Second Midnight Pre-Expansion Update Notes
The Second Midnight Pre-Expansion Update arrives to World of Warcraft on February 10!
Change text quoted from the official notes © Blizzard Entertainment. Pick-rate figures are Whats-the-meta.com's own.
Death Knight
- Hero Talents Deathbringer; Rider of the Apocalypse; San'layn
Blood
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- All damage increased by 15%.
- Death Strike damage increased by 20%.
- Blood Boil damage increased by 15%.
- Heart Strike damage increased by 20%.
- Death and Decay damage increased by 25%.
- Consumption damage increased by 30%.
- Bone Shield Armor increased by 20%.
- Blood Fortification Stamina increased to 35% (was 30%).
Frost
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- Obliterate damage increased by 15%.
- Frost Strike damage reduced by 10%.
- Frostbane damage reduced by 10%.
- Breath of Sindragosa and Frostwyrm's Fury cooldowns are no longer reset after an encounter.
Unholy
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- Developers' notes: With these changes, we're focusing on the power distribution between abilities and the talents that empower them. Some abilities such as Army of the Dead lacked baseline power and relied heavily on other talents to make them feel impactful. Another example is the Apex Talents. While the first node provided a good amount of power, the rest of the nodes did not add much. With this power redistribution in mind, we are also aiming to resolve some rotational quality of life issues such as the permanent Outbreak override, button bloat during cooldowns, and some talents that are feeling like they should be baseline such as Rapid Variant and Necromancer's Cunning. For Unholy Death Knight, especially San’layn, they have been overperforming in low-target scenarios. We’re reducing some throughput and easing the weight of its cooldown windows. We’re also taking this opportunity to address some imbalance between Raise Abomination and Gargoyle.
- New Talent: Scythe of Decay – Festering Scythe casts a Death and Decay at the target location. Can only occur every 30 seconds. Reduced to 15 seconds with Death's Echo. Replaces Death and Decay.
- Superstrain has been redesigned – Dread Plague deals damage to an additional nearby enemy at 75% effectiveness and has a chance to grant you 4 Runic Power.
- Reanimation has been updated – Putrefy now summons a Magus of the Dead for 15 seconds (was 8 seconds).
- Pestilence has been updated – Dark Transformation upgrades your next Outbreak to Pestilence. The rest of the effect remains the same.
- Pestilence now deals 150% of the remaining damage of Plagues instantly (was 100%).
- Magus of the Dead has been updated – Army of the Dead now again also summons a Magus of the Dead for 15 seconds.
- Army of the Dead has been updated – Summons a legion of 8 empowered Lesser Ghouls that last for 15 seconds that are now 75% more effective than normal Lesser Ghouls (was 100%). Generates 40 additional Runic Power. Reduced to 4 Lesser Ghouls in PvP combat.
- Raise Abomination and Gargoyle no longer putrefies 2 Lesser Ghouls.
- Raise Abomination's Disease Cloud now increases the damage targets take from your minions by 10% (was 20%).
- Raise Abomination's Disease Cloud now correctly increases the damage of Putrefy.
- Soul Reaper increases Putrefy damage.
- Soul Reaper debuff tooltip updated to show disease damage increase.
- Soul Reaper now consumes all available Putrefy charges to cast Putrefy at its target.
- Unholy Devotion now lasts for 12 seconds (was 5 seconds).
- All auto-attack and ability damage dealt reduced by 32%.
- Scourge Strike damage reduced by 28%.
- Virulent Plague damage increased by 13%.
- Epidemic damage increased by 15%.
- Dread Plague damage reduced by 15%.
- Rapid Variant is now an inherent effect for Dread Plague and now takes enemy bounding box into account for distance calculations.
- Putrefy now summons a Lesser Ghoul inherently. The rest of Necromancer's Cunning's effects remain the same.
- Putrefy damage reduced by 10%.
- Necromancer's Cunning explosion damage increased by 100%.
