendary Final Shape campaign rewards would include Armor 2.0 versions of Exotic armor instead of the intended Armor 3.0 curated rolls.
Gameplay and Investment > Weapons > Anti-Champion 2.0
adjustWith the removal of anti-Champion mods from artifacts, all weapons will now have intrinsic anti-Champion capabilities based on their weapon archetype.
adjustSimplified the activation criteria for Anti-Champion effects: simply firing the weapon and hitting a target will apply the associated effect immediately.
adjustThe lists of both base weapon archetypes and the more specific frames can be found below:
Gameplay and Investment > Weapons > General
adjustSome instances of the Crafted Dead Messenger and Barrow-Dyad have seen their tubes and grips updated respectfully to align with their weapon level.
fixFixed an issue where Revision Zero couldn't be reshaped with upgraded intrinsics.
adjustWeapons will now unlock Enhanced Weapon Mods at Gear Tier 3.
adjustUpdated the Gear Tier 5 ornaments of weapons from Renegades to have the proper midground display in their icon.
adjustCrafted Weapons and Raid Adepts capable of Reshape can now reach the power of Gear Tier 5.
adjustUpdated legacy rewards for Exotic Rotator missions. By applying the legacy skull, players will see double the deepsight drops to wrap up their pattern collection a bit faster.
adjustUpdated Crafting's Deepsight logic so that if a player gets a Deepsight weapon before going through The Witch Queen campaign flow to unlock crafting, they are able to dismantle the red border and still make pattern progress.
adjustIn weapon inspection, players can improve the item's gear tier under Weapon Level Boost and visit the crafting table to acquire new enhanced components/origins. Only weapons with an Enhanced Intrinsic can achieve the additive stat boost based on the weapon's Gear Tier.
Gameplay and Investment > Weapons > Ammo System
adjustModified the ammo system so that if an enemy is floating above a pit, they will not drop an ammo box when defeated even if it fills the meter. You will continue to gain ammo meter progress but your next kill on an enemy that is not above a pit will spawn the owed ammo brick instead.
adjustPvE
adjustPvP:
fixFixed an issue where Buried Bloodlines was not correctly getting additional ammo from enhanced ammo bricks.
buffLinear Fusion RifleIncreased ammo per brick for Heavy Precision Linear Fusion Rifles from three to five base and four to six Enhanced.
buffLinear Fusion RifleIncreased ammo per brick for Special Precision Linear Fusion Rifles from three to five base and six to ten Enhanced.
adjustRocket Pulses
nerfReduced Choir of One's ammo per brick
nerfReduced the amount of meter progress Special weapons gain from defeats against minor enemies by 17% at 100 Ammo Gen stat.
fixFixed an issue that was sometimes causing Rocket Pulses to only earn two shots per base brick.
fixFixed an issue where Psi Aeterna was not correctly having its ammo per brick increased by Scavenger mods.
fixFixed an issue where legendary Rocket Pulses were not correctly having their ammo per brick split when used with a second Special weapon.
adjustBase: 45 to 35
adjustEnhanced: 90 to 70
nerfReduced the point gains from Special ammo and Heavy ammo kills and assists and Super kills by 33%.
nerfGlaiveReduced Glaive melee gains by 20%.
nerfLinear Fusion RifleReduced Adaptive Burst Linear Fusion Rifle ammo from crates from five to three.
buffMachine GunIncreased Rapid Fire Machine Gun ammo from crates from a maximum of 45 to a maximum of 62, based on magazine size.
adjustMachine GunOther Machine Guns remain capped at 22.
nerfBitter End's ammo from crates has been reduced to fit within this scale.
Gameplay and Investment > Weapons > Weapon Types
adjustUpdated support auto healing bullet firing FX and player feedback.
adjustTweaked the bulk pickup behavior for Crossbow bolts to be slightly more forgiving when moving at faster speeds.
adjustUnder certain circumstances you should now find yourself retrieving more bolts in a single interact than you would have prior.
adjustLegendary Primary Weapons
adjustExotic Primary Weapons
adjustNon-Blaster Primary Weapons
adjustBlaster Primary Weapons
buffIncreased damage versus base combatants by 30%.
buffIncreased bonus damage versus base combatants from 30% to 40%.
buffIncreased damage versus elite combatants by 15%.
buffIncreased bonus damage versus elite combatants from 15% to 20%.
adjustHigh Impacts
adjustAdaptives
buffIncreased RPM from 360 to 400.
nerfReduced ADS Damage Falloff scalar from 1.7 to 1.6.
nerfReduced base damage from 24 to 22.
adjustThis includes Vex Mythoclast and SUROS Regime with Dual Speed Receiver but excludes Cerberus+1 and Sweet Business in its non-spun up state.
buffIncreased base damage from 15 to 15.5 and critical hit damage from 26.25 to 27.1.
adjustLightweights
adjustLegacy Frame
adjustMicro Missiles
nerfReduced base damage from 19.7 to 18.8 and critical hit damage from 31.5 to 30.1.
adjustPulse RifleSince these weapons inherit the damage change from Lightweight Pulse Rifles, we are reverting the nerf to their ADS damage falloff scalar.
buffIncreased ADS Damage Falloff Scalar from 1.6 back to 1.7.
nerfPulse RifleReduced Ammo Generation stat of legendary Micro Missile Pulse Rifles by 15.
adjustRapid Fires
nerfReduced base damage from 28 to 27.3 and critical hit damage from 54.6 to 53.25.
adjustAggressives
nerfReduced base damage from 49 to 48.7 and critical hit damage from 90.65 to 90.1.
adjustGeneral
adjustLightweight
buffIncreased damage versus base combatants by an additional 20%.
buffIncreased damage versus elite combatants by an additional 40%.
fixFixed an issue where some Lightweight Bows (Whispering Slab reprise) were displaying an incorrect draw time.
adjustGeneral
buffIncreased damage versus elite combatants by 20%.
adjustSidearmExcludes Snipers, Rocket Pulses, Rocket Sidearms, and Choir of One.
nerfDecreased PvE damage by 10%.
nerfDecreased damage vs bosses by 25%.
nerfReduced projectile explosion radius by 25%.
nerfReduced Super Generation by 25% for roamers and 33% for standard Supers.
adjustThis is on top of the above 10%.
buffIncreased projectile explosion radius by 33%.
adjustRapid Fire
adjustAdaptive
adjustPrecision
adjustHigh Impacts
buffIncreased PvE Damage Scalar by 7%.
buffIncreased PvE Damage Scalar by 10%.
buffIncreased PvE Damage Scalar by 20%.
buffIncreased PvE Damage Scalar by 15%.
adjustAggressive
adjustLightweight
adjustPrecision
buffIncreased PvE Damage Scalar by 15%.
buffImproved the base stats of Felwinter's
buffIncreased PvE Damage Scalar by 15%.
buffIncreased PvE Damage Scalar by 20%.
adjustRapid Fire
adjustPinpoint
adjustHeavy Burst
buffIncreased PvE Damage Scalar by 10%.
buffIncreased PvE Damage Scalar by 5%.
buffIncreased PvE Damage Scalar by 10%.
adjustAggressive
adjustAdaptive
buffIncreased PvE Damage Scalar by 15%.
buffIncreased PvE Damage Scalar by 10%.
adjustRapid Fire
buffIncreased PvE Damage Scalar by 10%.
adjustGeneral
adjustTrace RifleExotic Trace Rifles
buffIncreased damage versus base combatants by an additional 20%.
buffIncreased damage versus elite combatants by an additional 20%.
buffIncreased bonus damage versus base combatants from 30% to 40%.
adjustGeneral
buffIncreased damage versus Bosses and Champions by 5%.
adjustGeneral
buffIncreased damage versus Bosses and Champions by 5%.
adjustGeneral
buffIncreased damage versus Bosses and Champions by 10%.
adjustPrecisions
adjustGeneral
buffIncreased PvE Damage Scalar by 10%.
buffIncreased ammo reserves by ~30%.
buffIncreased the damage of legendary LFRs versus Bosses and Champions by 10%.
adjustHeat Weapons
buffIncreased Bitter End's reserve ammo.
nerfDecreased cost of Vortex frame heavy attack from six to four ammo.
