Whats-the-meta.com

Trials of Osiris

What Trials players are actually bringing, and what it is killing with.

135 Trials matches (809 player entries) from the last 30 days, crawled from 108 players, most recent 2026-07-28. A further 131 older matches are held but not ranked, so this stays a read of the current meta rather than an average of every patch since.

Weapon types

Rolled up by type rather than by individual weapon, because that is the measure this sample supports: single weapons fragment across dozens of similar rolls, while Hand Cannon versus Shotgun is stable — and it is what people mean by the Trials meta anyway. Individual weapons are listed separately.

Tier Type Usage Kill share Kills / use Precision Weapons
S Hand Cannon 50.7% 44.3% 3.11 73.7% 53
A Shotgun 32.4% 15.3% 1.68 25.0% 39
C Pulse Rifle 13.6% 10.7% 2.82 69.0% 34
C Submachine Gun 11.4% 9.0% 2.84 64.0% 20
D Sniper Rifle 6.7% 3.5% 1.85 90.0% 13
D Auto Rifle 6.3% 5.7% 3.22 62.8% 23
D Scout Rifle 6.1% 4.3% 2.51 76.4% 13
D Rocket Launcher 3.5% 1.3% 1.36 0.0% 8
D Fusion Rifle 2.8% 2.0% 2.57 30.5% 8
D Sidearm 2.5% 1.9% 2.75 41.8% 13
D Machine Gun 2.1% 0.8% 1.29 54.5% 8
D Grenade Launcher 0.9% 0.3% 1.29 0.0% 5
D Sword 0.6% 0.3% 2.0 0.0% 2
D Combat Bow 0.5% 0.5% 3.5 35.7% 4
D Glaive 0.2% 0.1% 1.0 0.0% 1

Usage is the share of player entries that brought the type at all, so it does not sum to 100% — a loadout carries several weapons. Tiers grade usage, not effectiveness: a match report says which weapons got kills, not whether something else would have done better. Kills per use and precision rate are shown alongside so the two are not confused.

Bungie publishes no leaderboard, so unlike the other sections here this is not a ranking. These matches come from a crawl that starts at arbitrary players and follows each match report to the players in it, so the sample is “people who play Trials”, not “the best players”. Trials is self-selecting for skill, which is what makes it worth measuring at all — but treat it as a sample, not a ladder.