- Clawing Shadows now reduces the damage of each subsequent chain of Scourge Strike by 20% (was 25%).
- Dark Transformation now lasts 15 seconds (was 12 seconds) and is extended by Death Coil and Epidemic by 1 second (was 0.5 seconds).
- Blightfall now increases all disease damage by 5% (was 10%).
- Sudden Doom now reduces the cost of Death Coil and Epidemic by 15 Runic Power (was 10).
- Each Unholy specific summon attack and ability power reduced by 25% except for Gargoyle.
- All Lesser Ghouls damage reduced by 20%. Lesser Ghoul's Sweeping Claws main target damage reduced by 20%.; Lesser Ghoul's Sweeping Claws secondary target damage reduced by 15%.
- Lesser Ghoul's Sweeping Claw now has a global cooldown of 1 second (was 0 seconds).
- Outnumber Lesser Ghoul Sweeping Claw damage reduced by 30%.
- Pet Ghoul Sweeping Claws damage reduced by 30%. Pet Ghoul's Sweeping Claws main target damage reduced by 20%.; Pet Ghoul's Sweeping Claws secondary target damage reduced by 15%.
- Commander of the Dead now causes Dark Transformation to increase the damage of listed summons by 15%/30% (was 25%/50%).
- Infected Claws damage reduced by 40%.
- Morbidity now increases the damage the target takes per disease by 1% (was 2%).
- Fixed an issue that caused Festering Scythe's debuff effect to stop functioning when diseases get extended from any source.
Demon Hunter
- Hero Talents Aldrachi Reaver; Void-Scarred
Devourer
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- Developers' notes: We've been getting feedback that Collapsing Star's resource consumption happening at the start of its cast is too punishing, especially in uncoordinated groups. We still want proper planning and execution of Collapsing Star to be a meaningful part of maximizing Devourer Demon Hunter's damage, but we agree that there is too much tension surrounding an ability that should feel exciting and epic. As such, we're updating Collapsing Star to now only consume its stacks when the cast is completed. We're also adding an internal cooldown to Collapsing Star to prevent edge-cases where players may want to cast and cancel Collapsing Star repeatedly to extend their Void Metamorphosis duration. This cooldown will trigger when Collapsing Star begins its cast. Our goal with this change is to make Collapsing Star more forgiving when canceled due to forced movement or crowd control, while giving us some room to avoid abuse cases.
- Collapsing Star has been updated – No longer consumes the required Souls at the start of its cast. Now has a 5 second cooldown and triggers its cooldown at the start of its cast. Generates 50% less threat.
- Reap damage increased by 100%.
- Consume damage increased by 30% and now generates 1 additional Soul Fragment.
- Shattered Souls now has a 4% chance to cause a damaging spell to generate a Soul Fragment (was 8%).
- Entropy now grants you a Soul Fragment every 12 seconds while in combat (was 8 seconds).
- Waste Not now causes Void Ray to have a 200% increased chance of generating a Soul Fragment (was 100%).
- Fixed an issue causing male Devourer Demon Hunters to sometimes have a female voice during Void Metamorphosis.
Havoc
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- Cycle of Hatred no longer starts you off with 1 stack of the cool down reduction buff before you’ve cast Eye Beam.
Vengeance
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- Revel in Pain now heals for 5% of Fire damage dealt (was 2%).
- Thick Skin now increases Stamina by 50% (was 60%).
- Soul Barrier shield value reduced to 8% of maximum health (was 15%) and an additional 2% per Soul Fragment consumed (was 3%).
Druid
- Hero Talents Keeper of the Grove; Wildstalker
- Class Matted Fur absorption increased by 100%.; Matted Fur lasts 15 seconds (was 8 seconds).; Regrowth direct healing reduced by 15%.; Wild Growth healing increased by 25%.
Balance
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- All ability damage increased by 6%.
- Wrath damage increased by 20%.
- Starfire damage increased by 20%.
- Starfire now deals 70% of primary target damage to nearby enemies (was 50%).