Gameplay and Investment > Weapons > Exotic Weapons
buffDealing damage to Scorched combatants grants increased Ravenous Beast progress by 33%.
buffKills grant greatly increased progress.
adjustCan generate full meter if all the mag hits a scorched enemy.
adjust10% per kill.
buffIncreased armed trap lifetime 50% from 10 to 15 seconds.
buffIncreased trap damage versus combatants by 30%.
adjustDoubled trap detonation damage vs combatants to better match the per tick damage of a trap.
adjustReplaced Moving Target with Impromptu Ammunition.
buffIncreased Penance damage by 20%.
nerfReduced time to activate Penance from four to three seconds.
nerfReduced shots to activate the cage from 14 to 10.
nerfReduced self damage of the projectile by 66%.
adjustGlaiveGlaive projectiles now grant doubled progress towards special shot.
adjustNow has To the Pain as a catalyst perk in addition to the stat increase.
adjustNow has Supercharged Magazine as a catalyst perk in addition to the stat increase.
adjustImpetus's bonuses can now be refreshed while active.
adjustNow has Heal Clip as a catalyst perk in addition to the stat increase.
adjustNow has Loose Change as a catalyst perk in addition to the stat increase.
buffIncreased base handling by 20.
adjustNow has Incandescent and Burning Ambition as catalyst perks in addition to the stat increase.
adjustNow has Chain Reaction as a catalyst perk in addition to the stat increase.
adjustNow has Danger Zone as a catalyst perk in addition to the stat increase.
adjustNow has [REDACTED] as a catalyst perk in addition to the stat increase.
adjustSlightly tweaked the special reload activation and animation cancel timings.
adjustThis should feel more snappy and responsive.
adjustNow has Shield Disorient as a catalyst perk in addition to the stat increase.
adjustSlightly tweaked the special reload activation and animation cancel timings.
adjustThis should feel more snappy and responsive.
adjustSlightly tweaked the special reload activation and animation cancel timings.
adjustThis should feel more snappy and responsive.
adjustSeekers now apply +15 (+5) scorch to hit targets.
buffAdded increased hip fire accuracy to the benefits provided by the catalyst.
buffAdded hidden tracking for seekers that guides them to targets hit by precision damage.
buffIncreased final round bonus damage by 10%.
adjustSet it up so the Special Reload can be made faster by buffing reload speed.
adjustReplaced Rapid Hit in the catalyst with Precision Instrument.
buffGain increased stability and reload speed with each stack of Charged with Blight.
buffIncreased the magazine size from 10 to 15.
buffRemoved Zen Moment. Added Shoot to Loot and Firefly as the two traits.
adjustFate of All Fools
adjustCatalyst
adjustPrecision kills will now add a stack.
adjustGaining a stack now refills the magazine.
buffIncreased the maximum stacks cap to 15.
nerfStacks will no longer be completely removed when you reload. Dealing direct body shot damage will remove one stack.
adjustScales the damage of Firefly when it is active, and dealing splash damage will not remove a stack of the perk.
adjustIn addition to adding Stability, special reloading will consume Fate of All Fools and grants a singular Micro Missile round which deals bonus damage based on the number of stacks.
adjustTimeless Mythoclast (Intrinsic)
adjustTemporal Unlimiter (Trait)
adjustCalculated Balance (Catalyst)
adjustNow has what is comparably a more potent version of Rewind Rounds while in full auto mode.
adjustLinear Fusion RiflePrecision kills with Linear Fusion Rifle shots now trigger an ignition.
adjustLinear Fusion RifleAfter leaving Linear Fusion Rifle mode, the magazine is now fully reloaded.
adjustThe HUD buff and magazine display have been tweaked to show the exact amount of Linear Fusion shots remaining. This is a purely visual change; functionality remains the same.
adjustSustained damage can now also activate the catalyst in addition to kills.
buffAdded a HUD buff.
buffIncreased stability on mouse and keyboard by 10%.
buffIncreased aim assist when hip firing on mouse and keyboard by 10%.
fixFixed an issue where kills with Lightning Rod chains were not granting ammo progress.
nerfDecreased the PvE combatant kill requirement from ten kills per modification (15 with Macro-Tool) to seven kills per modification (ten with Macro-Tool). This lowers the total kill requirement from 40 (60) to 27 (40) to acquire all modifications.
buffThe catalyst's improved radar resolution now remains active for a few seconds when you stow Multi-Tool instead of immediately deactivating. Multi-Tool still needs to be in your hands for the catalyst to activate.
adjustRebalanced the damage of the explosion to deal more damage up close and less damage further away.
adjustRebalanced the damage of the explosion to deal more damage up close and less damage further away.
nerfReduced damage bonus at maximum Nanite stacks from 4.5x to 4x.
buffIncreased damage versus Champions by 33%.
nerfReduced ammo per brick.
adjustBase: 45 to 35.
adjustEnhanced: 90 to 70.
fixFixed an issue where firing Wardcliff Coil would not grant Bolt Charge if the firing player was too far off the ground.
adjustMechanized Autoloader now works while the weapon is stowed.
buffIncreased maximum ammo from five to eight.
buffIncreased damage versus Bosses and Champions by 10%.
adjustReverted the previous nerf to this weapon by ~70%.
nerfReturned most of the final combo damage and self healing the previous change reduced.
adjustNow returns one ammo to reserves and buffs the next magazine when all rounds in a magazine hit a target.
buffThe next magazine gains dramatically increased rate of fire, stability, tracking strength, and cluster bombs.
nerfDecreased ammo refunded by the lightning strike from seven to five at base.
buffIncreased the amount of Anticipation gained per point of damage by just over 11%.
adjustThis is compensation for the Rocket Pulse damage nerf disproportionately affecting the feel of this weapon's rotations.
buffIncreased charge rate by 20%.
buffIncreased impact damage of charged shots by 20% in PvE only.
nerfReduced extra heat generated by charged shots by 7%.
buffIncreased damage vs miniboss and champion targets by 20%.
buffIncreased damage vs boss targets by 10%.
buffAdded Incandescent perk to catalyst.
buffIncreased scorch stacks applied per trigger.
adjustUp to 20 (+10) from 10 (+10).
buffIncreased the amount of magazine refilled per trigger to 10% from 4%.
buffIncreased magazine size by two.
buffIncreased reserve ammo by ten.
adjustNow slowly reloads itself while its buff is active.
buffIncreased reserve ammo by ten.
buffIncreased magazine size by one.
fixFixed an issue where Ice Breaker was errantly igniting Barrier Champions while they were stunned.
nerfDecreased the Balanced Form's ammo generation from two to one.
adjustChanged the Defensive Form's ammo criteria to rapid blocks.
nerfDecreased the tracking of the reflected bolts at long range targets.
adjustCan now reflect projectiles from Fallen turrets.
adjustAdjusted Tractor Cannon's perk description to more clearly indicate that it applies the Void suppression effect and a more powerful Void weaken rather than a unique debuff.
adjustAlso adjusted the language used on both Hunter supers that apply a non-standard Weaken effect (Deadfall and Mobius Quiver), as well as Felwinter's Helm.
adjustThe functionality of these effects has not changed.
Gameplay and Investment > Weapons > Weapon perks
adjustThese perks now all share the same Tangle activator.
adjustPreviously this activator differed depending on the perk, and would either activate when shooting a Tangle, picking up a Tangle, throwing a Tangle, or a combination of these despite sharing the same terminology in their strings.
adjustThese now share the same activator: destroy a Tangle, either by shooing it or upon impact after throwing it.
adjustIn addition to this activator, Collective Action and Collective Pugilism also grant additional time to their durations upon throwing a Tangle. This unique behavior is called out in their descriptions.
fixArtifact elemental orbs are now officially considered elemental pickups for the sake of these perks and grant the same benefits as Tangles. As such, we fixed an issue where the artifact Arc orbs would give dark Transcendence energy with Facet of Honor; they now give light Transcendence energy.
adjustDamage timer is paused on weapon stow and resumed on weapon equip.
adjustNew effect: +5% damage bonus while active.
buffIncreased bonus handling from +30 to +40.
buffSwordIncreased bonus charge rate (Swords) from +20 to +35.
adjustReworked Effect: Defeating targets builds stacks of Gun and Run for a short duration. Sprinting for a short time consumes a stack to partially reload this weapon's magazine from reserves; on Bows, this briefly improves draw speed.
nerfDecreased the amount of hits needed for Basso Ostinato to activate Nanotech Tracers Missiles by roughly one.
