Excerpts are quoted from the official notes and are not the full article —
follow the link above for everything that shipped. Where a change names
something this site tracks, the usage movement across the patch is shown
beside it.
General
adjustRyoku and Vena’s Railjacks in Uranus Proxima missions now use the MK IV versions of their Railjack Turrets.
buffIncreased the Shield Recharge Delay Reduction on the following Railjack Shield Arrays:
adjustNIDUSHolding Nidus' Parasitic Link will now auto-link to the nearest valid ally in range.
nerfBALLISTICA PRIMEReduced Ballistica Prime's lens flare intensity when its ghosts die (dying twice has got to suck).
buffSEVAGOTHAdded Community Customizations for Garuda, Sevagoth, and Limbo from Prime Time 481.
buffImproved detection of corrupt shader caches.
adjustThis upgrade to their ships was made following player feedback that they just weren’t feeling as powerful as they should, especially not when playing the Uranus Proxima missions on the Steel Path. Now, they too benefit from the MK IV Turrets being 50% more juiced up than their MK III counterparts.
adjustLavan MK II: 0.2 to 1.0s (was 0.1 to 0.5s)
adjustLavan MK III: 0.3 to 3.0s (was 0.1 to 1.0s)
adjustVidar MK II: 0.5 to 1.5s (was 0.5 to 1.0s)
adjustVidar MK III: 0.7 to 3.5s (was 0.5 to 2.0s)
adjustNote: These changes apply retroactively to existing Shield Arrays, so your Component’s stats should be adjusted accordingly.
adjustKnown Issue: Railjack Shield Recharge Delay is being calculated incorrectly in the Configure Railjack screen in the Dry Dock. The values are being subtracted from 3s, instead of the intended 5s. (UI bug only).
adjustNIDUSAlso fixed a bug where Nidus could link to his Sentinel. He can now only link to allies or free moving Companions as intended.
buffJadeIncreased Sirius' Jade Stars Heat Status Chance from 30% to 100%.
buffJadeSignificantly increased the speed at which Jade Stars launch and regenerate.
buffIncreased the radius of Orion's Event Horizon from 6m to 8m.
fixJadeFixed Jade Stars not triggering Arcane Hot Shot.
fixFixed Orion's Gravitic Slash not reducing shields and armor on enemies with Overguard.
fixFixed Sirius & Orion instantly dying if the inactive Son fell out of the map.
fixFixed Celestial Clash becoming very slow after going through Sanctuary Onslaught portals.
fixFixed being unable to revive in The Index if you died as the Secondary Son.
fixFixed Secondary Enervate applying to the inactive Son's weapon, but not resetting when triggered. Now, Secondary Enervate does not apply to the inactive Son.
fixFixed cases of players being unable to swap the name of their Primary Son.
fixFixed only the active Son receiving the Uplift buff in Ascension missions.
fixFixed streaming tunnel doors not closing after returning from open landscape to hub as Sirius & Orion.
fixFixed Sirius & Orion being counted as two entities when waiting to descend to Inferum 1 at the start of The Descendia.
fixWARFixed the inactive Son not spawning during a gameplay segment in The New War.
adjustMore fixes towards the inactive Son appearing in Cinematics.
fixFixed a script error related to Celestial Clash.
fixFixed script error that could occur when Orion's Astral Shell made a decoy holding a coolant canister.
adjustYou can see the difference in this before and after video: https://www.youtube.com/watch?v=g8LA8N7R11g
fixFixed Faceoff Squad vs Squad missions failing to start while the Xtra Cheese bonus is active.
fixBALLISTICA PRIMEFixed multishot affecting the number of ghosts spawned by kills from Ballistica Prime's Incarnon Form, resulting in one enemy being able to spawn multiple ghosts.
fixFixed Hunhow's Trinket not having 0.5 Riven Disposition that all new weapons receive.
fixFixed chatlinked Rifle Riven Mods not showing its specific weapon name and displaying as compatible for all rifles.
fixVECTISFixed explosion kills from the Stug and Vectis' Incarnon Forms not counting towards the "Kill 100 Enemies" challenge.
fixJadeFixed a certain spoiler character's level and Health HUD appearing in the Jade Shadows: Constellations quest.
fixFixed the swing trail on Hunhow's Trinket not matching the weapon it is based on.
fixJadeFixed a decision in Jade Shadows not affecting an early cinematic in the Jade Shadows: Constellations quest.
fixThalysFixed the Thalys missing a swing trail when in Incarnon Form.
fixFixed a rare progression stop in The Kuva Wytch mission.
fixFixed Intrinsics appearing as a white box in Uranus Proxima end of mission screens.
fixFixed a rare crash that could occur when playing in DirectX 12.
fixFixed script error caused by Incarnon Evolutions UI.
fixFixed various script errors related to the KIM system.
fixFixed a crash related to Excavation objectives in The Descendia.
fixFixed a script error when exiting out of a Color Palette when customizing tints.
adjustAlso fixed this weapon not having a default secondary Energy tint.