- Starfall damage increased by 10%.
- Starsurge damage increased by 5%.
- Sunseeker Mushroom and Wild Mushroom damage increased by 10%.
- Power of Goldrinn damage increased by 19%.
- Denizen of the Dream damage increased by 19%.
- Stellar Amplification increases your periodic effect damage on affected targets by 16% (was 20%).
- Meteorites damage reduced by 10%.
- Wild Growth healing increased by 30%.
- Rejuvenation healing increased by 30%.
Feral
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- All attack damage increased by 8%.
- Cat form Swipe damage increased by 20%.
- Focused Frenzy increases the damage of Feral Frenzy by 20% (was 40%).
- Wild Growth healing increased by 100%.
- Rejuvenation healing increased by 100%.
Guardian
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- All damage increased by 20%.
- Armor granted by Ironfur increased by 10%.
- Mangle damage increased by 30%.
- Lunar Beam damage increased by 30%.
- Moonfire damage increased by 30%.
- Red Moon damage increased by 30%.
- Innate Resolve now increases Frenzied Regeneration's healing by up to 80% (was 120%).
- Frenzied Regeneration now heals for 32% of maximum health over its duration (was 40%).
- Frenzied Regeneration's cooldown reduced to 26 seconds (was 36 seconds).
- Ursoc's Fury now grants an absorb shield for 30% of damage dealt by Thrash and Maul (was 40%).
- Moonless Night increased to 40% (was 20%).
- Killing Blow causes Maul and Raze to deal up to 100% increased damage (was 75%).
Restoration
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- Renewing Surge has been updated – Swiftmend cooldown is reduced by 15%, increasing up to 30% on lower health targets. (Benefit is maximized when healing a target at 50% or below.)
- Mastery: Harmony effectiveness reduced by 20%.
- Intensity increases Regrowth critical healing by 60% (was 75%).
- Unstoppable Growth reduces Wild Growth's fall off by 30% per point (was 15%).
- Improved Wild Growth increases the number of Wild Growth targets by 2 (was 1).
- Regenesis increases healing done by Rejuvenation or Tranquility by up to 30% per point (was 15%).
- Embrace of the Dream healing increased by 85%.
- Master Shapeshifter generates 20% more mana from Wrath, Starfire, and Starsurge.
- Nurturing Dormancy increases Rejuvenations duration by up to 6 seconds (was 4 seconds).
- Renewing Surge no longer reduced by 25% in PvP combat.
- Fixed an issue where the Abundance tooltip would say Regrowth's cast time is reduced by 0%.
Evoker
- Fire Breath’s total damage, instant and periodic, should now be consistent at all Empower ranks, with all combinations of Fire Breath-affecting talents.
- Panacea healing increased by 60%.
- Hero Talents Flameshaper; Scalecommander
Augmentation
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- Ebon Might can no longer be aura canceled.
- Ebon Might extension range now matches Ebon Might's application range.
- Sense Power now dynamically updates its duration if a cooldown is extended.
- Sense Power and Prescience have been updated to correctly detect all major throughput cooldowns, and will no longer activate on tank or healer specializations.
- Verdant Embrace healing increased by 50%.
- Emerald Blossom healing increased by 50%.
Devastation
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- Disintegrate damage increased by 32%.
- Verdant Embrace healing increased by 50%.
- Emerald Blossom healing increased by 50%.
Preservation
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- Temporal Anomaly no longer shows on raid frames.
Hunter
- Developers' notes: Beast Mastery is continuing to overperform across all content, so we're bringing down their baseline power and apex talent damage and making smaller adjustments to individual hero talent trees. Marksmanship is getting a small bump in AOE paired with a few buffs to underperforming spells like Kill Shot and Volley. For Survival, we're buffing up Wildfire Bomb's single target damage bonus to ensure it isn't being forgotten about in Pack Leader's single target rotation and tamping down Sentinel since its already overperforming and poised to gain a significant boost from the Wildfire Bomb single target damage bonus.