nerfHand CannonDecreased shots to activate the perk by ~1-2 for Scout Rifles and Hand Cannons.
buffIncreased damage bonus from 20% to 25%.
nerfDecreased hits required to activate from 50% of the magazine to 35% of the magazine.
buffIncreased maximum explosive damage bonus from 25% to 35%.
buffIncreased explosive damage bonus from 25% to 35%.
buffIncreased damage bonus from 25% (27.5% enhanced) to 30% (33% enhanced).
adjustEncore's HUD buff now displays a timer.
nerfHand CannonDecreased the damage bonus on Hand Cannons from 30% to 27%.
buffShotgunIncreased the damage bonus on Shotguns and Bows from 20% to 30%.
adjustInstead of a flat seven seconds, elemental pickup now provides differing amounts of time to the perk duration depending on how easy they are to create. These values match Collective Pugilism:
buffTo compensate for the lower duration gained from some elemental pickups, the damage bonus against PVE combatants has been increased from 20% to 30%. The damage bonus against players remains at 10%.
nerfThe enhanced benefit no longer provides more time per pickup, but instead increases the damage bonus to 33% against PVE combatants, and 11% against players.
buffIncreased maximum time from 12 to 16 seconds.
adjustFiresprites, Void Breaches: eight seconds.
adjustIonic Traces, Stasis Shards: four seconds.
adjustTangle Detonation: four seconds.
adjustTangle Throw: four seconds.
nerfDecreased pellet spread by 5% instead of 3.25%.
nerfDecreased pellet spread by 2.5% in ADS (aim down sight).
fixFixed an issue where the enhanced version of Frenzy was not getting an extended duration when refreshed compared to standard Frenzy.
fixFixed an issue where Frenzy being inactive could prevent the Crucible origin perk from activating.
nerfDecreased the aim assist penalty by 20% on the base perk and 25% on the enhanced perk.
fixFixed an issue where this perk did not work on Bitter End.
fixFixed an issue where the perk was not working on some single shot weapons.
nerfSince we removed the "Ready" HUD buff when the weapon is stowed, we have simplified the activation criteria for dealing precision damage with other weapons:
adjustGrenade LauncherNow activates in four hits on wave frame grenade launchers, down from ten.
adjustRocket LauncherNow activates in three hits on rocket launchers, down from six.
nerfThe number of rapid final blows needed get max benefits has been reduced from 15 (12 if enhanced) to 12 (10 if enhanced).
adjustStat benefits are now maxed out when the elemental explosions are granted instead of scaling with up to 20 rapid final blows.
adjustIn addition to its current activator of reloading after a precision kill, Desperado can now also activate when reloading after three rapid kills.
adjustCan now roll on damage types other than Solar.
Gameplay and Investment > Weapons > Miscellaneous
adjustDeprecated Renegades fragile weapon mods.
buffIncreased stats for several reprised weapons. Changes listed here apply to both old and new versions of these weapons.
adjustNote that weapons that have changed archetype in their reprised form are not listed here; their old and new versions have separate stat packages.
adjustBattle Scar
adjustSeventh Seraph Carbine
adjustSeventh Seraph Officer Revolver
adjustSeventh Seraph SI-2
adjustSeventh Seraph VY-7
adjustSeventh Seraph SAW
adjustTrue Prophecy
adjustThe Deicide
adjustPluperfect
adjustCry Mutiny
adjustSpare Rations
adjustLoud Lullaby
adjustPremonition
adjustEvery Waking Moment
buffAdded a filtering option for the Vault based on a weapon's anti-Champion capabilities.
adjustFollowing the HUD buff iteration we did for subclass buffs in v950, we wanted to iterate on weapon HUD buffs for v970. Our goal is to improve the player experience by improving clarity concerning the source of a buff (ie. if you see a buff on screen it's from your active weapon), minimizing the amount of buffs that get pushed out by removing unnecessary buffs, and when buffs do get pushed out they are of lesser importance. Key notes include:
adjustWeapon of Sorrow damage-over-time
adjust+5 Range
adjust+8 Stability
adjust+1 Recoil Direction
adjust+5 Range
adjust+5 Aim Assistance
adjust+6 Range
adjust+6 Aim Assistance
adjust+10 Range
adjust+10 Airborne Effectiveness
adjust+5 Aim Assistance
adjust+3 Range
adjust+5 Magazine
adjust+5 Handling
adjust+30 Recoil Direction
adjust+2 Recoil Direction
adjust+10 Airborne Effectiveness
adjust+5 Stability
adjust+2 Aim Assistance
adjust+13 Stability
adjust+5 Airborne Effectiveness
adjust+2 Aim Assistance
adjust+2 Magazine
adjust+10 Range
adjust+2 Stability
adjust+5 Range
adjust+10 Stability
adjust+4 Handling
adjust+5 Aim Assist
adjust+8 Stability
adjust+7 Reload Speed
adjust+7 Handling
adjust+5 Aim Assist
adjust+5 Range
adjust+7 Reload Speed
adjust+6 Handling
adjustA handful of weapon traits' buff priority have been adjusted so that more important buffs should be less likely to get pushed out.
adjustPerk HUD buffs that appeared while stowed will now require that weapon to be your active weapon. Functionality remains the same for perks that have effects that remain active while stowed.
nerfIcarus Grip and Sprint Grip no longer have HUD buffs.
adjustGordian Knot Cooldown now appears in the weapon buff channel.
adjustSimilar to the work done for micro-missiles, we have updated the term for the damage over time debuff applied by Weapons of Sorrow in order to more clearly define this as a unique debuff and to link these weapons and armor to each other. This will be reflected in their perk descriptions, and does not affect functionality.
adjust“Corruption” now refers to the short-duration damage-over-time that can stack.
adjust“Potent corruption” now refers to the longer duration damage-over-time that cannot stack and will (typically) gradually increase in damage.
adjustThorn, Touch of Malice, and Necrochasm all apply this.
adjustNecrotic Grip, Spirit of the Necrotic, and Osteo Striga all apply this. Spirit of the Necrotic will continue to persist at the same damage value (not ramp up).
Gameplay and Investment > Weapons > Weapon fixes
fixFixed an issue where Meganeura's detonation was scaling damage incorrectly across archetypes, causing it to deal less damage than intended on most weapons.
fixFixed an issue where Sullen Claw's swing speed stat displayed the incorrect value. This is a purely visual fix.
fixFixed an issue where the application of scorch and ignition damage could trigger Sharp Harvest.
fixFixed an issue where Basso Ostinato could trigger Nanotech Tracer Missiles without damaging an enemy.
fixFixed Hunter tether super not activating Aggregate Charge's damage buff unless another debuff is on the target.
fixFixed an issue with Hard Light, Borealis, and Dead Messenger where The Fundamentals could only be activated once per life.
adjustParacausal Fluid
fixFixed an issue where controller rumble was not playing correctly when venting heat weapons.
fixLinear Fusion RifleFixed an issue where the Charge Time mod on Fusion Rifles and Linear Fusion Rifles was not decreasing charge time.
fixFixed an issue where Necrotic Grip wasn't granting Necrochasm a bonus to airborne effectiveness.
fixFixed an issue where corruption from Thorn, Necrochasm, or Touch of Malice could extend the duration of potent corruption from Osteo Striga or Necrotic Grip. Likewise, fixed an issue where potent corruption from Osteo Striga or Necrotic Grip could remove all stacks of corruption applied by Thorn, Necrochasm, or Touch of Malice.
fixFixed an issue where freezing an enemy would remove Weapon of Sorrow corruption from that enemy.
fixFixed an issue where kills with Crossbow Charged Bolts would trigger the Osteo Striga catalyst.
fixFixed the reload and special reload timings on various weapons to be slightly sooner so that they align with the animation:
fixFixed perk feedback and HUD buffs on Edge of Action, Intent, and Concurrence to feel slightly more responsive and easier to read.
fixFixed an issue where the owner or ally of an Edge of Action's bubble could deal damage to and destroy the bubble.
fixFixed an issue where Monte Carlo bayonet kills would not grant ammo meter progress.
fixFixed an issue where Monte Carlo could get into a state where the catalyst perk was active but the bayonet was not active.
fixFixed an issue where Monte Carlo's bayonet melee was dealing more damage against ultras than intended while playing as a Titan.
fixGlaiveFixed the timing of the firing and reload controller rumble on Glaives to more accurately align with their actions.