- Hero Talents Dark Ranger; Pack Leader; Sentinel
Beast Mastery
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- All damage dealt by the hunter and their pets reduced by 12%.
- Stomp damage reduced by 20%.
- Dire Beasts deal 15% increased damage.
- Huntmaster's Call now summons Hati or Fenryr at 8 stacks (was 6).
- Dire Command and the Pack Leader Bear will now properly advance Huntmaster's Call.
- Dire Command now benefits from bad luck protection.
- Wild Thrash damage bonus when striking 2 or more targets reduced to 200% (was 300%).
- Fixed an issue where Fortitude of the Bear's damage reduction effect would persist when switching Pets or Pet Specializations.
Marksmanship
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- Volley damage increased by 25%.
- Trick Shots effectiveness increased to 75% (was 65%).
- Aspect of the Hydra effectiveness increased to 70% (was 60%).
- Kill Shot damage increased by 25% (does not affect Black Arrow).
- Headshot now increases damage per stack by 3% (was 2%).
Survival
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- Wildfire Bomb primary target damage bonus increased to 60% (was 40%).
- Boomstick damage reduced by 10%.
- Two Against Many damage bonus reduced to 10% (was 15%).
Mage
- Hero Talents Frostfire; Spellslinger; Sunfury
Arcane
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- Developers' notes: We’re looking to reduce Sunfury Arcane’s single target damage through the hero talent tree as well as Arcane’s baseline power. Spellslinger will be getting some buffs to compensate for the baseline ability reductions. Arcane’s AOE damage is further behind than we’d like and we will be making some targeted adjustments to increase their output in dungeon content.
- Touch of the Archmage has been updated – Damage taken during Touch of the Magi reduced to 15% (was 20%). Rune primary target damage bonus reduced to 75% (was 100%).
- Arcing Cleave now strikes additional targets for 60% of initial damage (was 40%)
- Arcane Orb damage increased by 92%.
- Arcane Pulse damage increased by 10%.
- Arcane Surge damage increased by 25%.
- Arcane Barrage damage reduced by 28%.
- Arcane Missiles damage reduced by 28%.
- Arcane Blast damage reduced by 28%.
- Arcane Explosion damage reduced by 20%.
- Expanded Mind now additionally causes Arcane Orb to grant 2 stacks of Arcane Salvo.
- Resonance now increases Arcane Barrage's damage by 8% for each target beyond the first (was 5%).
Fire
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- Developers' notes: We're reducing Sunfury Fire's single target effectiveness slightly and compensating with some area damage bonuses by putting some more power into Ignite's Mastery scaling.
- Mastery: Ignite effectiveness increased by 15%.
- Pyroblast damage increased by 15%.
- Fire Blast damage reduced by 40%.
- Scald now increases Fireball's damage by 25% (was 50%).
Frost
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- Developers' notes: We're reducing the power of Frostbolt and Flurry to help Ice Lance and Shatter continue to be the rotational priority. We're moving some of that lost power into Ice Lance and Shatter to mitigate the throughput impact of these changes in low-target scenarios. We're also tamping down Frostfire's performance in AOE, since it has been overperforming.
- All damage dealt increased by 5%.
- Ice Lance damage increased by 25%.
- Shatter primary target damage increased by 54%.
- Flurry damage reduced by 28%.
- Frostbolt damage reduced by 15%.
- Frozen Orb damage reduced by 20%.
- Glacial Assault chance to trigger reduced to 12% (was 25%).
- Splitting Ice now causes Flurry and Frostbolt to strike an additional target at 80% effectiveness (was 100%).
- Comet Storm now Shatters 1 Freezing stack per Missile (was 2).
- Icicles visual effects now automatically hide and reappear based on whether you're in combat or not.
- Fixed an issue that caused all Water Elemental glyphs to not be properly applied to the Water Elemental spell.