fixFixed an issue where Withering Gaze on Cusp Sempiternal wouldn't weaken unless you were aiming when the projectile made contact.
fixFixed an issue where Two-Tailed Fox would not benefit from the Arc reloader mod after its catalyst was inserted.
fixFixed an issue where Jötunn displayed zero magazine size in the inspection screen.
adjustThese weapons' projectiles are now capable of over-penetrating combatant shields while they have Anti-Barrier capabilities:
fixFixed an issue where Dragon's Breath rockets weren't detaching properly from enemies or objects that died or despawned.
fixFixed an issue where Merciless couldn't gain stacks of Conserve Momentum when shooting through a Banner Shield.
fixFixed an issue where picking up a Kinetic brick would convert the damage type of some non-Kinetic weapons to Kinetic, and give ammo to some non-Kinetic weapons.
fixMachine GunFixed an issue where Machine Gun projectiles were unable to apply the 'increased damage' impact VFX from various traits.
fixFixed an issue where enhanced Omolon Fluid Dynamics didn't display the tooltip for the enhanced benefit.
fixNew Land Beyond: Fixed an issue with Bullseye Bolster where precision hits wouldn't refresh the perk's timer while the benefits were already active.
fixFixed an issue where Adrenaline Junkie would not activate when triggered by non-standard grenade abilities like Hellion or grapple melee.
fixFixed an issue where The Bombardiers were applying custom blind and suppress effects, instead of Arc Blind and Void Suppress
fixFixed an issue where the HUD buff could display stacks at x2, despite multiple stacks providing no additional benefit.
fixSwordFixed an issue where this perk would not activate on Swords.
fixFixed an issue where this perk would not always activate if the enemy had a high enough health pool.
adjustBoth types of corruption can now be active on the same enemy at the same time.
adjustDelicate Tomb basic reload.
adjustEdge of Action, Intent, and Concurrence special reload.
adjustWolfsbane special reload.
adjustGlaiveGlaive basic reload.
adjustRocket LauncherRocket launchers
adjustHierarchy of Needs submunitions
adjustSwordCaster Frame Swords
buffIn fixing this, the duration of the blind effect against PvE combatants was increased from five seconds to ten seconds, matching the duration of suppression.
Gameplay and Investment > Abilities > General
adjustNEW: Stasis Shatter Grenade
adjustNEW: Strand Slicewire Grenade
adjustSpike Grenade
adjustLightning Grenade
adjustScatter Grenades
adjustGrapple
adjustA grenade that sticks to combatants before exploding into razor-sharp Stasis shrapnel. The shrapnel ricochets off surfaces, dealing damage to all in its path. Hitting a frozen target shatters it instantly and deals bonus damage.
adjustA grenade that bounces and releases multiple whirling threads, severing targets.
buffSlightly increased the damage area at the wider side of the cone.
buffIncreased detonation damage by 25%.
nerfReduced chase distance versus players by 50%.
adjustReduce the amount of Grenade energy this ability gains from perks by 12.5%.
nerfAgainst boss combatants, decreased max grapple melee damage bonus granted by grenade stat by 50%.
adjustAgainst boss combatants, damage bonus granted by Grenade stat and Melee stat is now additive instead of multiplicative.
adjustWhen powered melee and unpowered melee are bound to the same button, pressing that button now behaves consistently when aiming down sights (ADS).
adjustPreviously: ADS and pressing melee triggers unpowered melee.
adjustNow: ADS and pressing melee triggers powered melee if it is charged, unpowered melee otherwise.
nerfReduced Super energy generation from dealing damage to bosses by 60%.
adjustIn PvP only, when the match begins, multi-charge abilities now start with one charge instead of all charges.
nerfReduced maximum passive ability-cooldown-bonus granted by ability stats by ~20%.
nerfReduced maximum active ability-cooldown-bonus granted by ability stats from 190% to 125%.
adjustCurve rescaled to reach max at the same ratio.
adjustCurve rescaled to reach max at the same ratio.
adjustShatter
adjustStasis shatter damage now stuns Unstoppable Champions instead of Overload Champions.
adjustFrost Armor (Status Effect)
adjustNote: This is a revert of a previous change.
adjustFrost Armor stacks now melt off one at a time instead of all at once.
adjustEach stack now gives slightly more damage resistance.
adjustWhisper of Rime (Fragment)
buffDamage resistance at five stacks is increased from ~31% to ~35%.
nerfDecreased max stacks from eight to seven.
adjustMax damage resistance is still 50%.
adjustSpark of Shock (Status Effect)
adjustWhen jolt is applied via an Arc Soul or an Ionic Sentry, there is now a four-second internal cooldown for applying jolt again via these constructs.
adjustInvisibility (Status Effect)
adjustMade Void Invisibility slightly more visible in Crucible.
adjustFacet of Dominance (Fragment)
adjustWhen jolt is applied via an Arc Soul, there is now a four-second internal cooldown for applying jolt again via this construct.
adjustGrapple Tangles
fixFixed an issue where players who didn't have the Grapple Grenade equipped could Grapple Punch from a free grapple.
Gameplay and Investment > Abilities > Titan
adjustNEW: Shieldburst (Aspect)
adjustHammer Strike (Melee)
adjustEnhances your equipped barricade with Solar capabilities.
adjustWhile your barricade is deployed, activate your class ability again to remotely detonate it, scorching combatants caught in the detonation. Dealing damage increases the power of the blast.
adjustTowering Barricade: Your barricade slides forward across the ground before stopping, allowing you to advance in safety.
adjustRally Barricade: Standing behind your barricade grants scorching rounds to your allies' Solar and Kinetic weapons.
buffIncreased damage versus combatants by 100%.
adjustWard of Dawn (Super)
adjustOffensive Bulwark (Aspect)
adjustAbility rework: Ward of Dawn now creates a much larger dome that you can fight inside.
adjustWard of Dawn now has a core object that destroys the ward if it's destroyed.
adjustAllies inside the dome now gain Weapons of Light.
buffThe dome's owner now gains increased melee damage.
adjustEnemies inside the dome are now weakened.
adjustOn deployment, now pulls nearby enemies into the dome.
adjustMinor combatants inside the dome are now taunted by the players inside.
adjustThe Ward now persists after the casting Titan dies.
adjustThe casting Titan can pick up the core object and throw it to relocate the Ward up to two times.
adjustWhile the player has a Void Overshield, final blows now grant melee ability energy.
adjustUnbreakable (Aspect)
adjustBastion (Aspect)
adjustShield Bash (Melee)
buffThe grenade energy generation has also been rolled into this and is now granted on final blow instead of as increased recharge rate.
adjustFinal blows with Unbreakable's blast now grant Devour.
buffSlightly increased the size of Unbreakable's blast.
buffIncreased Fragment slots from two to three.
buffIncreased damage vsersus combatants by 100%.
adjustThruster (Class Ability)
adjustKnockout (Aspect)
adjustTouch of Thunder (Aspect)
adjustCan now be activated while airborne.
nerfNo longer grants a lunge-range increase vs. enemy players.
adjustLightning Grenade
adjustFlashbang Grenade
adjustStorm Grenade
adjustSeismic Strike (Melee)
adjustKnockout
adjustNow grants five stacks of Bolt Charge per hit.
adjustThe blinding pulse on first bounce now deals damage.
buffIncreased storm duration by 0.5 seconds.
buffIncreased maximum tracking speed versus combatants by 38%.
buffIncreased time to reach max tracking speed by 25%.
buffIncreased damage versus combatants by 100%.
adjustCorrected an issue where the bonus damage could be applied too early, increasing the damage of the melee that activated it and causing unexpected one hit kills in Crucible.
adjustTectonic Harvest (Aspect)
adjustDiamond Lance (Aspect)
adjustCryoclasm (Aspect)
adjustGlacial Quake (Super)
adjustAll Stasis subclasses now create Shatter Shards intrinsically.
adjustGlacial Harvest gives Frost Armor when you pick up a Shatter Shard.
adjustWhile you have Frost Armor, defeating an enemy with a Stasis or Kinetic weapon has a chance to shatter the enemy, dealing damage around the shattered enemy.
adjustWhile you have Frost Armor, taking damage now grants grenade energy.
nerfDecreased Fragment slots from three to two.
adjustThis chance increases based on how many Frost Armor stacks you have.
nerfDecreased size of freeze detonation from thrown Diamond Lance versus players.
adjustSliding while you have Frost Armor now launches a Stasis wave that shatters Stasis Crystals and frozen enemies in front of you.
adjustHeavy attacks now deal additional damage in an area in front of the Titan.
adjustDrengr's Lash (Aspect)
adjustDefeating elementally debuffed targets now grants Class Ability energy.
buffIncreased Fragment slots from two to three.
adjustThe suspending wave's impact damage now scales with your Class stat when your Class stat is above 100.
adjustNEW: Phantom Surge (Melee)
adjustTrapper's Ambush (Aspect)
adjustOn the Prowl (Aspect)
adjustSmoke Bomb (Melee)
adjustMobius Quiver (Super)
buffDash forward, slashing combatants as you pass through them. Deals significantly increased damage to Void-debuffed targets and targets marked by On The Prowl.
adjustGenerate Void Overshield for each combatant hit. Defeating at least one combatant grants additional Overshield and refunds some melee ability energy.
adjustNow deals significant area damage on impact instead of creating a smoke cloud.
adjustNow uses class-ability energy instead of melee energy, and counts as a class ability for all perks and abilities.
adjustIf cast while you also have Vanishing Step equipped, you create a smoke cloud on landing (previous behavior).
adjustDamage now scales with your Class stat when your Class stat is above 100.
buffDamage and radius is increased if cast while you have a Void buff.
adjustIn addition to acquiring a target when you become invisible, can now also passively acquire a target after a short time if you're not invisible.
adjustNow natively grants invisibility to yourself and allies on deployment.
nerfReduced maximum Moebius Quiver buff to Crossbow weapons by 50%.
adjustNEW: Crackshot (Aspect)
adjustAcrobat's Dodge (Class Ability)
adjustProximity Explosive Knife (Melee)
adjustOn Your Mark (Aspect)
adjustKnock 'em Down (Aspect)
adjustGunpowder Gamble (Aspect)
adjustBlade Barrage (Super)
adjustGolden Gun: Deadshot (Super)
adjustActivate your class ability to fire up to three scorching shots at targets you've marked. Aim at targets to mark them.
adjustLanding all three shots cures you.
adjustNow can be activated while airborne.
buffIncreased detonation size from 5 to 6 meters.
buffIncreased detonation damage from 90 to 100.
adjustNow grants Solar Restoration x1 for 3 seconds after final blows at ten stacks.
adjustFinal blows with Red Death Reformed grant Cure 1 + Resto 1 for 3 sec.
adjustNow grants Cure on super activation.
fixFixed an issue where the Gunpowder Gamble projectile could remain in the Hunter's hand after throwing it.
buffIncreased knife projectile speed and tracking.
buffIncreased knife detonation size from 3 to 4.25 meters.
buffIncreased knife detonation damage by 10%.
adjustKnife detonations now Scorch enemies.
nerfReduced super-energy gain from player kills by 40%.
adjustArc Staff (Super)
adjustLethal Current (Aspect)
adjustAscension (Aspect)
adjustNow grants Bolt Charge stacks on kill.
adjustNow jolts and creates an aftershock when used with Tempest Strike.
adjustNow can be activated while in Super.
fixFixed an issue where Lethal Current would sometimes deactivate before providing the aftershock benefits.
adjustAscension detonation damage now scales with your Class stat when your Class stat is above 100.
adjustNow counts as a class ability for all perks and abilities.
adjustRope Dart (Melee)
adjustWidow's Silk (Aspect)
adjustThreaded Specter (Aspect)
adjustEnsnaring Slam
adjustSuccessfully catching the rope dart now grants Woven Mail based on the number of targets it defeated.
buffIncreased Fragment slots from two to three.
fixFixed a bug where Widow's Silk was not granting an extra grapple charge when using Silkstrike.
adjustThe specter's detonation damage now scales with your Class stat when your Class stat is above 100.
adjustNow counts as a class ability for all perks and abilities.
adjustGrim Harvest (Aspect)
adjustShatterdive (Aspect)
adjustWinter's Shroud (Aspect)
adjustAll Stasis subclasses now create Shatter Shards intrinsically.
adjustGlacial Harvest gives Frost Armor when you pick up a Shatter Shard.
adjustWhile you have Frost Armor, defeating an enemy with a Stasis or Kinetic weapon has a chance to shatter the enemy, dealing damage around the shattered enemy.
adjustWhile you have Frost Armor, taking damage now grants class-ability energy.
nerfDecreased Fragment slots from three to two.
adjustThis chance increases based on how many Frost Armor stacks you have.
buffIncreased Fragment slots from two to three.
buffIncreased Fragment slots from two to three.
adjustAscension (Aspect)
adjustCan now activate the Winter's Shroud Aspect on cast.
Gameplay and Investment > Abilities > Warlock
adjustNEW: Soul Siphon (Aspect)
adjustChild of the Old Gods (Aspect)
adjustNova Bomb: Cataclysm (Super)
adjustReady this aspect by striking a foe with your powered melee ability.
adjustOnce readied, press your melee ability to begin siphoning energy from all enemies in front of you, dealing damage and gathering Overshield and class ability energy from each target.
adjustNow suppresses combatants for a short time after initial attach.
buffIncreased the Child's max speed and acceleration by 100%.
buffIncreased Fragment slots from two to three.
fixFixed an issue where defeating enemies who were being drained by the Child with weapons would not provide class-ability energy.
adjustAllied projectiles now pass through the Nova Bomb projectile instead of colliding with it.
adjustHeat Rises (Aspect)
adjustHellion (Aspect)
adjustIcarus Dash (Aspect)
adjustWhile Heat Rises is active, now reduces the accuracy of combatant attacks versus the Warlock.
nerfReduced maximum target acquisition range from 40 to 32 meters.
buffIncreased Fragment slots from two to three.
adjustChain Lightning (Melee)
adjustArc Soul (Aspect)
adjustLightning Surge (Aspect)
buffIncreased damage vs. combatants by 100%.
adjustNow has two ability charges by default.
nerfReduced maximum target acquisition range from 30 to 24 meters.
buffIncreased Fragment slots from two to three.
adjustGlacial Harvest (Aspect)
adjustFrostpulse (Aspect)
adjustWinter's Wrath (Super)
adjustAll Stasis subclasses now create Shatter Shards intrinsically.
adjustGlacial Harvest gives Frost Armor when you pick up a Shatter Shard.
adjustWhile you have Frost Armor, defeating an enemy with a Stasis or Kinetic weapon has a chance to shatter the enemy, dealing damage around the shattered enemy.
adjustWhile you have Frost Armor, taking damage now grants grenade energy.
nerfDecreased Fragment slots from three to two.
adjustNow grants five stacks of Frost Armor if this ability freezes a target.
buffIncreased Fragment slots from two to three.
adjustWinter's Wrath projectiles now prioritize targets in alignment with their trajectory over closer targets.
adjustMindspun Invocation (Aspect)
adjustThe Wanderer (Aspect)
adjustWeavewalk (Aspect)
adjustNeedlestorm (Super)
nerfThreadling Grenade no longer creates perched Threadlings when consumed. Instead, Threadling Grenade can now be charged and thrown, spawning a Threadling nest (similar to Service of Luzaku) on impact.
adjustThreadling final blows now reduce your Tangle cooldown by one second.
nerfMelee attacks can no longer interrupt the Weavewalk exit animation.
fixFixed an issue where Needlestorm projectiles would not track certain bosses.
fixFixed an issue where Warlock Rifts could spawn under the ground if the player was throttling towards certain environmental objects.