Monk
- Hero Talents Master of Harmony
Brewmaster
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- Keg Smash damage increased by 40%.
- Tiger Palm damage increased by 20%.
- Blackout Kick damage increased by 20%.
- Spinning Crane Kick damage increased by 20%.
Mistweaver
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- Sheilun's Gift healing increased by 50%. Clouds now increase its effectiveness by 33% (was 50%).
- Mistline now increases healing done by 500% (was 100%).
- Thunder Focus Tea cooldown reduced to 30 seconds (was 45 seconds).
- Mana Tea is now 20% more effective.
- Jadefire Teachings now increases Ancient Teachings by 260% (was 180%).
- Way of the Crane now transfers 160% of damage done (was 120%).
- Amplified Rush now increases Gust of Mist healing from Renewing Mist by 100% (was 50%).
- Way of the Serpent now reduces movement speed by 20% (was 40%).
Windwalker
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- Developers' notes: These changes are aimed at underperforming and overperforming talents, increasing Windwalker’s AoE damage, tweaking Rising Sun Kick’s damage contribution in single target versus Fists of Fury, and adjusting its chi economy in a few ways to be a smoother experience.
- Rising Sun Kick damage increased by 20%.
- Spinning Crane Kick damage increased by 50%.
- Jadefire Stomp damage increased by 25%.
- Flurry of Xuen damage increased by 40%.
- Fists of Fury damage decreased by 10%.
- Airborne Rhythm now generates 1 Chi (was 2 Chi).
- Rushing Wind Kick no longer has a Chi cost.
- Sunfire Spiral now increases Mastery: Combo Strikes by 40% (was 20%).
- Universal Energy increases magical damage done by 8% (was 15%).
- Memory of the Monastery now increases Combo Breaker's effect chance by 75% (was 25%) and increases Tiger Palm's damage by 30% (was 15%).
- Communion with Wind increases the damage of Strike of the Windlord and Whirling Dragon Punch by 20% (was 10%).
- Tigereye Brew now only reduces its stacks down to 10 while out of combat in a raid instance and now grants 10 stacks or reduces stacks down to 10 at encounter start and Mythic+ start.
- Threat generated by Zenith Stomp reduced by 50%.
- Vivify Healing increased by 100%.
- Vivify Healing is reduced by 33% in PvP combat (was 66%).
- Expel Harm healing increased by 30%.
Paladin
- Hero Talents Herald of the Sun; Templar
Holy
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- Holy Light healing increased by 25%.
- Flash of Light healing increased by 35%.
- Holy Shock healing increased by 15% and mana cost reduced by 20%.
- Light of Dawn’s healing effect is now capped at 5 targets. Healing increased by 10%.
- Liberation now causes 12% of Word of Glory and Light of Dawn’s healing to be transferred into damage.
- Shield of the Righteous damage increased by 100% and now grants 140% more mana.
- Shining Righteousness damage increased by 100%.
- Hammer of Wrath now costs the same amount of mana as Judgment.
- Hammer and Anvil healing now increased by Mastery: Lightbringer. Healing reduced by 30%.
- Divine Resonance added to the Cooldown Manager.
- Divine Resonance now correctly activates from Holy Bulwark and Sacred Weapon.
Protection
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- Hammer and Anvil now deals reduced damage above 5 targets.
- Hammer of Wrath damage reduced by 30%.
- Armor granted by Shield of the Righteous reduced by 15%.
Retribution
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- Quickened Invocation now reduces the cooldown of Divine Toll by 30 seconds (was 15 seconds).
- Crusading Strikes now decreases auto-attack speed by 35% (was 50%).
- Mastery: Highlord's Judgment damage increased by 100%.
- Flash of Light healing increased by 85%.
- Word of Glory healing increased by 100%.
- Haste now correctly reduces the global cooldown after a Templar Strike or Templar Slash.
- Fixed an issue that caused Empyrean Power to trigger more than intended in AoE scenarios.