Gameplay and Investment > Artifacts 2.0
adjustIntroducing Artifacts 2.0:
adjustSimplified and streamlined how artifact perks are chosen.
adjustBrought back a selection of Artifacts from previous Seasons, all of which have been updated to the Artifacts 2.0 system.
nerfRemoved Anti-Champion mods from all available Artifacts, as this functionality has been moved to being intrinsic to all weapons.
adjustArtifact mods are now disabled in competitive Crucible modes. This includes both the Glory playlist and Trials matches.
nerfRemoved New Gear bonus. Previous damage and DR increases have been folded into the base behavior for weapons and armor.
fixFixed an issue where Seasonal Artifacts in Collections with visual stages did not display as if they had been fully unlocked.
fixFixed an issue where some Seasonal Artifacts in Collections appeared as your equipped Ghost.
adjustPlayers will have access to a total of seven Artifacts.
adjustSee our Anti-Champion 2.0 section.
adjustTorch
adjustHeart of the Flame
adjustBring into Being
adjustDragons Bite
adjustCreeping Chill
adjustSolo Operative
nerfNo longer increases damage versus bosses.
buffReduced top end to 15% increased damage for Supers based on nearby allies from 21%.
adjustSet equal to wearing three pieces of old season armor, perk can activate if the user has 60% Super energy or more.
adjustSet to the value of wearing three pieces of armor, every three kills.
adjustNow works with any Stasis defeat instead of just weapons. Also grants Frost Armor to allies near the explosion radius.
adjustUpdated to be "precision final blows grant a scaling damage benefit with weapons until the user dies."
adjustWind Chill
adjustDebilitating Wave
adjustCurative Orbs
adjustVoid Renewal
adjustKinetic Impacts
adjustOld God's Rite
adjustConcussive Reload
adjustFinders Keepers
adjustKilling Breeze
adjustThe boost and/or seasonal gear bonus on these perks has been rolled into the base perk.
nerfThe boost and/or seasonal gear bonus on these perks has been removed.
fixFixed an issue where Crystalline Converter's HUD buff would appear while at zero perk progress.
nerfPrecision damage is no longer required to activate this perk.
buffSignificantly increased the tracking capabilities of the wave.
nerfThis perk no longer activates when picking up a Tangle but instead when destroying a Tangle (either by shooting it or upon impact after throwing it).
buffThe benefits from the old artifact perk Frenzied Hunger are now also granted upon collecting a Void Breach. Slightly increased these benefits to match the new activation requirement.
adjustGrenade LauncherSpecial and Primary ammo Grenade Launchers can now also trigger this perk. The shockwave from Special and Primary ammo Grenade Launchers deals less damage than from Heavy Grenade Launchers.
adjustThe benefits from the old artifact perk 'Rapid Impacts' has been rolled into this perk.
buffIncreased the base damage of the projectiles by roughly 200%. In addition to this, the projectiles deal 85% more damage to orange bars, and 200% more damage to red bars.
adjustThis has been replaced with Weakened Clear. Armor of Eramis has been replaced with Frost Renewal.
adjustThis has been replaced with Killing Breeze.
buffIncreased the duration from five to seven seconds.
adjustWind Chill
adjustCrystalline Converter
adjustTotal Carnage
adjustPower From Pain
adjustTrace Evidence
adjustThe Thick of It
adjustHail the Storm
adjustDebilitating Wave
adjustRetinal Burn
adjustCurative Orbs
adjustVoid Renewal
adjustOld God's Rite
adjustKilling Breeze
adjustWind Chill
adjustBrain Freeze
adjustConductive Cosmic Crystal
adjustSwordSword Stamina
adjustSustained Fire
adjustSustained Fire
adjustShieldcrush
adjustTransference
nerfSwordDecreased ammo granted to special swords on three rapid kills from three ammo to one ammo.
nerfDecreased from Resist x3 to Resist x2.
adjustAuto RifleNow works with Support Auto Rifles.
adjustUpdated to work with the Melee and Grenade stats.
nerfDecreased number of kills needed for the max payout from 20 to 12.
adjustVolatile Marksman
adjustElemental Siphon
adjustVile Weave
adjustFlashover
adjustNo Bell
adjustHeavy Ordinance Regeneration
adjustLimit Break
adjustGold from Lead
adjustParticle Reconstruction
nerfBoost portion ICD has been removed.
buffIncreased Super energy for picking up a matching pickup from 3% to 5%.
buffIncreased how many seconds are removed from Tangle cooldown from one to four seconds.
nerfDamage bonus reduced from 150% to 50%.
buffUpdated to be additive melee stacking at 85% (former high end), increased duration by 0.5 seconds.
buffIncreased benefits timer from nine to ten seconds.
nerfDecreased benefit from 30% to 15%.
nerfDecreased proc rate by ~50%.
buffIncreased the minimum shots to proc by ~70%.
adjustPack Tactics
adjustElemental Daze
adjustElemental Coalescence
adjustEnergy Acceleration
adjustSolar Shrapnel
adjustElemental Overdrive
adjustIron Lord's Vigor
buffIncreased maximum duration from seven to ten seconds.
nerfDecreased damage of the blast by 25%.
buffIncreased chance of creating the elemental pickup by 20%.
adjustUpdated string to reference behavior vs Unstoppable Champions.
adjustUpdated spawning behavior to match Horde Shuttle. This will increase its potential in roaming content and reduce it versus bosses.
buffIncreased boost from 10% to 22% to match 3x surge.
nerfSwordDecreased ammo granted to special swords on three rapid kills from three ammo to one ammo.
adjustKinetic Ammo Synthesis
adjustPayday
adjustSnipers Meditation
nerfDecreased ammo generation for Heavy weapons and Praxic Blade by 50%.
nerfDecreased Super energy generation by 5%.
nerfDecreased the damage bonus by 5%.
buffImproved Unraveling
adjustBricks from Beyond
adjustSupernova
adjustLightning Strikes Twice
buffIncreased PvE damage bonus from 10% to 15%.
adjustNow grants Heavy ammo bar progress instead of bricks.
buffPvE weaken duration increased from six to eight seconds.
adjustNow works with the Grenade stat.
Gameplay and Investment > Power and Progression
adjustPower caps will not be increasing and Power level will not be reset.
adjustPlayers will continue to find new rewards at minimum 300 Power, maintaining a change made in Renegades.
adjustPortal Activity Reward Power
adjustThe hard cap remains 550 Power and all your items will maintain their current Power levels.
nerfThe Power of Portal Activity rewards are no longer capped per the difficulty level selected.
buffThe Power of Portal Activity rewards has been increased, allowing for faster progression.
buffMiscellaneous rewards from sources throughout the game (such as pre-The Edge of Fate content) have been buffed.
buffRewards purchased from legacy vendors have been buffed.
buffRewards pulled from Collections have been buffed to drop at 300 Power (up from 200).
adjustEarning an "A" grade (for example) will drop rewards at the same Power level, regardless of which difficulty you played.
adjust"A" grades or higher will now continue to award positive Power progression all the way to the hard cap of 550.
adjustHigher grades will continue to provide larger Power bonuses.
nerfThese rewards will no longer be capped at 300 Power.
adjustThese rewards now have a chance to drop +1 Power up to 400 Power.
adjustAfter 400 Power, these rewards will drop close to, but below, your current Power level.
nerfThese rewards will no longer be capped at 300 Power.
adjustThese rewards will drop close to, but below, your current Power level.
Gameplay and Investment > Currencies and Materials
adjustUpdated max stack size limits on the following currencies:
adjustStrange Coins
adjustEnhancement Cores
adjustEnhancement Prisms
adjustAscendant Shard
adjustAscendant Alloy
adjustRaid Banner
fixFixed incorrectly assigned Collections reacquisition costs for several Ghost Shells, Ships, and Sparrows released since Episode: Revenant.
adjustNew Limit: 777
adjustNew Limit: 9999
adjustNew Limit: 200
adjustNew Limit: 50
adjustNew Limit: 50
adjustNew Limit: 999
Gameplay and Investment > Currencies and Materials > Experience
adjustThe weekly rest bonus remains available for the first 250K XP earned each week.
buffThe weekly catch-up bonus introduced for the Lawless Rewards Pass has been removed. This bonus had further increased bonus XP each week to help keep Pass progression on track ahead of a Pass’ expiration date. Since the Lawless Rewards Pass has ended and the Triumphant Rewards Pass will not expire, this bonus has been retired.
Gameplay and Investment > Currencies and Materials > Bright Dust
buffIncreased Bright Dust gains across almost all weekly sources. On an annual basis, these increased earn rates will offset the loss of Bright Dust from new Rewards Passes and Seasonal Events.
adjustDaily Objectives: 20 each (up from 10)
adjustWeekly Objectives: 100 each (up from 50)
adjustWeekly Hub Bonus: 20 (up from 10)
adjustWeekly Reward Track: 1000 total (up from 650)
adjustActive Orders (before Weekly Softcap): 1500 total (up from 1000)
buffIncreased total Bright Dust available on the Triumphant Rewards Pass. See the Rewards Pass section below for more details.
adjust10 per Normal, 100 per Legendary, 200 per Exotic. These rates are unchanged.
adjust10 per 10 Normal, 20 per Legendary, 30 per Exotic. Legendary Order earn rate has been doubled.
adjustThis can be earned twice a week.
Gameplay and Investment > Currencies and Materials > Chronologs
adjustChronologs will now be one of the four featured currencies shown across the UI, listed after Glimmer and before Silver.
nerfCommander Zavala’s offer to acquire the previous week’s Vanguard Arsenal Credits will no longer cost Bright Dust. It will instead cost up to 200 Chronologs:
adjustAs before, offers will still only be displayed for Arsenal Credits that were not earned from the Seasonal Hub’s Weekly Reward Track in the previous week.
buffIncreased Chronolog gains across all Weekly sources.
adjust100 Chronologs awards the first Arsenal Credit, unlocking three weapon choices
adjustThe fourth and fifth weapon choices can be unlocked for 50 Chronologs each.
adjustWeekly Reward Track: 300 total (Up from 50).
adjustVanguard Alerts: 200 total (Up from 50).
adjustAdditionally, 3500 Chronologs will be available on the Triumphant Rewards Pass.
adjustThis can be earned once a week.
Gameplay and Investment > Vendors
buffAdded additional shaders to Ada-1's shader inventory:
adjustYear 1 Shader Pack Shaders
adjustFour Unreleased Shaders:
buffIncreased number of available shaders per week from three to six.
nerfUpdated Ada-1's Legacy Armor to no longer be on a rotation. Expanded selection to all armors for transmog purposes.
adjustUpdated Threader Bounty Reset:
adjustAlchemy Scorch
adjustBonemeal Loam
adjustBrineglow
adjustCharred Plumage
adjustStill randomly rotates through available shaders each week.
nerfNo longer resets seasonally, instead players will earn one additional threader bounty, per class, per week.
adjustNew bounties available each week at weekly reset.
adjustMaximum number of available Threader Bounties, per class, is ten.
adjustGambit Reputation Rank Reward Track has been restored.
adjustUpdated Gambit Focusing:
adjustGear additions
adjustTired focusing will utilize Gambit engrams.
adjustNow includes focusing for all tiered Gambit gear.
adjustCrucible Reputation Rank Reward Track has been restored.
adjustUpdated Crucible Focusing:
adjustNow includes focusing for all tiered Crucible and Competitive Crucible gear.
adjustGear additions
adjustIncludes Tiered gear from the Edge of Fate, Ash & Iron, and Renegades.
adjustTiered Focusing will utilize Crucible engrams.
adjustCompetitive Crucible gear will require Crucible Ciphers which can be obtained via Competitive Crucible.
adjustVanguard Reputation Rank Reward Track has been restored.
adjustUpdated Vanguard Focusing:
adjustNow includes focusing for all tiered Solo Ops, Fireteam Ops, Arena Ops and Pinnacle Ops gear.
adjustGear additions
adjustIncludes Tiered gear from the Edge of Fate, Ash & Iron, and Renegades.
adjustTiered Focusing will utilize Vanguard engrams.
adjustPinnacle Ops and Arena Ops gear will require Vanguard Ciphers which can be obtained via Pinnacle Ops and Arena Ops activities.
adjustRewards from Call to Arms are available to pick up from Zavala.
adjustUpdated the rotation for Weekly Vanguard Arms Rewards.
adjustNightfall Ciphers that players may have in their inventory will be automatically updated to Vanguard Ciphers.
adjustTrials of Osiris Reputation Rank Reward Track has been restored.
adjustUpdated Trials Focusing:
adjustNow includes focusing for all tiered Trials gear.
adjustGear additions
adjustIncludes Tiered gear from the Edge of Fate, Ash & Iron, and Renegades.
adjustFocusing will utilize Trials engrams.
adjustUpdated Iron Banner Focusing:
adjustNow includes focusing for all tiered Iron Banner gear.
adjustIron Banner will maintain Event Card, and will not see it's Reputation Rank Reward track restored.
adjustGear additions
adjustIncludes Tiered gear from the Edge of Fate, Ash & Iron, and Renegades.
adjustFocusing will utilize Iron Banner Ciphers, obtained through Iron Banner match completions.
adjustGunsmith Reputation Rank Reward Track has been restored.
adjustUpdated Gunsmith Focusing:
adjustIncludes Tiered gear from the Edge of Fate, Ash & Iron, and Renegades.
adjustDismantling weapons and armors gives Gunsmith Reputation again.
adjustNow includes Shared Pool weapons from previous releases.
adjustUpdated Clan engrams to give tiered gear.
adjustXûr's Reputation Rank Reward Track has been restored.
adjustXûr's Inventory has been updated:
adjustPurchasing items from Xur grants reputation.
adjustNew Catalysts
adjustTiered Armor
adjustLodi is now in the Tower. You can find him enjoying his coffee in the Bazaar near Ikora, upstairs in New Monarchy's old space.
Identity and Expression > Expanded Ornaments for Exotic Armor
adjustAll qualities of Armor Ornament from Common to Legendary can now be applied to the currently equipped Exotic armor alongside Universal Exotic Ornaments.
buffExotic Ornaments have been added to Collections.
adjustIf the ornament is not specifically parented to the equipped Exotic armor, its visuals will be temporarily disabled in PvP content.
adjustSpecial visual cues or effects applied by ornaments that are not specifically parented to the equipped Exotic armor may not be visible.
Identity and Expression > Expanded Ornaments for Exotic Armor > General Fixes
adjustThe Death+∞ ornament for Suros Regime will now appear in Collections.
adjustThe icon for the Reefmade shader has been updated to better communicate its purple themes.
adjustThe tooltips for the Singular Mercenary, Devoted Warrior, and Noble Partisan armor ornament sets will now correctly note these are associated with a partnership.
buffThe Polar Wolf helm for Hunters inadvertently shipped without its ears. We have added a second version of the ornament that includes the ears while leaving the original intact. Existing and future owners of the Hunter version of the Polar Wolf Set can claim this additional version from the Special Deliveries kiosk in the Tower.
buffThe Positive Practice emote inadvertently shipped without its intended audio. This has been added to the emote. We’re investigating adding an alternate version of this emote without its audio for those who may prefer that version.
adjustUpdated the Chlorophyta Mask/Helm/Hood from the Reclamation Rewards Pass to reduce a persistent yellow effect, better aligning its visuals with the Chlorophyta Armor Set.
General > Product Updates
adjustThe Year of Prophecy Deluxe Edition and the Year of Prophecy Ultimate Edition have been retired.
adjustThe fourth Rewards Pass for the Year of Prophecy - included in the Deluxe and Ultimate Editions - has been renamed from Shadow & Order Rewards Pass to Triumphant Rewards Pass. As the final Rewards Pass in Destiny 2, the Triumphant Rewards Pass has no pre-planned expiration date.
adjustAll owners of The Edge of Fate: Standard Edition who had purchased prior to the release of Renegades will now retroactively receive both the Reclamation Rewards Pass and the Ash & Iron Rewards Pass if unowned.
adjustAll owners of Renegades: Standard Edition will now receive both the Lawless Rewards Pass and the Triumphant Rewards Pass as part of their purchase.
adjustThe New Land Beyond Exotic and its catalyst will now be available to new and existing owners of either The Edge of Fate Standard Edition or Renegades Standard Edition. These can be claimed from the Special Deliveries Kiosk in the Tower.
adjustThe Year of Prophecy Ultimate Edition’s themed armor ornament sets will now be available on the Eververse Partner tab for those who do not own the Year of Prophecy Ultimate Edition. Owners of the Year of Prophecy Ultimate Edition can continue to claim their ornaments from the Special Deliveries kiosk if they have not already.
adjustNew Land Beyond will also be available on the Monument of Lost Lights for owners of either expansion.
adjustAll purchases of The Edge of Fate: Standard Edition since Renegades launched already provided both passes. This remains unchanged.
adjustThis change applies retroactively to existing owners of Renegades Standard Edition. Existing owners will automatically receive access to the Triumphant Rewards Pass upon login to Monument of Triumph.
adjustFor new and future purchasers of Renegades Standard Edition, the Lawless Rewards Pass will be unlocked on the Monument to Seasons Past.
adjustDestiny 2: The Collection is now available on all platforms. This collection offers all Standard Editions and Legacy Packs for each expansion in one product, along with the Dungeon Keys for The Witch Queen, Lightfall, and The Final Shape and the four Reward Passes from Year of Prophecy.
adjustAdjusted the brightness of the Fate Saga backgrounds on the Timeline to improve readability on a wider range of screen types.
adjustAccess to The Edge of Fate and Renegades campaigns has been moved to the revamped Destinations screen.
adjustThe Timeline icon has been updated on the revamped Destinations screen.
buffA Timeline node has been added for the Monument of Triumph era.
adjustIf the account played during Lawless and acquired enough progress to earn ranks, some rewards will be ready to claim.
adjustAny remaining items can be acquired for Chronologs like any other expired Pass.
adjustDungeon Keys remain available in the Eververse individually or in a pack. These will show as Owned if the Keys are acquired from Destiny 2: The Collection.