- Fixed an issue that caused Quickened Invocation to reduce the cooldown of Divine Toll by 15 seconds instead of 30 seconds.
- Fixed an issue that caused Avenging Wrath to not increase the damage of Mastery: Highlord's Judgment damage.
- Execution Sentence now deals 20% of the Holy damage dealt (was 10%).
Priest
- Hero Talents Archon; Oracle; Voidweaver
- Class Shackle Undead renamed to Shackle Horror and can now additionally be used against Aberrations.
Discipline
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- Atonement heals for 45% of damage done (was 50%).
- Searing Light applies a damage over time equal to 20% of Penance damage (was 30%).
- Shadowfiend chance increased to 100% (was 40%).
- Twinsight Penance no longer applies Atonement to allies.
- Holy Ray can no longer be chained between multiple Penance casts.
- Shadow Mend healing increased by 73%.
- Shadow Word: Death damage increased by 25%.
- Shadow Word: Death deals 250% increased damage in execute range (was 150%).
- Borrowed Time grants 5%/10% Haste (was 4%/8%).
- Piety redistributes 15% of overhealing (was 20%).
- Preventive Measures increases damage of Smite, Penance, and Holy Nova by 15% (was 20%).
- Divine Aegis no longer shows on raid frames.
- Borrowed Time and Harsh Discipline have swapped positions in the talent tree.
Holy
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- Developers' notes: Holy Priest has fallen behind other healers in output. We are increasing some controlled sources of healing with this change and including some reductions in power to Cosmic Ripple as well as reductions to the power of a couple Archon talents to better maintain Hero Talent balance and keep the healing experience consistent with more healing from directly casted spells.
- All healing done increased by 19%.
- Flash Heal healing increased by 12%.
- Prayer of Healing healing increased by 12%.
- Holy Word: Serenity healing increased by 12%.
- Holy Word: Sanctify healing increased by 12%.
- Renew healing increased by 12%.
- Benediction (not the Apex talent) renamed to Light's Resurgence.
Shadow
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- All damage reduced by 15%.
- Mind Blast damage increased by 40%. This also applies to Void Blast.
- Shadow Word: Pain damage increased by 25%.
- Vampiric Touch damage increased by 100%.
- Void Torrent damage reduced by 20%.
- Psychic Link now transfers 60% of damage dealt to targets afflicted by Vampiric Touch (was 40%).
- Spectral Horrors now causes Shadowy Apparitions to deal 50% increased damage to targets afflicted by Shadow Word: Madness (was 100%).
- Flash Heal healing increased by 70%.
- Power Word: Shield absorption increased by 50%.
- Fixed an issue causing Void Torrent to have a 45 second cooldown instead of the intended 30 second cooldown.
- Fixed an issue causing the damage over time effect from Shadow Word: Madness to not properly account for damage modifiers when casting the ability while the debuff is already present.
- Fixed an issue causing Tentacle Slam to engage enemies before it deals damage.
Rogue
- Hero Talents Deathstalker; Fatebound
Assassination
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- All damage increased by 13%.
- Melee damage increased by 10%.
- Physical damage dealt by Implacable Strikes increased by 50%.
- Doomblade bleed damage increased to 25% of Mutilate damage (was 20%).
- Systemic Failure increases the damage dealt by Mutilate and Ambush to targets with Garrote by 30% (was 20%).
- Caustic Spatter causes 15% of your Nature damage to hit nearby enemies (was 35%).
Outlaw
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- Melee damage reduced by 10%.
- Blade Flurry causes your abilities to strike nearby enemies for 30% of damage dealt (was 25%).
- Menacing Rush increases Adrenaline Rush's damage bonus to affected abilities by 20% (was 15%).
- Heightened Rush increases Adrenaline Rush's duration by 4 seconds (was 3 seconds).
- Fixed an issue in Precision Shots’ tooltip. The correct damage percent increase of 20% is now shown, instead of 10%.
Subtlety
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- All damage reduced by 8%.