General > Destiny Announcements
buffThe Destiny Announcements screen has been added to orbit. This screen houses up to thirty-six of the most recent messages shared by the Destiny team.
adjustThe system will now support automatic delivery of messages to the Announcement screen, resulting in fewer pop-up messages overall.
adjustThe Announcements screen also includes a Featured Item carousel including standing messages and information about relevant content.
nerfThis will allow you to refer to announcements that you may want or need to re-read, may have missed, or had accidentally dismissed for up to thirty days after receipt, after which they will naturally expire and be removed.
General > Rewards Pass Updates
nerfThe expiration timer has been removed.
adjustThe repeatable 5-Rank and 10-Rank offers in the Eververse have been retired.
adjustThe Triumphant Rewards Pass has received additional cosmetic rewards.
buffThe total Bright Dust awarded on the Triumphant Rewards Pass has increased from 10,500 to 14,000 and is free to earn for all players.
adjustThe first rank of the Free Track on the Triumphant Rewards Pass will award an Eververse Engram.
adjustThe Score Boost for Portal Activities has been replaced with a Minor XP Boost.
adjustThe Minor XP Boost provides +3% Personal and Fireteam XP for each level unlocked, up to a maximum of five levels and +15%.
adjustThis Boost honors Score Boost progression from the Lawless Rewards Pass, with your total Score Boost carried over and converted to the Minor XP Boost.
adjustOnce an account has earned five levels of the Minor XP Boost across both the Lawless Rewards Pass and the Triumphant Rewards Pass, the Minor XP Boost will be capped at 15%.
adjustAny remaining Ranks on the Triumphant Reward Pass that would provide a Minor XP Boost will instead award ten Enhancement Cores.
General > Monument to Seasons Past Updates
buffThe Ash & Iron Rewards Pass and the Lawless Rewards Pass have been added to the Monument to Seasons Past.
buffThe seasonal armor bundles for the Year of The Final Shape have been added to their relevant Episodes.
adjustThe Chronolog Exchange has been updated to support a weekly or bi-weekly purchase cycle for every resource. Below we’ve listed the items offered with their individual Chronolog (CL) cost and how many can be purchased per-week:
adjustEnhancement Prism: 50 Chronologs, 10x per week.
adjustAscendant Alloy: 200 Chronologs, 1x per week.
adjustAscendant Shard: 300 Chronologs, 1x per week.
adjustDeepsight Harmonizer: 300 Chronologs, 1x per two weeks.
adjust7x Strange Coins: 50 Chronologs, 10x per week.
adjustSynthweave Template: 500 Chronologs, 1x per two weeks.
adjustExotic Cipher: 500 Chronologs, 1x per week.
adjustBright Engram: 200 Chronologs, 2x per week.
adjustExotic Engram: 300 Chronologs, 1x per week.
General > Evergreen Eververse
adjustSilver and Bright Dust will continue to be relevant currencies in Destiny 2 – any reserves will retain their value.
adjustThe Recommendations System has been retired.
adjustOrnament Sales from the Appearance screen will feature both Silver and Bright Dust offers from The Witch Queen to today.
adjustThe final slate of new Eververse items will be listed on the Featured Tab through June 23, and on the Seasonal Offerings tab thereafter.
adjustThe final Foundation event in the Eververse will feature the new Vivid Spectrum Holochip alongside a rerun of last year’s Pride Shaders through June 23.
adjustOlder items can be acquired from Daily Offers or Bright Engram Focusing in the Eververse.
adjustThe Daily Offers tab offers a different selection of Bright Dust and Silver offers each day, drawn from across the history of Destiny 2, including Monument of Triumph.
adjustWhile all players will see the same slate of offers each day, each offer slot is like a deck of cards: any item appearing in a slot will always appear in the same slot again at a future date, but each item in that slot’s deck must appear once before the slot will reshuffle its contents and start again.
adjustDaily Offer categories include:
adjustFor Bright Dust: an Exotic Weapon Ornament slot, an Armor Ornament slot, an Exotic emote slot, a slot for each major Exotic accessory (Ghost Shell, Ship, and Vehicle), two emote slots, a Legendary Ghost Projection Slot, four Legendary Shader slots, and three Legendary Transmat Effect slots
adjustFor Silver: two Exotic emote slots, one slot for each major Exotic Accessory (Ghost Shell, Ship, and Vehicle), and three slots for Legendary Emotes and Finishers.
adjustNo items are shared between slots of the same currency and type. For example, the Grillmaster Ghost Shell can appear for Silver or Bright Dust, but the Occultation Shader will only appear in one of the four Shader Bright Dust slots.
adjustDaily Offers will host a selection of items – specifically Ghost Shells, Ships, Sparrows, Skimmers, and an emote - that are uniquely available only through Daily Offers or Bright Engram Focusing.
adjustAfter June 23, the Featured Daily Offers tab will replace Featured Items as the Eververse’s landing screen. This tab will feature the Daily Silver Offers, an offer for a single Synthweave Template, and a link to the full Daily Offers tab.
adjustThe Armor Ornament slot includes both Exotic Armor Ornaments and Legendary Armor Augments that pair with an Exotic armor for the current class, but not individual parts of Legendary Armor Ornament Sets. These can instead be acquired as packs or from Focused Engrams.
adjustThe Vehicle slot includes both Sparrows and Skimmers.
adjustThe Emote slots include both Legendary and Rare emotes.
adjustThe Vehicle slot includes both Sparrows and Skimmers.
adjustThe same item can appear for Silver and Bright Dust in the same day, just like two independent decks of cards can both have the same card next in line at the same time.
adjustThe Legends tab has been refreshed to house content from our Featured Partners.
adjustItems on this tab will be available for as long as Destiny 2 is permitted to offer them, after which they will be retired.
adjustPartner items will only be available for Silver and will not be available outside of this tab.
nerfWhen all items in the Legends tab are eventually retired, this tab will automatically be removed from the Eververse.
buffSeasonal Offerings will permanently house Armor Ornament Set Packs, Weapon Ornament Packs, Shader Packs, Skimmer Packs, and Holochips added with Monument of Triumph, as well as Monument of Triumph’s new Weapon Ornaments, Exotic Armor Ornaments, and Legendary Augments.
adjustThe Archive will house Armor Ornament Set Packs, Weapon Ornament Packs, Shader Packs, Skimmer Packs, and Holochips offered prior to Monument of Triumph.
buffExcept for the free Runner Kit, the full contents of each pack in Seasonal Offerings or the Archive - including every Silver-only Armor Ornament Set and new item added in Monument of Triumph - can also be acquired through Focused Bright Engrams.
adjustFiltering Options have been adjusted for the new functionalities.
adjustThis includes all previous Holiday Event armors, available for both Silver and Bright Dust.
adjustAny components of a pack that match the category of a Daily Offer slot, like a Weapon Ornament, will eventually appear in Daily Offers as well.
General > Bright Engram Focusing
buffAdded Bright Engram Focusing to the Eververse.
adjustA Focused Engram includes items released through Monument of Triumph, even some items previously unavailable for Bright Dust, and will award an unowned item of the Engram’s category.
adjustSeveral Focused Engrams have more items in them than can be shown in the preview of their contents, but will not drop duplicates, and their contents are finite.
adjustBright Engram Focusing costs per category are:
adjustWhen a Focused Engram has been completely emptied, its preview will be empty and additional purchases of that Engram will be blocked.
adjustBright Engram Focusing will also provide a one-to-one exchange for Legacy Engrams if present in your Engram inventory. Eligible legacy engrams include: